The Forbidden D&D Tech
Vložit
- čas přidán 17. 05. 2024
- Get Access to Epic D&D Content: / monkeydm
#shorts
DnD Shorts, Dungeons and Dragons, XP to level 3 with Davvychappy, potentially a bit a Critical Role with dungeoneering, tabletop community next to tabletop RPG, dungeons and dragons, Fjord, Beau, Jester, Yasha, Caleb, Nott, 5th edition dragons, 3.5e, dungeon dudes, DM GM, dungeon master, game master tips sprinkle a bit of Caduceus, Mollymauk in the Mighty Nein. Matt Mercer. - Hry
Now just imagine jumping 30 times in 6 seconds and somehow moving 60 ft
What if your strengh is 16? Do you move 240ft (30×2×4)? If so that's literally insane
@@formidableplays4750 Jumping uses movement equal to the height jumped, so jumping higher would just use more of your movement per jump, so it takes fewer jumps to use your full movement... so its (30/4)*2*4... so still 60 total movement but only jumped 8 times (7 4ft jumps and one 2ft which doesnt really make sense)
You can't, falling takes time,
Fall Distance=D=0.5*g*t^2
t=sqrt(2D/g)
Falling 1' or 30.48cm takes 0.249s meaning you can do it 25 times in 6 seconds, this is assuming your glide doesn't slow your fall at all and just magically adds horizontal velocity at twice the rate of your vertical velocity. I'm too tired to do more math, but the maximum distance you can fall in 6 seconds from a stationary start in earthlike gravity is 176.4m with the 2:1 glideslope that means you've moved 352.8m horizontally, or 1,164', your average speed is 58.8m/s( 212km/hr or 133mph) but your instantaneous horizontal velocity is 117.6m/s (424km/h or 266mph) and your total kinetic energy if you weighed 70kg would be 1.2MJ, that's the equivalent of 50 rounds of .50BMG, or about half a big mac.
@@domvasta by dnd rules you technically can. I know it’s not physically possible and that’s literally the joke
I imagine the character doing that thing in videogames where you place two things very close together and they act all weird and then one of them launches forward. But the item is you
Ah, yes, it has proven that run jumping in games is faster than running.
Depends on the game. Sometimes you are better off crouch spamming, and then there is the forward+strafe combo moving which is more common to cause you to go faster.
Literally Minecraft elytra hopping
Borderlands moment
@@formes2388The forward+strafe thing is the funniest to me because it's revealing the fact that the diagonal of a 1x1 square is not also 1 but the square route of 2, so you move at about 1.41x speed, and it wouldn't happen if the game in question had a more advanced movement system beyond a "increase speed by 1" in a 2D plane
@@TwentySeventhLetteralso, the fact that gamers just know it’s 1.41 off the top of their head. Also how we react when the dev adds 1 line of code that removes speed strafing 😂
everybody gangster until the BBEG starts tap strafing
Don't you FUCKING DARE
DO IT
@@christopherbronson3275 ANYTHING YOU CAN DO THE DM CAN DO BETTER!!!
D&D is actually designed around corner peeking, that's mostly why you can prepare actions
You see them slide hopping ten feet in the air.
the opportunity attack bit is a prime example why you should have the spirit of a rule in mind when you apply it. Falling doesn't trigger opportunity attack, just like being shoved, because you're not leaving the ennemy's attack zone on your own volition. But with this technique, you are, so it should still apply.
Similar to, if my NPC (DM here) is on a stampeding wolf, the PCs could get an opportunity attack on the rider as they pass through the PCs zones of attack, even though the rider controls not the wolf?
@@victoriafelix5932 i believe the mounting mechanics makes it so you get your mount's speed, but still move on your turn, so it still counts as you entering or leaving the attack zone. However, if you're like, dragged by or tied to said wolf against your will, then you're ok on that front. Imagine the meta of a beast companion grappling an ennemy then dragging them across your whole party so they all get opportunity attacks. That would be insane
Force movement doesn't trigger, willing movement does
the way I got around it is to rule that falling is a part of jumping which was done of their own volition.
@@apollosungod6673 That's one way. I would argue that if you jump, you're going to come down so you're technically not falling. If you weren't going to fall then that would be flying.
I'd still let them jump and glide, but it would sure as hell trigger opportunity attacks.
A wavedashing barbarian sounds terrifying, gimme a sec I got a character to make
May I suggest the beast sub class and have your backstory that you were a everyman human who infected or used chaos magic to empower himself. You may be losing human form but your humanity is holding on till your work is done.
I would say that the horizontal movement of the glide is voluntary, and thus triggers attacks of opportunity
I bet jumping, also triggers attack of opportunity.
@@quasnof Yes, same way as trying to fly up while in melee.
@@quasnof normally yes but you are only jumping 1ft so you are staying in melee range
I agree but the point he was making is the rules as written say falling isn't voluntary.
And if they chose not to fall...? It's only voluntary if there is another choice.
Two levels in Rogue and you can double It Again
And then levels in monk to go faster
We tried that and we got pelted by thousands of magic arrows by a clan of artificers who make magic items like its on the industrial period don't piss the DM kuz the god of yur table can do insane things too
@@francisorr2189 How did I forget about that. Thank you for putting it into words.
@@Mikue1696 And that's how you identify the momma boys. They never let anyone have any fun.
@clothar23 the dm is a player too, they should also be having fun
"Wavedashing is a term from Super Smash, where you Wavedash" 😂
It's so funny everytime I hear these people who have no idea what they're actually talking about.
@@cfilorvyls457yeaaa its not like hes gonna explain the mechanics to people not in the scene, we kinda just the visual
It’s also not from smash bros. It originates from Tekken
'you're obliterated by a railgun. Roll a new character'
Wanna play Quake? We can play Quake
WE MAKIN IT TO RAVNICA WITH THIS ONE
If someone plays Mario in D&D, this would be the build he conceals with his plumber's uniform.
I'd say Luigi would be better, since IIRC Luigi has the best wavedash in SSBM.
@@TheHegetzu Maybe someone will do that. I don't know.
if you jump exiting the threatened area vertically, it would trigger Op attk
Or horizontally.
This is a good answer. But only if they jump 5 feet or higher. Otherwise they glide with no AoT.
"involuntary" has nothing to do with Opportunity Attacks. Opportunity Attacks care if they are using their movement, action, reaction, whatever. Since you're not using your movement while gliding out of their reach, no OA.
@@g80gzt You are using your movement. You used your movement to activate the ability AND the glide itself is movement produced and controlled by you, thus your movement.
RAW it allows AoO
The players get really quiet though when the BBEG starts wavedashing at them
Imagine being a lowly henchman and watching some blue and gray dude fucking wavedashing at you with a warhammer
Sane DMs will tell you that you can do this and the hadozee glide ONCE PER A TURN.
Or just say fall at least 5ft.
@@hammeredouthomebrew626 You can still abuse it greatly with the jump spell.
Once per a turn solves everything.
@@stickjohnny good
Wavedash should be a thing that DMs allow, but also have enemies do it too.
here's the problem with this idea : it's a feature particular to a very specific race. If your plan is to even the scales by spreading some in your npcs, they all need to be simic hybrids. And since it's such a meta breaker, the more you implement it, the more those who don't have it are at a disadvantage. Soon you're left with a world full of simic hybrids, because that's just what the meta dictates
@@Maliceinponderland there are other much more powerful things than someone who moves 60 ft without provoking opportunity attacks. Rogues of any race can do that with mobility+cunning action. And if you point out that Simics can then move 120ft as a rogue i'll point out that it won't stop them from taking a firebolt to the face on the enemy's turn.
It's neat, it's weird, but it's hardly game-breaking.
Or rule that falling from a height of 10 ft is needed to activate the ability because that's rules as written and not rules as intended
@@nicholashoff8311 or realize that falling is something that happens not on the opposite side of a jump but when there's a "cliff" of some sort (side of a pit, wall to a lower area, actual cliff, et c.) by the rules, so this *isn't* something that actually works, by the rules. (you can make some argument for the interaction where you jump off a cliff, but the falling requires not that you jumped but that there is something to fall down, not just the other half of an action that is already named and specified)
@@MaliceinponderlandHear me out - the best way to encourage not usin this technique is to make the player have to explain each individual jump and glide.
"So first i make a high jump, then i glide. Then i make a highjump and then glide. Then i make a high jump and then glide..."
That way the movement tech isnt nerfed - but people wont want to use it all the time because they would slow down the game 👍
fun fact: this shit gets funky with the monk
If by funky you mean fun then yes... yes it does...
Simic Hybrid + Rogue + Monk = The Floor is Lava Champion.
@@clothar23 the same thing can be done with a Hadozee and you'd get an ability called Hadozee dodge to make you even less likely to be hit
The Manta Gliide features says, quote, you "can move horizontally 2 feet for every 1 foot you fall". Operative word here is "move" which means you provoke opportunity attacks.
Only when you jump not when you land at least technically
As a DM I would allow this because it has next to no effect on gameplay, and because most simic hybrid characters are martials, who need the boost anyways.
As a DM I would say this is completely fine, because you definitely still take an attack of opportunity because you are gliding and not falling. The rulebook says you take an attack of opportunity when you deliberately move away from a target. Falling past an enemy does not trigger an attack of opportunity because you do not fall by choice, gravity is moving you, and that is also why falling does not cost any movement speed and why fall damage exists. If you however jump 1 foot and GLIDE (not fall) then you are deliberately moving around the map, and therefore take an AoO.
You're missing a very crucial piece of information.
If he didn't deliberately misinterpret the rules he couldn't make this short.
@@chrism6315bro, not everybody does this and i dont think he does
@@jeffreyweevers3919the amount of times he does this, is way too often to the point I've stopped bothering to check the text of the mechanics, his videos are entetaining which is why I'm still subbed but his rampet misinformation bad
@@jeffreyweevers3919 Most of his videos are him just not following rules and calling it some neat trick
Okay so if he isn't deliberately misinterpreting the rules, then he is accidentally misinterpreting, and is therefore a complete moron. So which is it?
The Hadozee glide used to be an even stronger version of this, allowing 5ft per 1ft
Wait they changed that?
@@jorislitjens9940erratad I’m afraid they made it kinda cancerous
@@jorislitjens9940yeah, now it’s “When you fall at least 10 feet above the ground, you can use your reaction to extend your skin membranes to glide horizontally a number of feet equal to your walking speed, and you take 0 damage from the fall.”
The old version as written would let you glide for miles if you were to jump off a mountaintop. Even had an idea for scenario where the party is hopelessly outnumbered atop a massive tower in a city. They all hop into the genie warlock’s lamp except for the hadozee rogue who takes the lamp and jumps off the tower and glides halfway across the city to safety.
Yup ^ Hadozee was the problem, Simic Hybrid went under the radar for YEARS
B-hopping in dnd, thats...
Gotta make a new character...
Gordon Freeman.
*Insert SF4's Rufus jump-kicking and shouting repeatedly here*
Trap a trap in the celling and see if the player gonna use this technique again in a dungeon.
The ceiling would have to be too short to walk in, let alone jump in.
It seems like gliding is a different kind of movement compared to falling. I don't feel like it's changing how fast you're moving, just where you can land after your jump.
D&D any% speedrun
bunny hop to bbeg, then nat 20 his a**
What's next, quantum crouching in DnD?
Ring of enlargement on the barrel of a flintlock rifle loaded with shrunken cannon balls... That is always a good time in d&d
This is funnier by the fact that it's not a bunny, it's this giant fish person
So . . . that one build with a 90 foot jump . . .
your jump height does not matter
@@NickSeideIt does, if you can jump 90ft at once you can move 180ft. It's 2ft for 1ft falling, not 2ft in general
@@carlosdeandres4774 that is the exact same as jumping 1 foot 90 times. the only thing that matters is your movement speed. You can always double that.
@@NickSeide Or, you can get both ultrahigh speed and jump height for being able to jump really high a lot of times for wavedashing accross the forgotten realms in secconds
@@carlosdeandres4774 your jump height does not affect your distance traveled it does help with terrain though. your distance traveled is always twice your movement speed when wavedashing as you can convert all your movement speed in vertical height by jumping there is no advantage distance wise between one big jump or a lot of small ones.
"God dam bunny snipers, all they do is hop around, its bullsh*t" -thick44.
Rest in peace.
Guard No. 1: "Oh my GOODNESS, WHAT IS HE DOING??"
Guard No. 2: "He's beginning to believe."
THAT IS literally how a wavedash works... that's so amazing
wavedashing around ravnica LOL
I'd just make them do a saving throw whenever they jump to make sure ethey land with diminishing returns
*La Caution - Thé à la Menthe starts playing* ADMIN, HE'S DOING IT SIDEWAYS.
It's all fun and games until your dm gives you a stack of exhaustion
This is a great thing to remember if you have the “if you can do it so can they”
Player: I [do this nonsense]
DM: No you don't.
FINALLY! my Splatoon 3 BIG MAN build will be able to "nothing personeal squid" my enemies
I allowed this in a game but the player would have to jump over a 1 ft stool irl every time they wanted to do this. The player later became a D1 triple long jumper.
"On the bounce, Roughnecks!" type shit lmao
Imagine the lich seeing someone just b-Hopping around
Was not expecting it to be almost identical to wave dashing
Okay but you have to willingly admit you're wavedashing to the rest of the table
honestly sounds like elytra hopping in minecraft
This is closer to bunny hopping in like CS or other source games than wavedashing but at the same time, yes
The players wondered why the DM allowed this until they found out the bbeg was a Harengon.
The memories are coming back...
HYAH TE- COME ON- RUGH HYAGH!
Now we just need a frog or rabbit adaptation ontop of that 😂
When you never got over the death of DiveKick
Me as a DM:
"haha, no you don´t"
And then OneD&D came along and said, "Screw you, jumping's an action."
Man just learned how to b-hop in d&d
Imagine being in combat but some literally wavedashes away XD.
I once made a character based only around movement, and I mostly used teleportation diagonally upwards with the simic hybrid race to manta glide as a bonus action and on my movement I wavedashed.
"wave dash is a move where you wave dash" thanks, great explanation
(And on top of that the actual "exploit" is much closer to bunny hopping)
Ahh yes, us celeste speedrunners have a LOT of experience.
What a great way to describe wave dashing. "wave dashing is when you wave dash" lol
lil bro is wave dashing
Can't believe they added B-hopping to DnD
Me and my tiefling monk fighting their also tiefling monk father BBEG while korean wave dashing back and forth.
Bro just taught us how to b-hop
Gotta pass all them acrobatics checks though
A little change i proposed to my DM (this was before BG3 early access even came out) was to make jumping require a bonus action. Larion I'm coming for you when i find the cameras
We comin in hot with the Devil jin build.
"Wavedash is a technique in Smash Bros where you just Wavedash" yes. Very cool.
Dude is freaking bunny hopping from Half-Life.
If a player tried making me do this much math they're getting kicked from my game
Imagine seeing somebody with a 10 foot verticle.
2 rogue for Cunning Action, 2 monk for the movement increase, and 5 wizard for jump and haste (jump is not concentration)
Basically Clark Griswold from Christmas Vacation in the sledding scene.
That's why the Hadozee glide ability specifies that it must be at least a 10 foot fall.
I cant believe this literally is wave dashing
You say wave dash, I immediately think ‘Celeste.’
I like how BG3 made jumping a bonus action. And a movement cost.
Jumping all over at the speed of sound yes
I would rule that the manta thingy cancels out the "falling doesn't provoke attacks of opportunity" cause thats not falling anymore. Sure it's essentially still the same but your actively controlling it so you can't tell me it's involuntary movement.
"involuntary" has nothing to do with Opportunity Attacks. Opportunity Attacks care if they are using their movement, action, reaction, whatever. Since you're not using your movement while gliding out of their reach, no OA.
@@g80gztI just read it off dndbeyond. You make an opportunity attack when someone voluntarily leaves your reach. You don't make one against involuntary movement, unless it would use one of the creatures movement, action, or reaction.
Oh god, just imagine doing this with a Grung, who get improved jumping distance
I love the definition of the term "wavedash" lol
"'Wavedashing' is a term from Super Smash Bros., where you wavedash." 😂
When sprint jumping is faster in a video game rather than just sprinting.
Okay but you need to bring a very loud GameCube controller to the table and make taktaktaktak noises whenever you make your character do this
I literally have started a campaign with my simic hybrid barbarian yesterday thank you 😂
You must expend 10 feet of movement to jump vertically. Your jump height is equal to 3+strength modifier. SOOOOoooo if you have a strength of 20, you're gliding 16 feet for every 10 feet of movement expended.
But, the ability very clearly states it is willful horizontal movement which falls under attack of opportunity's generalization of what you can attack. Because falling only counts when it is movement the person does not have control of.
The silly part of the glide is that you wouldn't even need the running start to do the jumps and it effectivly just doubles your movement.
Dnd 5e has no movement cost for jumping except the distance jumped. You might be thinking of Baulder's Gate's rules.
The issue is that you are willingly moving, so you still expend movement for the 2 horizontal feet and the 1 ft jump.
Not moving 10 feet will only halve the jump height/distance
Damn i didnt know i could bunnyhop like im in quake
Bunny hop, boutta become Phoon in this campeign
Everybody gangsta until the rogue starts bhopping
Can’t wait for the BBEG to start Shine Spiking
Make that race a Druid/Artificer and make him wildshape into a Fox with a gun for the true wavedashing experience.
Jumping is a bonus action my guy
This is why jumping should be a bonus action lol
Wait until a Lich meets Kazuya from Tekken
Imagine being a BBEG and you just see some one of the PCs BHopping toward you with a knife like its CSS
I'm not gonna sugarcoat it
It's all fun and games till the DM starts readying actions.
bro got the elytras out
I decided falling now allows attack of opportunity
Bro imagine jumping 5 times every second and just shmoving away from some. 10 times a second if you use a dash action
Falling doesn’t cause attacks of opportunity, but you’re also gliding, so that will cause an AOO
Ngl itd be scary seeing someone wavedash towards me.
Why is all the mtg crossover content so overpowered