Horizon Forbidden West PC - Optimised Settings vs PS5 - The DF Breakdown
Vložit
- čas přidán 15. 06. 2024
- We're rounding off our coverage for Horizon Forbidden West's impressive PC port with a look at optimised settings, how they stack up against PlayStation 5 and what kind of performance wins you should expect. On top of that, there's disappointment with the current performance on Steam Deck, while Alex also offers up some suggestions for future patches.
At-a-glance optimised and PS5 settings tables here: www.eurogamer.net/digitalfoun...
Read our interview with Guerrilla Games and Nixxes here: www.eurogamer.net/digitalfoun...
Subscribe for more Digital Foundry: bit.ly/DFSubscribe
Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: bit.ly/3jEGjvx
Want some DF-branded tee-shirts, mugs, hoodies and more? Check out our store: store.digitalfoundry.net
For commercial enquiries, please contact business@digitalfoundry.net
00:00:00 Introduction
00:00:29 Optimised Settings
00:08:29 Can you play on Steam Deck?
00:11:19 Upscaling Quality and Frame Generation
00:13:36 Conclusion - Hry
"Look at the clouds in the background, they are vibrating quite intensely" probably the first person ever to say that sentence.
The majority of players will never notice that.
NOPE (2022)
Nah. I'd imagine some prehistoric human tripping balls on mushrooms said something similar.
I would wager that someone on bulk acid has already said this
When your fighting not to get killed you will not even notice if there is a sky let alone a cloud acting strange .
Sony acquiring Nixxes was probably their most gigabrained move in a long while. Horizon Forbidden West is a blast to play maxed out with HDR.
For sure. It was a perfect purchase for them when they decided to take their current strategy when it comes to bringing games to PC. Nixxes is fantastic.
@@sean8102Are they getting a return in their investment?
@@BUPMY1I have no idea. Don't think they would keep paying Nixxes and other studios like Iron Glaxy to do these ports if they were losing money though
@@sean8102yes they would, they also bought bungie 🥴
@@sean8102 Yeah, if Horizon Zero Dawn had not done well for them on PC, why would they go for Forbidden West or the upcoming Ghosts of Tsushima.
Some important factors this video does not take into account:
- The LOD setting does not only affect details at a distance but it also affect the detail quality of characters.
- Putting the shadows to medium or lower removes the "hero lighting" for Aloy. Which is rather fundamental for the games art direction.
I didn't even know such thing as hero lighting even existed
@@georgesturua5394 It's quite common in modern games and IMO quite blatantly abused. It's especially egregious in this game as day time scenes often look like the planet has two suns, one casting light on the character and one for the rest of the scene. Characters often glow weirdly even when they should be in shadow. Really distracting to me personally.
Ah. Dope. So I should use medium shadows
@@helloguy8934 if you do not like the hero lighting you should definitely put the shadows on medium! I personally love it :)
Totally agree. I turned shadows to med to get stable 60fps but Aloy's face lost most details which I saw in ps5. Quickly switched back to high shadows.
Without a doubt, hands down, one of the absolutely BEST PC Ports i ever had the pleasure of playing,
EXTREMELY customizable in all areas, including accessibility, no bugs encountered, runs like butter and looks fantastic.
Nixxes really are setting a shinning example of how PC ports should look like, VERY EXCITED for the Ghosts Of Tsushima port later this year.
HDR is still broken
Just download a mod and fix it@@dougr8646
@@dougr8646hdr is a gimick
@@dougr8646 HDR actually got patched as of today.
Same here. When I saw those two games on Steam for the first time I was so happy to see Nixxes as the developer.
outstanding work, as usual. theses videos are so helpful, and really do a good job of explaining the "why" of the settings.
Anisotropic Filtering is something I always run at 16X going clear back to Half-Life 2 and Halo as even weapon models, like shotguns, were affected.
Same here, it's so low impact that it's almost a free image quality improvement
I remember AF was broken in GTAV for a very long time back when I used to play it, and it was *very* noticeable, once it was fixed it massively improved the game for me, but boy was the wait for the fix excruciating
I'd say that game devs should make 4x the minimum for handhelds, get rid of 8x because it has nearly no perf benefit compared to 16x and doesn't improve the image substantially compared to 4x, and have 16x the default for medium presets and above
I'm just playing on auto settings in 1440p and it's the smoothest game I've seen on my PC rig for years! It makes me want to forget building a new rig like I've been planning on for months.
Build it…that 4080 super is calling your name
@@TheLite0003The 5000 series is right around the corner though…
@@christophervanzetta There's always a new gpu around the corner.
@@TheLite0003Yeah, but when you don't absolutely need to upgrade and have a capable rig already, there's no point rushing.
@@CanIHasThisName Point taken. My original response was meant as a joke.
Quick question as it pertains to the Steam Deck: Was the game installed on internal SSD or a MicroSD card? I've noticed on my OLED version that streaming issues can get amplified kind of like that on some games if they're not on internal due to the bandwidth limitations of the SD card slot.
Serious question: Why do next gen consoles still use 4x anisotropic filtering when 16x has had little to no impact on PC performance for generations?
Well I wrote a long answer but YT app decided to play an advert which deleted my incomplete reply. Short version:
Bandwidth. Cpu and gpu on the same chip means they share limited bandwidth. Lowering AF greatly reduces bandwidth requirements.
@@vinsta76 ah, cool! I get it, thanks!
Level of Detail, despite it's description in the menu, does not ONLY affect LOD's. It affects general detail levels. It makes the high detail grass found on rocks and what not, completely disappear. Doesn't even pop back in if standing on top of it. I was getting crazy more FPS using medium instead of high at first, but once I got out of the first area, it didn't seem to make much difference really in FPS wise but definitely did on looks.
So... We use high?
Dramatically affects character detail in cutscenes too switching to medium
@@silverwerewolf975 Yup, I would, unless you really need that 4-5 extra FPS. In the first starting area, In some scenes I would get 10+ fps more, and maybe at that it'd be worth it. But once into open world it only affects a few fps but drastically alters the visuals. Makes it feel like a last gen game
LOD's in this game also reduces geometry, if you go inside an office area and look at a desk, you will see that the corners are straight edges (medium) instead of curved (high+). The textures are also broken on medium, random items will have extremely low textures compared to everything else. Playing with high+ textures is a must IMO.
Yeah. I don't think Alex is right about the game not shipping with PS4 assets. It seems to lower asset quality quite significantly when you set it to medium.
Super! Thank you! I need optimal settings.
Thank you for covering the steam deck.
Now we gotta see how it runs on an OLED Deck, including potential performance fixes. 😏
@@deckverse pretty much the same bout with 1-2 more frames
@@oo--7714 That would be weird.
@@deckversethat's what is shown in other games on oled vs led
@@deckversewhy would that be weird? Thats what we’ve seen with practically every game, save a few outliers. 🤔
Edit; I suppose you may mean that you’ll be testing some performance fixes which may increase performance much higher than the stock performance differences between OLED and LCD? Or did I still get that wrong lmfaooo
LOD can also affect close up detail in cutscenes. Medium Vs High dramatically changed character clothing detail in close up cutscenes in several instances in my testing.
This game looks ridiculously beautiful. The best looking game on ps5, AND in 60 fps.
And PC cyberpunk doesnt come close
And open world.
@@SWOTHDRA Of course cyt doesn't come Close. Cyberpunk was made by inexperienced amateurs
@@SWOTHDRA Cyberpunk Shits all over this game. Lol
@@SWOTHDRA are you high. You clearly have not seen Cyberpunk with path tracing. Game looks incredible. 4080 or higher you will get a legit wtf moment more often than not.
The BGM in the beginning is one of my favorites from Tiberian Sun. You've got good taste Alex.
Thank you, Alex. We love those videos!
Really happy you covered the Steam Deck. Much appreciated.
Shadows setting also changes it behavior on characters. If you put it on Medium, then in dark places characters would have no shadows at all on them and they will look very bright and plane, so High is the minimal for the visual side.
Great performance guide❤.
I just have 1 question regarding textures. Does the texture settings impact performance provided you are within the VrAM using.
E. G. I can easily get very high textures on my 12gigs 3060 at 1080p. Should it impact the performance going from high textures to very high.
Great video! Thx Alex!
i wasnt even going to buy this game but everyone saying how good the port is sold me
Make sure you play zero dawn first
I love this type of videos, good work guys!
I've noticed that the framerate on the steam deck is a lot more stable if you bring the fov all the way down. Is it the same for other people?
Looks good and glad they got it right this time around.
Holy shit, this game looks amazing.
It looks insane on my 4080 very high preset at 4k
Zero dawn is better.
Was so happy when I saw this on steam and saw Nixxes as the developer. They earned a pretty strong confidence from me from their track record. So glad they are doing Ghosts as well.
Great video. Thank you for all the pc optimized settings :)
Thank you Alex for this !
On my rtx 3060ti I had a lot of problems keeping consistent 60fps at 1440p with nvidia reflex low latency on. When I turned off nvidia reflex, the 60fps became super stable.
same, i didnt realize that was the culprit
So I've noticed two issues playing this game on my PC. Turning on Nvidia Low Latency mode to "On" or "On + Boost" stops my GPU from having above 80% GPU usage and also drops the frame-rate a bit when compared to leaving the feature off.
The other issue I've noticed is that at least with Aloy's default attire from the waist down, any part of the clothing that hangs off of her will violently shake when she goes up or down anything, even a small rock or step.
That’s by design…
@@christophervanzetta I'm assuming you're referring to Nvidia Low Latency mode. To clarify when I turn that feature on I'm going from 180fps down to around 120fps without vsync turned on. With Vsync turned on it goes down to 90 fps. That's not the kind of performance hit I see from turning that on in other games I've played.
I loved seeing this video idk if you’ve did optimization videos in the past but I always wished you did vids like these for games when they release
They do make optimisation videos, I was actually anticipating this one.
*you've done (because "you've" = "YOU haVE" and we say "have done," not "have did")
@@alvallac2171 thanks for optimizing my speech stranger :)
when using ray traced raster, with reflection/refraction rays, you could be also using primary scene light (sun) shadow rays from each bounce, with predictable ray count
I can’t wait!! My first game on PC
Its great, its optimized really well and runs way better than the first one did at launch.
enjoy
Nixxes did a fantastic job with this port. It looks and plays great on PC, enjoy.
Oh nice! What are your PC specs?
@@stardomplays1386 I'm playing it with a 5600X and a 6700XT, DDR4 @ 3600MT and a gen 3 NVME.
The 6700XT is pushing it at 1440p, without FSR or resolution scaling I get 60-to mid 50's, but the frame time graph still looks amazing. I ended up running it with resolution scaling and no FSR, and I get butter smooth 70-60fps high 1440p. As a day one port, I'm super impressed with how smooth the frame-time graph looks under load.
This is the first time I've used resolution scaling in a game, and I'll be honest, I can't tell the difference between it and native 1440, I took screenshots and compared.
The game is GPU heavy, it's barely using 30% of my CPU.
I'm using a free-sync monitor as well, but from what I'm seeing you won't need one, even with traditional v-sync this should perform really well.
Would really like to see more detail on the frame generation issues, still noticing stuttering on camera with it on regardless of other settings
They mention something about DLSS 3 in the most recent patch notes. Not sure if this covers what issues you are referring to though (I have a 3080).
"DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."
@@sean8102 naa issue is still there, frame generation is causing the a stuttery feeling to the game/camera when its on regardless of other options, hasnt been touched by the patch
@@ProphecyGamer Ill check later but i havent noticed this issue
@@ProphecyGamerMust be your setup it runs flawlessly for me
They're probably waiting for AMD to officially release FSR3.1 so they can add that and overhaul the upscaling all in one patch. The DLSS dll (non frame gen) that the game comes with is also an outdated version, and as shown in this video, XESS is completely busted. Clearly, the entirety of the game's upscaling tech needs attention, so they must just be waiting to do it all in one go.
Hopefully big red can get their arse in gear and give Nixxes the go-ahead to put it in Ratchet & Clank, and with any luck, this game as well. I'm also really looking forward to its promised improvements to FSR in general, particularly the ghosting.
Do you recommend turning Motion Blur off while using DLSS 3 Frame generation? I noticed your Motion Blur strength was set to 10 ion the video!. Is this a optimized setting or personal setting?
Nice! Made some changes and game really does more fps with same picture
I'm having weird issues with performance on my 10 gig 3080. with everything maxed at 4k with DRS+DLSS, it runs locked at 60 most of the time. After certain cutscenes or scene transitions, my fps drops to 30-40 and stays there. Restarting the game gets me up to 60 again. Very strange.
Sounds almost like a memory leak issue.
Try turning off nvidia reflex low latency.
Game looks amazing at Medium.
Even at Low it looks Ok.
Does Alex just have the Tiberian Sun and Command and Conquer soundtracks playing on loop at all times? (Brings me back to my childhood).
Hmm I saw vsync on in your Steam Deck Settings, but I thought the Deck Auto-vsync, as long as you don't say "allow tearing" in the options, so maybe turning that off gives you a few fps more just because it will not.... overlap .. something like that?
Is there such as thing as 'import settings' where you can download a config file?
Reminds me of community made controller configurations on steam. Valve should make sharable settings a thing too. But maybe that wouldn't be an easy thing to implement.
I am playing on an 8GB RTX 3070 130 watt (mobile) with High textures and I have this exact same issue where performance just plummets during certain camera angles in cutscenes and it's seemingly happening randomly. I thought that perhaps there was a memory leak during those sequences (MSI Afterburner did show an increase in RAM utilization), so I reloaded the save I made just before the cutscene, but the same issue occurred. It's definitely annoying, but outside those weird occassional fps drops in cutscenes it plays just fine
Cutscenes has issues in this game on any GPU. They need patch it to fix the problem.
The PS5 has 16GB of VRAM and a dedicated chip for faster asset streaming from its ssd, so any gpu under at least 14GB will have textures issues at high setting because there is not enought "space", even if the GPU is faster than a PS5.
@@jeandelafuente1 I’ve heard this statement before, but I still can’t wrap my head around it. How can it have 16 GBs of VRAM? It was my understanding that that the system memory is dynamically shared/split into RAM and VRAM, and you have to balance the two in order to make the game work. How can it have access to the entire 16 GB of (V)RAM without leaving anything for the game logic to work with?
@@noclip_st the 16GB of GDDR6 is shared, 12,5GB to the GPU, the rest to the cpu/system.
you dont really need a lot of "ram" for the cpu side of things when you can directly call for assets and other key parts of a game directly from the ssd with the dedicated chip for faster compresion/decompresion/stream of data.
you can do something similar on a Pc but you need a direct storage/smart access storage compatible mobo/cpu/gpu. Not the same implementation or functionality as the Ps5 solution, but really similar at the idea.
Something I've noticed even on these videos is how motion blur with DLSS makes everything extremely blurry with the slightest camera movement, something seems wrong because other games don't have that issue. Like in 13:45
Anybody noticed strange dust effects? You can see them at 8:42. I think it's a bug? I have the same on my 3090 and it looks jarring.
DLSS FG Stuttering is because of Reflex. Just test without frame generation and turning on and off Reflex.
Also was a bit bugged according to the patch notes of a patch that came out today.
"DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."
My 4070 Super runs this great, but there are certain cutscenes that absolutely crush the performance. It’ll vary from 80FPS to 30FPS from scene to scene, no frame time stutters I should note (aside from scene changes). Changing settings in real time with the cutscene paused doesn’t improve anything in a meaningful way. Makes me wonder if there’s a bug with volumetrics running at too high a resolution during cutscenes.
I should also note that camera motion seems not smooth in a lot of cases for some reason. It’s not performance related, I feel as though it’s got something with the way the game is interpolating camera motion.
Agree, also 4070 super here, i think there's camera jutter, because sometimes it doesn't feel as smooth as 120+ fps should feel, even if the frame time graph is flat
The game has a problem with not clearing cutscene assets from VRAM. If you play for a while and watch a lot of cutscenes, eventually it will start to fill up your VRAM and tank the performance. In restarting the game, you'll see that the same cutscene performs just fine.
The camera stuttering you are talking about is probably because you are using DLSS3 Frame Gen. The game has massive framepacing issues when using frame interpolation, so turn it off and wait for the developers to fix it in a future patch.
That could very well be, but in my case it seems like it depends on where the camera is placed during the scene; and it’s consistent. In my experience, the VRAM buffer spilling over into system memory causes brief and random drops, or it just maintains diminished performance until you restart.
The camera issue also presents itself whether DLSS3 is on or off. VRR is enabled, so I know it shouldn’t be V-Sync judder.
I am currently having an issue like many others where cut scenes run at 1/2 or even 1/3rd frame rates even though we are using high texture on sub 2k resolutions. I have stopped playing the game until a fix is released.
Any chance we could get an "Optimised Settings" playlist? Thanks!
So PS5 equivalent settings are basically all on High and textures on Very High?
Have you discovered it yet?
Alex mal wieder mit einem super video
As always, THANK YOU for this.
Zero spoilers. Tons of well researched info. Even a steamdeck segment.
Y'all are my heros!
Fully custom target frames rate would be also amazing not everyone is on a 60 120 144 hz display there is some weird stuff out there like 70 or 150 or 170
Given I just play on 1440p but with DLSS quality on a 3070, I guess I can probably push more bells and whistles. Good port.
Incredible video.
I've been trying small parts of it on Steam Deck, and I feel like it's almost there, but yeah it gets real stuttery in crowded hubs or moving fast in open areas. I hope it improves. It could be incredible.
It will! Pre-comp shader caches go a long way. Just re-check Spider-Man on Deck nowadays; night and day difference in terms of framepacing.
*areas. I (to fix your comma splice run-on)
I remember playing HFW on PS5 with a U8H TV using HDR up to 1000nits, I almost got blind but the games was stunning and quite beautiful, Now I can't imagine how this may look in 4K60FPSHDR in an AMOLED display with at least 700nits 🤤
Did you test the old Steam Deck or the Steam Deck OLED?
nixxes, pls port Bloodborne maybe next time. But seriously these guys are knocking these PC ports out of the park.
it probably will come to PC but ps5 is probably gonna be 1st or a ps6 launch title
The particle trails you see here with xess I get with dlss in zero dawn, as well as some random idle animations on characters also doing the trail thing.
I think the clouds are tied in with volumetric fog. Go to height and look in a valley; toggle the cloud from very high to low and see a huge difference in performance and fog density.
Nice to see this excellent game doing great all over again, enjoy it gamers, this game is a masterpiece.
*again. Enjoy
*it, gamers. This
@@alvallac2171 Man "," exists for a reason and you got it wrong.
5:22 optimised settings
I've really been disappointed not to see the optimized settings in the last one. Thanks Alex!
I've done quite a few bit of research on my setup, and I can say that anisotropic filtering COULD greatly impact performance on bandwidth-limited scenarios. I'm using a RX6600 + i3 10105, which forces my GPU to run on PCIE 3.0 instead of 4.0, and anisotropic filtering tanks my framerate by at least 30% and even in some cases could halve my framerate on texture quality anything above medium and texture filtering anything anisotropic, even as little as 2x. I profiled this using the Radeon Profiler and found out that my GPU spends most of its time waiting rather than actually rendering. If you're having low framerate with high GPU utilisation but low GPU power usage, you might want to take a look into your texture quality + texture filtering settings. I could run either very high texture settings on trilinear (which looks super terrible), or medium texture settings on 16x anisotropic, but yours may vary.
Why do consoles use 4x af so often when it's such a low cost on gpu?
bandwidth on the APU, 16x would cripple performance on console
Using dynamic resolution makes the graphics all blurry when you run or move fast. If you turned that off and frame target as well, it gets better but some blurriness remains around Aloy rather than everywhere.
I played the first one i liked the game but i dont know if this one story wise is worth checking out.🤔 maybe i wil give it a try.
The most beautiful game of the generation so far. Absolutely loved playing it on PS5 and the Burning Shores DLC was even more gorgeous.
I wonder why they did not include the PS4 assets as a graphics options? Could potentially be a huge performance win for Steam Deck and other lower-end rigs.
Because they use the same assets. The big difference is the different resolution they are scaled to and different programing used to run the game.
@@gothpunkboy89so you say that Alex is wrong?
@niebuhr6197 Eurogamer did an interview with Nixxies and they explained why they choose PS5.
The micro-stuttering indicated in 13:14, I have noticed that it is present in my system also with G-sync enabled. Is there any solution yet?
1:42 I'm watching on my phone so that's part of it, but what's different in any of these? You mention a huge loss in quality, but they look identical to me.
You guys completly missed the DLSS performance issue in cutscenes. Perfomance is completly busted in some scenarios. Here, game is running at 90 fps in the open world, and I've seen it go down as low as 30fps in cutscenes if using dlss quality without DRS
Setting the AA to DLAA and DSR to monitor refresh rate fix the isuue, which proves there is some weird bug going on
They patched that today. Apparently DLSS was disabled during cutscenes.
@@jodieholmes8453 wasn't that dlss 3? Maybe I've read it wrong in the patch notes
@@jodieholmes8453 yeh, I just checked the parch notes and it was an issue with Frame Generation. No mention of DLSS upscaling
this was what made the game more stable for me also - then i capped the game at 65 to help mitigate crazy drastic frame rate fluctuations between 40 and 70. Stays in mid 50s to 65 now with medium and high settings, and shadows on low. DLSS balanced even wouldnt get the game over 50fps for me. Native 1440p, Ryzen 9 and 3070 Zephyrus G15 laptop.
Todays patch should help
"DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."
Played about 15 hours on a 2080Ti, runs really good but i had to switch to DLSS balanced in bigger areas, still getting about 90-100 fps. One of the best looking games i've seen so far.
What graphics settings did you have ?
Really interested to see what pc gamers think of the final hour of the Burning Shores dlc. Especially with maxed out settings!
That dlc wasn't on ps4 because that final boss would've melted the ps4 lol!
That's really good for a 2080TI running a ps5 game tbh.
Great optimization.
You forgot about the fogs on the mountains when setting clouds to high.
See ya next time Alex the Optimiser! :D Would love to see you go even further with engine tweaks as well for certain games... You know the tweaks the devs sometimes forget to include.
if you've played pokemon violet on switch?
that steamdeck version will let you feel right at home :DDDD
Yep, and pokemon somehow looks like it came out on the wii.
How the hell have you made 2 videos on the PC version and not once mention the reflex/FG bug that caps overall GPU usage and ruins frame times, making frame gen unusable, and the DLSS oversharpening that gets more severe the lower the DLSS resolution?
Dynamic resolution is unusable because the game looks awful from balance downward, it's ridiculously oversharpened.
Reflex wrecks frame times here and makes it so the GPU can never go above 90-93% usage, resulting in a jittery feeling because frame times are uneven.
Maybe todays patch helps improve the DLSS 3 FG implementation. IDK I have a 3080.
"DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."
@@sean8102 it didn't fix reflex which is actually the problem I mentioned, still bugged and capping GPU usage for mo reason, resulting in poor frame times.
They did fix FG turning itself off in cutscenes which is great.
Sounds like a CPU bottleneck
I too have weird frame pacing with reflex on fg off but as soon as i enable fg, the frame time gets smoother and the game also, obviously, gpu actually never reaches 99 or 100% utilization (stays in the 93-96 range) but the game still feels good
Maybe there's some camera jutter but that's it
@@ryanaxelrod6140 It sounds like it but it's not. I have a 7800x3d and the game easily goes p to 160-170 etc, when I'm not using FG and reflex but am instead dropping the resolution and DLSS.
I would love to see more XeSS XMX vs DP4a path comparisons! Can't find them anywhere else online.
Are you guys going to do this for the burning shores because that’s where the real trouble is for me.
It really is such a beautiful game and will age very well. Art style and direction should always take precedence over pure visual fidelity.
No it won't. It's gonna age as well as any other hyper realistic game for the time ages.
Wow, optimized settings right from the start! I'll be implementing these settings in my personal playthrough now that I've finished creating benchmark videos (for the time being, haha).
DLSS can result in quite a lot of texture flickering in cutscenes. Have you noticed this in your testing?
More optimised settings content please!
Sadly had to refund my copy. Ran brilliantly for a bit, then a massive performance hit showed up and never left. 3080 and 5900x and was getting 20fps in the main menu. Woof.
Will have to check back another time.
Sounds like the dualsense bug. Was bugged for a bit when using it wireless and lowered fps to like 20
Just get a console and that won't happen
@@davidosullivan9817lots of games with terrible performance on consoles tho? On PC, sometimes you can just fix it with brute force power.
Could be a VRAM issue? Those can crop up after playing a game for a while
@@notoriouspomegranate5612
Which costs more than getting a console by a factor of 3 or so, and, as you alluded to, brute force doesn't work on all games.
I've been playing for a couple hours now and I wonder why more PC gamers aren't like this. Not just ports but all games.
They have done a great job with all the accessibility and QoL options!
FSR 3 would've been nice . . .
I don't need it on my 3080 but it would have been nice. Number one because the more options the better. But I'm very eager to try FSR 3's frame gen on my 3080. Don't own a game that supports it yet though.
@@sean8102 I’ve tried it on Like a Dragon 8, and the input lag is just too much for me.
@@TheDeadmanTT dang. Hopefully it improves. It's nice to have the option. Mainly as time goes on to help milk a little more life out of my 3080 (hope to be able to skip the next gen of GPU's then upgrade)
@@sean8102 I’m certain it will!
More options are always better, and I hope Amd and Intel will rival Nvidia in quality somday.
@@sean8102There's the DLSS2FSR3 mod on Nexus mods that works. Only problem is that many people are getting choppiness caused by Reflex which ruins it.
With a 3080 10GB at 4k DLSS quality/balanced on max settings some cutscenes are near unwatchable, the embassy one dropping to like 25fps depending on who is in the shot/the angle. One angle 55fps, another 45fps and then the main one 25fps or so.
Not sure if this is low vram related or some other bug? The character quality is insane though, but visiting places like Chainscrape and Meridian also caused massive frame drops. It'd be interesting to see whether this is a VRAM issue or some memory leak happening in the game as it runs really well outside of those scenarios and after a restart
You guys still have a problem with steller blade?
Ps5 in title , but barely mentioned .
What about HAGS ON/OFF?
A lot of people are finding HAGS OFF makes the game allocate less VRAM (vs HAGS ON) which means you will not page VRAM into RAM.
10900K + 2080 Super 1440p DLSS Dynamic Res at 60 + High Preset (G-sync monitor on Windows 11 and 551.86 RTX Game Drivers).
To see if this happens: you fast travel between zones. You will see the FPS drop from 60 to 25-ish once you run out of VRAM when HAGS is ON.
PS: Awesome video coverage! It's actually amazing how awesome the game works. It looks a lot better then a lot of newer UE5 games (and this without Ray tracining as well!).
Stop saying HAGS like everyone knows what it is.
@@ebridgewater Use google search my friend... It will help you :) And secondly this wasn't addressed at everyone but @DF (and they know).
Hags?
@@mitsuhh From Google Search:
- What does hags mean PC?
- The new Windows 10 Hardware-accelerated GPU Scheduler ("HAGS") is a new system feature added with Windows 10 version 2004. It is available only for specific graphics cards and requires up-to-date drivers (for example current Nvidia RTX 2000 series and GTX 1000 series graphics cards).
@@mitsuhh Hardware accelerated GPU scheduling in windows settings i guess
Hope they implement FSR 3.1 properly in this game and bring all of its upscaling improvement along with better frame pacing in frame generation. That'll benefit mid to low end hardwares a lot. Its already a great port, but needs a bit more work to be absolutely perfect.
Thanks for including the Steam Deck in your analysis!
8gb vram for high isn't enough (1440p), why no one is showing what actually happened at places like Chainscrape for example when you go where you can play strike and then left the building and see how performances goes crazy and fps tank is happening cause of vram
ofc in the open world it's enough and MEDIUM textures looks BAD as fuck too cmon
Alex didn't play the entire game it seems.
Its not a vram issue, its some sort of memory leak issue and frame time spikes.
i mean, the ps5 has 16GB of VRAM and a dedicated chip for faster asset stream from the already fast ssd, any 8GB GPU will have issues if trying to run at similar setting even if the dedicated GPU chip is faster than the APU on the PS5.
whe alreally had this issue when Nvidia would launch a fast chip but it would choke on the 512MB of VRAM (yes, really old times)
@@jeandelafuente1 PS5 has 16GB of shared system memory (meaning it acts as system ram and vram)
@@ryanaxelrod6140 12.5GB dedicated to the GPU, wich is still more than the 8GB or even 10GB avaliable on most GPU's on the market
Awesome port actually
You need to do one specific to the Burning Shores, my RTX 4080 played the base game perfectly fine and smoothly on the highest settings but reaching the Burning Shores caused huge lag and crashed my game with very low framerates. The area is has much more going on but for some reason it messes with my PC
I have a 6gb GPU, but I found using dynamic scaling to me looks too soft when moving around so I just leave that off and get around 41 FPS with high textures and it looks great and my laptop is 4 years old so I'm happy it's still holding up to a solid gaming experience for me
The "judder" is not caused by frame generation, but is a result of it ;) It's actually NVidia Reflex: Frame Generation automatically turns it on. If you turn Reflex on without FG - you'll see the same judder.
Frame gen seems like it was a bit bugged. A patch that came out today says this.
"DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."
Why does a cross gen game from 2022 look better than any game released in 2024 ?
I would say, bad optimization plus bad publisher equal bad games.
I don't like the PS5, but the pc ports from sony are amazing.
Also Horizon Zero dawn, with 4-5 years old look better then many new games.
Because of its superb art direction. From the purely technical side there's a lot that doesn't really look current-gen, particularly the GI, SSR, and SSAO.
Because the game is pretty by design, bright colours, vegetation, painting like art design etc.
I remember this channel was pretty high up on the graphics when this game released on console. It made the list of best graphics of the year for all platforms.
Good graphics + good art direction is the perfect formula for a game that blows everything else out of the water.
Other developers either focus too hard on graphical fidelity and end up with games that just look bland, despite their technical achievements, or they focus too hard on art direction and leave many of the technical aspects looking lacklustre.
So to summarise all for a gpu like rtx 3060ti, have all settings at medium but mostly high and use dlss and dynamic resolution to counter the fps issue. Artifact will be non issue since most textures and settings are high.
is fsr3 mod or lossless scaling forbidden here ? These two help a lot people who has performance issues.
A very rare developer these days making AAAA games. Yes that extra A is necessary.
Can we actually make that a thing, where the extra A implies it is well optimized or something?
"The extra A means it has well optimized performance"
"oh cool. What are the first three?"
"😮"
@@GaminylGames I meant to imply an extra emphasis on optimized. As in runs really well for how good it looks. A standard AAA might be ;looks good and detailed and big, but runs acceptably', like Crysis of the old days. There is obviously a lot of latitude for discussion here.
Very superficial video. Why were you in such a hurry Alex? You doesn't mention that medium cloud setting also disables volumetric fog, you doesn't say that screenspace underwater reflections are only available on high setting, you doesn't show that water physics is only active on max setting, etc.
There is this thing called easter holiday which means finish a video before it comes. Also, If a settings barely affects Performance in a meaningful way for something Like an RTX 2070 Super ... I will not even mention it for brevity sake. Going through each and every situational difference for a single setting is not useful for time of the average User or the person making the video who does a lot more than just "look at settings".
I'll probably get shut down but he's got a point. Yous pride yourself on being in-depth when it comes to technical detail, but you missed a great deal here. I do expect there might be another video in the pipeline from you guys covering HFW, so I'm genuinely sorry and retract this if this is indeed the case.