The Forbidden D&D Tech

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  • čas přidán 17. 05. 2024
  • Get Access to Epic D&D Content: / monkeydm
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    DnD Shorts, Dungeons and Dragons, XP to level 3 with Davvychappy, potentially a bit a Critical Role with dungeoneering, tabletop community next to tabletop RPG, dungeons and dragons, Fjord, Beau, Jester, Yasha, Caleb, Nott, 5th edition dragons, 3.5e, dungeon dudes, DM GM, dungeon master, game master tips sprinkle a bit of Caduceus, Mollymauk in the Mighty Nein. Matt Mercer.
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Komentáře • 664

  • @rath3074
    @rath3074 Před 14 dny +3123

    Now just imagine jumping 30 times in 6 seconds and somehow moving 60 ft

    • @formidableplays4750
      @formidableplays4750 Před 14 dny +94

      What if your strengh is 16? Do you move 240ft (30×2×4)? If so that's literally insane

    • @skandragon586
      @skandragon586 Před 14 dny +54

      @@formidableplays4750 Jumping uses movement equal to the height jumped, so jumping higher would just use more of your movement per jump, so it takes fewer jumps to use your full movement... so its (30/4)*2*4... so still 60 total movement but only jumped 8 times (7 4ft jumps and one 2ft which doesnt really make sense)

    • @domvasta
      @domvasta Před 13 dny +14

      You can't, falling takes time,
      Fall Distance=D=0.5*g*t^2
      t=sqrt(2D/g)
      Falling 1' or 30.48cm takes 0.249s meaning you can do it 25 times in 6 seconds, this is assuming your glide doesn't slow your fall at all and just magically adds horizontal velocity at twice the rate of your vertical velocity. I'm too tired to do more math, but the maximum distance you can fall in 6 seconds from a stationary start in earthlike gravity is 176.4m with the 2:1 glideslope that means you've moved 352.8m horizontally, or 1,164', your average speed is 58.8m/s( 212km/hr or 133mph) but your instantaneous horizontal velocity is 117.6m/s (424km/h or 266mph) and your total kinetic energy if you weighed 70kg would be 1.2MJ, that's the equivalent of 50 rounds of .50BMG, or about half a big mac.

    • @rath3074
      @rath3074 Před 13 dny +49

      @@domvasta by dnd rules you technically can. I know it’s not physically possible and that’s literally the joke

    • @christosgiannopoulos828
      @christosgiannopoulos828 Před 13 dny +9

      I imagine the character doing that thing in videogames where you place two things very close together and they act all weird and then one of them launches forward. But the item is you

  • @jdshearhart8984
    @jdshearhart8984 Před 14 dny +1652

    Ah, yes, it has proven that run jumping in games is faster than running.

    • @formes2388
      @formes2388 Před 14 dny +30

      Depends on the game. Sometimes you are better off crouch spamming, and then there is the forward+strafe combo moving which is more common to cause you to go faster.

    • @minecci258
      @minecci258 Před 13 dny +9

      Literally Minecraft elytra hopping

    • @acethurman71
      @acethurman71 Před 13 dny +2

      Borderlands moment

    • @TwentySeventhLetter
      @TwentySeventhLetter Před 13 dny +4

      ⁠@@formes2388The forward+strafe thing is the funniest to me because it's revealing the fact that the diagonal of a 1x1 square is not also 1 but the square route of 2, so you move at about 1.41x speed, and it wouldn't happen if the game in question had a more advanced movement system beyond a "increase speed by 1" in a 2D plane

    • @YetiCat28
      @YetiCat28 Před 13 dny +4

      @@TwentySeventhLetteralso, the fact that gamers just know it’s 1.41 off the top of their head. Also how we react when the dev adds 1 line of code that removes speed strafing 😂

  • @caleblarioza4441
    @caleblarioza4441 Před 14 dny +1441

    everybody gangster until the BBEG starts tap strafing

    • @christopherbronson3275
      @christopherbronson3275 Před 14 dny +50

      Don't you FUCKING DARE

    • @GalaxyCat27
      @GalaxyCat27 Před 14 dny +31

      DO IT

    • @robinst-pierre9600
      @robinst-pierre9600 Před 12 dny +1

      @@christopherbronson3275 ANYTHING YOU CAN DO THE DM CAN DO BETTER!!!

    • @d_camara
      @d_camara Před 12 dny +33

      D&D is actually designed around corner peeking, that's mostly why you can prepare actions

    • @TheRoseReaper
      @TheRoseReaper Před 12 dny +7

      You see them slide hopping ten feet in the air.

  • @Maliceinponderland
    @Maliceinponderland Před 13 dny +58

    the opportunity attack bit is a prime example why you should have the spirit of a rule in mind when you apply it. Falling doesn't trigger opportunity attack, just like being shoved, because you're not leaving the ennemy's attack zone on your own volition. But with this technique, you are, so it should still apply.

    • @victoriafelix5932
      @victoriafelix5932 Před 13 dny +2

      Similar to, if my NPC (DM here) is on a stampeding wolf, the PCs could get an opportunity attack on the rider as they pass through the PCs zones of attack, even though the rider controls not the wolf?

    • @Maliceinponderland
      @Maliceinponderland Před 13 dny +7

      @@victoriafelix5932 i believe the mounting mechanics makes it so you get your mount's speed, but still move on your turn, so it still counts as you entering or leaving the attack zone. However, if you're like, dragged by or tied to said wolf against your will, then you're ok on that front. Imagine the meta of a beast companion grappling an ennemy then dragging them across your whole party so they all get opportunity attacks. That would be insane

    • @knightofcarrion7358
      @knightofcarrion7358 Před 12 dny +5

      Force movement doesn't trigger, willing movement does

    • @apollosungod6673
      @apollosungod6673 Před 11 dny +2

      the way I got around it is to rule that falling is a part of jumping which was done of their own volition.

    • @halonachos_3922
      @halonachos_3922 Před 9 dny +3

      ​@@apollosungod6673 That's one way. I would argue that if you jump, you're going to come down so you're technically not falling. If you weren't going to fall then that would be flying.
      I'd still let them jump and glide, but it would sure as hell trigger opportunity attacks.

  • @WoofleWaffles
    @WoofleWaffles Před 13 dny +277

    A wavedashing barbarian sounds terrifying, gimme a sec I got a character to make

    • @ericlennon7585
      @ericlennon7585 Před 12 dny +8

      May I suggest the beast sub class and have your backstory that you were a everyman human who infected or used chaos magic to empower himself. You may be losing human form but your humanity is holding on till your work is done.

  • @ryancronwell6368
    @ryancronwell6368 Před 13 dny +90

    I would say that the horizontal movement of the glide is voluntary, and thus triggers attacks of opportunity

    • @quasnof
      @quasnof Před 11 dny +10

      I bet jumping, also triggers attack of opportunity.

    • @LimakPan
      @LimakPan Před 11 dny +3

      @@quasnof Yes, same way as trying to fly up while in melee.

    • @biznessman5632
      @biznessman5632 Před 11 dny +2

      @@quasnof normally yes but you are only jumping 1ft so you are staying in melee range

    • @biznessman5632
      @biznessman5632 Před 11 dny

      I agree but the point he was making is the rules as written say falling isn't voluntary.

    • @loganmcgee18
      @loganmcgee18 Před 11 dny

      And if they chose not to fall...? It's only voluntary if there is another choice.

  • @ivarramirezpaulsen8212
    @ivarramirezpaulsen8212 Před 14 dny +254

    Two levels in Rogue and you can double It Again

    • @francisorr2189
      @francisorr2189 Před 12 dny +12

      And then levels in monk to go faster

    • @Mikue1696
      @Mikue1696 Před 12 dny +10

      We tried that and we got pelted by thousands of magic arrows by a clan of artificers who make magic items like its on the industrial period don't piss the DM kuz the god of yur table can do insane things too

    • @ivarramirezpaulsen8212
      @ivarramirezpaulsen8212 Před 12 dny +2

      @@francisorr2189 How did I forget about that. Thank you for putting it into words.

    • @clothar23
      @clothar23 Před 12 dny +3

      ​@@Mikue1696 And that's how you identify the momma boys. They never let anyone have any fun.

    • @welavolcanowarrior9410
      @welavolcanowarrior9410 Před 12 dny +5

      ​@clothar23 the dm is a player too, they should also be having fun

  • @kindredmaki8108
    @kindredmaki8108 Před 13 dny +84

    "Wavedashing is a term from Super Smash, where you Wavedash" 😂

    • @cfilorvyls457
      @cfilorvyls457 Před 12 dny +10

      It's so funny everytime I hear these people who have no idea what they're actually talking about.

    • @Sh1ranu1
      @Sh1ranu1 Před 11 dny +3

      @@cfilorvyls457yeaaa its not like hes gonna explain the mechanics to people not in the scene, we kinda just the visual

    • @jenkohr
      @jenkohr Před 10 dny

      It’s also not from smash bros. It originates from Tekken

  • @hershmergersh6733
    @hershmergersh6733 Před 9 dny +3

    'you're obliterated by a railgun. Roll a new character'
    Wanna play Quake? We can play Quake

  • @lauralharris
    @lauralharris Před 13 dny +7

    WE MAKIN IT TO RAVNICA WITH THIS ONE

  • @ColtonRMagby
    @ColtonRMagby Před 14 dny +160

    If someone plays Mario in D&D, this would be the build he conceals with his plumber's uniform.

    • @TheHegetzu
      @TheHegetzu Před 10 dny +1

      I'd say Luigi would be better, since IIRC Luigi has the best wavedash in SSBM.

    • @ColtonRMagby
      @ColtonRMagby Před 10 dny

      @@TheHegetzu Maybe someone will do that. I don't know.

  • @cedward93
    @cedward93 Před 9 dny +25

    if you jump exiting the threatened area vertically, it would trigger Op attk

    • @Droid6689
      @Droid6689 Před 9 dny +1

      Or horizontally.

    • @Lord_Dargon
      @Lord_Dargon Před 8 dny +1

      This is a good answer. But only if they jump 5 feet or higher. Otherwise they glide with no AoT.

    • @g80gzt
      @g80gzt Před 8 dny

      "involuntary" has nothing to do with Opportunity Attacks. Opportunity Attacks care if they are using their movement, action, reaction, whatever. Since you're not using your movement while gliding out of their reach, no OA.

    • @Droid6689
      @Droid6689 Před 7 dny

      @@g80gzt You are using your movement. You used your movement to activate the ability AND the glide itself is movement produced and controlled by you, thus your movement.
      RAW it allows AoO

  • @loganb7059
    @loganb7059 Před 9 dny +12

    The players get really quiet though when the BBEG starts wavedashing at them

  • @n8nonsense245
    @n8nonsense245 Před 8 dny +10

    Imagine being a lowly henchman and watching some blue and gray dude fucking wavedashing at you with a warhammer

  • @stickjohnny
    @stickjohnny Před 13 dny +21

    Sane DMs will tell you that you can do this and the hadozee glide ONCE PER A TURN.

  • @GoodGirlLuna3
    @GoodGirlLuna3 Před 14 dny +59

    Wavedash should be a thing that DMs allow, but also have enemies do it too.

    • @Maliceinponderland
      @Maliceinponderland Před 13 dny +6

      here's the problem with this idea : it's a feature particular to a very specific race. If your plan is to even the scales by spreading some in your npcs, they all need to be simic hybrids. And since it's such a meta breaker, the more you implement it, the more those who don't have it are at a disadvantage. Soon you're left with a world full of simic hybrids, because that's just what the meta dictates

    • @X23Natalie
      @X23Natalie Před 12 dny

      @@Maliceinponderland there are other much more powerful things than someone who moves 60 ft without provoking opportunity attacks. Rogues of any race can do that with mobility+cunning action. And if you point out that Simics can then move 120ft as a rogue i'll point out that it won't stop them from taking a firebolt to the face on the enemy's turn.
      It's neat, it's weird, but it's hardly game-breaking.

    • @nicholashoff8311
      @nicholashoff8311 Před 12 dny +1

      Or rule that falling from a height of 10 ft is needed to activate the ability because that's rules as written and not rules as intended

    • @alexanderzweber8453
      @alexanderzweber8453 Před 12 dny

      @@nicholashoff8311 or realize that falling is something that happens not on the opposite side of a jump but when there's a "cliff" of some sort (side of a pit, wall to a lower area, actual cliff, et c.) by the rules, so this *isn't* something that actually works, by the rules. (you can make some argument for the interaction where you jump off a cliff, but the falling requires not that you jumped but that there is something to fall down, not just the other half of an action that is already named and specified)

    • @coreymeredith4001
      @coreymeredith4001 Před 11 dny

      ​@@MaliceinponderlandHear me out - the best way to encourage not usin this technique is to make the player have to explain each individual jump and glide.
      "So first i make a high jump, then i glide. Then i make a highjump and then glide. Then i make a high jump and then glide..."
      That way the movement tech isnt nerfed - but people wont want to use it all the time because they would slow down the game 👍

  • @AceOSpaceWithMace
    @AceOSpaceWithMace Před 14 dny +37

    fun fact: this shit gets funky with the monk

    • @moxar2220
      @moxar2220 Před 12 dny +1

      If by funky you mean fun then yes... yes it does...

    • @clothar23
      @clothar23 Před 12 dny +4

      Simic Hybrid + Rogue + Monk = The Floor is Lava Champion.

    • @peterriverajr6899
      @peterriverajr6899 Před 10 dny

      ​@@clothar23 the same thing can be done with a Hadozee and you'd get an ability called Hadozee dodge to make you even less likely to be hit

  • @DeathL0ck
    @DeathL0ck Před 9 dny +9

    The Manta Gliide features says, quote, you "can move horizontally 2 feet for every 1 foot you fall". Operative word here is "move" which means you provoke opportunity attacks.

    • @HelmuthGerka
      @HelmuthGerka Před 9 dny

      Only when you jump not when you land at least technically

  • @themann2782
    @themann2782 Před 8 dny +11

    As a DM I would allow this because it has next to no effect on gameplay, and because most simic hybrid characters are martials, who need the boost anyways.

  • @synphony5159
    @synphony5159 Před 12 dny +119

    As a DM I would say this is completely fine, because you definitely still take an attack of opportunity because you are gliding and not falling. The rulebook says you take an attack of opportunity when you deliberately move away from a target. Falling past an enemy does not trigger an attack of opportunity because you do not fall by choice, gravity is moving you, and that is also why falling does not cost any movement speed and why fall damage exists. If you however jump 1 foot and GLIDE (not fall) then you are deliberately moving around the map, and therefore take an AoO.

    • @chrism6315
      @chrism6315 Před 10 dny +22

      You're missing a very crucial piece of information.
      If he didn't deliberately misinterpret the rules he couldn't make this short.

    • @jeffreyweevers3919
      @jeffreyweevers3919 Před 10 dny +2

      ​@@chrism6315bro, not everybody does this and i dont think he does

    • @mearthhito
      @mearthhito Před 10 dny +1

      ​@@jeffreyweevers3919the amount of times he does this, is way too often to the point I've stopped bothering to check the text of the mechanics, his videos are entetaining which is why I'm still subbed but his rampet misinformation bad

    • @themorganrobertson
      @themorganrobertson Před 10 dny +1

      ​@@jeffreyweevers3919 Most of his videos are him just not following rules and calling it some neat trick

    • @EvanDibblee
      @EvanDibblee Před 10 dny

      Okay so if he isn't deliberately misinterpreting the rules, then he is accidentally misinterpreting, and is therefore a complete moron. So which is it?

  • @Yusei1Fudo
    @Yusei1Fudo Před 14 dny +29

    The Hadozee glide used to be an even stronger version of this, allowing 5ft per 1ft

    • @jorislitjens9940
      @jorislitjens9940 Před 12 dny

      Wait they changed that?

    • @tacomiester
      @tacomiester Před 12 dny

      @@jorislitjens9940erratad I’m afraid they made it kinda cancerous

    • @blackfiredragonthe13th43
      @blackfiredragonthe13th43 Před 12 dny +1

      @@jorislitjens9940yeah, now it’s “When you fall at least 10 feet above the ground, you can use your reaction to extend your skin membranes to glide horizontally a number of feet equal to your walking speed, and you take 0 damage from the fall.”
      The old version as written would let you glide for miles if you were to jump off a mountaintop. Even had an idea for scenario where the party is hopelessly outnumbered atop a massive tower in a city. They all hop into the genie warlock’s lamp except for the hadozee rogue who takes the lamp and jumps off the tower and glides halfway across the city to safety.

    • @dominicl5862
      @dominicl5862 Před 10 dny

      Yup ^ Hadozee was the problem, Simic Hybrid went under the radar for YEARS

  • @shiroitaka5948
    @shiroitaka5948 Před 12 dny +5

    B-hopping in dnd, thats...
    Gotta make a new character...

  • @KingRoni1222
    @KingRoni1222 Před 12 dny +3

    *Insert SF4's Rufus jump-kicking and shouting repeatedly here*

  • @no.notfromRDR
    @no.notfromRDR Před 14 dny +43

    Trap a trap in the celling and see if the player gonna use this technique again in a dungeon.

    • @mr.dantastic5073
      @mr.dantastic5073 Před 14 dny +2

      The ceiling would have to be too short to walk in, let alone jump in.

  • @danjbundrick
    @danjbundrick Před 12 dny +3

    It seems like gliding is a different kind of movement compared to falling. I don't feel like it's changing how fast you're moving, just where you can land after your jump.

  • @kiernanwalker8360
    @kiernanwalker8360 Před 14 dny +8

    D&D any% speedrun

  • @kamnse
    @kamnse Před 14 dny +8

    What's next, quantum crouching in DnD?

  • @edgelord7917
    @edgelord7917 Před 6 dny

    Ring of enlargement on the barrel of a flintlock rifle loaded with shrunken cannon balls... That is always a good time in d&d

  • @charlessandison5740
    @charlessandison5740 Před 12 dny

    This is funnier by the fact that it's not a bunny, it's this giant fish person

  • @anagamesstudios4225
    @anagamesstudios4225 Před 14 dny +10

    So . . . that one build with a 90 foot jump . . .

    • @NickSeide
      @NickSeide Před 13 dny

      your jump height does not matter

    • @carlosdeandres4774
      @carlosdeandres4774 Před 12 dny +1

      ​​@@NickSeideIt does, if you can jump 90ft at once you can move 180ft. It's 2ft for 1ft falling, not 2ft in general

    • @NickSeide
      @NickSeide Před 12 dny +2

      @@carlosdeandres4774 that is the exact same as jumping 1 foot 90 times. the only thing that matters is your movement speed. You can always double that.

    • @carlosdeandres4774
      @carlosdeandres4774 Před 12 dny

      @@NickSeide Or, you can get both ultrahigh speed and jump height for being able to jump really high a lot of times for wavedashing accross the forgotten realms in secconds

    • @NickSeide
      @NickSeide Před 12 dny +1

      @@carlosdeandres4774 your jump height does not affect your distance traveled it does help with terrain though. your distance traveled is always twice your movement speed when wavedashing as you can convert all your movement speed in vertical height by jumping there is no advantage distance wise between one big jump or a lot of small ones.

  • @Bone220
    @Bone220 Před 11 dny

    "God dam bunny snipers, all they do is hop around, its bullsh*t" -thick44.
    Rest in peace.

  • @GrimmBones
    @GrimmBones Před 10 dny

    Guard No. 1: "Oh my GOODNESS, WHAT IS HE DOING??"
    Guard No. 2: "He's beginning to believe."

  • @h2hydro
    @h2hydro Před 11 dny

    THAT IS literally how a wavedash works... that's so amazing

  • @RedPandaStan
    @RedPandaStan Před 11 dny +1

    wavedashing around ravnica LOL

  • @starboypluto
    @starboypluto Před 8 dny +2

    I'd just make them do a saving throw whenever they jump to make sure ethey land with diminishing returns

  • @aaankms4450
    @aaankms4450 Před 10 dny

    *La Caution - Thé à la Menthe starts playing* ADMIN, HE'S DOING IT SIDEWAYS.

  • @notkingcole289
    @notkingcole289 Před 10 dny

    It's all fun and games until your dm gives you a stack of exhaustion

  • @dannon9699
    @dannon9699 Před 11 dny

    This is a great thing to remember if you have the “if you can do it so can they”

  • @blackbenetavo7715
    @blackbenetavo7715 Před 11 dny

    Player: I [do this nonsense]
    DM: No you don't.

  • @inqman
    @inqman Před 10 dny

    FINALLY! my Splatoon 3 BIG MAN build will be able to "nothing personeal squid" my enemies

  • @hutaomain5365
    @hutaomain5365 Před 12 dny +1

    I allowed this in a game but the player would have to jump over a 1 ft stool irl every time they wanted to do this. The player later became a D1 triple long jumper.

  • @IAnolastname
    @IAnolastname Před 10 dny

    "On the bounce, Roughnecks!" type shit lmao

  • @anobady-gl6ir
    @anobady-gl6ir Před 10 dny

    Imagine the lich seeing someone just b-Hopping around

  • @thepyroman8929
    @thepyroman8929 Před 10 dny

    Was not expecting it to be almost identical to wave dashing

  • @arcticafrostbite617
    @arcticafrostbite617 Před 12 dny

    Okay but you have to willingly admit you're wavedashing to the rest of the table

  • @D.A.R.C.I.
    @D.A.R.C.I. Před 10 dny

    honestly sounds like elytra hopping in minecraft

  • @CowKirbo
    @CowKirbo Před 12 dny +1

    This is closer to bunny hopping in like CS or other source games than wavedashing but at the same time, yes

  • @enzovulkoor
    @enzovulkoor Před 11 dny

    The players wondered why the DM allowed this until they found out the bbeg was a Harengon.

  • @chibiboi2847
    @chibiboi2847 Před 12 dny

    The memories are coming back...
    HYAH TE- COME ON- RUGH HYAGH!

  • @JulianLurain
    @JulianLurain Před 11 dny

    Now we just need a frog or rabbit adaptation ontop of that 😂

  • @juter1122
    @juter1122 Před 12 dny

    When you never got over the death of DiveKick

  • @CarpeDiem-rm2vm
    @CarpeDiem-rm2vm Před 11 dny

    Me as a DM:
    "haha, no you don´t"

  • @CappuccinoSquid
    @CappuccinoSquid Před 11 dny

    And then OneD&D came along and said, "Screw you, jumping's an action."

  • @justinmorris9727
    @justinmorris9727 Před 12 dny

    Man just learned how to b-hop in d&d

  • @elliotgandersen
    @elliotgandersen Před 6 dny

    Imagine being in combat but some literally wavedashes away XD.

  • @jogosengracados1923
    @jogosengracados1923 Před 12 dny

    I once made a character based only around movement, and I mostly used teleportation diagonally upwards with the simic hybrid race to manta glide as a bonus action and on my movement I wavedashed.

  • @flaetsbnort
    @flaetsbnort Před 11 dny

    "wave dash is a move where you wave dash" thanks, great explanation
    (And on top of that the actual "exploit" is much closer to bunny hopping)

  • @DIGISCIENTIST
    @DIGISCIENTIST Před 12 dny

    Ahh yes, us celeste speedrunners have a LOT of experience.

  • @TheRoark
    @TheRoark Před 10 dny

    What a great way to describe wave dashing. "wave dashing is when you wave dash" lol

  • @firehug999
    @firehug999 Před 10 dny

    lil bro is wave dashing

  • @shikikankillzone4239
    @shikikankillzone4239 Před 11 dny

    Can't believe they added B-hopping to DnD

  • @mikedanielespeja6128
    @mikedanielespeja6128 Před 10 dny

    Me and my tiefling monk fighting their also tiefling monk father BBEG while korean wave dashing back and forth.

  • @starlyburd
    @starlyburd Před 11 dny

    Bro just taught us how to b-hop

  • @candygrave5480
    @candygrave5480 Před 11 dny

    Gotta pass all them acrobatics checks though

  • @moreaverage4813
    @moreaverage4813 Před 12 dny

    A little change i proposed to my DM (this was before BG3 early access even came out) was to make jumping require a bonus action. Larion I'm coming for you when i find the cameras

  • @a.d.e861
    @a.d.e861 Před 11 dny

    We comin in hot with the Devil jin build.

  • @flyntravenspear9883
    @flyntravenspear9883 Před 11 dny

    "Wavedash is a technique in Smash Bros where you just Wavedash" yes. Very cool.

  • @crowsenpai5625
    @crowsenpai5625 Před 11 dny

    Dude is freaking bunny hopping from Half-Life.

  • @gallade1052
    @gallade1052 Před 11 dny

    If a player tried making me do this much math they're getting kicked from my game

  • @rikusauske
    @rikusauske Před 11 dny

    Imagine seeing somebody with a 10 foot verticle.

  • @GMJoeGrey
    @GMJoeGrey Před 10 dny

    2 rogue for Cunning Action, 2 monk for the movement increase, and 5 wizard for jump and haste (jump is not concentration)
    Basically Clark Griswold from Christmas Vacation in the sledding scene.

  • @altrocks
    @altrocks Před 12 dny

    That's why the Hadozee glide ability specifies that it must be at least a 10 foot fall.

  • @palatonian9618
    @palatonian9618 Před 12 dny

    I cant believe this literally is wave dashing

  • @limeslime711
    @limeslime711 Před 12 dny

    You say wave dash, I immediately think ‘Celeste.’

  • @benbauer3426
    @benbauer3426 Před 12 dny

    I like how BG3 made jumping a bonus action. And a movement cost.

  • @cleverravenno7
    @cleverravenno7 Před 12 dny

    Jumping all over at the speed of sound yes

  • @faolancelebsul4220
    @faolancelebsul4220 Před 8 dny +4

    I would rule that the manta thingy cancels out the "falling doesn't provoke attacks of opportunity" cause thats not falling anymore. Sure it's essentially still the same but your actively controlling it so you can't tell me it's involuntary movement.

    • @g80gzt
      @g80gzt Před 8 dny

      "involuntary" has nothing to do with Opportunity Attacks. Opportunity Attacks care if they are using their movement, action, reaction, whatever. Since you're not using your movement while gliding out of their reach, no OA.

    • @luckytenno
      @luckytenno Před 3 dny

      ​@@g80gztI just read it off dndbeyond. You make an opportunity attack when someone voluntarily leaves your reach. You don't make one against involuntary movement, unless it would use one of the creatures movement, action, or reaction.

  • @IndieHorror-kl9kz
    @IndieHorror-kl9kz Před 11 dny

    Oh god, just imagine doing this with a Grung, who get improved jumping distance

  • @loganmcgee18
    @loganmcgee18 Před 11 dny

    I love the definition of the term "wavedash" lol
    "'Wavedashing' is a term from Super Smash Bros., where you wavedash." 😂

  • @benwills7343
    @benwills7343 Před 12 dny

    When sprint jumping is faster in a video game rather than just sprinting.

  • @TheDeadmanstrolling
    @TheDeadmanstrolling Před 11 dny

    Okay but you need to bring a very loud GameCube controller to the table and make taktaktaktak noises whenever you make your character do this

  • @emanuelegazzarini522
    @emanuelegazzarini522 Před 13 dny

    I literally have started a campaign with my simic hybrid barbarian yesterday thank you 😂

  • @TheGreatSeraphim
    @TheGreatSeraphim Před 14 dny +9

    You must expend 10 feet of movement to jump vertically. Your jump height is equal to 3+strength modifier. SOOOOoooo if you have a strength of 20, you're gliding 16 feet for every 10 feet of movement expended.
    But, the ability very clearly states it is willful horizontal movement which falls under attack of opportunity's generalization of what you can attack. Because falling only counts when it is movement the person does not have control of.

    • @ezdepaz4363
      @ezdepaz4363 Před 13 dny

      The silly part of the glide is that you wouldn't even need the running start to do the jumps and it effectivly just doubles your movement.

    • @P10NE3R1111
      @P10NE3R1111 Před 10 dny

      Dnd 5e has no movement cost for jumping except the distance jumped. You might be thinking of Baulder's Gate's rules.
      The issue is that you are willingly moving, so you still expend movement for the 2 horizontal feet and the 1 ft jump.

    • @KuroDHero
      @KuroDHero Před 10 dny

      Not moving 10 feet will only halve the jump height/distance

  • @charolettebacon6740
    @charolettebacon6740 Před 10 dny

    Damn i didnt know i could bunnyhop like im in quake

  • @Syl14_
    @Syl14_ Před 12 dny

    Bunny hop, boutta become Phoon in this campeign

  • @utes5532
    @utes5532 Před 13 dny

    Everybody gangsta until the rogue starts bhopping

  • @nedcurfman3486
    @nedcurfman3486 Před 10 dny

    Can’t wait for the BBEG to start Shine Spiking

  • @spynix0718
    @spynix0718 Před 12 dny

    Make that race a Druid/Artificer and make him wildshape into a Fox with a gun for the true wavedashing experience.

  • @nodood
    @nodood Před 11 dny

    Jumping is a bonus action my guy

  • @ploepiplayer6150
    @ploepiplayer6150 Před 13 dny

    This is why jumping should be a bonus action lol

  • @Hox5241
    @Hox5241 Před 12 dny

    Wait until a Lich meets Kazuya from Tekken

  • @Mooseshovel
    @Mooseshovel Před 12 dny

    Imagine being a BBEG and you just see some one of the PCs BHopping toward you with a knife like its CSS

  • @user-bd7rn1hw3h
    @user-bd7rn1hw3h Před 6 dny

    I'm not gonna sugarcoat it

  • @kylecabrera142
    @kylecabrera142 Před 11 dny

    It's all fun and games till the DM starts readying actions.

  • @mhplayer
    @mhplayer Před 12 dny

    bro got the elytras out

  • @TheDanielMoose
    @TheDanielMoose Před 13 dny

    I decided falling now allows attack of opportunity

  • @Aerowarrier
    @Aerowarrier Před 11 dny

    Bro imagine jumping 5 times every second and just shmoving away from some. 10 times a second if you use a dash action

  • @maxcrss2845
    @maxcrss2845 Před 11 dny

    Falling doesn’t cause attacks of opportunity, but you’re also gliding, so that will cause an AOO

  • @ItsDaKoolaidDude
    @ItsDaKoolaidDude Před 11 dny

    Ngl itd be scary seeing someone wavedash towards me.

  • @lukemorgan2197
    @lukemorgan2197 Před 13 dny

    Why is all the mtg crossover content so overpowered