It probably has to do with all the things that need to run to have it ray traced. Not to mention the fact that it was probably coded by 1 or 2 guys in their spare time. So optimizing it to run at an insane framerate probably wasn't a huge priority
@Shemeer2ki "also i think rt is a gimmick.that fools dumb peoples." lmao boy you don't know what you're talking about at all, sit down and stop embarrassing yourself
@@johnyseimah229 damn dude fr? you should tell that to the pros that use 240 hz monitors that they are wasting their money the fact that you actually believe that we can't see more than 12 FPS is concerning
@@FragbiteOeXistenz fr it doesn’t even look any better the textures are the same and the walls are still as blocky as the cheese i get from my local boulangerie
Straight up 1.75% of the original 5k FPS counts as "to it's knees", IMO. As comparison: If you had 120 FPS originally, you'd get 3 FPS with ray tracing.
2 things: one, that’s not an _enemy_ it’s the corpse of a space marine… your team… two, it doesn’t necessarily look better, it just has better lighting and shaders. It looks weird with the old sprites.
If it's true ray tracing, then it doesn't have shaders. Isn't that supposed to be the whole point of it? The devs don't need to make special textures that twist and bend for every possible scenario. The light ray physics engine just fills them in naturally.
@@christianclark347 I’m not saying make new textures, the point is that there is no point in making this, they should do this with games that have “real” 3d like rtcw
@@randomcrap7682 Well, yeah. This was being silly more than anything else. But there are ray tracing mods for Skyrim at least. If any game would have a mod for it, it'd be that one.
It’s crazy to think I’m 30 years we’ll look back on Crysis and cyberpunk the same way we look back on the original doom. Running at thousands of FPS on meager hardware, with ray tracing and all the bells and whistles
Anything running DirectX 9 and later supports raytracing, obviously it has to be modded but some of the projects I've seen like GTA San Andreas and Doom 3 are crazy.
I bought a 4070 and I wanted to test out RT for the first time, so I downloaded this. Blew me away. I was skeptical of raytracing initially, but this, and that Half-Life mod, sold me on properly implemented RT.
Shadows and lighting of this same quality would be super easy to fake with modern tech, it would look just as good and cost a fraction of the performance hit
This is literally the sort of goofy things I expect to be doing when I get my hands on a powerful GPU, play ridiculously high settings on pre-historic games that existed before the dinosaurs had even started roaming the earth.
The performance drop isn't exclusively due to RT, the main reason for it is the lack of optimization (which is 100% understandable for a project like this)
@@ceelt for a game from the early 90s? Yes! Even with RT on, it doesn't justify itself! It's a high end GPU, there are current games that will run at way more than 70FPS, a 3080 can go beyond 70FPS on Metro Exodus (which is one of the first games to use RT in practically everything it could), and Rise of the Tomb Raider who also has RT will have way more performance than that.
@@ceelt you are a console gamer right? Because for a system that has a 600+ USD GPU, 30FPS is completely unacceptable. 30FPS is okay in consoles as long as you don't have a lot of frame drops and stutters (like Borderlands 3 Resolution Mode on PS4 Pro or Gotham Knights on PS5), but when you pay a premium for the hardware, it's unacceptable. I use PC, and while I don't own it only for gaming, if I'm not able to hit 60FPS on Ultra at at least 1080p on a computer that costed 3 times the price of a console (3060ti, Ryzen 5 5600) , then I'm completely disturbed by it
The flashlight turning on softly is a limitation of current raytracing, not a feature lol. In fact for how much of a performing hit this is, it is absurdly slow
...this says volumes about Ray tracing and how we probably will be talking about how well it's used for the next decade before we can boast about the next big innovation
Why the heck would you need raytracing in Doom? This game doesn't need graphic extensions. Part of what makes Doom still so impressive is the whole look and feel of it. That's the whole point. The fact they could pull this off on normal PCs back in 1993. And that it now runs on basically everything. Even a calculator.
This reminds of when those coffee people talk about their $3000, 598 step process they use to drink their slave beans. Meanwhile, while I sip my black: ☕🤨
That doesn’t look so good to be causing that much of a performance tank if I’m being 100% honest.
I agree, incredible video game graphics
It probably has to do with all the things that need to run to have it ray traced. Not to mention the fact that it was probably coded by 1 or 2 guys in their spare time. So optimizing it to run at an insane framerate probably wasn't a huge priority
Its prolly a really bad implémentation of ray tracing... But yeah brung the 3080ti to its fucken knees
cause RT is not magic, the textures are still low res
@@davidsitter3718 nope Ray tracing IS expensive no Matter what, and probably They are raytracing any light on t'he Game
Least obvious crypto mining application
Fun fact, the original doom muzzle flash also still lit up dark areas
It's not about dark are. It's about the shadow is crested live with different angles
Yeah, but it wasn't RayTraced TM
I used to call the Chaingun "The flaslight"
In Zandronum for example, Plasma RIfle lights up areas better
@@valozyt shadows existed before. Any game where player can create light source will make shadows depending on angle and distance
@Shemeer2ki "also i think rt is a gimmick.that fools dumb peoples."
lmao boy you don't know what you're talking about at all, sit down and stop embarrassing yourself
Tell me you've never played Doom without telling me you've never played Doom:
This "enemy" casts a shadow.
smh...
I mean, I won't fault him for never having played a game from 1993.
Ray tracing or more like "How to make a 30 year old game run like shit"
for real
You never modded dune and it shows
60fps is more than enough,the eye can only see 12 frames anyway
@@johnyseimah229 damn dude fr? you should tell that to the pros that use 240 hz monitors that they are wasting their money
the fact that you actually believe that we can't see more than 12 FPS is concerning
@@johnyseimah229 bruh, this stupid myth needs to die, stfu man
I love how people mention the light turning on softly as a feature, when it's just a limitation of how current ray traced lights work lol
Ya the samples need time render out lol
it's not even realistic, idk why someone would like it
Wait a minute... when has there been a flashlight option in DOOM
Its a sourceport.
Hell. Brutal Doom has full on executions. You can roll too.
“A modder actually created a ray traced version of doom” made me pause the video to laugh and rub my eyes while saying “of course they did of course”
my man lost thousands of FPS with a single graphics option
Ray tracing is grabage
@@FragbiteOeXistenz fr it doesn’t even look any better the textures are the same and the walls are still as blocky as the cheese i get from my local boulangerie
@@Orincabyomg a 93’ game doesn’t have top of the line graphics 😮
@@kyleprtone Yet it’s worth the 5000 FPS? I think not
@@Orincaby after like maybe 144 fps in doom the difference will be un noticeable
bro called the dead doom marine an enemy bruuh
Guess we know who fragged him. This guy's a blue falcon.
Tiktokers have room temp IQ
@@mepizzasmangled Only if you don't heat these rooms 🎉😂
If it's dead and on the screen while you're playing.....it was an enemy.
Period.
Idkfa
71 FPS is hardly " to it's knees "
Compared to what it was before than though, it kinda is.
20 polys and 5 textures. Such a bad ass system.
Straight up 1.75% of the original 5k FPS counts as "to it's knees", IMO.
As comparison: If you had 120 FPS originally, you'd get 3 FPS with ray tracing.
Ah yes. Modern hardware only able to output 2.3X the FPS for a 30 year old game. If that's not "to it's knees" i don't know what is.
@@NostraDavid2 The desktop running at 60 fps puts the gpu to its knees too by this logic.
dead marine = enemy? gawd...
This enemy has a shadow cast upon it. Yeah Doom guy fought against those marines really hard. The demons were saved that day
😂😂😂😂
😂😂😂😂
I don't even think he's ever played a doom game in his life
Virgin Ray Traced doom fan VS. Chad Original Doom graphics enjoyer
Doom used the original ray tracing 💀
@@_drivEN_ you think I don’t know that 💀
@@_drivEN_ that was Rasta, mon.
@@sebione3576 lmao yes. Only Ital demon slaying a gwan eya
Modern ray tracing fan vs classic ray tracing enjoyer
Muzzle flash already lit up the environment in classic doom.
This enemy,bro that's your dead comrade
2 things: one, that’s not an _enemy_ it’s the corpse of a space marine… your team… two, it doesn’t necessarily look better, it just has better lighting and shaders. It looks weird with the old sprites.
If it's true ray tracing, then it doesn't have shaders.
Isn't that supposed to be the whole point of it? The devs don't need to make special textures that twist and bend for every possible scenario. The light ray physics engine just fills them in naturally.
@@christianclark347 I’m not saying make new textures, the point is that there is no point in making this, they should do this with games that have “real” 3d like rtcw
@@randomcrap7682 Well, yeah. This was being silly more than anything else. But there are ray tracing mods for Skyrim at least. If any game would have a mod for it, it'd be that one.
@@christianclark347 wait something's not right... _you're not being toxic_
I hate those pesky dead UAC marine "enemies"
Duke Nukem is the game that got me hooked on Pc games :) Daaaamn, I look good!
I can see why Doom game will never be doomed. Someone will always add stuff to it to make it appealing
I would advise to use the Voxel graphics mod
Amazing that Id software implemented all this technology more than 2 decades ago. Such visionaries.
OG Doom ran at a smooth 35fps so long as it’s above that you can still play it as intended
3080 struggling to get 100 fps on a ray traced 90s game what
I was born in 2007 and even though I'm so young, this is the game i grew up with, particularly doom 2 hell on earth. I still play it to this day
It’s crazy to think I’m 30 years we’ll look back on Crysis and cyberpunk the same way we look back on the original doom. Running at thousands of FPS on meager hardware, with ray tracing and all the bells and whistles
Normal volumetric lighting can do this...
Some of this*
"[I've] never seen Doom like this!" I don't wanna see Doom like this.
Anything running DirectX 9 and later supports raytracing, obviously it has to be modded but some of the projects I've seen like GTA San Andreas and Doom 3 are crazy.
"You've never seen doom like this"
Except everyone who plays Doom HAS seen it like that.
I bought a 4070 and I wanted to test out RT for the first time, so I downloaded this. Blew me away. I was skeptical of raytracing initially, but this, and that Half-Life mod, sold me on properly implemented RT.
Doom is not a videogame, it's an unprecedented intergenerational phenomenon
Shadows and lighting of this same quality would be super easy to fake with modern tech, it would look just as good and cost a fraction of the performance hit
Morrowind with RayTracing would be awesome
there are also texture warp fixes and 'entity' and block warp fixes, didnt see you move around much so not sure if it was on there
Gonna subscribe, please announce whenever you hear of remastered old games 😄
This is literally the sort of goofy things I expect to be doing when I get my hands on a powerful GPU, play ridiculously high settings on pre-historic games that existed before the dinosaurs had even started roaming the earth.
Idk about Doom but HL1 with RT was awesome
The muzzle flashes in the original too, at least woth GZDoom
And the pixels are the size of basketballs... very nicely lit basketballs though.
The performance drop isn't exclusively due to RT, the main reason for it is the lack of optimization (which is 100% understandable for a project like this)
The man got 70 fps. That’s bad?
@@ceelt for a game from the early 90s? Yes! Even with RT on, it doesn't justify itself! It's a high end GPU, there are current games that will run at way more than 70FPS, a 3080 can go beyond 70FPS on Metro Exodus (which is one of the first games to use RT in practically everything it could), and Rise of the Tomb Raider who also has RT will have way more performance than that.
@@pedrolantyer dawg nowadays I’m happy with 30 fps on games
@@ceelt you are a console gamer right? Because for a system that has a 600+ USD GPU, 30FPS is completely unacceptable. 30FPS is okay in consoles as long as you don't have a lot of frame drops and stutters (like Borderlands 3 Resolution Mode on PS4 Pro or Gotham Knights on PS5), but when you pay a premium for the hardware, it's unacceptable. I use PC, and while I don't own it only for gaming, if I'm not able to hit 60FPS on Ultra at at least 1080p on a computer that costed 3 times the price of a console (3060ti, Ryzen 5 5600) , then I'm completely disturbed by it
@@pedrolantyer no I’m a pc gamer
Fun fact the game actually technically is Ray traced but it's a different kind of Ray tracing that doesn't take into account lighting
My buddy used to play this game all the time. First time I played it he kicked me to death and I had a gun 😅
Hdoom bouta be wild
"it brings my gpu to its knees"
*runs above 70 fps
Pretty cool, nostalgic vibes. Need for dukenukem
imagine trying to run crisis.
Should have said "Looks pretty good, and we're only running a moderate 4000 fps"
Saying it looks so much better might be an overstatement. Slightly cooler maybe, I just prefer the original style more
This looks like the studio will ramos uses for vocal covers
"This enemy has a shadow"
The flashlight turning on softly is a limitation of current raytracing, not a feature lol. In fact for how much of a performing hit this is, it is absurdly slow
Doom 3 was peak
I remember playing this on my 486
Can it run DOOM? Brings memories back 😄.
The doom source-ports: "so i don't exist eh."
Is RT in GZDoom yet?
Now if someone redesigned all the textures then i’d be much more interested i’m very curious what it’d look like
It's not because the gpu gets used 100%, its because it gets bottlenecked by the RT Cores. It's just dumb when people make comparisons like that.
It works on AMD GPUs too, I believe there is an experimental version of it which I downloaded and it works :)
Way more interesting to me than Quake 2 Raytracing. Not really something I'd break my back to try out but if they do AMD support, I'm in!
Original Doom is the cockroach of video games! It never dies out and it's everywhere on everything! Unlike the disgusting bug... I love Doom.
The original doom never had a Flashlight 🔦
Now just get the mod that adds voxle based replications of the sprites. That would be extra lit 😮
Makes you think what it takes for modern hardware to run with these AAA titles.
Lots and lots of optimization.
Ha you should do this with brutal doom mod it's awsome
so... it has support for AMDs FSR
but it works only on Nvidia GPUs?
The raytracing support likely implements Nvida only method. FSR supports both GPUs
The shadows even has smoother edges then the textures that cast the shadow😂
Why add FSR if you can only use an nvidia card and thus the superior DLSS? They should’ve kept the FSR to release alongside AMD support
I played this game on a Nokia 216 keypad mobile 😎
I was happy enough when I ran it on my 486 dx2-66 with 2 meg ram and 120meg hard drive. This is kinda overkill
Idk, im glad for RTX, i can spend another day in MC
Yes I've seen Doom like this.... Months ago.
...this says volumes about Ray tracing and how we probably will be talking about how well it's used for the next decade before we can boast about the next big innovation
Be quite nice if they added RT to Overwatch.
PC Master Race be like.........
Why the heck would you need raytracing in Doom? This game doesn't need graphic extensions. Part of what makes Doom still so impressive is the whole look and feel of it. That's the whole point. The fact they could pull this off on normal PCs back in 1993. And that it now runs on basically everything. Even a calculator.
Your PC gets humbled😤😤😤
Imagine this is 1993. People's brains would be fucking deleted.
I NEED THIEF: THE DARK PROJECT WITH RAYTRACING.
The past tense of cast is cast.
Reminds me of the 1996 star wars special edition........
This reminds of when those coffee people talk about their $3000, 598 step process they use to drink their slave beans.
Meanwhile, while I sip my black: ☕🤨
That’s a meh from me dawg
Lol ngl I was pissed when a gtx 950 had issues running the game 6 years ago
Fun fact, Doom also used Rays to generate images
no. Its how doom detected collisions with bullets and did occlusion.
Damn mannnn!
That's *not* an enemy!!!!!!!!
I played this game on a computer that took 8 inch floppies and I never once asked for this
"to its knees"
>70 fps
me playing goldeneye on an n64 after firing 15 rockets in quick succession and trying to walk through the smoke... uhhh per second? 😂
Tbh from 4000 fps to 70 in an 3080 TI it's a surprising thing, lame ass optimized ahh mod 😂
70 fps is terrible for a 1993 game.
I'm amazed that you have the literal exact same pc as me. Even the case! I'm shook. Shook, I say.
call me in 2030 when using ray tracing actually makes sense
that’s not an enemy that’s just a body 🗿
Doom was the first raytracing game.
Whether it looks "better" or not is really questionable... Would call it a gimmick rather than a real upgrade
I doubt this version of doom will run on my calculator...
Awesome
PC gaming where you spend most of your time checking numbers and settings...
Don't worry amd you'll get there one day
This man has never played doom in his life 100%
Upgrading the textures would make the game look far better than adding ray tracing.
Now run that with brutal doom or project brutality
Only runs with prboom