SF6 Ken: The important Season 2 changes

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  • čas přidán 21. 05. 2024
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Komentáře • 122

  • @DualWieldingDad
    @DualWieldingDad Před 2 měsíci +61

    We getting out of Bronze with this one

  • @tjames975
    @tjames975 Před 2 měsíci +19

    One big change is the extra 3 frames of advantage on run DP. That changes some meaty routes. The universal light scaling nerf also affects things like Ken's 2LP 5MP combo routes.

    • @tjames975
      @tjames975 Před 2 měsíci +13

      For example, run DP in the corner now gives you access to the 5LP framekill into 5HP. At midscreen, run DP now has less pushback so you can do stuff like dash up 5HP. This trades against a 4f attack but you're now in range for a follow-up 5HP trade combo! So a few more meterless oki options after run DP for big damage. Unfortunately you lose the auto-timed dash up throw in the corner. It needs to be manually timed now due to the 2 frames of throw invincibility on wakeup.

    • @the_lastshin2189
      @the_lastshin2189 Před 2 měsíci +1

      You're definitely a ken main very good observations

    • @RushG
      @RushG  Před 2 měsíci +1

      I'll take a look into this. Nice one

    • @WillieGC
      @WillieGC Před 2 měsíci

      25 frames like H. Dp.. Nothing new... Just more damage

  • @ny_rednova
    @ny_rednova Před 2 měsíci +31

    Ken at least didn’t get gutted like deejay

    • @Bos_roseus
      @Bos_roseus Před 2 měsíci +17

      Deejay was broken

    • @tilting_cat3344
      @tilting_cat3344 Před 2 měsíci +5

      deejay can take 60% health from drive rush just cool it's bs
      edit :last season

    • @OzonebxGaming
      @OzonebxGaming Před 2 měsíci +2

      @@Bos_roseus Stop the lies!

    • @ny_rednova
      @ny_rednova Před 2 měsíci +7

      @@Bos_roseus this is true, he was broken for players who were ass at SF lmaoo

    • @Big_Sexy_
      @Big_Sexy_ Před 2 měsíci

      ​@@ny_rednova Honestly, if you're having trouble w Dee Jay, you're still going to, his utility is all still there, and he was given a little but more utility as well. It's mostly just damage scaling nerfs mostly. If your problem with him is neutral... then you're still screwed, lol.
      Grounded Jackknife range nerf and cmk nerf do hurt him a little bit though, ngl.
      Pretty much what the nerfs did was make 2 touching with Dee Jay more rare in certain match ups.

  • @yunggrooki4768
    @yunggrooki4768 Před 2 měsíci +14

    That chinbuster target combo nerf is mostly annoying because of muscle memory, now I gotta adjust this but it’s all good. My boy was spared luckily 😩

    • @RushG
      @RushG  Před 2 měsíci +4

      I feel it's an awful change. Drive rush into it to then frame trap and confirm is very tricky in the heat of the moment

    • @travis7843
      @travis7843 Před 2 měsíci +3

      @@RushG I feel like the target combo nerf was somewhat justified. I felt like it was BS that it could frame trap + natural combo. However, I think it was EXTRMELY unfair that they changed the target combo from being a 21F confirm to a 17F confirm. They took a hit confirm that was pretty easy to do and made it VERY difficult for no reason. As a Chun Li main, I am in shambles over F MP no longer being hit confirmable lol

  • @chasing3suns
    @chasing3suns Před 29 dny

    3:10 You're totally right this change was immediately felt. I personally thought they got rid of this route to super at first, took me like 5 minutes to figure out the timing is just crazy stricter. Good vid man thanks for the upload

    • @RushG
      @RushG  Před 28 dny +1

      @@chasing3suns no problem, I don't mind that they made they deleted the frame trap but making the confirm this difficult in what is such a chaotic game was an interesting choice.
      Any time I pressed MP in a sequence I had to be super focused to make sure I converted

  • @Un1234l
    @Un1234l Před 2 měsíci +6

    Great breakdown, thanks.
    I think the cr.MK hitbox change was more to help whiff punish the harder to whiff punish moves from other characters.
    EDIT: nvm, I just read the patch notes. They specifically mentioned it was so it can now "hit opponents in a mid-air spinning juggle state"
    I also saw they made Heavy Jinrai knock the opponent away less on hit, and made the HK follow-up on all versions move forward more, so that means better combos in mid screen from all jinrai kicks. Curious if one can DR afterward to continue the combo more easily now.
    And Jinrai overhead kick now causes ground bounce when airborne opponent is hit, and gives more knockdown frame advantage. Should open up for more combo and oki opportunities.

    • @RushG
      @RushG  Před 2 měsíci +1

      The HK Jinrai I still need to test in more detail. Whilst it's had some cool changes I barely noticed the difference in my gameplay
      HK followup was mentioned 👊
      As for the medium Jinrai > overhead, it does cause a new knockdown / bounce offering more advantage but no new combos. Somebody has said it allows us to set up meaty Fireball, I've tested this and only found a -2 oB meaty fireball situation. Not bad but I'd want plus frames from an Oki setup

  • @bigmase502
    @bigmase502 Před 2 měsíci +8

    Gotta say a lot of the changes seem very fair. He still has a lot of what makes him strong/fun

  • @HereToHaveFunn
    @HereToHaveFunn Před 2 měsíci +1

    Needed this so bad. Thanks goat!

  • @Atomic-Punk
    @Atomic-Punk Před 2 měsíci

    Thanks, Rush. You're always my go-to 😎

  • @WolfCatBirdPigMan
    @WolfCatBirdPigMan Před 2 měsíci

    couldn't wait for your video! Thank you!!!!

  • @sergei2039
    @sergei2039 Před 2 měsíci +3

    Thanks Rush!

  • @dankcastle9092
    @dankcastle9092 Před 2 měsíci

    Much appreciated Rush, thx

  • @Bushelweed
    @Bushelweed Před měsícem

    Hey Rush! I discovered a little while ago that the faster startup on Run > DP means that under certain scenarios Ken can combo into it off of OD Jinrai > Heavy follow-up. For instance, Punish counter DI > j.HK > OD Jinrai > heavy follow-up > run DP deals ~3400 damage.
    I don't know how situational that combo is, but it does exist and is the most damage of off punish counter DI for only 2 drive (maybe, not entirely sure).
    It is also really stylish!

    • @RushG
      @RushG  Před měsícem

      I heard about this but havent seen it yet. Nice find, I feel the run DP combos didnt change too much or were not really worth it but this sounds like a nice new addition

  • @Les_Quik
    @Les_Quik Před 2 měsíci +1

    Appreciate you Rush. Do you have a video of how to approach Ed users?

  • @cking509
    @cking509 Před 2 měsíci

    Thx Rush

  • @VladTheImpaler454
    @VladTheImpaler454 Před 2 měsíci

    Hi Rush, I'm hearing that Ken now has better Oki after run DP. Have you got any new meaty setups that can be used after this move?

  • @leandroborrego9780
    @leandroborrego9780 Před 2 měsíci +1

    Damn. Ken really dodge the nerf hammer didn’t he ?
    Enjoy one more season being top 5.

    • @RushG
      @RushG  Před 2 měsíci +2

      Damn the hate is real, also typo he's top 7* tops 👌
      I bet you're a DeeJay player

    • @leandroborrego9780
      @leandroborrego9780 Před 2 měsíci

      No hate my dude. Someone gotta be at the top of the food chain. Just surprised that Capcom went with the route of buff the lows instead of nerf the tops this patch.
      I’m an Aki main, I’m eating good right now 😁
      Edit: Nice video BTW

    • @RushG
      @RushG  Před 2 měsíci

      This is true
      AKI looking ridiculous this patch, enjoy. You guys over there deserve this 🥂
      AKI is cool(er)

  • @hoagiesupreme
    @hoagiesupreme Před 2 měsíci

    I want to know how the changes to run dp will affect slipping under projectiles.

    • @RushG
      @RushG  Před 2 měsíci

      Like though fireballs?

  • @RiQuiNhOTV
    @RiQuiNhOTV Před 2 měsíci

    Nice Vídeo Man.

  • @unixjpn
    @unixjpn Před 2 měsíci

    I was playing arcade i notice hits outfit wears out and changes colors and gets disoriented a bit not sure if they intentionally did this in season 2???

    • @nurannahadiislam7940
      @nurannahadiislam7940 Před 2 měsíci +3

      The character model damage is only available in offline versus and arcade modes.
      Not online.
      They were there in season 1 you probably didn't notice.

  • @Pnt_Ent_84
    @Pnt_Ent_84 Před 2 měsíci

    I will definitely see wats too Ken wen I get off work low key worried 😦 but excited 😆 at the same time lol 😂

    • @RushG
      @RushG  Před 2 měsíci

      Let me know how you get on man

    • @Pnt_Ent_84
      @Pnt_Ent_84 Před 2 měsíci

      @@RushG well do this master ranks are different gotta be on point or u die

  • @Dameon1011
    @Dameon1011 Před 2 měsíci

    EX-Jinri cant be combo into anymore? everytime I try to use it, run command keeps happening.

    • @RushG
      @RushG  Před 2 měsíci

      Video incoming

  • @Metalguy86
    @Metalguy86 Před 2 měsíci

    I do like that you can now do after punish counter shk you can now do drive rush cmk while they're in midair into tatsu as another great corner carry option, and not sure if there are more combos off that one yet. I feel like that's another good change.

    • @RushG
      @RushG  Před 2 měsíci

      Isn't it more optimal to do drive rush Stand HP in that situation?

    • @Metalguy86
      @Metalguy86 Před 2 měsíci

      @@RushG yes, but I'm wondering if there's other combo options/routes you can get off that cmk that you can't off the shp, especially with the run buff that might lead to better damage. I feel like there has to be more to that than just another corner carry option.

    • @RushG
      @RushG  Před 2 měsíci +1

      I'll look into it. So far though nothing has come up being worth while for run DP or RR > CR MK in combos
      Run DP is great in non DR situations
      For meter spend OD Tatsu shines now

  • @I0sweeper0I
    @I0sweeper0I Před 2 měsíci

    Like in the trailer does he have the Stand Mid-K to Crouch Mid-K link or no?

    • @RushG
      @RushG  Před 2 měsíci +2

      Only on punish counter, it was punish counter stand MK in the trailer which links into CR MK

    • @I0sweeper0I
      @I0sweeper0I Před 2 měsíci

      @RushG I tried it in training mode, and I could not get it to combo.

  • @Xavier-kw4bm
    @Xavier-kw4bm Před 2 měsíci

    nice

  • @FenixPajarito
    @FenixPajarito Před 2 měsíci

    With these changes now his combos are cooler theres more Fire 🔥 moves.

  • @BAHAMUT786
    @BAHAMUT786 Před 2 měsíci

    So is level 1 still invicble on wake up to non-projectiles?

    • @RushG
      @RushG  Před 2 měsíci +3

      It's invincible to strike and throws yes, it actually did lose to fireballs but it had frame 1 invincibility to fireballs by mistake. It was supposedly removed after the beta's

    • @BAHAMUT786
      @BAHAMUT786 Před 2 měsíci

      @@RushG ah right. I also read a change to jinrai overhead on a nud air enemy. What was that about

    • @RushG
      @RushG  Před 2 měsíci

      From what I could tell regular Jinrai into the overhead causes a floor bounce leading to extra frame advantage, there may be new Oki setups from it but nothing outside of that stood out during my testing
      It doesn't allow for ground bounce combos

  • @KarmaDama
    @KarmaDama Před 2 měsíci

    Hey Rush, since the knockback on heavy Jinrai changed, you can now do H.Jinrai into H.Shoryuken. I don't think it was that way before, and I don't think it's very useful but there it is :D

  • @peacekeeperjfsr
    @peacekeeperjfsr Před měsícem

    I'm a tekken 8 player and I'm new to sf6 the last time i played sf game was 20 years ago ,is ken worth picking now and is he a hard character in terms of execution ?

    • @RushG
      @RushG  Před 23 dny

      Ken is pretty easy to play, his optimal routes can be tricky but with practice they're fine. The only thing thats annoying with him is his Optimal Jinrai juggles in the corner. The timing on them is very strict.
      Ken overall is a good pick regarding strength / well roundedness / ease of use. He is pretty fun too.

    • @BigJC777
      @BigJC777 Před 12 dny

      ken is the most all rounder in street fighter 6 but only thing is he's very very good so don't expect to have all the good tools he has on other characters. if you want to become really good practice situational awareness with him he's very good for that

  • @badkarma5299
    @badkarma5299 Před měsícem

    I don’t understand what makes ken so good you can just drive impact jinrai kick and compared to other characters his damage seems low and if they do a random run for over head you can attack it or drive impact the over head or normal kick. What makes him so good please explain

    • @RushG
      @RushG  Před měsícem +2

      Situational damage, corner carry, OD Fireball followed by Drive Rush, strong Supers, 7F CR MK with good range, his DP can be cancelled into Super 3, even from an anti air, can convert into damage without the use of DRC, good corner pressure
      Ken is a well rounded character, I don't feel he is top 5 in SF6 or ever has been

    • @BigJC777
      @BigJC777 Před 12 dny

      you cannot drive impact jinrai

  • @user-jh7cj9cj7r
    @user-jh7cj9cj7r Před 2 měsíci

    I really hope there are Chinese subtitles or someone can move the video to China's bilibili website and add Chinese subtitles. I really like watching this kind of detailed teaching video.

  • @fps_predat0r
    @fps_predat0r Před 2 měsíci

    You missed one, in the corner with jenri you can do over head after first hit to get oki fireball 😔

    • @RushG
      @RushG  Před 2 měsíci +2

      I tested this and my meaty fireball is -2 oB
      Which setup are you using?

    • @fps_predat0r
      @fps_predat0r Před 2 měsíci

      @@RushG well it doesnt work anymore. It would be jenri into overhead kick before they wake up ill throw short hado & its a block string, its doesnt work anymore

    • @RushG
      @RushG  Před 2 měsíci

      😭

  • @Zeus_Sama
    @Zeus_Sama Před 2 měsíci +1

    How do you feel about the run priority change? Ie if you do OD Jinrai, the run takes priority over it so u need to input a direction with the OD Jinrai ie b+hp, hcf 3xk

    • @RushG
      @RushG  Před 2 měsíci +5

      Really good question, I think we'll eventually get used to it but IMO it's made execution a lot harder (and for no reason).
      I don't get why Capcom made this change

    • @Zeus_Sama
      @Zeus_Sama Před 2 měsíci

      @@RushG My thoughts exactly like why?🤣🤣

    • @RushG
      @RushG  Před 2 měsíci +1

      I'll try to adjust but if it crops up a lot in gameplay I expect the ken-nation to scream on twitter 😅

  • @unseenjungle5386
    @unseenjungle5386 Před 2 měsíci +1

    Chin Busted... -.-

    • @RushG
      @RushG  Před 2 měsíci +1

      Take me back to SFV

  • @lucasbgabriel1441
    @lucasbgabriel1441 Před 2 měsíci

    Thought I was going crazy when my MP HP was not linking as usual

    • @RushG
      @RushG  Před 2 měsíci +1

      I don't mind losing the frame trap but the confirm feels very difficult now

    • @lucasbgabriel1441
      @lucasbgabriel1441 Před 2 měsíci

      @@RushG I am already not good at FG, my confirms are weak, and now I almost never get that anymore

  • @opsm4817
    @opsm4817 Před 2 měsíci

    💪🙌👌

  • @aootypooty9940
    @aootypooty9940 Před 2 měsíci

    If I play modern does the medium punch into heavy punch(auto combo) fail now?

    • @I0sweeper0I
      @I0sweeper0I Před 2 měsíci

      No its still good.

    • @supacoldwater8136
      @supacoldwater8136 Před 2 měsíci

      Try not playing modern like a scrub instead

    • @RushG
      @RushG  Před 2 měsíci

      It will work in the same way, just harder to confirm on hit

  • @RuffyG
    @RuffyG Před 2 měsíci +1

    they nerfed chinbuster????

    • @RushG
      @RushG  Před 2 měsíci

      Tweaked it, which made it much weaker

  • @generaltao1238
    @generaltao1238 Před 2 měsíci

    Never wake up Sa1 anyway. Run Dp is a huge buff for me

    • @RushG
      @RushG  Před 2 měsíci

      You should when it calls for it, especially in burnout

    • @generaltao1238
      @generaltao1238 Před 2 měsíci

      @@RushG My timing is bad. I am in NA 1400 low master. Your contents help me got out of diamonds. Especially anti-air tutorial🤓❤️. Thanks man.

    • @RushG
      @RushG  Před 2 měsíci

      Keep at it, one step at a time
      I hate the idea of wake up super but knowing our risk / reward is key

  • @akumous
    @akumous Před 2 měsíci

    I am going to give you not only a comment but I like because you are the first person to post changes for Ken.

    • @RushG
      @RushG  Před 2 měsíci

      Appreciate you man

  • @HackerLaGrasa
    @HackerLaGrasa Před 2 měsíci

    You forgot to say that OD Dragonlash is not consistent no more cause they gave priority to Ken's Run, now if you do OD Dragonlash most of the time Ken gonna do the run. That’s a BIG ASS nerf

    • @RushG
      @RushG  Před 2 měsíci +1

      So when I made the video the change wasn't clear to me. This change needs it's very own video as Capcom screwed up with this IMO!
      If we adjust our execution then it fixes the problem, but it will be hard to remember to always input faster to avoid run coming out.
      I've been getting run instead of OD Tatsu 😤

  • @sf6288
    @sf6288 Před 2 měsíci

    First weak of sf6 i said dj is broken

    • @RushG
      @RushG  Před 2 měsíci

      Annoying ass character

    • @sf6288
      @sf6288 Před 2 měsíci

      @@RushG yes bro

  • @bradjenkins2861
    @bradjenkins2861 Před 2 měsíci

    Why does everyone who makes these videos have to show Akuma as the one getting hit?

  • @johnsantos507
    @johnsantos507 Před 2 měsíci

    They better bring the old Ken Masters we know and love back. Because I don't like that SF6 Ken Masters version.

  • @kitezzz360
    @kitezzz360 Před 2 měsíci +3

    Ken is insufferable, why he even got trade off buffs I'll never understand

    • @ryanwest6035
      @ryanwest6035 Před 2 měsíci +14

      because turning characters into 3rd Strike Sean is stupid to appease butthurt Ken haters like yourself.
      he's not as good as he was and he might even be the 3rd best shoto now but yeah capcom suck because they didn't 3rd Strike Sean him, foh.

    • @xxfantomxx6
      @xxfantomxx6 Před 2 měsíci

      @@ryanwest6035 when you say 3rd best do you consider Luke a shoto

    • @rez7437
      @rez7437 Před 2 měsíci

      ​@@xxfantomxx6Luke is like a Hybrid shoto imo he's probably the 2nd best or best

    • @k-ondoomer
      @k-ondoomer Před 2 měsíci +1

      It's capcom bro, they always do weird balance changes unless it's an sss tier broken character like AE yun

    • @WolfCatBirdPigMan
      @WolfCatBirdPigMan Před 2 měsíci +2

      If Ken is strong, and gets no buffs, and the rest of the cast is good but gets buffed to be strong, that is better than just nerfing Ken and boosting everyone else. This is why you aren't on the balance team.

  • @igotdembombs
    @igotdembombs Před 2 měsíci

    Admire how high quality you keep stuff despite how fast you churned it out

  • @MahmoudLutfi7794
    @MahmoudLutfi7794 Před 16 dny

    I just want to know how to land a standing medium to crouching heavy punch
    Its super hard

    • @RushG
      @RushG  Před 16 dny

      @@MahmoudLutfi7794 only works after you do raw Drive rush into Stand MP. If you do Stand MP from Drive Rush is had additional plus frames on hit allowing you to link into CR HP

    • @MahmoudLutfi7794
      @MahmoudLutfi7794 Před 15 dny

      @RushG thank you bro it helped me alot
      U have to know that you're my favorite ken player of all time your fan from the Middle East

    • @RushG
      @RushG  Před 14 dny

      @@MahmoudLutfi7794 no problem man, I really appreciate it 🙏

  • @HereToHaveFunn
    @HereToHaveFunn Před 2 měsíci

    Needed this so bad. Thanks goat!