Hey Matthew, I've been watching and noting your videos for a while. I've been quite interested in game programmer internships as a student, actually managed to get through the 1st round of the applications at Santa Monica and Insomniac last year but didnt make it to an interview on either. However since then I continued to apply and learn more from you and I have landed an interview with another company tomorrow, hoping I can show them the competency of my work in the same fashion you spoke about in this video to get me the internship. Many thanks for all the knowledge youve shared so far and hope it helps other people too!
Hi Mr. Ventures! Hope you're doing well at your new job/studio, and in general. I'm in need of some advice if you don't mind. I graduated with a CS degree awhile ago, but I've recently come to the realization that I want to go into the gameplay engineering path. I've discovered it is what im truly passionate about. The issue is that I have zero experience in the industry. I don't have any game related internships and I unfortunately don't qualify to apply to internships because I'm no longer in school. However, I did take your advice from one of your videos, and I have multiple projects (Implementing gameplay mechanics with C++ and Unreal). Is it too late for me due to my lack of experience in the industry? There also aren't openings for junior/associate gameplay engineers at any studios, which is a bit discouraging. Any advice? Been following you for over a year now and I really appreciate all of the information you've given. Great stuff man, you've inspired me a ton. Thanks!
It's not too late. You can do the transition. There are roles, just not too many. g.co/kgs/JWUCjCf or g.co/kgs/nyAuUaj are two just found. My advice is to apply, keep doing C++ in jobs outside of the industry, building portfolio pieces, studying things like my book, and then reapplying. You can also try to get a first job in C# dev. If you need further help, feel free to email me. Sadly CZcams does not notify me if you reply to my reply.
Hi Matthew, been following you since before i even got into college and now im finishing the first year of my cs degree. I am not fully sure if i want to become a AAA gameplay/ai programmer or an Engine/Physics programmer, there was a video of yours that you talk about jobs at Rockstar and once you said someone who would fit Engine Programming job is someone who really likes to get into deep stuff and i really am that person though, i really love complex mat/physic systems. For last couple months i learned almost all the fundamentals of C++ and i started learning sfml so i can make games from lower level. But im getting worried that till i graduate and start looking jobs, engine programming will be less available since companies started using unreal engine and other third party engines. I would really like to get some advice from you.
Hi, congrats on your journey thus far. You are correct that there are less and less engine jobs as the industry moves to consolidate to third-party engines. But there are often low-level tools developers who work to extend the engines for whatever a particular game needs. Based on what you have told me, I think it would be good for you to focus on continuing developing your c++ skills and in particular learning as much as you can about the unreal engine. The unreal engine uses c+ plus, but it is almost a different language because it has many macros and strange features that set it apart from other c++ programs. So I would say if you start learning that specifically, it would give you a lot of value when joining a team. And of course I recommend pursuing internships which will give you real experience.
This is great advice for gameplay programmers. Thank you so much, and keep up the good work! I would also like to know your thoughts/opinions on AI and its possible effects on this role.
Thanks for the video. I want to get your opinion on something. In my country pretty much every game dev job is mobile games with unity. I want to mainly work on pc games in my career not mobile games but i don't think i have an option because as far as i know remote entry level game coder jobs are not a thing. So i guess i should be learning unity. What i want to ask is if i work as a unity developer for a few years (probably on mobile games) to gain experience would that experience be useful if i will apply to a big studio which most likely use c++. Would those experiences in unity make me employable as a programmer for games or will those years and efforts spend on unity be wasted? And lastly are there really unity developer jobs other than mobile games or is unity realistically an engine just used for mobile games at this point and are most studios just use UE5 ? What do you think i should do in this situation
I think unity experience will not hurt and is not a waste of time. But I'd also suggest considering a non gamedev job in C++ because you might fall in love with it. But yeah the plan would probably be to get a unity dev job while doing unreal c++ in your free time until you have good portfolio projects and a year or two of experience to show your value to a real unreal job.
@@aabb-qy4wh yeah I think that would be the best plan. I talked to some people at work and they said that it would probably be an easier transition to go from unity to unreal than to go from a non-gaming c++ job into unreal. Just because you're going to be learning various game development design patterns, even if you're making a unity game. But the transition from unity to unreal is still pretty big. So I would say that if you successfully land a job opportunity and the unity market then you probably will want to start self-studying and doing your own portfolio projects in unreal
The Latvian Ventures 😍 (but seriously hope your mouth heals, great video and tips)
Lol yeah it's either that or I need to whisper and I don't have an ASMR mic lol
Hey Matthew, I've been watching and noting your videos for a while. I've been quite interested in game programmer internships as a student, actually managed to get through the 1st round of the applications at Santa Monica and Insomniac last year but didnt make it to an interview on either. However since then I continued to apply and learn more from you and I have landed an interview with another company tomorrow, hoping I can show them the competency of my work in the same fashion you spoke about in this video to get me the internship. Many thanks for all the knowledge youve shared so far and hope it helps other people too!
Thanks for sharing, great to hear that you have made progress. The failures teach us what we need to learn!
Hi Mr. Ventures! Hope you're doing well at your new job/studio, and in general. I'm in need of some advice if you don't mind. I graduated with a CS degree awhile ago, but I've recently come to the realization that I want to go into the gameplay engineering path. I've discovered it is what im truly passionate about. The issue is that I have zero experience in the industry. I don't have any game related internships and I unfortunately don't qualify to apply to internships because I'm no longer in school. However, I did take your advice from one of your videos, and I have multiple projects (Implementing gameplay mechanics with C++ and Unreal). Is it too late for me due to my lack of experience in the industry? There also aren't openings for junior/associate gameplay engineers at any studios, which is a bit discouraging. Any advice? Been following you for over a year now and I really appreciate all of the information you've given. Great stuff man, you've inspired me a ton. Thanks!
It's not too late. You can do the transition. There are roles, just not too many. g.co/kgs/JWUCjCf or g.co/kgs/nyAuUaj are two just found. My advice is to apply, keep doing C++ in jobs outside of the industry, building portfolio pieces, studying things like my book, and then reapplying. You can also try to get a first job in C# dev. If you need further help, feel free to email me. Sadly CZcams does not notify me if you reply to my reply.
Hi Matthew, been following you since before i even got into college and now im finishing the first year of my cs degree. I am not fully sure if i want to become a AAA gameplay/ai programmer or an Engine/Physics programmer, there was a video of yours that you talk about jobs at Rockstar and once you said someone who would fit Engine Programming job is someone who really likes to get into deep stuff and i really am that person though, i really love complex mat/physic systems. For last couple months i learned almost all the fundamentals of C++ and i started learning sfml so i can make games from lower level. But im getting worried that till i graduate and start looking jobs, engine programming will be less available since companies started using unreal engine and other third party engines. I would really like to get some advice from you.
Hi, congrats on your journey thus far. You are correct that there are less and less engine jobs as the industry moves to consolidate to third-party engines. But there are often low-level tools developers who work to extend the engines for whatever a particular game needs. Based on what you have told me, I think it would be good for you to focus on continuing developing your c++ skills and in particular learning as much as you can about the unreal engine. The unreal engine uses c+ plus, but it is almost a different language because it has many macros and strange features that set it apart from other c++ programs. So I would say if you start learning that specifically, it would give you a lot of value when joining a team. And of course I recommend pursuing internships which will give you real experience.
Cool Channel , come to the next gumbo show and tell again.
I've been playing cells to singularity, lots of fun
This is great advice for gameplay programmers. Thank you so much, and keep up the good work! I would also like to know your thoughts/opinions on AI and its possible effects on this role.
Thank you. That's a great topic for another video, I'll work on that
Thanks. Did that project in place over work experience method work for you?
Yes I put it alongside any relevant work experience. I had. If you want to see my portfolio and resume it's mrventures.net
Thanks for the video. I want to get your opinion on something. In my country pretty much every game dev job is mobile games with unity. I want to mainly work on pc games in my career not mobile games but i don't think i have an option because as far as i know remote entry level game coder jobs are not a thing. So i guess i should be learning unity. What i want to ask is if i work as a unity developer for a few years (probably on mobile games) to gain experience would that experience be useful if i will apply to a big studio which most likely use c++. Would those experiences in unity make me employable as a programmer for games or will those years and efforts spend on unity be wasted? And lastly are there really unity developer jobs other than mobile games or is unity realistically an engine just used for mobile games at this point and are most studios just use UE5 ? What do you think i should do in this situation
I think unity experience will not hurt and is not a waste of time. But I'd also suggest considering a non gamedev job in C++ because you might fall in love with it. But yeah the plan would probably be to get a unity dev job while doing unreal c++ in your free time until you have good portfolio projects and a year or two of experience to show your value to a real unreal job.
Unity is not only making mobile games. But almost all mobile games now are made by unity.
@@matthewventuresThanks for the response. I will start with unity and go from there.
@@aabb-qy4wh yeah I think that would be the best plan. I talked to some people at work and they said that it would probably be an easier transition to go from unity to unreal than to go from a non-gaming c++ job into unreal. Just because you're going to be learning various game development design patterns, even if you're making a unity game. But the transition from unity to unreal is still pretty big. So I would say that if you successfully land a job opportunity and the unity market then you probably will want to start self-studying and doing your own portfolio projects in unreal