Unreal Engine's MetaHuman Animator | Complete Step-by-Step Workflow

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  • čas přidán 22. 08. 2024

Komentáře • 10

  • @ValentinoLaza
    @ValentinoLaza Před 3 měsíci +1

    Hey thanks for this tut! If "Methuman Animator" is missing when right clicking in the Content Browser, does that mean a plugin is not activated in UE5.4?

  • @dougmaisner
    @dougmaisner Před 11 měsíci +2

    Helpful video. But I wish you would slow down a bit and explain where you're clicking to do things.

    • @ClassCreatives
      @ClassCreatives  Před 11 měsíci +2

      Thanks for your comment, it can be a challenge to accommodate all skill levels especially when a lot of steps are involved, we try to do a mix of verbal and text overlay for what is happening with hopes to please everyone 👍

  • @kingkrowned1749
    @kingkrowned1749 Před rokem +1

    Hi! Is it possible to do this with a Daz3D model and does it automatically separate the head from the body?!

    • @ClassCreatives
      @ClassCreatives  Před rokem +1

      Yes you can create the MetaHuman identity with a pre-made mesh vs face scan. You’ll have to separate the body and the face for a proper movement capture. 👍

  • @JonCG
    @JonCG Před rokem +1

    Great!any tips why when i pressed Prepared for Performance i got and error,its say failed.any idea?thanks in advance

    • @ClassCreatives
      @ClassCreatives  Před rokem +1

      Thanks Jon, it could be a few factors…your footage selected must be ingested by the capture manager, you’ll need to make sure you have your compatible MetaHuman identity selected in the details panel, and be sure your processing parameters are setup properly. Any missed steps and it won’t process. Hope it helps! 👍

    • @JonCG
      @JonCG Před rokem

      @@ClassCreatives what do you mean Cp,patible Meta Human Identity?its should be all all compatible right?

    • @ClassCreatives
      @ClassCreatives  Před rokem

      It depends on how you created the MetaHuman Identity, footage vs mesh

    • @JonCG
      @JonCG Před rokem

      @@ClassCreatives mesh identity i used Footage not mesh