It seems as if the particle effects in the ash bloom are designed around the clients current FOV. I would assume that it's for performance reasons as to only create and draw particles in the client renderable view. Using a scope or in this case the spyglass, the client's FOV reduces considerably and causes all the particles to be dumped into the tiny area of the view frustum.
My assumption is that it's an intentional mechanic that they played around with to mess with snipers and they forgot to remove it from the tool.
My other theory is that it's a particle density bug tied to FOV.
It seems as if the particle effects in the ash bloom are designed around the clients current FOV. I would assume that it's for performance reasons as to only create and draw particles in the client renderable view.
Using a scope or in this case the spyglass, the client's FOV reduces considerably and causes all the particles to be dumped into the tiny area of the view frustum.
Might be fixed with the next skin realease.
interesting :)
Thats not a bug, its with all scopes in ash bloom. It seems to have a weird interaction with the spyglass tho
They are literally bugs
Wait, that mechanic only has one bug? What the fuck?