Which type of player are you?

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  • čas přidán 6. 07. 2024
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    ► Timestamps:
    00:00 What player should you be?
    00:52 Times to execute
    01:32 You can't always rely on execution
    01:56 Thinking and Decision Making
    02:12 Lull States
    02:53 Example
    03:45 Out of game thinking
    04:05 Importance of fast decision making
    05:00 Final Thoughts
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Komentáře • 11

  • @taop4ipa1
    @taop4ipa1 Před 4 měsíci +12

    My decisions are usually good, however I miss Jhin's W on a ccd target.

  • @ragebait028
    @ragebait028 Před 4 měsíci +16

    Idk man 🤷‍♂️
    The enemy Can't predict my plan if i don't have one

  • @marekh9825
    @marekh9825 Před 4 měsíci +4

    I love to watch your gameplay in your videos so much, that I can't even focus on what you're talking about lol.

  • @theancientone1616
    @theancientone1616 Před 4 měsíci

    Holy shit, I'm so glad this popped up in my recommended, otherwise I would have never heard of you and this advice is extremely good. Usually well-known channels or streeamers only give general advice like "cs, don't die lol" or specific champion advice or some cheap tips. These can help in the short term, but not by a large margin, if you follow them blindly. However the best learning in League, is learning from experience yourself, recognising mistakes and making better decisions next time and you just gave a huge tip as to how to do that, so thank you for that. Actual advice that's helpful in the long run.

  • @pureaut1sm
    @pureaut1sm Před 4 měsíci

    i cant focus on what you're saying because of how painful its seeing your team take those kills😭

  • @Sentrial
    @Sentrial  Před 4 měsíci +1

    Hey everyone! Thanks for watching :)
    Ill be starting streaming this week, so head over to my Twitch and give me a follow if you are interested in stopping by to watch some League and ask my any questions!
    www.twitch.tv/lolsentrial

  • @skiffyjoes8586
    @skiffyjoes8586 Před 4 měsíci

    i strongly disagree here is my evidence
    if you wanna run with the planing and executing that's fine, the problem i see here is your "if we cant really think while we are actively executing something when should we be doing all the thinking" i think its fair to say the better you are the more you can plan mid fight. new player might go, o shit a lux popped out ill try and kill it, next player says o shit a lux i need to dodge/flash her E for a kill, next guy says o a lux she still has flash so i cant kill her, next guy says shes low needs to reset and cant contest dragon ima start that no point chasing she has flash. good players will seamlessly move form one play to the next. the only way that's possible is by planing your next move mid fight.
    more examples
    getting hit in a fight and thinking i need mr (planing builds)
    getting low on hp and mid fight deciding to recall after the fight cos jg might come (recall plans)
    looking at your map while hard CCed (map plans)
    looking at your map while using an ability with a cast time like anything in llaois kit( more map plans)
    getting hit in lane with an ahri Q and noticing that the spell hit your wave just b4 it hit you and changed the wave state (wave plans)
    so when you say stuff like " you cant expect yourself to be thinking critically about the game in these moments" id say yes you can it just takes time and practice
    if you wanna say you cant look at the map at the exact same time your aiming a skill shot then sure, however no amount of reviewing your own games will change this.
    your final thoughts remind me of a guy saying " you need to die less" cool thanks...what did we even learn?
    not trying to be mean here that's just some criticism gl with your channel mate

    • @Sentrial
      @Sentrial  Před 4 měsíci

      I appreciate your thoughts!
      I think you are generally right, the better player you are, the faster you will be able to instantly adapt in situations immediately, even in intense mechanical situations. I may have not gotten this across clearly enough, because its not then we can't deviate from the our plan in the heat of the moment necessarily, its that all of the thinking we do and preparation we do outside of those moments is what allows us to be adaptable.
      To use your example, if a Lux throws flash Q at you and you weren't expecting it then you might not be able to dodge or react and you will get it. However, a better player will be able to react instantly and do what they need to outplay. The thing here is that that player has put themselves in countless situations, built up muscle memory and pattern recognition, and likely was expecting the Lux to flash Q based on how they were moving. The best way to build up all of that is by preparing yourself in lull states and reviewing your games.
      Hope that adds some clarity!

    • @skiffyjoes8586
      @skiffyjoes8586 Před 4 měsíci +1

      @@Sentrial "I think you are generally right"
      does this mean you are generally wrong? =P
      "because its not then we can't deviate from the our plan in the heat of the moment necessarily, its that all of the thinking we do and preparation we do outside of those moments is what allows us to be adaptable"
      idk what to make of this tbh.
      if i see a lux and she flashs at me i know shes going to Q so ill flash to the side. is this the use of lull states your talking about? the correct preparation can certainly reduce the amount of fight or flight responses you experience in any given game. a good talking point for sure.
      your last paragraph seems to imply that the best way to build muscle memory and pattern recognition is by preparing in lull states and reviewing your games and again i strongly disagree...
      i think you have great potential on this platform I'm sure you will go far and be assured i wont comment again unless you ask me. but i have a odd feeling you wont xd
      have a good one

    • @arsong9723
      @arsong9723 Před 4 měsíci

      @@skiffyjoes8586 "if i see a lux and she flashs at me i know shes going to Q so ill flash to the side." Theoretically yes, but are you really going to do that in practice?
      In a chaotic teamfight you need to have the information beforehand whether or not the lux actually HAS her flash. That's what you use the lullstates for.
      If she doesn't have flash then you can chill, if she has flash you are ready for the flash Q and you will look for it, be prepared and ideally you know exactly how you would react.
      It's a concept called priming and it makes your reaction much faster compared to when you are not prepared for the play.
      When it comes to preparing in loading screen for example, you can visualize the way that teamfights go and which skills you really have to avoid in these fights so you don't actually need to do it in the fight, sure adaptation is also a skill, but it's not really thinking at this point? You're going by instincts unless you have a window to plan

    • @skiffyjoes8586
      @skiffyjoes8586 Před 4 měsíci

      @@arsong9723 i believe you missed the "is this the use of lull states your talking about?" part of my comment. i never said to do it mid fight. i also worded it "if i see lux AND she flashes" i made no assumptions whether the flash was up or down.