The Last of Us Part 1 PC vs PS5 - A Disappointing Port With Big Problems To Address
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- čas přidán 1. 04. 2023
- It's impossible to produce the usual DF-style PC tech review for The Last of Us Part 1 because the port launched in a bad state and hotfixes are arriving rapidly - any review would be out of date very quickly. In this video, Alex, John and Rich play the game on two sets of PC hardware, up against the PS5 version in performance mode. We isolate the key issues and highlight how the game needs to improve.
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New AAA studio tactic to avoid the 2-hour refund: Two hours of compiling shaders
Shady AF.
According to some people on reddit steam allows refunds even after 2h
@@sven957 Can confirm. Valve is very customer friendly when it comes to refunds.
@@mash2481 hahahahahahahah
PC master shade
1 hour? Something to watch while the shaders compile, how thoughtful of DF ❤😊.
I laughed at this comment harder than I should. 😂
20mins on 12700k, steam deck, who knows, ain't nobody got time for that.
Internet snark aside I love the content this allows balanced & informational channels like DF to produce whether it be analysis or humour or both. Like with the Xbox GameRoom tragedy and Giantbombs “quick looks” which were based off of it.
Sometimes the “meta” based unintended content events like this release can produce can be more compelling than the expected, or hoped for, experience.
@@GmoLargey in a perfect world they would embed this video into the loading screen.
@@Fuuntag I mean it's a good CPU stress test, only cinebench rivals the load seen on CPU 😂
Note to Devs and Porting studios: When the DF guys are laughing at the quality of your game, you've done something terribly wrong.
The devs aren't the issue. It's publishers, shareholders, and CEOs.
@@marciamakesmusic Devs have more freedom these days than 10 or 20 years ago.
DF are famous for their respectful approach to criticism, too. They can even be accused of pulling punches on occasion, so the fact that they're discarding any politeness is a testament to the unacceptable state of this game.
@@marciamakesmusic the devs are to blame the guys who ported Arkham Knight did this so clear it's their fault.
@@bnbnism
They also ported Uncharted:LoTC to PC as well... but that was in a better state than this even at launch.
i like how rich is laughing and minding his own business while these guys are trying to line up angles, DF is elevating my gaming experience to a whole new level, I really dig you guys.
Rich: "How are my sons testing this game?? What is with these line up comparison shots?!"
Yes DF are becoming a laughing stock. Leaning heavily into the comedy trio thing as the master race crumbles.
@@itsjusterthought7941 What
@@itsjusterthought7941 You good, bro?
All devs should be aware that this is what can happen when you release a subpar product. Straight in to the DF's Hall of shame.
What happened? They made a product that looks exactly the same across all platforms?
@@aceldamia9114 this game runs like ass on every pc it’s on wtf do you mean?? Did you even watch the video?
@@aceldamia9114 Did you not watch the video?
@@zimbats3775 Runs fine with a really fast CPU/GPU like this video demonstrated but the barrier of entry should be much lower.
@Phil incorrect, I got a 4090 and at random chspters/sections the cpu usage drops heavily, the gpu gets bottlenecked and in my case in order to finish this shit port I needed to finish a chapter at 23fps and another at 31, and the rest of the game run between 40-80fps at 4k maxed out, it was all over the place.
I feel like Rich not being able to line up in the same spot as anyone else is just a meta joke at this point lol
Haha it is
It was hilarious.
Yep, it’s funny that they just accept its a lost cause and find what he is looking at.
Rich is lovely as always tho.
It's hilarious
It's amazing that there is such a large audience for this kind of content. I'm so glad Rich found the perfect team to bring this to us. For some it might sound odd to want to watch a video where we compare shadows but we can't get enough of it. Thanks DF team!
i agree whole heartly 👍
It’s not content it’s a video
@@user-kw5gt4fj9r Anything can be content. Gooftroop
@@user-kw5gt4fj9r ??
They might be the only major group of technical software reviewers.
Here, install this huge game, then compile the shaders like you're emulating it, but then SURPRISE! it runs like you're emulating it too!
The funny thing is you can probably get better performance emulating the ps3 version lmao.
@@DoritosBurger yeah, more than likely.
@@DoritosBurger Wow I wonder if thats actually true, the last time I touched rpcs3 I don't think Tlou was even playable past like the first couple mins
@@mr.b89 worth looking into, RPCS3 is getting updated constantly
I just don't get pc gaming, sure it looks and runs a bit better, but all the faffing about...
I've arrived at the point somewhere last year where I don't buy a PC game until you guys put out the tech review. You've saved me hundreds of euros and... well, I just want to thank you for your awesome content guys.
Thing is, by the time their tech reviews comes out, game's already outdated. So pre-order's a must nowadays.
@@newkidondblockthat literally makes no sense. Pre ordering has been dumb for at least a decade now
@@superbadisfunmy I might be wrong, but I think that was a joke.
@@superbadisfunmy don't know mate. Not only do you have to pre-order a game but you even have to order the deluxe or the ultimate edition to get that 3-4 days of early access. Gaming is getting expensive 😩
@imskywa Being broke? It's more about not being stupid to pay for a game that's going to be patched multiple times for the next 6 months... I prefer to pay half the price for a complete game than full price for an unfinished one.
you know shits gonna be good when DF releases a 1 hour video
Poor Alex's head is gonna explode, "Why does no one ever listen to me and my criticisms of the PC gaming industry?!?!?!"
Hi DF, can u try multiplayer of Max Payne 3, its so addictive and still played on PC
@@Tom-zw9jr most random comment award goes to...
@@Tom-zw9jr ok Tom
they're trying to cash in. longer video = more money. the entire video could be summed up in 10 minutes
the lantern light issue (28:50) is caused by refraction quality. drop setting from multi-layered refraction, to full resolution, fixes the problem.
Is this considered a lower setting in the menu? Or is it a higher setting that indicates it will demand more resources?
@@AlecRozsa multi-layered refraction is the highest setting. full resolution is the high/mid refraction setting... :)
@@porlockgmail Weeeeird lol i still think it was hilarious watching him with a 4090 looking at objectively worse lighting wondering what the hell was going on. So is there any areas you can think where full resolution doesn't look as good? or is it like this for the whole game
@@AlecRozsa It's hard to see any issue without a direct comparison. I played entire game on ultra setting and didn't noticed any problem... Until DF's video... 😅
@@porlockgmail having played uncharted 4, lost legacy, and the last of us part 1 ps5 and part 2 ps4, I feel like certain types of high quality lighting will look very strange to me if it's absent. After playing part 1 on ps5, I noticed part 2 does not shadow corpses very much if at all. It was a huge plus to part 1 to have corpses feel more grounded in the environment. I wonder if we'll get an even better result when ultra settings on PC are working correctly. Days Gone had a relatively decent SSAO that was made to look very impressive on PC by simply cranking the resolution and distance and these simple console-but-on-steroids graphics are very welcome when you see how well that game runs
PC Gaming state is terrifying right now. Every recent pc port is a stuttering mess. I have 4080 Rig and PS5 and most of the time I play on console because of how smooth the experience is in new games…
Will you pick up the ps5 pro?
VRAM baby!
@@--waffle- PS5 has 8GB of dedicated VRAM, so if you're trying to refer to his Nvidia card having "low VRAM" well uhm. So does a console.
@@NL0Gwenster wrong
Just buy the good PC games. Why bother with the low grade mainstream games?
You have to pay to be a beta tester today. Not really that surprising. It cost less to let players report errors than having to pay QA testers.
QA testers can't find all of the errors, it's quite literally impossible, especially for PC games. There are going to be issues that you run into, and that's why patches are a thing so that you can fix unforeseen problems.
@@Lee-km7qq Literally all it would take is booting this game up on any PC and you would see the issues. They knew they were releasing a broken game. How could they not know?
@@Lee-km7qq I mean, how do you explain other better PC ports that ran better than this game? Something tells me they probably lied to the devs that the state of the game is not near perfect. Or they ran out of time.
@@Deliveredmean42 The QA testers definitely knew and pointed out the issues, it's their job, I'm assuming Naughty Dog/Iron Galaxy wanted to fix the issues as well but I'm pretty confident Sony set a deadline for release to line up close to the show ending to get more sales but they really shot themselves in the foot with this one. I read a QA tester who chimed in on this type of thing happening and most of the time it's the publisher setting a hard deadline for release knowing the bugs or performance issues haven't been fixed.
At least we can get a fix! Back in the day, the way the game was released is the way it stood and that sucked big time!
This reminds me of those old PS2 to PC conversions, with missing textures, effects, etc.
gta san andreas and re4 2007 port vibes.
they did it again with definitive edition lol
tomb raider angel of darkness
@@victorfadel06 San Andreas was better on PC and Xbox than on PS2 though, just had a couple of things here and there. Some people complaon about the orange haze I guess...
Back when capcom were starting their crapcom era
They asked Rich if he was using Ultra textures so many times he had to double check it!
Lmao
Really loving this video format! The banter between you guys while going through the technical side of the game at the same time is a treat.
During the explosion at about 24:00 , the PC version is lacking the heat wave shaders from the flames.
But the shader effect was playing over close objects like the gate which is between the fire and player on PS5, that is objectively wrong and maybe a bug on PS5.
I noticed that too
it was not lacking, it was still loading
@@NoOne-vz2pb it is still loading 15 hours later
that wall texture comparison did it for me. I have had budget rigs before, but never did I see such a visual drop going from high to medium textures.
RDR2 textures were similar, if you dropped em a bit lower, they were atrocious
It's basically PS3 graphics, maybe even lower, lol...
@@ColdFear6666 But still uses 8 GB VRAM
Really really enjoyed this collab video. It’s kind of on the lengthy-side, but so in-depth and enjoyable. The live play time between you guys brings me back the old video game versus shows from the 90s.
This game crashed so hard on my RTX 3090/12700KF rig that it first looked like it might have corrupted my OS install. It's been over 20 years since I've had anything crash that bad.
I never had a crash with Ryzen 3600 and 3060, other than the stutter fest.. I'm on Windows 10, so i wonder if there is a difference compared to 11 when it comes to crashes. Only thing that i noticed is CPU going to 78c in the game intro and fan rpm going from 600 to over 1600, and really warm air from the PC, which never happens in any other game, it's worse than running a stress test in cinebench.
This port is wild as hell! It is the only game I've seen that shows decreased VRAM usage while going from medium to high textures 🙃
The last time I saw that was Far Cry 3's pc port
Cope harder pc nerd. Ps5 ftw!
@@trapez77 are you 5?
@@harshsharma03 I’m 36
@@trapez77that's even sadder lol
when Rich and John loaded at the same time you could hear Alex just give a sigh of defeat. He totally wasn't expecting that.
Looking at that CPU utilization the thought that enters my mind is "The absolute state of PC gaming"
You look at that alleyway with nothing going on, and the usage in the high 90s and this is so typical of PC. Especially anything that's a port. Very little happening on screen, not much physics, few NPCs, but behemoth cpus just knocked on their asses.
@@AlecRozsa Just a terrible lazy port, they obviously gave zero fucks about optimization at all. Maybe one of the worst PC ports of all time. Pathetic.
Nonsense, RE4make just came out and while not perfect, it's leagues above the console versions On PC. This game just got a terrible port, but it's quite rare to see something so bad coming out.
@@sm4sh3d cyberpunk, tw3 next gen update, collisto protocol, jedi fallen order, plague tale (though that is more concerning in the gpu area) elden ring with its bad dx12, old but fallout 4, all have poor usage of cpus compared to what they should their potential. You can brute force them and they have been patched somewhat. But for the money people spend on nicer cpus it seems like a lost cause to assume it will actually be enough in these strange scenarios where they aren't written to be able to take advantage of the hardware
@@AlecRozsa most of these games have the same issues or worse on consoles, they aren't bad pc ports, they're badly coded games. Cyberpunk was certainly buggy all-around but run and looked much better on Pc. Elden Ring was lazy but once the shaders are cached, it's still a much better game on Pc then on consoles. Unreal games coded by apes will always run horribly on Pc, thankfully games like the Callisto protocol aren't worth playing in the first place. Fallout 4 is bugthesda but still always much better on Pc, there's no comparison with the console versions. With rare exceptions, PC generally gets better versions of the games. Most of the times, the devs are bad and the games run even worse on consoles. Are they unoptimized and make poor usage of pc hardware? Indeed, it's always been like that with inexperienced devs, brute force has always been PC's plan B. But to claim that a miserable port like TLOU is representative of Pc gaming, only 4 days after RE4make (a much better game anyway) showed everyone that PC can always do better, makes no sense. Seeing that level of cpu utilization should only make you immediately notice that this games has been ported by very incompetent people. And given the average high quality of Sony ports on PC, TLOU really stands out as an exceptionally terrible port.
The optional GPU in the power brick joke killed me
The kind of issues that Alex highlight in his video with a 2070, 3600, is exactly what I get on my 3080, 5600X. Literally the exact same. Sure, I might at certain locations get 80fps, but for the most part I'm hard stuck around 60fps with dips down to the 40fps range seemingly at random times.
I've got a 3060ti, 9700k, 32GB of RAM. Same issues here. It's seemingly random when I get a frame drop. The stuttering is also a massive issue. Doesn't matter where I am or what I'm doing, even just spinning the camera around introduces random micro stutters, and mouse input feels atrocious at any framerate.
I find the game runs smoother if you lock the framerate at 60. I have a 3070 and with unlocked framerate the frame pacing is all over the place and sometimes it even dips below 60. When I lock the framerate at 60 it's rock solid.
what resolution are you running?
@@chrys9256 it's definitely better when you lock it, but it's still there, and it's still definitely noticable. I went back to RE4 and it's night and day.
@@drone124 4K with DLSS Performance, so effectively 1080p.
My man Alex is slowly losing hope in humanity with these ports 😅
I really do appreciate the real-time analysis of this video. When there's so much to discuss, sometimes it's worth doing just a live example of different setups.
I ran this game lowered at 1260p, 60 frames per second with most settings at ULTRA and it does not look 1260p at all. It actually looks really great and scales well at 4K. I have gameplay on my channel.
It's a shame, Sony had a good track record for PC releases so far, surprised to see naughty dog of all devs be the one to release a sloppy port
it's not naughty dog it is iron galaxy who ported the game
@@griffithfgotaku2461 Apparently Iron Galaxy didn't do much work on this port.
@@griffithfgotaku2461 It's in-house port this time.
Naughty Dog had nothing to do with the port. Iron Galax did that who also did the Uncharted 4 port.
@@Dangerman-zg3ui yea clearly they basically did no work porting this hence why it launched so badly
I returned the game yesterday. While putting the settings lower did stop the crashes I still didn't find it excusable for a game to look that bad on a 3070. I love the original, but I can't take it being treated this way.
Good decision!
Right man! They don't deserve your money!
If you're going to buy the same game twice you deserve to be scammed. Go buy new games not the same crap
@@redhunter1535 Grow up. What's wrong with you?
It seems like a person would need a 3080 or better to match the Playstation 5 version.
the texture on the rtx 2070s remind me of 2004 gta sa
hey...what did GTA SA ever did to you?
28:42 I found out that those light refractions in my system are missing too. Turn out to be some kind of bug in Refraction Quality option. In multi-layer refraction the effect is missing, so I recommend stay with Full Resolution as the max setting.
I noticed there's no heat haze on the bars after the explosion when they're trying to leave the city.
Yup, the effect is completely missing on PC. ND must have been on a serious rush to push this out if they are forgetting to implement basic effects like that.
Damn that's a deal breaker for real !!!
I'm not being sarcastic
Well, if you think about it there shouldn't be a heat haze refraction visible on the bars themselves in reality since they are in front of the explosion not behind (cause heat haze can be seen on objects viewed through hot air not in front of hot air). So in some ways the PC version is more realistic and physics based. lol
@@kosmosyche
Exactly people arguing the PS5 has it are missing the point its supposed to appear behind the fire not yards ahead of it.
Imagine the effect from turning on the toaster and seeing it through the wall between the observer and the toaster that's what's happening here and it is incorrect.
@@IronMan-jj2fd they claimed on Twitter that they did most of the work and Iron Galaxy only helped a bit. Also that they would handle all their future PC releases themselves.
I know some of you are still on the denial phase but it's time to wake up.
Thanks guys! I was getting that "Sunday blues" feeling before work tomorrow, you know, the kind you used to get when you heard the trumpets of the intro to the Antiques Roadshow TV program play on the television on Sunday night when you were a kid, and it reminded you that it was Sunday night and you had school in the morning :(
But now I'm happy watching this! But I still have work tomorrow :(
they treated this port like druckmann treated Joel
For long videos like this, chapters would help a ton.
Absolutely in stitches at the start with the 'you died' reference 😂. These 3 way plays are always interesting and entertaining.
I am not at all aware that Joel could die at the prologue like that 😂
the single biggest issue for me that caused me to refund it, is the mouse movement is SO jittery.
Fix on Tuesday, apparently.
Locking your frame-rate to below your monitor's refresh rate in Nvidia control panel (or AMD equivalent) fixes the issue. Iron Galaxy had the same bug in Uncharted and it's still not fixed.
i know. Ew
@@zues287 No it doesn't
Penguins need HUGS
Never thought we’d be breaking down detritus in an episode 😂
Also, I enjoyed John’s car breakdown at the end haha.
I'm also on a 2070 build, texture quality was the first setting I turned up even though it put me above my VRAM limit. Game looked significantly better but crashed about 16 times during the course of my playthrough.
16x the detail and 16x the crashes
The triple kill at 6:00 was amazing
Alex mentions at 33:05 that the game uses an older version of DLSS, but that is not the case, the DLL used is one of the latest versions we have, DLSS 3.1.2. The game applies sharpening over the image regardless of the sharpening setting in the DLSS section, and that is basically following the DLSS paradigm post DLSS 2.5, where DLSS internal sharpening is disabled, meaning that if that slider is talking to the DLSS API and not some game function, it is working as intended, it's just Naughty Dog not following best practices. Nvidia recommends implementing NIS on top of DLSS, since version 2.5.1.
Such a joyful video. The realtime side-by-sides are just so much fun. Find myself smiling constantly.
These are always so informative and fun to watch. Also, as someone commented as well, hell yeah for At the Gates!! :D Also, I'm loving the Unreal music in the background.
The funny thing is seeing all the comments of people saying "I have no issues on my RTX 4090. Get better specs"
LoL 🤣🤣
I would say the same though 😂
@@newkidondblock But that's not how it should be. It's just a bad port.
@@igorthelight know mate. Was just kidding 😅
I was so excited for this port and seeing these massive issues really leaves a bad taste in my mouth. Texture quality is just unacceptable for 8gb VRAM.
Especially considering how well Spiderman runs on PC and how good it looks. I was getting 90+ FPS in Miles Morales. In this im getting 40-60, with stutters.
Just add dlss 3 it's fucking free frames
Cyberpunk 2077 has a lot better textures and that game is fine with max textures at 1440p with an 8 GB card.
@@dougr8646
Not everyone has RTX4000🙄
Or RTX3000 or RTX2000 for DLSS2.
And even when they do it doesn't work good enough to all
It seems like the Playstation 5 is definitely worth the $500. I think it's probably best to own both a gaming pc and a Playstation 5. If you own both you never have to worry about this stuff plus you get great exclusives on both platforms.
5:50 This moment was hilarious. Well done, Alex!
If you enable the debug menu and look at the build date it says that the build was completed on March 25th, just three days prior to the game launching. The other three days is the time it takes for the game to publish on steam so there probably was no testing phase..
You guys really are the best in the business. Amazing analysis! Kudos
Alex, you could have tried running at High environment textures and Medium for other textures. Although it supposedly goes over the limit, for me there is no performance penalty on my RTX 3060 Ti.
a little detail i've noticed:
24:01 even on ultra the pc version is missing the heat flicker / distortion effects on the door grid, which are present on the ps5.
I love that Rich just mentions he is reviewing the RTX 4070 at minute 46.
I’ll love this format for comparisons. You guys just playing together live and sharing your thoughts is great.
I absolutely hate it. It gives you nothing helpful really. Where are the optimized settings, where the analysis of the actual graphic settings? Instead we have 3 dudes having a laught for an hour, complaining about medium textures when you they should have gone for high textures on 1080p in the first place. A lot of REAL issues with the game, nothing of them addressed here except maybe for the loading times for which a community fix existed from day 1.
@@sunbather1576 It is a more loose form of what they would typically do. Its less concise, but the analysis IS there.
@@sunbather1576 the point is the 2070s cant run the high textures because medium maxes out the cards vram for some reason (and looks shit anyway). This is a problem for most gamers who dont own a 3080 or above.
I'm glad someone is finally pointing out how bad medium and low settings look in this game particularly for how much VRAM and system RAM the game is using.
People are blaming nvidia cards for not having enough (which is also true) but the game really has no business using all those resources and looking that bad.
it's really shame that game requires 6 gb vram on low textures thats looks way worse than anything from 2010s
@@doornext8244 You can still run the game with high textures on a 6 GB GPU. I'm doing that just fine at 1440p. Keep anisotropic filtering to 1x and texture sampling quality to "low" (which is what the PS5 uses) and you'll have no issues running the game on 6 GB GPUs with PS5 performance mode equivalent settings.
Thanks for doing this. The mid range pc you were using is pretty much my rig. I noticed the same brick wall textures in spots and a few can and carton textures during my play time. They stood out like a sore thumb. I lot of things would look decent and then I'd see something and be like "that's an ultra low texture...". Just doesn't make sense.
I really hope they fix the ghosting when using FSR 2.2, right now I get 60+fps 1080p/FSR2 Quality/High settings/High textures with i5 12500/GTX 1080 Ti/16GB
Imagine owning Nixxes but using Iron Galaxy to port one of your biggest sellers to PC.
Nixxes is probably tied up with the Factions MP project. Naughty Dog developed this port "in-house" IG only came into the picture recently, likely a few weeks ago.
They're not long after finishing spiderman and miles morales. And doubt Sony wouldn't have wanted a 2024 release. Also naughty dog has worked on the port as well. Potentially so they can do part 2 as well and potentially factions as well. But yeah could have gone somewhere else for a support dev
Nixxes is more than likely working on Horizon Forbidden West which has been in development longer than Last of Us Part 1 to be fair. Sony may need to buy more studios like Nixxes, or simply increase the size of Nixxes.
The port was done by Naughty Dog mainly. It's confirmed on their site
Also, points awarded to Alex for mentioning "At the Gates"! Classic band :)
Alex’s laugh is beyond listenable. I want so bad to love this channel but good lord he sounds like he’s 13.
I was waiting for your analysis on this launch. Very sad port, specially after those sony games that came out very good on PC. I'm currently finishing already and enjoyed it despite all the crashes and rendering nonsense. Great video guys!
Iron Galaxy should be fired
Lmao down bad playing a trash Port
"PC Master Race". Imagine waiting a decade to be able to play the game on PC, spending $1600 on an RTX 4090, and getting beaten by a $500 console.
They should be used to it at this point. It's happening on almost every game.
True
Being RTX 4090 owner, that hurts. Though people who do have a 4090 most likely would also have a PS5. So, no-one would have waited a decade to play this trash game.😐
ps5 cpu/gpu together with full direct access to 16gb v/ram(whatever its considered on consoles) to where PCs with separate Cpu, separate Dram and separate Gpu/Vram (8gb or less being the major ones with issues)
ps5 shares the 16gb and is not all for vram. This port uses over 8gb even at low settings. Trash port
Still holding out hope for the day John lets Alex finish a complete sentence.
We need more of these lets plays.
I love your videos and I'm fascinated by the tech behind the games but as someone who exclusively plays on consoles could you possibly do a video on what shader compilation actually is and why it doesn't happen on consoles? Thanks for all the hard work DF crew
I'm not sure exactly what Shader compilation is, but I have read that the reason consoles don't need to compile them is because developers know exactly what hardware is in each console. So shaders can be pre compiled on a console. Whereas when it comes to PC, everyone has a different rig/hardware, so the shaders can't be pre compiled
Shaders are basically mini-programs that tell the GPU how to "paint" things on screen. Like other programs, these are written in high level code which is designed for humans to actually understand, but the hardware itself cannot understand these programming languages. Therefore the code has to be translated (compiled) into low level machine code that's specific to the hardware. Specific GPUs and even driver versions can affect the way these instructions are interpreted, which is why shader compilation has to be done specifically for each GPU and driver combination, unlike something like x86 machine code which is standard across all Intel and AMD CPUs for example, so developers just pre-compile their high level source code into x86 on their end.
There is a video they do criticizing the trend of PC ports having shader compilation stutter that came out recently. That's the closest thing they have and it does explain the whole purpose and methodologies behind doing shader compilation while explaining how poorly recent titles have handled it.
@@PositronCannon An addition to what you wrote: That explains why we have shader compilation on PC. On console, the exact hardware is known. This means that the developers can compile the shaders ahead of time, and ship them on the disc/download. So you never compile them on your console, the developer has already shipped the compiled version.
The reason why the shader compilations cause stutters in some games, is because in those games the game engine waits until the shader is in view before compiling it. This compilation happens very quickly, but not fast enough to not make you feel a stutter as the engine has to wait until the compilation is done before it can render a frame. The solution is compiling the shaders ahead of time (the easy, but annoying fix as you have to wait before you can play), or by compiling the shaders in the background before they are needed. Epic is working on a system to do this in UE5. If there are spare CPU cycles it'll compile those shaders before they are needed, so hopefully they are done by the time you actually need them. So the problem is being worked on, but it'll take a few more years to really pinpoint a standard solution and have that spread around the industry.
I think they've covered that in a DF Direct
😂 i have it for the Playstation 5 so no problems 😅
Enabling pbo or during a simple 4.2ghz overclock on the r5 3600 would help with a lot of this.
Love your vids. I have a 2070 (not super), but I only game at 1080. Do you think I'll be able to get away with high settings at least? And if so, what do you think my frame rate will be? Thanks!
Hardware Unbox straighly shamed Nvidia for releasing 8 GB cards but not shaming such bad textures is mind-blowing. As a gamer, I really can't understand how can he even say that you need 9 GB for so bad Medium textures.
Unoptimized game - not a videocard problem ;-)
The game is really not really well optimised. But yeah i agree that 8GB of VRAM nowadays is very less. To avoid all this BS i just straight went for a 24GB of VRAM.
It’s still nuts that these games are eating through 8 GB so fast.
To be fair I’ve been out of the PC game so long that my last card only had 2 GB. And that was a lot back then lol.
They are a bit biased against Nvidia after they send them a letter regarding their "editorial direction", so I guess it's their way of "getting even"
Textures in RE are also limited to the 8GB vram.
Are we ever going to see these games benched/reviewed with an AMD card as well? Many Nvidia cards seem to be having issues here and there lately but we still haven't seen you guys properly reviewing with an AMD card whatsoever.
Is your Windows 11 install default or have some settings like Virtualization-based security been disabled? I think that'd be good to clarify even if I take it settings are default when nothing is mentioned.
@ 24:01 the PC versions are missing the heat distortion effects on the gate bars from the fire.
The brick textures should be what the PS5s brick textures should be; you shouldn’t have to put it on ULTRA to get PS5 graphics.
People are actually defending this game on PC. Saying it's helping drive the argument for more VRAM on graphics cards. It's literally gross hearing that from the PC community.
thru is, when a lot is going on, a bit of a slowdown is fine, so you can actually see everything that is happening.., while when it remains fast, you'll miss things on the screen
the difference between high and ultra texture settings is found in small props like a computer's keyboard, and it's fairly noticeable actually, i realized it while i was playing last night
How much drive space does the shader compilation take up for TLOU? I wasn't aware how big these shader files could get until I noticed my 256gb Windows SSD started to get full despite hardly ever installing anything to C: including redirecting all libraries to D: After bit of exploration I discovered a smidge over 100GB of just shader files from just a few games tucked in temp folders in the user/appdata directories. It was really eye opening.
Around 12gb, but the are stored in game folder.
Compiling shaders made me quit pc gaming. I’m enjoying no bullshit shaders on ps5.
That little loading icon at the bottom right has no place on modern pc gaming.
Great use of Facing Worlds music from UT99 in the background here. 😎
Love your new format! This tech review definitely takes on a different look! Plz do more like this, your interactions are fun to watch🤣
This is why Yoshi P said we'll have to wait much longer than a year for the Final Fantasy 16 PC port. Hopefully they don't make the mistake of getting Iron Galaxy involved.
Is the same company getting tasked to port FF16 too?😢😂
Do I understand this correctly? On PC the cpu is being hogged down by decompressing assets that are being streamed in, but the ps5 doesnt have this issue due to its dedicated decompression chip, tanking the workload?
Yep!
On PC they should use different decompression method. That's part of porting a game ;-)
@@igorthelight I have a PS5 but I feel really bad for you PC guys.
This is an unacceptable port. Sony should be ashamed of themselves.
@@OrtadragoonX its a bad launch, but they will definitely fix it. They fixed the horizon port and the last of us is a much more important IP for Sony, especially now with the hbo series. So they will definitely fix it. But I agree that it's a shame they launched it in this state, especially since its such a good game.
Direct Storage on PC can match and surpass the hardware solution on the PS5, but devs didn't want to use it (to save some money)
@@DavidAlfredoGuisado I'm not sure if it can necessarily beat the ps5 solution, but it can certainly compete. The ps5 can stream in around 22gb per second. But direct storage is still new so I don't blame them for not using it yet.
This is very sad after the relatively incredible PC ports of God of War and Spider-Man. Will pass on it until it’s fixed.
I'm laughing at all the people who bought that exact 3600x+RTX2070S system because it was "console level". It was never console level, it just appeared that way because the consoles weren't getting maxed out. It's the i5 situation all over again
It runs great on 6800xt in 4k/max fsr2 quality. I have around 70fps average. No stuttering and no crashing at all
This conversation was pure gold 😂😂
Great review and loving the choice of the Unreal Tournament soundtrack in the background!
Love this video format guys. Nice to hear you all in a video aside from DF direct ❤
Sucks that this didn't get released sooner but that would have effected sales.
Well, this is an unexpected format for a first video about a new game. Quiet fun, thanks guys. I've put off playing this game after trying it, due to many issues, i thought i'd rather wait for DF research on it and then hopefully gazillion of patches attempting to fix issues. And then maybe you get to actually play it... ?
The fact the game reserves 1600MB of VRAM on a system with an 8GB card where you probably only actually use about 500MB is nuts. The game is artificially screening off and wasting 1GB of video memory for no reason whatsoever.
Ultra textures VS high I noticed difference in some small objects only, on high, they look quite bad. Like 3 lollypop machines behind some door. So I switched to ultra there, but in general gameply, high is ideal.
So funny how Rich is always struggling to match screens
anyone care to explain who the hell even needs constant remakes, remasters and re-releases of a 10-year-old game that hardly offers 20 hours of gameplay? not to mention a series that just follows the game itself
I really enjoy this form of content. Maybe DF should do this instead of their normal analysis style video if the game has a troubling launch and maybe just give players who are willing to put up with this issue some tips and tricks and even optimized settings and then when the game has a few patches out in a 2 to 4 weeks then drop the normal analysis video. This shouldn't be a thing but PC has been plagued with bad ports recently. Obviously if a game is in a state like Cyberpunk then they can't get that treatment since their console ports were also broken at launch.
Question: what's the name of the monitoring software (fps, frequency etc) used in this video?
EDIT: nvm, it's Afterburner with RivaTuner Statistics Server
This is awesome! Really like this format and giving a long look so we do not just see the “blooper reel” of the game! Truth, it’s what every DF supporter expects and what you gents consistently deliver. Thanks!
I'm lucky enough that this game runs pretty well on my 13600K and 3080, but this is really a shame. What an amazing game, let down by a bad port. I hope they are able to fix it.
At some point the guy with 4090 activated DLSS on performance. Did he deactivated the setting after? Maybe that's why the shadows were messed up. Just saying, I don't know all the technology behind.
Classic Iron Galaxy. Every time you see their name it's attached to a less than stellar port :/