I think the problem with old SSS wasn't that it was too hard, it was with "stat-stick" scaling. It was just, enemies, that had more stats. That's boring. It should be enemies from different CCs or something inflicting crazy ass aoe crowd control. That's difficulty. If it's random, that's difficult. This was just bigger = harder. Which isn't true at all
Wich litterally means it was hard What do you think hard even means in arknights Enemies become annoying stat sticks with absurd rng to carry on wich MAKES the mode stupidly and unbalancedly hard
adding difficulty by having random mechanics doesn’t make it fun. it makes it frustrating. huge AOEs and CCs are fine but you must be able to plan around them otherwise it’s just annoying and it feels unfair.
Mfs be talking out their ass and getting likes anyway This is just dumb Yall just want something better, you don't think nor know this is better than SSS The issue with SSS is that you can't do much against it besides the meta options
I used her with 3 sniper and then set her down and try to use the equipment thing to give her 2 caster stacks. For the last 3 stages its very nice on certain tiles
To be honest I do think the ridiculous enemy stats and etcetera had its charm, and getting the medals felt like a great achievement you had to earn. But having to farm the stages like annihilation, without skip tickets, and shuffle RNG, was (is) quite frustrating. If the rewards were like IS2, with no time limit, I think it would have been fine. Also, for the record, I prefer the old Supporter A effect.
It litterally didnt "Wow enemies get +700% hp because you couldnt kill them on the blue box" Its just stupid no wonder people bashed it to the ground I wouldnt be suprised if SSS gets removed as most of CN litterally dowsnt care about it anymore
Yeah, that is (at least for me) the biggest issue with SSS. The fact that is a "farming" mode , runs contrary to the spirit of "high difficulty, challenge" stages
honestly for me i just never played it cus its time consuming and i just never needed it. events give me enough module upgrade mats for what i need especially since i dont upgrade modules much
Very much agree that it suffers a lot from being a farming mode, and one for stuff that you're probably better off just getting from event shops. As someone who actually plays this mode for fun and always has, I feel that the reward is kinda sad.
The only rework SSS needs is to make it non-required gameplay-wise Move those module rewards as a weekly mission reward and make SSS rewards something like mats or skins
You mentioned it, but yeah if it was was optional content for masochists to enjoy then im sure old SSS would of been fine as is, but when you make it manditory for account progression every 2 weeks a certain feeling of dread sets in near every reset. Glad the change happened
@@arthorias06 Considering a lot (and I mean A LOT) of "legacy"/ year 1 6 stars need lvl 3 modules to even be up to snuff to the newer operators? yeah.... I'd say it's pretty mandatory for those who enjoy a lot of year 1 operators and got cucked by HG refusing to retroactively buff them at least somewhat.
@@arkhive506 some modules for 6 stars are bad tho, not modules itself but buffs to talents Like Exu module is mid, Siege as well, Angelina - don't get me started Some module upgrades are not necessarily like Bagpipe or Suzuran, obviously they are better with modules but it will only matter in high risk CC maybe There are several noticeable modules which significantly improve characters tho, I am not arguing that (like Spalter, or Schwartz redeployment, Mostima is borderline unusable without module) but for those you can get mats from event shops Also small rant: why new 6 stars get modules when they are released? It seems like HG hides part of operators strength behind module grinds when modules should be the way to buff old operators IMO
Kirin lady (After module) & Mizuki are already meta in SSS since far long ago you know >.> (CN community) It is incorrect to say that you are differ from many other. ============== BeastMaster Vanguard can substitute for Caster A. ============= The painful chore in previous SSS is actually because of the lack of thought in the permit system (Draw) Basically in a card game (TCG, Poker, etc2), you draw (an RNG) to open yourself a new option, which make it fun. But because of how the old SSS works, you can't draw when you need it, ultimately, the challenge = how much retry are you willing to make. Which is really2 bad in "fun" perspective, because I know I will win, but how many retries? In Old SSS, bad RNG = retry. In New SSS, bad RNG, is somewhat tolerated given you can now get more draw and stock some draw. Also Supporter A goes from straight stupid (Previous SSS), to sometimes OK (Current version). ========== Finally, old SSS was stat-stacking foes, not to mention the stupid DEF increase, making almost all Physical dealer useless. Players are there to have some fun experimenting with fun builds, not to be locked to the meta. This is why IS is a great welcome (Tons of fun experiment and Risk & teambuilding), while SSS is not (Make players locked in Meta).
To make SSS better, HG should not make it easier, But to remake the Class Tools & make the draw system better, such that the Draw will mainly be used by players to both build and save their play. (Think of it like YGO/Clash Royale/Hearthstone) At current SSS, Draw exist solely to Build.
I managed to clear both OG SSS stages before the rework and the highs were really high but the lows are really low. I did enjoy abusing the Passenger with Caster Buff strat with Irene and Gnosis. But I would rather farm the mode without the pressure of missing out on the medal. Then I could try out different strats just because.
My strategy in SSS is a very complex one, it consists in using only the few characters that i have leveled because i started the game reacently witch weirdly enough includes Goldenglow without me knowing that she is meta
If this change already discourage you from SSS Well, you wont like the Major Rework then xD Yes, the Hard Mode is still a Far Cry from the Alpha SSS (the very first Iteration.) So, if you like challenges Better off with IS3 Ascension 15 (No joke, it is the new SSS torture)
as someone who only has 4 E2s because I'm still a new player; and aiming to clear hard stages like h10-3 by getting module upgrades- fuck SSS. It's _still_ too hard after the nerf because there's no way in hell I'm getting a full squad of usable e2s off the bat. I don't think making stupidly high scaling enemies that can't be creatively defeated, nor making the process rng dependent _and_ long is good game design. It needed to die, and the nerf was deserved. That being said, there's definitely people with a fully built squad, who've probably been itching for something masochistic to do and flex, and hypergryph should've let SSS be that thing for such people. A 'normal' mode and 'hard' mode where the rewards stay the same but the difficulty varies would've been nice.
I had a lot of fun in pre-nerf SSS with 5 Vanguard A + Module 3 Ch'en S2. She gets a guaranteed S2 use every 9 seconds even when she does absolutely nothing, and the 500% atk modifier felt extremely juicy especially when you have a +200% ATK Skalter nearby
i think SSS is good now, i flawlessed it before the patch and i do think its honestly better now. It really felt like you either had to be a super whale or you had to resort to meta only, but now its good, now you can use your ops and even if they arent the crop of the creme they can win.
Weirdly enough, your opinion of SSS after the change was mine before the change. To me SSS has never been really difficult, difficulty isn't just making hp and defense go so high the enemies are invincible, this is just making the level longer. Not only that it's a very small amount of stages that you have to do over and over again to farm for something. There's a reason this game has an auto system. Because doing the same stage ad infinitum for materials isn't fun, so the game does it for you. I feel like SSS should've been a side mode that gives you additional mats like IS, instead of unique ones required for modules. Maybe then it would be easier to appreciate it for what it is instead of this 40 minutes long grind to get me some modules. SSS to me has always felt like if you had to manually play annihilations every time.
I knew something had changed, but I couldn't tell what it was since I don't struggle with sss once I figured out all the stages. Glebe was way too easy, but I understand why they did it. IS-2 Hard Mode is definitely a good idea if you're looking for that challenge. IS-3 is coming soon, so we won't have to wait long for a challenge though.
I think a big problem that no addresses is that for newer players you need many built units to fill an entire roster, or else you end up with many random e1 or e0 units, that can really fuck you over when you don't draw any of your actually built units. And then you can't improvise, when you mostly have filler units on your hand. It's also less fun to build your deck, because every deck you built has the same units in it, because you don't have any units to choose from to actually make a choice.
no one addresses it because it wasn't meant for new players it was made to be a end game mode for seasoned players that's why they made it so hard but it didn't workout
Also, that's not true, you only need about 3 core units to do SSS, the rest can be E0 lvl 1 feeder operators and in some cases that can be better actually. 1 of the core units can be borrowed. That being said, having backups for your 3 core units does wonders to mitigate the RNG inherent in the mode. So 6 E2s is better than 3 but not necessary to fully clear the game mode.
@@ian59 yes when i realized this, i just bring more foods for my goldenglow. I didn't get Irene tho so i borrowed her from the support unit. Ofc i'm not really new been playing since mansfield break rerun so i have few e2 unit to carry the team but the core characters is like gg and irene
@veritasflare I borrowed Irene too! My other 2 core units are Suzuran and Passenger. I think it's worth building for SSS meta since it's going to be the key source for end game development materials. We're still discovering more about the meta about this mode too so hopefully you could stumble upon another good operator.
i get the point but sss was actually terrible for anyone that doesnt play with al lthe meta omega op or omega niche units, i mean i play the game for abt a year now and between the current saving for texas (im at 300+ pulls with op luckily) the future pulls for mlynar and eventually the monster hunter + the chong ye and lin coming soon its preety much impossible for anyone that didnt get irene or passenger for some reason to do it unless they heavily invest in some niches as 5 stars assuming they are lucky enough to have, because at the point my acc stands with a decent investment in it it has surtr, thorns mountain spalter poz fiameta hoshiguma ,silverash lumen schwarz angelina skadi, its just preety hard to cope with it considering how hard it was for people who dont have the meta units, i would say that it was oversimplified but this change is still far better for preety much any f2p or player that doesnt have all the omega meta units
Whisperain is one of my favorite healers and I quickly learned the lesson @7:05 before this video. But that sound almost becomes hypnotic if you are stuck delaying in the stage for 30 minutes.
honestly the problem with the old one was how fucking tanky the enemies were, they have such an absurd amount of health and def they were practically a fuckin wall unless youre lucky enough to get a fully buffed meta operators
Loved the video! I disagree in that I like the updated SSS. Missed S.O.S. opportunity for your intro, but I get that's not the vibe this video is going for. I love the ending credits too! Great work!
This is the second time I’ve seen someone recommend Leizi for SSS. Well, I have her built up and haven’t used her for anything of note, so I guess it’s time to finally dust her off and see how she does with SSS.
I have been eyeing leizi for some time. Somehow found someone with E250 mod3 leizi, borrowed multiple times, and friended them. What do i know. I now have my own E2 50 S2M3 mod3 leizi, and SSS has never been as easy back then. Just note that, leizi is trash because of her normally sluggish aspd, even with module. so if you want your leizi to do something you need to stack insane amount of +aspd on her or have multiple low-res enemies, non dangerous, unblocked, and stay in position long enough for leizi to deal some damage (like the current sleeping power armor enemy). But leizi is my core SSS carry, with eyja as support, so i think the investment is worthy, even if its only for SSS.
I also think it was fun to do the first two secret medals even though i had to go through hell. And i was disappointed when i got the third secret medal on the first try 😔
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Here's some hell to imagine. What if IS4 featured SSS's scaling and stacking mechanics, across the entire run. Obviously the scaling would need to be 'scaled' back to a pace that would be managable for an hour+ run, but imagine it. Imagine the *fun* it could be.
While I can understand your point, and indeed sometimes big stat dump is just good fun and challenge, as a newer doktah with a massive urge to check every box to completion before the deadline to get all those sweet f2p rewards,... I am glad SSS soul died and I will be dancing on its grave as I consume its dark soul for sustenance and power up the modules for my ops. No more running 3 hours doing the same first 3 maps with a borrowed GG and praying you get that bonus 1 more rare drop. Now I just run like 3 runs and done. Still cant clear 1 mine fully yet, but that is my skill issue and a bunch of ops I havent built.
I'm glad i was able to do my SSS first time clear before the nerf! It was honestly so frustrating and fun and i'm building Leizi now (i just got her few months ago) because i was so thrilled to play the mode again. Idk if i'm gonna still struggling with the nerf version because i haven't got time to play it again but i understand that veterans can feel that is not so challenging anymore. I'm still learning lot from this game but maybe one day when i have those characters and build them, i can feel the part where is not challenging anymore. Because i do love challenge too
TLDR: does SSS still need tweaking? Yes, given that I was planning on waiting for Penance to complete them. Old SSS needed your ops to be massive beat sticks to get through the stages, so the changes to the overall difficulty is appreciated, though I'd argue that it still has some problems. Example: Toron Mines actually does require you to use some Plan B/Mode B for class equipment, specifically the Defender class which increases HP and DEF. Why? Because stage 6 has Enraged Possessed Soldiers making a beeline for the box, and Plan A's Block Count Plus does not do anything against base 1000 ATK that's further increased by SSS. It took me several tries with Plan A before I decided to look for ways to counter those guys and a discussion stated that stalling them works best, hence Plan B. Of course, it won't do anything if your Defender can't beat the dog rush early on, which also requires backup. I would've had leaks multiple times in that stage if I replaced Ash with someone else. The final stage with the "only 3 high ground tiles" restriction is also a pain, because if you don't have medic support then your chances of winning are low. I replaced my ops multiple times and used the Emergency Retreat thing to replace Surtr and bash the final boss. So overall I'd say that SSS still needs further tweaking. Maybe instead of just increasing every single enemy stat they'd make them take turns and add in movement and attack speed. Would be more challenging because everyone at the end would be a glass cannon, and losing an op stack would be a near complete loss for you. Overall though, after the tweaks during Dossoles rerun I managed to complete Toron Mines, and when Glebe released I completed it too. And recently I've managed to finish both Carrot and Toron Mines no leaks and no repeats, doing all of it from the start if I failed.
So challenging is great. New enemies awesome. Losing to RNG or the bug crash that has meant I never go beyond level six because I can handle losing to poor play not to a bug I can’t control or having to rely on good RNG every stage when I my odds get worse as I progress.
I love how this video at the same time would piss Namie off for calling GG a dog AND make her incredibly happy about the appreciation for Mizuki's armpits
you can stack vanguard A with blacknight, and beanstalk, (And durin if you want cheap options) question if you have 5 medic stacks and use gavial s3, is that 100% damage reduction?
I assume it similarly to how dodge works, so I doubt it. medics would mitigate 50% of the damage, and Gavial would mitigate 50% of the remaining damage, for a total of 75% damage reduction
Erm... one more thing. Irene is an Inquisitor. That's mean she got the blessing from the *Emperor of Mankind.* *That's mean her gun and sword is just a Bolter and Chainsaw Sword in disguise.* ;)
I haven't been able to clear a single Integrated Strategies run, yet, i forced through Carrot Mine with a borrowed Goldenglow. I just enjoy the buffs and actually being able to choose instead of RNGjesus, i mean, there's still rng, but i can lie to myself
Old one, I maxed out at stage 6. New one, I was able to finish all 8. But I had some time to build more operators. But as a newish player, game mode is just bad for us. If you don't have the operators, you don't have it. If you don't have operators built, you don't have operators built. Since SSS got released, I was able to build some more operators but I'm still missing a lot. I still have like no support built. Can't do anything like your strategies. S1 Horn is super fun though. Anyways, at the end of the day, the worst thing about SSS is the RNG. I mean Arknights is a strategy game and majority of us don't like RNG cause it ruins our strategy. It's also why many games removed RNG factor cause it gives a poor playing experience. You can win or fail due to luck. We aren't playing against other players, so if you fail, you can just play a zillion times until the stars align and the RNG goddess is with you. This is also why the gacha goddess is not really a true RNG goddess. There are soft and hard pity.
I myself have a massive issue with RNG in games, it completely ruins my experience 90% of the time. I don't really have an issue with small things, like Vigna, Gummy, or Bagpipe's talents because I can still clear a stage without them activating, but whenever something is based mostly on RNG, like SSS or Risk of Rain 2, my luck is just way too awful to enjoy it
My skill issue has become more apparent as I still haven't gotten a Flawless Clear even after the nerf... But I do love messing about in the earlier levels with random operators I raised way back when, let's go Flamebringer let's goooooo
My wild picks are 3 specialist B, 2 sniper A carnelian, who does unbelievable map-clearing damage on a respectable cooldown, and five vanguard Saria, who is hilarious with s3 m3.
I am meta slave with GG and Gnosis, so I had no problems with SSS before (clearing stage 8 for the first time was very satisfying) I get the complains about how it is a chore cause it is a farm mode, but idk why people are so mad about rng part? Like, if your starter deck is good, choosing decent units before each new stage won't ruin it. Maybe people just don't like picking supporters and specialists, it is a great way of managing your deck and getting core units back to hand. Sure, game can say "f u" and not give you vanguards at the start of the stage, but you are not punished for restarting. And yes, it is possible that your core unit is your last card, but that's exactly why supporters are so good.. go through your deck faster. Also relaying solely on that one unit is obviously a bad decision. Like, GG could've been my last card, and I still would've been able to get to her, while other ops held off.
Healing + fiameta with max snipers . S2 Was the most troll thing Also phalax caster (carnelian) I serious Carnelian is broken She is strange But... Really can deal damage Insane damage And stall enemy on place for full duration of s2 (stack caster/vanguard in her and 1-2 snipers) I have no meta so i still can use amiya s3 m3 and , nothing now exists
i make a maxed specialist on mizuki, maxed sniper / specialist on anstgene + pudding (since i no have leizi). just need to try make max medic equipment to work comedically :v
leizi with module is more meta than gnosis imo, better than gnosis pre nerf if you have an aoe carry, i think gnosis is overrated since his multi target cc is on too high cd even with caster stacks and caster stacks means shit off skill cc. leizi with 4x sniper has 100% slow uptime on 4 targets and has decent dmg on s2. respect on mizuki, with module i like him with leizi. but horn is probably leizi's best pair if the map allows for it, s1 vanguardx5 is some of the best dps on the game mode. shamare is also heavily underrated, she basically lets you trivialise any defensive stat check, i genuinely think she's worth building with caster stacks for perma bear uptime in some cases, but usually better to build carries first so you may never get to it. sss was never going to be received well. remember for how long people wanted anni skip tickets? they finally got them and then they release an even worse grind with no auto deploy not too long after. they aren't 1-1 comparisons but they are both game modes that you have to clear often (biweekly/weekly) that require a ton of time investment, and are the only consistent source of an ingame resource with module materials. and SSS doesn't even have auto deploy lol, it's worse.and whilst module materials aren't as limited as orundum or rolls, nor are they as important to most people, hypergryph very rarely make impactful direct updates to operators and they "fix" operators via modules. so imagine you've waited for this balance patch for so long and now you have to grind this poorly balanced game mode to fix your favourite operator. if it was treated like is2, not tied to a very limited resource, have a battle pass reward system, then nobody would hate it but it would still be unpopular. i actually agree the game is a more boring post nerf, i also got both secret medals pre nerf and i first timed secret medal'd glebe mining platform too, but the truth of it is it's an unbalanced piece of shit with, on average(FUCK GRINDING FOR ENDING ENCOUNTERS), more frustrating rng than is2. the nerfs are the right thing to do imo, despite me wanting it to hurt like pre nerf. but i think sss has been given a rougher testing ground, is1 had the advantage of being time limited so the novelty never wore off and had tons of people playing for utage titty skin, sss came out as a full permanent game mode with no wider testing, and idk WTF happened in internal testing to create this abomination. i think the secret medals should never have existed, and if they did they shouldn't have an effective time limit on them, you can't get these secret medals after the next changes and they're already working on sss 2 you will never be able to get those secret medals again. they know they have fomo freaks like me it's a fucking gacha which i think makes it harder for people to accept the RNG of the game mode. i like that they made SSS, i've had really fun intense moments in it as you described, but it needed a beta test like trials of navigator and interlocking competition (pls come back). despite my flame i am looking forward to sss 2
I'm not like you Eha. I'm not an M who build literally every niche character and their mother. Old SSS is like pulling a deck of cards but only having 8/40 cards be even remotely usable, only to maximise damage. I play Arknights for the strategy, not the RNG for an hour long run to hit a damage threshold. SSS is just too much RNG and stats. Also SSS rewards are 100% worthless. All the module sticks and blocks can be obtained from events and will be enough for literally every useful module. IS2 had an L2D skin, a 6* specialist token, and ridiculous amounts of resources. Full clearing IS2 is reasonable because of all the l o r e and the single potential token for our lord and saviour talter
SSS is tedious and they should have tested it before release. There are many other modes they could try and just leave this near the dumpster, hope the neighbors don't realize it was you that left it there. I will play IS2 every day, all day, wait for IS3, and pray for IS1 to come back.
My meta team was only 2 ops, gg s2 and suzuran s2. And i called this team "lazy team when i dont want to play sss since its goddamn too long and unskippable"
I enjoyed sss for it’s difficulty, hell that’s why I play ak, for achieving weird clears and doing high risk cc. I didn’t enjoy the rewards being locked behind a time gate and it felt intrusive when I just wanted the mats and didn’t give a shit for doing the mode itself. however I did enjoy the more reactionary feel towards sss since most of ak is planning rather than making the best out of a situation.
I don't have as much of a problem with this mode as I did with the IS mode, it's less RNG. If you're a super veteran or a whale, it's even less RNG cuz you have less useless units. The problem I have with this mode, is that it's still RNG BS. Like that snail boss, where if you get it's stun bomb at the wrong time, you just lose. I'm sure there are ways to minimize the RNG but I don't got time for this BS, I've got other things to do.
My first SSS is today and wow... If Kyo shisou see me now, he would cry of joy seeing the man who follow my foot step now struggling on it's own way using the methods i teach him😊. But honestly, if you don't have certain dps... Don't even think to enter this nightmare seriously 😑🤝 My strat? *Just 3v and 1d for irene and, 3s and 2c for passenger. Just start nuking everything (p.s having stainless: congrats you just made it easier)
SSS shouldn't have been a weekly / biweekly grind mode. Playing it once or twice occasionally is fun, but having the reset timer breathing down your neck and playing the same maps over and over (on top of the usual daily AK grind) is incredibly frustrating
My main problem was the scaling was to fast and it just cost my game screen to freeze which force me to restart and if i kill everything to quickly it also freezes so all i felt is this gamemode is just Bullshit
I missed old sss, getting even just lt-8 clear was satisfying back then, tried the new one and instant flawless in 3 maps... Both IS and SSS takes practice to get used to. Becomes easier everytime u done it since stages stays the same. Gib hard content plz HG, ppl already have entry and casual level stages all around and only CC for die hards & no lifers
saw video felt motivated (mistake) to play sss tried the carrot mine (easier one) failed at stage 6 as usual (average skill issue, also im aiming for first time clearing all stages for medals, probably unrealistic seeing me failing stage 6 [sometimes even stage 1] all the times, but meh) 3h wasted, return to baseline stage 4 grind (playing on tw, we still have the old system of 8 stages and had just released mlynar, before ideal city and ashring)
Huge shoutout to Irene for providing the head needed to make this video.
Finally. Some head.
I would take some head from her
And give this woman a 🍔
And the forehead to write the script
I think the problem with old SSS wasn't that it was too hard, it was with "stat-stick" scaling. It was just, enemies, that had more stats. That's boring. It should be enemies from different CCs or something inflicting crazy ass aoe crowd control. That's difficulty. If it's random, that's difficult. This was just bigger = harder. Which isn't true at all
Wich litterally means it was hard
What do you think hard even means in arknights
Enemies become annoying stat sticks with absurd rng to carry on wich MAKES the mode stupidly and unbalancedly hard
adding difficulty by having random mechanics doesn’t make it fun. it makes it frustrating. huge AOEs and CCs are fine but you must be able to plan around them otherwise it’s just annoying and it feels unfair.
Mfs be talking out their ass and getting likes anyway
This is just dumb
Yall just want something better, you don't think nor know this is better than SSS
The issue with SSS is that you can't do much against it besides the meta options
@@thatonegai yes thats why SSS objectively sucked
It wasnt fair
Devs: Let's just add True DMG to all enemies
Liskarm buffed with defenders and Carnelian buffed with snipers adjacent to each other work fantastic for me. The damage Carnelian gives is delighting
As a carnelian fan I thank you for the enlightenment
I used her with 3 sniper and then set her down and try to use the equipment thing to give her 2 caster stacks. For the last 3 stages its very nice on certain tiles
@@glaive120 yeah, thanks to large range of attack and high consistent dmg, she is a great unit in sss
That is legit my strategy. Carnelian is absolutely yoked with +120 aspd
@@Eedden42 yeah the mark of gluttony stacks easily, plus her true aoe damage deals with everything else
To be honest I do think the ridiculous enemy stats and etcetera had its charm, and getting the medals felt like a great achievement you had to earn. But having to farm the stages like annihilation, without skip tickets, and shuffle RNG, was (is) quite frustrating. If the rewards were like IS2, with no time limit, I think it would have been fine.
Also, for the record, I prefer the old Supporter A effect.
It litterally didnt
"Wow enemies get +700% hp because you couldnt kill them on the blue box"
Its just stupid no wonder people bashed it to the ground
I wouldnt be suprised if SSS gets removed as most of CN litterally dowsnt care about it anymore
Yeah, that is (at least for me) the biggest issue with SSS. The fact that is a "farming" mode , runs contrary to the spirit of "high difficulty, challenge" stages
honestly for me i just never played it cus its time consuming and i just never needed it. events give me enough module upgrade mats for what i need especially since i dont upgrade modules much
Very much agree that it suffers a lot from being a farming mode, and one for stuff that you're probably better off just getting from event shops. As someone who actually plays this mode for fun and always has, I feel that the reward is kinda sad.
The only rework SSS needs is to make it non-required gameplay-wise
Move those module rewards as a weekly mission reward and make SSS rewards something like mats or skins
Suzuran s2 + Goldenglow s2 + tanks is my favorite combo for SSS. Its relevant and OP on every stage.
You mentioned it, but yeah if it was was optional content for masochists to enjoy then im sure old SSS would of been fine as is, but when you make it manditory for account progression every 2 weeks a certain feeling of dread sets in near every reset.
Glad the change happened
I mean.. it is not mandatory..
Some modules are great, but a lot are unnecessary, you also get mats for one stage 3 module every event
@@arthorias06 Considering a lot (and I mean A LOT) of "legacy"/ year 1 6 stars need lvl 3 modules to even be up to snuff to the newer operators? yeah.... I'd say it's pretty mandatory for those who enjoy a lot of year 1 operators and got cucked by HG refusing to retroactively buff them at least somewhat.
@@arkhive506 some modules for 6 stars are bad tho, not modules itself but buffs to talents
Like Exu module is mid, Siege as well, Angelina - don't get me started
Some module upgrades are not necessarily like Bagpipe or Suzuran, obviously they are better with modules but it will only matter in high risk CC maybe
There are several noticeable modules which significantly improve characters tho, I am not arguing that (like Spalter, or Schwartz redeployment, Mostima is borderline unusable without module) but for those you can get mats from event shops
Also small rant: why new 6 stars get modules when they are released? It seems like HG hides part of operators strength behind module grinds when modules should be the way to buff old operators IMO
sounds like someone never experienced having ground ops refusing to be pulled every stage before this
Kirin lady (After module) & Mizuki are already meta in SSS since far long ago you know >.> (CN community)
It is incorrect to say that you are differ from many other.
==============
BeastMaster Vanguard can substitute for Caster A.
=============
The painful chore in previous SSS is actually because of the lack of thought in the permit system (Draw)
Basically in a card game (TCG, Poker, etc2), you draw (an RNG) to open yourself a new option, which make it fun.
But because of how the old SSS works, you can't draw when you need it, ultimately, the challenge = how much retry are you willing to make.
Which is really2 bad in "fun" perspective, because I know I will win, but how many retries?
In Old SSS, bad RNG = retry.
In New SSS, bad RNG, is somewhat tolerated given you can now get more draw and stock some draw.
Also Supporter A goes from straight stupid (Previous SSS), to sometimes OK (Current version).
==========
Finally, old SSS was stat-stacking foes, not to mention the stupid DEF increase, making almost all Physical dealer useless.
Players are there to have some fun experimenting with fun builds, not to be locked to the meta.
This is why IS is a great welcome (Tons of fun experiment and Risk & teambuilding), while SSS is not (Make players locked in Meta).
To make SSS better, HG should not make it easier,
But to remake the Class Tools & make the draw system better, such that the Draw will mainly be used by players to both build and save their play.
(Think of it like YGO/Clash Royale/Hearthstone)
At current SSS, Draw exist solely to Build.
I managed to clear both OG SSS stages before the rework and the highs were really high but the lows are really low. I did enjoy abusing the Passenger with Caster Buff strat with Irene and Gnosis. But I would rather farm the mode without the pressure of missing out on the medal. Then I could try out different strats just because.
My strategy in SSS is a very complex one, it consists in using only the few characters that i have leveled because i started the game reacently witch weirdly enough includes Goldenglow without me knowing that she is meta
If this change already discourage you from SSS
Well, you wont like the Major Rework then xD
Yes, the Hard Mode is still a Far Cry from the Alpha SSS (the very first Iteration.)
So, if you like challenges
Better off with IS3 Ascension 15
(No joke, it is the new SSS torture)
yeah but its purely a challenge mode, you don't get more bonuses for going past ascension 7 right?
Don’t you just love being part of the 1%
Let me know when the next video is I’m gonna be stacking 5 vanguard A buffs on Broca
wym Haven't you seen his new skin? Broca is already stacked.
Gg n gnosis, really loves this combo. 5 speed is insane
as someone who only has 4 E2s because I'm still a new player; and aiming to clear hard stages like h10-3 by getting module upgrades- fuck SSS. It's _still_ too hard after the nerf because there's no way in hell I'm getting a full squad of usable e2s off the bat. I don't think making stupidly high scaling enemies that can't be creatively defeated, nor making the process rng dependent _and_ long is good game design. It needed to die, and the nerf was deserved.
That being said, there's definitely people with a fully built squad, who've probably been itching for something masochistic to do and flex, and hypergryph should've let SSS be that thing for such people. A 'normal' mode and 'hard' mode where the rewards stay the same but the difficulty varies would've been nice.
I had a lot of fun in pre-nerf SSS with 5 Vanguard A + Module 3 Ch'en S2.
She gets a guaranteed S2 use every 9 seconds even when she does absolutely nothing, and the 500% atk modifier felt extremely juicy especially when you have a +200% ATK Skalter nearby
i think SSS is good now, i flawlessed it before the patch and i do think its honestly better now. It really felt like you either had to be a super whale or you had to resort to meta only, but now its good, now you can use your ops and even if they arent the crop of the creme they can win.
Sss should have a endless mode
This should be a thing honestly. Endless mode but the stacks will be increased perhaps, to balance difficulty (like set it to 7 or 10 stacks max)
Weirdly enough, your opinion of SSS after the change was mine before the change. To me SSS has never been really difficult, difficulty isn't just making hp and defense go so high the enemies are invincible, this is just making the level longer. Not only that it's a very small amount of stages that you have to do over and over again to farm for something. There's a reason this game has an auto system. Because doing the same stage ad infinitum for materials isn't fun, so the game does it for you. I feel like SSS should've been a side mode that gives you additional mats like IS, instead of unique ones required for modules. Maybe then it would be easier to appreciate it for what it is instead of this 40 minutes long grind to get me some modules. SSS to me has always felt like if you had to manually play annihilations every time.
I knew something had changed, but I couldn't tell what it was since I don't struggle with sss once I figured out all the stages. Glebe was way too easy, but I understand why they did it. IS-2 Hard Mode is definitely a good idea if you're looking for that challenge. IS-3 is coming soon, so we won't have to wait long for a challenge though.
I think a big problem that no addresses is that for newer players you need many built units to fill an entire roster, or else you end up with many random e1 or e0 units, that can really fuck you over when you don't draw any of your actually built units. And then you can't improvise, when you mostly have filler units on your hand. It's also less fun to build your deck, because every deck you built has the same units in it, because you don't have any units to choose from to actually make a choice.
no one addresses it because it wasn't meant for new players it was made to be a end game mode for seasoned players that's why they made it so hard but it didn't workout
Also, that's not true, you only need about 3 core units to do SSS, the rest can be E0 lvl 1 feeder operators and in some cases that can be better actually. 1 of the core units can be borrowed.
That being said, having backups for your 3 core units does wonders to mitigate the RNG inherent in the mode. So 6 E2s is better than 3 but not necessary to fully clear the game mode.
@@ian59 yes when i realized this, i just bring more foods for my goldenglow. I didn't get Irene tho so i borrowed her from the support unit. Ofc i'm not really new been playing since mansfield break rerun so i have few e2 unit to carry the team but the core characters is like gg and irene
@veritasflare
I borrowed Irene too! My other 2 core units are Suzuran and Passenger.
I think it's worth building for SSS meta since it's going to be the key source for end game development materials. We're still discovering more about the meta about this mode too so hopefully you could stumble upon another good operator.
Module system is for veteran players, so SSS is for veteran players as well
Your production is phenomenal you earned a sub
i get the point but sss was actually terrible for anyone that doesnt play with al lthe meta omega op or omega niche units, i mean i play the game for abt a year now and between the current saving for texas (im at 300+ pulls with op luckily) the future pulls for mlynar and eventually the monster hunter + the chong ye and lin coming soon its preety much impossible for anyone that didnt get irene or passenger for some reason to do it unless they heavily invest in some niches as 5 stars assuming they are lucky enough to have, because at the point my acc stands with a decent investment in it it has surtr, thorns mountain spalter poz fiameta hoshiguma ,silverash lumen schwarz angelina skadi, its just preety hard to cope with it considering how hard it was for people who dont have the meta units, i would say that it was oversimplified but this change is still far better for preety much any f2p or player that doesnt have all the omega meta units
1:52 IGNITED BY BURNINGGGGGG DESIREEEEEEEEEEEE
Whisperain is one of my favorite healers and I quickly learned the lesson @7:05 before this video. But that sound almost becomes hypnotic if you are stuck delaying in the stage for 30 minutes.
honestly the problem with the old one was how fucking tanky the enemies were, they have such an absurd amount of health and def they were practically a fuckin wall unless youre lucky enough to get a fully buffed meta operators
That two bird and dog joke was so great.
Loved the video! I disagree in that I like the updated SSS. Missed S.O.S. opportunity for your intro, but I get that's not the vibe this video is going for. I love the ending credits too! Great work!
This is the second time I’ve seen someone recommend Leizi for SSS. Well, I have her built up and haven’t used her for anything of note, so I guess it’s time to finally dust her off and see how she does with SSS.
I have been eyeing leizi for some time. Somehow found someone with E250 mod3 leizi, borrowed multiple times, and friended them.
What do i know. I now have my own E2 50 S2M3 mod3 leizi, and SSS has never been as easy back then.
Just note that, leizi is trash because of her normally sluggish aspd, even with module. so if you want your leizi to do something you need to stack insane amount of +aspd on her or have multiple low-res enemies, non dangerous, unblocked, and stay in position long enough for leizi to deal some damage (like the current sleeping power armor enemy).
But leizi is my core SSS carry, with eyja as support, so i think the investment is worthy, even if its only for SSS.
i use her she great with her mod, good slow decent damage.
I'd totally build Leizi for SSS!
Important to note it's her module's Tier 2 that makes her good.
I fucking love whisperains sfx
Currently I'm using a borrowed passenger + chalter + surtr.
It works, but I'll definitely borrow a W for the next SSS
I WILL NEVER RECOVER FROM THIS EMOTIONAL DAMAGE
I TRUSTED YOU GOODY
ILL MAKE UP TO YOU SOMEHOW I PROMISE
I also think it was fun to do the first two secret medals even though i had to go through hell. And i was disappointed when i got the third secret medal on the first try 😔
Whisperain with 200aspd is the asmr i want to listen all day and night
Second comment here to say Gummy best bear if you disagree she will eat you
Supah approves your comment.
i approves
@@andile-blazermakhanya2047 one must aim to spread cult leaders holy message
bro whipped out the battle cats music for this one
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
"Suffering with style" so Fiammetta? You can do Meta AND Suffering!
Here's some hell to imagine.
What if IS4 featured SSS's scaling and stacking mechanics, across the entire run.
Obviously the scaling would need to be 'scaled' back to a pace that would be managable for an hour+ run, but imagine it. Imagine the *fun* it could be.
"Validation having level her years ago". That's me there
While I can understand your point, and indeed sometimes big stat dump is just good fun and challenge, as a newer doktah with a massive urge to check every box to completion before the deadline to get all those sweet f2p rewards,...
I am glad SSS soul died and I will be dancing on its grave as I consume its dark soul for sustenance and power up the modules for my ops. No more running 3 hours doing the same first 3 maps with a borrowed GG and praying you get that bonus 1 more rare drop. Now I just run like 3 runs and done. Still cant clear 1 mine fully yet, but that is my skill issue and a bunch of ops I havent built.
of course i only get reccomended this video after ive already started my own shenangians in SSS
Eha is just a masochist confirmed
I'm glad i was able to do my SSS first time clear before the nerf! It was honestly so frustrating and fun and i'm building Leizi now (i just got her few months ago) because i was so thrilled to play the mode again.
Idk if i'm gonna still struggling with the nerf version because i haven't got time to play it again but i understand that veterans can feel that is not so challenging anymore. I'm still learning lot from this game but maybe one day when i have those characters and build them, i can feel the part where is not challenging anymore. Because i do love challenge too
TLDR: does SSS still need tweaking? Yes, given that I was planning on waiting for Penance to complete them.
Old SSS needed your ops to be massive beat sticks to get through the stages, so the changes to the overall difficulty is appreciated, though I'd argue that it still has some problems.
Example: Toron Mines actually does require you to use some Plan B/Mode B for class equipment, specifically the Defender class which increases HP and DEF.
Why? Because stage 6 has Enraged Possessed Soldiers making a beeline for the box, and Plan A's Block Count Plus does not do anything against base 1000 ATK that's further increased by SSS.
It took me several tries with Plan A before I decided to look for ways to counter those guys and a discussion stated that stalling them works best, hence Plan B.
Of course, it won't do anything if your Defender can't beat the dog rush early on, which also requires backup. I would've had leaks multiple times in that stage if I replaced Ash with someone else.
The final stage with the "only 3 high ground tiles" restriction is also a pain, because if you don't have medic support then your chances of winning are low. I replaced my ops multiple times and used the Emergency Retreat thing to replace Surtr and bash the final boss.
So overall I'd say that SSS still needs further tweaking. Maybe instead of just increasing every single enemy stat they'd make them take turns and add in movement and attack speed. Would be more challenging because everyone at the end would be a glass cannon, and losing an op stack would be a near complete loss for you.
Overall though, after the tweaks during Dossoles rerun I managed to complete Toron Mines, and when Glebe released I completed it too. And recently I've managed to finish both Carrot and Toron Mines no leaks and no repeats, doing all of it from the start if I failed.
So challenging is great. New enemies awesome. Losing to RNG or the bug crash that has meant I never go beyond level six because I can handle losing to poor play not to a bug I can’t control or having to rely on good RNG every stage when I my odds get worse as I progress.
Very well made guide. This video was fun to watch and I don't even play Arknights. Thanks CZcams recommendations.
1:37 you mean two birds and a ca... oh okay lmao. I'ma just enjoy the vid
I love how this video at the same time would piss Namie off for calling GG a dog AND make her incredibly happy about the appreciation for Mizuki's armpits
you can stack vanguard A with blacknight, and beanstalk, (And durin if you want cheap options)
question if you have 5 medic stacks and use gavial s3, is that 100% damage reduction?
I assume it similarly to how dodge works, so I doubt it. medics would mitigate 50% of the damage, and Gavial would mitigate 50% of the remaining damage, for a total of 75% damage reduction
"Because Surtr hates existence."
Me too, Surtr, me too.
Erm... one more thing.
Irene is an Inquisitor. That's mean she got the blessing from the *Emperor of Mankind.*
*That's mean her gun and sword is just a Bolter and Chainsaw Sword in disguise.* ;)
You missed the chance to name the video Some Stupid Stationary Security Service Strategies or SSSSSS for short
I haven't been able to clear a single Integrated Strategies run, yet, i forced through Carrot Mine with a borrowed Goldenglow.
I just enjoy the buffs and actually being able to choose instead of RNGjesus, i mean, there's still rng, but i can lie to myself
whisperain whispering in your ears and dreams
Old one, I maxed out at stage 6. New one, I was able to finish all 8. But I had some time to build more operators. But as a newish player, game mode is just bad for us. If you don't have the operators, you don't have it. If you don't have operators built, you don't have operators built. Since SSS got released, I was able to build some more operators but I'm still missing a lot. I still have like no support built. Can't do anything like your strategies.
S1 Horn is super fun though.
Anyways, at the end of the day, the worst thing about SSS is the RNG. I mean Arknights is a strategy game and majority of us don't like RNG cause it ruins our strategy. It's also why many games removed RNG factor cause it gives a poor playing experience. You can win or fail due to luck. We aren't playing against other players, so if you fail, you can just play a zillion times until the stars align and the RNG goddess is with you. This is also why the gacha goddess is not really a true RNG goddess. There are soft and hard pity.
I myself have a massive issue with RNG in games, it completely ruins my experience 90% of the time. I don't really have an issue with small things, like Vigna, Gummy, or Bagpipe's talents because I can still clear a stage without them activating, but whenever something is based mostly on RNG, like SSS or Risk of Rain 2, my luck is just way too awful to enjoy it
When update come, I start playing Suspicious Sanity Starvation more often. This mode is now in my opinion playable.
The way this guy say BL GAME from lingering pain(echo) event got me🤣👀
Glebe was far easier to no fail clear. I still have yet to do it for Toron Mine, man that shit sucks
My skill issue has become more apparent as I still haven't gotten a Flawless Clear even after the nerf...
But I do love messing about in the earlier levels with random operators I raised way back when, let's go Flamebringer let's goooooo
30 seconds in and I just realized I could very much abuse Surtr with atkspd medics...
My wild picks are 3 specialist B, 2 sniper A carnelian, who does unbelievable map-clearing damage on a respectable cooldown, and five vanguard Saria, who is hilarious with s3 m3.
My 3-sniper and 2-caster Suzuran S2M3 is MVP in every SSS run. Everything else is optional
the dog could not have said it better
I am meta slave with GG and Gnosis, so I had no problems with SSS before (clearing stage 8 for the first time was very satisfying)
I get the complains about how it is a chore cause it is a farm mode, but idk why people are so mad about rng part?
Like, if your starter deck is good, choosing decent units before each new stage won't ruin it. Maybe people just don't like picking supporters and specialists, it is a great way of managing your deck and getting core units back to hand.
Sure, game can say "f u" and not give you vanguards at the start of the stage, but you are not punished for restarting. And yes, it is possible that your core unit is your last card, but that's exactly why supporters are so good.. go through your deck faster. Also relaying solely on that one unit is obviously a bad decision. Like, GG could've been my last card, and I still would've been able to get to her, while other ops held off.
Healing + fiameta with max snipers .
S2
Was the most troll thing
Also phalax caster (carnelian)
I serious
Carnelian is broken
She is strange
But... Really can deal damage
Insane damage
And stall enemy on place for full duration of s2 (stack caster/vanguard in her and 1-2 snipers)
I have no meta so i still can use amiya s3 m3 and , nothing now exists
i actually make a video about this since i thought no one make it. thanks for creating one 👍
i make a maxed specialist on mizuki, maxed sniper / specialist on anstgene + pudding (since i no have leizi). just need to try make max medic equipment to work comedically :v
I wish you the best on future endeavors.
Subscribed because yes I like the video, but more so because you used Battle Cats as BGM 😂
leizi with module is more meta than gnosis imo, better than gnosis pre nerf if you have an aoe carry, i think gnosis is overrated since his multi target cc is on too high cd even with caster stacks and caster stacks means shit off skill cc. leizi with 4x sniper has 100% slow uptime on 4 targets and has decent dmg on s2. respect on mizuki, with module i like him with leizi. but horn is probably leizi's best pair if the map allows for it, s1 vanguardx5 is some of the best dps on the game mode. shamare is also heavily underrated, she basically lets you trivialise any defensive stat check, i genuinely think she's worth building with caster stacks for perma bear uptime in some cases, but usually better to build carries first so you may never get to it.
sss was never going to be received well. remember for how long people wanted anni skip tickets? they finally got them and then they release an even worse grind with no auto deploy not too long after. they aren't 1-1 comparisons but they are both game modes that you have to clear often (biweekly/weekly) that require a ton of time investment, and are the only consistent source of an ingame resource with module materials. and SSS doesn't even have auto deploy lol, it's worse.and whilst module materials aren't as limited as orundum or rolls, nor are they as important to most people, hypergryph very rarely make impactful direct updates to operators and they "fix" operators via modules. so imagine you've waited for this balance patch for so long and now you have to grind this poorly balanced game mode to fix your favourite operator. if it was treated like is2, not tied to a very limited resource, have a battle pass reward system, then nobody would hate it but it would still be unpopular.
i actually agree the game is a more boring post nerf, i also got both secret medals pre nerf and i first timed secret medal'd glebe mining platform too, but the truth of it is it's an unbalanced piece of shit with, on average(FUCK GRINDING FOR ENDING ENCOUNTERS), more frustrating rng than is2. the nerfs are the right thing to do imo, despite me wanting it to hurt like pre nerf. but i think sss has been given a rougher testing ground, is1 had the advantage of being time limited so the novelty never wore off and had tons of people playing for utage titty skin, sss came out as a full permanent game mode with no wider testing, and idk WTF happened in internal testing to create this abomination. i think the secret medals should never have existed, and if they did they shouldn't have an effective time limit on them, you can't get these secret medals after the next changes and they're already working on sss 2 you will never be able to get those secret medals again. they know they have fomo freaks like me it's a fucking gacha which i think makes it harder for people to accept the RNG of the game mode.
i like that they made SSS, i've had really fun intense moments in it as you described, but it needed a beta test like trials of navigator and interlocking competition (pls come back). despite my flame i am looking forward to sss 2
I'm not like you Eha. I'm not an M who build literally every niche character and their mother.
Old SSS is like pulling a deck of cards but only having 8/40 cards be even remotely usable, only to maximise damage. I play Arknights for the strategy, not the RNG for an hour long run to hit a damage threshold. SSS is just too much RNG and stats.
Also SSS rewards are 100% worthless. All the module sticks and blocks can be obtained from events and will be enough for literally every useful module. IS2 had an L2D skin, a 6* specialist token, and ridiculous amounts of resources. Full clearing IS2 is reasonable because of all the l o r e and the single potential token for our lord and saviour talter
So basically Some Sussy Strategies mode now
I leveled my Greyy the Lightningbearer and I'm about to tell 50 of my friends about it
SSS is tedious and they should have tested it before release. There are many other modes they could try and just leave this near the dumpster, hope the neighbors don't realize it was you that left it there. I will play IS2 every day, all day, wait for IS3, and pray for IS1 to come back.
My favorite squad chen s1 +palas × 5guard atk x speed / skalter x5 caster
Surt / warfarin vanguard x2 sniper x3 + skalter x5 caster atkup only
My meta team was only 2 ops, gg s2 and suzuran s2. And i called this team "lazy team when i dont want to play sss since its goddamn too long and unskippable"
I enjoyed sss for it’s difficulty, hell that’s why I play ak, for achieving weird clears and doing high risk cc. I didn’t enjoy the rewards being locked behind a time gate and it felt intrusive when I just wanted the mats and didn’t give a shit for doing the mode itself. however I did enjoy the more reactionary feel towards sss since most of ak is planning rather than making the best out of a situation.
i thought i was the only one who liked launch SSS, i thought it was super fun and enjoyed the challenge
You know, my strat is just stack 5 40% atk on skalter and boom, it clears itself
I never ever managed to finish the last stage
I don't have as much of a problem with this mode as I did with the IS mode, it's less RNG. If you're a super veteran or a whale, it's even less RNG cuz you have less useless units.
The problem I have with this mode, is that it's still RNG BS. Like that snail boss, where if you get it's stun bomb at the wrong time, you just lose. I'm sure there are ways to minimize the RNG but I don't got time for this BS, I've got other things to do.
"The changes make it way too easy"
Me who hasn't beaten it once: 💀
Thank you funny horse man for the video!
Hot take: if it weren't for the existence of the RNG-heavy and way too annoying Iron Carrot Mine, SSS wouldn't have been as badly received.
I just don't really understand the correct way to play it so even with strong units I haven't made it very far
Not even mentioning my girl Beanstalk while talking about Caster A and Vanguards.
Eha what are your thoughts on the cm mode of sss?
I can't wait to try using reed alter with caster A buffs
My first SSS is today and wow... If Kyo shisou see me now, he would cry of joy seeing the man who follow my foot step now struggling on it's own way using the methods i teach him😊.
But honestly, if you don't have certain dps... Don't even think to enter this nightmare seriously 😑🤝
My strat? *Just 3v and 1d for irene and, 3s and 2c for passenger. Just start nuking everything (p.s having stainless: congrats you just made it easier)
SSS shouldn't have been a weekly / biweekly grind mode.
Playing it once or twice occasionally is fun, but having the reset timer breathing down your neck and playing the same maps over and over (on top of the usual daily AK grind) is incredibly frustrating
I think it’s been changed more than twice
also how dare you call goldenglow a dog I will find you
I wholeheartedly agree with all of this except gavial S2 is so much more fun with the range and the funny pull
My main problem was the scaling was to fast and it just cost my game screen to freeze which force me to restart and if i kill everything to quickly it also freezes so all i felt is this gamemode is just Bullshit
Please revert the SSS nerf
*note: before you ask any questions, yes, yes i am
I had to replay the video because I was ಠ‿ಠ at the battle cats bgm
I missed old sss, getting even just lt-8 clear was satisfying back then, tried the new one and instant flawless in 3 maps...
Both IS and SSS takes practice to get used to. Becomes easier everytime u done it since stages stays the same. Gib hard content plz HG, ppl already have entry and casual level stages all around and only CC for die hards & no lifers
saw video
felt motivated (mistake) to play sss
tried the carrot mine (easier one)
failed at stage 6 as usual (average skill issue, also im aiming for first time clearing all stages for medals, probably unrealistic seeing me failing stage 6 [sometimes even stage 1] all the times, but meh)
3h wasted, return to baseline stage 4 grind (playing on tw, we still have the old system of 8 stages and had just released mlynar, before ideal city and ashring)
oi i didnt need validation for levelling leizi...i just was being a stubborn contrarian and refusing to build ifrit or any of the other better casters
I wouldn’t mind SSS contingency contract mode
mudrock with 4 vanguard a and 1 guard a is bayblade