Very nice. Are there precision snaps or a tool that can align objects to other objects? So for instance, you could make sure the overhead bins are perfectly aligned with the overhead bin doors.
@@UnnamedMotorsA321All you need to do is add the mesh with the bottom clipping into the engines, and then add a "Boolean" Modifier, in the boollean section in the modifier panel, select the object to be the engine using the object selector tool. More detail tutorials are on youtube!
It is nice but you made a lot of issues. For eg: with that air conditioning hole, you just overlapped another object which will cause problems when you try to UV unwrap it. There shouldn't be any faced behind and for good topo i would just extrude it from the sphere. You made it look complicated by duplicating it, you could have showed that by using array modifier. but yeah in general your vid is decent and you can improve on that too! (missed quite a lot of details too)
Hey, thanks so much for the response. In this interior video I tried to use nothing too complicated so my viewers understand easily. I didn’t add much details as I wanted to let my viewers do what ever they wanna create using their creativity.
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man you are so good at modeling things in blender
Thank you soo much man!
@@Caze__ no problem man
Very nice. Are there precision snaps or a tool that can align objects to other objects? So for instance, you could make sure the overhead bins are perfectly aligned with the overhead bin doors.
There is a modifier called Array it will duplicate and align it for you.
could you please try making engine pylons if possible
yea sure its pretty easy will do!!!
@@Caze__ thank you so much, i appreciate it. i really need a pylon for my 737
@@Caze__I know pylons but idk how to curve them for the engines
@@UnnamedMotorsA321All you need to do is add the mesh with the bottom clipping into the engines, and then add a "Boolean" Modifier, in the boollean section in the modifier panel, select the object to be the engine using the object selector tool. More detail tutorials are on youtube!
It is nice but you made a lot of issues.
For eg: with that air conditioning hole, you just overlapped another object which will cause problems when you try to UV unwrap it. There shouldn't be any faced behind and for good topo i would just extrude it from the sphere.
You made it look complicated by duplicating it, you could have showed that by using array modifier. but yeah in general your vid is decent and you can improve on that too!
(missed quite a lot of details too)
Hey, thanks so much for the response. In this interior video I tried to use nothing too complicated so my viewers understand easily. I didn’t add much details as I wanted to let my viewers do what ever they wanna create using their creativity.
the gears and the animation pls!!!
I still need to learn that haha!