Hello you. Yes - you. I can see you there. Watching behind your screen. You think you can look at the comments before you finish the video? I don't think so. Not today buddy. Get out of here. You aren't ready for the comments. You haven't been through what everyone else has been through. These guys know. But you don't. You don't know what its like. You think you know, but you don't. You don't know. Get back up there where you belong. We don't want you here, not yet. Only when you're ready. And you're not ready. Not even close pal. I just know. We all know. You think you can come in here and just do things backwards? Change the status quo? Maybe even take a shot at the king himself? Not today buddy. Not in your lifetime. Not with your lack of watch time. Not in this universe. No way. Not as long as we're breathing. Get back up there. Its not time to play with the big boys and the big girls yet. You just don't have what it takes. Trust me - I know.
Blender Tips: If you want to import images in Blender, instead of creating a plane and applying a texture to it, there is a Blender Native Addon called "Import Images as Planes" "Edit > Preferences... > Add-ons > Search Bar". Once you've activated it, click "Add > Image > Images as Planes" (It automatically applies the correct resolution) As for the blurry texture, in the material tab, under the image selection, you can change the first property from "Linear" to "Closest" !
I have a couple tips for the modeling and texturing of steve! 1. Because of the alignment of steve (arms end at the exact place where the legs start), if you scale one cube to cover the entire body (not head), you can use loopcuts to accurately separate the arms, body, waist, and legs, then delete whatever is necessary. You can then select the faces of an arm for example, click “P,” and separate by selection. Just make sure to fill the faces in the areas between the arms and chest, and between each leg. 2. The mirror modifier allows you to only need to model one side of the mesh, and the other side is automatically mirrored to fit. 3. For the textures, all you had to do was use the steve reference as your color! You can then move your uv’s to match it. 4. This isn’t that useful if you don’t plan on modeling things in the future, but I’d recommend learning basic tools like extruding, loopcuts, bevels, etc. Good luck on your next video! This was fun to watch.
Love all the videos station, but I cant lie, this one was definitely a hard watch. The mix of the wheel just not actually being challenging and instead just making the viewing experience significantly worse as well as 36 whole minutes trying to make steve in blender just wasn't very educational nor entertaining. I hope this dosen't discourage you from trying new ideas with videos though!
the entertainment of you just doing stuff, learning and struggling is enough, I actually don't like that wheel that you must spin at random times to pull you back and interrupt your creative process I mean if it helped you focus because of the added "dynamic" go ahead, that's actually not a bad idea, I mean random interrupts, use it as your advantage! All I wish is that it doesn't stir our attention too far away from the current project, also you already go on random talks at random times just talking about your life or asking us questions, that's a chill and smooth way of interrupting the process for a little break
Somthing fun to do with your character (forgot her name), you could try animating a burst animation from genshin/any other game :). Also i'm sorry for your loss.
ANOTHER AMAZING VIDEO!!! Keep up the great work man! your learning everything soooooo fast, and I'm sure I'm not the only one who knows how head banging and aggravating animation can be lol. You make it so interesting AND easy to sit to a 45-60 minute video yet not get board one bit!!! I hope you are seeing the impact you are making, and it doesn't feel like all the effort you put into these videos is going to waste, BECAUSE IT ISNT! NEVER CHANGE!!🔥🔥🔥🔥🔥
i'm far less experienced with blender that him, but couldn't you do symmetry sculpts and only texture half of the model? Or am I wrong? Could someone lmk?
how to parent a bone to a object is add armature modifier than take the bones name and create a new group with the bones name and assign vertices that you want to be parented to the name of the bone you can do this with complex models if you feel like the auto rigg doesn't work and always centre your model and make sure that the origin is in the middle so rigging doesn't go haywire.
Whyyy, we were just getting started and i love your content and other creators just post tutorials but your vids are different and your just great at what you do ❤
Hi stylized station. I haven’t watched the whole video but I wanted to give you a tips. In stead of making a plane and then add the picture to it you can only download the image and then drag the file in to blender
the uv needs to be in uv paint mode while why color picking did not work is cause it is a not a texture. you don't know enough for a lot of tutorials to help as they are some one that knows what a lot of stuff does or just babies you like the donut tutorial but it apparently helps with new comers I did not watch any of his work cause I was using 2.7.9 and previous that was simpler to understand and ten times faster but in linux you need to go to a side depo to use it so I started using 3+.
@@shujin6600 learning is also a part in exploring other programs, he learns from blender, but only some of the skills go to other things like MAYA or other 3D programs. But yeah maybe ur right
I don't know that the dislikes are warranted but your title and thumbnail do make it seem like you actually implement the animations in game, which might explain them
Hello you. Yes - you. I can see you there. Watching behind your screen. You think you can look at the comments before you finish the video? I don't think so. Not today buddy. Get out of here. You aren't ready for the comments. You haven't been through what everyone else has been through. These guys know. But you don't. You don't know what its like. You think you know, but you don't. You don't know. Get back up there where you belong. We don't want you here, not yet. Only when you're ready. And you're not ready. Not even close pal. I just know. We all know. You think you can come in here and just do things backwards? Change the status quo? Maybe even take a shot at the king himself? Not today buddy. Not in your lifetime. Not with your lack of watch time. Not in this universe. No way. Not as long as we're breathing. Get back up there. Its not time to play with the big boys and the big girls yet. You just don't have what it takes. Trust me - I know.
Im super ready, pal
Nah, I'm ready.
Trust me, 10 PM is 10 PM bro
I cant even finish the video, its 21 min ago
I went straight to the comments while the ad was playing so this felt personal
Blender Tips:
If you want to import images in Blender, instead of creating a plane and applying a texture to it, there is a Blender Native Addon called "Import Images as Planes"
"Edit > Preferences... > Add-ons > Search Bar". Once you've activated it, click "Add > Image > Images as Planes" (It automatically applies the correct resolution)
As for the blurry texture, in the material tab, under the image selection, you can change the first property from "Linear" to "Closest" !
Can’t you just press shift +a and hit reference ?
@@kiemsw that just import a reference for you. this help import the image as plane
U got in his new vid lol
It hurts me so much to look at how he makes Steve's model, although he could have simply installed an addon, for example IceCube or Simple rig
although I'm not sure if he can import them into UE
A new video already?! With a face reveal?! This is about to be good.
I have a couple tips for the modeling and texturing of steve!
1. Because of the alignment of steve (arms end at the exact place where the legs start), if you scale one cube to cover the entire body (not head), you can use loopcuts to accurately separate the arms, body, waist, and legs, then delete whatever is necessary. You can then select the faces of an arm for example, click “P,” and separate by selection. Just make sure to fill the faces in the areas between the arms and chest, and between each leg.
2. The mirror modifier allows you to only need to model one side of the mesh, and the other side is automatically mirrored to fit.
3. For the textures, all you had to do was use the steve reference as your color! You can then move your uv’s to match it.
4. This isn’t that useful if you don’t plan on modeling things in the future, but I’d recommend learning basic tools like extruding, loopcuts, bevels, etc.
Good luck on your next video! This was fun to watch.
Love all the videos station, but I cant lie, this one was definitely a hard watch. The mix of the wheel just not actually being challenging and instead just making the viewing experience significantly worse as well as 36 whole minutes trying to make steve in blender just wasn't very educational nor entertaining. I hope this dosen't discourage you from trying new ideas with videos though!
Bro, seeing him shift D to mirror the arms was PAIN.
Nice vid, as always. 🐫
the entertainment of you just doing stuff, learning and struggling is enough, I actually don't like that wheel that you must spin at random times to pull you back and interrupt your creative process
I mean if it helped you focus because of the added "dynamic" go ahead, that's actually not a bad idea, I mean random interrupts, use it as your advantage! All I wish is that it doesn't stir our attention too far away from the current project, also you already go on random talks at random times just talking about your life or asking us questions, that's a chill and smooth way of interrupting the process for a little break
Somthing fun to do with your character (forgot her name), you could try animating a burst animation from genshin/any other game :). Also i'm sorry for your loss.
The cut off scream at the end, sended me LMAO
This was brutal
how so?
ANOTHER AMAZING VIDEO!!! Keep up the great work man! your learning everything soooooo fast, and I'm sure I'm not the only one who knows how head banging and aggravating animation can be lol. You make it so interesting AND easy to sit to a 45-60 minute video yet not get board one bit!!! I hope you are seeing the impact you are making, and it doesn't feel like all the effort you put into these videos is going to waste, BECAUSE IT ISNT! NEVER CHANGE!!🔥🔥🔥🔥🔥
Him: "It's ok, it's ok"
Me: Seeing we're in the last 30 seconds of the video...
Steve really just said "I am the Bone of My Sword."
26:40
Textures are drawn in RENDERED MODE. Modes do not carry over different tabs. It was only displayed because it was selected into the texture slot.
edit > preferences > addons > search: import images as planes, to use just shift a > image
Two videos in a row ! Man that guy’s crazy
You're doing great dude
bro i swear this channel is literally me when i try to do literally anything
The random gasp moment was pretty funny
Well, gotta admit, you got pretty good at VFX.
i'm far less experienced with blender that him, but couldn't you do symmetry sculpts and only texture half of the model? Or am I wrong? Could someone lmk?
Its times like these that I wish I was actually smart so I could leave a helpful comment. Its the thought that counts.... Right?
When there is no google, there is bing, yahoo, duckduckgo, yandex, and whatever the hell else...
you can shift tab to change into align mode where you can snap to grid or to vertecies.
how to parent a bone to a object is add armature modifier than take the bones name and create a new group with the bones name and assign vertices that you want to be parented to the name of the bone you can do this with complex models if you feel like the auto rigg doesn't work and always centre your model and make sure that the origin is in the middle so rigging doesn't go haywire.
Whyyy, we were just getting started and i love your content and other creators just post tutorials but your vids are different and your just great at what you do ❤
I do not know why your blender doesn't do image as empty out of the box mine does and only thing I activated is the loop tools.
the 1000 spawn rate of the slashes could've been so helpful during the rasengan video
For some reason I got really excited when I saw him successfully animated walking Steve
Is something wrong with me?
Aw hell yeah
Blockbench is much easier/faster to make minecraft models :)
You could have used the image it self as a texture to match it perfectly.
Brutal 😣. But enjoyable at the same time 😂 .
Ngl kinda cool
in the image texture in the material of steve, if you set it to closest it fixes the blurry steve texture.
this is my first time seeing your face, but goddamn its so atractive. its matching with your voice...im a boy btw
Lats goo
I didn’t mean to look in the comments so soon but I am just happy you made a new video so soon.
Im blender experinced user, but i enjoy your work, gj
Hi stylized station. I haven’t watched the whole video but I wanted to give you a tips. In stead of making a plane and then add the picture to it you can only download the image and then drag the file in to blender
What day and age it is, why can't you just ask chatGPT instead of searching vague "it's not working"?
Bro inherited the Blender WIP curse😭
Nice vid bro
the uv needs to be in uv paint mode while why color picking did not work is cause it is a not a texture. you don't know enough for a lot of tutorials to help as they are some one that knows what a lot of stuff does or just babies you like the donut tutorial but it apparently helps with new comers I did not watch any of his work cause I was using 2.7.9 and previous that was simpler to understand and ten times faster but in linux you need to go to a side depo to use it so I started using 3+.
Hey bro you're doing good i want to be tutored by you
I have this same walpaper
I am sooooo happpy this what I meant when I last asked for a attack like that atomic Samurai from one punch
Why are painting in pixels when you didn't unwrap him to have right amount of pixels per face
Who the hell eyeballs character made of square pixels that can be counted with the naked eye and he didn't even follow the reference
I don't know if he'll see this comment, but I would like to see you remake a shot of Kyojuro Rengoku from Demon Slayer in 3D
Of course deleting brush works. Because you created an empty texture for the brush before, so you were painting with nothing.
Why the hell would you draw the skin by hand when you literally imported it in the program
wow, already a new video?!
aw man i missed the stream 😔
hay
bro, i got an add right on 33:10. SO anticlimatic.
Hi
Make a animation in blender and teach us from India ❤
you should do an animation in roblox studios
Sup Mr. SS
Change texture interpolation.
FACE REVEAL?!?!?!
Yk, theres mods to actually animate steve in the game..
its for learning not for making animation of steve and using it
@@shujin6600 learning is also a part in exploring other programs, he learns from blender, but only some of the skills go to other things like MAYA or other 3D programs. But yeah maybe ur right
Alt+d is NOT duplicate
I don't know that the dislikes are warranted but your title and thumbnail do make it seem like you actually implement the animations in game, which might explain them
999 likes
FACECAMMMMMM
FACECAM :()
1 minute ago . 55views . Bro fell off
Hi first here
Too late, pal. Sorry to disapoint you.
What is this bullshit
THE Consistancy is crazy fr