Automobilista 2 - Testing the Updated GT3 Physics and AI
Vložit
- čas přidán 28. 08. 2024
- #automobilista2 #simracing
In this video I am racing more of the Endurance content for Automobilista 2. I'll be doing an 30-minute race as a mini version of the upcoming 6 Hours of São Paulo using the Gen 2 GT3 cars.
Get the skin pack here: www.racedepart...
Subscribe to the SIMply Talking with 604 Podcast on Spotify here: open.spotify.c...
Subscribe to the SIMply Talking with 604 Podcast on Apple Podcasts here: podcasts.apple...
Subscribe to the SIMply Talking with 604 Podcast on Google Podcasts here: podcasts.googl...
You can support this channel by subscribing, liking, and visiting my TeeSpring store here: simracing604.c...
Find me on Twitter: / simracing604
Thanks for watching SimRacing604, and be sure to subscribe for more sim racing and racing game content.
My rig:
CPU (AMD Ryzen 9 3900x): www.amd.com/en...
Video Card (MSi Radeon RX 6800 XT GAMING X TRIO 16G): www.msi.com/Gr...
Cockpit / Sim Rig (Next Level Racing F-GT Elite): nextlevelracin...
Motion Platform / Seat Mover (Next Level Racing Motion Platform V3): nextlevelracin...
Cockpit Motion Simulator (Next Level Racing Motion Plus): nextlevelracin...
Monitors (ASUS VG279QM): www.asus.com/c...
Button Box: simracing4u.my...
Direct Drive Wheelbase (Fanatec CSL DD with Boost Kit): fanatec.com/us...
Primary Wheel (Fanatec McLaren GT3 V2): fanatec.com/eu...
Pedals (Fanatec Clubsport V3 Inverted): fanatec.com/eu...
Sequential Shifter and Handbrake (SG Combo Pro Black): sg-racing.co.uk/
H-Pattern Shifter (SHH Newt Black): www.shiftershh...
VR Headset (Oculus Rift CV1): www.oculus.com/
I totally agree on the point about the fuel calculator. I think the games should have like a built in "race engineer" that will give you a basic setup specific for the race plus calculate fuel if you want to just hop in and do a quick sprint and don't want to spend time on setup. Obviously if you don't want to use it you can choose to do it all yourself to your specs as well.
I think one of the biggest things that hurts people's impressions of AMS2 is the stock setups. Most of the ones I've played with are somewhere between "a little off" and "terrible". They need to do like iRacing did; hire someone to create a selection of setups for each car. We don't even need one for each track, just high/medium/low downforce would be great.
I agree, all the games should have that, at least for the fuel and tyre temperatures. In ACC who didn't put the fuel for quali and then forgot to put the fuel when it's time for the race. The driver is not the one deciding how many liters to put in the tank.
Take the time to learn, this is a hobby after all. If everything comes easy, I wouldn't be here, I would be long gone.
To easy things a bit, I use my own formula in Sim hub to get fuel (and refuel) calculations done for me, but the formula is my own achievement (race time + 2 laps worth of fuel). This formula/information is valid for all sim I use.
@@jopereiraptMy hobby is playing race simulators. Not mechanic or race engineer simulator. Do you really think race drivers do that irl?
@@Bambeakz So, why do you think EVERY sim has those options? And yes, drivers do need to understand what the car is doing and speak to engineers who know how to get it done. They don't just seat and drive.
If your hobby is only part of a whole, fine. It's your choice after all.
I demand Re-Re-upload :) That punt was funny :)
But then I’d have to re-re-re upload the original to save face 😂😂
That battle you had with the McLaren shows me all I need to see about the improvements to the AI. You had to fight for it and it didn't just nudge out of the way when you came to him a few times. Trading paint is expected when the AI's aggression is at maximum. You didn't mention the aggression level but I'm assuming it was maxed seeing the McLaren made you work for that pass.
And yes, I find myself looking over the hood all the time (or bonnet for those across the pond) but for good reason: with a VR headset you literally can do it, whether you intend to or not, it's just so natural. And soon plan to do that too with the IR set up that I haven't installed since getting my rig ready. So yeah, racing on a single monitor just doesn't cut it as far as realism goes.
Love the content Sir. Really fun and easy to watch. Great detail and honest thoughts and analysis
Thank you so much!!
Bought this game on sale off steam over Christmas. Been loving it! VR runs great and the game in general runs and loves great! One of the best looking...glad to see it's getting alot of updates tooo. Great game!
That tyre tread update is so much better, really sneaky update!
As always great video Mike. @6.44 Tobii eye tracker will allow you peer up and over your bonnet 😂
Thank you! And yeah, maybe that’s what I need. I used my phone as an eye tracker once, interestingly. Good idea except for the lag.
To really get an idea of the impact of the recent tread adjustment, one should try the F-V12.... A BIG before and after difference in handling and characteristics.
Spectacular in VR now.
I love the new Porsche GT3 992. It's very similar to the Iracing version.
Nice! I need to spend more time with it.
interesting. I will have to try the GT3 cars in AMS 2. I have been doing ACC and really like the feel of the GT3 cars in that game - seems easy for me to drive.
I have been doing so F1 cars in AMS 2, so still learning that games car physics. It is a different feel to them in the corners.
Thanks for the info Take care.
It seems like the blooper wasnt intended after all. Jokes aside, lovely content as always Mike!
nice vid. craning your neck will work if you use a head tracker - trackIR 5. You will need to run this game in VR mode to get it to work.
Thank you for the comparison. Idk if i am pushing the goal post of AI to what is an unrealistic human like level, but once i noticed that the AI always brake early and has a really good corner exit, it kind of trivialised any overtake.
But they seem to do okay in multiclass, if the slower class wouldnt slow down so unnecessarily much
Mike, I asked in the other if you could share your cockpit/head etc settings. Its just so perfect like that. ;)
You bet! For AMS2 it’s easy. I did a video about two weeks back that detailed my view settings. Feel free to email me if you need any additional setup help for your view.
Ahh thanks Mike, I see it! The "3 steps and 10 minutes" vid. Got it, cheers Mike! @@SimRacing604
Get yourself TrackIR, Mike, you will have no problem looking over your hood then.
It does show you on the setup screen how many laps your fuel load will let you run. I have race length set by laps rather than time so it’s really easy to set. The AI slowing under Blue flags needs a tweak but the overall behaviour seems good.
If anyone is interested, the official Pfaff liveries will be coming to AMS 2 soon!
Great video Mike! Enjoyed the commentary as always. I always find it quite hard to talk and race at the same time. Agree on the fuel point. Fuel should be calculated and maybe use a plus 5 liter margin. Also, I was interested in what your usual setup is when you're not reviewing new products. Is it still the Moza R16? And which wheel and pedals are you using?
Thanks so much. And yes, it’s the R16. That wheelbase continues to blow my mind. As far as pedals, I’ve gone back to my Heusinkveld Sprints, because my SimForge pedals were creating a USB conflict with a product I am reviewing.
I can’t get the AI to stop wrecking at Daytona Road. They mainly wrecked at the bus stop. Hopefully this patch fixed the issues.
Until AMS2 AI lap times are affected by the weight of the fuel that they carry, there’s no point the player using fuel let alone needing a fuel calculator. Race with fuel useage off for better AI races until they finally fix it.
I struggle a bit finding the right ai strength. Done two races at Daytona. First I had one ai I barely could catch until last lap.
Second race had good quali (1.43.964) but got disqualified so put back on the grid. I was leading after t4 and won with 20 seconds.
Ai on 101
On Spa I need to set that higher (atleast 105) to have a race instead of disappearing on the horizon.
in all games the A.I really seems to differ depending on track and car.
I've been wishing for an adaptive ai
@@whereta3097 Doesn’t Raceroom have adaptive ai? Can’t remember that working properly.
so I wasn't crazy for thinking you posted a video today uh 💀
Mike, is that Crew Chief we hear in the background??
I was thinking that too…. Didn’t think it worked in off line races 🤔
Just drove Rexy for a 35 minute race x10 to replicate the six hour race. The AI still are having a lot of trouble getting thru the bus stop without spinning.
does anybody has a problem when playing this game with a wheel, suddenly force feedback is changed sometimes the wheel is not responding at all and when I pull the game window down I see that the game has been downloading patch without my authorization causing the game to glitch and after that i need to close the game and reset the wheel profile and set it all over again
Anyone find the sound a bit muffled compared to other games? For example the M6 GT3 in PC2 has a satisfying growl where in this I just find it lacking.
Are you driving with the cockpit view? Because that would explain it. If you listen to onboards of the real cars that's what they sound like.
Try BMW Procar at 110. 20 laps battle from third to first. Thunder flash mods are better than Reiza cars.
Graphic suffer from GT syndrome, too clean, shiny and sterile.
How does this stack up to the RSS Mercer in AC, in terms of physics and ffb?
RSS is better….
I downloaded the game cannot get the FFB to work at all…can someone please help me? Fanatec cs dd 12nm wheel base
What's this game like on controller?
AMS2 content manager??? What is this you speak of MIke? Have I been uploading the skins the long way all this time?
Oh yes! Its free on RaceDepartment, and it’s brilliant. You’ll need to have a fresh install of AMS2 (backup and delete the MODS folder, then check local files via Steam), and then it’s just drag and drop.
Thanks Mike.
Why Reupload?
What spotter app are you using?
It’s the native AMS2 spotter
@@SimRacing604 AMS2 has a built-in spotter? Really? How and where do you access it?
Man, each time I watch a video I find something new about this title that I didn't know about. Wish games would come with an instruction manual or at least a tutorial where you'd learn about all these extras that one wasn't expecting, including tips on tuning.
@@Slakass55 you can find it in the audio settings. There should be a “Spotter Volume” adjustment
As much as I love AMS 2 I just can't get away with some of the GT3s at all. For me they are the worst handling cars in the game, so twitchy! Not that I'm too bothered as there are so many other outstanding cars like the various prototypes, classic open wheelers and Brazilian stock cars to name but a few. I just wonder if many people who come over from the likes of ACC or RF2 are put off AMS 2 by the way the GT3s handle and never give the rest of the content a fair shake?
The BMW Gen2 was like that - setups. Butter. Many WR's set ;)
I got into ACC and in comparison to the two I think ACC is the true racing simulator that covers all the bases.
if by all bases you mean only GT3... then yes
@@edemir3947 it does cover only one class but it covers it well enough to not need other classes at this time. Makes me hopeful for AC2. Hopefully le mans ultimate becomes the endurance class killer.
That's what I don't like about AMS2 it does have quite a few different classes but I myself only drive 3 classes tops. So for me it's wasted content.
That also goes for tracks unfortunately too so many tracks yes but I only race the most popular ones since learning new tracks is hard enough as it is. Unless your a racing line user.
It covers all the bases if you just want to race GT3, and you don't mind horrible VR. So not really all the bases then. I will say its a very good GT3 simulator, although the iRacing sunken cost fallacy lads would argue differently and start quoting Daniel Morad at you:)
@@GaragebuiltOriginalIt actually covers a fair few classes but the main ones are GT3, GT4, and soon GT2.
It's only in the sim racing community that you can see people complain that another game in the genre doesn't have the exact same content as the game they main.
I did a race with the classic interlagos layout. And man is that layout a pleasure to race.