Really interesting! Totally impressed with the tactics with the two pyros. The firefoam grenade to cover the melee pawn's advance through to flames was genius. I saw that you marked the sightlines for your manned turrets too, great idea!
Thank you for the praise, but that firefoam grenade where the two pyromanicas were cornering the diabolus was for its chip to not get damaged from fire, hehe. Yes I try to draw the LoS limit for my emplacements, it helps when you are really occupied
This is Combat Extended. the mod tries to portray combat realism. There is napalm in the mod, when you soak the mechs in napalm, napalm burning creates heat and this heat is conducted inside and this damage their circuitry and structure.
It is a 1.3 world, and world gen has changed a bit, to get this map you have to go back to 1.3, generate the map there and then update. Id rather search for a boreal forest tile with mountains and a river if I were you
Really interesting! Totally impressed with the tactics with the two pyros. The firefoam grenade to cover the melee pawn's advance through to flames was genius. I saw that you marked the sightlines for your manned turrets too, great idea!
Thank you for the praise, but that firefoam grenade where the two pyromanicas were cornering the diabolus was for its chip to not get damaged from fire, hehe.
Yes I try to draw the LoS limit for my emplacements, it helps when you are really occupied
Aren't mechs immune to fire and heat? How are they catching fire?
This is Combat Extended. the mod tries to portray combat realism. There is napalm in the mod, when you soak the mechs in napalm, napalm burning creates heat and this heat is conducted inside and this damage their circuitry and structure.
Cool
Wp
Map seed?
It is a 1.3 world, and world gen has changed a bit, to get this map you have to go back to 1.3, generate the map there and then update. Id rather search for a boreal forest tile with mountains and a river if I were you