Blender is getting CRAZY!

SdĂ­let
VloĆŸit
  • čas pƙidĂĄn 7. 08. 2024
  • Fractals and Mandelbulbs in Blender, now made out of polygons!
    đŸ„Š For even more cool fractals check out Fractal Machine I made:
    Blender Market: bit.ly/fractal-bmarket
    Gumroad: bit.ly/fractal-gumroad
    Project file and more fractals on Patreon:
    / badnormals
    📼 Community contests on Discord:
    / discord
    00:00 Intro
    01:46 Volume Cube
    02:23 Formula 1
    06:13 Formula 2
    07:57 Formula 3
    10:07 Grouping
    12:15 Mandelbulb!
    14:00 Animating
    14:25 Materials & More!
  • KrĂĄtkĂ© a kreslenĂ© filmy

Komentáƙe • 910

  • @tirthvora5061
    @tirthvora5061 Pƙed 2 lety +1980

    Blender isn't getting crazy, it's improving, you are becoming crazy. Thanks for another tutorial brother.

    • @1vEverybody
      @1vEverybody Pƙed 2 lety +57

      Function for Blender’s advancement and human psyche deterioration

    • @pentothalic
      @pentothalic Pƙed 2 lety +7

      big, true, and agree 100%

    • @Jervin-Music
      @Jervin-Music Pƙed 2 lety +4

      Haha

    • @Horologica
      @Horologica Pƙed 2 lety +3

      That's really pendantic

    • @LuizBHMG
      @LuizBHMG Pƙed 2 lety +1

      We're becoming crazy about Blender!

  • @kupokitty
    @kupokitty Pƙed 2 lety +609

    Man, if I were a teacher, I'd use this to convince kids that math is cool and can help you make crazy art.

    • @gerdsfargen6687
      @gerdsfargen6687 Pƙed 2 lety +41

      I'd take this class and would definitely have stayed awake instead of the old chalkboard examples. They were some boring af old days.

    • @BadNormals
      @BadNormals  Pƙed 2 lety +52

      Absolutely, I would have loved that too

    • @lynth
      @lynth Pƙed 2 lety +22

      Joke's on you, most children don't care about art class, either (or even less than maths). If you want to convince teenagers, you need to explain to them how this gets them laid or high or helps them hack some online game so they get free items.

    • @anatine_banana_69
      @anatine_banana_69 Pƙed 2 lety +26

      @@lynth what kind of weird netflix series are you watching brother?

    • @backs8189
      @backs8189 Pƙed rokem

      @@lynth ur on drugs

  • @Zeljia
    @Zeljia Pƙed rokem +34

    Amazing tutorial!!! Can't believe this is free. Thank you!! The one and only thing that tripped me up was at around 2:51, you cut away then cut back with that new node called "dot product" without explaining what you searched to get it and I spent like 10 mins trying to figure out why it wasn't searchable. This node is called "Add math" for anyone else who gets confused by this!!

  • @therealchayd
    @therealchayd Pƙed 2 lety +271

    I've not used Blender properly since the early '00s; it's absolutely mindblowing how far it has come since then - Thanks for (re)opening my eyes!

    • @julianforthun
      @julianforthun Pƙed 2 lety +5

      I've been watching some videos about Blender here and there over the past few years and I'm using C4D myself. Almost every damn time I think to myself "that's a clever way of doing that". Blender seems to have gotten very intuitive and it seems like a really nice 3D application now. I'm reeeeeally considering switching my workflow to Blender, Mixer and Unreal Engine.

    • @silencethequiet
      @silencethequiet Pƙed 2 lety +2

      @@julianforthun just try it out! Even if you hate it, Blender isn't going to take a single penny out of your pocket!

    • @julianforthun
      @julianforthun Pƙed 2 lety +2

      @@silencethequiet That’s true! I’ll check it out and play around a little.

  • @Duckio
    @Duckio Pƙed rokem +63

    I do not understand a single thing about Blender but for some reason it was super interesting watching you create a 'Mandelbulb'. And I still dont know what that is. great video!

    • @yado7550
      @yado7550 Pƙed rokem +11

      bro i have no idea what the fuck is going on or why I'm watching this

    • @user-iv7ij3bb6v
      @user-iv7ij3bb6v Pƙed 29 dny

      those are fractals, if u do acid and go to nature u will see these with ur bare eyes

  • @valovanonym
    @valovanonym Pƙed 2 lety +354

    That intro was crazy good!

    • @drumboarder1
      @drumboarder1 Pƙed 2 lety +3

      thanks!

    • @elliotrushby3233
      @elliotrushby3233 Pƙed 2 lety +7

      gives me dr strange multiverse of madness but better vibes

    • @vin3470
      @vin3470 Pƙed 2 lety +1

      do you know what genre is the song at the start?

    • @user-pm7fv9dt6j
      @user-pm7fv9dt6j Pƙed rokem

      @@vin3470 Awaken Your Power
      Song by Grant Newman

    • @maxvlaarhoven
      @maxvlaarhoven Pƙed rokem

      @@vin3470 epic classical I would call it. Try thomas bergersen, and two steps from hell

  • @lapissea1190
    @lapissea1190 Pƙed 2 lety +286

    One thing that you can do to greatly improve the mesh quality is replace the less than before the density with a clamp((val*-1)+2, 0, 1). The less than creates a binary density with no smooth transition at all. The meshing of the volume greatly relies on there being a gradient to be able to smoothly interpolate between voxels. Less than creates those ugly voxel lines where the math solution preserves the gradient.

    • @BadNormals
      @BadNormals  Pƙed 2 lety +46

      Thanks! Very interesting

    • @andreapiuma5920
      @andreapiuma5920 Pƙed 2 lety +4

      could you elaborate a bit? recreating it completly changed the shape of the fractal for me, less disconnected shapes but way less details

    • @lapissea1190
      @lapissea1190 Pƙed 2 lety +4

      @@andreapiuma5920 It should not change much at all, here is a video showing the difference (most visible in smooth areas). I'm gonna share the link in a separate message in case youtube thinks it's spam because there is a link.

    • @lapissea1190
      @lapissea1190 Pƙed 2 lety +17

      Alright here goes link, pray to the youtube bots for this to show up czcams.com/video/qir9LcmYywg/video.html

    • @andreapiuma5920
      @andreapiuma5920 Pƙed 2 lety +5

      @@lapissea1190 thanks! i'm just incredibly stupid and interpreted the equation as a power of instead of a multiply, now it works perfectly thank you so much

  • @paultc5055
    @paultc5055 Pƙed 2 lety +14

    I legit jumped off my feet when I saw the video on my feed, i've been trying to do smth like this efficiently (best attempt was a messy osl script lol) for ages.
    As always, your videos are a godsend

  • @Al_KR_t
    @Al_KR_t Pƙed 2 lety +41

    I made some fractals a few years ago but never thought about turning their volume into geometry! Then recentley followed 8 hours tutorial making marching cubes in blender, I am glad that marching cubes are not needed now!

    • @peaolo
      @peaolo Pƙed 2 lety +4

      With that "glad" you seem a bit sarcastic for the time you've maybe lost :-D

    • @triplezgames3882
      @triplezgames3882 Pƙed 2 lety +1

      The volume to mesh node is new, so you couldn't have done it in the past anyway...

    • @pygmalion8952
      @pygmalion8952 Pƙed 2 lety +1

      @@peaolo losing 8 hours is nothing. i lost entire projects lmao.

    • @peaolo
      @peaolo Pƙed 2 lety

      @@pygmalion8952 :-D :-D

    • @EternalNico1
      @EternalNico1 Pƙed rokem

      @@pygmalion8952 didn't ask

  • @appidydafoo
    @appidydafoo Pƙed 2 lety +14

    Very exciting, might have to pick that up from you just to support the effort.
    Lovely work, thanks for taking the time to explain everything.
    I'm glad you briefly touched on the previous Blender native iteration of bulbs-as-volume shader, which wasn't quite "good enough" - this geo nodes result is significantly more functional and aesthetically appealing.
    I'd love to follow along and port some more formulas eventually as well, that would be awesome. Also combined mutations and booleans ala MB3D & Mandelbulber would be crazy interesting.

  • @zovguagnelli
    @zovguagnelli Pƙed 2 lety +180

    The version of Blender that includes the Volume Cube node is the 3.3.0 Beta, the current one (3.2) doesn't.

  • @rwfrench66GenX
    @rwfrench66GenX Pƙed 2 lety +9

    Thanks for this video! I'm 56 and my dad brought home a TRS-80 Color Computer when I was 14 in 1980 that ran on 16KB of Microsoft BASIC and because of the limited RAM when you were creating animated graphics you had to decide if you wanted more colors and fewer pages, or more pages and fewer colors. The more pages you had the smoother the transitions you had and the higher the resolution you could get. Everything was like graph paper where if you wanted to draw a circle, square or line you would put in the column and row and then go from there. Circles and ellipses all started at the center and you would put in the radius, the height and width, put in the sin and cos, and you could do full circles or make partial circles, like if you were making a car fender you'd only want the top half of the circle, so you'd add commands to do from 270 - 90. Adding in subroutines to add 8-bit sound or a joystick command was a huge undertaking so when I see something like this I envy how easy kids have it today!

  • @mr_moon_man
    @mr_moon_man Pƙed 2 lety +9

    My dude! That intro was incredible! Love your work, keep it up

  • @jeffmcguire1599
    @jeffmcguire1599 Pƙed 2 lety +3

    Wow! Your pacing and communicating the hot keys and organizational / construction strategy is excellent. What a pleasure. Subscribed, going back through your catalogue.

  • @psy237
    @psy237 Pƙed rokem +2

    omg that opens quite some new possibilities...thanks a lot for introducing volume cube and volume to mesh nodes!!! amazing :)

  • @harjeck9518
    @harjeck9518 Pƙed 2 lety +48

    This might actually be the first time someone used the default cube instead of deleting it. Respect.

    • @Leukick
      @Leukick Pƙed 2 lety +4

      The first time that you have seen, but not the first time

    • @Ghorda9
      @Ghorda9 Pƙed 2 lety

      someone hasn't heard of cube modeling.

    • @thejericho
      @thejericho Pƙed 2 lety +3

      he should've deleted the default cube and then add a cube mesh lol

    • @f1lip797
      @f1lip797 Pƙed 2 lety

      respect -100

  • @powmod1
    @powmod1 Pƙed 2 lety +10

    This dude deserves to be as famous as default cube

  • @TommyCraze
    @TommyCraze Pƙed rokem +33

    very impressive, I learnt alot from your tutorials!

    • @coolpool2335
      @coolpool2335 Pƙed rokem

      tommy 😍 i didnt know you were a blender man

    • @krazy.88
      @krazy.88 Pƙed rokem

      me also. i learnt my best decision in life was not to study computer science.

  • @Sange4499
    @Sange4499 Pƙed rokem +3

    awesome video dude, I'd imagine that getting it to animate wouldn't be too difficult after plugging this up all together you'd just need to key values in your maths, id love to mess around with this, cheers for sharing and making it easy to follow.

  • @t0chique67
    @t0chique67 Pƙed rokem

    You are by far the best teacher for soft soft . It's very complicated at first - overwhelming, actually - but, you make it doable for

  • @SimonClark
    @SimonClark Pƙed 2 lety +5

    Holy hell this is cool

  • @alphatonic1481
    @alphatonic1481 Pƙed rokem +20

    @7:42: I had no clue how you dragged those lines but i found it out: It's "G" then drag and click.
    @12:51: Alt + right click and drag only moves the nodes but if i select both and hit F a few times it does the same.

  • @f42media
    @f42media Pƙed 2 lety +1

    That’s crazy. Thank you sooo much!!! I spent hours and days to find video about creating fractals in blender. Thank you

  • @BrantK147
    @BrantK147 Pƙed rokem +7

    There are so many cool things to be learned, I wish I had time for all of them.

  • @OsipenkovARTs
    @OsipenkovARTs Pƙed 2 lety +4

    Thank you, I used grid before, but you told about amount, it works much faster. Thanks a lot!

  • @swanclipper
    @swanclipper Pƙed 2 lety

    since i've stumbled on you a few times in recent memory, you get a sub. clearly something about you is what i'm often looking at. Keep going champ!

  • @JacquesLucke
    @JacquesLucke Pƙed 2 lety +2

    Super cool tutorial, it's great to see fractals generated with Geometry Nodes.
    I have one quick tip regarding the Volume to Mesh node. For performance it's typically best to leave it in "Grid" mode. This has the same effect that you try to achieve by passing the same resolution into the Volume Cube and Volume to Mesh node. Your solution almost does what you want, but not exactly.
    For any mode other than "Grid", the volume first has to be resampled to a different resolution, which is a very costly operation that should be avoided when possible.

  • @anzaklaynimation
    @anzaklaynimation Pƙed 2 lety +3

    You are one of my favorite blender artists.

  • @tiagogiraovideos
    @tiagogiraovideos Pƙed 2 lety +5

    Crazy good. Love what you do with blender

  • @Golden-uk7tp
    @Golden-uk7tp Pƙed 2 lety +1

    again with those awesome intro
    Also, I can't believe that there a way to make mandelbulb with geonodes, I always wanted to make them but I couldn't do it, yet here it is, blender really has come a long way, and what is even crazier that blender will just keeps getting good and all of that for free.

  • @Javier99999
    @Javier99999 Pƙed rokem +1

    I watched this video when I was first learning a year ago and I knew it was way beyond my level. Now I'm back

  • @astroid-ws4py
    @astroid-ws4py Pƙed 2 lety +7

    Cool stuff, As a programmer who loves tinkering with math I’d say: this is all just math, very cool actually you can “code” math in Blender, Hope one day I will take it seriously and learn the software, And the fact that you can actually “code” in the software just makes it more cool and appealing to me. Thanks.

    • @jgbr6906
      @jgbr6906 Pƙed rokem

      Nice, but why are you putting "code" in quotation marks? It's just visual coding. It's literally the same thing with less writing.

  • @AxonMediaSeattle
    @AxonMediaSeattle Pƙed 2 lety +20

    This is the best Mandelbulb tutorial I've seen in a long time. I have a couple questions though:
    1. What about animating the phase of the Mandelbulb? This is something I see missing from most Mandelbulb tutorials. Not to be confused with changing the value of the Exponent, which would animate the complexity over time. The complexity stays the same, but there is this constant blooming effect where new geometry flows out of the top and along the object and shrinks back into the bottom, a la Annihilation (or the simpler infinite flower bloom geometry node tutorials). I've tried to figure out where and how to add the phase value in shader-based Mandelbulbs, but it doesn't work the way I think it would.
    2. Does the starting mesh matter or is it ignored after adding the Volume Cube and the Volume to Mesh nodes? I ask, because I'm wondering if starting with a metaball might result in a smoother looking Mandelbulb.

    • @lolo2k
      @lolo2k Pƙed 2 lety +1

      I want to know all there is about this subject sooo im also subbing to this question

    • @esalexander5807
      @esalexander5807 Pƙed 2 lety

      I have no idea how I got here, but your first question nerd sniped me, so I ended up spending some time improving someone's raymarching fractal renderer in Python to run fast enough that I could test some different approaches. Just progressively adding values to this video's "wo" variable seems to work as you render each subsequent frame. For some extra rotation you can also add an increasing offset to the "wi" variable.
      I made a very short video here (czcams.com/users/shortsf8ek83Z9SFo?feature=share) with a link to the code in the description if you're interested 🙂

    • @zbnmth
      @zbnmth Pƙed rokem

      Don't you just add a variable in the angles and let those shift over time?

    • @smithyvibes
      @smithyvibes Pƙed 11 měsĂ­ci

      answer to second question : the mandelbulb is made from voxels. So, No... metaballs wont do the thing i suppose.

    • @lavtekk2086
      @lavtekk2086 Pƙed 4 měsĂ­ci

      Sorry to revive this, but did you managed to animate it? I'm looking to do exactly that like in Annihilation, but I'm new to geonodes and can't figure it out on my own yet

  • @LillianGreenHiLilly
    @LillianGreenHiLilly Pƙed rokem

    The main picture here of the Mandelbulb is very familiar and well known in the science community. It was Daniel White together with Paul Nylander discovered the 3d version of the Mandelbrot several years back and which Daniel named the Mandelbulb . Thanks to their work, that has resulted in a never ending progression of amazing images and applications that people are able to create..Well done guys.

  • @entonbabameto6335
    @entonbabameto6335 Pƙed rokem

    i've been ssing around on a friends soft soft for years, finally bought it. I found your videos and instantly subscribed and have been

  • @SHNASTTV
    @SHNASTTV Pƙed 2 lety +3

    I made my first 3d art recently. I just woke up one day able to think in 3d. So I transformed my 2d channel logo into a 3d logo. It was a blast! I haven't released the 3d logo yet. Still using my 2d one. But I got a taste for doing 3d now. I'll definitely be doing more.

    • @silencethequiet
      @silencethequiet Pƙed 2 lety

      You my friend have a very long and very cool adventure on your hands if you pursue it!

  • @DavidWinstead
    @DavidWinstead Pƙed 2 lety +3

    I've been looking for how to do this in 3DS Max, but this makes me want to learn Blender even more now. Thanks for the great tutorial and you've gained a new Sub!!

    • @rockymountainfacet5958
      @rockymountainfacet5958 Pƙed 2 lety +1

      I gave up 3ds max years ago. I wouldnt go back. The community of blender helps so much because everyone is using it. 3ds max is limited when looking at stuff online.

    • @DavidWinstead
      @DavidWinstead Pƙed 2 lety

      @@rockymountainfacet5958 true that, it's always been hard to find help for 3ds.

    • @Cyber_Kriss
      @Cyber_Kriss Pƙed 2 lety +1

      Drop max and join the Blender army, brother !😂

  • @Mato0092
    @Mato0092 Pƙed rokem

    I always loved fractals, the math behind them is intriguing, but what I still can't wrap my head around is how can such amazing piece of software like Blender be for free. Thank you for this inspiring tutorial!

    • @IvikosDigital
      @IvikosDigital Pƙed rokem

      The great Elon Musk said, when something is important enough, it must be done. Keep in mind the most influential applications of our time are free, windows, youtube, google, facebook etc

  • @irfanakatkn1457
    @irfanakatkn1457 Pƙed rokem

    Like 2 minutes in and you've solved the issues I was having. I didn't realize that box for showing what was going on was there, I didn't

  • @carbunclegrim3419
    @carbunclegrim3419 Pƙed 2 lety +6

    try this float wo = acos(w.y/wr) + angleParameter., it will animate nicely
    also wr can be used for simple orbitTrap coloring using a gradient palette. float orbitTrap = 1000.0; then include in iteration loop orbitTrap = min(wr, orbitTrap);; final orbitTrap value assigns point color from palette.

    • @kylekobetitsch988
      @kylekobetitsch988 Pƙed rokem

      Any tips for getting a seamless loop? I just added a Value as angleParameter, but is there an actual angle node I should be using so like 0 = 360? or does it not work like that?

    • @carbunclegrim3419
      @carbunclegrim3419 Pƙed rokem

      @@kylekobetitsch988 360 * 0.01745329252
      (ie pi/180) should get you all the way back
      However you got to know interpolation method being used. I do not know enough about blender to advise you how. But you want the frames to be generated between keyframes in a linear manner, ie no cubic types like catmul-rom.. Cubic interpolations are generally used for smooth camera movements

    • @kylekobetitsch988
      @kylekobetitsch988 Pƙed rokem

      @@carbunclegrim3419 Yep, have interp set to linear.
      I managed to create an empty, rotate it on Z-axis, and then use Object Info and Separate XYZ to pull that Z axis rotation to feed into angleParam. 0-360 didn't look seamless, but 0-152 looks pretty damn good?
      Maybe it just looks good since my resolution is down and won't line up when I bump it, I'm not sure. I don't understand the math enough yet to make sense of it, but I'll keep playing with it

  • @alphonsobutlakiv789
    @alphonsobutlakiv789 Pƙed rokem +5

    I will probably never have a computer that can do this again, but I've been working on space transformations on paper, and in cell animation, but if I could see them in full dimensions like how a computer can do, can't imagine. I can give diagrams and how each point moves in relation to a starting cube. Its a product of looking for a gradient spectral version of the traditional dimension meathurments going threw dimensional assention. It looks like starts growing points, but different from every angle.

  • @AnkitButola
    @AnkitButola Pƙed 2 lety +1

    This is some crazy stuff, keep up the good workđŸ”„đŸ”„

  • @erikeriknorman
    @erikeriknorman Pƙed 2 lety +1

    Get out of my head! I've been all up in fractals lately and this made my day : )

  • @danmacneil1895
    @danmacneil1895 Pƙed 2 lety +20

    I'd love to take a course on this stuff and get the proper hardware to do this! And get those sci fi ships in my imagination out into cgi!

    • @thephilosopher7173
      @thephilosopher7173 Pƙed 2 lety +1

      you can start with earlier versions. Right now I'm using a Acer Aspire V laptop with the latest version of Blender. Its not the best but its still smooth enough for doing a lot of cool things still.

    • @perrybenedict5983
      @perrybenedict5983 Pƙed 2 lety

      have you heard of star citizen

    • @SHNASTTV
      @SHNASTTV Pƙed 2 lety

      I need one for a music video if you get around to it lol

  • @VinitaPhord
    @VinitaPhord Pƙed 2 lety +3

    So amazing! I wish I understood the math!

  • @abandonall8327
    @abandonall8327 Pƙed rokem +1

    This is tremendous, I didn't retain a single word of it.

  • @annascott3542
    @annascott3542 Pƙed rokem

    I can think of so many applications for Mandelbrot sets other than art, like architecture, basically anything in manufacturing, city planning, medicine, etc etc etc

  • @josephvanwyk2088
    @josephvanwyk2088 Pƙed 2 lety +8

    "Blender is getting crazy!" .... proceeds to open rocket science code. I kinda feel these sort of things need to be build as an addon (more user friendlier).

  • @oyinlolaadegoke6345
    @oyinlolaadegoke6345 Pƙed 2 lety +5

    Wow
    This is awesome
    Blender is on the way to taking over the 3d world

  • @ShiceIceDice
    @ShiceIceDice Pƙed rokem

    I know almost nothing about blender (I just played around with it a couple of years ago), but I know a bit more about fractals. This video might push me to download blender again and start working with fractals in it! Thansk alot :)

  • @atayakordi
    @atayakordi Pƙed rokem

    Thank you sir, you have evolved my art into a whole new dimension mad respect

  • @wilwester
    @wilwester Pƙed 2 lety +8

    Please make a tutorial on 0:06 to 0:14. It looks crazy good

    • @gray.crawford
      @gray.crawford Pƙed 2 lety

      czcams.com/video/WSQFt1Nruns/video.html

  • @BlueBoy24688
    @BlueBoy24688 Pƙed 2 lety +7

    I recreated this exactly the way you did it and im able to render a few images but only at 700 resolution, anything higher crashed my computer and I have a 3080, 32gb RAM, and a i7-10700F CPU, even have CUDA enabled. I really wanna make stuff like what's in your intro, I'm wondering, what specs did you need to pull that off?

    • @ryleypalmer
      @ryleypalmer Pƙed 2 lety +1

      You’re deffo gonna need more vram, he’s gotta have at least one 3090

    • @GregMoress
      @GregMoress Pƙed 2 lety +1

      Blender crashes when I close the Render Window... it's got bugs. Report it and they'll fix it.

    • @colinbrown7947
      @colinbrown7947 Pƙed 2 lety +1

      You should probably have optix enabled with a 3000 series card right? But this scene takes an absurd amount of ram and vram

    • @BlueBoy24688
      @BlueBoy24688 Pƙed 2 lety

      @@colinbrown7947 I had optix on, I also tried with CUDA just incase

  • @highflyinmayan5051
    @highflyinmayan5051 Pƙed 2 lety

    Amazing work, this is only the beginning for blender

  • @jasonselph6968
    @jasonselph6968 Pƙed 2 lety

    excellent!!! I will be revisiting this video again and again. Thanks!

  • @VJ4rawr2
    @VJ4rawr2 Pƙed 2 lety +2

    I've used Blender a little to create 3D text. Watching this video I was like.... what is this alien talk? I got nothing from this.

  • @iZenjY
    @iZenjY Pƙed rokem

    Even though it was a lot, its exactly what i was looking for with such great brief explanations. Thanks bruv

  • @soyypapi
    @soyypapi Pƙed 2 lety

    I know nothing about this program but its complexity gave me goose bumps 😰

  • @Mafinenterainment
    @Mafinenterainment Pƙed rokem

    Thanks for all of your tips! I've just been getting into producing myself for my artists and mannnnn. It's like science lmao. Thanks a ton!

  • @wellwhatever
    @wellwhatever Pƙed rokem

    algorithm brought me here. your Mandelbulb looks fantastic!

  • @FireAngelOfLondon
    @FireAngelOfLondon Pƙed rokem

    Fabulous! Thanks for this, it saved me a lot of time; I have several books that give the algorithm but it would have taken me a few days to translate this instead of just the length of this video plus a few minutes for pauses and rewinds.
    One correction; an exponent of five will give a four-sided fractal; it's one less than the exponent, so if you want a five-sided Mandelbulb set your exponent to six. One as the exponent will give a sphere and zero gives nothing as far as I can tell.

  • @vstreet7583
    @vstreet7583 Pƙed 2 lety +1

    Just BRILLIANT! Another great tutorial. THANK YOU! Dg

  • @blenderzyx
    @blenderzyx Pƙed 10 měsĂ­ci

    This is crazyyy! Using math to make shapes is awesome! Thanks for the tutorial. You are great dude!

  • @bengisunalnc7295
    @bengisunalnc7295 Pƙed rokem

    Good job , tnx. Supported as I could.

  • @CopiousAmountsOfDerp
    @CopiousAmountsOfDerp Pƙed 2 lety

    This is indeed a cool concept/idea, kudos!

  • @saahilshaikhrocks
    @saahilshaikhrocks Pƙed rokem

    THANK YOU!!! TNice tutorials is such an amazing tutorial. I just got soft soft today and was playing around on it but had no clue how to really use it.

  • @aestrenz.
    @aestrenz. Pƙed rokem

    This is the best free software Ive seen. Respect.

  • @Farhanhussain69
    @Farhanhussain69 Pƙed 2 lety

    I don't even care if you add ads to the download you're just such a goat ❀ ❀ ❀

  • @anji962
    @anji962 Pƙed rokem

    Dude's on another level. Just watched this on the video's anniversary xD.

  • @yoyoitsme
    @yoyoitsme Pƙed rokem

    no idea what this is and why it was recommended to me. but holy cow does this look interesting. appreciate your insight!

  • @kristiandevil
    @kristiandevil Pƙed 2 lety

    I was about to go to sleep, but now I wanna go make this and see if I can get some funky animations going

  • @aleksandrasocha9508
    @aleksandrasocha9508 Pƙed rokem

    HOLYY SHIITTT I LOVE YOU ❀❀❀ I'VE BEEN SEARCHING AROUND THE INTERNET FOR 5 HOURS AND THEN NOW IT'S OVER FINALLY I LOVE YOU MAAN

  • @steprockmedia
    @steprockmedia Pƙed 2 lety

    I'll be over in the corner, crying, and reminding myself I don't have to understand this stuff to lover Blender!
    Amaze.

  • @terryblend
    @terryblend Pƙed 2 lety +1

    Blender is getting more sophisticated!

  • @chalkiflex6696
    @chalkiflex6696 Pƙed rokem

    Thank you for explaining this thoroughly!

  • @CanyonWanderer
    @CanyonWanderer Pƙed 2 lety +2

    I remember playing with Blender 1, it was already fascinating then. But man, things have progressed so much and the last few years things seem to progress so much faster! Splendid demo !

  • @mohamedalaa9679
    @mohamedalaa9679 Pƙed 2 lety

    Worked! What an absolute genius mad lad! Was so easy

  • @jfidel3943
    @jfidel3943 Pƙed 2 lety

    Mandelbulb 3D and Mandelbulber 2 have been doing this for many years, but I'm really glad I can do it in blender now!

  • @R3DBLAZE
    @R3DBLAZE Pƙed 2 lety +1

    I was sleeping and just realised I haven’t subscribed to the King!.. my apologies. Subscribed

  • @AngmarAnvil
    @AngmarAnvil Pƙed rokem

    Big kudos on those Blender skillz you have mate

  • @brunamp7445
    @brunamp7445 Pƙed 2 lety

    TNice tutorials was honestly so helpful. I’ve been working around soft, whether it be church, singing in a band, or theatre for most of my life so tNice tutorials

  • @disruptive_innovator
    @disruptive_innovator Pƙed 2 lety

    Been waiting for blender to get here. Gonna have some fun.

  • @schulzbot
    @schulzbot Pƙed rokem

    Your tempo is rad. Thanks for sharing.

  • @KaizenTutorials
    @KaizenTutorials Pƙed 2 lety +1

    Sick! Your GeoNodes and Math knowledge always impress me đŸ™đŸ»

    • @BadNormals
      @BadNormals  Pƙed 2 lety +2

      Thanks! Loved your caustics video by the way

    • @KaizenTutorials
      @KaizenTutorials Pƙed 2 lety +1

      @@BadNormals Thanks! Appreciate it :-D If you ever want to talk about Blender/YT stuff let me know 🙌

  • @HDRPC
    @HDRPC Pƙed 2 lety +1

    Insane sir. You are a professional. You are such a brilliant. New here subscribed. Watching from India.

  • @karlosmartos4646
    @karlosmartos4646 Pƙed 2 lety

    your intros are so good its unreal

  • @whatbenanimated79
    @whatbenanimated79 Pƙed 2 lety +2

    So fun!! I love blender and use it for all my 3d animations. I think I want to try and learn grease pencil. Do you have videos for it?

  • @AllisterCaine
    @AllisterCaine Pƙed rokem

    Holy shit. I don't know how i got here, and i understand absolutely nothing, but damn this is fascinating... Can't imagine how badass it must be to be able to fully understand the posibilities this software gives you. I tried mapmaking with UnrealEd and did not come far. This is worlds beyond....

  • @evilotis01
    @evilotis01 Pƙed 2 lety +1

    this is raaaaaad. subscribing right now!

  • @mariajosehernandez2137
    @mariajosehernandez2137 Pƙed 2 lety

    good work king, love you

  • @nitishbhatia4463
    @nitishbhatia4463 Pƙed rokem

    Hey. Seriously. Thank you. I just downloaded soft and I can CLEARLY see why your vid was recomnded. You're an aweso intro into

  • @acsgallery800
    @acsgallery800 Pƙed 2 lety

    i don’t understand a single word of what you’re saying but it looks f*cking cool

  • @thezachlambert
    @thezachlambert Pƙed 2 lety

    This is some hardcore 3am Blendermancy.

  • @yerpderp6800
    @yerpderp6800 Pƙed rokem

    Jesus, Blender was already confusing to me several years ago, now it's insane. Not a graphics guy to begin with but I always have respect for folks that can do this sort of stuff well

  • @madkittyinc
    @madkittyinc Pƙed 8 měsĂ­ci

    love this! thank you so much

  • @jimsmind3894
    @jimsmind3894 Pƙed 2 lety +1

    I've been trying to do this in geo nodes for years (since geo nodes started) I never managed it... Til now!
    The volume shader that was floating around was very good, but didn't give a solid surface.
    The volume cube it makes this so much easier!
    P.S. You can pass through attributes such as W, to shaders using attributes, it's not that bad at all. Using distance from origin, along with AO, and W, in shaders can produce some very psychedelic results!

  • @spinthesphere2746
    @spinthesphere2746 Pƙed rokem

    I was surprised by the very realistic view of the world‌

  • @christophsinging
    @christophsinging Pƙed rokem

    Incredible. Thanks for the tutorial.

  • @SpydersByte
    @SpydersByte Pƙed rokem

    crazy stuff! The math itself is really cool and all but it's math, so even if you cant *do* the math yourself it's at least logical. What you did with the colors at the end though, that blew my mind. I had no friggin clue what in the world you were doing but it sure looked amazing in the end! :'D

  • @lxic-bz8hf
    @lxic-bz8hf Pƙed rokem

    amazing work, thank you đŸ™đŸ»