Video není dostupné.
Omlouváme se.

Blender to Unreal Engine 5 tutorial - Export Material and Mesh

Sdílet
Vložit
  • čas přidán 25. 06. 2024
  • In this tutorial, we'll be exploring how to export a baked texture from Blender and import it into Unreal Engine. We'll start by hiding unnecessary meshes in Blender and then use the File, Export feature to save our model as an FBX file.
    Next, we'll navigate to Unreal Engine and click on Import to bring our model into the engine. We'll make sure that "Import Textures" is enabled and adjust some settings to get everything looking just right.
    Once imported, we'll open up the Material Editor in Unreal Engine and create a new material based on our baked texture. We'll add diffuse, glossy, emission, normal, roughness, and ambient occlusion maps to give our model some depth and realism.
    Finally, we'll save our changes and see how everything looks in-game. This tutorial is perfect for anyone looking to bring their Blender creations into Unreal Engine or learn more about the process of exporting textures between different 3D modeling software.
    How to Bake from High to Low Poly in Blender Beginner Tutorial
    • How to Bake from High ...
    Check out my Patreon for a bunch of resources
    / markom3d
    Gumroad - markom3d.gumro...
    BlenderMarket - blendermarket....
    DreamUV Texture pack
    Blender Market : bit.ly/3JCG3fa
    Gumroad : bit.ly/3qCSEIQ
    Character Creator 4/iClone
    bit.ly/3BaUalv
    NEW** Scifi Building Assets
    bit.ly/3EoQQHB - Gumroad
    Kitbashing set v3
    bit.ly/40oAcBh - Gumroad
    blendermarket....
    Kitbashing set v2
    bit.ly/40mW6oq - Gumroad
    blendermarket....
    Kitbashing Scifi Engines
    bit.ly/3ReDmTK - Gumroad
    blendermarket....
    Blender Market
    blendermarket....
    82% of people that watch my channel are not subscribed.... are you?
    Free Assets Kitbash:
    bit.ly/3U2BLBZ - Gumroad
    #blender #unrealengine5 #unrealengine
    Affiliate Links
    ++++++++++++++++++++++++++
    Donate - Paypal - paypal.me/mark...
    Discord - / discord
    www.markom3d.com
    / markom3d
    / markom3d
    / markom3d
    Donate
    paypal.me/markom3d

Komentáře • 14

  • @ECCDamianBerek
    @ECCDamianBerek Před měsícem +1

    personally i skip most of those and use send 2 ue plugin and it does all of that for me so whatever i have in blender gets exprted to unreal with one click with all materials textures etc

  • @nistarok123
    @nistarok123 Před měsícem +1

    Well spank my ass and call me Maximus, you crazy bastard, you did it! Thank you!
    Sadly, I think I suffer from a case of "a character model way too complex for my own good" because what you did in the video is pretty much one of the many workflows I have already tried...
    That being said, this is an awesome, concise tutorial as always and I am sure it will be useful to a lot of folks out there.
    As for me - back to the drawing board. I'm pretty sure that my retopologized model's UV map is borked and in need of some seams/retopologizing. Cheers!

    • @Markom3D
      @Markom3D  Před měsícem +1

      oh, if you did the retopo after texturing, then yeah, borked. Thank you for the comment though.

  • @nightcow8767
    @nightcow8767 Před měsícem +1

    fxi it never brings in all texture sets its annoying

    • @Markom3D
      @Markom3D  Před měsícem +2

      yeah, all my testing and it just was no lining up, oh well.

  • @samiam.402
    @samiam.402 Před měsícem +1

    Do you have a video on how to condense down Blender shaders into texture files?

    • @Markom3D
      @Markom3D  Před měsícem +2

      Argh - updated the description- thank you lol. How to Bake from High to Low Poly in Blender Beginner Tutorial
      czcams.com/video/b9LYJDxKEmU/video.html

    • @samiam.402
      @samiam.402 Před měsícem +1

      @@Markom3D awesome! Thanks a ton!

    • @Markom3D
      @Markom3D  Před měsícem +2

      @@samiam.402 no worries mate, more than welcome

  • @lordmo3416
    @lordmo3416 Před měsícem +1

    Took me by surprise not being a USD/omniverse workflow😝

    • @Markom3D
      @Markom3D  Před měsícem +1

      lol, I’m cool with UE

  • @zjaranyjoe7456
    @zjaranyjoe7456 Před 22 dny

    How can I do that with model exported from accurig then after importing to UE5 I have not editable materials

  • @moravianlion3108
    @moravianlion3108 Před měsícem

    You don't export in FBX, you export in GLTF instead.
    Unless you want to keep fixing materials for each object separately.

    • @InterstellatTWO
      @InterstellatTWO Před 4 dny

      good reminder, i got a hammer and you saved the pc