Rimworld, Special Treatment for Mechs by Pyromaniacs, with Combat Extended

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  • čas přidán 29. 10. 2023
  • I suggest watching it at 1,25 or 1,5x speed.
    Wide variety of features of CE has been used in this video.
    Modlist rentry.co/fdiow

Komentáře • 8

  • @GColaSalesman
    @GColaSalesman Před 7 měsíci +2

    Really interesting! Totally impressed with the tactics with the two pyros. The firefoam grenade to cover the melee pawn's advance through to flames was genius. I saw that you marked the sightlines for your manned turrets too, great idea!

    • @bugrilyus
      @bugrilyus  Před 7 měsíci +1

      Thank you for the praise, but that firefoam grenade where the two pyromanicas were cornering the diabolus was for its chip to not get damaged from fire, hehe.
      Yes I try to draw the LoS limit for my emplacements, it helps when you are really occupied

  • @deehasapples7646
    @deehasapples7646 Před 7 měsíci +1

    Aren't mechs immune to fire and heat? How are they catching fire?

    • @bugrilyus
      @bugrilyus  Před 7 měsíci +1

      This is Combat Extended. the mod tries to portray combat realism. There is napalm in the mod, when you soak the mechs in napalm, napalm burning creates heat and this heat is conducted inside and this damage their circuitry and structure.

  • @swietny
    @swietny Před 8 měsíci

    Cool

  • @ahmet9562
    @ahmet9562 Před 8 měsíci

    Wp

  • @krus2337
    @krus2337 Před 4 měsíci

    Map seed?

    • @bugrilyus
      @bugrilyus  Před 2 měsíci

      It is a 1.3 world, and world gen has changed a bit, to get this map you have to go back to 1.3, generate the map there and then update. Id rather search for a boreal forest tile with mountains and a river if I were you