Cinema 4D: Texture Mapping to PBR Materials

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  • čas přidán 7. 09. 2024
  • In this tutorial, we're understanding how Texture Mapping works and how to implement them into Cinema 4D for Environments, Terrain, Level Design or Concept Art.
    Links:
    About Texture Maps:
    c4dcenter.com/...
    Texture Haven:
    texturehaven.com/

Komentáře • 32

  • @IlyaAndreev-1
    @IlyaAndreev-1 Před 3 lety +6

    In PBR workflow you have to leave color Chanel empty to be physically correct . This is the rule of PBR material . The color diffuse should be in reflection channel

    • @ballertv718
      @ballertv718 Před 2 lety

      Your right! This is not PBR Workflow i'm sorry to ell you. I have been studying it and very say stay within reflection channel and shut the Color channel off. To be physically correct and cut down on Render time by don't telling the system to render 2x channel for color twice. but good tut of how you do it.

  • @agustinmartinez8251
    @agustinmartinez8251 Před 4 lety +5

    excelent tutorial , you saved my life im new and i dont have idea where put so much images hahaha tnks man

  • @craigernstzen2372
    @craigernstzen2372 Před 4 lety +2

    Thank you for this! Been struggling to get this information. 👍👍

  • @EnterMyDreams
    @EnterMyDreams Před 4 lety +4

    this helped so much !!! thank you!

  • @hatsunemikuchannel2023

    Thank you Mr. Kyle! You're very detailed! 😯😯😊😊

  • @BigGreatJ
    @BigGreatJ Před 4 lety +2

    Really Helpfull thx Bro

  • @kevinaaron8290
    @kevinaaron8290 Před 3 lety

    buscoesto durante meses tu like amigo likeee gracias

  • @sithsakaloum9231
    @sithsakaloum9231 Před 3 lety

    Thank you so much. This is so helpful!

  • @mr1992er
    @mr1992er Před 4 lety +1

    thank you

  • @Ameerhamzaminhas
    @Ameerhamzaminhas Před 4 lety

    thank you so much for creating this video

  • @user-prokopych
    @user-prokopych Před 2 lety

    good

  • @FadlyR1084
    @FadlyR1084 Před 2 lety

    Why different result between minute 3:00 with 12:20, can you fix it ?

  • @riccardorapetti1545
    @riccardorapetti1545 Před 4 lety +2

    I'm in cinema4d r18 and I don't have the "create PBR material" option. Is it because is an old version or there's a way to do it?

    • @CorGames
      @CorGames  Před 4 lety

      I think this is only with the update, I'm using R20.

    • @riccardorapetti1545
      @riccardorapetti1545 Před 4 lety +2

      @@CorGames Thank you! Even tho I can't use the pbr nice tutorial!

    • @janzhil
      @janzhil Před 4 lety +1

      @@riccardorapetti1545 you can just create PBR material by creating normal material, unchecking color, deleting all layers from reflectance in which then you create lambertian diffuse layer and after that beckmann layer in which you put roughness up to 30%(or 20% not sure at the moment) and change layer fresnel to dielectric - PET and thats it. you should also create pbr light which is just area light with area shadow, physically accurate falloff and photometric intensity turned on and set to 5000. I saw that in another tutorial by digital meat, it should be right.

  • @deanb8191
    @deanb8191 Před 4 lety +2

    Great tutorial. I was looking for an explanation on how to do this and could not find it anywhere. How did you learn or figure out the right combination of things to do here? Seems impossible to learn unless you "just know" somehow.

    • @CorGames
      @CorGames  Před 4 lety +2

      No tricks or cheats here, I just found the C4DCentre information page and thought I'd turn it into a video! Glad this helped you! 😃

    • @deanb8191
      @deanb8191 Před 4 lety +1

      @@CorGames Went there and couldn't see the info you mention even with the goal of finding it specifically. How is anyone supposed to know how to import these materials properly when the info is not readily available or automated? Yeesh. FYI, there is a live-link way of exporting materials to C4D from bridge, however, this results in absolutely horrible materials in C4D with no specular, etc. Hence, why I was looking for this info.

    • @CorGames
      @CorGames  Před 4 lety

      @@deanb8191 Hi Dean, yeah this true only explains the materials once in C4D. I might create a handy work sheet or does the video cover everything? Thanks again!

    • @deanb8191
      @deanb8191 Před 4 lety +1

      @@CorGames I think this does a pretty good job of explaining. Just baffled why this was so hard to find. This was the only source on how to do this. Aren't there others who are trying to use these assets? And why can't they make the Bridge export just do this? So bizzare. What an ugly mis-match between systems.
      Thanks again.

  • @peneidades
    @peneidades Před 3 lety

    thank you so much! works fine. im using arnold render and cant see the texture apply it only see white on the ipr window. You think its probably that i have to do the material direct on Arnold render to get work or just missing something?

  • @Pieter_Lion
    @Pieter_Lion Před 2 lety

    Great tutorial! however im having a problem i cant seem to fix. When I render in octane the texture appears pixelated. Any idea how i can fix this?

  • @thamalinihamham7429
    @thamalinihamham7429 Před 4 lety +1

    Is albedo same as bump because i cant find a bump texture on the texture i downloaded. Great Tutorial!

    • @CorGames
      @CorGames  Před 4 lety

      Albedo isn't the same as bump. Bump could be the same as a Normal though!

    • @gavenwilde9015
      @gavenwilde9015 Před 4 lety

      Albedo map is the same as a color map or a diffuse map! If it says diffuse, albedo, or color, it’s all the same map just different names for them! It just depends on what website you do Waldo it from. They all go in the color panel in c4d. Took me a while to figure this out.

  • @princessmasquerading
    @princessmasquerading Před 4 lety

    Hi! Nice tutorial, but I can't use these materials if I render with vray (in cinema). What can i do??
    Thanks

  • @megacosmic6507
    @megacosmic6507 Před 3 lety

    I have a problem when I add a height map to the render becomes a green blob. All other attributes are fine. Any tips :P

  • @sigradesign9833
    @sigradesign9833 Před 3 lety

    thanks a lot! What makes me wondering:
    in most cases the albedo/bump map is placed inside the reflectance lambert diffus instead of the color channel, because this is basically the pbr workflow. However it looks better with your settings!

  • @no-xe8rz
    @no-xe8rz Před 3 lety

    :D