Top 10 Capstone Abilities in DnD 5e (Skills You Get at Max Level)

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  • čas přidán 24. 07. 2024
  • Capstones are the class features a character gains for hitting level 20 in a specific class. So in this video we'll be looking at the best of these abilities that most players never get to see in an average game
    Video set up by Selty
    Edited by S
    -The List-
    Intro: (0:00)
    10: Perfect Self: (0:12)
    9: Primal Champion: (1:07)
    8: Sorcerous Restoration: (2:19)
    7: Signature Spell: (3:47)
    6: Eldritch Master: (4:59)
    5: Sacred Oath: (6:02)
    4: Stroke of Luck: (7:12)
    3: Soul of Artifice: (8:38)
    2: Archdruid: (9:40)
    1: Divine Intervention: (11:06)
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    - #DnD #5e #DungeonsAndDragons
    Art Assets:
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    Condition Images: crobi.github.io/dnd5e-quickre...
    Potion Cards: www.dmsguild.com/product/3063...
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    Production Music courtesy of Epidemic Sound: www.epidemicsound.com
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Komentáře • 189

  • @artificerprime4154
    @artificerprime4154 Před rokem +167

    Some key things you missed about the Barbarian at Level 20: They get infinite rages, which combined with Persistent Rage means they can always have resistance to bludgeoning/piercing/slashing damage, and they can always use Reckless Attack (advantage on attacks at the cost of having attacks against them have advantage). And with the basically perma-advantage on attacks, they have higher chances to crit, which is extra-deadly thanks to Brutal Critical.

    • @brachialtick6539
      @brachialtick6539 Před rokem +18

      Barbarians can already always use reckless attack at level 2. It isnt tied to rage.
      Plus the only thing he missed is unlimited rage, since the rest has nothing to do with the level 20 capstone ability

    • @Salchipapa97
      @Salchipapa97 Před rokem +4

      ? reckless attack isn't limited by if the barbarian is raging or not

    • @csdn4483
      @csdn4483 Před rokem +7

      He also missed that +4 Str and +4 Con is the same as 4 ASIs for free.

    • @ANDELE3025
      @ANDELE3025 Před rokem +2

      @@brachialtick6539 The man meant always use without cost/brainlessly have it perma active.
      Disadvantage means little if any hit you get is halved due to damage resistance, but pre 20 barbarian rages are a precious resource as they are per day (long rest), not per rest (short or long).

    • @brachialtick6539
      @brachialtick6539 Před rokem +1

      @@ANDELE3025 then let the man say it himself, because it does not sound like it. And rages are not hard to manage once you get persistent rage.
      Most encounters last less than 10 rounds (1min) and you have 5-6 uses by now. When do you have 6 battles before a long rest? That is rare

  • @digifreak90
    @digifreak90 Před rokem +138

    I will say, you left out a MAJOR part of the Druid capstone.
    "Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape."
    They get permanent subtle spell, meaning that (RAW) they can't be counterspelled unless the spell has a material component that has a cost and/or is consumed)

    • @ANDELE3025
      @ANDELE3025 Před rokem +1

      Technically they can if the counterspeller has something like detect magic on. Counterspell requires you to see/recognize the "casting", not the components.

    • @TheRobversion1
      @TheRobversion1 Před rokem +10

      @@ANDELE3025 detect magic doesn't allow you to "see" the casting. you only see auras and learn schools so digifreak is correct. and this is only detectable after the spell is cast. there's no aura to see while the spell is casting which is the window for counterspell. Detect magic helps more if you're trying to dispel magic,

    • @ANDELE3025
      @ANDELE3025 Před rokem +2

      @@TheRobversion1 "For the duration, you sense the presence of magic within 30 feet of you." - Literally the first effect of the spell.
      And per spellcasting rules, a spell starts when you start casting it, so detect magic does in fact let you see if a creature is casting a spell or not.

    • @tofu3d
      @tofu3d Před rokem +5

      ​@@ANDELE3025 Sensing the presence of magic is not the same as seeing a creature cast a spell.
      This is clarified in Xanathar's page 85. "To be perceptible, the casting of a spell must involve a verbal, somatic, or material component."
      Even if a DM were to allow it, the ruling would not be in the favor of the Counterspeller since they would likely waste their Counterspell on numerous magical effects/class features that aren't inherently spells.

    • @ANDELE3025
      @ANDELE3025 Před rokem +1

      @@tofu3d Wrong.
      Thats to see the spell being cast by its caster.
      Counterspell doesnt require you to identify or even see the spell itself, it requires you to see a creature which is casting a spell, you dont need to see or recognize the spell itself nor its effects.
      You per effect of detect magic sense all magic in the 30 ft range around you, as such if a creature is within 30 ft and visible, you can counterspell any spell it tries to cast by the rules.

  • @DoctorFabio23
    @DoctorFabio23 Před rokem +94

    With 12 classes, a ranking of all 12 would have been better in my opinion

    • @wisconsinwintergreen6296
      @wisconsinwintergreen6296 Před rokem +15

      People always neglect the Artificer… it’s 13 my friend

    • @mapk9678
      @mapk9678 Před rokem +3

      So ranking all *13* classes, my personal bottom three (assuming this video's order of the top 10) would be:
      11 - Superior Inspiration, Bard: Yes, it's great, like all other capstone abilities, and kind of compares to the monk's perfect self as, assuming a 20 in Charisma by this level, since you have 5 uses, and regain 1, you are regaining one fifth of your resources upon rolling for initiative (as you regain 4 out of 20 ki points), if you have no uses of your ability left. Even more so because both ki and bardic inspiration recharge on a short rest (Because font of inspiration exists). Now getting to the ability itself, while it could certainly save you in specific circumstances, bardic inspiration, I believe, is less flexible as an ability than ki is. You only get five, and have to use one every time you want to do something. Though subclasses like eloquence greatly buff inspiration, when you compare the things you can do with a single bardic inspiration to what you can to with 4 ki points (Flurry of blows, stunning strike, and amazing subclass features like quivering palm), you're better off short resting.
      12 - Foe Slayer, Ranger: Surprisingly, I give the number 12 spot to the ranger. Despite the situational use of the ability (because it's ranger, come on), only working against favoured enemies, by now, you probably have a good enough feel of the campaign to have chosen an appropriate enemy by level 14. That being said, assuming a 20 in Wisdom (which you should have at this point, as long as your dice didn't betray you), a +5 bonus to an attack roll is, well, amazing, even if it's once per turn, as that almost guarantees a hit. But, the damage roll part of this feature is pretty worthless (because let's be honest, at this level there's no difference that 5 extra damage can make, save for a potential killshot), and the situational use definitely doesn't help.
      13 - Extra Attack, Fighter: You can bonk an additional time. That's it. Boring for sure, but it's effective. Being able to make 4 attacks per turn, 5 if you're dual wielding, or even better, up to 8 or 9 on an action surge, but assuming you can hit a solid 75% of the time, that's usually one extra hit, if any, maybe 2 on an action surge turn. Definitely gives the class more consistency and is pretty good as a capstone ability, but doesn't really compare well with the others.

  • @TheEmperorGulcasa
    @TheEmperorGulcasa Před rokem +66

    I honestly find it a bit odd that only Paladin gets a different capstone for each subclass. Some classes don't have that much variation between subclasses, but plenty of others do. A lot of the caster features also feel more like something that should be gained earlier.

    • @azuredragoon2054
      @azuredragoon2054 Před rokem +5

      I feel like Fighter should have gotten something like that. Especially since a 4x Extra Attack is kind of weak comparatively. Out of the 13 classes, it'd probably be 12th with Ranger at 13th.

    • @TheEmperorGulcasa
      @TheEmperorGulcasa Před rokem +3

      @@azuredragoon2054 I could also see Warlock with their patrons as pretty distinct.

    • @jettlucashayes8508
      @jettlucashayes8508 Před rokem

      @@azuredragoon2054 well you don’t know what your talking about lol, fighter is considered the best martial class in the game with the over 3 being tied worst class and ranger is really good

    • @azuredragoon2054
      @azuredragoon2054 Před rokem +1

      @@jettlucashayes8508 I'm talking in terms of Capstone abilities.
      And going by how the ranking went? It's fairly obvious 4x Attack was valued lower than Monk's Perfect Self. 4x Attack was nowhere on the list. And logically, if 4x Attack wasn't valued more than 4 Ki Points on Initiative, it's not gonna beat Bard's similar "recover one use of Bardic Inspiration on initiative".
      And Ranger's is easily far worse than that. Since you can only apply the bonus Wisdom Mod once per turn to an attack roll or an attack's damage.
      Besides, with how varied the fighter sub classes are in their use, it still makes sense that each should get a small bonus of some sort, even though all of them can use a 4th attack.

  • @Oxfordbroski
    @Oxfordbroski Před rokem +30

    I love artificers, and their capstone is everything and more. I was surprised archdruid wasn’t #1, but that’s because I forgot about divine intervention lol

    • @VanBurenPhilips
      @VanBurenPhilips Před rokem +3

      Same, same and same 😄
      Although even after being reminded of the Cleric's capstone, I still think Archdruid is better. As someone else has commented, the video omits the benefits to spellcasting, for some reason. Maybe it's subclass-dependent, but I think ArchMoonDruid is no.1 for sure.

  • @klyxes
    @klyxes Před rokem +19

    For eldritch master, it says you must do a long rest after regaining spell slots, so you can't spam it like the previous entries

  • @Centaur255
    @Centaur255 Před rokem +18

    Mostly agree with all of these, though I do think Barbarians should be higher since they get infinite rages at 20th level. That should probably move it to #7, possibly #6 or 5.

    • @tinkerer3399
      @tinkerer3399 Před rokem

      Not *technically* a capstone ability though. It's like counting a Wizards additional spells at 20th level as a capstone ability when it is just feature advancement.

  • @Dw7freak
    @Dw7freak Před rokem +12

    You forgot the most important part of the Druid's capstone. It removes the Verbal, Somatic, and non-costly Material components from all Druid spells. While it might seem meh at first glance, this makes them immune to Counterspell!

    • @TheBlueKio
      @TheBlueKio Před rokem

      Not only immunity to counterspell, but permanent subtle spell means you can do charms and illusions as much as you want with no one the wiser (charm person go brrr)

  • @Leif47
    @Leif47 Před rokem +17

    The Stroke of luck feature of the Rogue is even more amazing if you’re an Arcane Trickster Rogue with Counterspell. If you’re the only one with counterspell in the party then you basically have a free negate as the highest possible DC for negating a spell is 19 if the spell is 9th level, unless you get countered of course. Also Spore Druids would have 80 Temporary HP at level 20 from Symbiotic Entity instead of 40, so its even better

    • @ANDELE3025
      @ANDELE3025 Před rokem +2

      Stroke of lucks auto 20 is already resolved with the far cheaper proficiency+modifier/expertise+reliable talent.
      Realistically its best use is as a grappler or for assassin to guarantee initiative start, but even that is/can be outdone by cheaper means.

  • @jormungandthemidgardserpen1845

    I'm speechless. Barb's capstone on 9th place. Capstone, that permanently makes a barb even better at what they do 99.9% of the time. 40 extra hp with rage is like one additional ancient dragon breath survived. And additional strength helps to mitigate minus 5 to hit from GWM, which, let's face it, majority of barbs take.
    When sorcerer'a capstone alone requires a rest and 4 points is enough barely for one combat if you're very conservative with them.

    • @parcefad161
      @parcefad161 Před rokem +7

      Also allows the barb to rage unlimited times as well

    • @jormungandthemidgardserpen1845
      @jormungandthemidgardserpen1845 Před rokem

      @@parcefad161 you kinda get it at lvl15, but still, unlimited rage is convenient. So, yeah.

    • @BeaglzRok1
      @BeaglzRok1 Před rokem +3

      @@jormungandthemidgardserpen1845 Level 15's Persistent Rage only specifies the rage ending EARLY, it doesn't override its one-minute duration.
      I think it was left off because TECHNICALLY it's not a capstone ability, it's a level 1 ability )Rage) that caps out its progression at level 20, as opposed to Primal Champion which is a feature that you only get at level 20.

    • @parcefad161
      @parcefad161 Před rokem +1

      @@jormungandthemidgardserpen1845 nah cos persistent means ur rage doesn’t end early but it still only lasts a minute with the capstone ur use rage a lot.

    • @ChrisBri77on
      @ChrisBri77on Před rokem

      Barbarian’s capstone is kind of 1-trick pony though. You are the one who Hits things. Sorcerers are more versatile without really giving up power. Having more options is simply more powerful.

  • @misterdayne2792
    @misterdayne2792 Před rokem +8

    I'd love to see a lvl 14 capstone video, since that's much more likely to happen to a player. Also, how in the world did the monk and sorcerer make it, but the fighter didn't? They need to either rest or throw resource management out the window, while the fighter just gets better.

  • @agentchaos9332
    @agentchaos9332 Před rokem +7

    Hey you did toughest monsters for their CR, at CR 1-3..are you ever gonna continue that series? I was really enjoying the analysis of toughest monsters for different levels of play, and if you Google toughest 5e monsters, most of the lists are pretty bad (clearly not researched/fact checked)

  • @spectrumsucks1607
    @spectrumsucks1607 Před rokem +1

    Love your channel man , keep it up

  • @SilverFoxR
    @SilverFoxR Před rokem +1

    I think that you missed that, in the Druid capstone ability, not only can you ignore verbal, somatic and material components (that aren't used up in the spell), meaning that a druid has essentially a permanent subtle spell, but it also specifically says that this is also available in your wild shape beast form. That implies that all Druids can cast spells during Wild Shape, so long as they don't use consumable material components.

  • @rickau
    @rickau Před rokem +1

    The best thing about the Soul of Artifice capstone is how great it stacks with their other abilities for bonkers modifiers to saving throws.
    I did the math for it with a mock character elsewhere a while ago and the saving throw ranges were absolutely nuts.
    But to demonstrate it again here and this is really basic:
    Start with Standard Array
    Be Mountain Dwarf and use TcoE customisations to put your two +2's into whatever you want (I did INT and CON).
    Take an ASI at level 4 (+2 to INT)
    Take Resilient (Dex or Wis, whatever is more appealing - I'm using Dex in this example)
    Take some other feat / ASI for the final +1 to INT (I went w/ a +1 assuming Fey Touched, Observant, etc)
    The remaining ASI/feat options are personal preference. I'm sticking with the below stats assuming other feats were picked up that didn't change ability scores but you could totally ASI CON to 20 if you want.
    Our stats:
    STR: 8
    DEX: 14*
    CON: 16*
    INT: 20*
    WIS: 12
    CHA: 10
    Anyhow, I'm assuming that we're rocking at least the Ring and Cloak of Protection as 2 of our 6 attuned magic items because we can make both of them as infusions.
    Now, let's have some fun with the math and look at everything the Artificer can boost saving throws with:
    Ring of Protection: +1
    Cloak of Protection: +1
    Soul of Artifice: +6
    Won't included Flash of Genius in the ranges as that's a resource.
    Our Saving throw potential range:
    STR: 8 - 25
    DEX: 17 - 36
    CON: 18 - 37
    INT: 20 - 39
    WIS: 10 - 27
    CHA: 9 - 28
    We can also throw in Flash of Genius in there for another +5 up to 5 times a day, making even our worst saving throw (STR) a 13 minimum.
    And that's just the results of things natively available to the class.
    There's other magic items we can attune to like a Staff of Power (+2 to saving throws), and spells or other class features that can jack that up further; Bless, Resistance, Bardic Inspiration, etc but these rely on the DM and or other players making them available.

  • @LadyTsunade777
    @LadyTsunade777 Před rokem +3

    Video idea: TOP 10 Subclass capstone abilities.
    Things like the (now sadly removed) Sea Sorcerer's 18th level Water Soul ability, which gives: "You no longer need to eat, drink, or sleep. All critical hits against you become normal hits instead. You have resistance to all bludgeoning, piercing, and slashing damage." (note that last part does _not_ specify 'non-magical', so it still gives you resistance to physical damage caused by spells or magical weapons)

  • @arshkwhatever2171
    @arshkwhatever2171 Před rokem +4

    Was expecting to see fighter's extra attack on this list. Being able to make an extra attack on every turn and every fight (not counting action surge) is nothing to laugh at and if the fighter has a magical weapon (which a lvl 20 character will certainly has), it'll make fighters way more powerful and make them the best magical weapon users in the game.
    On average every single attack of the fighter on lvl 20 deals more damage to a single target than a Fireball on the same target (not including ressistance and making the save) which makes their capstone better than wizard & sorcerer.

    • @ANDELE3025
      @ANDELE3025 Před rokem +1

      Casters (and cantrip attackers, including specific fighter subclasses) get their "effective" 4th attack at 17, so while 4 true attacks is amazing, it being delayed 3 levels (much like e.g. most beyond 5th level warlock invocations are, even the non-at will ones; which is ironic since warlock does get their 4th true instead of "effective" attack at 17) hurts a lot for T4 play.

    • @arshkwhatever2171
      @arshkwhatever2171 Před rokem +2

      @@ANDELE3025
      The thing is usually the 4th weapon attack before level 20 costs a bonus action and damaging cantrips don't scale very well into later stages of the game, even eldritch blast falls off because warlocks don't have effective feats or magic items to improve them.
      I was just saying that having a 4th reliable attack is way more effective than regaining 4 ki points at the beginning of every fight or casting two 3rd level spells for free on each short rest. Not better than divine intervention or unlimited shapeshift tho.

    • @ANDELE3025
      @ANDELE3025 Před rokem +1

      @@arshkwhatever2171 Every caster has items to improve their cantrips by up to +3 same as martials have for weapon attacks as of Tashas and warlocks were the one that unconditionally one tailored for them even with just PHB+DMG.
      Also EB-lock is literally toe to toe with a power attack martial at every point in the game at a low/1 SR spending per fight point (bit worse vs mid CR side enemies that arent minions, bit better vs bosses). Full on PAM GWM BM is broken even with just hexblade on non-nova rounds.
      However i do agree, 4th attack is better than 4 ki (but not compared to immortality+no break invis+resists of monk 18) or the shitty extra 3rd level spell of wizard (again, 18th level turning shield or AE and something like misty step into at wills is godly compared to a pocket halves 5th level warlock pact magic).

    • @curnott6051
      @curnott6051 Před rokem

      Monks don't get Immortality, they just stop suffering the effects of old age, but can still die due to reaching the end of their natural life span.
      It's a cool flavor ability and might obfuscate the need for survival on the extremely rare chance it comes up at that level, but not much more then that.

    • @ANDELE3025
      @ANDELE3025 Před rokem

      @@curnott6051 Monks to get immortality at 18, not via the no effects of age but via timeless but empty body (aka re-read Astral Projection).
      And since astral plane has a 1000 rounds in it takes 1 round of time on prime (or if we go by pure 5e, regular time doesnt flow while you're in the astral at all), mechanus and othe real time planes, those few hours might be 1-6 minutes to get out from it via colour pool (which also moves your chords connection back to your home plane/plane of the campaign and with it the most common 2-3 things that can still actually kill them).

  • @WolfHreda
    @WolfHreda Před rokem +11

    Honestly, I think the Wizard's 18th level feature is better. A 1st and 2nd level spell that basically become new cantrips for you? Amazing. You'd be a fool not to make Shield (or MAYBE Magic Missile) your first level choice. And Misty Step is a shoe-in for the 2nd level spell.

  • @tillfangohr9286
    @tillfangohr9286 Před rokem +6

    Sorry, but didn't you forget to mention about your No1 the frequency it can be used? “It has nigh infinite uses on top of that” is wrong. PHB "If your deity intervenes, you can’t use this feature again for 7 days." (Interesting also, that a week in the Forgotten Realms is a "tenday" and here it is 7 days...) Also, how reliable is an ability that is so much dependent on your DM? This is great flavor, but bad mechanics. For me, rather spot 10 than 1 on the list...
    However, Ranger and Bard capstones are bad, I agree! But the fighter is way better than the monk!

    • @ANDELE3025
      @ANDELE3025 Před rokem

      A week in FR is 5 days (since its used for workweek), not the tenday tri-split of a month. Which was slightly confusing in 3e as non-FR books sometimes used workweek (which the FR week was) and week (as part of month) interchangeably.

  • @josedasilva6885
    @josedasilva6885 Před rokem +2

    Fighter's 4th attack is the best in my opinion.
    2nd Soul of artifice.
    3rd Sacred oath.

  • @Leif47
    @Leif47 Před rokem +1

    Also a new video idea would be the same thing as this video but going over the top 10 subclass capstone abilities

  • @facundosanchez7312
    @facundosanchez7312 Před rokem

    Oh, hirumaredx but for dnd, what a pleaseant surprise

  • @JohnDoe-df7bl
    @JohnDoe-df7bl Před rokem +2

    How about a video on the top ten best class/subclass abilities relative to their level?

  • @Lndmk227
    @Lndmk227 Před rokem

    Monk's capstone actually comes a couple levels earlier at level 18. Empty Body makes it so a Monk is invisible and resistant to all non-Force damage for ten rounds in exchange for 4 ki points. Perfect Self's main use is that it allows you to use this ability every combat without rest as long as you go hog-wild with your Monk abilities. In addition, at this level, you can also cast Astral Projection (a 9th level spell) for 8 ki points, and your speed increase jumps from 25 to 30 ft. Perfect Self isn't strictly necessary for the Monk unless you find yourself in combat a lot between rests. It's not a capstone; it's just nice to have if you're already that deep into Monk.

  • @sephikong8323
    @sephikong8323 Před rokem +1

    I love the idea of the Cleric's capstone. It's like that annoying kid at the back of the car that have annoyed their parents for so long that they now face lost all will to resist and just say yes to everything to make them stop

  • @chillandgrilltillenddays69

    Love your videos do top 10 was to use wish

  • @triforceadm7345
    @triforceadm7345 Před rokem +2

    You should do one for subclass capstones as well now.

  • @ryanstoyan8980
    @ryanstoyan8980 Před rokem +2

    I am baffled that fighters 4th attack didn't make this list but perfect self, sorcerous restoration, and signature spell did.
    I feel like the barbarian capstone is being wildly under valued. +2 to ac/ hit/damage/ 2 saves (one of them a major save) /athletics, 40 hp (which is more like 80 from resistance), and being able to stay raging functionally forever is a lot.
    Saying "but what if storm giant belt" is a really odd point against it. It's not like a player can just assume they will get this one super specific legendary item in a campaign.

  • @maxkogan3785
    @maxkogan3785 Před rokem +2

    You should've mentioned the strongest capstone of the Paladin: Invincible Conqueror. For one minute:
    You gain resistance to all damage and you can still cast spells, so you are a superior Barbarian.
    You crit on 19 and 20, so you're a champion fighter as well
    When you take the attack action, you can attack 4 times, which basically makes you a level 20 fighter without action surge.
    *Note:* though not part of the capstone, the Conquest paladin is only 1 of two paladin types that uave access to spiritual weapon, so they can attack 5 times when using their capstone.
    This is the ultimate martial character.

    • @ANDELE3025
      @ANDELE3025 Před rokem

      Attack 3 times, not 4 (at least not without TWF, GWM BA or some other +1 attack source).

  • @mackenziemoore5088
    @mackenziemoore5088 Před rokem +3

    I'm curious about your reasons for why you didn't choose the other classes for the list.

    • @fla5h83
      @fla5h83 Před rokem +2

      Bard capstone is resource regen but even worse than monks. Rangers only affects favoured foes, but even if using the new optional rules its not great. Fighters 4 attack is good, but kinda boring I guess?

  • @simonmcglynn9332
    @simonmcglynn9332 Před rokem +1

    Doing fighters dirty here tbh. By the time you get to level 20 there's probably not much time left in the campaign and only so much use for the resource smoothing of most capstone abilities. But having 4 attacks a turn? You get to do a lot of damage with that and that's before taking into account action surge (×2) battlemaster maneuvers or any bonuses you might get off whatever super powerful weapons you've got at that stage

  • @narius4241
    @narius4241 Před rokem +4

    No hard disagree on cleric's placement. Druid's capstone absolutely objectively stomps the Clerics unless the dm plays into it hard and even then the Clerics is far more limited. A level 20 moon circle archdruid can legitimately solo a tarrasque with the right setup because of how ridiculously blatantly broken infinite wild shapes and ability to cast spells in them is.

    • @syvajarvi2289
      @syvajarvi2289 Před rokem

      I was going to mention Circle of the moon druid being essentially immortal at lvl 20.

  • @ralphtiff8559
    @ralphtiff8559 Před rokem

    Cant believe it took me almost a full minute to realize I had clicked on a top 10 of 14 list.

  • @Snoebal
    @Snoebal Před rokem

    Having a level 20 circle of the wildfire druid basically makes you invincible because as long as you have the wildfire spirit out, which you can have out infinite times because of infinite wildshapes, when you die it just gets sacrificed and you get back up at half health.

  • @MrAskmannen
    @MrAskmannen Před rokem +1

    A cleric can really fuck up a campaign with divine intervention. casting magic in places where magic cant normally be cast, casting spells that are WAYYY more powerful than they're supposed to etc.
    The DM can give them a level appropriate reward, but getting it is so rare at a level like 10-15 that it's fair to have it be quite OP imo
    I am a forever DM, and if my cleric player manages to do divine intervention, i'll let him cast a wish spell every time lol

  • @SleepingwithaSpirit
    @SleepingwithaSpirit Před rokem

    you made a video on the weakest high cr creatures, could you make one on the strongest?

  • @jennyoutrageous
    @jennyoutrageous Před rokem

    The level 18 wizard ability is way more useful than their 20th.
    My favorite thing is being an Enchantment Wizard and taking Tasha's Mind Whip as their mastered spell, plus with the Split Enchantment feature, it means you're a hitting two people per turn with Tasha's Mind Whip as a cantrip totally disabling them over and over as long as they keep failing the same.

    • @Lord_necromancer
      @Lord_necromancer Před rokem +1

      I like infinite Silvery Barbs. Never have a creature save against your spells again

  • @amendersc1650
    @amendersc1650 Před rokem +2

    A moon Druid can just transform into a fire elemental and go live in the fire plane

  • @larstarjeibennitt1479

    Nice

  • @TheBrendanc96
    @TheBrendanc96 Před rokem +4

    Sorcerer should be at the bottom of this list if on it at all, you bring up a specific legendary magic item for the barbarian but don't mention an uncommon bloodwell vial gives a sorcerer 5 points back during a short rest and also increases there spell save and attack? Barbarian's cap should be much higher on the list equivalent of 4 ASI increases, ups unarmored defense, 40 extra hp and unlimited rages! Also the warlock one is classic looks really good but it's not, from all the games I've been a part of if you have a minute for a rest you have an hour, especially at high levels DMs are usually not going to give you time to rest until you are completely clear of danger.

    • @TheBrendanc96
      @TheBrendanc96 Před rokem

      Like fighter getting a 4th attack every turn is better imo than both sorcerer and warlock

    • @nebei3740
      @nebei3740 Před rokem

      Raw entreating your patron doesnt effect your action economy, concentration or movement so you can do it during combat its just 4 free 5th lvl spell slots per long rest with a small timer to actually get them

    • @TheBrendanc96
      @TheBrendanc96 Před rokem

      @@nebei3740 RAW concentration can be ruled by the DM, and most would at the very least require you to be concentrating on entreating your Patron to get spells back in the middle of combat

    • @nebei3740
      @nebei3740 Před rokem

      @@TheBrendanc96 dm discession isnt raw and even rai i dont see comparable abilitys effecting concentration without specifically mentioning it

  • @jacobelgan5196
    @jacobelgan5196 Před rokem +1

    You should've also counted the fact that barbarian's rage becomes unlimited at level 20

  • @billholderman1861
    @billholderman1861 Před rokem +2

    This could have been titled Ranger and Bard capstone abilities suck. I don't get how the fighter capstone didn't make the top 10. Fighters only role is to attack and they get to do it more.

    • @mikececconi2677
      @mikececconi2677 Před rokem +1

      I like to think that Bard's capstone sucking makes thematic sense because... they're a bard, they're supposed to dabble and be a little jack of all trades-y. One one-level dip somewhere along the line is narratively apt for the bard. One level of rogue makes them a much more diverse skill monkey. One level of fighter gets them heavy armor, shields and a fighting style, all of which boost your survivability greatly. A level of life cleric gets them boosted healing, boosted armor and shields, guidance, some reliable ranged attack spells in a pinch like Toll the Dead and Guiding Bolt, etc. Knowledge cleric gets you all that, without the boosted healing, with slightly less armor but also with skill monkey diversification. Warlock or sorcerer gets them at least a good suite of ranged magic attacks and diversified cantrips. Etc. As long as you still get 19 levels of bard, you still get all your ASIs, you still get a 9th level slot, hell if your dip is into a full caster, you still have a 20th level spell slot progression. The capstone of Bard is not having to worry about getting a capstone. (Your REAL capstone is being able to take Wish as a magical secret at 18th level.)

  • @gastonfourt5363
    @gastonfourt5363 Před rokem

    Clerics get to call over their Deity for a free uncontrollable wish spell.
    Druids are shapeshifters with a free version of Subtle Spell on steroids.
    Warlocks get all of their spell slots back on a whim.
    And Sorcerers get 4 measly points on a short rest...
    Like, at least give us access to all metamagics, or double our sorcery point reserve, or allow us to combine multiple metamagics together, or increase the range of spell slots we can make through flexible casting, or just buff the metamagics we already have!

  • @luislopez-ox1rd
    @luislopez-ox1rd Před rokem

    Lordy lord

  • @StevenJQuinlan
    @StevenJQuinlan Před rokem

    In over a quarter century of playing D&D and and I can still count on one hand how often a group has made it to level 20.
    I love capstone abilities, but man I consider them largely irrelevant

  • @birubu
    @birubu Před rokem

    Top 10 capstone abilities: everything from the Paladin subclasses

  • @Darksilver740
    @Darksilver740 Před rokem +4

    When you explained Eldritch Master you forgot to mention the feature can only be used once per long rest. I know it says in that small description box but, a new player might be just listening and looking at your bullet points for help and think "I get unlimited spell slots at lvl 20!"

  • @drewberrycrunch1417
    @drewberrycrunch1417 Před rokem

    a few of these are done right, but it's so rare for a character to get to level 20, especially without multiclassing. Most of them need to be buffed up.

  • @magma2839
    @magma2839 Před rokem +1

    Top level 1 abilities please

  • @AhMotherland
    @AhMotherland Před rokem

    This is missing Bard capstone "Superior Inspiration" which would be ranked 11 since its even worse than Perfect Self.

  • @G.A.N.
    @G.A.N. Před rokem

    Best homebrew rules maybe?

  • @benjaminholcomb9478
    @benjaminholcomb9478 Před rokem +3

    There are only 13.
    That means 3 didn't cut it.
    #sosad

    • @benjaminholcomb9478
      @benjaminholcomb9478 Před rokem

      Fighter, ranger, bard
      #oof

    • @5AMACE
      @5AMACE Před rokem +1

      I mean, the ranger's capstone is a bigger joke than monk's existence.

  • @publiusii4246
    @publiusii4246 Před rokem

    I can't express how sad it makes me that shepherd druids totem doesn't run off wildshape
    You also missed it let's you ignore components. Does your DM like throwing counterspells at you well flip him the bird. It's infinite subtle spells.

  • @WillTBear1
    @WillTBear1 Před rokem +1

    YEAH! SUCK IT BARDS, FIGHTERS AND... *sniffles*... Rangers😭.

  • @ThePi314Man
    @ThePi314Man Před 10 měsíci

    Divine Intervention? You mean better Wish spell?😎

  • @egonthijs6483
    @egonthijs6483 Před rokem

    How is extra attack 3 not in the top 3 its literally insane to attack 4 times base in one turn

  • @scotthuffman3462
    @scotthuffman3462 Před rokem

    Alt title:
    Top 10 skills you'll never use because your group wont stick to a campaign that long

  • @hexzyle
    @hexzyle Před rokem

    10:34 Spores Druid gains 80 temp hit points not 40 (4 x lv.20)

  • @TheRobversion1
    @TheRobversion1 Před rokem +1

    I'd put druid above clerics as the cleric's is dm dependent. the DM can choose to screw you over or not grant it. i wouln't rank it very high either as imo anything that's DM dependent has so much variance across tables.

    • @lenkagamine4145
      @lenkagamine4145 Před rokem +1

      I mean isnt like, everything DM dependant? Sure the DM can just choose to make your mechanic not work the way its explicitly written to work, but they could do that with any mechanic they dont like.

    • @TheRobversion1
      @TheRobversion1 Před rokem

      @@lenkagamine4145 there's certain abilities/combos in the game that are more DM fiat than not. this is one of them. the druid capstone for example isn't. that's cut and dry. divine intervention isn't explicit in how it's supposed to work. there's DM decision-making there.
      think of it like the wish spell. with wish, if you choose to replicate any 8th level spell or lower or any of the stated effects, there's no DM fiat. it just works. wish for anything but those and DM fiat steps in.

    • @uselesschit1455
      @uselesschit1455 Před rokem +1

      I mean you have to have actually trusted your dm and enjoyed their game to be actually playing a level 20 character, that's like what, at lest 2-3 years pf constant playing?
      And by the way, your dm can always say "yeah your wish got counterspelled by the dragon", or just make the enemy suddenly immune to charm effects so that specific spell doesn't work... dm is literally god of the game, there's always room for dm fiat. Trusting your dm to acknowledge you and therefore your character's abilities is what you have to do even if you want to play a level 1 one-shot. I really don't see any reason for something like a wish spell or divine intervention to be "bad", or "worse than other things", because dm decides if it works or not. Divine intervention is basically an uncountarable wish spell, it has to have a reasonable chance of failure or it will destroy the game

    • @ANDELE3025
      @ANDELE3025 Před rokem

      DM cant not grant it (it succeeds, the deity intervenes no questions asked, thats the whole point of the ability upgrade at 20) and its explicitly always of benefit/help to you (even if its as weak as a 1st level spell being cast, which being cast by a god still means it cant be counterspelled, takes no concentration and has batshit insane attribute bonuses).

    • @TheRobversion1
      @TheRobversion1 Před rokem

      @@ANDELE3025 i think that's a different reading of the level 20 upgrade. as described in the vid, the level 20 upgrade just removes the rolling part. it doesn't mean the DM gives you exactly what you want.
      The DM always chooses the nature of the interventions.
      Most likely, it'll be of help to you but it won't be exactly what you want.

  • @ignaciorubio3678
    @ignaciorubio3678 Před rokem +5

    third extra attack is better than 3/4 of these

    • @ANDELE3025
      @ANDELE3025 Před rokem

      It is, but the problem is casters and even cantrip using fighters get it for free at 17 as part of their cantrip progression, making it a bad capstone due to in fact just being a 3 level delayed for no reason ability.

  • @olehart5850
    @olehart5850 Před rokem

    7:50 I strongly disagree. Sure, you shouldn't make the player roll when the result is the same no matter what. However, ability checks are not like saves. It is not either a complete fail or a complete success. Lets say the party is in a hurry to enter an ancient tomb, but rocks cover the entry and the players want to lift and remove those rocks as fast as possible. I would call strength checks for that and the higher they roll the faster they remove the rocks. But I would not make it so that on a nat 20 the player just lifts all the rocks and removes them in one nanosecond.

  • @Isaax
    @Isaax Před rokem

    Would it have killed the designers to make Perfect Self always give you +4 Ki at the start of a battle? Cap it at 10 max or something if you insist

  • @SirBenthr
    @SirBenthr Před rokem

    Everyone else: What if praying always worked?
    Clerics: 😂

  • @deknof3396
    @deknof3396 Před 10 měsíci

    Regaining 4 sorcery points at lvl 20 is pretty much never happening spending 20 SP is a lot and exept you are on a really long mission or you just speedrun spending all your SP you usually dont run out of them i feel the babariens is a lot better bc its much more common that you run put of hp than SP

  • @backcountry164
    @backcountry164 Před rokem

    Points should be deducted based on the level you achieve the capstone. The higher the level the less likely you are to ever get it, the less often you'll actually get to use it, and the more limited your multiclass options become.

    • @Lord_necromancer
      @Lord_necromancer Před rokem

      This would not change the rankings, because all capstones are level 20

  • @BlackRabbitWonderland
    @BlackRabbitWonderland Před rokem +1

    Me a month ago: I really like this Yu-Gi-Oh account
    Me a week ago: Oh cool he has a MtG account too
    Me today: Okay this is getting creepy, please stop following me

  • @DrAndrewJBlack
    @DrAndrewJBlack Před rokem

    👍🏻

  • @darkmatter9643
    @darkmatter9643 Před rokem

    A lot of cap stone abilities are kinda disappointing honestly, I mean after reaching level 20, completely your character reaching the highest power they can obtain and then getting 4 of your 20 ki points at the start of combat but only if you didn’t have any before that

  • @mikececconi2677
    @mikececconi2677 Před rokem +1

    I mostly like the rankings you put forth but... maaaaaaaan, the Barbarian capstone is just so COOL, I wanna put it this higher. The ONLY reliable way to get your CON past the 20 soft cap without bribing the DM with pizzas and/or sex to plop a very rare Manual of Bodily Health into your character's hand... on a character where they can add CON to their unarmored. (Then if you got a pizza or sex bribe potential still up your sleeve, get you a Manual of Quickness of Action instead. BECOME A PHYSICAL GOD.)

  • @denizs.9619
    @denizs.9619 Před rokem

    You should ve put foe slayer as top one as a joke
    Because its what it all ever going to be

  • @undeadarcher465
    @undeadarcher465 Před rokem

    Prediction before i hear any of them, Druid will be number 1

    • @undeadarcher465
      @undeadarcher465 Před rokem +1

      I was wrong, but i am here to correcr one thing since spore druid is my absolute baby, its 80 temp hitpoints per activation

  • @ANDELE3025
    @ANDELE3025 Před rokem +2

    Real order of Capstones:
    1. Cleric (Wish 1/week)
    2. Druid (Infinite wildshape+Free double permanent metamagic)
    3. Barbarian (+8 aka 4 ASIs worth of stats+perma rage)
    4. Monk (Immortality due to time dilation of astral plane and ability of the projection to go through pool along with the real body put in stasis+2/9ths of ki pool for non-breaking invisibility with all but force resistance+ 2 free levels to multiclass due to capstone at 18)
    5. Wizard (1st+2nd level spell at will + 2 free levels to multiclass due to capstone at 18)
    6. Paladin (Depends on subclass, but damn there are some good ones and at worst its decently useful)
    7. Artificer (+6 to saves and 2-5 free human determinations/relentlesses)
    8. Fighter (Gets what casters get at 17, their 4th attack)
    9. Bard (really last 2 levels are dead, but at least a d12 after initiative roll does something if surprised)
    10. Warlock (Last 3 levels are completely dead, but in theory EM could sometimes do something another class level wouldnt, in theory)
    11. Ranger (1/your turn +5 to hit against 3/14 creature types)
    12. Rogue (1/rest auto ability check maxed aka effective +10, low level spells do it better, rarely worth using on auto hit as being a rogue you likely got not just high initiative but also the to hit to hit 1-2 times with same reliability as fighter, and likely advantage via Tashas SA, so its even less useful than DPR bump or gear alteration of 1 level dips and SA got to 35 at 19).
    13. Sorc (Completely dead last 2 levels, the 6th and 7th slot are far better gained via cleric+artificer MC or a overall casting AND your regular capstone gained via 2 levels of warlock as any smart sorc asks for spell point variant rule to be used with merged spell+sorc points).

  • @brianjohnson3795
    @brianjohnson3795 Před rokem

    Me: WHAT???? Druids level 20 ability is only #2??????????
    Video: Number 1. Cleric. You have GOD on speed dial. AND IT WORKS 💯% OF THE TIME.!!!!!!.
    Me:😐. Well CRAP. You got me there.

  • @Multistrangedude1
    @Multistrangedude1 Před rokem +1

    Spore druids get 80 temp HP at level 20 not 40

  • @octosquidy4759
    @octosquidy4759 Před rokem

    The fact fighter isnt on this list is a little ridiculous

  • @trinitydalfae8478
    @trinitydalfae8478 Před rokem

    Maybe this should have just ranked all the classes. It seems weird having a top ten list when there's only thirteen classes to begin with.

  • @gatorguard5931
    @gatorguard5931 Před rokem

    I genuinely do not believe that there are 10 capstones worse than the Monk one. You can easily burn 4 Ki in one round of combat with a level 20 monk. It's pitiful.

  • @tabletopgamingwithwolfphototec

    Yeah....

  • @syvajarvi2289
    @syvajarvi2289 Před rokem

    As a DM, divine intervention is for immediate use. They can’t save the effect and essentially have a wish spell constantly in their back pocket all of the time. I’ve had only one player have a capstone as a cleric…. Usually it’s the druids and Barbs that make it to their capstone at my table.
    Had a wizard at my table with wish as her 9th lvl spell. She learned that she needed to be very specific in what she wished for because those that grant wishes do so in a manner of their choosing and there is always a price. This was told to the PC by a demigod who is a regular MacGuffin I use to start my campaigns or shows up in session zero with the players.

  • @Dnd-Versatility
    @Dnd-Versatility Před rokem

    Top 10? There are 13 classes...
    Like I get the marketing but you might as well do all of them

  • @EdBurke37
    @EdBurke37 Před rokem +9

    The monk capstone is trash, just like the rest of the class. Forcing them to rely on ki to to everything is just bad.

    • @jakobandersen3210
      @jakobandersen3210 Před rokem +3

      Yeah don't see how it is in anyway better then things like the fighters ekstra attack (3)

    • @mizorefan100
      @mizorefan100 Před rokem

      The monk is in a weird spot. I agree that something needs to change, but in saying that nothing can. The monk is a great utility/support character and not a damage dealer. So while I'll agree to the point that it isn't great, it's not trash. The Paladin and Barbarian are though. ( I say sarcasticly)

    • @ANDELE3025
      @ANDELE3025 Před rokem +2

      Monks get their real capstone at 18.
      Immortality as long as someone doesnt gate in a astral dreadnought + 1/4th of pool for undispellable-only-truesight+force damage countered advantage+disadvantage vs them+resistance if anything hits most definitely counts as a real capstone.

    • @Mendoza-yi6qk
      @Mendoza-yi6qk Před rokem

      Monks generally are just not good to begin with, except you need to run after an enemy.

  • @CyclopsWasRight
    @CyclopsWasRight Před rokem

    I absolutely HATE these odd stat bonus magic items.

  • @shawngallagher8764
    @shawngallagher8764 Před rokem

    What is the bards that it wasn’t included?

    • @mikececconi2677
      @mikececconi2677 Před rokem

      You get one bardic inspiration at the start-of-a-new-battle-initative if you'd used them all up before. It is the "wah wah" horn that plays when you get the bad deal in LET'S MAKE A DEAL of D&D features. It suuuuuuuuuuuuucks.

    • @shawngallagher8764
      @shawngallagher8764 Před rokem

      @@mikececconi2677 but isn’t that a feature at an earlier level? If you have no inspiration you gain 1?

  • @colecook834
    @colecook834 Před rokem

    The cleric one. I would limit it to
    1 lvl 7-9
    2 4-6
    3 1-3
    INF 0
    Per short rest
    Maintains its use while applying a form of limit, if it's still out of hand move to long rest and then per day as appropriate

  • @drewnara4230
    @drewnara4230 Před rokem

    I feel like you're really missing out on the fighters LV20 ability it's just good that it breaks the game, like it's really versatile and powerful at the same time.
    .
    .
    .
    .
    Ok so people know that was a joke, all they get is the ability to attack 3 times a turn lol

  • @Hobofish11
    @Hobofish11 Před rokem +1

    There's only 13 classes, why make a top 10 instead of just ranking them all?

  • @DUES_EX
    @DUES_EX Před rokem

    WOTC please buff barbarians! after level 8 they become azz!

  • @helixxharpell
    @helixxharpell Před 3 měsíci

    These kids these days. 😂 Back in my day..... 😂😂😂
    We BECAME gods after 20th level and the next players up would call us on our LANDLINES(😂) And ask US for divine intervention. 😅😅😅
    Now, when you kids get to be in your 50s you won't be able to say that because your game doesn't go past 20th level! 😂😂
    I'm just teasin. Yall have fun!

  • @JohnDoe-df7bl
    @JohnDoe-df7bl Před rokem +1

    One thing you didn't mention about the wizard's signature spell is that you can choose counter spell for it. Enjoy all you trolly wizards.

  • @themaxamealianomega
    @themaxamealianomega Před rokem

    ok over all good job you missed a major point on druid. no i dont think this....beats divine intervention but definitely ties. "Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape." This is functional permanent subtle cast, meaning no mage slayer, no counter spell ect.

    • @ANDELE3025
      @ANDELE3025 Před rokem

      Mage slayer doesnt require recognition of casting on behalf of the mage slayer and counterspell still works if the counterspelling creature has a detect magic style effect up (or the spell has a visual effect as part of its casting, which while rare does pop up like with call lightning).
      1/week no monkey paw (but also no-potential exploits) wish is definitely the winner just by the fact of it being a "DM, do something that has to help us" button.

    • @themaxamealianomega
      @themaxamealianomega Před rokem

      @@ANDELE3025 If the creature with mage slayer doesnt see or in anyway sense the spell being cast, then there is no way to activate the reaction. without meta gaming which is BS anyway. and counter spell says "You attempt to interrupt a creature in the process of casting a spell." meaning if there is no way to know the creature is casting the spell until the spell is cast and already in affect then counter spell is useless against that creature. In or der to trigger a reaction your character IN GAME must be able to meet any and all the triggering requirements and for both of these abilities, without being able to see the spell being cast or hear verbal components being spoken, no reaction can be taken.

    • @themaxamealianomega
      @themaxamealianomega Před rokem

      @@ANDELE3025 For example, 3 identical creatures stand infront of you, none move, speak or show in any way that it is casting, only 1 is the caster, a spell affect happens; reverse gravity, immolation, fire storm, thorn wall, prismatic wall ect, doesn't matter. as you stand infront of these 3 creatures, which one triggers the reaction? any of the three could have done it, with no evidence of which one how do you trigger a reaction? spoiler; you can't.

    • @ANDELE3025
      @ANDELE3025 Před rokem

      @@themaxamealianomega > If the creature with mage slayer doesnt see or in anyway sense the spell being cast, then there is no way to activate the reaction.Wrong. Mage slayer has no stipulation on the character itself other than that the target is within 5ft. The mage slayer doesnt even need to see the creature its reaction attacking for the attack to be provoked.And no, spells from call lightning to delayed blast fireball all have visuals that by effect text start before the casting is finished which can be seen.And a character DOES MEET all the criteria in game if it by the rules mechanically does too. A creature can be seen casting a spell by any creature with detect magic even if the spell has no visual effects and no components because by the rules you see the weave and the weave bends and alters when spellcasting starts.

    • @ANDELE3025
      @ANDELE3025 Před rokem

      @@themaxamealianomega Wrong. Seethe and cope and homebrew all you want, the rules state the one that cast the spell gets attacked because mage slayers dont even need sight for the attack, just being within 5 ft and casting.

  • @Paradox-es3bl
    @Paradox-es3bl Před rokem

    I hate people who say "Arc Mage" or "Arc Druid." Like, that word is ARCH. There's an H. Annoyed me SO MUCH in EXU: Calamity.
    Is it the St. Louis Arc or Arch?
    Even the French don't drop the H for something like the "Arc de Triomphe." It's just spelled without an H.

  • @BeaglzRok1
    @BeaglzRok1 Před rokem

    Pouring one out for Bard, Fighter, and Ranger for having such trash capstones they didn't even deserve to be mentioned in this video.
    Bard gets what Monk gets, except instead of 4 of their resource (like Monk and Sorcerer get) they get ONE Bardic Inspiration die, which comes back on a short rest since level 5. A SINGLE use. Granted, it's a +1d12 to anything from an attack roll, saving throw, ability check, or alternative subclass option that can be tossed out as a bonus action, but it's still not a lot at all.
    Fighter gets to attack 4 times instead of 3. Very simple, can be good with an absurd magic weapon/buff combo, but otherwise it's more of what's done.
    Ranger gets the incredibly restrictive ability to add their WIS to their attack roll OR damage roll... ONCE on each of THEIR turns (so no AoO bonuses)... against a favored enemy.
    It's genuinely difficult to say which one is worse. They all get SOMETHING, but it's a whole lot of not a lot.

    • @ANDELE3025
      @ANDELE3025 Před rokem

      Monks real capstone is the immortality + 4ki all non-force resist they get at 18.