its because to most people they will not comment and think this is the correct way of doing it. If he had only put one more splitter in it would have been better, but to most unfortunately this would be enough.
This isn't an even output. The output from one belt will be divided to 3-3-1-1 (37.5%-37.5%-12.5%-12.5%). Adding a spliter before or after the tunnel will make the output 25% each. Edit. Read the other comments and I'm just beating a dead horse
Well I was going to say i was hoping for something that explained the concept and allowed for making an any to any balancer but instead I got a tutorial on how not to make the simplest balancer...
If you want a quick run-down, learn how to make the real 4x balancer. Delete one of the starting belts and take an output belt and loop it back to the start's missing input. Now you have a 3x balancer. A 6x is 2 3x's combined. A 5x is a 6x with the final output looping back. 8x = 2 4x's and 7x has one output loop back to the beginning. Repeat this logic for whatever you want. Eg 9 = (3+3+3) These will produce huge systems, but maybe when you combine them together you'll notice you can make it smaller by re-arranging it slightly. This is how people optimise them to make them smaller.
If you are making a tutorial on something, you might as well check that you are correct. Belt balancers are only balancing equally when every belt has a splitter connecting it with every other belt (there are more conditions, but this one is required). There is another comment going into the math of this, but i think i can explain why this design is wrong more simply. Consider why are there underground belts. You can move the top half of the balancer below the bottom one, and it will not need any underground belts. Like this: =||===||= =||=||=||= =||=||=||= =||===||= Thus if the proper design uses underground belts (and it indeed does), there is a reason. This reason being that you need a splitter on both: the inner pair of belts, and outer pair of belts. =||====\....../==||= =||=||=] \=||=/ [=||= =||=||=] /=||=\ [=||= =||====/......\==||=
2 major mistake. You're missing a splitter to balance the inner belts. You're using an arm to take directly from splitters at the end, meaning they can take from both sides of the splitter. You need one more belt after the splitters to make sure arms don't take on the wrong side of the splitter.
You need a Splitter either leading into the undergrounds, or after the undergrounds come up. Reason: Number the belts 1-4, top to bottom. Assume all the material is coming in on the top belt Result is 50% is going to the top belt after the first splitters, and 50% going into the first underground. Nothing is going into the second underground, nor is anything going into the bottom belt. The top 50% goes to the middle Splitter, and each belt leading away is 25% So before the last Splitters, the belts are: 25% 50% 0% 25% After the last Splitters the belts are: 37.5% 37.5% 12.5% 12.5% You can test this by using a single chest with a Stack inserter set to a size of 4, 8, or 12, and have that inserter output to the top belt. Let it run for 1200 items (i.e. iron plates), then count how many items are in the 4 final chests.
as a headsup, this balancer is incorrect, it doesnt properly balance the middle lanes, it also uses 1 too many splitters, only 4 are needed. 1 for A and B = AB 1 for C and D = CD 2 for AB and CD (inner and outer) this makes every belt ABCD
The center splitter lines are done and don't need another splitter. The 2 underground belts should use the same splitter. 1-[a]-12 ----\ /-----------1234 2-[a]-12 --> \--[c]--/ /--[c]--\
If you're gonna do it like this why not just smoosh the five splitters together and be done with it? Why use the undergrounds? They don't do anything. The belts aren't balanced anyway, and at least with the five splitters together there's a path from every belt to every belt, even if it won't draw evenly.
You are right, but I never use throughput from a individual belt, but create branches using splitters on all lines. So it was never a problem for me and never noticed it. Thanks for the link.
As everyone else points out, this design isn't accurately splitting the outputs. To fix this design, move the first 2 splitters 1 tile back, then place a splitter connecting the 2 other splitters to one another and to the undergrounds, with a belt on top and below. The last 2 splitters are not needed.
Just as a heads up, what you've invented (and what the author has) is an incorrectly built balancer, as many other comments have stated. No idea why did the author not delete this video yet
@@aaronh678 didn't see that he forgotten to inner splitters but if that design had them it wouldn't really copy someone's elses design as the design is the normal 4-4 balancer, just check the wiki and you will see it, i just said he didn't really steal the design from specifically one person
Use an 8-16 splitter, and make sure to take from at least one lane of every Splitter at the end (so 5 Splitters will have two outputs and 3 Splitters will have one output). Powers of 2 are much better to do Splitters with. Then again if you are needing to balance 7 and 13, at that point I'd recommend using trains of either 1-4 or 2-8 in size. You just have more stops to handle the extra inputs and outputs. For example, 7 lanes of Iron Ore from a decent-sized patch output to one 4-4 Balancer and one 3-4 Balancer. Those two 4-lane outputs are then sent to stations designed to fill 1-4 trains. Similarly, for the input you have four stations each taking 1-4 trains filled with material.
Also, what is the need for this, why not just drag each of those lines to whatever you need? I know it makes sure each belt has the same amount of materials, but i feel like at least for me each of my iron lines has 10 miners, going into 20 smelters (fake numbers i don't actually know) so aren't those belts inherently going to be equal anyways?
Later in the game as you take items off a belt you will need to re balance it with other belts carrying the same items. because you will need to use more than one belts worth of items very fast.
As other people already noticed, you need one more splitter to balance the middle lanes so 3 in the beginning or end looking like a triangle. I usually dislike balancers because they imply that you want four equal outputs or equally taken inputs which prevent backlogging which is way too easy to prevent with just 2 rows of splitters. Using balancers for non-full belts is just cruel to UPS, I'd be prioritizing the belts to have a full one instead. However that realization was after I spent a bunch of time reviewing, proof checking and making a whole book with many designs for balancers, some copying from other books and others that didn't exist. Got literally every design from 1 to 8 belts (even the useless ones like any going to 1) but it's on my old drive which got deleted. Iirc there was also for more than 8.
As far as I can tell if only the first two belts are filled, the output of the first two belt will have far more materials than the lower two, same for vice versa. An actual balancer means no matter which belt was fed it should evenly distribute to all 4 outputs. Adding a balancer before or after the tunnel would achieve that.
in order to get an even split it is needed on this design. If you have a design that uses less please let me know i would be interested to give it a go :)
whats the point of using belts then you can have straight conveyers you need to show real example and results that applies to base factory probably would require more effort and ditch the shorts
the balancer is not even right, and the use of balancers is when parts of your factory consume on and off, you then need to reroute the excess to other belts, although a perfectly ratioed factory won't have this problem, everyone forks materials from the main bus to feed a hub/mall for construction goodies
An attempt was made.
I've never played factorio, why am I here
I think this requires another splitter on the inner belts to properly balance.
Yes it does.
Yes
Specifically, it needs one more splitter to be throughput-unlimited.
Ye, quite a rookie mistake tbh..
Ye, he's missing one splitter
How this video is still up and wrong after 2 years is beyond me
I litterially started playing like a week ago and noticed instantly this shit was wrong
its because to most people they will not comment and think this is the correct way of doing it.
If he had only put one more splitter in it would have been better, but to most unfortunately this would be enough.
that's not the worst of it, they title doesn't even specify that it's just a 4x4
I only clicked it because the thumbnail made no sense lol
This isn't an even output. The output from one belt will be divided to 3-3-1-1 (37.5%-37.5%-12.5%-12.5%).
Adding a spliter before or after the tunnel will make the output 25% each.
Edit. Read the other comments and I'm just beating a dead horse
Apparently we're all beating a dead horse.
@@MintRobin We really hate this horse, apparently.
@@ArtificialXD I'm only here because I thought this was a tutorial on making balancers not just a wrong 4x4
This horse is getting my frustration
Well I was going to say i was hoping for something that explained the concept and allowed for making an any to any balancer but instead I got a tutorial on how not to make the simplest balancer...
If you want a quick run-down, learn how to make the real 4x balancer. Delete one of the starting belts and take an output belt and loop it back to the start's missing input. Now you have a 3x balancer. A 6x is 2 3x's combined. A 5x is a 6x with the final output looping back. 8x = 2 4x's and 7x has one output loop back to the beginning. Repeat this logic for whatever you want. Eg 9 = (3+3+3)
These will produce huge systems, but maybe when you combine them together you'll notice you can make it smaller by re-arranging it slightly. This is how people optimise them to make them smaller.
If you are making a tutorial on something, you might as well check that you are correct. Belt balancers are only balancing equally when every belt has a splitter connecting it with every other belt (there are more conditions, but this one is required). There is another comment going into the math of this, but i think i can explain why this design is wrong more simply.
Consider why are there underground belts. You can move the top half of the balancer below the bottom one, and it will not need any underground belts.
Like this:
=||===||=
=||=||=||=
=||=||=||=
=||===||=
Thus if the proper design uses underground belts (and it indeed does), there is a reason. This reason being that you need a splitter on both: the inner pair of belts, and outer pair of belts.
=||====\....../==||=
=||=||=] \=||=/ [=||=
=||=||=] /=||=\ [=||=
=||====/......\==||=
What a cool way to represent belts in text, nice
*whispers* this is wrong
If you're making demonstrations like this, consider using editor mode to access loaders and the like to make it go smoother.
Will keep this in mind
2 major mistake. You're missing a splitter to balance the inner belts. You're using an arm to take directly from splitters at the end, meaning they can take from both sides of the splitter. You need one more belt after the splitters to make sure arms don't take on the wrong side of the splitter.
You should delete this tbh
You need a Splitter either leading into the undergrounds, or after the undergrounds come up.
Reason:
Number the belts 1-4, top to bottom.
Assume all the material is coming in on the top belt
Result is 50% is going to the top belt after the first splitters, and 50% going into the first underground. Nothing is going into the second underground, nor is anything going into the bottom belt.
The top 50% goes to the middle Splitter, and each belt leading away is 25%
So before the last Splitters, the belts are:
25%
50%
0%
25%
After the last Splitters the belts are:
37.5%
37.5%
12.5%
12.5%
You can test this by using a single chest with a Stack inserter set to a size of 4, 8, or 12, and have that inserter output to the top belt. Let it run for 1200 items (i.e. iron plates), then count how many items are in the 4 final chests.
I will have to look in to this plan and test it out but thank you for sharing and then maths.
Uh this isn’t a balancer
This is wrong
guy recorded this laying down in bed
who let this guy make a tutorial, he doesnt know what hes doing
the more I see of factorio the more I'm loving this game
as a headsup, this balancer is incorrect, it doesnt properly balance the middle lanes, it also uses 1 too many splitters, only 4 are needed.
1 for A and B = AB
1 for C and D = CD
2 for AB and CD (inner and outer)
this makes every belt ABCD
you missed one for the middle two lanes
The center splitter lines are done and don't need another splitter. The 2 underground belts should use the same splitter.
1-[a]-12 ----\ /-----------1234
2-[a]-12 --> \--[c]--/ /--[c]--\
You didn't balance it correctly, you missed the 6th splitter that goes straight after the first 2 (or straight before the last 2)
If you're gonna do it like this why not just smoosh the five splitters together and be done with it? Why use the undergrounds? They don't do anything. The belts aren't balanced anyway, and at least with the five splitters together there's a path from every belt to every belt, even if it won't draw evenly.
This isn’t even correct.
Just put a single splitter in centre before the underground. You can eliminate 2 splitters at last by this. Helpful in making larger splitters.
Won't be throughput unlimited: wiki.factorio.com/Balancer_mechanics
You are right, but I never use throughput from a individual belt, but create branches using splitters on all lines. So it was never a problem for me and never noticed it. Thanks for the link.
Missing a splitter
seems it is not balancer but mixer
As everyone else points out, this design isn't accurately splitting the outputs. To fix this design, move the first 2 splitters 1 tile back, then place a splitter connecting the 2 other splitters to one another and to the undergrounds, with a belt on top and below. The last 2 splitters are not needed.
Thank you that help me so much for my train station bro 🔥💪💜
an attempt was made
You have to put one splitter instead of two at the right to make it even.
Forgot one splitter right before or after underground belts
При низком потоке можно компактнее в разы
"Belt balancer mod"
*Aggressively default dances away*
UPS: *dies*
The Chad: 3fps
Mission failed succesfully 😂
you need another splitter to have it actually balanced
What's creepy is I invented the 4 lane balancer that is literally identical completely on my own
Just as a heads up, what you've invented (and what the author has) is an incorrectly built balancer, as many other comments have stated. No idea why did the author not delete this video yet
This parts seem intuitive...
How does this help?
nobody knows
When you take a splitter off of your bus it can get light on resources, a balancer helps spread out the resources so your machines aren't starved.
Mine uses 7 splitters
I just google them lol.
F
Anyone who's played the game:
....ok?
lmao its not even right
This clown tried to copy what someone else designed, and still messed it up hahaha
Bro, this is a standard design for a 4 to 4
No. @@mooki-forever
@@aaronh678 didn't see that he forgotten to inner splitters but if that design had them it wouldn't really copy someone's elses design as the design is the normal 4-4 balancer, just check the wiki and you will see it, i just said he didn't really steal the design from specifically one person
but can you make perfect ratio splitters, no matter the ratio? like split a belt evenly with say 7 on the left and 13 on the right?
Use an 8-16 splitter, and make sure to take from at least one lane of every Splitter at the end (so 5 Splitters will have two outputs and 3 Splitters will have one output). Powers of 2 are much better to do Splitters with.
Then again if you are needing to balance 7 and 13, at that point I'd recommend using trains of either 1-4 or 2-8 in size. You just have more stops to handle the extra inputs and outputs.
For example, 7 lanes of Iron Ore from a decent-sized patch output to one 4-4 Balancer and one 3-4 Balancer. Those two 4-lane outputs are then sent to stations designed to fill 1-4 trains. Similarly, for the input you have four stations each taking 1-4 trains filled with material.
music plz!?
If everyone in the comments already knew how to make a balancer, why did you click? Lol
What are you smoking cause i want some
you couls probably put the blueprint in the comments...
Just install a balancer mod and get rid of all of this monstrotious constructions
Those tank your UPS faster than you can blink.
Why you whisperin in my ear bruh
Do each of those crates have an equal amount of each inserter then?
Also, what is the need for this, why not just drag each of those lines to whatever you need? I know it makes sure each belt has the same amount of materials, but i feel like at least for me each of my iron lines has 10 miners, going into 20 smelters (fake numbers i don't actually know) so aren't those belts inherently going to be equal anyways?
Later in the game as you take items off a belt you will need to re balance it with other belts carrying the same items. because you will need to use more than one belts worth of items very fast.
Nice... 🤔 Yeah very nice, fuck going the pub I'm gonna stay in and play Factorio instead
As other people already noticed, you need one more splitter to balance the middle lanes so 3 in the beginning or end looking like a triangle.
I usually dislike balancers because they imply that you want four equal outputs or equally taken inputs which prevent backlogging which is way too easy to prevent with just 2 rows of splitters. Using balancers for non-full belts is just cruel to UPS, I'd be prioritizing the belts to have a full one instead. However that realization was after I spent a bunch of time reviewing, proof checking and making a whole book with many designs for balancers, some copying from other books and others that didn't exist. Got literally every design from 1 to 8 belts (even the useless ones like any going to 1) but it's on my old drive which got deleted. Iirc there was also for more than 8.
Now why would I want to do that 🧐?
Hi, does anyone have a 25 to 7 balancer? It's for my huge steel factory
That was never useful in my factory 😅 but thanks
Are you MrFreeze2244?
As far as I can tell if only the first two belts are filled, the output of the first two belt will have far more materials than the lower two, same for vice versa.
An actual balancer means no matter which belt was fed it should evenly distribute to all 4 outputs. Adding a balancer before or after the tunnel would achieve that.
This video is embarrassing
It's worth noting that the last pair of splitters isn't completely necessary, but it can help prevent problems like reduced throughout
in order to get an even split it is needed on this design.
If you have a design that uses less please let me know i would be interested to give it a go :)
This is not it my guy. Its in the name. The output should be balanced.
When will you erase this false video?
thanks, I really need this tutorial
Do not use the 1 in the mods it will face fuck your FPS
wrong
god i love misinformation
Don’t download the belt balancer mod unless you have a beefy computer, or you like 3 frames per second. Just use actual belt balancers
Thank you!
Song?
AV3C - Just Dance (Radio Edit)
whats the point of using belts then you can have straight conveyers you need to show real example and results that applies to base factory
probably would require more effort and ditch the shorts
the balancer is not even right, and the use of balancers is when parts of your factory consume on and off, you then need to reroute the excess to other belts, although a perfectly ratioed factory won't have this problem, everyone forks materials from the main bus to feed a hub/mall for construction goodies
You can hear in his voice that he's a Factorio player
What is a belt balancer
i have longer videos on my channel that show you
great content bro
yeah i tried this on my main bus cuz my iron was spreading weird and if anything made it worse lol
You need an extra splitter before or after the underground
Лучший
WHYYY ! just made a straight line, unless if you want to mix materials on the belt
Balancers are kinda useless tho when do you need them
it takes 4 splitters, not 5.
GREAT VIDEO
Making false videos sux.