Nightmare Tier 100 Rapid Fire Aldurwood Testing Exploiters Cold Rogue Build Diablo 4
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- čas přidán 15. 07. 2023
- Testing using the exploiters aspect on gloves for the cold rapid fire ranged rogue build on tier 100. Cleared the dungeon up to the boss but got disconnected which closed the dungeon. I think this aspect will be great against sigils with the unstoppable affix, I prefer the other variations of this build for normal dungeons.
Also great vid
They should make one of the marksman basic skills to apply vulnerable. It’s pretty lame to see that every build use puncture.
Ya puncture is definitely too good compared to the other generators. Forceful arrow does actually apply vulnerable, every third hit. I feel like they should make the ranged basic attacks attack much faster to match the melee ones.
puncture is a marksman skill
Indeed, forceful arrow has potential but its just too damn slow compared to puncture.
can you link another build for max roll thing cause it just errors over and over when i try to load it from your previous 100 cold NM dungeon.
It looks like they updated the planner for the new patch so that might have caused it to error. I have a few updates to the build for the new patch anyways so I'll work on a new planner.
Still waiting for your new video for Rogue S1
I actually just recorded an in depth guide for S1! It's uploading now but will take some time to process.
I’m so confused what’s the red buff you have on?
Are you referring to the red thing above my head when I'm in stealth? If so that's the unstoppable effect from concealment. Or was there something else you were referring to?
So what was the verdict? Is exploiters worth running?
@@Gloomonger It didn't seem to do as much as I was hoping for on t100 so I'll probably use other gloves for normal runs. Exploiters will still be great for sigils with the unstoppable below 30% affix, so I'll definitely be using it in those dungeons.
@@Gloomonger I was testing it to see how it would interact with the poison, as I heard it may double dip with the 50% bonus damage. It didn't seem to make that much of a difference though.
@@klepter3865 uno de los grandes problems que veo con el roggue en mazmorras altas es que casi siempre estan los elites con el escudo que hace que nuestros atques a distancia no entren , por lo que nos obliga a entrar y usando una build de disparos es complicado ,