This is "Ravenholm" - The Cancelled Half-Life Game from Arkane Studios

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  • čas přidán 19. 06. 2024
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    A gameplay showcase of Arkane Studios' cancelled Half- Life game which was internally known as "Ravenholm". This footage was recorded on-site by Noclip while producing our documentary on the history of the studio which you can watch here: bit.ly/nocliparkane
    This footage is being made public as part of Noclip's mission to document and preserve the history of video games.
    Noclip's work is 100% crowdfunded.
    Patreon: / noclip
    Website: www.noclip.video
    Store: store.noclip.video
    Instagram: / noclipvideo
    Twitter: / noclipvideo
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    Podcast: noclippodcast.libsyn.com/
    Podcast Channel: / noclippodcast
    Hosted & Edited by Danny O'Dwyer
    Captions by Denis Walsh
    0:00 - Introduction
    5:10 - Chapter One: Breakfast of Champions
    9:04 - Danny Context
    10:46 - Chapter One: Breakfast of Champions (continued)
    17:38 - Danny Context
    18:36 - Chapter Two: Electrical Play
    26:49 - Danny Context
    27:52 - Chapter Three: Swarming
    38:33 - Danny Context
    40:27 - Chapter Four: Pitch Black
    51:00 - Danny Context
    51:34 - Unknown Chapter: Office Fight
    1:02:16 - Outro / Credits
  • Hry

Komentáře • 1,8K

  • @NoclipDocs
    @NoclipDocs  Před 2 lety +327

    If you have any questions about the gameplay showcase please reply here and we'll do our best to answer them.
    patreon.com/noclip if you'd like to support our work.

    • @Kralich
      @Kralich Před 2 lety +43

      Hey Danny - fantastic gameplay and an amazing look at what could have been. Do you see any potential for a wider public release of this content in the future? There's been many fan petitions from the community and as I'm sure you know from your Black Mesa documentary, the Source Engine modding scene would do wonders even with the unfinished stuff seen here. If not, everyone - myself included - still really appreciate all the work Noclip has done bringing this relic to the visible limelight. Thanks again!

    • @zac2806
      @zac2806 Před 2 lety +16

      how did valve agree to this? Insane that you managed to even get a reply out of them!
      Amazing work as always

    • @TVVOYLORD
      @TVVOYLORD Před 2 lety +14

      *EPISODE 4 IS SO MAGNIFICENT. IT`S MY DREAM*
      #RELEASERAVENHOLM

    • @LazarheaD
      @LazarheaD Před 2 lety +24

      Why are the zombies not headcrab zombies? Seems like it's straying away from Half-Life, more so reminds me of Condemned. I can see why Valve were not into it.

    • @SIsaacK
      @SIsaacK Před 2 lety +6

      It's interesting to hear that they had already composed an original score for the game (mentioned at 26:55)! I'm curious about that. Did they get Kelly Bailey to do more composition work for that, or did they have someone else composing?

  • @edusszfx
    @edusszfx Před 2 lety +2987

    The fact that you managed to get Valve to agree on releasing this footage is a feat on it's own! Great stuff!

    • @isucks891
      @isucks891 Před 2 lety +88

      much footage was already released

    • @unoriginalperson72
      @unoriginalperson72 Před 2 lety +85

      I would pay for the build of the game

    • @jamespaul6315
      @jamespaul6315 Před 2 lety

      Valve are lazy as fuck and overrated

    • @MendicinoB
      @MendicinoB Před 2 lety +9

      Mr. Boom?

    • @NoclipDocs
      @NoclipDocs  Před 2 lety +790

      When we originally did the documentary we checked with both them and EA (for the LMNO footage) to make sure everyone was cool and we weren't publishing anything sensitive. We always said we'd publish the unfiltered version as archival footage at some point in the future and two years felt about right. My hope is this format provides a responsible way of showcasing games at a stage of development that we don't often get to. Mostly I'm excited for the work of all those people at Arkane to be more public. You can see so much of the love and effort that went into making this. It's a shame it didn't get finished, but clearly the lessons they learned here went on to make some of the best immersive sims ever - so we can be thankful for that.

  • @CoreyLaddo
    @CoreyLaddo Před 2 lety +2685

    It's amazing how far this project went until being cancelled, it looks like it would have been an excellent Half-Life entry.

    • @reptarien
      @reptarien Před 2 lety +127

      I would have loved to play it. Grigori was always an interesting character to me so having him as a main protag is dope.

    • @UrikaTractor
      @UrikaTractor Před 2 lety +4

      @@reptarien exactly

    • @samw2670
      @samw2670 Před 2 lety +78

      It looks like a mod than an actual game. Nothing amazing at all

    • @evagineer9165
      @evagineer9165 Před 2 lety +166

      @@samw2670 I wholeheartedly disagree

    • @samw2670
      @samw2670 Před 2 lety +20

      @@evagineer9165 easily pleased.

  • @1upD
    @1upD Před 2 lety +1146

    I noticed a quirk of Source engine games that I thought was interesting and wanted to share. During the fight with the ape experiments (like around 48:54) there is a loud piercing mechanical shrieking sound. This is not actually the sound that's supposed to play, rather, it's a bug that affects Source engine games. There's a file sound.cache used for caching sounds. If a sound file used by the game is replaced after that sound.cache is already created, the sound sometimes doesn't play properly and instead creates that squealing sound because the cache doesn't match what's on disk.
    While working on a Source engine mod on Steam, this has been a huge problem. Devs sometimes replace sounds instead of adding a new one and then when the update comes down from Steam, opening the game again with that sound.cache file will cause unbearable shrieking sounds.

    • @TWEEMASTER2000
      @TWEEMASTER2000 Před 2 lety +81

      what a nightmare lmaoo

    • @NoclipDocs
      @NoclipDocs  Před 2 lety +246

      Thanks for clarifying, I was wondering what that was!

    • @fakerac3521
      @fakerac3521 Před 2 lety +14

      @crypt that's wrong , the console will simply not play the sound and tell you it's over the sample rate limit

    • @0Blueaura
      @0Blueaura Před 2 lety +27

      @crypt doesn't need a proof, this does happen. You get a red line of code saying unable to play sound. Open the game for urself, make a map with a sound then delete said file. Trigger it in game and check the console.

    • @Jewifer333x2
      @Jewifer333x2 Před 2 lety +3

      Havent ever noticed this in source games. Are you talking about the buzzsaw noise?

  • @Harry101UK
    @Harry101UK Před 2 lety +952

    This is really cool! Interesting to see the parallels with Half Life Alyx too, with the electical wiring puzzles and tearing out the headcrab heart while saying "nourishment".

    • @ZombieDeMierda
      @ZombieDeMierda Před 2 lety +69

      well , i think someone at valve in the development of hl alyx said something like "why dont we use that cool mechanics and concepts that we saw on that cancelled project a long time ago?". Valve usually to do that , recicle concepts of the beta or another proyects that never came out

    • @wookix
      @wookix Před 2 lety +23

      There's more stuff being used in alyx. Like Gregory being sort of a guiding voice via radio very similar to Russell.

    • @KenTWOu
      @KenTWOu Před 2 lety +4

      Valve took electrical wiring puzzles with wires inside walls and rotatable nodes from Watch Dogs games.

    • @Arkaniet
      @Arkaniet Před 2 lety +43

      @@KenTWOu the concept of it is in this demo though which is from 2007. So it predates Watchdogs.

    • @triplehelix3207
      @triplehelix3207 Před 2 lety +2

      I really wonder who's going to make something out of that electro gun, Arkane or Valve, since neither have used it since

  • @LordOwenTheThird
    @LordOwenTheThird Před 2 lety +891

    I'm not a merch person, but if arkane sold "I'm a placeholder" hoodies I'd get it in a heartbeat.

    • @Dung30n
      @Dung30n Před 2 lety +24

      I had to pause the video to make sure my eyes didnt deceive me. Arkane take my money !

    • @royaltoadclub8322
      @royaltoadclub8322 Před 2 lety +27

      >I'm not a merch person
      >proceeds to outperform merch people

    • @al112v4
      @al112v4 Před 2 lety

      Not into merch? You're missing out.

    • @LordOwenTheThird
      @LordOwenTheThird Před 2 lety +6

      @@al112v4 My thing is that I get tripped up over branding. Like a lot of art from games is really cool and could stand on it's own irl as merch, but so many companies need to slap their logos/game titles on a thing so you KNOW it's from their product, especially clothing. The only real merch I got is the operation elbrus shirt from destiny, since it's a cool design but apart from the tricorn on the back you can't really tell it's from the game.

    • @BodywiseMustard
      @BodywiseMustard Před 2 lety +1

      Then you clearly ARE a merch person. That sounds like a god awful thing to spend money on and advertise in public

  • @Tayne195
    @Tayne195 Před 2 lety +472

    The "I'm a placeholder" t-shirt on that first zombie is hilarious

  • @TheRacePig
    @TheRacePig Před 2 lety +650

    The fact that hunt down the freeman gets valve's blessing and this got cancelled is just infuriating.

    • @Pacman009
      @Pacman009 Před rokem +70

      Well ravenholm was gonna he a offical game like BS and OP4 while HDTF is a mod

    • @antonthenormaldude2609
      @antonthenormaldude2609 Před rokem +31

      VALVE APPROVED THAT PIECE OF GARBAGE?

    • @KibitoAkuya
      @KibitoAkuya Před rokem +78

      @@antonthenormaldude2609 it's not a free game so they had to get a license to use the engine commercially, so at the very least Valve knew about it

    • @cxeroannuki2840
      @cxeroannuki2840 Před rokem +37

      @@Pacman009 HDTF is not a mod, it is a standalone valve-approved game.

    • @SixtyFourJr
      @SixtyFourJr Před rokem +15

      What if Valve just "approved" Hunt Down The Freeman so more people could make fun of it?

  • @Permaviolet
    @Permaviolet Před 2 lety +371

    Valve totally took some heavy inspiration from this gameplay to create the electric zombies in HL:A and possibly even the multi-tool gameplay

    • @MaximG.
      @MaximG. Před 2 lety +59

      The first very familiar thing I noticed is "tearing a heart out from a still living headcrab" scene, just with Grigori instead of Gary

    • @DanielAnderssson
      @DanielAnderssson Před 2 lety +17

      Yes and the eating of headcrabs. In Alyx you can find a headcrab in the fridge

    • @reallydontlikethem
      @reallydontlikethem Před 2 lety +24

      This is incorrect. A material brush of a headcrab fileted and garnished exists in half life 2.

    • @PrisonMike196
      @PrisonMike196 Před rokem +5

      @@reallydontlikethem I wonder what a Headcrab tastes like...

    • @TVVOYLORD
      @TVVOYLORD Před 10 měsíci +2

      *EPISODE 4 IS SO MAGNIFICENT. IT`S MY DREAM*
      #RELEASERAVENHOLM

  • @alexthompson3229
    @alexthompson3229 Před 2 lety +209

    I love the shirts the zombies are wearing that say "I'm a place holder"

    • @thecorinthian85
      @thecorinthian85 Před 2 lety +23

      We need to get some of those shirts. I'd wear one

  • @eccodreams
    @eccodreams Před 2 lety +269

    That headcrab in the toilet with the cinderblock on it is something that Valve themselves would put in their game. Arkane has always been on another level of legendary with details, even this relatively early into development.

  • @Grrt
    @Grrt Před 2 lety +271

    The electricity play is so cool, makes me hope there is another secret source half life in development

    • @silent_stalker3687
      @silent_stalker3687 Před 2 lety +18

      Half Life: Tech Support
      A text based half life game where you play as a combine tech support to help maintenance calls form combine officers and receive orders.
      Has some game mechanics borrowed from mech mechanic as to help keep the game fun when you order vehicles and other devices to your shop.

    • @kornflakes8983
      @kornflakes8983 Před 2 lety +2

      Didnt think I'd see you here haha

    • @sv_cheats1
      @sv_cheats1 Před 11 měsíci

      ​@@silent_stalker3687windows tech support simulator

    • @hivemind8817
      @hivemind8817 Před 6 měsíci

      @@sv_cheats1 India simulator

  • @FeniXMinerva
    @FeniXMinerva Před 2 lety +148

    This looks waaay more interesting than those HL2 beta mods. It’s a shame this game got canceled.

  • @bychop
    @bychop Před 2 lety +270

    The scene with Gregory tears out Headcrab's heart must be the inspiration of the brain damaged Vortigaunt in Half-life: Alyx.

    • @darkl3ad3r
      @darkl3ad3r Před 2 lety +34

      It's exactly the same so it has to be where it came from.

    • @svelle37
      @svelle37 Před 2 lety +25

      Also the "Ahh there you are" is 100% a nudge towards the opening scene in HL:2 where Kleiner was looking for Lamarr.

  • @Daburubareru
    @Daburubareru Před 2 lety +325

    I'm finally glad they have made more footages, about the cancelled HL2's RTR it's really amazing.

    • @littlefrank90
      @littlefrank90 Před 2 lety

      wow, we're already calling it with an acronym?

    • @gill8160
      @gill8160 Před 2 lety +6

      @@littlefrank90 idk why he felt the need to say that... this is a video about the Ravenholm game, why did he need to specify that he was talking about the Ravenholm game lol?

    • @Daburubareru
      @Daburubareru Před 2 lety +13

      @@littlefrank90 who cares why not

  • @finodiez9227
    @finodiez9227 Před rokem +6

    The music is all placeholders from other places. So far the people found these:
    Chapter One: Kitchen talk -> Deus Ex Invisible Wars - Mako Interior
    Chapter One: Kitchen fight -> OddWorld Stranger's Wrath - Fighting Outlaws
    Chapter One ending: Meeting Grigori again outside -> Batman Begins movie song (only the starting part)
    Can anyone help find more please

  • @atomsofstardust
    @atomsofstardust Před 2 lety +83

    That Pitch Black section, especially starting from 47:00 reminds me a lot of one level in Half Life: Alyx, also with very dark corridors, pipes and what not. Also, huge thanks for sharing this, it’s great to check out such rare footage.

    • @Archman155
      @Archman155 Před 2 lety

      the really annoying one with like 12000 explosives?

  • @KillianC1C2
    @KillianC1C2 Před 2 lety +200

    As someone who has experience with game development I was a bit confused as to the reason for explaining the context, but now I get it. Most people that have never experienced not just game development, but software development or just creating art in general are not used to seeing the rough edges. Especially when it comes to Half Life, this is amazing work as always!

    • @NoclipDocs
      @NoclipDocs  Před 2 lety +70

      Thanks so much - yeah we learned early in our videos on this channel that it's best to assume people don't know. Finding a balance between explaining context and not overdoing it is hard though so hopefully the inserts aren't too superfluous. Thanks for watching!

    • @theblobconsumes4859
      @theblobconsumes4859 Před 2 lety +33

      Lots of people in the comments still don't entirely understand this was in-development. Game studios have sort of removed our sense of that with all the demos we get being called "betas".

    • @Mini-wd7qz
      @Mini-wd7qz Před 2 lety +2

      I’m confused because ravenholm wasn’t cancelled I gone on half life 2 and it’s there

    • @Mini-wd7qz
      @Mini-wd7qz Před 2 lety

      @@Largentina. ??

    • @calmelbourne
      @calmelbourne Před 2 lety +9

      @@Mini-wd7qz This was a separate game, in development after HL2. It was set in Ravenholm, but not with the same maps obviously.

  • @Imbrockleedammit
    @Imbrockleedammit Před 2 lety +57

    The way that the zombies are creeping around and grabbing pipes off the walls reminds me of Condemned.

  • @moeezS
    @moeezS Před 2 lety +86

    15:40 Was not expecting Batman Begins music to be used as placeholder! Thank you for sharing this, utterly fascinating.

    • @timothydodds9414
      @timothydodds9414 Před 2 lety +20

      And the second track played in Chapter One was 'Mako Ballistics' from Deus Ex: Invisible War. It was really cool to see the devs pulling inspiration from all over the place.

    • @Soniti1324
      @Soniti1324 Před 2 lety +16

      I laughed out loud at the first thrum of the Batman begins soundtrack blasting out 😂😂😂

    • @Harry101UK
      @Harry101UK Před 2 lety +15

      The music when they break into the first room is from Oddworld Stranger's Wrath too, haha

    • @batman_2004
      @batman_2004 Před 2 lety

      😂😂

    • @finodiez9227
      @finodiez9227 Před 2 lety

      @@timothydodds9414 i can't hear mako ballistics anywhere. Anyways, have you guys found any other?

  • @RageQuittersUKOfficial
    @RageQuittersUKOfficial Před 2 lety +62

    The unfinished features in this cancelled game blows most modern AAA games out of the water. So much inventiveness and innovation. Such a shame it was cancelled.

  • @pugway
    @pugway Před 2 lety +45

    Man, I wasn't sure how necessary this would be since there was so much footage in the original doc, but wow, I'm glad you got this out! There's a ton of good stuff in here that didn't make the original cut in the documentary. I also really liked the commentary style to provide context to what we were seeing, mixed in with the raw gameplay. A really solid balance.

  • @theblobconsumes4859
    @theblobconsumes4859 Před 2 lety +164

    Would love to see something like this on the cancelled DOOM 4. I still have a lot of questions about that game.

  • @iliaoblomov5468
    @iliaoblomov5468 Před 2 lety +59

    I loved the signes "никакой вход". It should be "no entry" signs on russian, but the correct translation would be "входа нет". "Никакой вход" is clumsy construction that can be approximately convey in English as "nothing entry" or "an entry that does not have the characteristics".

    • @user-bm6uo3iw3t
      @user-bm6uo3iw3t Před 2 lety

      Вы не знаете почему все надписи на русском? Делали во франции вроде же

    • @blacksteelman
      @blacksteelman Před 2 lety +2

      @@user-bm6uo3iw3t Чтобы подчеркнуть географическое расположение Рейвенхольма, как это было с Сити-17 в ХЛ2.

    • @user-bm6uo3iw3t
      @user-bm6uo3iw3t Před 2 lety

      @@blacksteelman а есть какие-то однозначные данные?
      Я может чего-то не знаю, но точная география вроде прямо никогда не обозначалась, а схожесть обычно связывают с родиной Антонова

    • @blacksteelman
      @blacksteelman Před 2 lety +1

      @@user-bm6uo3iw3t однозначных нет

    • @okbVinyl
      @okbVinyl Před 2 lety +2

      @@user-bm6uo3iw3t hl2 происходит в условной "восточной Европе", это может быть что угодно. Как таковая русская грамотность в надписях не обязательна, в hl2 были вывески "цимент", "хссг" и прочее, и всё можно было списать на "да это не та страна, а вообще вымышленная". Конкретно в этом проекте Ravenholm надписи скорее всего через гуглопереводчик набросаны, можно было бы и подправить, благо игра ещё в середине цикла разработки была, было бы желание.

  • @CS_Uravity_PRO
    @CS_Uravity_PRO Před 2 lety +193

    I'd love to see a build released maybe with the source code. I'm 101% sure the Half-Life community will give it the love it deserved

    • @ramblingturian
      @ramblingturian Před 2 lety +52

      I can bet you someone watched this video and has already set to work on recreating this from scratch.
      Source modders are terrifying.

    • @pyrosquid5549
      @pyrosquid5549 Před 2 lety +62

      @@ramblingturian and none of them will ever get finished, good ole source projects

    • @triageatdusk824
      @triageatdusk824 Před 2 lety +28

      @@pyrosquid5549 Yup. I’m looking forward to following the progress of the “Project: Ravenholm” fan game and then seeing the dev team go ghost after like 3 months.

    • @vintheguy
      @vintheguy Před 2 lety +2

      @@ramblingturian
      Behold, another whom assumes game development is easy

  • @ChrisSmout
    @ChrisSmout Před 2 lety +25

    Absolutely amazing work, Arkane, and thanks to Noclip for sharing it. A pity it never got to see a full release!

  • @alpharesearcher
    @alpharesearcher Před 2 lety +99

    Cool how you reveal unknown chapters in the history of game studios. Half-Life Ravenholm is certainly an interesting and innovative project for the Half-Life series and it was intriguing to learn about it.
    I hope you can also reveal another game in the series called Hostile Takeover someday. It will be another great piece of history for all of us.

    • @sexygolfball69
      @sexygolfball69 Před 2 lety +3

      Hostile Takeover would be so cool to see, didnt you play as a female GMAN in that one?

  • @TwoWholeWorms
    @TwoWholeWorms Před 2 lety +19

    This _absolutely_ should've been finished. That mechanic with the boltgun spreading the electrical arcs is fantastic!

    • @horacegentleman3296
      @horacegentleman3296 Před 2 lety +4

      Always remember Valve has killed more good things than they've released.

    • @fausthanos08
      @fausthanos08 Před 2 lety

      I wish valve was competent enough to finish this game and release it...

    • @horacegentleman3296
      @horacegentleman3296 Před 2 lety

      @@fausthanos08 they're highly competent that's not their problem. They're problem is that they collectively have crippling ADHD. This is coming from someone who has crippling untreated ADHD.

    • @fausthanos08
      @fausthanos08 Před 2 lety +2

      @@horacegentleman3296 what

    • @takoshihitsamaru4675
      @takoshihitsamaru4675 Před rokem

      @@horacegentleman3296 Everyone's got something, it's not a prerequisite for having excuses though.

  • @rus.t
    @rus.t Před 2 lety +4

    It's amazing to have a public archive of this. Thank you for sharing them

  • @archerfighter438
    @archerfighter438 Před 2 lety +34

    It's nice to have a bit of closure for Father Gregory. I love that they kept him as this resourceful, determined, and faithful companion to the player. His lone-wolf badassery is also greatly appreciated.
    I can tell this would've been an awesome way to spin-off the Ravenholm story, so it was nice just to see where it was headed. Thanks for making this video and giving big fans of Half-Life, like myself, a way to see it :]

    • @Srcsqwrn
      @Srcsqwrn Před 2 lety +7

      This would have been a sick game. I personally wouldn't have been really into Gregory becoming a L4D type zombie. but oh well. Everything here looked like it could have been really fun!

    • @generallyunimportant
      @generallyunimportant Před rokem +3

      i hope valve makes an aperture desk job kinda thing where they kill father gregory.
      actually thinking about it tho, it wouldn't work, because gman directly changing the timeline probably makes some events cancelled or some shit

  • @garyjohnheteau5400
    @garyjohnheteau5400 Před 2 lety +374

    This is Huge. Thanks a Lot For your hard work Guys. You definitely Rule.

  • @radman_music
    @radman_music Před rokem +1

    Such a fantastic video. I'd absolutely love to see more showcases of early gameplay of released or unreleased games.

  • @youandme2988
    @youandme2988 Před 2 lety +69

    The song that starts playing around 7:42 is from "Oddworld: Stranger's Wrath". While I'm sure this was a placeholder, it still sounds really great during that particular scene

    • @BiodegradableYTP
      @BiodegradableYTP Před 2 lety +1

      I recognised it too almost immediately. Played that old game so much back in the day.

    • @christiangottsacker6932
      @christiangottsacker6932 Před 2 lety +1

      Got excited immediately. Love that game

    • @ACIoannina
      @ACIoannina Před 2 lety +1

      as soon as i heard it, i came to the comments to see if i was crazy or if anyone else noticed

    • @peppermillers8361
      @peppermillers8361 Před 2 lety +2

      the track where Gregory shows up is from Deus Ex 2: Invisible War. I wouldn't mind a tracklist of all the tracks used in this build, honestly.

    • @finodiez9227
      @finodiez9227 Před 2 lety +3

      it is! its Oddworld Stranger's Wrath OST - Fighting Outlaws
      maybe we can find the rest??

  • @denifnaf5874
    @denifnaf5874 Před 2 lety +54

    Fun fact: most zombies that lack the head humpers where just place holders

    • @peppermillers8361
      @peppermillers8361 Před 2 lety +15

      maybe their models are, but it seems like the zombies in this game were seperate from the traditional headcrab zombies.

    • @mf-de8hf
      @mf-de8hf Před rokem +5

      ​@@peppermillers8361 i think they're supposed to be headcrab zombies, but they're definitely smarter and apparently stronger

  • @GavUK86
    @GavUK86 Před 2 lety +21

    I really want a "I'm a placeholder" hoody now lol

  • @cptdoobs3691
    @cptdoobs3691 Před 2 lety +7

    This is so cool, it feels like peering into somewhere we are not supposed to look. Love this type of content and am super psyched for all the stuff you guys are doing in the future.

  • @BorrisChan
    @BorrisChan Před 2 lety +22

    This is one of the greatest gifts you’ve ever given us! And that’s reeeaaallly saying something cause everything you do is a freakin gem. Noclip wins again!!

  • @AverageLeagueGamer
    @AverageLeagueGamer Před 2 lety +249

    It's really interesting how much is carried over from this into Dishonored. Like Arkane's distinctive facial and body animation, and even something as minor as bhoddyie"z disintegrating

    • @lopiklop
      @lopiklop Před 2 lety +29

      When I first saw Dishonored I thought it was a Source Engine/Half-Life 2 mod for the *longest* time. the mechanical walkers somehow made me think it was and the concept art shown

    • @AverageLeagueGamer
      @AverageLeagueGamer Před 2 lety +35

      @@lopiklop Funny you should mention that. I forgot to also say that Viktor Antonov was the concept artist and art director for both HL2 and Dishonored

    • @danielnewton2390
      @danielnewton2390 Před 2 lety +13

      "bodies," not "body's." Apostrophes make words possessive, not plural.

    • @AverageLeagueGamer
      @AverageLeagueGamer Před 2 lety +66

      @@danielnewton2390 I'm going to make it worse now just to spite you, Daniel.

    • @SirEpifire
      @SirEpifire Před 2 lety +3

      I would very much assume (given the time frames here) that they were many of the exact same developers. So you'll see their same methods and styles cross over directly. It's a really cool thing to see tbh.

  • @heberb
    @heberb Před 2 lety +95

    The opening sequence being in a chemistery classroom makes me think that Grigori was a chemistery teacher before becoming a priest after the 7 hour war, that would explain why he's so good at making traps.

    • @chocofrolik834
      @chocofrolik834 Před 2 lety +45

      Grigori is and was a monk, none of his HL2 traps use chemistry, and what chemistry teacher believes in homeopathy...

    • @long_chin_man
      @long_chin_man Před 2 lety +22

      JESSE WE NEED TO SAVE PEOPLES SOULS FROM SATAN JESSE

    • @idioticed4379
      @idioticed4379 Před 2 lety +3

      @@long_chin_man where is my 2003km/h of holy bread jessir

    • @MrDanno
      @MrDanno Před 2 lety

      @@idioticed4379 I see a fellow Jixaw fan, good shit!

    • @peppermillers8361
      @peppermillers8361 Před 2 lety +1

      @@chocofrolik834 was he? I figured took the moniker of monk because he went bananas and got and obsession with scriptures after losing all his friends.

  • @Taltz100
    @Taltz100 Před 2 lety +71

    It would be really cool if you guys find out more about "They Hunger: Lost Souls", the story of this mod/game is all over the place.
    And it's possible one of the more mysterious development cycle ever, and one day "someone" released two builds out of nowhere a few years ago...
    I'm honestly suprised nobody has tackled this topic yet since it was one of the biggest things related to HL2 between 2005-2010?
    Not to consider how big the original one is among the community of Half-Life.
    Awesome video about Ravenholm nonetheless, hope we get a "build" of this one way or another some day. Could've been a true succesor to "Opposing Force" in terms of content.

    • @INFILTR8US
      @INFILTR8US Před 2 lety

      didn't Neil Manke die or something?

    • @DuneJumper
      @DuneJumper Před 2 lety

      I was so amazed playing that leak a few years ago, it had the best map design for when it was developed.

    • @siniorgolazo
      @siniorgolazo Před 2 lety

      More than that, I'd REALLY want to know what happened with Neil Manke. That guy almost single-handedly inspired me back in the day to pursue a career in game development.

    • @takoshihitsamaru4675
      @takoshihitsamaru4675 Před rokem +2

      @@siniorgolazo Apparently he's dead.

    • @siniorgolazo
      @siniorgolazo Před rokem

      @@takoshihitsamaru4675 I had heard something like that. The thing is that just as there are circumstances that lean towards his death, there are others that lean the other way. There is no specific, tangible proof.
      Until more is known, I prefer to think he's living his best life 😣

  • @xX_Thaddeus_Xx
    @xX_Thaddeus_Xx Před 2 lety +17

    You know, for dev placeholder VO, that Grigori impression for the beginning dialog could be a lot worse. Took me a quick second to be sure it wasn't Jim French. Props to whoever recorded it for putting that effort in--must've been having fun.

    • @squarecranium4592
      @squarecranium4592 Před 2 lety +4

      Don't know if this is true, but somewhere I heard it was Mark Laidlaw, apparently.

    • @OrangeDog20
      @OrangeDog20 Před 2 lety +2

      The other VA in the second section was... less accurate. It would be interesting to know who they both were.

    • @ElectromasterTech
      @ElectromasterTech Před 2 lety +3

      The VA in the opening section was definitely Marc Laidlaw, he confirmed it a couple times on Twitter

    • @xX_Thaddeus_Xx
      @xX_Thaddeus_Xx Před 2 lety

      @@ElectromasterTech Heh, that tracks. Marc's always come across as the kinda guy who's always passionate about his work.

    • @carson123987
      @carson123987 Před 2 lety

      I’m almost positive that Raphael Colantonio (Arkane founder) is doing the VA work for the second sections. He has a very distinctive tone and you can almost hear the slight French accent. Look up some of his interviews and let me know if y’all agree

  • @ingemarwiemer1061
    @ingemarwiemer1061 Před 2 lety +18

    Thank you so much for uploading this footage. It’s incredible to see this and yet also pains me. Half Life 2 is something near and dear to me and not being able to experience this myself is a shame. Keep up the incredible content Noclip, truly appreciate your hard work in preserving video game history.

  • @nipunjayatunga3929
    @nipunjayatunga3929 Před 2 lety +63

    Hey Noclip, loving the amount of dedication y'all put into all your videos. I'm hoping to see y'all make a video on The Stanley Parable, one of the most mind bending, unique experience I've seen and would love to see the creative process and inspiration for it.

    • @nintendude794
      @nintendude794 Před 2 lety +12

      Stanley Parable AND Beginner’s Guide documentary

    • @chillhour6155
      @chillhour6155 Před 2 lety +2

      @Karmins if you consider the programming of sequence triggering events that split into multiple scenarios of meta interactions that define 4th wall breaks that also deconstructs the very essence of what gaming is..I guess nah you're right COD is better, pew pew little buddy, pew pew

    • @generallyunimportant
      @generallyunimportant Před rokem +1

      @@chillhour6155 [SPOILERS TO TSP] why did you saying that make me thing of a script purposefully calling non-existent voice lines in the escape pod ending?..

  • @Nihilful
    @Nihilful Před 2 lety +110

    Despite having enjoyed shooters a lot in my youth, I've been burnt out on FPS for over a decade now and have very little interest in them. But this seems like a whole lot of fun and I would've definitly played it. It just shows how the Half lLfe games were so much more fun and innovative than your typical modern shooters. A real shame this didn't come to fruition.

  • @IronThumbs
    @IronThumbs Před 2 lety +47

    Hey, Noclip Team! Is there a possibility for you guys to release a raw DOOM 4 1.0 gameplay like you guys did for Ravenholm in this video? You guys are amazing uncovering this unseen project at its fullest!

    • @NoclipDocs
      @NoclipDocs  Před 2 lety +72

      Yea we're working on doing exactly that. We're hoping to get a few more assets released this year and that's top of the list.

    • @kishibbydiggy
      @kishibbydiggy Před 2 lety +2

      @@NoclipDocs What about the Quakecon 2014 footage?

    • @reyhan0447
      @reyhan0447 Před 2 lety

      @@kishibbydiggy that's the "renewed" iteration of Doom 4 and is closer to the final product of Doom 2016, 1.0 have a very different artstyle and story in general

    • @user-rx6wv4yi3f
      @user-rx6wv4yi3f Před 2 lety +2

      If this happens please show if team can full gameplay from vertical slice level aka destructive city/new York public library.

    • @user-rx6wv4yi3f
      @user-rx6wv4yi3f Před rokem

      @𐌺𐌳𐌻𐍂𐌽 мы не можем знать ли Грэм ли полностью Грэм Джойс до отмены и смерти дописал ли сценарий,в 2009 разрабы намекали что дум 4 типа приквел к дум 2,сам жду билд и сыграть в уровень ashes это настоящие название уровня библиотека он встречается в коде рэдж 1.

  • @savaque
    @savaque Před 2 lety +68

    It looks very good even today. I like the mechanics in this game. Too bad it never got released. I would like to play this game.

  • @MeatNinja
    @MeatNinja Před 2 lety +32

    This is amazing! I never thought I'd get to see high quality gameplay of this project after seeing those fuzzy screenshots a decade ago. Thank you!

  • @SHINYREDBULLETS
    @SHINYREDBULLETS Před 2 lety +2

    Thank you for taking the time to put this together!! I would have loved to have played this, would've played it over and over again, too. Such a shame so much incredible content has been lost over the years!

  • @TheBuisnessPyro
    @TheBuisnessPyro Před 2 lety +2

    this just makes me want the build to get released again after the original documentary. Nice work!

  • @Swerver416
    @Swerver416 Před 2 lety +44

    Since the last video you guys made about hl2 ep4 return to ravenholm i became obsessed with it so this video going to be scratch that itch for me.

  • @OldChannel2023
    @OldChannel2023 Před 2 lety +158

    This is incredible! Thank you Danny!

  • @VEN0M415
    @VEN0M415 Před 2 lety +5

    It was so good to see more from this project, I always love the quirks that people add in that just feel so right to a game. I only wish it could have been finished.

  • @martybryant2913
    @martybryant2913 Před 2 lety +7

    Where do we get the "I'm A placeholder shirt" at.

  • @joshuabenton3785
    @joshuabenton3785 Před 2 lety +31

    Hopefully this is a sign that Valve is changing its game creating ethos!
    It’s such a shame we never got more in the Aperture and Half Life world

    • @giacomopc
      @giacomopc Před 2 lety +3

      They've released Aperture Desk Job (Aperture) this year, and in 2020 we got Half-Life Alyx. It seems that Valve is on the right track again!

    • @Feasco
      @Feasco Před 2 lety +18

      @@giacomopc yeah maybe in a decade they'll come out with a product that doesn't require expensive and hard to acquire peripheral hardware

    • @DegenWeb
      @DegenWeb Před 2 lety +4

      @@Feasco a 1650 and a 12 year old cpu ran half life alyx perfectly. The game is one of if not is the best optimised vr game I’ve ever played

    • @Feasco
      @Feasco Před 2 lety

      @@DegenWeb and a VR set?
      and space to set it up in?
      adds up very quickly
      also desk job was designed to promote the steam deck which is not available where I live
      neither was the index
      or their game pad if I'd ever wanted it

    • @DegenWeb
      @DegenWeb Před 2 lety +2

      @@Feasco you can get a new oculus rift s/quest 2 for £300 or if you have to, get a preused one for like £150 or even potentially cheaper. And you really don’t need a lot of space

  • @antobatta1551
    @antobatta1551 Před 2 lety +154

    Immersive sim Half Life sounds like the coolest possible idea and natural evolution for the franchise
    Absolutely robbed

    • @TheRedJadex
      @TheRedJadex Před 2 lety +1

      Yes

    • @Zelousmarineinspace
      @Zelousmarineinspace Před 2 lety +2

      There is no such thing as an “Immursive sim”

    • @rileyosteen6470
      @rileyosteen6470 Před 2 lety +38

      @@Zelousmarineinspace Yes there is. Games like Deus Ex, Thief, and System Shock are generally considered to be the grandfathers of immersive sims.

    • @iBoujin
      @iBoujin Před 2 lety +8

      @@Zelousmarineinspace please be bait

    • @ToxicBastard
      @ToxicBastard Před 2 lety +2

      @@rileyosteen6470 Immersive sim is such a poorly defined genre it has no right being used in any serious capacity.
      90% of "immersive sims" are just shooters with lots of reading.

  • @liquidchato
    @liquidchato Před 2 lety +5

    this is truly incredible, thank you for putting this out there, i wish this had released

  • @buzzfightbeer8023
    @buzzfightbeer8023 Před 2 lety +53

    This game would have been so fantastic. If any studio could have been trusted with the Half Life legacy, it would have been Arkane. It is a crime to gamers everywhere that this was not allowed to be finished and released.

    • @clarkbilly5670
      @clarkbilly5670 Před 2 lety

      yup

    • @Mess-Lab-Kitchen-Show
      @Mess-Lab-Kitchen-Show Před rokem +7

      Gearbox would be my pick. They nailed HL: Opposing Forces

    • @Glenn_Quagmire
      @Glenn_Quagmire Před 5 měsíci +2

      ​@@Mess-Lab-Kitchen-Showgearbox is different now. They still make good games but their writing has gone down in the dumps

  • @crypto2102
    @crypto2102 Před 2 lety +7

    I'M A PLACEHOLDER

  • @dxvdvss3252
    @dxvdvss3252 Před 2 lety +60

    I just messaged my friend an hour ago saying how sad it was we would never get to experience this. Thanks, Danny. You're a legend

    • @LongStar117
      @LongStar117 Před 2 lety

      Even better. We got the last of us part 2.

  • @urazoktay7940
    @urazoktay7940 Před 5 měsíci +1

    Amazing video, i have watched it throughly and enjoyed it thoroughly. Thank you.

  • @getitstandswithukraine6637

    This is awesome. Its so satisfying to get such an extensive look at one of many mysterious cancelled games.
    I'm always impressed by the effort you guys put into your work.
    Now excuse me while I rewatch your bethesda documentar for probably literally the 30th time.

  • @brandonmakridis1565
    @brandonmakridis1565 Před 2 lety +4

    It's incredible you were able to get the okay to share this footage of an unfinished game! How great is it to be able to archive something like that, publicly?! I hope you somehow get more access to do stuff like this in the future.

  • @alexandr2892
    @alexandr2892 Před 2 lety +5

    Guys, thank you so much for such a high-quality, and new material. You are amazing. I'm a Half Life fan and I'm happy to see it.

  • @mantra1229
    @mantra1229 Před 2 lety +20

    The only gripe I have with this 'game' is that they had zombies without head crabs, it kinda breaks the canon of the game and the small detail of putting head crabs on all of them would have kept that.
    I also wouldn't have liked to fight Gregory as the final boss, kind of seems like an "evil robot Jeff bridges moment"
    Having said all that thank you for your hard work in getting this to us, its an interesting view of what could have been and is also something of a time capsule

    • @Glenn_Quagmire
      @Glenn_Quagmire Před 5 měsíci +2

      I think the zombies without head crabs are either placeholders or there was a different virus that made smarter zombies that can use basic weapons

    • @MrsGordonFreeman
      @MrsGordonFreeman Před 4 měsíci

      Yeah I felt the same way. They need to have all of the og enemies from hl2 for sure. But that might have been a plan, they just used placeholders here.

    • @Glenn_Quagmire
      @Glenn_Quagmire Před 4 měsíci +3

      @@MrsGordonFreeman it would've been a different virus. The whole twist with father Grigori only works if the zombies weren't headcrab zombies.

    • @MrsGordonFreeman
      @MrsGordonFreeman Před 4 měsíci

      I suppose. But the original monsters weren't technically zombies or sick with a virus, they were conscious and were only being driven by the head crabs. A virus isn't cannon at all and imo over done and out of place in the Half-Life universe. Gregory messing himself up with injections would make sense, but he's essentially biohacking himself, which wouldn't make much sense unless he was also injecting everyone else.

  • @iurycabeleira7990
    @iurycabeleira7990 Před 2 lety

    This amazing and very inspiring work. Felt like a really professional and responsible way of showing unpublished work and passion!

  • @-Raylight
    @-Raylight Před 2 lety +31

    It's really sad that it got cancelled, it looks amazing, might be an excellent addition to HF universe
    I wish we could get and play cancelled games, this and Prey 2 are my favorite cancelled games

  • @Parky64
    @Parky64 Před rokem +32

    If this wasn’t cancelled I think this would have been the best half life game ever created. It has father girgori AND Adrian Shepard in the same game, the ability to use Melee with guns, amazing environments, and cool new enemies. No wonder people want this game back.

  • @martinmartin4958
    @martinmartin4958 Před 2 lety

    thank you for publishing this, and also thanks to everyone that made this possible.
    I hope that someone will bring this, or something similar to this to light.

  • @rikki.stardustt
    @rikki.stardustt Před 2 lety

    the quality and passion you put into your stuff has earned you these types of amazing rare 1st looks/ leaks. well deserved

  • @TheAaron3dg
    @TheAaron3dg Před 2 lety +3

    Absolutely incredible that this saw the light of day. Props to you NoClip!

  • @ShellComics
    @ShellComics Před 2 lety +42

    Hope this doesn't get a copyright claim 😅

  • @Nomadnetic3
    @Nomadnetic3 Před 2 lety

    Thank you for uploading and sharing this. You guys did a wonderful job.

  • @uros.u.novakovic
    @uros.u.novakovic Před 2 lety

    Thank you so much for making this! It was a fascinating watch!

  • @FR4M3Sharma
    @FR4M3Sharma Před 2 lety +72

    Mapping looks incredible for even something in the "Developmental" state.

  • @michaelbarrett9061
    @michaelbarrett9061 Před 2 lety +24

    This is so cool. Love the detail of Father Gregory constantly injecting himself just to build up to zombie Gregory.

  • @WooKong
    @WooKong Před 2 lety +4

    This was fantastic, thank you for all your hard work guys

  • @Fottrel
    @Fottrel Před 2 lety +3

    I never thought anyone would see footage from this game. The electricity shenanigans looks so cool! thanks for all your work

  • @odinbone7163
    @odinbone7163 Před 2 lety +50

    This looks like Dishonored and Half-Life 2 combined, and I am so here for it. Even the way you can knock enemies down is cool!

    • @ericfloortje
      @ericfloortje Před 2 lety +5

      Also a pinch of l4d with the zombies and spitters

  • @DolanDuking
    @DolanDuking Před 2 lety +5

    8:00 that placeholder music is from ODDWORLD: Stranger's Wrath

    • @sugarmatic
      @sugarmatic Před 2 lety +1

      15:58 is from Batman Begins

  • @eversostrange6337
    @eversostrange6337 Před 2 lety +2

    Thanks for the video, love seeing content about canceled projects of what could have been. I like to think there's possibly an alternate universe where they got finished lol.

  • @CB66941
    @CB66941 Před 2 lety

    I really appreciate you putting in subtitles btw

  • @planetofthegapes
    @planetofthegapes Před rokem +6

    The vent zombies are absolutely terrifying.

  • @MonsterJuiced
    @MonsterJuiced Před 2 lety +23

    I suppose the only oddity is the zombies. There's never been a case of just normal zombie in this universe I think, just headcrab ones

    • @ThisIsGlitch
      @ThisIsGlitch Před 2 lety +18

      they ( the models ) are as far as we know place holders

    • @5xg378
      @5xg378 Před 2 lety +7

      @@ThisIsGlitch not so much, i remember that it was confirmed that the placeholder was the texture, not the model. Specially considering the spitting zombie has his own model already without headcrab

    • @megacitymedia2047
      @megacitymedia2047 Před 2 lety +2

      Agreed. It's generic and straying too far from what made Half Life and its world so interesting.

    • @peppermillers8361
      @peppermillers8361 Před 2 lety +3

      @@megacitymedia2047 eh, I personally don't mind it since the gameplay with them makes up for the fact that they're just zombies, and the concept behind them could've changed later in development. Game just needed more enemy variety.

    • @megacitymedia2047
      @megacitymedia2047 Před 2 lety

      @@peppermillers8361 Hey! Cheers for the reply. Actually it looks brilliant in its own right, I just personally didn't feel like it felt right in the Half Life universe - Although It's still sad to see it was cancelled, it could have been something special. The environments and game mechanics are awesome for sure.

  • @mario_luis_dev
    @mario_luis_dev Před 2 lety

    this is great content. Thank you so much for releasing this to the public!

  • @RazorBladezX
    @RazorBladezX Před 2 lety

    Just saw a "advertisement" by ign about your video. Glad they shared it!

  • @Srcsqwrn
    @Srcsqwrn Před 2 lety +6

    The nailgun and electricity idea are absolutely amazing!

  • @JohnDoe-ss2nn
    @JohnDoe-ss2nn Před 2 lety +28

    I really wish Valve would let Arkane come back to this and finish it with the latest source engine build.

    • @TWEEMASTER2000
      @TWEEMASTER2000 Před 2 lety +5

      this would look so cool on Source 2, you're right

  • @gurthangorcus
    @gurthangorcus Před 2 lety

    Thank you for publishing this, looks like an amazing project. I really liked the new combat music; incorporating strings into the Half-Life take on industrial electro was very nice. Also, the change up to an "of the dead" zombie gives the project a fresh take that I would love to play.
    Did Arkane ever discuss electricity charging/overcharging your suit? An idea would be for electricity would rapidly charged your armor to 100, pause for a moment, then another rapid charge to 200 and pause before draining your health. If the overcharge slowly dissipated back to 100 and they reducing the amount of healing, it would be interesting mechanic for the player to balance out.

  • @seventeendegree
    @seventeendegree Před 2 lety

    Wow, I didn't see that one coming. Great work! Eyeopening footage! I wonder if Arcane could give us some more insight in the cut content of Dishonored 1 and 2.

  • @Deadlyparasite1
    @Deadlyparasite1 Před 2 lety +12

    This needs to be released…even as a mod this is insane! I really wish this had come out, would’ve probably been my favorite HL game.

  • @WorkinDuck
    @WorkinDuck Před 2 lety +3

    The "I am a Placeholder"-Hoodies would be awesome merch :D

  • @ItsDrewsif
    @ItsDrewsif Před 2 lety

    Love the sampling/reference to the creature from John Carpenter’s The Thing at 8:34.

  • @SPG8989
    @SPG8989 Před 2 lety +1

    Ravenholm is one of if not the most memorable sections from hl2. It's sad we never got a more fleshed out stand alone game. I'm playing through hl alyx now and it would be so cool to visit that place in vr (no clue if you do or not don't tell me I'm only up to the hotel level). The game has already had some pretty damn creepy sections in it and I can only imagine how good it would be in vr as it still gives me the willies in dated hl2.

  • @anthonyspring3270
    @anthonyspring3270 Před 2 lety +25

    sad. the creation of something i love leads me to miss it and hearing of its return and cancellation is almost to much to stand. very very sad that i can't experience this

  • @Cutting2Night
    @Cutting2Night Před 2 lety +6

    OMG I totally forgot about this!😱
    Thank you guys so much for your incredible work! This channel is a true library of game art that was long overdue!

  • @klausosho451
    @klausosho451 Před 2 lety

    Superb gem here; after your CZcams post, all gaming outlets got inspiration from you; congrats!!!♥

  • @MehlstaubtheCat
    @MehlstaubtheCat Před 2 lety

    I had cried as a see this footage! thx for sharing!

  • @nfwrambo
    @nfwrambo Před 2 lety +6

    Damn, that music where you were fighting with Gregori at the end was awesome, would Arkane /Valve have any issues with you guys getting some of the ost to this released?

    • @peppermillers8361
      @peppermillers8361 Před 2 lety +2

      I think it was possibly music from a different game, so it might be somewhere out there.

  • @bundjohn
    @bundjohn Před 2 lety +6

    It's a pity that the files can't now be made opensource so the community can finish it off and release it as a mod but a fan can dream.

    • @chocofrolik834
      @chocofrolik834 Před 2 lety +1

      Who said they can't be shared?

    • @itsgeegra
      @itsgeegra Před 2 lety +3

      @@chocofrolik834 I daresay there's too many legal wrinkles - uncleared placeholder assets/music etc

    • @Pinnaporaptor
      @Pinnaporaptor Před 2 lety +2

      Knowing modders, they'll probably end up recreating the textures themselves.

  • @standardzombie3454
    @standardzombie3454 Před 2 lety

    This is frickin fantastic and interesting to watch! Thank you and Akrane Studios for this 👍