Why do Sonic Fans HATE Sonic
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- čas přidán 20. 08. 2024
- The blue guy can't catch a break these days, sometimes not even from his own fanbase. That brings up the question of whether sonic fans actually like Sonic despite all the criticism...
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I always felt like this whole "hurr Sonic fans don't even like their series trollfacetrollface" is just a manipulation tactic to make people just bootlick everything 💀
That's dumbest comment I've read this moment!
All I can say is that Super Smash Bros. fandom hate their own series and will harasses sakurai just because characters Waluigi, Doomguy, Dante and Heavy are not fighters and are ether Assist Trophies, Mii Fighters or that they'll never be in the series, thus I think the Super Smash Bros. fandom is far worse than the Sonic fandom.
@@1upGaming1up Both hate as bad as each other. No tactics
Always when I hear a person that says ''sonic had a rough transition to 3D'' I always fell like in every little scripted sequence in SA1 they go CRAZY about how 2D sonic didn't had things like that.
Basically the whole video:
"The series has changed so much that every fan has latched on to their own idea of what makes Sonic good. And in turn, they can never please everyone, so there will always be haters."
BUT I HAVE A SOLUTION
Give everyone what they want _in tandem._ Let me explain:
*Scroll to bottom if you want my real comment.*
So Frontiers had the spindash and boost in the same move set, and people liked it. That game is probably the best foundation to start with, so I'll use it.
For the open world, just keep the move set as it is. You can add a drift, better momentum, whatever, just keep it mostly the same. But I do suggest improving the combat. Also, keep most if not all 2D in the sublevels, I have a plan for that.
For the sublevels, I would prefer this to be mostly 2D, because I want this place to be the hub of classic and/or rush gameplay. A hybrid is probably better, for example having specific sections for the boost, or being able to spin boost to gain massive speed that combines both moves.
For the boss fights, NONE of the classic crap (_especially_ Superstars. I like them, but I'm not blind to the fact that they can be way better), NONE of the Rush crap, NONE of the Final Horizon crap. I want bosses like Heavy Gunner, Metal Sonic, Egg Beetle, Gens Egg Dragoon, and of course the titans. The better bosses are ones that make use of Sonic's speed, style and agility. For regular movement ones, make it so sonic can use the boost or spindash to reach the enemies weak points and/or attack. For combat based ones (Guardians & Titans), this will go with the 'improved combat' mention earlier. Make it so the attacks, have more visual cues, and they are consistent with every enemy.
For multiple playable characters, I think a mix of the classics and heroes will be the best. Most of the move sets will be same (everyone gets a spindash, homing attack, stomp etc.) but give them a few unique moves with lots of versatility. But also give type specific moves. Speed types can boost and light speed dash, fly types can fly and have projectiles (or just cream), and power types can break through certain things, and can glide.
For multiple playable characters in _combat,_ is pretty much the same. Every character has the same base move set, but a few extras specific to the character, and also the type. But here, we have characteristics. Speed characters can throw rapid fire attacks, but the don't deal that much damage. Your best bet is to wail on the enemy, using style and tricks to avoid attacks. Pow - mid Def - mid Spd - high. Fly characters have great range and high defence, but barely deal damage. But with more tactical abilities, you can work out the enemy's weakness and take them down! Pow - low Def - high Spd - mid. Power characters, as you expect, are the strongest. They pack a mighty punch, but are slow, and have to be in very close range, so you are extremely vulnerable to attacks. Pow - high Def - low - Spd - low.
This here is _my_ crack at the 'perfect' Sonic game. Most people who attempt this always try to pick out what is the best. But, like this video says, because there are so may options, there are so may views of what is the best. So, just put it all into one, and your more likely to please more people. Obviously you can't please everyone, I'm sorry I didn't mention the PEAK that was Sonic Labyrinths gameplay. I deepest apologies to the vast *zero* Labyrinth fans out there.
ok bro I don’t really have the time the word count was 50 not 50000 even a teacher would give up trying
@@thymecrafter Thought I said to scroll to bottom for summary. I never asked you to read the whole thing.
i like Ryan Drummond voice, i like Jason Griffith voice and i also like Roger Craig Smith voice a lot.
Yes.
so real
The idea of “sonic fans hate their own franchise” has always been appalling to me. Like as fans we want what we think is best for the franchise and as such we criticize things we like and don’t like. Even us sonic fans have used this to antagonize each other acting as if a form of criticism is just us hating on the franchise. I also want to point to the fact that other fan bases do this as well giving criticism to the problems of a franchise if they feel it’s a problem like spider man and it’s recent comics being not the best but that doesn’t mean their just hating on it.
non Sonic fans too
They keep blaming the characters instead of the company that makes bad games
Why do Sonic fans hate Sonic? Bc they're a fickle bunch that can never agree what the good and bad games are and constantly change what they want out of the series at the drop of a pen.
i.e. they're impossible to please. Even when you give them EXACTLY WHAT THEY ASKED FOR.
I used to be a "Sonic" fan regarding the pixel art 2D classic games (including "Sonic Mania (Plus)"). "Sonic Origins (Plus*)" (keyword: 'Plus' with an asterisk next to it) in physical form was the exact moment I became a former "Sonic" fan. I'm glad too because it made me realize just how out of hand the franchise, Sega and Sonic Team, and the dedicated yet very divided fan base has been since late 1998 (starting with "Sonic Adventure"). "Sonic Superstars" further cemented that fact. It's just an endless cycle (in other words, mediocrity), even though the (currently) existing fans say otherwise.
They need to blame the company that been dragging this franchise under the mud for 2 decades and a half.
Sonic started to enter it's dark ages after the post classic era after S3&k stratefox the game dev CZcamsr said at the s3&k development video he said a the end of the vid : " Sega and sonic fairytale success as come to an end and they will still be around but although their fame and success will never hit that highpoint again "
Oh boy he was right In that vid
. And frontiers is when it ONLY starts to recover from these bad times but it's not enough we need more good sonic stuffs.
0:37 sonic unleashed 😅
Great video! I'm going to be honest, the Sonic Frontiers DLC is probably the only time I've ever actively hated a main series Sonic game. Way too hard, even on easy and even patched (at least for the final boss). Not at all good at telling you what to do, and you have to unlock every single ability all over again for the new characters, which is terrible design in my opinion. That said, I do think the formula from Sonic Frontiers has some potential, and the base game itself is still good.
i love this video and i like sonic games a lot but i don't like sonic superstars at all and i like the sonic characters too.
What did Lag do 🤣
Yes I’m tired of that fraud
No
Ooooh...i think i understand why people say sonic franchise is very inconsistent it's not because of how stories and concepts are different... it's because of the gameplay style sonic team kept try new and different formulas and gameplay style which is why this franchise considered to be inconsistent whuch i really don't mind this at all infact i enjoyed every sonic games of different eras
I like the classic sonic games, adventures games,modern games, boosting games even the racing games(the good ones) so yes i pretty much love every eras of sonic.
You have infinite tolerance and love for most "Sonic" games outside of the golden era/standard that is the pixel art 2D classic games (including "Sonic Mania (Plus)"). I will give you props for that. I wish I could be like you, caring only about fun regardless of quality (polish, focus, and execution).
@@William5000000 ok to make it clear i am not one of those who just accept mediocrity no...i don't like 06,forces,rise of lyric,shadow the hedgehog etc....i do have a high standards when it comes it sonic games i want them to be great! i mostly like the good ones and the ones has good quality such as colors,unleashed,frontiers,generations,even lost world(the game is polished,the parkour mechanic is good and unique and has replayability! and overhated),sonic adventure 1,2,heroes etc... i mostly like the good sonic game even though i have a guilty pleasure with lost world that's because the game's quality is actually good and polished! despite it's terrible story...so yeah i do care about quality of sonic games.
@@user-vt6dd4kz5t Well, with the state of the franchise that it's in (especially with "Sonic Superstars" going quantity over quality overall), only a miracle can bring the reputation back to what it was before "Sonic '06" happened.
@@William5000000 the damage is already done and cannot be fixed...I mean don't get me wrong I do have respect and faith in sonic team for having better sonic Games in the future and even if sonic potentially have a better era in 2020's there's still gotta be some people who will hate sonic sadly but I do hold hope specially for the upcoming sequel of frontiers as for quantity over quality well yes..sonic superstars is unpolished specially the co-op is a mess just significantly more polished than frontiers the game used abit more polished but...the game is great sure it has flaws the bossfights are dogshit and hard and long and unpolished but in terms of gameplay man... superstars got this aspect right! The momentum and physics of this game is 10/10! Like the momentum is just like the ones from the original classic trilogy this is how he suppose to play and do it! Like the fundamental gameplay of what made the classic games so special is there in Superstars with the same good quality had back in the past I would be suprised if this game doesn't get a plus treatment because this one is worthy of a plus treatment let me tell you like the gameplay quality of classic sonic is even better generations' gameplay for classic sonic and it controls better too so there's definitely some quality in this game despite being unpolished because it did almost nailed the gameplay for classic sonic this what makes the game so appealing to me but could've used more polish because the game itself looks finished I guess the game the Dev team didn't have enough time to polish it or something.
@@user-vt6dd4kz5t Everything about "Sonic Superstars" is highly debatable (even the physics aren't entirely accurate), so much so that it's best to call it as own game, rather than tying it with the mainline 2D sprite "Sonic" games (including "Sonic Mania (Plus)") that came before it. The game is actually directionless, as it chronologically takes place between "Sonic Mania (Plus)" and "Sonic Adventure". That's how much of a mess "Sonic Superstars" really is, just like how much of a mess the rest of the franchise really is (outside of the true golden era), from "Sonic Adventure" onwards (though it wasn't always this way). As a game on its own, it's mediocre (5.5/10 at its core). But as a legacy sequel to the mainline 2D sprite "Sonic" games (including "Sonic Mania (Plus)"), it's inferior in almost every way; the storytelling (and to an extent, the characters) is really the only reason to play the game, which even with that isn't impressive. Otherwise, the game can easily be skipped (or looked up online, if one only cares about the storytelling and characters' 'evolution').
Excluding the absolute train wreck that was "Balan Wonderworld", "Sonic Superstars" is easily Arzest's weakest work by far. The company had been making middling games since "Yoshi's New Island". But with how "Sonic Superstars" turned out (especially at launch with bugs and glitches), it's easily their weakest. There was a rumor that the game would be getting a 'Plus' content by the time Sony's State of Play 2024 was announced. But I don't think that's happening anymore.
As for Sega and Sonic Team, I once had faith and hope that they would make a worthwhile "Sonic" game since the shift to 3D on Dreamcast. But with "Sonic Superstars" being an absolute mess all around, no matter how much one tries to defend it (even if there weren't bugs and glitches at launch, which there were), my faith and hope went away completely. More power to you for still having faith and hope in those companies, but I'll stick exclusively to the mainline 2D sprite "Sonic" games, from "Sonic the Hedgehog (16-bit)" up to "Sonic Mania (Plus)" (and look into the sprite "Sonic" fan games from OG hardcore fans and passionate people) for the foreseeable future.
I Hate Sonic.🤬
Because Sonic Is Support LGBT in 2024.