7 Most Obscure Status Effects In Final Fantasy

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  • čas přidán 14. 06. 2024
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    So many different status effects have been introduced throughout the many, many Final Fantasy games that have been created over the years. In this video, we're running through some of the most obscure!
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Komentáře • 368

  • @corystarkiller
    @corystarkiller Před 7 měsíci +34

    FF6 absolutely has the most obscure status effect. Shadow had the status Interceptor, his dog. If you left Shadow die at the end of the World of Balance, Relm gains the Interceptor status in the World of Ruin. It can also be transferred to any party member(or enemy, be careful with giving it to enemies, because if they die, the Interceptor status is gone forever) with the ability Ripper.
    The Interceptor status is a 50% chance to block physical attacks done to the person with the status, upon blocking, Interceptor will counter-attack with either Takedown or Wild Fang. Both counter-attacks are defence-ignoring magic damage of 55 damage or 66 damage, respectively. If the enemy is Floating the counter-attack will miss.
    There's no way that Interceptor isn't the most obscure status effect, as no one even knows it's a status.

  • @EvilCronos13
    @EvilCronos13 Před 7 měsíci +88

    No love for trouble in FF9? It was one of the more unique ones in my eyes. Rarely would a status effect on one character directly damage another character

    • @jalamypeno
      @jalamypeno Před 7 měsíci +17

      Right!? And mustard!!!!

    • @Vorael
      @Vorael Před 7 měsíci +10

      Yeah, FF9 had some weird ones. I was definitely expecting to see Trouble, kinda shocked nothing from FF9 made it in honestly. Mustard could've made it too.

    • @Ramsey276one
      @Ramsey276one Před 7 měsíci +3

      Completely forgotten that one!

  • @snwcombat8716
    @snwcombat8716 Před 7 měsíci +229

    FF12 enters the chat

    • @Nanobot1989
      @Nanobot1989 Před 7 měsíci +7

      What was obscure in 12? Not asking to be a dick just a long time since I’ve played

    • @Z1nt3k
      @Z1nt3k Před 7 měsíci +53

      ​@@Nanobot1989Immobilize, disable, reverse and oil to name a few.

    • @Nanobot1989
      @Nanobot1989 Před 7 měsíci +12

      @@Z1nt3koh shit, totally right. Forgot about those.

    • @doomoftheend
      @doomoftheend Před 7 měsíci +30

      What about "???" from demon wall?

    • @DjDoomtrain
      @DjDoomtrain Před 7 měsíci +2

      And then we made it leave

  • @manudude02
    @manudude02 Před 7 měsíci +151

    For me, a couple of status effects were missing:
    FF9- Mustard
    FF7- Hyper/Sad

    • @omgyeti2049
      @omgyeti2049 Před 7 měsíci +12

      I really loved the hyper/sad thing with its sort of offense v defense decision, and also how it might have you debating whether to use an Inn versus a tent since inns removed the status.

    • @YouaNumbahOneRacist
      @YouaNumbahOneRacist Před 7 měsíci

      @@omgyeti2049 I remember having that dilemma. A month ago. When I last played it. I always fury myself, really. I'll take increased limits for increased damage.

    • @promethiac2641
      @promethiac2641 Před 7 měsíci +14

      I use hypers all the time as it builds up the limit gauge faster... great for getting all your limit breaks.

    • @wellingtoncrdeseusamigos
      @wellingtoncrdeseusamigos Před 7 měsíci +3

      I would mention Mustard, from IX, then I saw your comment.

    • @YouaNumbahOneRacist
      @YouaNumbahOneRacist Před 7 měsíci

      By the way, isn't Mustard the name of the attack that causes the Heat ailment? Mustard isn't an ailment on it's own, as far as I know.

  • @OliverGraves
    @OliverGraves Před 7 měsíci +39

    I always really liked the "oil" status in FF Tactics. Makes you take more fire damage.

    • @ZappaSlave
      @ZappaSlave Před 7 měsíci +4

      Also Don't Act, Don't Move, and Faith

    • @Christopher-eq1rn
      @Christopher-eq1rn Před 7 měsíci +1

      Oil always felt way too situational to me

    • @jigga4343
      @jigga4343 Před 7 měsíci +3

      IIRC there's one random encounter with a lot of bombs (red blue and black) where getting oil becomes somewhat dangerous

    • @Ramsey276one
      @Ramsey276one Před 7 měsíci +3

      Final Fantasy Tactics had some trouble handling Confused AT THE SAME TIME as other ailments
      One character discovered Jujutsu because while Confused *and Silenced* CASTED A SPELL
      Another *while Berserk* CASTED HOLY
      Basically the game itself got confused...
      XD

  • @airimee
    @airimee Před 7 měsíci +6

    Marbol: ill give you every status under the sun!
    Me with a ribbon: ok..sure..

    • @celexter84
      @celexter84 Před měsícem

      Except the Marlboro status effect. XD

  • @jvdach4652
    @jvdach4652 Před 7 měsíci +16

    Disease is brutal.
    I always made sure I had a character with a Serum gambit to heal it.
    One day I had the character with the gambit using the Nihopalos accessory. Took me a few minutes till I realized the character the proceeded to use serums on the inflicted character wasting about 20 serums 😂

  • @Khiash
    @Khiash Před 7 měsíci +23

    2:54 old
    4:51 itchy
    6:52 hide
    8:30 aura
    10:18 chicken
    12:18 costume
    14:10 disease

    • @krishna8976
      @krishna8976 Před 7 měsíci +2

      Thanks. This should be first comment

    • @21stcenturyrambo16
      @21stcenturyrambo16 Před 7 měsíci

      I thought atheist would be the rarest status effect

  • @Trelior
    @Trelior Před 7 měsíci +14

    I think it's worth noting that Costume appears in XIV as well as XI during certain quests in the wilds. Some main scenario, as well as a couple of the arkasodara tribal quests. You're only ever limited to actions dictated by the costume, and often needed to fully dispel and return to reapply if you got caught by failing the objective or just getting aggroed by a monster.

  • @madskilliz
    @madskilliz Před 7 měsíci +44

    I'm surprised trouble from FF9 didn't make this list

    • @jacksonskinner7879
      @jacksonskinner7879 Před 7 měsíci +13

      Freeze and mustard would also have been good!

    • @Nanobot1989
      @Nanobot1989 Před 7 měsíci +12

      Dude 9 had such annoying status

    • @veghesther3204
      @veghesther3204 Před 7 měsíci

      FF9 also had Bad breath and while MOST of its effects can be nulled Grand Cross Necron (FINAL boss) is even worse since it can Zombie Mini and Beserk the ENTIRE party can't null those 3 effect but GC randomly instantly kills its targets even if you survive EVERTHING ELSE it causes.

    • @rikkuster
      @rikkuster Před 7 měsíci +1

      This is the first one that came to mind for me 😅

  • @samcortez420
    @samcortez420 Před 7 měsíci +18

    Toad has always been my favorite status effect because 1 frogs are my favorite and it just looks silly watching the frogs move in FF7.

    • @dinoflagella4185
      @dinoflagella4185 Před 7 měsíci

      Toad & confuse is a funny animation.😂

    • @veghesther3204
      @veghesther3204 Před 7 měsíci +1

      In FF7 just learning Frog song can be annoying sure I could have 5000+ HP at the time you Can learn it but IF NOBODY is immune to both Frog and Sleep its very annoying to KILL those frog enemies afterwards.

    • @jmarx3943
      @jmarx3943 Před 7 měsíci +1

      I'm always reminded of the black mage in Mysidia in FF4 that turned Cecil into a toad, and speaking to him again to change back.

  • @LucasTheDrgn
    @LucasTheDrgn Před 7 měsíci +8

    I think the Concept statuses from FFXIV's Pandaemonium 8 Savage fight are pretty unique and fairly obscure since it's high level content that only a subset of players would ever see. The idea behind them was that you would be given one of three sets of "concepts", and by standing next to a player with another status, you could "take on the properties" of one of six different creatures, though the ultimate use was that you would create the creatures required to withstand the damage type given by specific towers that would then appear. Later in the fight (High Concept 2) they further developed on it, requiring players to combine the "fire" and "wind" type concepts to make a Phoenix, which would then allow the party to revive after taking a hit designed to always defeat them.
    Then again, FFXIV has so many unique status effects, especially for these higher level fights, that you could make an entire 7 more obscure status effects video about just savage/ultimate fights

  • @vbarreiro
    @vbarreiro Před 7 měsíci +4

    My favorite is the one that stops auto hp regeneration in the Unknown Garlean Soldier bit. It’s not super complex but the effect it has on the storytelling is massive; it makes you feel so weak to have such a core gameplay feature you took for granted since level 1, and yet, it is beyond any Garlean soldier’s wildest dreams.

  • @GZ814
    @GZ814 Před 7 měsíci +5

    I always appreciate the representation for FFXI in your channel's videos. So many Final Fantasy channels either ignore the game altogether or spread misinformation.
    My favorite implementation of the Costume status was the Viscous Liquid that could be found in Mamook & Mamool Ja Training Grounds Assaults. Drinking the liquid gave you the costume status and turned your character into a Mamool Ja. While disguised as a Mamool Ja, enemies would not be aggressive and you were free to travel through the area without fighting, but it also applied a potent damage over time to you that could prove lethal if you were not careful.

  • @CaptainChubbyDuck
    @CaptainChubbyDuck Před 7 měsíci +21

    There is also another unique status effect in FF 12 that only one boss in the entire game can cast, and its not anywhere else in the entire game. Demon Wall have abilities that can inflict the status X-Zone on characters, effectively removing them completely from battle. This cant be healed, its not like KO, where you die, this is a complete removal from the battle, and whoever gets inflicted with this will temporarily be completely unavaliable, and cant be used for anything. It was a luck-based game when playing against Demon Wall.

    • @shiroe1toram46
      @shiroe1toram46 Před 7 měsíci +1

      Trueee

    • @mitchmediak
      @mitchmediak Před 7 měsíci

      Yeah the missed a few good ones, didn't do their research

    • @sirloinestakegames7866
      @sirloinestakegames7866 Před 7 měsíci +3

      They do 7. They will do more lists. Trust me.

    • @Valigarmanda
      @Valigarmanda Před 7 měsíci +3

      Well, not quite. Earlier FFs in the form of Typhon did it with his Snort. And Atomos had a similar move, I think it's called Wormhole, which does the same thing.

    • @ryo-kai8587
      @ryo-kai8587 Před 7 měsíci +1

      Fun fact, X-Zone was a spell in FFVI that banished enemies. It was essentially Doom/Death with a chance to miss, but it targeted all enemies.
      FFVI also had a couple enemies with the Sneeze ability, that knocked a character totally out of the battle without dealing damage to them.

  • @LadyLunarSatine
    @LadyLunarSatine Před 7 měsíci +26

    I'm surprised you didn't mention "Interceptor" from FF6. Thanks to the Rippler Lore/Blue Magic, we know that you can give an enemy Shadow's dog; kill that enemy and Shadow will never appear again.

  • @DolFunTheDolhpinVtuber
    @DolFunTheDolhpinVtuber Před 7 měsíci +7

    Getting Toad or Mini on you in FF VII Golden Saucer Arena would basically be the end of you.
    That roulette wheel could be quite cruel at times.

  • @Eternalwarpuppy
    @Eternalwarpuppy Před 7 měsíci +21

    I think confuse from Final Fantasy 8 deserves a mention.
    While many games in the series have confuse, it usually just causes a character to attack a random target, friend or foe. In Final Fantasy 8 though, confuse can cause you to do anything. Attack someone, cast spells, use items, nothing is off the table.

    • @ThundagaT2
      @ThundagaT2 Před 7 měsíci +9

      X-2's confuse is way worse imo, since in that one, item use tends to be picked over most actions and you can end up wasting valuable items like megalixirs.

    • @Eheth1958
      @Eheth1958 Před 7 měsíci +3

      I remember squall using my megaelixers while confused 😂

    • @Ramsey276one
      @Ramsey276one Před 7 měsíci +1

      Final Fantasy Tactics had some trouble handling Confused AT THE SAME TIME as other ailments
      One character discovered Jujutsu because while Confused *and Silenced* CASTED A SPELL
      Another *while Berserk* CASTED HOLY
      Basically the game itself got confused...
      XD

  • @riemaennchen
    @riemaennchen Před 7 měsíci +44

    I honestly wish Statuses like Pig or imp would return someday. Imagine something as serious as FF16 and then a random enemy suddenly turns you into a Pig.

  • @sonsysy4195
    @sonsysy4195 Před 7 měsíci +8

    Frog was fun status. In Chocobo Dungeon you can also infect other enemies when you're in a frog status

  • @ThatBeingCed
    @ThatBeingCed Před 7 měsíci +5

    I've yet to watch past the intro... but I really hope Chicken from Tactics is here !

  • @Emelenyt
    @Emelenyt Před 7 měsíci +4

    Came across Disease in FF12 while playing last night at Giruvegan. I was not prepared that status effect at all...

  • @sir.raphimrevelator8644
    @sir.raphimrevelator8644 Před 7 měsíci +3

    The Enemy Hungry from FFVII casts Mini on characters then eat them.
    That is the best Status effect enemy in all Final Fantasy series!

  • @vlnfltrlh7683
    @vlnfltrlh7683 Před 7 měsíci +9

    12 had so many interesting ones! That demon wall in tomb of raithwall that just flat out removed a character (think it was x-zone?), reverse, oil and lure are some more I remember from that one! Having enough spells/items to cure all of them was almost impossible at times 😂
    Also playing Type 0 at the moment, pretty sure Killsight is a status effect, which is mad as you can just run around one-shotting things with the right timing regardless of level or amount of health 😂
    Man I love these games

    • @Trisaaru
      @Trisaaru Před 7 měsíci +2

      Oh yeah, X-zone. I wonder why they decided to only include that status for only one fight in the whole game?

    • @selectioncrescimento
      @selectioncrescimento Před 7 měsíci +2

      @@Trisaaru They realized it was a really annoying thing but forgot to remove it for that one instance lol

  • @Firestar1992
    @Firestar1992 Před 7 měsíci +4

    The final battle of FF14’s Pandaemonium raid affects players temporarily with a unique status effect during one particular phase. It renders you unable to jump.

  • @Ariel.constante212
    @Ariel.constante212 Před 7 měsíci +2

    I would like to make an honorable mention: seizure from final fantasy V and VI. In V, i remember that a helmet - crown of thorns - has it as default negative effect. It drops your Hp constantly. In VI, it can be applied by some enemies and bosses, like the tentacles at Figaro castle. It has the same effect, but it's less threatening than in V.

  • @kirasternenfeuer6198
    @kirasternenfeuer6198 Před 7 měsíci +5

    ff8 Meltdown with its defense down status effect is quite interesting as well than we would have levitation status in different games different versions of curse which basically could also include no exp gain. other positive buffs would be the Ex fire, lightning, ice.... spells from FFX for example. FF7 with bubble is also an honorable mention or how would be the 7777 buff in FF7 for example which is only granted when players have 7777 hp. With morph and card you could also argue that they have some kind of status effect inherited and so on and on and on ^^ Also shattered the status following stone after further attacks

  • @TheKnightow
    @TheKnightow Před 7 měsíci +7

    An extremely obscure status that i only know of in FF VI is "die if MP = 0", as the name implies if whoever has that status has no MP they instantly die. This is a condition that only enemies had but if you used the Rippler ability it could be given to party members and that is important to know because there were multiple ways to damage MP directly.

    • @veghesther3204
      @veghesther3204 Před 7 měsíci +1

      Also on a LLG SOME of Gau's RAGES that have DIE if MP = 0 effect though I'm not sure WHICH ones.

    • @LG1204
      @LG1204 Před 7 měsíci +1

      Magic Master in FF6 could be killed with this method but given that he has thousands of MP it could take an hour using rasp or osmose

    • @veghesther3204
      @veghesther3204 Před 7 měsíci +1

      About 50,000 to deal with but unless you can't SURVIVE Ultima at least 7500 max HP it does to all 4 your you fight it WITHOUT the Phoenix esper then you must drain its MP so that it can't use it Ultima cost 80 MP so it needs 79 or less so that it fails to trigger.

    • @LG1204
      @LG1204 Před 7 měsíci

      @@veghesther3204 I cheesed the magic tower with molulu's charm and berserk on Master, Vanish party and reraise

    • @veghesther3204
      @veghesther3204 Před 7 měsíci +1

      Except I'll always fight it BEFORE getting Locke in the Phoenix Cave so you either need enough max HP and LV 80+ party members to survive it or drain his 50,000 MP to UNDER 80 MP and have Ultima fail to show up on screen after the boss dies.

  • @Malacite
    @Malacite Před 7 měsíci +9

    Ugh I hated Disease in 11 and 12, by far one of the absolute worst.
    I was kinda expecting to see Imp or Bubble get a mention.
    My personal favorite status from XI is Transcendancy, gaines by consuming a Primeval Brew in abyssea.
    It was literal God Mode for 3 minutes

  • @Hubert1246
    @Hubert1246 Před 7 měsíci +12

    Hope you cover Misery next time! Such a fun status effect in FFXIV where you have to /comfort someone to cure it

    • @GothBoyUK
      @GothBoyUK Před 7 měsíci

      *pats your back*

    • @eredkaiser
      @eredkaiser Před 4 měsíci

      I still have comfort on my bar in case it ever pops up again.

  • @arbeione
    @arbeione Před 7 měsíci +6

    People sleep on how good FF12 is, and the way the game is structured. Incredible game.

    • @RicochetForce
      @RicochetForce Před 4 měsíci +1

      Yeah, it was way ahead of its time and looks absolutely gorgeous at that.

  • @ayanoaishi7189
    @ayanoaishi7189 Před 7 měsíci +1

    I love how in FF7 crisis core that the curse status will make this sudden jolt animation of being hit preventing the player from casting or attacking but being random moment. At thee same time the two type of stun where the first stun was the dizzy like effect either from normal enemy or the Tonberries. And the other just completely froze the player in a still position from the web of the mechanical spider. and the shooting star is a boost for luck in the skills.

  • @arumea5418
    @arumea5418 Před 7 měsíci +2

    The moment I saw the title of this video I was like "I bet disease is in here...I hate disease in 12"

  • @Gregoroth_Durai
    @Gregoroth_Durai Před 7 měsíci +3

    Excellent vid. Got my hardcover Lock On 006 reserved! Mostly to hear what you and Chris gotta say. ^__^

  • @KempuraChicken
    @KempuraChicken Před 7 měsíci +3

    The only status effect I use is "Attack". It lowers the enemies HP every time it connects.

  • @Trisaaru
    @Trisaaru Před 7 měsíci +2

    You should have covered immobilise instead of disease because immobilise only works in the context of 12's battle system.

    • @ThundagaT2
      @ThundagaT2 Před 7 měsíci +1

      Immobilize also exists in the tactics games and Revenant Wings, so prob better to say within the context of the ivalice games

  • @Mr.Ali_Ryuji
    @Mr.Ali_Ryuji Před 7 měsíci +2

    I like Imp status in FF 5. The character can deal heavy damage if wearing imp equipment when they are afflicted with imp status.

  • @veghesther3204
    @veghesther3204 Před 7 měsíci +2

    For the LAST one Disease did the same thing in EVERY WILD ARMS game prevent the use of Healing items/spells (they would restore no HP) at all until you get rid of the status the only exception in the Wild arms game are Healing Items that ALSO DISPEL ALL status effects since those would get rid of the status FIRST before healing your HP.
    But in the Wild Arms games only the enemies COULD cause the status their was no way YOUR party could cause it to enemies.

  • @Aarzu
    @Aarzu Před 7 měsíci +2

    I can see a lot of fun being had with a status effect like "Old"! Imagine playing an elf character who has that cast on them and it enhances their stats instead of hindering them. Even better if it's something/someone not quite so obvious, like a Viera or something.

    • @vksasdgaming9472
      @vksasdgaming9472 Před 7 měsíci +1

      Not all elves get stronger with age.

    • @Valigarmanda
      @Valigarmanda Před 7 měsíci +1

      I think a Nu Mou can benefit from that, considering how they all look old.

  • @GlacierRain
    @GlacierRain Před 7 měsíci +2

    12 had so many interesting ones

  • @whatnew1331
    @whatnew1331 Před 7 měsíci +2

    You forgot X zone from FF 12, Demon Wall.

  • @maxdishaw
    @maxdishaw Před 7 měsíci +3

    FFXII could have had it’s own episode

  • @dominicmurphy8986
    @dominicmurphy8986 Před 7 měsíci +1

    Disease in FF12 is particularly clever in how bad it is due to the gambit system. Since most healing gambits work on a % basis, they won't be targeted for healing and it isn't cured by esuna. So, it can take quite a while to even notice what's happening particularly when playing on wait mode. (Unless you already have the specific item / healing spell ready)

  • @Superman64GOTY
    @Superman64GOTY Před 7 měsíci +2

    So many from FF6 could count, but I'll focus on two:
    1) Heat: an unnamed status caused by using Edgar's air anchor on an enemy. A 'heated' enemy would instantly die if they performed a battle action.
    2) Charm (not 'confuse', but 'charm'): rare, unnamed status ailment that could only be inflicted by the enemy move 'Entice', and only three enemies (two of whom were bosses) had it. Characters who were charmed would only attack allies or themselves until they or the monster that used 'Entice' were KO'ed, after which the spell was broken.
    Extra weird was getting and using 'Entice': In the World of Ruin, in Owzer's mansion in Jidoor, there is a painting of flowers which, when inspected, would instigate a battle with three flower enemies known as Rafflesia. This is the only time these enemies can be fought (and they are missable if you beat the mansion dungeon first). If then found on the veldt and learned as a rage (good luck with that), Gau could use Entice as part of the Rafflesia rage; and here's the kicker: THERE ARE NO ENEMIES IN THE GAME THAT RESIST ENTICE. AT ALL. THIS INCLUDES THE FINAL BOSS. YOU CAN MAKE KEFKA PUNCH HIMSELF TO DEATH.

    • @joefebri3236
      @joefebri3236 Před 7 měsíci

      Charm is common skills in FFT for thief, used on opposite sex or monster.
      not as severe until they knocked out, you just need to damage them to broke the status just like confuse.

  • @IWillSmiteYou
    @IWillSmiteYou Před 7 měsíci +2

    X-Zone from FF12. Literally only used by like 2 enemies.

  • @seancondon5572
    @seancondon5572 Před 7 měsíci +2

    "Old" was literally the first one that came to mind for me. Appropriate that it was the first on this list. I personally LOVE FFV. It's one of my favorites in the whole franchise due primarily to its interpretation of the Job System, which I feel FFT KINDA ripped off, but I ain't mad about that.

    • @doctorcheese107
      @doctorcheese107 Před 7 měsíci

      Have you played Blue Dragon? The job system is almost the same as FFV

  • @asham868
    @asham868 Před 7 měsíci +1

    Ive played (but never beat) FFX-2 before but ive never actually ran into Itchy, that i can remember at least.

  • @Lastkoss
    @Lastkoss Před 7 měsíci +1

    I didn't know aura went that far back. Cool video.

  • @nha-a-itk8909
    @nha-a-itk8909 Před 7 měsíci

    I don't know if this would count for this, but there is the status called Pain in Final Fantasy VIII.
    When inflicted, it put Poison, Blind and Silence on player/creature.

  • @ingGmoPs
    @ingGmoPs Před 7 měsíci +1

    I would add "Undead" status, from FF6
    And lets not forget the most oscure of all, "Blind"

  • @noahhobson4521
    @noahhobson4521 Před 7 měsíci +2

    I like Vit0 from Final Fantasy VIII. Capable of turning even the toughest of physical tanks into a pushover and paired with multi hit moves like Squall, Zell or Irvine's limit breaks can make short work of any boss susceptible to it. The best way to inflict it is the same as any other status ailment, summon Doomtrain.

    • @Nanobot1989
      @Nanobot1989 Před 7 měsíci +1

      Doom train was fucking awesome.

    • @UltimaMan
      @UltimaMan Před 7 měsíci +1

      True, but l love using meltdown.

    • @noahhobson4521
      @noahhobson4521 Před 7 měsíci +1

      @@UltimaMan So do I. But sometimes you just have to smack someone with a train.

  • @trainradioable
    @trainradioable Před 7 měsíci +3

    FF16 forget to add these and added a movie instead.

  • @metleon
    @metleon Před 4 měsíci

    An important thing about XII's Disease is that a unit inflicted with it will always be considered to be at max health. So enemies that perform certain actions at certain HP thresholds will never perform those actions while they're Diseased.

  • @user-ec1fo6lb5w
    @user-ec1fo6lb5w Před 7 měsíci

    XIV has some interesting status/debuff effects that could be considered as well due to their rarity thanks to the different kind of game and action, as well as how to resolve them
    Beyond Death is really interesting as it will kill you when the timer expires, and can only be resolved by _taking lethal damage_ - doing so will leave you at critical health but keep you alive.
    Walking Dead is similar in that it will kill you before the timer expires, but can only be cured by being healed equal to your maximum HP. While this is similar to some interpretations of Doom, the only two instances of it (the Living Dead of Dark Knight and the True Living Dead of the Seat of Sacrifice boss) trigger Walking Dead when you hit 1 HP.

  • @AncestorEmpireGaming
    @AncestorEmpireGaming Před 7 měsíci

    Zombie and Frog effects make me channel the DoomSlayer Rage ability

  • @bardinblue9830
    @bardinblue9830 Před 7 měsíci +1

    In Final Fantasy 6, it turned out that Shadow's dog, Interceptor, is a "status effect"! Using a certain Lore blue magic spell, an enemy could dog-nap Interceptor, resulting in the dog's permanent loss! Using Confuse and that Lore spell, it is possible to transfer Interceptor to the command of other characters besides Shadow or Relm.

  • @theoh1938
    @theoh1938 Před 7 měsíci

    I was surprised to not see the Heat status from 9 and others

  • @sparkymotive
    @sparkymotive Před 7 měsíci

    'Old' from FF14 is my fav.
    From Shisui Castle dungeon boss fight incase you were wondering

  • @Ushinawa95
    @Ushinawa95 Před 7 měsíci

    Ff11 had a ton; medicated was another interesting one. It prevented you from using medicines that would give you that status effect

  • @user-a5Bw9de
    @user-a5Bw9de Před 7 měsíci

    Saber from FF1, while being useful for any non-NES version, is still enigmatic on what is actually done as a status effect.

  • @emmeownelan2076
    @emmeownelan2076 Před 7 měsíci +2

    I'm surprised there was no XIV statuses. There's so many statuses in that game that are used in one fight only that are so obscure that even I as a super fan of that game that has sunk nearly 10000 hours into it have to mouse over the status to know what it does. Statuses that I can't even tell you what they do, such as abandoned in the Cerberus fight of World of Darkness

  • @webbc99
    @webbc99 Před 7 měsíci +2

    Vit-0 from VIII is unique I think. Pretty self explanatory but it's exceptionally powerful.

    • @SimpTote
      @SimpTote Před 7 měsíci +1

      From Meltdown? I couldn't remember what the name of that was.

    • @andrewpatton5114
      @andrewpatton5114 Před 7 měsíci

      Not so self-explanatory considering that it also reduces Spirit to 0. Also hilarious against the Red Giant, which is supposed to be a puzzle boss requiring you to rely on Gravity magic and fixed damage attacks, but since they neglected to make it immune to Vit-0, inflicting that status makes the battle trivial, while the Red Giant will still mock the futility of using things other than Gravity magic, even as they inflict thousands of points of damage.

  • @Barboron
    @Barboron Před 7 měsíci +1

    I wish FF14 implemented the costume effect for free use into 14. I loved that effect, using the belts in 11

  • @drunkdrag0n
    @drunkdrag0n Před 7 měsíci

    A few status effects you glossed over:
    Final Fantasy IV - Pig
    Final Fantasy VI - Imp
    Final Fantasy VIII - Vit 0 and Invincible
    Final Fantasy IX - Virus

  • @DroWarriorOfLight
    @DroWarriorOfLight Před 7 měsíci +5

    I need to be inflicted by the Costume status effect for this halloween

  • @lakubana92
    @lakubana92 Před 7 měsíci +2

    I don't know if it counts as a status but ff7 the original you could have "moods" which had effects on how much damage you would take and how fast your limit bar would fill. Though I don't know if it's a typical status effect like the ones in the video

    • @Nanobot1989
      @Nanobot1989 Před 7 měsíci +1

      Nah I don’t think that would count because most of the time people liked having those effects on them.
      Like I always kept my team with hypers on them. Some people purposefully kept sadness on their team. So it was more enjoyable to the majority

    • @lakubana92
      @lakubana92 Před 7 měsíci +1

      @@Nanobot1989 yeah I used it too, but Im not sure if the status effects needed to be bad, I think they only need to be obscure

    • @UltimaMan
      @UltimaMan Před 7 měsíci +1

      Sadness and fury. I used to make my party so strong that fury could only help, not hinder me.

    • @Nanobot1989
      @Nanobot1989 Před 7 měsíci +1

      @@lakubana92that’s fair. And yea I would say a limit break/damage thing would count you’re not wrong.

    • @franimal86
      @franimal86 Před 7 měsíci +2

      I hated getting them in my usual play-throughs, but sadness is key for low-level runs.

  • @mattsully2238
    @mattsully2238 Před 7 měsíci +10

    Ff12 reverse was novel

    • @Trisaaru
      @Trisaaru Před 7 měsíci +2

      Also bubble, which was totally busted and a must for the postgame.

  • @TheJaegersHunt
    @TheJaegersHunt Před 7 měsíci

    The 'Meltdown' spell from FF8 that is basically a powerful defense down by inflicting Vit 0

  • @timyac
    @timyac Před 7 měsíci +1

    Pig from FF4 comes to mind for me. I’m not even sure what it does.

  • @ThePawnedPawn
    @ThePawnedPawn Před 7 měsíci

    I came hoping to see the Marlboro Spores from Final Fantasy Tactics. A very nasty effect that could instantly turn an affected unit into a Marlboro.
    And oh yeah, no cure.
    Extremely rare.

  • @Bigfoot3389
    @Bigfoot3389 Před 7 měsíci +3

    There was also a chicken debuff in FFXIV during the Return to Ivalice raids in the City of Rabanastre. During the final boss, if you accumulated 3 debuffs, you'd turn into a chicken and run to the wall. Also...what about the "Misery" debuff from XIV that could only be cured by a /comfort?!

    • @thebananas6483
      @thebananas6483 Před 7 měsíci

      Don't forget about Pox, from the Deep Dungeons.

  • @jesterscircus.3490
    @jesterscircus.3490 Před 7 měsíci

    Toad and mini was a pretty funny debuff

  • @MURPH10US
    @MURPH10US Před 7 měsíci

    I don't remember the itchy status in X2, but it's been a long time since I played it anyway.

  • @Nesaru
    @Nesaru Před 7 měsíci

    Ooooh. That explains why getting 3 stacks of Unnerved gives you the Craven debuff (Chicken) when fighting Argath in FFXIV.

  • @SirEvilestDeath
    @SirEvilestDeath Před měsícem

    So the status Old was basically Sifu but 30 years before that game existed. Cool.

  • @zahnderofficial
    @zahnderofficial Před 7 měsíci

    Doom Train was always my favorite.

  • @JoshuaVerscha
    @JoshuaVerscha Před 7 měsíci

    Ah episode that the title really made me say, ooooh.

  • @ericweldon-schilling1525
    @ericweldon-schilling1525 Před 7 měsíci

    Ffxiii trilogy has some unique and unusual ones I think: pain, fog, daze, curse, veil, vigilance, faithra, deprotect, deshell, imperil.

  • @AndyGoth111
    @AndyGoth111 Před 7 měsíci

    I was hoping to see Reverse from FF4, found only in one boss fight, and missing altogether from the US SNES release

  • @vanillaashe9264
    @vanillaashe9264 Před 7 měsíci

    OG FF7: Resist status. Resist all other status effects while active.

  • @tymistry
    @tymistry Před 7 měsíci +2

    Lol Disease! Literally once you caught that it would wipe the party with no hope of recovering if you do not have a cure for it, what a nasty status effect!

    • @Trisaaru
      @Trisaaru Před 7 měsíci +1

      Once you head to Giruvegan, you better stock up on vaccines. Learned this the hard way.

    • @veghesther3204
      @veghesther3204 Před 7 měsíci

      The FF games that have it I'll never play BUT every Wild Arms game has the same stats with the same can't HEAL HP from BOTH items and spells effect UNLESS a ITEM curse the status and HEALS HP at the same time in that case the status restore effect would trigger before the said item restores 100% HP on its target.

  • @nezkeys79
    @nezkeys79 Před 7 měsíci

    Frog/Toad is the most obscure I have ever seen

  • @Xadov
    @Xadov Před 7 měsíci

    I think you should have focused on Imp instead of chicken. Tactics isn’t a mainline FF game for one, and two, imp was interesting because not only did it persist outside of battle until cured, there was a whole set of imp-specific gear that was actually pretty strong when used by characters under that status effect

  • @SamMeow-vk7zt
    @SamMeow-vk7zt Před 7 měsíci

    Could you please make a video of Vera. I love your videos!!

  • @xen3588
    @xen3588 Před 7 měsíci

    old is a cool status effect they could make immortal character immune to it (Ardyn from ff15 for example)

  • @zaep2791
    @zaep2791 Před 7 měsíci +1

    Why did I just see Sephiroth being bullied by froggies?

  • @alexpi1115
    @alexpi1115 Před 7 měsíci

    Bless chicken. It and berserk made leveling so easy

  • @RicochetForce
    @RicochetForce Před 4 měsíci

    My god, Disease in FFXII is absolutely WRETCHED. Preventing healing, persisting after Death, and making it so any damage done to them nukes their MAX HP basically sets you up for horrific party wipe situations. Ribbon is almost mandatory, honestly.

  • @venabre
    @venabre Před 7 měsíci +1

    Misery from FFXIV should be in the list for its peculiarity of being able to be cleansed by the use of the /comfort emote

    • @gunz-ahimbo
      @gunz-ahimbo Před 7 měsíci

      came here to say this!! it is my favorite little mentor quip to point out in the dungeons where you can get it haha

  • @NuevaBestia
    @NuevaBestia Před 7 měsíci +1

    Remember when Nasir struggled to understand the purpose of things like status effects when he and Sakaguchi were programming FF1? If Sakaguchi never got through to him, I wonder if we'd still have this video!

    • @FinalFantasyUnion
      @FinalFantasyUnion  Před 7 měsíci +4

      It's funny that you mention that, as Sakaguchi never did get through to Nasir! They had to use two Japanese programmers instead called Ken Narita and Kiyoshi Yoshii (who became legends in their own right!) :D (p.s. thanks for the comment! ~ Darryl)

    • @NuevaBestia
      @NuevaBestia Před 7 měsíci

      I can't believe I missed that! That's hilarious 😂 thank you for your response and amazing videos!

  • @thomaspernorio346
    @thomaspernorio346 Před 7 měsíci

    disease in XII freaked me out when i first encountered it. for any other status (except oil i think?) a character could be KO'd and be revived and be rid of the status, but disease persisted AND made their HP 1! It was especially harrowing because by that time i don't think the vaccine was readily available in stores yet or you wouldn't think to get it. Not only that, but you're so far away from any civilization when you first encounter it that you'd have to do some major backtracking just to look for it. I mean teleport crystals, sure, but it's a lot for one status effect to stop the player in their tracks like that.

    • @RicochetForce
      @RicochetForce Před 4 měsíci

      Yup, you're balls deep in Giruvegan or something and some asshole breaths Disease on you and you're in a bad place QUICK.

  • @Legendi-chan
    @Legendi-chan Před 7 měsíci +1

    I think depression from FF14 cause it can be removed with the comfort emote

  • @SweetyMiki
    @SweetyMiki Před 7 měsíci

    I think Reflect from FF3 NES should've been on this, since it's the only version that doesn't act like the version starting from FF4. Since it only reflect some elemental Blqck Magic and some magic enemy skills. However, it only had a single stack.

  • @HayTatsuko
    @HayTatsuko Před 6 měsíci

    The FFXIV version of Old is amusing. (Potential spoiler below.)
    In the relevant boss fight, the character goes to one of four chests to gain this status. It briefly turns the character into an old woman, disables all weaponskills, spells, and abilities, and, most importantly, keeps them from becoming Seduced by the boss and walking into that big nasty AoE shown at the end of the clip.

  • @uruzchan
    @uruzchan Před 7 měsíci

    Surprized that "Annoy" from IX didn't get a mention
    Edit: the status is called Trouble in English, and the ability Zidane uses is called Annoy

  • @OmegaSutol
    @OmegaSutol Před 4 měsíci

    No mentions even in the comments section about the Final Fantasy Tactics status effect of MALBORO?
    I mean, get hit with Malboro Spore ability and the character becomes a Malboro permanently
    I'd say its more common than Chicken, which is a pretty common way to bypass enemies with 400+ Hitpoints by attacking the 70-ish Brave stat

  • @pabloprieto9760
    @pabloprieto9760 Před 7 měsíci

    What about Pig from ff4? Was it just like frog but turning into a pig instead?

  • @ZappaSlave
    @ZappaSlave Před 7 měsíci

    Went with Hide instead if Piggy? Wouldn't have have considered that.
    Also Imp had bonuses and drawbacks in FF6

  • @Emc87
    @Emc87 Před 7 měsíci

    wooow Drylo on FFXI, deep cut.

  • @obtusedan
    @obtusedan Před 7 měsíci +1

    FF6 Clear - "Am I a joke to you?"

    • @veghesther3204
      @veghesther3204 Před 7 měsíci

      For FF6 Vanish/clear is also in FF9 but for most of FF6 I rarely use it and by the time Quina can get Vanish that party member starts to be complete CRAP for boss fights.