Age of Sigmar 4: Cities of Sigmar Faction Pack 2024 - Full Review
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- čas přidán 27. 08. 2024
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One thing I noticed, it feels really hard to make 1000 point lists without missing like 80 points because of the odd point values.
Same for everyone and same as last edition, remember GW want to give your opponent buffs if you don't build lists the way GW want you to so awkward power nts probably factor into that. Also this has not been play tested, that's our job, the initial release is always going to have shitty awkward points untill the next update, same happened with 40k bud
@@Tropic_Recon Hmm last the editions had allies and some niche small point cost characters. I personaly doubt that it has not been playtested at all, though the focus was probably on 2000 points. Everything costs more points this edition (which I like) so I guess it is logical that all those 100 point units are in the awkward 110+ range.
Let's not talk about 40k friend, nothing good happened there in a while (regarding the gameplay) :D
@@Mensch777 they did have allies.. My chaos chosen and daemon prince for my Blades army are now wasted. But we at home are using the same rules as they were in 3rd .. Also not all the rules are out. We have barely anything. Just basic units and bugger all spells. The rest of the rules, allies, path to glory and everything else will. Come out in time and with books. Alot of people are complaining as if it's the full edition.. Its not its only rules so that we may play the at launch due to their "re - work". You might not want to talk about 40k but the system is similar and GW business structure will apply to both
@@Tropic_Recon Yep, and GW has tested 40k rules with AoS. Locking wargear to box contents? Check. Locking squad numbers to box contents? Check. Free wargear? Check. Get ready for leaders unlocking specific units in 11th edition 40k with weird points costs.
Come to think of it, my whole DKoK army will probably get squatted unless they release a $50 DK Marshal blister pack.
@32:00 Freeguild Marshal ON Relic Envoy... "Giddy up Squire!" *whips the envoys ass while riding on his back*
I love my little CoS army. This review was very good and comprehensive, thank you Rob. My only issue with the army currently is not knowing how future proof the Elves and Dwarves are. If the reliable rumours are to be believed, then the CoS are getting another major release this edition focused around the Duardin. I don't want to spend money on units, time and resources to paint them, and then have them be retired into Legends come the Spring of 2025. I'll persevere with my humans for now.
One thing I’ve only just noticed about the Relic Envoy; it isn’t extending the range of the Marshall’s order, RAW it allows *any* hero to give an order to that unit, which is an amazing way to get the most of of all of your heroes each round, even the ones not in the action this turn.
Played into 40 fusiliers, 20 cavalry, Thalia and foot heroes. Was one of the toughest lists I’ve played into.
What was the star of the army? How’d you fare?😊
Oh hey Gary
@@dylantherriault3583 Is this a nightmare? 😂
Brazier of Holy Flame is bonkers... Especially when you consder Command Corps and Toll's Companions!!
A lot of food for thought there Rob. Cheers for the condensed version as I sadly missed the stream.
Can’t wait to put Ironbreakers on the table for the last edition before they get squatted
Gonna say from the few games ive played hold the line and all out defense on 10 Cavaliers is INSANE to chew through. 2+ 5+ inv is mad this editon being able to move this anvil 10" is Mad
The treelord got done dirty.. when a puny few humans can put dmg them! 😭😭😭
its wild!!
Me looking at my Ogres...*sighs* dont even get me started
No normal man would Stream for 6 straight hours 🤪🤣😅
little note for Thalia Vedra, her rampage being a strong debuff to monsters, makes her a super solid option for counter-charge. Especially if you land that 3 dice charge buff. Nothing like watching some big bad charge into your line, your opponent prolly laid buff on them during their hero phase, decent point investment. Then boom now it has strike last and Thalia already has a strong chance to kill it on her own, but definitely in your favor with the assist from w/e unit you had that was charged.
Just commenting on Grizzled Veteran Heroic Trait. Most things that do big hits like Ogors and SoB are wounding on 2s so I think that trait is great when you really need it. It makes that hero great for seeking out Big hitters with a low volumes of attacks.
Da best review from da best boy. Thanks Rob
i will use the Sacred Tome for my Cavalier Marshal, because the model i'm using is Luthor Huss
but, the Brazier of Holy Flame, given to the Sorceress, is pretty good
Talia is down 40 pts to 300 and Zenestra has gone from 150 to 240 pts. All the hero points have gone up and units/squads gave gone slightly down
All of these reviews are great content. Thank you for the excellent reviews.
Thanks. Always like the insight. This one seems interesting that the orders apply from the hero and it seems like there is no restrictions on having orders apply multiple times per unit if you have the heroes. Do you think that is intentional or an oversight? Would love to throw multiple move orders. +3 +3 +3 slam up the table an extra 9" or add even +1 +1 attack for an extra 2.
I think a unit can only be affected once per phase by order
1:13:00 well 80 Fusiliers are 960 points (120 x 8 = 960). though that would need at least 2 heroes with their own regiment
Stormcast please. 😃
Absolutely want to be build a Dark Elf/Darkling covens army, but I realllly don’t wanna waste the money if they get squatted
You could rebase them for Kings of War or Old World at least. But yeah, I understand the concern
Another killer video from big daddy symes. Cites sound chuffing marvelous. Love that there’s some cool aelf stuff in there. And dwarvies. Doesn’t feel like you have to run just all cavaliers and fusiliers. Which is nice.
Hi you mentionned that cavaliers could get +1 to hit and +1 to wound ... Where does the +1 wound come from ?
Thank you for this review, normal man!
Thanks for watching!
For Callis and Toll's Wiley to the Last ability, can anyone give an example of an auto-slay ability that would proc this?
Lol Additionally, for units with the fortified position ability, can you move then establish a fortified position until you move again?
Nagash's hand of dust, for one
Yeeees it happened
It feels like manifestations should be made increasingly more difficult to summon each time they're banished / destroyed. Just to dial down their utility somewhat.
The pure prole energy radiating out of this content is tops. May we rise above the grind of the great wheel
Absolutely!
Strap in all its a big book but so much fun stuff. Personally I'm working on my combined Human, Dwarfs and Dark Elves list. Love the analysis and the video you sir are a beast and credit to the community. Dark Riders, bleakswords and Executioners are back and oooh those tasty dwarf hammerers. Only question is do i pick up gw hammerers or go 3d printed their are some pretty tasty prints out there.
3D Print if you can in my opinion.
Okay so I've tested a combined list. I found humans are best for shooting due to their range and the amount of durability their shooting line gives so you don't need to give them a screen. Duardin are really good at holding a line and pushing forward especially the hammerers. As for the aelfs, dark riders are great for battle tactics and a sorceress with black guard make a good front line unit.
I can't be the only one that misses allies, specially in cities, I had a mix with DoK units, now I might have to build two different dark elves armies lol
You kept talking about giving the order for +1A to the elf units, but forget to mention they would also get +1 to hit with it
Yess been waiting for this one.
I have some questions about the orders "strike them down" and "suppressing fire". Are companion attacks effektiv from the bonus?
58:30 prayers are 'heard' when they 'succeed', but I admit it sounds a bit silly in a game as well. Amazing work Rob... yet... it's hard being normal men in the hobby! Stahl_Ernst
So are dispossessed not getting squated then? I love the look of the old dwarfs but haven't committed to a cities of sigmar army because I'm afraid the second I do GW will discontinue them. Also I though since they put dwarfs back into the old world that meant no sigmar.
Hi, I'm a 40k playing thinking about getting an age of sigmar army. I know almost nothing about age of sigmar but I think the city of sigmar range is amazing! If possible what are your thoughts of this 2k list.
1x Dahlia verdra 310
1x Free guild cavalier HQ 170
10 x2 freeguild steelhelms 200
10 x3 freeguild fusiliers 360
5 x2 freeguild Cavaliers 340
2x ironweld great cannons 260
2x fusil- major on ogor 360
2000
I'm doing my part.
In my opinion, we are here to hear opinions.
Great video as always
What are people finding is the easiest/ cheapest way to get some plus 1 to wound buffs?
First. Love your reviews.
Love these videos but each day that I see one for a faction I'm not interested in, I die a little inside. Can't wait for some points discussion now that the app is out. I'm curious if you think overall army size is going down in 4th. I was shocked how quickly I got to 2k points today while list building. Maybe it's a cost increase or the necessity of heroes for regiments.
it's a cost increase. average of about 18% across the game i believe
I have yet to see a Cities list on YT bat reps that weren't 100% Freeguild. I think they took out the attractive synergies for the Duardin and Aelf lists to the point that the next book (4.1, w/e) will only have Freeguild in it. At that point, why call them Cities of Sigmar anymore. It's also like, do you really think they are going to come out with new Duardin and DE models? They're impossible to get, expensive, and new players aren't going to buy them if they aren't as powerful as the Freeguild units are. Cities 4.0 is just Empire Reborn and should be named accordingly.
Can you stack multiple instances of +1 to hit/wound in AoS4? For example, getting fusiliers with +2 to hit from the prayer and the fusil majors ability? Or is it capped at a net +1?
Capped
@@19thAlabamaAus thanks I managed to spot that section on hit and wound rolls in the rules!
I hate the Freeguild Command Core the same way Khorne hates Unicorns casting rainbow spells. When ever I need to keep track of which models have a certain weapon my eyes glaze over. I know this is unpopular but i wish it was split into 5 heroes.
100% agree, and they shouldn't be characters so they can fill out regiments with those weird 80 and 50 point gaps we have.
Just look at the miniatures…
I agree that having so many different weapons in a single unit is a headache. But in 3.0 every single character had a unique ability as well that you could only use if the model was still alive and keeping track of that was more of a migraine. I am not sure if splitting the unit into heroes is the right move in this edition or in general as it bloats the amount of hero models quite a bit.
@@Mensch777 Good thought, but don’t make them heroes. They can be individual units who support a unit, e.g. the doctor can heal one unit, the mage can buff another, the duelist can go after an enemy hero, etc.
They don’t do this because it allows players to kitbash their own guys rather than buy the box to have a unit. They want us buying models, not having interesting play styles.
@@Fortunes.Fool. That would be fun to be able to add these into your Steelhealm units.
Honestly that seems a bit far fetched as GW loves to sell and produce single miniatures as they can sell them for 30€ a piece. I think this was an honest (and pretty good) attempt at creating a command squad unit that also captures the new "feel" of the normal humans and their culture.
Pls go over stormcast only u can review them properly
Started citys in3.0 after plaing slaves for 2 years. In 4.i dont feel them only how they look and theme of the normal duds. Command Cor feels like a wast. Talia the same. Cavaliers not a hammer anymore in a Edition wher -1 to hit and wound are often in the armys. Gw wants to sell you elfs and dwarfs that will go to old world at some point. Points feel out of place for a lot of units.
The humans are very very very powerful
@@thehonestwargamerstreams i will test citys out on Saturday. I am happy to be wrong and will be abel to dive into the faction again like at the release. Ty for the content as always. 👍
I was really excited for 4th and what it could do for my 'count as Araby CoS' & Tarantulos brood themed cult S2D.
4.0 has more or less shattered all of my very conversion/ sculpt heavy army projects.
For CoS, the hero tax is heavy on my list. While garbage, I still want to adhere to a tight list that min/max units for maximum conversions, & unit diversity that represents an overview of a whole army.
I feel like everything across all armies are lacking and more flavor for battlescrolls + new ones will be added once 4.0 books stop dropping. Really sad to see CoS have lost ability to take any CoS since they have traditionally relied on them. Would be nice to see an option for them to take x points for a single formation drop.
Having a really niche army of miniatures, often means it will be sub par. You can’t expect a rules set to cater to every niche army out there
@@martinjrgensen8234 It is not that the list was amazing, that was never the point. It was the freedom that enabled a range of units that could be converted to fit a theme.
Do none of the regiments of renown work? I'm only getting into AoS this edition so haven't liked at them and of course don't know what you have
robrobrobrobrobrob
I tried playing this army it was a tad boring compared to my other forces. The army abilities are boring to use
After every preview I get that itch to start each army! 🫣