Thanks for watching! Hopefully this works well for you in your worlds! Lemme know how it turns out, and if its reliable enough i'll probably use trident killers like this in future builds! :D This can kill a ravager in like, 2.5~ seconds! So it could be very useful in raid farms, if done correctly:)
@@sanjinii8325 yeppers, I started to feel more comfortable about the disappearing trident bug when I saw that they had fixed it in the betas. I was really anxious for them to release the fix but decided to just live with it until then. I lost 51 tridents (of which 47 had Impaling V), no joke, most of them at a weird raid farm I came up with that spawns the mobs inside trapdoor-based trident killers. It has two 5×2 platforms and the upper portion performs a little more consistently when you throw two tridents per trapdoor, so that's 41 tridents at that farm alone. I'm such a t killer fanatic that my iron farm uses one, even though Looting doesn't apply, just to reduce the time-to-kill.
Even though this is more efficient, i always liked the idea of it being more like a blender, like the old design looks like it could actually work in real life
I like the old design also but I walked away from my farm and 30 mins later I came back and my game was lagging because it couldn't keep up with all the pigmen😂
I took your concept and lined a wall of a 9x9 room under a blaze spawner. My minecarts bounce back and forth across the room for 9 rows bringing blazes to the trident. Each blaze gets the cross the room a time or two, but they all die before the spawner is ready for the next round of spawns. Simplest blaze spawner farm I have ever seen. Thank you for this new flexibility.
I love that you are pushing the boundaries, please keep doing so. I won't be using this design as it's really buggy and I'm more than happy with the previous observer based design. Sometimes I have to log off really quick as my kids are an issue 😅. But keep pushing Soilent this is what makes you great.
Could this be implemented into a guardian farm, where the water source in a single unit design is the spawn spot for the guardians? Could be an easy overworld only design if the guardians jumping doesn’t cause any problems. Plz like so silent sees
@@connerwolfe2196 it wont as to many guardians spawn ... I dont know how affective this duble trident killer would work , maybe a quad would be able to face the spawns
It does work. I just built a modified version that only uses one trident per spawn spot. Have to replace the fence with an end rod though or else the loot won’t fall down
I hope that the trident killer is a feature and not a bug And it’s really useful because in bedrock edition we don’t have the sweping thing in the sword so ...
So great! I suggest creating a tutorial where you can choose to send the mod to a trident killer (to use a farm afk) or switching to send mobs into a blast chamber (to make them blow with a charged creeper). In this way you can use all your mob farms in both ways. Cheers
Just been using it on my 4 portal gold farm and it is inconsistent and keep breaking sadly, I think it’s cause too many piglins fall and it can’t keep up :(
Just so everyone knows, there is currently a bug where unloading chunks(this include exiting the world) will cause any tridents in them to disappear. MAKE SURE YOU PICK UP YOUR TRIDENTS BEFORE YOU LEAVE THE AREA
Hey silent, I am watching you for 3 years now and you helped me in several farms and other problems I really enjoy watching your vids and hope you have a great day and rest career.
Having water in this system makes it possible to have a tripwire-activated trident killer that’s only on when mobs are in it. I couldn’t make it work in the nether without mobs escaping but seems possible with bedrock’s unique rules about waterlogging
I figured out a version of this that doesn't require minecarts or directional alignment. Simply place the trapdoors on top of a Soulsand Bubble Column, with the bottom trapdoor waterlogged and leaving a space open on the side of the waterlogged trapdoor for water to flow out of it, and feed the mobs in from the bottom of the bubble column. The bubble column pushes the mobs up against the trident, no matter which direction it's oriented, and the water flowing from the side of the waterlogged trapdoor pulls out the XP and items so they can be sorted. Still doesn't work for cave spiders though, since the little buggers can slide out the side.
I've noticed that if you replace the lower trap doors with top slabs and two sticky pistons linked to the comparator circuit you won't have any items get stuck in the system. Have had zero losses since making this alteration. Using for a guardian farm.
I built an Wither skeleton farm with my friend, that I have designed by myself! It works really good and get us like 2 skulls a minute :) Btw its a fortress farm where the mobs spawn inside of trident killers and die instantly
Idk if you’re already working on this, but I’m using a version of your ghast farm instead of torches I’m using jack-o-lanterns with this new trident killer design on top of them. When the ghast spawn they start dying immediately.
Since a couple of weeks I have tridents breaking minecarts in the older tridentkillers. The minecart is under the kill spot, so even though there js a solid block between the trident and the minecart, the trident falls through (!) and breaks the minecart with hopper. The minecart with hopper can then be found in the chest, and the trident somewhere around the minecart original location or on the floor.
I built a nice four portal gold farm out on an island. I don't use it much since it overwhelms the blender trident killer in just a short time. Thank you for this. :-) I'll go give it a try and see if it can keep up. I'm sure it will be a noticeable improvement over the blender.
Silent, it'd be really helpful if you make a video about how to properly transport item in the nether. Maybe a video showcasing all the means of item transporting.
i found a fix. line your falling chamber with trapdoors that go up the side all the way up to were you mobs fall from. "facing" the tridents. so it would seem like they are blocked out. then get yeet your tridents in right on the line between the 2 trapdoors. this stops other pigs from pushing ur trident, and keeps ur trident in baby killing postion.
For literally everyone talking about the baby zombies which are really annoying, if you go to around 3 minutes in the video the solution he gives to a lot of mobs should work (it did for mine) GL and this works amazing for my custom mob farm that involves scaffolding water mechanics. It’s a classic mob farm cube but instead of just spawning platforms I used Silents scaffolding mob farm design. I recommend it as instead of waiting for love to try walking across the trapdoors, they are forced. :)
Wow this monring i was trying to design a mega fast design for my 8 seitching portal gold farm and this tutorial came in jus perfectly!!! Thks Soilent ;)
It really kills quick, but properly placing tridents is problematic, I had to rethrow mines about 5 times - I had problem with them not hitting mobs, falling down, also I had couple of situations when baby zombie was sitting in the cart not taking damage (hopefully latest rethrow fix that). Unfortunately it didn't help, still getting baby zombies stuck in the minecart. I even had baby zombie glitch somehow down into item/xp water stream once. I decided to change it into standard, 4-piston trident killer instead.
Even though Mojang fixed the bug that caused tridents to fall through the world into the void, my Guardian farm (your advanced, overworld-only design, which is thoroughly excellent) is still kinda broken because the tridents fall through the glass blocks when I leave. I'm experimenting with one of the cells to see if the problem could be solved with this trapdoor flapper design. Here's hoping!
Please help the baby zombied piglin is not getting killed he is just sitting in the minecart and the chamber is getting full of zombified piglins because the baby zombies are not dying and sitting in the minecart please help
With two max portal gold farm this couldn't keep up but did kill quite a few Ziglins until the baby zombified piglins occupied all four carts and the killing completely stopped
He says that he is planning on building a new and improved raid farm for truly bedrock. I am assuming he will also make a tutorial for it after he makes and tests it on TB.
Okay so all seemed well. I built it. Threw the tridents, the trinnets re-aligned, the trap doors are moving, the water is flowing. Then I put down a skeleton spawner to test it out, jumped on the pressure plate and they're just... not dying?
add an additional trap door in the center flipped up after you add the trident to make sure it doesn’t get bumped out of position. He very briefly shows how in the middle somewhere.
I have some issues with both the tridents and minecarts moving after a while. I think it could be because there is a lot of fish in there and they don’t go in the minecarts, they just push them around. Edit: Fixed by building a roof over the farm. It works great now!
@@buglord1 Is the roof built out of solid blocks? Not glass or slabs? The mechanics may have changed since I built it, I haven’t played lately so I am not sure if it still works the same way
@13:42 I did that first with wooden trapdoors that somehow got toggled shut, then used iron trapdoors (since I have more iron than I know what to do with). After running the farm for a while, my minecarts got flushed out in the water stream (under the trapdoors) and down into my collection system where they got burned up in a cauldron of lava. I'm rebuilding the chamber yet again, this time with half slabs instead of trapdoors. No minecart is going to escape under those. :-) I'm still having issues with throwing the tridents, but I'll keep at it. I had to put another set of trapdoors higher in my drop shoot to keep zombie piglins from dropping on my head.
Just tried building this. Quad killer can't seem to keep up with a quad-portal gold farm, partially due to the fact that it isn't killing the baby zombies. They're taking up the valuable mine cart space! Any fix for that?
@@Scottybones11 I went back to a blender style Trident killer. 19 block drop to dry land with two tridents in the blender. Quad hopper carts under the drop area. Front glass to allow for experience collection and two deep encasement everywhere else to prevent mobs glitching use. Current keeps up with my 23x23 4 portal gold farm. Now I just need to double my sorting/smelting system.
Hey Silent! Love this design. However, i’ve been having problems with baby zombie piglins clogging up the minecarts sometimes and not really getting killed. I’m not sure if you mentioned a fix for this in the video, but what would you recommend?
Same here. It was keeping up at first but now after about 3 min there are enough pigeons to drop my frames. Just not killing fast cause those babies are stuck and taking up a spot
I got stuck on this part too. No matter what you do they are just too short to get killed when sitting in a minecart. A little fix that I tried was throwing multiple tridents on each trap door. It didn't solve the issue completely but if you can take up more hit box area, then better. I'm still trying to solve it literally right now lol.
@@arasark I figured out that if you build the Trident killer in one row, not the square, you can get them. Your afk spot has to be opposite side of them so when they look at you it helps with the hit box. Plus multiple tridents sometimes helps too. But I got mine up and running and works really well. I have 5 23x23 portals dumping out massive amounts of zombie pigs and it keeps up. Total of ten trident trap door killers.
I want to use that trident killer for a gold farm but i think the baby piggos will get stuck in the minecart...can you come up with a baby piggo filter? kinda challenging you lol :D love the vids! Tks silent!
It's definitely work very well, and very fast. But I build it for gold farm, and somehow it can't able to kill baby pigling. I try many way but it not work, after afk 10min 4minecart is being full with baby pigling, and they can't killed. 😅 If anyone have any solution please reply me 🙏🙏🙏
I did a bit of testing with this and past trident killer designs. I was especially interested in how much loss the new trident killer design had. Long story short, the loss of this design can be significantly higher (up to 50% but typically around 20%). I am not sure if the speed of killing is enough to overcome this loss in most situations. Also, as a side note, for mobs that ordinarily float in water. A standard trident killer is much faster than the impaling with water designs.
2 Questions 1.- Are you aplying this trident killers to your expert guardian farm? 2.- Do u have a new design for creeper farm, like with portals sending them to the nether to mass kill them with harming potions like ur expert guardian farm?
Thanks for watching! Hopefully this works well for you in your worlds! Lemme know how it turns out, and if its reliable enough i'll probably use trident killers like this in future builds! :D This can kill a ravager in like, 2.5~ seconds! So it could be very useful in raid farms, if done correctly:)
Creeper farm please
@@bigboyvenom his most recent mob farm works better then any creeper only farm will
@@Joseph-tn3wn ok
@@bigboyvenom Would recommend his ghast farm for gunpowder because you get about a double chest or so per hour of it :)
Thanks @@janruppel3421
Trident killer not loud enough for you? I have just the answer! Trap doors!
You can add bells next to the redstone dust lines if not loud enough for you. :P
@@Dragoon42 😂😂😂😂😂
@@atomicbanana8502 🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭🕭
smort
@Icy Fox I like fire trucks and moster trucks
I really didn't think your last design could be beaten. This insanity is why I LOVE trident killers.
AND... They're gone
@@Mustafa-to9si Mojang giveth and Mojang taketh away
No cap, I'm switching to Java if they don't fix it.
@@B463L Well, they're fixed, so I guess no Java?
@@sanjinii8325 yeppers, I started to feel more comfortable about the disappearing trident bug when I saw that they had fixed it in the betas. I was really anxious for them to release the fix but decided to just live with it until then. I lost 51 tridents (of which 47 had Impaling V), no joke, most of them at a weird raid farm I came up with that spawns the mobs inside trapdoor-based trident killers. It has two 5×2 platforms and the upper portion performs a little more consistently when you throw two tridents per trapdoor, so that's 41 tridents at that farm alone.
I'm such a t killer fanatic that my iron farm uses one, even though Looting doesn't apply, just to reduce the time-to-kill.
Even though this is more efficient, i always liked the idea of it being more like a blender, like the old design looks like it could actually work in real life
yeah same
But what do you want to kill IRL dude??
The blender comparison cracks me up 🤣 I call my trident killer the "Mob Mixer 9000"
I like the old design also but I walked away from my farm and 30 mins later I came back and my game was lagging because it couldn't keep up with all the pigmen😂
Wow I never expected this to come about it’s not something I will worry about for now but I would love to see this incorporated in future farms
trapdoor tks have been used for a bit but its nice that silent can get this out to a big audience so everyone else can enjoy them
I fear the day when trident killers break.
Good they are a do not remove bug
Yeah mojang confirm them as a featuredof bedrock
@@dragonsavages5583 noice
hopefully mojang doesnt patch/remove them…
they would have to fix it as it is an official feature
like tnt dupes on java
Trident Kill Chamber are so game changing I can't imagine not having one
Love trident killers, and can’t wait to upgrade all my farms with this gen-2 trident killer!
Does anyone think that the first design was better?
I took your concept and lined a wall of a 9x9 room under a blaze spawner. My minecarts bounce back and forth across the room for 9 rows bringing blazes to the trident. Each blaze gets the cross the room a time or two, but they all die before the spawner is ready for the next round of spawns. Simplest blaze spawner farm I have ever seen. Thank you for this new flexibility.
That's sick. Does it still work in 1.20?
We don't need it but we still watch it anyways
yeah lol the old one is ok for me but still watching 😂😂😂
We do need em for pigman farms because portals produce insane amount of mobs.
@@mohamedhatem3694 just make them one hit kill by fall damage
@@sicapanjesis3987 yeah and lose exp and extra drops
@@skelly4197 I said make them low health by fall damage...then kill by a normal trident killer...understood?
I love that you are pushing the boundaries, please keep doing so. I won't be using this design as it's really buggy and I'm more than happy with the previous observer based design. Sometimes I have to log off really quick as my kids are an issue 😅. But keep pushing Soilent this is what makes you great.
About to build your mob farm design, can’t wait to use this! Thank you for providing amazing tutorials as usual!
This is like those weird Java things, I love it
Right when I needed a good trident killer silent uploaded this
Could this be implemented into a guardian farm, where the water source in a single unit design is the spawn spot for the guardians? Could be an easy overworld only design if the guardians jumping doesn’t cause any problems. Plz like so silent sees
I was going to ask the same thing.
I don't have much experience with guardian farms, but I think an old trident killer design would work fine. I still use them all the time.
Just go ahead and test this in your creative single player world. Maybe it'll work.
@@connerwolfe2196 it wont as to many guardians spawn ... I dont know how affective this duble trident killer would work , maybe a quad would be able to face the spawns
It does work. I just built a modified version that only uses one trident per spawn spot. Have to replace the fence with an end rod though or else the loot won’t fall down
This is so cool. I am getting out of bed to build this right away!
I really love this, it improves my farms and allows me to do other things (as long as the chunk stays loaded) while getting loads of loot.
I hope that the trident killer is a feature and not a bug
And it’s really useful because in bedrock edition we don’t have the sweping thing in the sword so ...
@Kai Li ohhh okk thx for telling me :D
Nice, I will consider this when I make your mob farm, send mobs to nether (from a good drop distance) and easy peasy trident 2.0 😎
So great! I suggest creating a tutorial where you can choose to send the mod to a trident killer (to use a farm afk) or switching to send mobs into a blast chamber (to make them blow with a charged creeper). In this way you can use all your mob farms in both ways. Cheers
Make sure the trident have moved into place before mobs enter the system. If they kill mobs while adjusting, they will break the minecarts
A 4x4 trident killer(moving 5x5 floor) with 3 or so tridents works great for cave spiders.
This one could do really well on a quad flipping portal gold farm with that speed , instead of having 4 seperate ones
Just been using it on my 4 portal gold farm and it is inconsistent and keep breaking sadly, I think it’s cause too many piglins fall and it can’t keep up :(
Just so everyone knows, there is currently a bug where unloading chunks(this include exiting the world) will cause any tridents in them to disappear. MAKE SURE YOU PICK UP YOUR TRIDENTS BEFORE YOU LEAVE THE AREA
Hey silent,
I am watching you for 3 years now and you helped me in several farms and other problems I really enjoy watching your vids and hope you have a great day and rest career.
This looks like a good upgrade for the phantom farm, which tends to drop its tridents.
Having water in this system makes it possible to have a tripwire-activated trident killer that’s only on when mobs are in it. I couldn’t make it work in the nether without mobs escaping but seems possible with bedrock’s unique rules about waterlogging
I can imagine use trident killer to make warden farm😂😂
and with this design, you don't even need tridents! the trapdoors will kill the warden via sensory overload!
Amir Hossein that might work if the warden can go in mine karts
Warden dont give any drops
@@spqdz still give xp
I came here for the comparator clock circuit tutorial. Liked the trident killer upgrade
Silent out here getting revenge on those ninja creepers by testing them on the insta-kill trident killers.
darn straight!!
@@silentwisperer 😂😂
great now add villager breeder
Lmao
It is usable at many devices and is convenient! I want to apply this to many devices!
As I cannot do it, is English all right in this?
Your English is ok. I understand
I figured out a version of this that doesn't require minecarts or directional alignment.
Simply place the trapdoors on top of a Soulsand Bubble Column, with the bottom trapdoor waterlogged and leaving a space open on the side of the waterlogged trapdoor for water to flow out of it, and feed the mobs in from the bottom of the bubble column.
The bubble column pushes the mobs up against the trident, no matter which direction it's oriented, and the water flowing from the side of the waterlogged trapdoor pulls out the XP and items so they can be sorted.
Still doesn't work for cave spiders though, since the little buggers can slide out the side.
Trident is not killing em
Ooohh fancy! I think this is like trident killer 4.0?
something like that xD
I've noticed that if you replace the lower trap doors with top slabs and two sticky pistons linked to the comparator circuit you won't have any items get stuck in the system. Have had zero losses since making this alteration. Using for a guardian farm.
HI, Do you have a diagram or video on the modified system? THanks
@@ethankam I'll figure out a way to send one
I built an Wither skeleton farm with my friend, that I have designed by myself! It works really good and get us like 2 skulls a minute :) Btw its a fortress farm where the mobs spawn inside of trident killers and die instantly
Is it like normal wither skeleton farms with the spawning places marked off but then they get pushed by glass into a trident killer?
@@mars4980 Yes, I chose 8 spawning Spots and slabed the Rest of the fortress
i blow the wither skellies up with charge creeper so much better
@@obzibobzi How do you do that? Push all wither skellies into a nether portal and have them drop into a chamber with a charged creeper?
@@obzibobzi that’s patched lol
after a while one of the minecarts is overlapping the other and the trident killer stops working, any suggestion as to how to stop it?
TOTALLY MUCH CHEAPER AND MORE EFFICIENT!!!! Thx Silent😁😁
Could you do a video explaining how to implement this into your nether side guardian farm upgrade?
Idk if you’re already working on this, but I’m using a version of your ghast farm instead of torches I’m using jack-o-lanterns with this new trident killer design on top of them. When the ghast spawn they start dying immediately.
My biggest fear is trident killers getting patched. I use them so soo much. I can't believe it has been redesigned this is revolutionary
Nope, Mojang already announced that this is an exclusive feature for Bedrock edition, since we don't have entity cramming.
@@sekushon9918 also we don't have sweeping edge
Since a couple of weeks I have tridents breaking minecarts in the older tridentkillers. The minecart is under the kill spot, so even though there js a solid block between the trident and the minecart, the trident falls through (!) and breaks the minecart with hopper. The minecart with hopper can then be found in the chest, and the trident somewhere around the minecart original location or on the floor.
I built a nice four portal gold farm out on an island. I don't use it much since it overwhelms the blender trident killer in just a short time. Thank you for this. :-) I'll go give it a try and see if it can keep up. I'm sure it will be a noticeable improvement over the blender.
Really cool to see trapdoor tks hit the mainstream!
Silent, it'd be really helpful if you make a video about how to properly transport item in the nether. Maybe a video showcasing all the means of item transporting.
Anyone else having an issue with baby zombies not getting killed in the right minecart of the double trident killer?
i found a fix. line your falling chamber with trapdoors that go up the side all the way up to were you mobs fall from. "facing" the tridents. so it would seem like they are blocked out. then get yeet your tridents in right on the line between the 2 trapdoors. this stops other pigs from pushing ur trident, and keeps ur trident in baby killing postion.
For literally everyone talking about the baby zombies which are really annoying, if you go to around 3 minutes in the video the solution he gives to a lot of mobs should work (it did for mine) GL and this works amazing for my custom mob farm that involves scaffolding water mechanics. It’s a classic mob farm cube but instead of just spawning platforms I used Silents scaffolding mob farm design. I recommend it as instead of waiting for love to try walking across the trapdoors, they are forced. :)
Time stamp please I can’t find where he says this. I built this for my gold farm and whenever baby zombies get in it stops working
@@timothyboldt142 I think they're reffering to @6:24
I am just building a farm that uses one of these these. Love all your videos!!
Wow this monring i was trying to design a mega fast design for my 8 seitching portal gold farm and this tutorial came in jus perfectly!!!
Thks Soilent ;)
lol the 8 killer ain't keeping up with my farm dude omg, i'll have to make the falm slower xdddddd
What do I do about the babie zombies?
These are some of the many reasons I choose Bedrock over Java.
This, performance and cross play for me
Thanks you saved my life, my good farm was very laggy before, but now it is not, thanks 😎
Yay trident killers! Can't wait to try this out.
It really kills quick, but properly placing tridents is problematic, I had to rethrow mines about 5 times - I had problem with them not hitting mobs, falling down, also I had couple of situations when baby zombie was sitting in the cart not taking damage (hopefully latest rethrow fix that).
Unfortunately it didn't help, still getting baby zombies stuck in the minecart. I even had baby zombie glitch somehow down into item/xp water stream once. I decided to change it into standard, 4-piston trident killer instead.
Even though Mojang fixed the bug that caused tridents to fall through the world into the void, my Guardian farm (your advanced, overworld-only design, which is thoroughly excellent) is still kinda broken because the tridents fall through the glass blocks when I leave. I'm experimenting with one of the cells to see if the problem could be solved with this trapdoor flapper design. Here's hoping!
does it work well??
Your the best I made a gold farm recently and the trident killer didn't kill the zombie pigmen fast enough and my game was super laggy
The latest update causes tridents to de-spawn so it kinda broken now.
Yup
Please help the baby zombied piglin is not getting killed he is just sitting in the minecart and the chamber is getting full of zombified piglins because the baby zombies are not dying and sitting in the minecart please help
If only there is a neutral fluid in nether that doesn't do damage, this build would be a hell of a time saver (no pun intended).
I was wondering how to make one of these and your video showed up before i could search
Noise machine 1000 lol great thing here built it straight away
With two max portal gold farm this couldn't keep up but did kill quite a few Ziglins until the baby zombified piglins occupied all four carts and the killing completely stopped
I might have misheard you on stream, but are you working on a new multi village raid farm?
@@silentwisperer lets goo I really want to upgrade my raid farm
I think he said something about that ages ago... wish he would get onto it sooner though
He says that he is planning on building a new and improved raid farm for truly bedrock. I am assuming he will also make a tutorial for it after he makes and tests it on TB.
The one time he doesn't post the video at the perfect time
Ive spent the last 3 days making a load of small farms i dont have
Time to rebuild it all
Adding this to my farms ASAP!
Just built a beast of a gold farm. I'm about to test the crap out of this new killer😉
Okay so all seemed well. I built it. Threw the tridents, the trinnets re-aligned, the trap doors are moving, the water is flowing. Then I put down a skeleton spawner to test it out, jumped on the pressure plate and they're just... not dying?
add an additional trap door in the center flipped up after you add the trident to make sure it doesn’t get bumped out of position. He very briefly shows how in the middle somewhere.
I'll get around to upgrading my mob farm... Eventually
Bro some how minecart are despawning whenever i goes farm from my mob farm please tell the solution
I have some issues with both the tridents and minecarts moving after a while. I think it could be because there is a lot of fish in there and they don’t go in the minecarts, they just push them around.
Edit: Fixed by building a roof over the farm. It works great now!
i am having this issue with my mob farm currently and there is a roof currently above the farm. any ideas on what i should try?
@@buglord1 Is the roof built out of solid blocks? Not glass or slabs?
The mechanics may have changed since I built it, I haven’t played lately so I am not sure if it still works the same way
Full blocks with slabs above them
@13:42 I did that first with wooden trapdoors that somehow got toggled shut, then used iron trapdoors (since I have more iron than I know what to do with). After running the farm for a while, my minecarts got flushed out in the water stream (under the trapdoors) and down into my collection system where they got burned up in a cauldron of lava. I'm rebuilding the chamber yet again, this time with half slabs instead of trapdoors. No minecart is going to escape under those. :-) I'm still having issues with throwing the tridents, but I'll keep at it. I had to put another set of trapdoors higher in my drop shoot to keep zombie piglins from dropping on my head.
Nice
Built the quad! Perfect!
Bro your a absolute legend **respect** 👏
I wonder in the future we will have a trident killer that is not noisy lol
Btw great video imma about to make this in my survival world
This is an insane trident killer
Thanks for this Design ,its work very Nice ,,Very good to use in Gold farm
If i make this in a farm do i have to chunk align
Just tried building this. Quad killer can't seem to keep up with a quad-portal gold farm, partially due to the fact that it isn't killing the baby zombies. They're taking up the valuable mine cart space! Any fix for that?
Did you find a fix?
@@manninc2000 Yes! I had to throw the tridents in a VERY specific spot. Though, it still can't keep up with the farm...
@@Scottybones11 I went back to a blender style Trident killer. 19 block drop to dry land with two tridents in the blender. Quad hopper carts under the drop area. Front glass to allow for experience collection and two deep encasement everywhere else to prevent mobs glitching use. Current keeps up with my 23x23 4 portal gold farm. Now I just need to double my sorting/smelting system.
Trident killers are amazing 😄
in Bedrock 1.17.30 Tridends despawn when when you leave the area und chunk unloads. you have to put them in a chest before leave.
But in 1.17.34 it THINK it's fixed
Nope. Isnt fixed.
@@lightsshadow919 I hope this does get fixed in 1.18 I really hope
This is a really smart design
Hey Silent! Love this design. However, i’ve been having problems with baby zombie piglins clogging up the minecarts sometimes and not really getting killed. I’m not sure if you mentioned a fix for this in the video, but what would you recommend?
Same here. It was keeping up at first but now after about 3 min there are enough pigeons to drop my frames. Just not killing fast cause those babies are stuck and taking up a spot
I got stuck on this part too. No matter what you do they are just too short to get killed when sitting in a minecart. A little fix that I tried was throwing multiple tridents on each trap door. It didn't solve the issue completely but if you can take up more hit box area, then better. I'm still trying to solve it literally right now lol.
@@jschang29 Sounds like a plan. I’ll try adding multiple tridents to each trapdoor to fix it. Thanks for the suggestion
Same issue here, this killer is super efficient but unfortunately babies clog the system as they are too short to be hit by the tridents.
@@arasark I figured out that if you build the Trident killer in one row, not the square, you can get them. Your afk spot has to be opposite side of them so when they look at you it helps with the hit box. Plus multiple tridents sometimes helps too. But I got mine up and running and works really well. I have 5 23x23 portals dumping out massive amounts of zombie pigs and it keeps up. Total of ten trident trap door killers.
Now when I finally build my huge creeper farm it can be more effective yay!
I think I saw this on the tristone discord.
yea this kinda thing has been around for like 10~ months:)
@@silentwisperer Oh yeah, I realised there is a particular channel for this stuff- trap cart, trap-trident killer.
Just wondering, does this use the tridents durability
no it does not. it has no effect on the tridents in any way shape or form. Literally nothing happens to them.
I want to use that trident killer for a gold farm but i think the baby piggos will get stuck in the minecart...can you come up with a baby piggo filter? kinda challenging you lol :D
love the vids! Tks silent!
gonna do a little experimenting on this to make a 3x3 drop into it for a simple/small
mob farm i am building
love ya and ur vids sileent ;)
This trident killer design is compatible with the alternating honey block drop, for killing spiders. The previous 4 piston blender design isn't.
Very helpful thanks
It's definitely work very well, and very fast. But I build it for gold farm, and somehow it can't able to kill baby pigling. I try many way but it not work, after afk 10min 4minecart is being full with baby pigling, and they can't killed. 😅
If anyone have any solution please reply me 🙏🙏🙏
I got an issue the trident dont hit baby zombie pigman. How can i solve it?
It doesn’t work with baby mobs and they can clogged up the mine karts
it does, make sure you throw the tridents very close to the edge 👍
What is the kill rate difference between the old and the newer version if the trident has impaling 5
I was reading the discord messages in the design process
they are surprisingly complex! :D
It does seem complicated
This will absolutely be just the thing I need for my zero tech gold farm my gold farm runs at 30% in just a couple seconds I get 100 Pigman
Silent you are a god among men!
Yo can you make a update on the bee farm i am struggling with it
I did a bit of testing with this and past trident killer designs. I was especially interested in how much loss the new trident killer design had. Long story short, the loss of this design can be significantly higher (up to 50% but typically around 20%). I am not sure if the speed of killing is enough to overcome this loss in most situations. Also, as a side note, for mobs that ordinarily float in water. A standard trident killer is much faster than the impaling with water designs.
With the minecarts in this build the mobs are held in place and killed.
@@jamesharris5156 o really? Nvm then
@@thirdhandcargo3486 Yeah, this has been able to kill anything i’ve thrown in with I’d say
@@jamesharris5156 damn, 10 hours, that’s some dedication.
2 Questions
1.- Are you aplying this trident killers to your expert guardian farm?
2.- Do u have a new design for creeper farm, like with portals sending them to the nether to mass kill them with harming potions like ur expert guardian farm?