INFINITE POTENTIAL: What Can We Expect After Manor Lords Releases?

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  • čas přidán 18. 04. 2024
  • So now that we know Slavic Magic has no plans to release a Roadmap for Manor Lords, outlining future content in the plans for the game I think there are two key features that would be a complete game-changer and I don't see enough people talking about them.
    In today's video I talk about my thoughts on the first few months to a year in Manor Lord's development to 1.0 and how I believe eventually adding in Multiplayer functionality and Modding capabilities could make the game one of the most replayable historical strategy games we've ever seen.
    I really hope you enjoyed this video and found it informative. Drop a comment with any thoughts or questions & let me know what you think is in store for the future of Manor Lords and what you'd like to see in the next few updates! Subscribe for more Manor Lords content, gameplay and news just like this!
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Komentáře • 152

  • @TheTerminatorGaming

    Nothing has been confirmed yet of course, but I think it's always nice to openly, constructively talk about where the direction of the game might go beyond the initial finishing off of features in the lead up to the 1.0 release. I personally in the short term would love to see more water in the game, more map variety and more resources, but bigger features like Multiplayer & Modding would open up the game to huge new realms of possibilities! Let me know what you think below!

  • @Zephrii
    @Zephrii  +66

    One thing i hope they add, water (rivers, ponds) there are so mush possibilities: watermills (flour, planks, ect) fishing, iron/gold gathering. Bridges, dams floods (flooding fields for fertility). It freezes in winter so then u can’t use it, but it makes resources gathering/processing double as fast. Even details like people washing their clothes in the river would be so good

  • @Ealdorman_of_Mercia

    Do not fret dev, the modders are salivating to get their hands on your masterpiece. This has unlimited potential.

  • @ldaragao6811

    Fishing and maritime trade routes. Building ports, harbors and ships. That would be amazing with these graphics. Eventually explore the sea, but even if that's not possible, just the building of costal looks and activities (with an impact on economy and trade) would be mazing. Landmarks and huge infrastructures like aqueduts...oh well, this can be a game to live for more than a decade.

  • @rosak7284

    If I recall, modding support was alread considered in the early stages of development. Because man, the game has everything to make a Sengoku Jidai type of mod work.

  • @MedjayofFaiyum

    A Roman setting for this game? A Roman Mod? WOULD BE FRICKING AWESOME!

  • @henningr5323

    Cavalry and castle building please.

  • @KnightOfTheEmpire

    Modding is a must. Look at TW longevity

  • @Paddy234
    @Paddy234  +11

    This what the developer has said about modding

  • @kineuhansen8629

    i am not a multiplayer player my self but i for sure would love to see that be a thing in manor lord

  • @conorvlad6412

    Terminator 2 days ago: Manage expectations

  • @aceferreraprolexplayz7257

    For me personally, having a Colonial America's overhaul mod for Manor lord's is actually pretty cool since, Colonial America is focused on making a colony, and since the battles are small I think for me it would be a great idea for a overhaul

  • @v4d1m80
    @v4d1m80  +10

    Manor Lord, KCD2

  • @mygetawayart

    i think enabling modding will truly make Manor Lords into one of those "forever games" that, thanks to modding, will continue to be played regularly 15 to 20 years from now.

  • @101Quinny

    Immediately thought of a LOTR mod for this haha hope someone does it!

  • @scotland9922

    a map maker/mod be sweet..a larger map with coasts or river get a little seaside village going on ect be cool

  • @gsimon123
    @gsimon123 Před 21 dnem +1

    I feel like Early Access is actually perfect for this game (and obviously due to the fact it is ONE guy making it!)

  • @theblackknight5389

    I would love a 12th century setting, either in a future DLC, update or mod on the steam workshop as it would fit in with the aesthetic of a cathedral city that I’m going for. Furthermore my hopes for a map that resembles something close to a nation would be awesome as well.

  • @ignatiousjasentes1658

    You read my mind with the modding!

  • @Saphire_Throated_Carpenter_Ant

    They answered whether or not it was a Total War competitor but what I'm actually wondering is whether or not it is a medieval Cities Skylines...