What can we expect from Nightmare difficulty? Will you make small changes like Aiden's First Night Chase to remove the Howler and put in the Volatile? The Biters turns into a Virals to start a Chase like Volatile just like Dying Light 1? Will The Virals grab us while we climb a Wall like at E3 2019 and You fixing The Flashlight to give it a Touch of Terror in the Dark?. What can we expect from Nightmare difficulty? Will you make small changes like Aiden's First Night Chase to remove the Howler and put in the Volatile? The Biters turns into a Virals to start a Chase like Volatile just like Dying Light 1? Will The Virals grab us while we climb a Wall like at E3 2019 and You fixing The Flashlight to give it a Touch of Terror in the Dark?.
Can they add a tyrant like enemy that stalks | hunts you down throughout the game both day and night like nemesis in resident evil? You can take it down with hard work, but it will always be back and a persistent threat in game 🙏🏽😅 Or a daytime equivalent to volatiles to worry about in the day?
I can't believe I'm asking this question in 2024, but will DL2 get its day/night cycle fixed? I feel like like it's implemented at 50%, shadows change position as time passes but skybox is static, sun and moon don't move at all.
@@Nilos94 they've already answered this on Pilgrim Outpost lol, to shorten it, they said it would require an entire overhaul of the lighting system and just isn't on their priorities but they do want to do it eventually.
As the ex Level designer dev and one of the founders of renaissance i wish goodluck for this project and im keeping my thumbs up, it was pleasure to work in passionate team of great people with common goal, and i want to thank Ali of supporting our work, Good night and Good luck !
Since you are doing an interview with the Big Guy Himself, I hope they can listen to our questions about the game, the guns, the blueprints, the mods and others. 😁
The most important thing is that Elysium can appear at the official part of the game. If only there was an opportunity to restore everything that Chris Avelon came up with...
Hey Ali, a couple small questions for Tymon. “Will there be an updated E3 filter? There is one mod flowing around that looks exactly like it, will you be working in collaboration with the mod creators?” “Will we be receiving new colours for our grappling hook rope?” “Do they plan on implementing a tag mode with friends? Or even one where you can be paired in matchmaking with other random players?” “Would they consider changing the zombie vault jump to something of a smaller altitude? Like the one in E3” And my most important question!! “A while ago when the community map update came out, the head bobbing whilst running was reduced significantly, can the revert it to how it was when the parkour update was done? And just be able to increase head bobbing/camera shake to 100 to make it the way it was in the parkour update? Thanks Ali, look forward to seeing the interview.
Will there be new Parkour opportunities for chases? Like a scaffold that you can knock down while running to kill or slow down zombies who are chasing you, or a window that's held open by something that you can grab when hopping out of them, also windows that are still attached with a unique animation to jump out of and breaking the glass would look really cool and cinematic
will they fix the flashlight into casting dynamic shadows like the first game or e3? what about biters grab chance? will those cringy side quests cutscenes be improved? when consoles mod support will arrive? is fsr 3 on the way? is it possible to improve the interpolation between animations and ragdolls? some parkour animations should be addressed for a better momentum Thanks for the amazing work from both, Techland and Ali.
You should ask if they plan on updating the environment to make certain parts destructible . For example, rotting buildings that collapse when walking in them
I have some questions and suggestions that I consider important for the game. BEST GAMER PLEASE ASK THIS TO TYMON, THIS COULD BE VERY GOOD FOR THE FUTURE OF DYING LIGHT 2. 1) MORE ZOMBIES IN THE STREETS (like HARRAN) the streets of villedor seem very empty, they should be crowded (i dont say hordes, but at least more than there are currently) so parkour is necessary, say something like "if i go down there i'm screwed" and choose to go on the rooftops for safety. 2) IMPACT ON WEAPONS/COMBAT the most satisfying thing in DL1 was killing zombies, the weapons had impact, the sudden movement of the camera made it more brutal and immersive. in DL2 it's pretty meh, the camera stays static and there is almost no movement when we hit zombies/humans. 3) MAP REDESIGN I love Old villedor and central loop, but I think the excess of elements in both cities like the excessive amount of trees doesn't make me take seriously the city as "the last bastion of humanity" maybe reducing the amount of trees and improving the vegetation of the buildings, and make the buildings look more deteriorated the city can completely change for the better (like in the E3 2019 gameplay). PD: CHANGE THAT YELLOW COLOR OF THE CHEMISTRY OR ADD BETTER TEXTURES BECAUSE IT LOOKS REALLY BAD, 4) IMPROVEMENTS IN THE DESIGNS OF THE WEAPONS I will be clear, there are many weapons that seem to be taken from fortnite, and their designers when they are going to add improvements do not look quite right, it seems as if they were placed as a toy gun, I recommend that they make the weapons look older handmade and if for example, I want to add electricity to a weapon, it looks like they are glued electronic components, not just a square that shoots sparks. BEST GAMER PLEASE ASK THIS TO TYMON, THIS COULD BE VERY GOOD FOR THE FUTURE OF DYING LIGHT 2.
I'd personally wanna see Tymon discuss whether there's any story and faction system overhauls or expansions being planned. (To elaborate what I mean) Changes to the existing endings or a rework of the games narrative as a whole via an expansion. New cutscenes (as opposed to re-animated cutscenes) that can help fill plot gaps (like aiden forgetting about Waltz), new dialogue and quest choices for certain characters like Lawan, Hakon, Barney/Sophie, Rowe, Waltz, The Colonel, etc. to make certain plot moments more effective. That and having the faction system and how many any group has control over the territory actually impacting these story events, even if it's mainly through cosmetic ways, and offhand dialogue with primary characters. Like having a raided, near-empty church that's been turned into a Peacekeeper base (purely peacekeepers) vs an unraided church that's the same as before the raid, just with Peacekeepers around mingling with the survivors (mix of both), vs a church that's purely survivor controlled but swarming with infected after the Peacekeepers are ousted from Old Villedor (purely survivors). That sort of cosmetic change that could explore how a region is affected not just through your main choices, but the faction choices as well. Not even asking for the same VAs beyond Aiden himself, merely if there's going to be an attempt to properly flesh out and fix the existing story/characters, even if it's through a paid expansion instead of the dripfeed of minor quests and the one sidequest DLC we've been getting so far.
My list of questions: *Will there be an expansion (increase) upon the number of finishers currently in the game? *Could zombies begin to interact with the environment? Examples: Crawling/crouching through spaces, squeezing through tight gaps, using monkey bars, demolishers/goons breaking through walls to attack you while making noise alerts, infected breaking down doors to get outside at night, virals/volatiles leaping through holes in walls *Could a future update rework how factions treat Aiden depending on the choices he makes, or how dialogue options can affect your relationship with characters? *Will there be more weapon types or weapon variants in the future?
With how the community is begging for everything E3 at this point why not try to slowly restore it in the form of community updates overtime, I’m talking at least the 2019 version since it’s closest to retail
I think something the heads of the Techland department need to open up to more is that we just wanna feel awesome when playing the game!! The quote that stood out to me most was when Tymon said "you probably won't be fighting up close with a gun. So no finishers." While that's true it's just a great way to make the player feel satisfied and gives the animators room for new creative actions.
A finsiher with a gun could work but not the way the normal finisher works... how about a finisher from behind... like when you have equipped the pistol and sneak up on an human enemy, aiden kicks the human enemy on the knees and holds the gun on the back at the head and shoots. Its just an idea i have in mind and it kinda looks cool in my imagination
fix the flashlight, make it so it casts shadows while aiming it at objects-zombies ect.. that way the game will genuinely look scarier during nighttime, it would give the game this dark tone - atmosphere like dl1’s , it’s im pretty sure what we all wanted since day 1 .
Even though its not on their main list of priority, I do hope they follow through with their words and release more brutality updates later in the future. There are still more areas that need tweaks that they need to add to make DL2 combat as satisfying as DL1 like cleaner and faster swing animations for some weapons and some of the ragdoll behaviours that still arent as clean as DL1.
A good idea(probably not) I’ve thought about is adding things like physics to clothing and little accessories to the outfits and gear pieces because don’t get me wrong the designs all look nice but I feel some added physics to them would make look a bit better especially when you move similar to the E3 demo where parts of Aiden’s clothes and small accessories had physics, and shadows reflecting the current outfits or gear piece you have equipped since the shadow just shows a bear bones shadow of Aiden
I’m hoping attachments for guns will come soon because then I would come back to the game. Something about the thought of being able to sneak around with a silenced pistol would be so great. I have seen some modding stuff but nothing official yet
I would actually get on my knees for techland to add a events settings for dl1 and hypermode for btz as one of the options even just a event menu anyone can activate it would be awesome and add so much replayabilty while waiting for DL2 pvp
I really want to know if there's a possibillity for replacing some buildings in Villedor with new, unique ones. For me the actual look of The City is more like a parkour playground than a real post apocaliptic city.
Know what I’d want to ask. If the dev team ever considered revisiting the Bazaar-PK war, and rework it so you’ll see the results of your decisions more. For instance if you side with the PKs, you’ll see them hanging Bazaarians or executing them at random areas. But if you side with the Bazaar you’ll see all the PKs replaced with Bazaarian/Armored Bazaar variants, as well as mini event with PKs being executed or random PK-Bazaarian skirmishes. I feel like this give more immersion to the decisions you make.
I want to ask a question about the volatile animations, why are they so slow and easy to dodge? Is there a chance for swapping volatiles animations and final game boss animations after nightmare mode and tower raids update?
Something I wished had an impact on the story was volatiles! And see them evolve more. What would be interesting story plot would’ve been seeing the volatiles develop, having their own territory, and seeing them hostile with special infecteds like goons, chargers, and etc… seeing virals being controlled by volatiles as well, picking and choose what viral is worth becoming a volatile. I feel like this is a storyline they missed out on, as we know intelligence with volatiles is possible from the following dlc.
Will we at any point be able to see cut content like Reducing infection population depending on your choices or raising it Master windmills all around villador like in the E3 trailers ect Actual consequences like Aiden losing his hand depending on your choices Infected Animals like dogs/animals in general that the player can hunt
I wounder if they can change the Resources... Cause i have 9999 of everything almost, but the Scraps are allways low, because you only use scraps for everything. Like repair weapon or blueprint, its like 1 rag, 1 can and 40 scraps, some way to get more scraps without farming would be awesome :D Like when you dismantle a weapon or somthing its like 3-5 scraps or just 2 rags for a whole hammer or something xD Keep up the good work Ali u the best!
It would be really cool if, in DLC 2, they give you a choice if you want a partner like Hakon or Lawan to accompany Aiden on his journey depending on the ending. The ending you actually get doesn't HAVE to have anything to do with it if that's too much effort or something. They could just do what TWD Saints and Sinners CH2 did and just leave the city's fate up for interpretation.
1) Will they be improving the faction system and their bases. I feel like they're not that important. Would love to see some improving. 2) Will they add some more and different encounters ? (Maybe add lore to the story or make them like1a little missions) 3) Will you add big zombie hords ? (Min:20-30 zombies) 4)Will you add more settings to customize the game ? (change zombie , more graphic settings etc.)
I hope that you'll see this comment and consider some of my ideas: • *Ask about Stealth Overhaul* _(replace ledge stealth kill with another, give players ability to stealth Encounters as well and etc.) I can explain why i added these ideas of you'd like me to._ • *Better hitrieg for guns overall, Buff damage of Pistol and Machine gun* • *Would there be any new guns coming in future updates?* (or ask, Makeshift guns) • *Would Uglies be coming to DL2 or second DLC any time soon?* (in DL1:TF there was Mini Bosses called FreaksOfNature) • *Would there be any more ways to get resources rather than looking for them in the world or buying little amount of them in Shop?* • *Ask about change of Volatile's moves and attacks* • *Would there be any "Realistic" difficuly mode, where everything is as close to reality?* (Like, Enemies take huge blows from scary looking weapons, but at the same time, they act faster and you die as fast) • *Would there be any tweaks in the Main Story someday?* and if YES, then *Would we be able to join Renegades as a faction? (with their rewards for capturing Electric stations and etc.) • *Would there be any more Grading Colors coming to DL2?* (Like, Gritty, Dark+Gritty etc.) • *Would there be Regions added to Co-op servers?* (cos i feel like my ping is above 300 all the time) • *Would any more Brutal Takedowns be added in DL2?" (I'd like to have at least some variety, not just one single brutal move for type of weapon) • *Can devs add Stealth Takedowns?* and if YES, then *Would there be any stealth takedowns for Special Infected?* (Like, Chiro in Bloody Ties was able to take down a whole Demolisher with a spear backstab, why we can't do the same?) • *More Encounters?* (Like, a group of Renegades fighting a Demolisher/Goon; PKs doing an execution on a Bandit or a Renegade; Suvivors fighting between each other for Water/Food and etc) i want more brutality in this game, brutal world, hard to live in not just for you, but for NPCs as well. • *Would there be an NPC overhaul?* (Basically, give PKs new types of troops, like Archers/Crossbow snipers, SHIELDED PKs like in E3, maybe an EMP Grenadier(grenades do no damage, but stun) and for Suvivors get more Assasins that would likely to try surround you from all sides. And for God's Sake, add a Brawler type of Enemy already(Martial Artist, Barehanded attacker, Boxer and many more... You can even get them Brass Knuckles, like Lazarus, that Lucas had) I have a lot more ideas and questions, but it's already a lot to process through. Hope you won't say "I ain't read allat" and go away...
Also these -E3 2018 outfit and option to remove pilgrim bracelet -Better blood which should be working dynamically like come on Dead island 2 has it even Dying light 1 has it -Graphics Rework (E3 Skybox with dynamic clouds and sun), add more weather, improve shadow (E3 Shadow was better) and Textures rework make parkour objects like ziplines, Ropes, Etc blend in with environment because they stick out like sore thumb, Make places actually look like european country with medieval places, fire stations, police stations, road, buidlings texture needs alot of rework to look good also it would be cool if they added damaged places so player can sometimes accidently step on broken stuff so it can actually add some dangers to parkour -They should make climbing more satisfying like E3 has it and add radial blur for parkour since it looks much better (2018-2019 and 2021 trailers had this and it made parkour absolutely better) and also bring back 1.00 Monkey bar jump and 1.00 Dropkick and remove float from it, Fix paraglider's hand clipping and give it e3 holding, Also it would be cool if Techland added some immersive animations for things like in DL1 for example opening doors, looting (Crane got close to loot) if they fix flashlight they should also add a small detail of Aiden turning on his flashlight with his hand or turning it off -Make dismemberment more satisfying like remove that "shnggg" sound when cutting enemies and remove that whoosh sound when hitting people with blunt weapon, Viral should stay alive and keep chasing you even after dismembering their arms or their legs, Improve physics and impact so it can actually feel like I'm hitting something and not a piece of paper -Fix flashlight like giving it inertia, giving it shadows, giving it better color and make sure flashlight is visible on player so it can be immersive -Make AI smarter and better, Humans should do smart things and zombies should be dumb and Volatiles should be reduced but have same terrifying AI as Alien isolation Alien -Add more enemy variants like PK dogs, Crossbow PKs, PKs that holds a shield and rarely a pk/renegade with a scorpio - Instead of adding elemental zombies like burning goons or freezing zombie they should more realistic zombie types like Biters who just turned recently and carrying a weapon, A dismembered zombie, A zombie that a sharp weapon got stuck in them -Reducing stunlock enemies it's just not satisfying but rather annoying -Adding more random events like merchant roaming around map, Pks and Survivor having a combat or sometimes being ambushed by renegades -UI change would be so great since game is meant to look medieval or modern dark age most of font should look like Medieval which E3 had these fonts also changing hud, icons to look more cooler and great
Only modders could have a chance of reviving this game, they can't because Techland is petty and doesn't give out their devtools for 'legal reasons' (which is complete bullshit btw, they own the ip, they can do whatever they want with it.)
I have an idea for the pvp side. Why not something like the Dark Zones from The Division? Quarantine Zones or Isolated Zones, a location for unique and exotic loot with a high risk high reward, being high risk with players and difficult dense infected horde encounters, with the reward of surviving the Zone with new better gear like guns, melee and gear sets. You can choose to trust others and work as a team with the risk of betrayal, or no trust and solo from the shadows. It's fine if ya'll disagree, i only just thought of this so the idea hasn't been fully fleshed out.
Question: Are there plans to rework the Volatiles and their effect on the word. For example, in my personal opinion volatiles being everywhere is fine at night, but not being able to fight one without triggering a chase isn’t. Maybe switching it to it taking more then one spotting you to trigger a chase, making it feel more dynamic then just a rule. Furthermore and more importantly, adding them into the interior buildings during the day and coming out during the day during storms when the sun is covered. In my opinion making them seem more like a living breathing and hungry part of the world itself. Not in large numbers, but giving them a chance to run into you when crossing through buildings. And or attacking survivors during the day when it’s darker and stormy.
A Metro 2033/exodus crossover would be pretty cool. I would like to see at least a DLC bundle that has the Sparta operator outfit, a poraglider, maybe Artyom’s knife, the AK, recover. And possibly the air gun if it is able to be implemented.
hello Ali, i have some few questions regarding the future: 1st is there any more E3 mechanics that are still going to be added (like zombies grabing you in chases and platforms crashing while doing parkour) 2nd will the flashlight get any changes, like the range and shadow to help improve the atmosphere 3rd and last is the outfit from E3 2018 the stay human outfit, and if no i hope yall add it soon
A return to supply drops like in Dl1? -Demolisher and other types of special infected will have more recurring appearances? -could the demolishers finally be present during the infiltration phase like in E3? could we finally have looming zombies with the agility of a virus and the build of a goon? Will there be the possibility of having destructible environments?
< 3 you are amazing for asking about companions for hire. Id love to be able to summon a companion for help. Sure they cant follow you around the city but my god, raiding a dark zone or even recapturing stolen grounds from the enemy would be sweet with a sidekick!
My question for Tymon Smektala: Is there any plans of a PvP mode like BtZ and will we be fighting Kyle crane, the Apex night hunter with a new deadly skill tree?
I would kill for a assassins creed crossover imagine we get an outfit that has a special hidden blade finisher or stealth takedown So many weapons to consider from sword of Altair or maybe the blazing sword from Valhalla
Will there be any parkour animation and sfx improvements in the future? Some sound effects do tend to bug out during gameplay and could use some improvement, along with animations.
Question : Does they will put boss executions ? Like for Demolisher you jump on his head while he is stune and,by pressing the execution button,Aiden will put his weapons into the demolisher's head...
I think one way to help make Viral leaps less annoying is to have it so you can simply avoid it by crouching. Make the Viral miss Aiden by flying over him. There could be some other suggestions as well. Maybe have the leap be blockable or implement a QTE where Aiden can roll backwards and kick the Viral off before rolling back onto his feet or something. One amusing trick I found is to perform a dropkick on a Viral while it's in the air during a leap. With good timing, the dropkick will send the Viral straight up into the air before falling back down and dying from fall damage (if there isn't a ceiling above you). Update: Out of curiosity, I decided to jump into the game for a bit to quickly test something. Looks like jumping in general could work as a way to avoid Viral leaps. Don't know if there's some invincibility frames-like thing where a Viral can't connect with the player while said player is in the middle of a jump (that part doesn't seem to be 100% consistent), but it does seem like you can actually jump over a Viral and thus make it miss the player.
I have a question, Are the volatiles getting a rework, not new types but the volatiles right now feel wonky and a bit broken. Their attack is very slow and i just want to know if there is anything planned in the future?
Ask him if there will be any type of vehicles we can drive or mounts. Also ask if they will consider skills for a zombie super like how you briefly transform into one in the story in certain missions or implement the zombie hands as a weapon instead.
something that would be nice to ask Tymon would be about the zombie AI, mainly talking about volitales and virals. when in chase with them their pathing seems really off and they lose you very quickly. unless this has already been solved since i havent played in a month or so
I would love to see a Waltz Final boss rework, due to the current one being quite basic/not all that fun Especially compared to skullface. It would also be cool to see more major cutscenes reworked. And for smaller cutscenes to get slight reworks like for example "Less Npcs punching you to start combat encounters".
Tymon so you might be aware the community constantly jokes about the Shoe. Lawan quest and they often hate said quest Do you think it's possible we'd ever get a story overhaul/update to either add in new quests and fix currently existing ones?
Q1) will we be able to see any more characters of DL1 in DL2. Q2) will WE get any Dlc like the following where we can drive a vehicle something like the Following.
hey i have two tings 1) when is DLC2 coming out 2) is it possible to combine "pilgrim tokens" and DL points" just so it is possible to earn them or buy them, then it would all be gathered in one place without having to leave the game
The only question is will they restore some of the work that Chris Avellone did? The ideas he had for the game were fantastic and I would love that Techland at least give some credit to him by restoring some of his original work which made the initial hype for DL2.
This is a question for your interview (hopefully lol) but are there plans for a vr mode? Or maybe connecting with Joy Way Vr for a collab in their game stride or stride fates? If either of these have been confirmed or denied let me know
For the companion just have a shoulder robot like in star wars jedi survivor that has a gun. That way you just have to keep its ammo topped up, so you can focus on dodging attacks during chases at night and whittle enemy health down.
dl1 following has Freaks of Nature, would be cool to see them return as random encounters. and be able to mod guns with elemental effects like dead island(on a side note wish thier was a jungle like in dead island)
Question for techland “depending on the difficulty and legend levels, can we have the option to be overpowered like on easy mode ng+ in the first dying light it took 3 to 4 hits to kill can we see the same and use and reason for legend levels?”
Are we gonna get proper matching animations for third and firstperson and not goofy looking animation with maybe even a bit more realistic POV that arms are not attacthed to our face. Aaand with these maybe a whole thirdperson mode?
Ask the developers when they add the ability to assign two actions to one button, because when you do unbind on the R button, you can no longer put trade or reload weapons on R, I would love to put the "use" button on F, as well as the trade entry button! Two actions on one button my love! And also, will it be possible to jump in length or height without using small obstacles? When will the Crowd Runner perk be made useful? I don't understand why it is needed if there is a "Bash" perk, "Bash" is more useful and is performed on LMB when "Crowd Runner" needs a separate key, it needs a buff or upgrade, for example, a freer camera and less stopping from colliding with zombies, or even its absence of stopping, but at the same time little damage! That is, you choose to run very fast, but with spent health using Crowd Runner, or slowly, but without wasting HP using Bash! And finally make an "Enemy Jump" perk like in the first Dying light? without using "Shift" and waiting for the inscription "W+shift" to appear above the zombie's head, that is, the dynamics are very intuitive and simple! How many time instead of jumping OVER zombies, I jump INTO a crowd of zombies! Like pls if you hate these little flaws
Will they ever add flying enemies, When will different finishers come out and is there a chance to have hybrid weapons like the scorpio? Thanks ali for getting the word out.
Ali, why don't you ask if they will be considering the following: During the story, if it's not already completed, can they implement a feature where if you choose either PK's or survivors for the Faction zones, can it affect the main story and possibly the ending?
If both E3 def and Ressisance, both major Dying light mods are finished, would you approach both teams to absorb both projects and have them as free DLC? or what would you do? and, will we ever get Fallout esk modding tools? so we can do crazy fallout like expansions like fallout london? like idk Dying light 2: Germany as a mod or some stuff?
The feature I wanna see the most rn is actually a new/bigger weapons and tools wheel The current limitation of 4 weapons and 4 tools is extremely frustrating, and, if it may have made sens at launch when there were much fewer types of weapons and tools, now in the current state of the game and the addition of a ton of new weapons and tools, it is just outdated I am constantly frustrated because, either we have to go through the main menu every time we want to switch gear which is painstakingly long and redondant at some point, or, we just don’t bother anymore and don’t switch gear at all, which is also frustrating anyway So please Techland, think about it It might not seem like a big deal, but it is becoming very detrimental I think
Can you make finisher system a little bit better? Like everytime we do a perfect dodge or perry you can perform a finisher 100% And can you make an defense system for safe houses I mean you know when volatiles or human enemies attack captured safe houses and if we don't fight them in time we may lose our safehouse and need to recapture them.
Ayo customizable base building and survival mode should definitely be a thing to consider as well as an option to join renegades/bandits would be fantastic for claiming areas
The Elysium map by Renaissance is the first thing I want from Dying Light 2. Secondly the main menu and overall menus design needs changes. Wish the game were developed with creating a griitieness world in mind (exactly like DL1 which had believable world and story).
a good question id think is, are you going to be fixing the repetitiveness of the map? every location looks the same with the same objectives such as the forbidden stores and military points
Looking forward to the new campaign DLC. It has to be good. The level of DLC2 Should be similar to The Following. And I'm sure everyone wants to bring good elements from DL1 to DL2, even though other things are important. More horror elements, reinforced volatiles, volatiles nests, etc.
This is what i would want for DL2 -E3 2018 outfit and option to remove pilgrim bracelet -Better blood which should be working dynamically like come on Dead island 2 has it even Dying light 1 has it -Graphics Rework (E3 Skybox with dynamic clouds and sun), add more weather, improve shadow (E3 Shadow was better) and Textures rework make parkour objects like ziplines, Ropes, Etc blend in with environment because they stick out like sore thumb, Make places actually look like european country with medieval places, fire stations, police stations, road, buidlings texture needs alot of rework to look good also it would be cool if they added damaged places so player can sometimes accidently step on broken stuff so it can actually add some dangers to parkour -They should make climbing more satisfying like E3 has it and add radial blur for parkour since it looks much better (2018-2019 and 2021 trailers had this and it made parkour absolutely better) and also bring back 1.00 Monkey bar jump and 1.00 Dropkick and remove float from it, Fix paraglider's hand clipping and give it e3 holding, Also it would be cool if Techland added some immersive animations for things like in DL1 for example opening doors, looting (Crane got close to loot) if they fix flashlight they should also add a small detail of Aiden turning on his flashlight with his hand or turning it off -Make dismemberment more satisfying like remove that "shnggg" sound when cutting enemies and remove that whoosh sound when hitting people with blunt weapon, Viral should stay alive and keep chasing you even after dismembering their arms or their legs, Improve physics and impact so it can actually feel like I'm hitting something and not a piece of paper -Fix flashlight like giving it inertia, giving it shadows, giving it better color and make sure flashlight is visible on player so it can be immersive -Make AI smarter and better, Humans should do smart things and zombies should be dumb and Volatiles should be reduced but have same terrifying AI as Alien isolation Alien -Add more enemy variants like PK dogs, Crossbow PKs, PKs that holds a shield and rarely a pk/renegade with a scorpio - Instead of adding elemental zombies like burning goons or freezing zombie they should more realistic zombie types like Biters who just turned recently and carrying a weapon, A dismembered zombie, A zombie that a sharp weapon got stuck in them -Reducing stunlock enemies it's just not satisfying but rather annoying -Adding more random events like merchant roaming around map, Pks and Survivor having a combat or sometimes being ambushed by renegades -UI change would be so great since game is meant to look medieval or modern dark age most of font should look like Medieval which E3 had these fonts also changing hud, icons to look more cooler and great
you are basically asking for a complete revamp of dying light 2. play better games, or better yet.. play actually complete games and not a game that feels like it's held together by duct tape and super glue run by a greedy lazy company.
Question for tymon: are there any interest in adding more melee weapon mods for example for the grip mod you only have more damage or hits take less durability would be helpful to have more mods in that department sense everyone kinda just chooses damge sense we have the weapon repair system and would be cool to have some intresting creativity with these mods for example a weapon throw mod were upon throwing your weapon if it hits the ground it creates a shock wave effect with one of the elements already on your weapon
not a question. but i love dying light 2.. i feel like you guys have done an amazing job with part1 and it holds a high place in my top zombie game of all time. the atmosphere of 1 was amazing and i know in dl2 there’s more of a sense of hope in the atmosphere but i wish we had more of a scenery like 1 did.
About the questions could u ask about e3 we could introduce it from maybe to tolga and fat in or we travel across the map at the end game which leads us to a hidden world/map the e3 map everything is run by bandits or something this would make more players play dl2 and tech land would get more money for more updates etc im sure everyone would love this
I hope they improve the AI in this game. By that i mean: if there is a EvE situation, lets say Renegades and group of virals are close to each other, both of them will almost completely ignore each other and both will focus on Aiden only. Thats kinda frustrating
Not sure if DLC 2 will clarify this. But it would not hurt to ask. We know which ending most of the community wants, but we would like to know, which Ending in the base game and DLC 1 is Canon as it was supposed to occur?
Can we get the old DL2 from launch back? I miss DL2 from before the good night good luck update. Could it replace Easy mode or something? The stealth gameplay in OG DL2 was so good! The new night time and parkour is awesome, just sometimes I miss the old DL2. Can we get a nocturnal knuckledusters weapon? Can we get a blunt knuckleduster blueprint that does high damage like the beast claws? Will you please take over the license for the next Thief: Deadly Shadows game? I want Techland to make a medieval thief game with parkour.
-Is there going to be more e3 animations like with rope jump from the demo, climbing or e3 sliding?(Cause they look better then animations that are in the game)
If theres a chance my question could be seen by Tymon, I would ask if they are going to add a option for reseting outposts and metro stations since there are cool ways you can have fun with them, similiar to Far Cry series.
I just want them to make an easier way to get the Scorpio. When the bounties were live I was connected to the pilgrim outpost and it didn’t let me progress the bounties at all.
I would love a mode or whatever where I can collect resources and set up a custom safe house or full on base anywhere in the city. Food and water requirements would be awesome too
I have a few ideas for the game First I think parry a jump from the virulents at the last second could do a cool animation where aiden pushes him or blocks him Secondly I think guns are too hard to get especially ammo so you can’t really have fun with it since you’re always counting the ammo Also I think I speak for each one of us but we need to know what happened to Kyle Crane, is there any hope we’ll see him in the futures DLC? Night update was very good but I think they need to rework the AI of volatiles because right now it’s quantity over quality imo We also need (and I don’t know why this isn’t in the game by now) to teleport on top of the VNC tower because that elevator is loooong Lastly we need a way of nerfing the paraglider because in the second city volatiles are not scary because it’s too easy to escape them maybe add a feature changeable in the settings which makes volatiles jumping on you if you are too close from the ground or something like that Thank you techland for keeping us informed and listening to us it’s rare to see devs doing that of our days, good job!
Im sad that I could not propose my idea anymore. I would really like an mp3 player that Aiden could find somewhere with some great music like there was in the bazaar and you could adjust the volume or search for new music cassettes around the city like graffiti ..
Aiden’s fury volatile mode they added it in for very small portions of the main story and I personally think that those little portions are the best in the whole story it would be fun if after you finished the skill trees you could unlock the ability to use it and unlocked a whole separate skill tree for it
Comment Below your questions for Tymon Smektala,
I will pick the best ones for the interview.
What can we expect from Nightmare difficulty? Will you make small changes like Aiden's First Night Chase to remove the Howler and put in the Volatile? The Biters turns into a Virals to start a Chase like Volatile just like Dying Light 1? Will The Virals grab us while we climb a Wall like at E3 2019 and You fixing The Flashlight to give it a Touch of Terror in the Dark?.
What can we expect from Nightmare difficulty? Will you make small changes like Aiden's First Night Chase to remove the Howler and put in the Volatile? The Biters turns into a Virals to start a Chase like Volatile just like Dying Light 1? Will The Virals grab us while we climb a Wall like at E3 2019 and You fixing The Flashlight to give it a Touch of Terror in the Dark?.
Can they add a tyrant like enemy that stalks | hunts you down throughout the game both day and night like nemesis in resident evil? You can take it down with hard work, but it will always be back and a persistent threat in game 🙏🏽😅 Or a daytime equivalent to volatiles to worry about in the day?
Are there any plans for after DLC2 is released such as a third story DLC, changes to the base-game story or more texture and lighting reworks?
I can't believe I'm asking this question in 2024, but will DL2 get its day/night cycle fixed?
I feel like like it's implemented at 50%, shadows change position as time passes but skybox is static, sun and moon don't move at all.
@@Nilos94 they've already answered this on Pilgrim Outpost lol, to shorten it, they said it would require an entire overhaul of the lighting system and just isn't on their priorities but they do want to do it eventually.
As the ex Level designer dev and one of the founders of renaissance i wish goodluck for this project and im keeping my thumbs up, it was pleasure to work in passionate team of great people with common goal, and i want to thank Ali of supporting our work, Good night and Good luck !
I wish you all the best my friend.
take care and if you ever need help you know where to find me :)
Since you are doing an interview with the Big Guy Himself, I hope they can listen to our questions about the game, the guns, the blueprints, the mods and others. 😁
I hope we get some new answers.
The most important thing is that Elysium can appear at the official part of the game. If only there was an opportunity to restore everything that Chris Avelon came up with...
If they want they can
Hey Ali, a couple small questions for Tymon.
“Will there be an updated E3 filter? There is one mod flowing around that looks exactly like it, will you be working in collaboration with the mod creators?”
“Will we be receiving new colours for our grappling hook rope?”
“Do they plan on implementing a tag mode with friends? Or even one where you can be paired in matchmaking with other random players?”
“Would they consider changing the zombie vault jump to something of a smaller altitude? Like the one in E3”
And my most important question!!
“A while ago when the community map update came out, the head bobbing whilst running was reduced significantly, can the revert it to how it was when the parkour update was done? And just be able to increase head bobbing/camera shake to 100 to make it the way it was in the parkour update?
Thanks Ali, look forward to seeing the interview.
Will there be new Parkour opportunities for chases? Like a scaffold that you can knock down while running to kill or slow down zombies who are chasing you, or a window that's held open by something that you can grab when hopping out of them, also windows that are still attached with a unique animation to jump out of and breaking the glass would look really cool and cinematic
will they fix the flashlight into casting dynamic shadows like the first game or e3?
what about biters grab chance?
will those cringy side quests cutscenes be improved?
when consoles mod support will arrive?
is fsr 3 on the way?
is it possible to improve the interpolation between animations and ragdolls?
some parkour animations should be addressed for a better momentum
Thanks for the amazing work from both, Techland and Ali.
You should ask if they plan on updating the environment to make certain parts destructible . For example, rotting buildings that collapse when walking in them
I have some questions and suggestions that I consider important for the game. BEST GAMER PLEASE ASK THIS TO TYMON, THIS COULD BE VERY GOOD FOR THE FUTURE OF DYING LIGHT 2.
1) MORE ZOMBIES IN THE STREETS (like HARRAN)
the streets of villedor seem very empty, they should be crowded (i dont say hordes, but at least more than there are currently) so parkour is necessary, say something like "if i go down there i'm screwed" and choose to go on the rooftops for safety.
2) IMPACT ON WEAPONS/COMBAT
the most satisfying thing in DL1 was killing zombies, the weapons had impact, the sudden movement of the camera made it more brutal and immersive. in DL2 it's pretty meh, the camera stays static and there is almost no movement when we hit zombies/humans.
3) MAP REDESIGN
I love Old villedor and central loop, but I think the excess of elements in both cities like the excessive amount of trees doesn't make me take seriously the city as "the last bastion of humanity" maybe reducing the amount of trees and improving the vegetation of the buildings, and make the buildings look more deteriorated the city can completely change for the better (like in the E3 2019 gameplay).
PD: CHANGE THAT YELLOW COLOR OF THE CHEMISTRY OR ADD BETTER TEXTURES BECAUSE IT LOOKS REALLY BAD,
4) IMPROVEMENTS IN THE DESIGNS OF THE WEAPONS
I will be clear, there are many weapons that seem to be taken from fortnite, and their designers when they are going to add improvements do not look quite right, it seems as if they were placed as a toy gun, I recommend that they make the weapons look older handmade and if for example, I want to add electricity to a weapon, it looks like they are glued electronic components, not just a square that shoots sparks.
BEST GAMER PLEASE ASK THIS TO TYMON, THIS COULD BE VERY GOOD FOR THE FUTURE OF DYING LIGHT 2.
I'd personally wanna see Tymon discuss whether there's any story and faction system overhauls or expansions being planned.
(To elaborate what I mean)
Changes to the existing endings or a rework of the games narrative as a whole via an expansion. New cutscenes (as opposed to re-animated cutscenes) that can help fill plot gaps (like aiden forgetting about Waltz), new dialogue and quest choices for certain characters like Lawan, Hakon, Barney/Sophie, Rowe, Waltz, The Colonel, etc. to make certain plot moments more effective.
That and having the faction system and how many any group has control over the territory actually impacting these story events, even if it's mainly through cosmetic ways, and offhand dialogue with primary characters. Like having a raided, near-empty church that's been turned into a Peacekeeper base (purely peacekeepers) vs an unraided church that's the same as before the raid, just with Peacekeepers around mingling with the survivors (mix of both), vs a church that's purely survivor controlled but swarming with infected after the Peacekeepers are ousted from Old Villedor (purely survivors). That sort of cosmetic change that could explore how a region is affected not just through your main choices, but the faction choices as well.
Not even asking for the same VAs beyond Aiden himself, merely if there's going to be an attempt to properly flesh out and fix the existing story/characters, even if it's through a paid expansion instead of the dripfeed of minor quests and the one sidequest DLC we've been getting so far.
I just hope to God that Techland makes DLC 2 long and not short!.
My list of questions:
*Will there be an expansion (increase) upon the number of finishers currently in the game?
*Could zombies begin to interact with the environment? Examples: Crawling/crouching through spaces, squeezing through tight gaps, using monkey bars, demolishers/goons breaking through walls to attack you while making noise alerts, infected breaking down doors to get outside at night, virals/volatiles leaping through holes in walls
*Could a future update rework how factions treat Aiden depending on the choices he makes, or how dialogue options can affect your relationship with characters?
*Will there be more weapon types or weapon variants in the future?
question for Tymon would it be possible to make pvp custom maps in the future?
With how the community is begging for everything E3 at this point why not try to slowly restore it in the form of community updates overtime, I’m talking at least the 2019 version since it’s closest to retail
it would be awesome if they do that lol
I think something the heads of the Techland department need to open up to more is that we just wanna feel awesome when playing the game!!
The quote that stood out to me most was when Tymon said "you probably won't be fighting up close with a gun. So no finishers." While that's true it's just a great way to make the player feel satisfied and gives the animators room for new creative actions.
A finsiher with a gun could work but not the way the normal finisher works... how about a finisher from behind... like when you have equipped the pistol and sneak up on an human enemy, aiden kicks the human enemy on the knees and holds the gun on the back at the head and shoots. Its just an idea i have in mind and it kinda looks cool in my imagination
That or we can use the guns to smack the zombie or humans during a finisher
Sounds good too
@@BestGamerAli JOSHUA GHRAM’S PISTOL WHIPPIN .45
fix the flashlight, make it so it casts shadows while aiming it at objects-zombies ect..
that way the game will genuinely look scarier during nighttime, it would give the game this dark tone - atmosphere like dl1’s , it’s im pretty sure what we all wanted since day 1 .
Even though its not on their main list of priority, I do hope they follow through with their words and release more brutality updates later in the future. There are still more areas that need tweaks that they need to add to make DL2 combat as satisfying as DL1 like cleaner and faster swing animations for some weapons and some of the ragdoll behaviours that still arent as clean as DL1.
A good idea(probably not) I’ve thought about is adding things like physics to clothing and little accessories to the outfits and gear pieces because don’t get me wrong the designs all look nice but I feel some added physics to them would make look a bit better especially when you move similar to the E3 demo where parts of Aiden’s clothes and small accessories had physics, and shadows reflecting the current outfits or gear piece you have equipped since the shadow just shows a bear bones shadow of Aiden
I’m hoping attachments for guns will come soon because then I would come back to the game. Something about the thought of being able to sneak around with a silenced pistol would be so great. I have seen some modding stuff but nothing official yet
I would actually get on my knees for techland to add a events settings for dl1 and hypermode for btz as one of the options even just a event menu anyone can activate it would be awesome and add so much replayabilty while waiting for DL2 pvp
See if you can ask Tymon a few questions he can't answer, such as when to apologize to Chris Avellone who has been framed.
I really want to know if there's a possibillity for replacing some buildings in Villedor with new, unique ones. For me the actual look of The City is more like a parkour playground than a real post apocaliptic city.
Know what I’d want to ask. If the dev team ever considered revisiting the Bazaar-PK war, and rework it so you’ll see the results of your decisions more. For instance if you side with the PKs, you’ll see them hanging Bazaarians or executing them at random areas. But if you side with the Bazaar you’ll see all the PKs replaced with Bazaarian/Armored Bazaar variants, as well as mini event with PKs being executed or random PK-Bazaarian skirmishes.
I feel like this give more immersion to the decisions you make.
I want to ask a question about the volatile animations, why are they so slow and easy to dodge? Is there a chance for swapping volatiles animations and final game boss animations after nightmare mode and tower raids update?
Yeah for real the only moment when you’re really in trouble is when you’re in a small place and stuck between 3 volatiles
Something I wished had an impact on the story was volatiles! And see them evolve more. What would be interesting story plot would’ve been seeing the volatiles develop, having their own territory, and seeing them hostile with special infecteds like goons, chargers, and etc… seeing virals being controlled by volatiles as well, picking and choose what viral is worth becoming a volatile.
I feel like this is a storyline they missed out on, as we know intelligence with volatiles is possible from the following dlc.
Will we at any point be able to see cut content like
Reducing infection population depending on your choices or raising it
Master windmills all around villador like in the E3 trailers ect
Actual consequences like Aiden losing his hand depending on your choices
Infected Animals like dogs/animals in general that the player can hunt
I wounder if they can change the Resources... Cause i have 9999 of everything almost, but the Scraps are allways low, because you only use scraps for everything. Like repair weapon or blueprint, its like 1 rag, 1 can and 40 scraps, some way to get more scraps without farming would be awesome :D Like when you dismantle a weapon or somthing its like 3-5 scraps or just 2 rags for a whole hammer or something xD Keep up the good work Ali u the best!
It would be really cool if, in DLC 2, they give you a choice if you want a partner like Hakon or Lawan to accompany Aiden on his journey depending on the ending.
The ending you actually get doesn't HAVE to have anything to do with it if that's too much effort or something. They could just do what TWD Saints and Sinners CH2 did and just leave the city's fate up for interpretation.
1) Will they be improving the faction system and their bases. I feel like they're not that important. Would love to see some improving.
2) Will they add some more and different encounters ? (Maybe add lore to the story or make them like1a little missions)
3) Will you add big zombie hords ? (Min:20-30 zombies)
4)Will you add more settings to customize the game ? (change zombie , more graphic settings etc.)
I hope that you'll see this comment and consider some of my ideas:
• *Ask about Stealth Overhaul* _(replace ledge stealth kill with another, give players ability to stealth Encounters as well and etc.) I can explain why i added these ideas of you'd like me to._
• *Better hitrieg for guns overall, Buff damage of Pistol and Machine gun*
• *Would there be any new guns coming in future updates?* (or ask, Makeshift guns)
• *Would Uglies be coming to DL2 or second DLC any time soon?* (in DL1:TF there was Mini Bosses called FreaksOfNature)
• *Would there be any more ways to get resources rather than looking for them in the world or buying little amount of them in Shop?*
• *Ask about change of Volatile's moves and attacks*
• *Would there be any "Realistic" difficuly mode, where everything is as close to reality?* (Like, Enemies take huge blows from scary looking weapons, but at the same time, they act faster and you die as fast)
• *Would there be any tweaks in the Main Story someday?* and if YES, then *Would we be able to join Renegades as a faction? (with their rewards for capturing Electric stations and etc.)
• *Would there be any more Grading Colors coming to DL2?* (Like, Gritty, Dark+Gritty etc.)
• *Would there be Regions added to Co-op servers?* (cos i feel like my ping is above 300 all the time)
• *Would any more Brutal Takedowns be added in DL2?" (I'd like to have at least some variety, not just one single brutal move for type of weapon)
• *Can devs add Stealth Takedowns?* and if YES, then *Would there be any stealth takedowns for Special Infected?* (Like, Chiro in Bloody Ties was able to take down a whole Demolisher with a spear backstab, why we can't do the same?)
• *More Encounters?* (Like, a group of Renegades fighting a Demolisher/Goon; PKs doing an execution on a Bandit or a Renegade; Suvivors fighting between each other for Water/Food and etc) i want more brutality in this game, brutal world, hard to live in not just for you, but for NPCs as well.
• *Would there be an NPC overhaul?* (Basically, give PKs new types of troops, like Archers/Crossbow snipers, SHIELDED PKs like in E3, maybe an EMP Grenadier(grenades do no damage, but stun) and for Suvivors get more Assasins that would likely to try surround you from all sides.
And for God's Sake, add a Brawler type of Enemy already(Martial Artist, Barehanded attacker, Boxer and many more... You can even get them Brass Knuckles, like Lazarus, that Lucas had)
I have a lot more ideas and questions, but it's already a lot to process through. Hope you won't say "I ain't read allat" and go away...
Also these
-E3 2018 outfit and option to remove pilgrim bracelet
-Better blood which should be working dynamically like come on Dead island 2 has it even Dying light 1 has it
-Graphics Rework (E3 Skybox with dynamic clouds and sun), add more weather, improve shadow (E3 Shadow was better) and Textures rework make parkour objects like ziplines, Ropes, Etc blend in with environment because they stick out like sore thumb, Make places actually look like european country with medieval places, fire stations, police stations, road, buidlings texture needs alot of rework to look good also it would be cool if they added damaged places so player can sometimes accidently step on broken stuff so it can actually add some dangers to parkour
-They should make climbing more satisfying like E3 has it and add radial blur for parkour since it looks much better (2018-2019 and 2021 trailers had this and it made parkour absolutely better) and also bring back 1.00 Monkey bar jump and 1.00 Dropkick and remove float from it, Fix paraglider's hand clipping and give it e3 holding, Also it would be cool if Techland added some immersive animations for things like in DL1 for example opening doors, looting (Crane got close to loot) if they fix flashlight they should also add a small detail of Aiden turning on his flashlight with his hand or turning it off
-Make dismemberment more satisfying like remove that "shnggg" sound when cutting enemies and remove that whoosh sound when hitting people with blunt weapon, Viral should stay alive and keep chasing you even after dismembering their arms or their legs, Improve physics and impact so it can actually feel like I'm hitting something and not a piece of paper
-Fix flashlight like giving it inertia, giving it shadows, giving it better color and make sure flashlight is visible on player so it can be immersive
-Make AI smarter and better, Humans should do smart things and zombies should be dumb and Volatiles should be reduced but have same terrifying AI as Alien isolation Alien
-Add more enemy variants like PK dogs, Crossbow PKs, PKs that holds a shield and rarely a pk/renegade with a scorpio
- Instead of adding elemental zombies like burning goons or freezing zombie they should more realistic zombie types like Biters who just turned recently and carrying a weapon, A dismembered zombie, A zombie that a sharp weapon got stuck in them
-Reducing stunlock enemies it's just not satisfying but rather annoying
-Adding more random events like merchant roaming around map, Pks and Survivor having a combat or sometimes being ambushed by renegades
-UI change would be so great since game is meant to look medieval or modern dark age most of font should look like Medieval which E3 had these fonts also changing hud, icons to look more cooler and great
Only modders could have a chance of reviving this game, they can't because Techland is petty and doesn't give out their devtools for 'legal reasons' (which is complete bullshit btw, they own the ip, they can do whatever they want with it.)
@@sinu9226 Yeah I'm eager for e3 definitive mod
I have an idea for the pvp side. Why not something like the Dark Zones from The Division? Quarantine Zones or Isolated Zones, a location for unique and exotic loot with a high risk high reward, being high risk with players and difficult dense infected horde encounters, with the reward of surviving the Zone with new better gear like guns, melee and gear sets. You can choose to trust others and work as a team with the risk of betrayal, or no trust and solo from the shadows.
It's fine if ya'll disagree, i only just thought of this so the idea hasn't been fully fleshed out.
Some crafting for larger ammo pouches would be great, another cool thing would be to add generator's and UV lamps to part's of the environment.
Hey Ali here is my question for Tymon,
“Will dev tools receive old parkour/attack animations showcased in E3 2018 and 2019 dying light 2?”
Question: Are there plans to rework the Volatiles and their effect on the word. For example, in my personal opinion volatiles being everywhere is fine at night, but not being able to fight one without triggering a chase isn’t. Maybe switching it to it taking more then one spotting you to trigger a chase, making it feel more dynamic then just a rule.
Furthermore and more importantly, adding them into the interior buildings during the day and coming out during the day during storms when the sun is covered. In my opinion making them seem more like a living breathing and hungry part of the world itself. Not in large numbers, but giving them a chance to run into you when crossing through buildings. And or attacking survivors during the day when it’s darker and stormy.
A Metro 2033/exodus crossover would be pretty cool. I would like to see at least a DLC bundle that has the Sparta operator outfit, a poraglider, maybe Artyom’s knife, the AK, recover. And possibly the air gun if it is able to be implemented.
@Best Gamer Ali - My question is
Does Techland plan on giving us a Resident Evil community event in the future ?
Or a 28 days later event ?
hello Ali, i have some few questions regarding the future:
1st is there any more E3 mechanics that are still going to be added (like zombies grabing you in chases and platforms crashing while doing parkour)
2nd will the flashlight get any changes, like the range and shadow to help improve the atmosphere
3rd and last is the outfit from E3 2018 the stay human outfit, and if no i hope yall add it soon
A return to supply drops like in Dl1?
-Demolisher and other types of special infected will have more recurring appearances?
-could the demolishers finally be present during the infiltration phase like in E3?
could we finally have looming zombies with the agility of a virus and the build of a goon?
Will there be the possibility of having destructible environments?
< 3 you are amazing for asking about companions for hire. Id love to be able to summon a companion for help. Sure they cant follow you around the city but my god, raiding a dark zone or even recapturing stolen grounds from the enemy would be sweet with a sidekick!
I honestly really love where the game is currently they really have made it very enjoyable just a few new mission variations and we will be set
My question for Tymon Smektala: Is there any plans of a PvP mode like BtZ and will we be fighting Kyle crane, the Apex night hunter with a new deadly skill tree?
I'd Like to ask Tymon If there will be another parkour update to make it even more physics based like in dl1
I would kill for a assassins creed crossover imagine we get an outfit that has a special hidden blade finisher or stealth takedown
So many weapons to consider from sword of Altair or maybe the blazing sword from Valhalla
i hope you are joking.
Will there be any parkour animation and sfx improvements in the future? Some sound effects do tend to bug out during gameplay and could use some improvement, along with animations.
With the release of the firearms update semi-recently, there is one thing I truly wish to have...
BIG IRON
Thank u for the vid u ! Please make the questions clear and into the point
Sure thing!
Question : Does they will put boss executions ? Like for Demolisher you jump on his head while he is stune and,by pressing the execution button,Aiden will put his weapons into the demolisher's head...
I think one way to help make Viral leaps less annoying is to have it so you can simply avoid it by crouching. Make the Viral miss Aiden by flying over him. There could be some other suggestions as well. Maybe have the leap be blockable or implement a QTE where Aiden can roll backwards and kick the Viral off before rolling back onto his feet or something.
One amusing trick I found is to perform a dropkick on a Viral while it's in the air during a leap. With good timing, the dropkick will send the Viral straight up into the air before falling back down and dying from fall damage (if there isn't a ceiling above you).
Update: Out of curiosity, I decided to jump into the game for a bit to quickly test something. Looks like jumping in general could work as a way to avoid Viral leaps. Don't know if there's some invincibility frames-like thing where a Viral can't connect with the player while said player is in the middle of a jump (that part doesn't seem to be 100% consistent), but it does seem like you can actually jump over a Viral and thus make it miss the player.
I have a question, Are the volatiles getting a rework, not new types but the volatiles right now feel wonky and a bit broken. Their attack is very slow and i just want to know if there is anything planned in the future?
Ask him if there will be any type of vehicles we can drive or mounts. Also ask if they will consider skills for a zombie super like how you briefly transform into one in the story in certain missions or implement the zombie hands as a weapon instead.
something that would be nice to ask Tymon would be about the zombie AI, mainly talking about volitales and virals. when in chase with them their pathing seems really off and they lose you very quickly. unless this has already been solved since i havent played in a month or so
I would love to see a Waltz Final boss rework, due to the current one being quite basic/not all that fun Especially compared to skullface.
It would also be cool to see more major cutscenes reworked.
And for smaller cutscenes to get slight reworks like for example "Less Npcs punching you to start combat encounters".
Tymon so you might be aware the community constantly jokes about the Shoe. Lawan quest and they often hate said quest
Do you think it's possible we'd ever get a story overhaul/update to either add in new quests and fix currently existing ones?
And yet players still thinks Retail DL2 has better story than E3 lmao
Q1) will we be able to see any more characters of DL1 in DL2.
Q2) will WE get any Dlc like the following where we can drive a vehicle something like the Following.
hey i have two tings
1) when is DLC2 coming out
2) is it possible to combine "pilgrim tokens" and DL points" just so it is possible to earn them or buy them, then it would all be gathered in one place without having to leave the game
The only question is will they restore some of the work that Chris Avellone did? The ideas he had for the game were fantastic and I would love that Techland at least give some credit to him by restoring some of his original work which made the initial hype for DL2.
Ali, when you interview him tell him to update the flashlight like how it was in dl1. That was the best flashlight if you know what I mean.
This is a question for your interview (hopefully lol) but are there plans for a vr mode? Or maybe connecting with Joy Way Vr for a collab in their game stride or stride fates? If either of these have been confirmed or denied let me know
For the companion just have a shoulder robot like in star wars jedi survivor that has a gun. That way you just have to keep its ammo topped up, so you can focus on dodging attacks during chases at night and whittle enemy health down.
dl1 following has Freaks of Nature, would be cool to see them return as random encounters. and be able to mod guns with elemental effects like dead island(on a side note wish thier was a jungle like in dead island)
Great! At their rate of putting out new content and updates for their game. We can expect techland to release these in new features by 2030🙌🏼
Hello Ali Gamer. I know they are slowly getting better but:
(Q) More varied interiors, as quite a few look the same. This is a must for immersion 🎉
Especially the GRE hospitals!
Will you be adding environmental interaction like in E3 2019 such as throwing barrels using a grappling hook or pushing crates onto enemies in DL2?
1:34 question involves elysium
I hope we get a trailer for DLC 2 very soon.😊
Question for techland “depending on the difficulty and legend levels, can we have the option to be overpowered like on easy mode ng+ in the first dying light it took 3 to 4 hits to kill can we see the same and use and reason for legend levels?”
Are we gonna get proper matching animations for third and firstperson and not goofy looking animation with maybe even a bit more realistic POV that arms are not attacthed to our face. Aaand with these maybe a whole thirdperson mode?
Ask the developers when they add the ability to assign two actions to one button, because when you do unbind on the R button, you can no longer put trade or reload weapons on R, I would love to put the "use" button on F, as well as the trade entry button! Two actions on one button my love! And also, will it be possible to jump in length or height without using small obstacles? When will the Crowd Runner perk be made useful? I don't understand why it is needed if there is a "Bash" perk, "Bash" is more useful and is performed on LMB when "Crowd Runner" needs a separate key, it needs a buff or upgrade, for example, a freer camera and less stopping from colliding with zombies, or even its absence of stopping, but at the same time little damage! That is, you choose to run very fast, but with spent health using Crowd Runner, or slowly, but without wasting HP using Bash! And finally make an "Enemy Jump" perk like in the first Dying light? without using "Shift" and waiting for the inscription "W+shift" to appear above the zombie's head, that is, the dynamics are very intuitive and simple! How many time instead of jumping OVER zombies, I jump INTO a crowd of zombies! Like pls if you hate these little flaws
Will they ever add flying enemies, When will different finishers come out and is there a chance to have hybrid weapons like the scorpio?
Thanks ali for getting the word out.
Ali, why don't you ask if they will be considering the following:
During the story, if it's not already completed, can they implement a feature where if you choose either PK's or survivors for the Faction zones, can it affect the main story and possibly the ending?
If both E3 def and Ressisance, both major Dying light mods are finished, would you approach both teams to absorb both projects and have them as free DLC? or what would you do?
and, will we ever get Fallout esk modding tools? so we can do crazy fallout like expansions like fallout london? like idk Dying light 2: Germany as a mod or some stuff?
The feature I wanna see the most rn is actually a new/bigger weapons and tools wheel
The current limitation of 4 weapons and 4 tools is extremely frustrating, and, if it may have made sens at launch when there were much fewer types of weapons and tools, now in the current state of the game and the addition of a ton of new weapons and tools, it is just outdated
I am constantly frustrated because, either we have to go through the main menu every time we want to switch gear which is painstakingly long and redondant at some point, or, we just don’t bother anymore and don’t switch gear at all, which is also frustrating anyway
So please Techland, think about it
It might not seem like a big deal, but it is becoming very detrimental I think
Gun finishers don’t have to be a close range move, in fact, now that I think about it, long range finishers would be awesome!
Can you make finisher system a little bit better? Like everytime we do a perfect dodge or perry you can perform a finisher 100%
And can you make an defense system for safe houses I mean you know when volatiles or human enemies attack captured safe houses and if we don't fight them in time we may lose our safehouse and need to recapture them.
Ayo customizable base building and survival mode should definitely be a thing to consider as well as an option to join renegades/bandits would be fantastic for claiming areas
The Elysium map by Renaissance is the first thing I want from Dying Light 2. Secondly the main menu and overall menus design needs changes. Wish the game were developed with creating a griitieness world in mind (exactly like DL1 which had believable world and story).
a good question id think is, are you going to be fixing the repetitiveness of the map? every location looks the same with the same objectives such as the forbidden stores and military points
Looking forward to the new campaign DLC. It has to be good. The level of DLC2 Should be similar to The Following. And I'm sure everyone wants to bring good elements from DL1 to DL2, even though other things are important. More horror elements, reinforced volatiles, volatiles nests, etc.
This is what i would want for DL2
-E3 2018 outfit and option to remove pilgrim bracelet
-Better blood which should be working dynamically like come on Dead island 2 has it even Dying light 1 has it
-Graphics Rework (E3 Skybox with dynamic clouds and sun), add more weather, improve shadow (E3 Shadow was better) and Textures rework make parkour objects like ziplines, Ropes, Etc blend in with environment because they stick out like sore thumb, Make places actually look like european country with medieval places, fire stations, police stations, road, buidlings texture needs alot of rework to look good also it would be cool if they added damaged places so player can sometimes accidently step on broken stuff so it can actually add some dangers to parkour
-They should make climbing more satisfying like E3 has it and add radial blur for parkour since it looks much better (2018-2019 and 2021 trailers had this and it made parkour absolutely better) and also bring back 1.00 Monkey bar jump and 1.00 Dropkick and remove float from it, Fix paraglider's hand clipping and give it e3 holding, Also it would be cool if Techland added some immersive animations for things like in DL1 for example opening doors, looting (Crane got close to loot) if they fix flashlight they should also add a small detail of Aiden turning on his flashlight with his hand or turning it off
-Make dismemberment more satisfying like remove that "shnggg" sound when cutting enemies and remove that whoosh sound when hitting people with blunt weapon, Viral should stay alive and keep chasing you even after dismembering their arms or their legs, Improve physics and impact so it can actually feel like I'm hitting something and not a piece of paper
-Fix flashlight like giving it inertia, giving it shadows, giving it better color and make sure flashlight is visible on player so it can be immersive
-Make AI smarter and better, Humans should do smart things and zombies should be dumb and Volatiles should be reduced but have same terrifying AI as Alien isolation Alien
-Add more enemy variants like PK dogs, Crossbow PKs, PKs that holds a shield and rarely a pk/renegade with a scorpio
- Instead of adding elemental zombies like burning goons or freezing zombie they should more realistic zombie types like Biters who just turned recently and carrying a weapon, A dismembered zombie, A zombie that a sharp weapon got stuck in them
-Reducing stunlock enemies it's just not satisfying but rather annoying
-Adding more random events like merchant roaming around map, Pks and Survivor having a combat or sometimes being ambushed by renegades
-UI change would be so great since game is meant to look medieval or modern dark age most of font should look like Medieval which E3 had these fonts also changing hud, icons to look more cooler and great
you are basically asking for a complete revamp of dying light 2.
play better games, or better yet.. play actually complete games and not a game that feels like it's held together by duct tape and super glue run by a greedy lazy company.
Awesome!! Please please please talk about crossplay. The time has come, grossplay must be next!
Question for tymon: are there any interest in adding more melee weapon mods for example for the grip mod you only have more damage or hits take less durability would be helpful to have more mods in that department sense everyone kinda just chooses damge sense we have the weapon repair system and would be cool to have some intresting creativity with these mods for example a weapon throw mod were upon throwing your weapon if it hits the ground it creates a shock wave effect with one of the elements already on your weapon
not a question. but i love dying light 2.. i feel like you guys have done an amazing job with part1 and it holds a high place in my top zombie game of all time. the atmosphere of 1 was amazing and i know in dl2 there’s more of a sense of hope in the atmosphere but i wish we had more of a scenery like 1 did.
We need to be able to dismantle,drop or sell any weapon or gear pieces to make room! My storage is full of stuff i can't get rid of!!!
i'm wondering if villedor castle will become explorable
About the questions could u ask about e3 we could introduce it from maybe to tolga and fat in or we travel across the map at the end game which leads us to a hidden world/map the e3 map everything is run by bandits or something this would make more players play dl2 and tech land would get more money for more updates etc im sure everyone would love this
I hope they improve the AI in this game. By that i mean: if there is a EvE situation, lets say Renegades and group of virals are close to each other, both of them will almost completely ignore each other and both will focus on Aiden only. Thats kinda frustrating
Not sure if DLC 2 will clarify this. But it would not hurt to ask.
We know which ending most of the community wants, but we would like to know, which Ending in the base game and DLC 1 is Canon as it was supposed to occur?
Can we get the old DL2 from launch back? I miss DL2 from before the good night good luck update. Could it replace Easy mode or something? The stealth gameplay in OG DL2 was so good! The new night time and parkour is awesome, just sometimes I miss the old DL2.
Can we get a nocturnal knuckledusters weapon?
Can we get a blunt knuckleduster blueprint that does high damage like the beast claws?
Will you please take over the license for the next Thief: Deadly Shadows game? I want Techland to make a medieval thief game with parkour.
-Is there going to be more e3 animations like with rope jump from the demo, climbing or e3 sliding?(Cause they look better then animations that are in the game)
-Any plan for Crossplay ?
-Ant plan to work on the Shadows ?
If theres a chance my question could be seen by Tymon, I would ask if they are going to add a option for reseting outposts and metro stations since there are cool ways you can have fun with them, similiar to Far Cry series.
BRO mirror's edge filter and outfits would be total selling point
I just want them to make an easier way to get the Scorpio. When the bounties were live I was connected to the pilgrim outpost and it didn’t let me progress the bounties at all.
I would love a mode or whatever where I can collect resources and set up a custom safe house or full on base anywhere in the city. Food and water requirements would be awesome too
I have a few ideas for the game
First I think parry a jump from the virulents at the last second could do a cool animation where aiden pushes him or blocks him
Secondly I think guns are too hard to get especially ammo so you can’t really have fun with it since you’re always counting the ammo
Also I think I speak for each one of us but we need to know what happened to Kyle Crane, is there any hope we’ll see him in the futures DLC?
Night update was very good but I think they need to rework the AI of volatiles because right now it’s quantity over quality imo
We also need (and I don’t know why this isn’t in the game by now) to teleport on top of the VNC tower because that elevator is loooong
Lastly we need a way of nerfing the paraglider because in the second city volatiles are not scary because it’s too easy to escape them maybe add a feature changeable in the settings which makes volatiles jumping on you if you are too close from the ground or something like that
Thank you techland for keeping us informed and listening to us it’s rare to see devs doing that of our days, good job!
Im sad that I could not propose my idea anymore. I would really like an mp3 player that Aiden could find somewhere with some great music like there was in the bazaar and you could adjust the volume or search for new music cassettes around the city like graffiti ..
What about adding FPV drones to DL2. Or one, and 2 person aircraft? Like mini choppers.
Aiden’s fury volatile mode they added it in for very small portions of the main story and I personally think that those little portions are the best in the whole story it would be fun if after you finished the skill trees you could unlock the ability to use it and unlocked a whole separate skill tree for it
Yes my brother I agree with you that is my question its gunna be cool that we can centrol adins volatile mode in the gameglay
🙂 cool, thx for the answers and updates broh, have a good weekend and Godbless 🙏
Thanks, you too!