Texture Mapping - Rhino 7

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  • čas přidán 27. 07. 2024
  • This video tutorial goes through the different ways you can texture map objects in Rhino 7. Texture mapping is how the size and orientation of image textures are applied to 3d geometry when used for rendering. The key steps in this video tutorial can be found below:
    00:00 - Introduction
    00:15 - Changing to a 'rendered' viewport display
    00:35 - New material creation
    01:15 - Texture Mapping explanation
    02:00 - Planar Mapping
    04:19 - Box Mapping
    05:38 - Spherical Mapping
    07:37 - 'Unwrapping' Textures
    08:32 - 'UV Editor' to adjust the texture for each individual object face
    You can find more tutorials on material creation in Rhino via the video playlist below: • Material Creation - V-...

Komentáře • 30

  • @JimTimbobolan
    @JimTimbobolan Před 6 dny

    Wow! Such helpful & great tutorial! Thanks!!!

  • @elonlandman8180
    @elonlandman8180 Před 4 dny

    amazing tutorial, thank you!

  • @marquisdetufblablablabla

    rhino is the best program ever made

  • @priyanshajmera8033
    @priyanshajmera8033 Před rokem

    Great tutorial man, Thank you

  • @sashan1281
    @sashan1281 Před rokem

    thanks for this, just what i needed!

  • @simUn1108
    @simUn1108 Před rokem +4

    Huge appreciations for all your efforts, Tom!
    Your content is not only extremely useful, but also relaxing and calming sometimes :)
    Wish you gain more followers (if you are even carry about it)!

  • @Alexchapman91
    @Alexchapman91 Před 7 měsíci

    I was just listening to this thinking I recognise this voice! Thanks for the tutorial and hope you are good tom! Alex.C

  • @wuladesign1048
    @wuladesign1048 Před rokem +1

    Wonderful tutorial, thank you so much for sharing 😊

  • @3Dechigo
    @3Dechigo Před rokem +1

    great tutorial, simple and very effective. thanks master

    • @tombudd15
      @tombudd15  Před rokem

      Many thanks Mario, glad it was helpful!

  • @jagmsiriwardana
    @jagmsiriwardana Před 2 měsíci +1

    Thank you

  • @Pablo-oy7hz
    @Pablo-oy7hz Před rokem +1

    Excelente video pars como orientar los mapeos

  • @joebabb504
    @joebabb504 Před měsícem

    This was really great. Have you done one rendering wood grain in Rhino8??

  • @rooneyshr7408
    @rooneyshr7408 Před rokem

    Thanks

  • @archsalman1677
    @archsalman1677 Před 8 měsíci

    thanks

  • @___.___.___.___.___.___.___
    @___.___.___.___.___.___.___ Před 6 měsíci +1

    Hi Tom, great video. Would you be able to make a video on how to randomise the position of textures across repeating objects. I have an instance where I want to apply the same timber material on individual weatherboards and avoid the whole wall looking like a repeating pattern. Or say if you had 100 brick columns in a row and you wanted to avoid each of then having exactly the same texture without manually repositioning the texture of each one. Cheers

  • @Jordan-dr9hq
    @Jordan-dr9hq Před rokem +1

    Awesome tutorial. I’m familiar with UV unwrapping in Blender, and this seems just about the same, which is hopeful. One question though: can you assign multiple textures to a single object? For instance select specific faces to apply a second texture to?

  • @user-to6ew5ns3m
    @user-to6ew5ns3m Před 4 měsíci

    Hi, great tutorial! I have a question: is it possible in rhino (and vray for rhino) to assign different materials for example to the different faces of a cube without exploding the polysurface into individual surfaces? Thank you!

  • @adityaadit2004
    @adityaadit2004 Před 28 dny

    i have a question. when i changed my object with custom mapping selected, the texture becomes stretched out and uneven, not like sketchup where it could adapt to the change in object size. any idea why?

  • @aniawoloszczuk2304
    @aniawoloszczuk2304 Před 11 měsíci

    hi there thanks for the video ! best so far explanation of texture mapping in rhino ;) a question , how to seam two planes together ? is it at all possible in rhino ? thanx a lot !

    • @jacqy6619
      @jacqy6619 Před 9 měsíci

      hi! if you're talking about joining 2 surfaces or objects, normally i booleanunion followed by mergeallcoplanarfaces

  • @jonasnilssonlybeck1735
    @jonasnilssonlybeck1735 Před rokem +1

    Is there a way to unwrap an object and have the different surfaces projected as a 2D drawing that I could print and build the shape as a model from?

    • @tombudd15
      @tombudd15  Před rokem

      Yes you can do this with the command: UnrollSrf - it is more applied to the geometry than the texture but should achieve the result you are after: docs.mcneel.com/rhino/5/help/en-us/commands/unrollsrf.htm

  • @GenuineGameplaysOfficial
    @GenuineGameplaysOfficial Před 5 měsíci

    & what if the shape is a curve? how can I make something for example like plywood sides go along a curved shape?

  • @mahshadazimi4255
    @mahshadazimi4255 Před 7 měsíci

    Under my properties panel, there is no texture mapping, what should I do?

  • @phpxavier
    @phpxavier Před rokem

    is there a plug-in to do this absolute chore automatically?

  • @07ned07
    @07ned07 Před 9 měsíci

    why is the texture map not applied at the 'correct' real world scale?
    this would require the textures to all be made to the same standard size but surely that would be the is easiest way?
    then if you wanted to increase or decrease or decrease the scale of the map you could using the widget.
    it should also allow the object to be scaled up/ down without the texture's scale being altered.

  • @liod_9
    @liod_9 Před rokem

    !

  • @LaSheek
    @LaSheek Před měsícem

    after I select box mapping it requests a channel. I don't see this step in the tutorial.