Recreating the Dreamy Digicam Look in Unreal

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  • čas přidán 24. 06. 2024
  • Kitten Burst out now on Steam! : store.steampowered.com/app/15...
    kittenburst.com
    ❈-------------------------------------❈ Chapters ❈----------------------------------­------❈
    0:00 Digicams!
    0:57 CCD v CMOS
    2:37 Color Grading
    3:33 Chromatic Abberration/Noise
    4:25 FOV
    6:11 Zoom/DoF
    7:25 Bloom
    8:57 Lowlight
    9:33 moonlight isn't blue
    11:05 Flash
    12:07 Final Touches
    ❈-------------------------------------❈ links ❈----------------------------------­------❈
    www.jam2go.xyz/
    Spotify: open.spotify.com/artist/3p2Ba...
    Soundcloud: / jam2go
    Bandcamp: jam2go.bandcamp.com/
    Twitter: / jam2go
  • Krátké a kreslené filmy

Komentáře • 693

  • @Jam2go
    @Jam2go  Před 29 dny +76

    Thanks for watching! More Unreal experiments coming in the future!
    Here are the songs I used in this vid (They're all by me!):
    0:00 Slowblink (instrumental)
    0:56 Fishing Minigame
    2:21 Speed of Light(ambient)
    3:33 Hello World
    6:10 Geodesic
    8:20 Shell Collapse
    9:32 Blue Moon (midi mix)
    11:05 Firefray (ambient)
    12:08 Slowblink (instrumental) (again)

    • @EmptyHeadEthan
      @EmptyHeadEthan Před 26 dny +3

      I really love this version of Slowblink! I couldn't find this version anywhere, could you upload it on here or send a link of it? please????

    • @Rexicide
      @Rexicide Před 20 dny +2

      we need the instrumental slowblink release!

    • @EmptyHeadEthan
      @EmptyHeadEthan Před 20 dny +1

      @@Rexicide i did it myself, it’s on my channel btw

    • @veil_01
      @veil_01 Před 16 dny

      What camera model were you using? I'd love to get one, the photos looked really nostalgic.

    • @vexfidel4127
      @vexfidel4127 Před 14 dny +1

      Oh hey heads up, I think 2:21 onwards is Speed of Light (Ambient) rather than Firefray (Ambient)!

  • @Mittzys
    @Mittzys Před měsícem +1190

    procrastinating my unreal project by watching your unreal project

  • @Chris-fb6cj
    @Chris-fb6cj Před měsícem +1328

    The reason the 35mm focal length does not match what you had in mind is because of a crop factor. Most of the time focal lengths are recalculated to be full frame equiv. (the size of 35mm film). A full frame sensor is 36mm by 24mm. The Fujifilm camera you use to film yourself has an APS-C sized sensor. That sensor is 23.5mm by 15.6mm. Around 1.5 times smaller than full frame. If you want the same field of view on the Fujifilm as a full frame camera, you would need to divide the desired focal length by 1.5 times. A 50mm lens on full frame is the same field of view as a 33.333...mm lens on the Fujifilm. These digicams have much smaller sensors. Your preset uses the measurements 6.17mm by 4.55mm. That is a crop factor of about 5.83. (36 / 6.17)
    Your desired focal length in UE is 35mm. 35 / 5.83 ≈ 6mm. This seems to match what you ended up with! en.wikipedia.org/wiki/Crop_factor

    • @Le_Max_And_Cheese
      @Le_Max_And_Cheese Před měsícem +50

      Dang, beat me to it. Good explanation 👍🏻

    • @hoodiekid8439
      @hoodiekid8439 Před měsícem +21

      Dang, beat me to it. Good explanaiton

    • @scorebatgaming
      @scorebatgaming Před měsícem +18

      Dang, beat me to it. Good explanation

    • @falsely
      @falsely Před měsícem +18

      Dang, beat me to it. Good explanation

    • @HamstrrX2
      @HamstrrX2 Před měsícem +14

      Dang, I didn’t know that. Good explanation

  • @nyancrimew
    @nyancrimew Před měsícem +698

    i think the main thing that makes it still look kinda CG to me is that the movement is so smooth, its missing the jitter and bobbing of those old handheld videos, i feel like the shake of those light camera bodies also add to the etherealness of that digicam vibe

    • @jlco
      @jlco Před měsícem +55

      The camera having a little inertia would probably also help, instead of snapping between speeds.

    • @kadirzhanl
      @kadirzhanl Před měsícem +40

      I think it would benefint if it was capped at 30 fps and emulated how shutter speed and motion blur change with different lightning conditions. Or maybe if it was set for 180 degree shutter angle for cinema blur or whatever.

    • @ly_is_music
      @ly_is_music Před měsícem +14

      Yess THIS
      To me a lot of the digicam look comes from it all being handheld! There's a sporaticness to it that is very special, due to the cameras being super light weight!
      Perhaps there's a way in unreal to make a dynamic camerashake that mimicks this sporatic motion. So when you move the camera around it's more shaky, and when you're in a standstill there's still shake, but it's more calm

    • @draco6349
      @draco6349 Před měsícem

      holy fucking bingle what's this cat doing in a comments section

    • @disuko
      @disuko Před měsícem +4

      holy bingle i did not expect to see you here but it makes perfect sense

  • @konkl
    @konkl Před měsícem +273

    one of the big aspects of the old "digicam" video look to me is that the old video was usually encoded as mjpeg (or DV), which introduces blocky artifacting and major chroma subsampling to the image. after being upscaled to modern resolutions, these artifacts are more clear than ever, and gives the edges of objects and such a certain softer quality to them. i'd highly recommend somehow replicating that look here too

    • @MaxLebled
      @MaxLebled Před měsícem +14

      There was also sometimes a subtle dot dithering pattern for some reason that escapes me right now, but it's very prevalent in very early digital cameras.

    • @xdstomperxd
      @xdstomperxd Před měsícem

      @@MaxLebled dot crawling?

    • @MaxLebled
      @MaxLebled Před měsícem

      @@xdstomperxd no, not exactly what i'm thinking about, because it's static

    • @VenetinOfficial
      @VenetinOfficial Před měsícem +1

      weird to see you here, hi kenko

    • @ender7278
      @ender7278 Před 16 dny

      That sounds similar to what he did with JPEG FOV.

  • @kayEnt3rtainm3nt
    @kayEnt3rtainm3nt Před měsícem +80

    It is staggering to have lived through the 00s and to have thought that that decade would be the one that nostalgia would skip, yet to see things like this get romantisized.

    • @SaltSpirits
      @SaltSpirits Před 29 dny +15

      Everything will be nostalgic, just give it 20 years.

    • @BaghaShams
      @BaghaShams Před 29 dny +19

      I never, ever would have guessed that our crappy cameras from that era (and I had a LOT of digicams) would ever resurface in the future when digital photography got so much better.

    • @ozzi9816
      @ozzi9816 Před 18 dny +11

      @@BaghaShams As someone once said, "The moment any technology becomes obsolete, we will become obsessed with recreating it"

    • @Orinslayer
      @Orinslayer Před 6 dny +2

      @@ozzi9816 CRT monitors... Vacuum tubes...

    • @MrBrno
      @MrBrno Před 15 hodinami +1

      What's more incredible is that these cameras were still being sold until around 5 years ago, it's not like they're a thing of the past lol you can still find new Sony Cyber-Shots for cheap

  • @addol95
    @addol95 Před měsícem +243

    CG artist here. There are a few things you could probably do to add to the effect.
    1: Add interlacing.
    2: Add a blur+sharpen pass. This is something we regularly have to do in VFX. CG is too sharp by default, so we add a very subtle blur until we can't see pixelation (to simulate imperfect lenses), then add sharpening on top of it to simulate camera sharpening.
    3: l would, if possible, set up the downscaling like this: First render the picture natively at 1080p. This ensures you're working with a high res "truth" (just like the real world is perfectly sharp) on top of that, you downscale the image to your lower resolution (this simulates the camera capturing the world), and finally upscale back up to 1080p for viewing. This will ensure all your effects, shadows and aliasing looks correct.
    4: Banding/posterization/image compression. Digicams are SIGNIFICANTLY affected by filesize limitations. You're halfway there with the dynamic range, but if you were able to somehow simulate jpg compression and banding in real-time, that would likely take you all the way.

    • @kiefac
      @kiefac Před měsícem +7

      realtime jpeg is def doable, it was used in "disparity of the dead" (from dread x collection 3).

    • @alxleiva
      @alxleiva Před měsícem

      These are great tips! I previously did my own version of this and I added some of them except interlacing. Blur gives it a lot of realism tbh. For the posterization you just have to take your SceneTexture and multiply it by a parameter constant, then connect it to a "Ceil" and "Divide" this by the constant. Hmmm hard to explain I could share my file if you have a discord

    • @MustacheMerlin
      @MustacheMerlin Před 29 dny +6

      He totally already did the jpeg compression/banding effect in another video this guy's way ahead of you

    • @1e1001
      @1e1001 Před 29 dny +3

      from the showcase (12:32 in particular) it definitely looks like there's already interlacing

    • @addol95
      @addol95 Před 24 dny

      ​@@MustacheMerlinthis is their first video I'm watching.

  • @TylerBevanOfficial
    @TylerBevanOfficial Před měsícem +137

    LOVE the triple arm at 1:15

    • @SpringySpring04
      @SpringySpring04 Před měsícem +5

      I didn't even notice the first time 😂

    • @AshT8524
      @AshT8524 Před měsícem +1

      saw that and came to comment section XD XD

  • @fntst
    @fntst Před měsícem +67

    blue moon playing during the explanation of why moonlight isnt blue is genius

  • @NICK....
    @NICK.... Před měsícem +242

    ngl id love a short game like this
    i have no nostalgia for the 2000s but seeing a game use actual camera limitations instead of defaulting to "realistic" everything-in-perfect-focus-always-mode is just nice

    • @Numbabu
      @Numbabu Před měsícem +14

      This is actually realistic, and having what looks almost like real footage used to show a fantastic otherworld, or even a world almost like ours, but distinct in interesting ways, would be absolutely amazing.
      I am thinking of something like Flotsam or Sector 7 by David Weisner, his stuff gives me a feeling not much else does.
      I also love the James Gurney mention :)

    • @seigeengine
      @seigeengine Před měsícem +11

      I don't know if it's nostalgia, but I do find that these aesthetics often feel warmer, or more friendly, or more approachable, because they represented what ordinary people could produce using ordinary means. Modern professional video to me looks about like what modern consumer video does, which also looks like about what professional video from the mid-to-late-2000s looked. You can see this in a lot of older CZcams videos too. Even though I never really made many videos of my own, there was a certain "this is a person doing it on their own" visual vibe from it that today just doesn't exist for me. Someone can use their smartphone and produce video that looks basically alike to professionally made video content.

    • @JesseLeeHumphry
      @JesseLeeHumphry Před 26 dny

      I'm here because I'm working on a game with these kinds of aesthetics! I'm hoping it'll be about 2+ hours in length so agreed that it should be short.

    • @marinadela1361
      @marinadela1361 Před 16 dny

      No nostalgia? How come? Were you born in 2015 or something?

    • @JesseLeeHumphry
      @JesseLeeHumphry Před 16 dny +1

      @@marinadela1361 could be significantly older. We tend to get nostalgia for what landed in our 8 - 16 window

  • @HolyShinta
    @HolyShinta Před měsícem +87

    No idea what kind of game you had in mind when making this - probably a chill one - but I had an interesting idea for simulating damage to the player in a game with a camara setting like this.
    Digital cameras had absolutely wild outputs when damaged! My oldest one eventually put weird rainbow textures on every part of the picture that was dark, the cam of a friend had massive sideways orange bloom-stripes, one of an aunt completely flipped the colors to greenish-blue and yellow and had very big sharp pixels crystalizing around darkness. And there are so much more. After all a lot of these cameras were produced pretty cheap and were roughhoused a lot more than a "proper" camera.
    Simulating the player taking damge as an internal camera damage would probably look cool.
    But that's just where my mind went remembering my old digi cam.
    Fantastic video jam!

    • @arcanep
      @arcanep Před měsícem +6

      lol that sounds like a amazing idea im developing a horror game for like 4 months now with this digicam / bodycam footage effect and I might try to recreate something like this when you get scared in the game would that be okay? I could drop you in the credits too if I ever finish this project currently busy with work and uni XDD

  • @blocky333
    @blocky333 Před měsícem +59

    those shots of the tree from below were actually messing with my brain. it feels like the closest example to "photorealism" i've seen.

    • @julianbarbiero4543
      @julianbarbiero4543 Před měsícem

      UE5 really pushes the limits of photorealism : czcams.com/video/AShGmWyFamY/video.html

  • @handshandshands
    @handshandshands Před měsícem +29

    Being born in the '93(millennial), it just amazes me to witness the evolution of how we perceive things like the Digicam. From it being good(at the time), to people not liking it because of the rise of DSLR cameras(everyone had them), to liking and appreciating its quality again after some years. I know these things happen, like the vintage stuff(and maybe similar to film cameras too?) or whatever. But it just hits different when you actually experience it in your lifetime, I guess? Is this what it means to feel when you're getting old..
    I think this is the first time I ran in on your channel, I love what you did in this video! Definitely checking out Kitten Burst! Subscribed!

    • @handshandshands
      @handshandshands Před měsícem +1

      also, I would love to see this digicam simulation on your future game!

  • @OldShatterham
    @OldShatterham Před měsícem +30

    I think it's kinda funny how trees look more convincing with this style than the concrete buildings... would have expected that man-made structures are much easier to emulate realistically in a game engine

    • @jc_art_
      @jc_art_ Před měsícem +8

      For me its the opposite, aside from the dark flash photography scenes the shots of the building against the sky look way more real than the shots of the daytime tree. This is most likely due to the trees texturing/shading/geometry, as well as the fps of the camera and the way the camera moves like a videogame camera. If they intend to use this camera more i expect we'll probably see resolutions to these things later on.
      Also the dust being visible even without the flash actively flashing looks a bit odd, but idk

  • @decb.7959
    @decb.7959 Před měsícem +25

    If you take a photo of a bright point source, then you can just use that image directly as the bloom image, to perfectly capture the real bloom pattern of that camera!
    Fun fact: The primary source of bloom in most images is actually light diffracting through the aperture, which is why it still happens in CMOS sensors and in our eyes. I recommend AngeTheGreat's video on the topic, where he convincingly simulates the bloom from a DSLR, a smudged phone lens, and a human eye, all from code.

    • @soejrd24978
      @soejrd24978 Před měsícem +1

      Thats such a gem of a video.

    • @happysmash27
      @happysmash27 Před 24 dny

      How can one stop the non-light part of the light source from also appearing in the image? Maybe some sort of black sheet?

  • @Noodlekdoodle
    @Noodlekdoodle Před měsícem +32

    The only thing you need to add to make it look almost identical to reality is a good realistic camera shake, as if someone is holding the camera instead of it just floating around

    • @BaghaShams
      @BaghaShams Před 29 dny +4

      Yes, plus a very low screen refresh, because even though the camera could capture 29.9 fps, the screen didn't refresh that fast iirc, which probably adds to the choppiness

  • @Davemon115
    @Davemon115 Před měsícem +9

    Seeing the pillars get all crunchy around the edges as you strafe scratches my nostalgic brain in the absolute best way

  • @fuzzydogdog
    @fuzzydogdog Před měsícem +10

    As a photographer, I love this type of content and your methodical approach! I ended up learning some new things about older sensors which was pretty cool.
    Some additional ideas if anyone want to further emulate the old point-and shoot look:
    - Interlacing: a lot of camcorders (and cameras with a video mode) would actually shoot in 640x480, but at 59.94 interlaced fields per second, instead of 29.97 progressive frames per second. I'm not sure if UE5 has a way you can actually render in 60i though, but it could be a way to reduce motion sickness while still having the old camera look. Also, a lot of video from old cameras online went through some sort of deinterlacing algorithm, which ends up producing its own visual artifacts.
    - Digital noise: I'm not exactly sure how UE5's film grain filter works, but one thing you might want to try is changing its intensity based on the camera's exposure (i.e. more grain/noise in darker scenes)

  • @SonorianBnS
    @SonorianBnS Před měsícem +19

    man the slowblink instrumental got me feeling something

  • @Furufoo
    @Furufoo Před měsícem +13

    It's fun to imagine that eventually, nostalgia for polaroids will die down and we're entering into an era of pining over their successors. Loved this video!

  • @1ogic948
    @1ogic948 Před měsícem +22

    ok but the back to back amongus and painstakingly detailed astronaut graffiti at the beginning is peak art

  • @EvelynMakesThings
    @EvelynMakesThings Před měsícem +20

    Love the usage of Kitten Burst music throughout the video. ❤

  • @TuriGamer
    @TuriGamer Před měsícem +21

    Funny how its harder to fake shitty cameras than good cameras

  • @Architector_4
    @Architector_4 Před měsícem +19

    It's important to note that this explanation of how bloom happens is a misconception. It's true that individual sensors in a CCD leak voltage across its own row, creating vertical streaks, but that's only a technical flaw of CCD sensors that accounts only for that one effect. The reason most bloom really happens is because light behaves like a wave, and as such, experiences diffraction when passing through a slit like a camera's aperture or an eye's pupil.
    There's a video titled "What is bloom? (And how is it simulated?)" by AngeTheGreat that fully explains this and also elaborates on how to accurately simulate bloom via signal convolution via fourier transforms, may be a handy watch lol

    • @cf6755
      @cf6755 Před měsícem +2

      they can both be approximated with a Convolution so you can you use the convolution of the first and second effect to get the same result.

  • @user-bq3kr1pk8u
    @user-bq3kr1pk8u Před 29 dny +3

    I feel like some of the appeal from the digicam look comes from the fact that all of our memories have been captured in them, and they are the medium for our nostalgia.

  • @oupwo7468
    @oupwo7468 Před měsícem +7

    Funfact : CCD is still very widely used by amateur astronomers to take pictures of a huge variety of stellar objects

  • @chrisj3938
    @chrisj3938 Před měsícem +5

    love your video editing style. was captivated the whole time. perfect blend of technical and stylistic, with a splash of philosophical

  • @Sylvqin
    @Sylvqin Před 6 hodinami +1

    really loved the editing of the video. and the results are amazing. would love to pay for that to play with it in UE!

  • @Caldinovin
    @Caldinovin Před 7 dny +2

    These were also the type of cameras that were also often used in early CZcams videos. Such nostalgia!

  • @Solotl_
    @Solotl_ Před měsícem +7

    This is what I need more of. So many vidoes are so over the top with fast paced editing and screaming every other second, but this was super enjoyable! I loved the pacing and way this video was editied. It was calming. I also learnt something. Which is not something I can say for 90% of the stuff I watch.😅 I'm making a game myself, and some of the things shown seem like it's worth looking into.
    Anyway, I love your videos, keep making them. Can't wait to see what you make next!

  • @CeleryMane
    @CeleryMane Před měsícem +2

    I’m really happy the algorithm brought me back to you. I remember watching mangrove motion and few other of your music video shorts years ago and haven’t tuned back in until I was recommended this video this morning. Glad you’re still at it and making such unique content :)

  • @reubs
    @reubs Před 18 dny +1

    This was really awesome man look forward to seeing more

  • @porkyorcy1715
    @porkyorcy1715 Před měsícem +4

    this is one of the coolest game dev vids ive seen, and reading all the camera nerd comments is making me melt it's so cool 🥺❤️

  • @wolfsmaul-ger8318
    @wolfsmaul-ger8318 Před měsícem +1

    this is beautiful, so many games nowadays look the same, almost no artstyle applied, this looks so incredibly unique

  • @JacobTheLoofah
    @JacobTheLoofah Před 27 dny +5

    11:18 I see that oneohtrix reference, and I appreciate it

  • @lincolnsmithtbp
    @lincolnsmithtbp Před 10 dny +1

    As a college student(graduated in ‘07) who learned on mini dv tapes this was so entertaining to watch . By the end of the video you did a masterful job of recreating the look of everyones senior thesis project.
    Every human shot with these cams without artificial light looks like absolute garbage though. All the imperfections of the skin seemed to always look 100x worse. I hope that if you do a second chapter you can include something on that by bringing in a metahuman.

  • @tenns
    @tenns Před měsícem +6

    that flash of the tree in the dark is so close, and the scene before with the pillars too!!! Could have told me it was real in 2007 and I'd have believed you, believe me.

  • @Shot5hells
    @Shot5hells Před 29 dny +1

    you’ve inspired me to dig up the little silver fujifilm camera that has sat neglected somewhere in my parents’ house for 12 years.

  • @Niosai
    @Niosai Před 29 dny

    This was super cool. For some reason the digicam look evokes that "anemoia" feeling for me, and you recreated it beautifully with your simulation.

  • @TheStarBlack
    @TheStarBlack Před 26 dny +1

    This was really cool! Very well done!

  • @Permaviolet
    @Permaviolet Před měsícem +4

    i didn't know about the custom convolution in unreal, it makes such a big difference to the look!

  • @VictorGrand
    @VictorGrand Před 29 dny +1

    Incredible results! your variety of interests often overlap with my own and I've enjoyed keeping up with your videos for a few years now. looking forward to future endeavors!

  • @restlessparadox1953
    @restlessparadox1953 Před 22 dny +1

    i really enjoyed how you broke down what you did in this video, i love your focus on feeling and emulation, youre a good artist! :]

  • @nullcircuit
    @nullcircuit Před měsícem +3

    You absolutely nailed the look and feel these old digital cameras used to give. I didn't think I would be nostalgic for this kind of thing but I was totally captivated and loved what you were able to achieve. Absolutely stellar work
    also krog street tunnel sighted

  • @SianaGearz
    @SianaGearz Před 12 dny +1

    90% of CCD noise in a nice old digicam is in the blue colour channel, and it leans a little towards additive. A photographer trick from the era was to use unsharp mask or noise reduction only on the blue channel to preserve natural appearance of the photos and not just remove all texture from them. This isn't actually a sensor trait per se but a filterstack trait, IR bleedthrough tends to kill blue channel noise, but it also makes an absolute mess out of colour, and good photographic colour was a priority.

  • @walkman0553
    @walkman0553 Před 16 dny

    the fact a cover of blue moon plays behind the moon segment is amazing!

  • @m0tt498
    @m0tt498 Před 24 dny +1

    wow i click on the video just to see the final result in the unreal engine, but while i was skiping to the parts, i got amused by your knoledge in color lol. and the fact that the editing is so damn good.

  • @ratlobber
    @ratlobber Před 20 dny +2

    this was really good

  • @spamhands6993
    @spamhands6993 Před měsícem +1

    This project is amazing! I love how you recreated the look of crunchy 2000s digicams.
    They definitely invoke the nostalgia I had, growing up, and taking pictures with a digicam.

  • @Chillfolio
    @Chillfolio Před 27 dny

    Damn you came really close with this! Congrats, nice work :)

  • @RwAoNrDdOsM
    @RwAoNrDdOsM Před měsícem +5

    The reason why the focal length is about 6mm is because focal length is relative to a full frame sensor. So a 23mm on your Fuji is equivalent to a 36mm on a FF, as it has a 1.5 times crop factor. With how small the sensor is with the Digicam the focal length has to be a lot smaller to be equivalent with FF as it is probably around a 5.6 times crop. Also a really interesting video, I enjoyed the deep dive into what makes CCDs unique

    • @AngryApple
      @AngryApple Před měsícem

      yeah weird that he somehow know the sensor size but not the actual focal length of the build in lens :D
      A lot of these cams had the actual focal lenght instead of the FF equivalent written on it, weird

  • @pleasantlygrim6712
    @pleasantlygrim6712 Před měsícem +2

    this is truly inspiring as a game developer. theres so many ideas going through my head of games that would work perfectly with this camera effect

  • @alex342gwsturk8
    @alex342gwsturk8 Před 23 dny +1

    i LOVE this effect, it looks so good!!

  • @mc.ivanov
    @mc.ivanov Před měsícem +1

    The final result is so good! It feels so real. I would love to play a game with those graphics.

  • @gaia35
    @gaia35 Před 16 dny +1

    this is a good study of digicams qualities.

  • @Povilaz
    @Povilaz Před měsícem

    This looks seriously awesome! That glitchy blooming effect seriously sells it for me.

  • @currenluna
    @currenluna Před 16 dny +1

    This effect would be perfect for a skate game. BTW - If the Digicam's sensor is smaller than the Fuji sensor, a 35mm lens will be more zoomed in on the smaller sensor. Crop sensors have a "crop factor" that relates them to a full-frame sensor.

  • @gazehound
    @gazehound Před měsícem +2

    A two-stage zoom would be very cool, one stage of zoom should actually decrease the FOV like optical zoom does, then the second stage would do cropping. The effect these have on the image is different. Maybe a little HUD to indicate what type of zoom you're doing like the digicams have.

  • @ChrisChapin_chapes
    @ChrisChapin_chapes Před 22 dny

    wow...beautiful !! nice work !

  • @0rurin
    @0rurin Před měsícem +5

    A big reason old digicams hold up surprisingly well, is because of the CCD sensor.
    It's the same one that was used for digital film photography, and it has much nicer qualities than modern day CMOS sensors. However, they're weak as shit, and overheat. CMOS is so much better optimised, that it's what allows photo cameras to capture video.
    Phone photos suffer from digital post-processed fake HDR, AI upscaling, and sharpening. It looks like shit. You can turn it off in pro mode, if there is one for your phone. It shows how bad the camera really is, especially its dynamic range, but I vastly prefer a grainy image to oversharpened impressionism photoshop filter smudges.
    Great video, btw. All the simulation you did would work amazingly well as game mechanics for a y2k horror game. The zoom, combined with the slowish focus change, the shitty flashlight and the overly noisy low end. Just for player comfort, tone the bloom and dust back a little, and you're basically set.

    • @3lH4ck3rC0mf0r7
      @3lH4ck3rC0mf0r7 Před měsícem +3

      For photography, sensor size matters a lot, too. And even compared to digicams, phones have pretty small sensors, and on most smartphones you can't swap the lenses around or perform optical zoom of any kind. Though the sins of smartphone post-processing are much bigger.

  • @AdrianoTimm
    @AdrianoTimm Před měsícem +2

    You know what to do next, put together some nostalgic 2000's scenes

  • @Jarf
    @Jarf Před měsícem +2

    wow this looks SO GOOD! I really hope you're planning on using this in a game

  • @Sam-ny5qt
    @Sam-ny5qt Před 18 dny

    I think a game with liminal spaces would be perfect with this .
    Id imagine exploring with a partner / group or a cat , tracelling the infinite land of cities and everything that comes with it

  • @wiwiwpai
    @wiwiwpai Před měsícem +1

    DUDE, this is everything I getting myself ready to tackle in my future project! You did a magnificent job capturing the feel that these old cameras had, will def be taking inspiration with what you've in this video lol, you're awesome o7

    • @Sanomorf
      @Sanomorf Před 24 dny

      I agree, this stuff is something people never do and it's really cool Jam2go is doing it :D

  • @mostowl9543
    @mostowl9543 Před měsícem +4

    Dude you recreated that look so well!!

  • @nobugz
    @nobugz Před měsícem +1

    Such a cool idea, and love that you used real world references to make the post processing juuuuuust right! The little extra attention to detail really sells the look for me

  • @lukewills6692
    @lukewills6692 Před 13 dny +1

    Making it look worse makes I love how making it worse makes it look more real

  • @samk2407
    @samk2407 Před 13 dny +2

    4:49 camera person here; The reason it's so cropped in has nothing to do with unreal. Digi cams have teeny sensors. If you put a 35mm lens on one, the tiny sensor effectively crops into a tiny portion of that lenses full fov. Digi cams actually have lenses with focal lengths like "4.65mm" but their FOV is equivalent to a 35mm lens on a full size camera sensor when you account for the crop factor. This is actually the same on your phone as well if you look up the true focal length and sensor size. 35mm lenses are only a normal FOV on a "full frame" 35mm sensor/film, any other sensor size has a crop factor to that rule of thumb. It's just very extreme on digi cams. If you look up the actual focal length of whatever digi cam you got the sensor size from you will get the appropriate FOV you expect.

    • @samk2407
      @samk2407 Před 13 dny +2

      Lol watched further in the video, love how close I was to the actual number with my random example of 4.65 mm for focal length lmao. Your number for focal length you got from that test is 100% correct, the sensor is so small it requires a tiny focal length to show a normal FOV

  • @simonflash_edit
    @simonflash_edit Před měsícem +1

    this is soooo cool, thanks for sharing your (post)process

  • @RF1702
    @RF1702 Před měsícem +2

    You said it still looked noticeable like CGI but I have to say it look good enough to me. The most noticeable thing that made it look like Unreal and not a real digital camera footage to me was actually the characters acceleration and deceleration when you walked forwards or backwards.

  • @jeesobeeso
    @jeesobeeso Před měsícem +1

    came for the amazing video, stayed for the r plus 7 room

  • @SigmaMan1448
    @SigmaMan1448 Před měsícem +1

    I love these videos you make! They are art pieces themselves! Also I love hearing the Kitten Burst OST in the background

  • @ThatGuySquippy
    @ThatGuySquippy Před měsícem +1

    The last thing your digicam needs to feel like a real one is the shakiness that occurs when moving around, or even trying to hold the camera still because our dumb human hands don't know how to do that. Just floating around the world with perfect stillness is the biggest reason the effect still fills like cgi.
    Well, that and the fact that you're dealing with video game assets, rather than laser-scanned objects or similarly high poly count objects.

  • @choochootraiin
    @choochootraiin Před měsícem +1

    Great video. Actually to obtain the camera's intrinsic parameter (fov, focal shift, lens distortion, etc.), you can follow a well known method in Computer Vision called Zhang's Method for camera calibration. Basically, you just take a flat board with black and white squares of known sizes and take a picture with it. You can determine the camera's parameter by mapping the sizes captured by the camera to the known sizes of the squares.

  • @Poxle
    @Poxle Před měsícem +1

    i can tell you put a lot of time and work in to your vid production, nice work

  • @weeping666
    @weeping666 Před 27 dny +1

    watching this as if i know what you're saying (idk anything about UE or cameras but you made a really interesting video, good shit, keep it up, love your editing style)

  • @ferenccseh4037
    @ferenccseh4037 Před měsícem

    I've been trying to do this in blender for quite a while, but this is so much better! Good job man!

  • @PINKAS1
    @PINKAS1 Před 21 dnem +1

    Killer video man

  • @hdkdante
    @hdkdante Před 28 dny +1

    This video was really good, I learned quite a lot from it.

  • @tturmoil
    @tturmoil Před měsícem +3

    best youtuber ever he explains everything

  • @Psicough
    @Psicough Před měsícem +2

    Another banger video, I learned so much!

  • @TheRenaissanceReborn
    @TheRenaissanceReborn Před 19 dny

    I'd been hearing about this esthetic coming into modern work. I didn't quite get it until I watched some stuff on your channel. Good research, good effects, and it really did capture the way I remember those cameras making images. Nice work

  • @Nick-qb9zv
    @Nick-qb9zv Před měsícem

    Good work! This looks awesome. I am quite nostalgic for this look.

  • @snayck4450
    @snayck4450 Před měsícem +1

    i wanted to do something like this for so long. this is awesome ❤
    I think you managed a pretty decent emulation of that older effect caneras have

  • @Extner4
    @Extner4 Před měsícem +1

    I always love it when I stumble upon hidden treasures like your channel

  • @aether-friskets
    @aether-friskets Před měsícem +1

    I'm working on a game project where I want to involve the use of an older camera (although in my case I'm more going flip phone than digicam lol), so seeing a breakdown of *why* these older cameras have such a different look to current is really interesting!! That being said stuff like this is cool regardless, you did a great job of recreating the look in Unreal!

  • @MinecraftEpicPlayer
    @MinecraftEpicPlayer Před 28 dny

    Wow! I really like what you're doing. It seems like most people take Unreal and go "make it like REEL LIFE" instead of having a stylized vision like this.

  • @Alfenium
    @Alfenium Před měsícem +1

    You have a very good understanding of color correction. Nice job.

  • @dingus6520
    @dingus6520 Před měsícem +1

    CCD digicams are absolutely goated bro. picked up a Canon S90 this year for $170CAD (first proper camera ever) and the photos are unreal.

  • @cam_draws24
    @cam_draws24 Před měsícem +1

    Really great work, awesome results. Kane and Lynch 2 did this in the Glacier Engine really well. This has a really fresh aesthetic in games

  • @p0p
    @p0p Před měsícem

    such a well made video, criminally underrated I hope the algorithm blesses more people with it

  • @chacecampbell2697
    @chacecampbell2697 Před měsícem +1

    This turned out so damn well, awesome work!

  •  Před 16 dny +1

    Almost makes me miss my digicam. Almost.
    Great work!!

  • @willlit2806
    @willlit2806 Před měsícem +2

    This project does actually get pretty close to a ccd sensor look, its missing some important crust and grime to the feel but overall it works quite well

  • @xpxyx
    @xpxyx Před 21 dnem +1

    really great vid!

  • @melon5111
    @melon5111 Před měsícem +1

    can't wait for the "trying to recreate the dreamy iphone 13 camera feel in unreal 14" in two decade.

  • @Adjudicus
    @Adjudicus Před 25 dny

    This is so inspiring. I was working on a similar project and gave up but this video came at the perfect time and renewed my motivation.

  • @Leitin
    @Leitin Před měsícem +1

    i was looking for this have like 2 weeks but i didn’t find anyone who could welp. Thank you so much

  • @suicidecord
    @suicidecord Před měsícem +1

    thank you for making this, something i really want to make is something inspired by kane and lynch 2 and this is perfect for it

  • @tonysopranio
    @tonysopranio Před měsícem +1

    i love shit like this so much. the bit where you check the fov using ur guitar is so genius