Tutorial New Conformed Mesh Method! Metahuman Creation 2024

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  • čas přidán 5. 09. 2024

Komentáře • 63

  • @j4n0sp
    @j4n0sp Před 6 měsíci +7

    After so many wasted hours spent on watching all sorts of "hacks" how to alter the metahuman, finally, i found your video. Thanks so much!

  • @user-uk9er5vw4c
    @user-uk9er5vw4c Před 7 měsíci +2

    this unlocks the model artists to make crazy metahumans

  • @Starcle-Studio
    @Starcle-Studio Před 6 měsíci +2

    Man! This is just AWSOME! 😁🙏. It makes perfect clones from mesh.

  • @khayelihlembele6008
    @khayelihlembele6008 Před 7 měsíci +1

    You dont understand how much I needed this!! Thank you so much!!!

  • @noonienft9286
    @noonienft9286 Před měsícem +2

    Hello. Thank you so much for this. But when i click on the Metahuman identity solve one of the nostrils bounces back. And i save it etc but i can''t see conformed mesh in the folder. Can someone please help? Thanks in advance

    • @user-mu1gu1mo8u
      @user-mu1gu1mo8u Před měsícem

      did u find a solution for this? There seems to be no info out there for this.

    • @noonienft9286
      @noonienft9286 Před měsícem

      @@user-mu1gu1mo8u no. I switched now to cc4 and trying to make it there

  • @MrNathantillett
    @MrNathantillett Před 3 měsíci

    Fantastic video, Elvis. Thank you!

  • @TORideToronto
    @TORideToronto Před 6 měsíci

    Lovely walk-through, thank you Elvis!

  • @squeezypixels
    @squeezypixels Před 3 měsíci

    That's cool. Thanks for sharing

  • @Djonsing
    @Djonsing Před 6 měsíci +4

    So I still don’t understand why this method is better than the standard “Mesh to MetaHuman”?

    • @thepixeldump
      @thepixeldump Před 3 měsíci +3

      It makes the face shape much closer to the real person. Raw Mesh to Metahuman produces only a rough approximation.

  • @3djimmy
    @3djimmy Před 4 měsíci

    Sent you an email after watching another video but maybe this answers my question, many thanks for sharing, Molto successo!

  • @Timmen8e7
    @Timmen8e7 Před 2 měsíci

    this is awesome

  • @Johanearldirector
    @Johanearldirector Před 7 měsíci

    wow just awesome

    • @Johanearldirector
      @Johanearldirector Před 7 měsíci

      Curious about the body textures though, metahuman bodies have a real disconnect to the head. Does scan store have various body textures for purchase that would match that head?

  • @JsAnimation24
    @JsAnimation24 Před 6 měsíci

    Incredible, thanks for sharing, great to see an officially supported method for more customized MetaHumans in UE. Just curious, is there any official documentation from Epic Games on this? Curious how you figured this out 🙂 But nevertheless thank you, this technique using an official UE feature is something that is incredibly useful!

  • @nrs1403
    @nrs1403 Před 3 měsíci

    At 2:59 of the video, I did not see the value I set because the borders of the video are not clear at the bottom.

  • @WillyCash69
    @WillyCash69 Před 4 měsíci

    Between the voice and creepy music, this reminds me of a hack by Anonymous .. Kudos

  • @Chris-yl7gh
    @Chris-yl7gh Před 4 měsíci +1

    Thanks so much for your workflow,but can it work with 5.1 version?I do not see "configure components from conformed" in my asset window.

    • @Ronaldograxa
      @Ronaldograxa Před 2 měsíci

      did you manage to find it? I followed everything and i cant find any obj file..

  • @germanmairen
    @germanmairen Před 4 měsíci

    Great video! can you provide us with the links to the Epic marketplace project? 🙏

  • @denisduchesnay7145
    @denisduchesnay7145 Před 4 dny

    @Elvis Morelli, I press enter with the command (at 3min on this video for the alternative method) and then click on "MetaHuman Identity solve", but after that impossible for me to fond the Conformed Mesh (nothing appears in my project folder). I'm Using UE 5.4... Do you have any advice ? Great Totorial by the way !

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  Před 4 dny +1

      @@denisduchesnay7145 look into saved folder into your project

    • @denisduchesnay7145
      @denisduchesnay7145 Před 4 dny

      @@elvismorellidigitalvisuala6211 ,
      Thank you for responding so quickly !

    • @denisduchesnay7145
      @denisduchesnay7145 Před 4 dny

      Do you think it is possible to update the body as well? As you did with your alternative method.
      Is there a method or for the body we have to use "Metapipe" or other solutions ?
      Many thanks again for this video !

  • @weclipstudio
    @weclipstudio Před 3 měsíci

    hi , What was your purpose of cutting a part of the video to make the tutorial unclear?

  • @trumpsaloser
    @trumpsaloser Před 7 měsíci

    thank you for this! could you please please please do a video going over how you do the textures using the 3d scan store maps PLEASE 😅

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  Před 7 měsíci

      I can't I use several and different approach, maybe a basic one but there's already available in 3d Scan Store channel.
      Also Vface XYZ is amazing, better than 3D Scan Store for some stuff.. I work with both, blending, adjusting, is really hard make a video about it.
      Look at multichannel displacement maps, are amazing!

  • @deswzc4091
    @deswzc4091 Před 4 měsíci

    Is it possible to to swap the mesh geo when using Metahuman Animator? The process seams very similar😲

  • @fernandomoraes1381
    @fernandomoraes1381 Před 7 měsíci

    Hi Elvis! awesome work!

  • @ericdrob
    @ericdrob Před 4 měsíci

    YAYYYY

  • @frescolaveen3139
    @frescolaveen3139 Před 6 měsíci

    DUDE NO WAY!!!!!! I was about to spend over $100 on a plugin that doesn't even perform this well!!! Could this work with a custom body mesh as well?

  • @starcityinc4388
    @starcityinc4388 Před 3 měsíci

    Hello, are you on Discord? would like to show the Conformed mesh after it is imported in blender, the mesh looks like it is cracked. no knowledge of blender, but willing to learn.

  • @maksimtarasov8985
    @maksimtarasov8985 Před 5 měsíci

    I take head from MH, sculpt it a little, but can't add it to conformed mesh as component, error Mismutch Num Vertices!

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  Před 5 měsíci

      You cant change vertex order, how you sculpt it? wich software u use?
      Keep same vertex order and you'll have no problems.

    • @maksimtarasov8985
      @maksimtarasov8985 Před 5 měsíci

      @@elvismorellidigitalvisuala6211 Zbrush, maya show same vertex order for both meshes.

    • @maksimtarasov8985
      @maksimtarasov8985 Před 5 měsíci

      find it, got some extra meshes on eyes. just selet it and it's work fine

  • @JimmyVanwolf
    @JimmyVanwolf Před 6 měsíci +1

    Hi Elvis! i tried these metod with unreal 5.2 and 5.3 and when i enter in the saved folder the .obj don´t appear, do you know why ?

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  Před 6 měsíci

      after you have write the console command id you click on MH identity solve?

    • @abhishekpro1
      @abhishekpro1 Před 6 měsíci +2

      @@elvismorellidigitalvisuala6211 similar issue... i clicked console command>pressed enter>Clicked metahuman identity solve...but no mesh in the saved folder

    • @abhishekpro1
      @abhishekpro1 Před 6 měsíci

      RAMTest is the name of MHI

    • @marcopestana6157
      @marcopestana6157 Před 5 měsíci

      I have the same issue

    • @marcopestana6157
      @marcopestana6157 Před 5 měsíci +3

      You have to put a space and a 1 after the console command - fixed it for me

  • @harrykurakula6390
    @harrykurakula6390 Před 6 měsíci

    While trying to recreate the metahuman using conformed mesh, First, I got an error saying, your Metahuman face scale is 0.296x of the average scale and i got a metahuman with complete artifacts.. So, I exported the sculpted mesh by increasing the scale to fix the error, no error popped up this time, but still the generated metahuman is messy with artifacts.. I neither increased the vertex points nor sculpted any extreme details.. Can you help me fix this error?

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  Před 6 měsíci

      You need to sculpt or wrap the conformed mesh without changing the scale, vertex order, or spatial position. If you have artifacts, they are likely to be around the eyes or mouth; often, during the wrap, the insides of the eye and mouth cavities distort. You can reset them using MHC, but you will need a corrective blendshape because you'll lose the likeness.

    • @harrykurakula6390
      @harrykurakula6390 Před 6 měsíci

      Ok. Vertex IDs.. That's the issue then..
      By default, Blender obj importer (atleast in my version) won't keep the vertex ID order.. When you are importing an Obj, there is an option under Geometry drop-down saying Keep Vertex order.. We need to enable it.. Thank you..👍

    • @trumpsaloser
      @trumpsaloser Před 6 měsíci

      could you explain this a little more? I have this exact issue and when importing there is no "Geometry" drop-down only when I use the import obj (legacy) option, and even still when I use it I still have the same issue. what am I doing wrong? @@harrykurakula6390

  • @jagdishchauhan-tf2vz
    @jagdishchauhan-tf2vz Před 5 měsíci

    can you make a video of body customization

  • @dtrueg
    @dtrueg Před 4 měsíci

    i say that was very apples to apples just fuji or gala. maybe its just me... and dont know how wasted countless hours as other users.. pretty explanatory everywhere and with less steps than this.. i would post but cant send link.. look at any step by step metahuman vid .. lol its all in the search like prompting ai . nice music btw.. i prefer a walk through as you are doing it imo but i already knew was just researching the difference, and was prerecorded for the time which some prefer.. but the difference in quality wasnt really shown so was just a diff mesh option with same result?.. polycam-blender-metahuman done and done all free and should know some editing/morphing/ specific app skills and settings which then yes would take hours.. people should just think of newbs who want to do this sit down and do it step by step... but guess that would be too much work for humans so have your ai do it for you. i shouldve with this comment, my bad..

  • @kava2372
    @kava2372 Před 6 měsíci

    😋 'Promosm'