Forever Painfully Average: The Unfortunate State Of Splatlings

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  • čas přidán 24. 07. 2024
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    Splatlings have been around since 2015, and while a really cool weapon class they still haven't really found a place in the meta. Will Splatoon 3 be their game, or will they be forever mediocre.
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    Timestamps:
    Splatlings And Mediocrity - 0:00
    Heavy - 1:12
    Hydra - 4:28
    Ballpoint - 8:02
    My Splatoon 3 Hopes - 9:32
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Komentáře • 282

  • @paddythelegend1671
    @paddythelegend1671 Před 2 lety +303

    I'm sure the TF2 fanbase would be glad to hear they're not the only one wanting a Heavy update

    • @Fofenho
      @Fofenho Před 2 lety +39

      "I am Heavy Splatling Guy and THIS is my weapon"

    • @thegoodmudkip3652
      @thegoodmudkip3652 Před rokem +27

      RED vs BLU Splatfest when?

    • @willwunsche6940
      @willwunsche6940 Před rokem +30

      @@Fofenho "It costs 220 ink points to use it's special for EIGHT SECONDS."

    • @bowser3017
      @bowser3017 Před rokem +9

      @@thegoodmudkip3652 blu (Shiver) vs red (Frye) vs spectator (big Man)

    • @PotatoWizard_
      @PotatoWizard_ Před rokem

      Who touched my meta?

  • @goldeb1291
    @goldeb1291 Před 2 lety +541

    Splatlings are a lot of fun to play, but it's sad to see them be so outclassed as a backline.

    • @ED-gw9rg
      @ED-gw9rg Před 2 lety +33

      I mained Hydra Splatling for a good while, but then switched to Aerospray PG for Special Spam shenanigans.
      The appeal for me was it being an easy-to use Charger which also shared my own weaknesses at the time: Not knowing much about positioning and being able to keep up with the other Shooters.
      ...Also, it's a gatling gun. I _really_ liked gatling guns in video games when I was younger, and I still do!

    • @buggyfun1060
      @buggyfun1060 Před 2 lety +4

      Yeah l have seen one guy who was good with that class every other person using it l could destroy

    • @brainshell2933
      @brainshell2933 Před rokem +3

      I practically main hydra custom in ranked , and when I am playing, ain’t no garbage enemy team getting near my home turf. I am not usually that great on pure offense so I prefer to stay on offense support, defense support, or plain defense. In ranked, most people don’t think about it, but you will have you ass whooped if you don’t have support and/or defense on your team.

    • @TyPhenirW0LF
      @TyPhenirW0LF Před rokem

      They shouldn't be as desperately needful of being on the backline. To me, the Splatling's key is that if you get a teamwipe, it's great for pushing and taking territory. This works in all modes, but rocks in turf.

  • @sabbagecavage5690
    @sabbagecavage5690 Před 2 lety +375

    Thank god somebody talked about it, been a long range splatling main for a while now. I don't need them to be meta, just viable and not entirely outclassed.

    • @Moi_Ari
      @Moi_Ari Před 2 lety +9

      I think this sums it up perfectly for me.

  • @magic3734
    @magic3734 Před 2 lety +259

    "E-liters a good job mate"

  • @PygmentSplat
    @PygmentSplat Před 2 lety +69

    After the Heavy Splatling speech I was just thinking about how a charge hold with decay would be a nice gimic, and then you took the world's out of my mouth with the Hydra

  • @nice-guyhunter4013
    @nice-guyhunter4013 Před 2 lety +182

    Splatlings have been one of my favorite weapon classes for a while. But I’ve also found very hard to use for a while. Chargers and Jets shut you down, heavy and ballpoint I usually have a hard time getting kills because of the shot velocity and hydra gets missiled so often I can’t really contribute. I’m not great with naut so the only real option is mini for me at least. I just want them to be more consistently good throughout splatoon 3’s lifespan. Ballpoint was broken but it got over-nerfed so it’s time in the sun was pretty short lived. Naut is good but doesn’t play like any other splatling.

  • @Paraster
    @Paraster Před rokem +33

    Chara in March: "I think Hydra will struggle in Splatoon 3."
    Chara in September: "Hydra is the best Splatling in Splatoon 3."
    Goes to show the power of a good kit.

    • @v0idvice640
      @v0idvice640 Před rokem +5

      cut to now, and splatlings are the number one choice for backliners in splatoon 3.

  • @JakoBpyroTech
    @JakoBpyroTech Před 2 lety +60

    I'm also in the camp of "I hope splatlings are more than just 'useable' in Splatoon 3." I love playing them, but hate how much harder one has to work to get similar results to other backlines. I used to play Heavy and Ballpoint all the time, but barely touch them anymore.
    I also hate how much of one's gear has to be run speed for Splatlings to compete. I feel like no main weapon should require stacking a gear perk to become more than useable

  • @boscolupe4824
    @boscolupe4824 Před 2 lety +56

    Honestly, splatlings are gonna have a tough time in Splatoon 3 if chargers AND bows can store a charge. If you could pull off a squid roll out of a full charge (or with a decay like you mention), then that'd be a great buff to their mobility/predictable offense.

  • @jdog0574
    @jdog0574 Před 2 lety +44

    As a hydra player, it’s frustrating to have the weapon be moved and displaced and even to the extent where you can run gear to help with how slow it is, the charge aspect is annoying so your ideas works because hydra is still really slow even with it

  • @niksooxyz
    @niksooxyz Před 2 lety +194

    Remember when people realised that you could use ballpoint to literally just camp out the top glass in shellendorf because it could still charge relatively fast while having no ink? There wasn't ANYTHING you could do to contest it because you never had to refill ink and the close range firing mode dealt with flanks while the long range mode applied pressure both on the glass and the floor below... no wonder it was a contender for best weapon back then 😬

    • @aronspiker72
      @aronspiker72 Před 2 lety +24

      I mean Shellendorf is a terrible map so it's not surprising that Ballpoint was able to exploit it like that.

    • @komakuga4731
      @komakuga4731 Před 2 lety +8

      @@aronspiker72 pretty sure it was because of a bug where the weapon still charged fast without having ink or something similar

    • @v0idvice640
      @v0idvice640 Před rokem

      wasn’t there a similar strat with moray towers where you could camp above the midsection?

  • @NunnyNugget
    @NunnyNugget Před rokem +7

    _You’re a class that is super weak,_
    _Against chargers you’re always beat,_
    _You’re the worst class that we can play,_
    _That’s the state of splatlings today!_
    - State of the Splatlings by Janet Jackson

  • @Sqwivig
    @Sqwivig Před 2 lety +9

    As a Splatling main I always feel outclassed. Chargers can shut you down just by looking at you, jet squelchers are terrifying, and it always feels a little too slow to kill. The Nautilus is pretty much the only splatling that can freely move around without fear of being shut down immediately, which is why it's my favorite one. The stored charge and recharge while firing is a godsend and so much fun to play! But the Heavy feels too slow and clunky, even with perfect positioning. Not to mention the shot velocity is so slow that I have a hard time securing kills because they can just run away from you. The mini isn't much of a splatling as it is a chargeable shooter. And Hydra just can't really do anything because of the bad kits it was given. Ballpoint was kinda overpowered when it first dropped, but then it got nerfed into the ground and never recovered. The range on it is either equal to or shorter than the Heavy, the shot velocity is too slow, and they gave the reticle rng when you jump. Why would I EVER use Ballpoint over the Heavy splatling when there's hardly anything that sets it apart? The only thing it maybe has going for it is the short range painting mode and the recharge while firing gimmick. Seriously though, why did they murder my Ballpoint!? 😭 As far as I'm concerned the only perfect splatling is the Nautilus. The only reason I still play Heavy is because I think the weapon is hella fun, even if it's outclassed 👍 I really hope the devs do something to splatlings in Splatoon 3 to really give them an edge in the competition! A higher base running speed would help immensely, and a higher shot velocity would do wonders. There, fixed! That's all it takes! Oh and better kits of course!

    • @triggerhappy4199
      @triggerhappy4199 Před 2 lety +2

      Ballpoint does have nautilus’s mobility but doesn’t have its stored charge also what would be cool is switching between the modes whenever you charge like in king mode and damage mode

  • @preyingshark4878
    @preyingshark4878 Před 2 lety +26

    Honestly I want Hydra to have less RNG screw too. It feels really bad when someone standing still takes a while to die because of bad RNG. If at least the first few shots were guaranteed to be accurate (ala the 52) it would feel a lot better IMO without changing the wep much.

  • @corbinmacklin185
    @corbinmacklin185 Před 2 lety +50

    Ok. I would argue, as a Splatling main the only good kit a Splatling has ever had was the OG Zimi and the Nautilus 79. I think if Nouveau had missiles, armor or stingray then it'd be better than Inkstorm. I think the main reason most ppl don't use back lines in general is it takes more balls to position aggressively. I flank. With Hydra. Got my first X in Clams. Most ppl use Hydra on top mid, on plat etc thinking defensive. I spawncamp lmao. I think due to lack of imagination ppl think backline weapons should only be played passively. But imagine the horror of trying to leave your spawn and there is a cracked Hydra intent on keeping you there lol

    • @Tempest193
      @Tempest193 Před 2 lety +13

      Yes, I completely agree. The reason we don't see backlines played in this way often (at least in solo) is because it takes very good game awareness to position aggressively but also remain safe because you can't get out of a bad situation nearly as easily as a quick front line weapon. That's why backlines love quick supper jump because it helps cover for that weakness.

    • @Bluelight132
      @Bluelight132 Před 2 lety +13

      It would help if the kits were better at supporting aggro playstyles too. Id take splat bomb rush on hydra any day of the week over armor or splashdown

    • @Tempest193
      @Tempest193 Před 2 lety +5

      @@Bluelight132 I saw someone recently who was playing a very agro kensa charger and using baller very effectively. If only it didn't have sprinkler for the sub.

  • @_hail_e
    @_hail_e Před 2 lety +37

    As an ex-heavy main, I’m sad that it’s not that viable. I love the main, but it’s just not “good.” I still think it’s fun, but nautilus gave me a new appreciation for what it could be. I still love heavy, but I wish it was better :/

  • @JakoBpyroTech
    @JakoBpyroTech Před 2 lety +21

    Here's something I don't see people talking about: Splatlings have a lower firing point on one's inkling than any other weapon, which gives them an instant disadvantage if there are any angles in the terrain whatsoever. Having less jump RNG and/or damage falloff could definitely help, but I'd argue it's a big part of why Splatlings are outclassed and riskier to use than other backline options. (Because you have to negotiate with the terrain more than others, and can't always use your range to properly outrange opponents.
    Maybe I'm just bad at positioning, though . . . .

    • @Bokuwahoku
      @Bokuwahoku Před 2 lety +1

      I do think one unique thing because of that (at least for ballpoint I’m not entirely sure about the others) is that because of that you can actually shoot and kill a stamp coming at you head-on, and a lot of them don’t expect that especially if you already have some distance on them

    • @komakuga4731
      @komakuga4731 Před 2 lety

      @@Bokuwahoku to be fair any shooter can kill a stamp easily.

    • @Bokuwahoku
      @Bokuwahoku Před 2 lety

      @@komakuga4731 facts lol, but it’s just a thing I’ve run into enough times i thought it might be useful to mention

    • @JakoBpyroTech
      @JakoBpyroTech Před 2 lety

      @@Bokuwahoku while that might be the one advantage, Chargers (Splatlings direct competition) can also very easily take out a stamp under those same circumstance, so . . . .

    • @Tempest193
      @Tempest193 Před 2 lety +3

      I never thought about it but you're right, it's because the inkling holds splatlings from the top. Honestly, I think it would be cool if all splatlings got no jump rng like Nautilus. Since they won't be able to use the squid roll as well as other weapons, I think it would be a fair buff to mobility.

  • @shopnil4
    @shopnil4 Před 2 lety +21

    I usually use the Heavy Splatling, and I agree that it is in that weird spot. Having even 31 damage instead of 30 definitely would help lol

  • @matt2027
    @matt2027 Před 2 lety +9

    Thanks for this. Heavy is probably my favorite weapon because it's fun to play, but I rarely use it because I have a much harder time winning with it.

  • @psychicjellyfish9466
    @psychicjellyfish9466 Před 2 lety +17

    I’m hopeful for Splatling in Splatoon 3, but also a bit concerned.
    Hopeful, because the Hydra Splatling redesign indicates that they’re paying some amount of attention to the weapon and are possibly considering some changes to the weapon already (like Range Blaster)
    I’m concerned because the addition of the Bows may have already taken the Splatling’s original niche as a more mobile charged weapon, which may cause Splatling balance to fall to the wayside unless it recieves its own entirely new niche among charged weapons.

  • @poketronex
    @poketronex Před 2 lety +40

    I love playing Hydra but anytime there's a sniper I literally can't move and am mostly forced to play behind cover smh. I love the splatlong playstyle, it's so counter intuitive to be out of your ink just walking and shooting for most of the game, but it forces you to look at maps differently. Suddenly annoying climbable walls become great charge covers, that kind of thing.
    But even beyond Hydra base, it didn't get great kits. Aside from splashdown being on it (which is only really usable in turf and really only works on people charging at you who never thought they'd see anyone pick that Hydra haha) the ink mines and ink armour one is kinda limiting playstyle wise. It also gets armour sooo slowly, that it kinda feels like yer never using it. I think a strong third kit could be cool, and I esp think burst bomb would be a lot of fun for it. Adding more mobility and allowing a more aggressive playstyle than the frontline and support kits it has currently. + It's a good option when you don't have time to charge on an approaching enemy.

    • @Tempest193
      @Tempest193 Před 2 lety +1

      It could really use a beacon kit

    • @tania6254
      @tania6254 Před 2 lety +4

      I agree so much, I have special charge up when I play hydra so I can get ink armour faster. Chargers are a pain though, they can get you way before you can get them as if we both play on the edge of our range, I have to rely on fall off damage. You also have to be extremely weary as you're an easy pick, 24/7 standing out of ink and obviously slow when swimming. I played a match against an eliter and I was constantly relying on my team to pick them off, at least it wasn't a good map for the charger as they got picked off easily.

    • @isthatawormwildbowreferenc4562
      @isthatawormwildbowreferenc4562 Před 2 lety

      @@tania6254 not to mention that the heavy splatling has the range of a bamboozler

  • @Mad_sturn.
    @Mad_sturn. Před 2 lety +17

    I would love to see a new play style/mechanic unique to heavies. It’s sad that they get shut down by other back lines that are just better in certain stats.

  • @explosivegrape
    @explosivegrape Před 2 lety +12

    Maybe Hydra could be fixed by:
    A) making it a light weapon.
    B) give it a really short hold charge.
    C) Removing it for the game.

  • @sheikadeika7112
    @sheikadeika7112 Před 2 lety +9

    I recently started watching your videos and they’ve been really helpful. Because of your videos I picked up the kensa rapid blaster and I haven’t lost a splat zone game yet.
    I’ve played 6 spat zones games but really, thank you, you deserve a lot more subscribers

  • @leritykay8911
    @leritykay8911 Před rokem +3

    Hydra is my favourite weapon in the game. I especially like the one that has Ink mines. Ink mines are a godsend for a casual backline gamer like me. If I set a couple of ink mines, I no longer have to worry about my flanks.
    Plenty of my matches looks like a looney toons cartoon, with me guarding a choke point and basically destroying whoever comes close.

  • @ceresbane
    @ceresbane Před 2 lety +3

    lol I knew you were gonna mention jet squelcher pretty much being a shooter splatling. Its so true, its a splatling with none of the inherent weakness of one.

  • @owencunningham5816
    @owencunningham5816 Před rokem +4

    I think a good buff for Heavy and Hydra is to give them the re-charge mechanic that Naut and Ballpoint have. It’s simple to the point that any novice would be able to grasp it, and it allows them to capitalize much better on their full charge power by stretching it out. I would counterbalance this by making them stall for a brief moment before they begin charging their gauge again, especially with Hydra. A quarter-second for Heavy and half a second for Hydra sounds like a fair place to start.
    The other option I thought of would be to just give them much better shot volumes, perhaps double what they have now, but the extra shots would go wide or fall short, giving it a large “mild threat” cone and better paint while still retaining its long-range precision for backlining. This seems like it could make them work even better as a “holdout” weapon, allowing them to passively pressure everyone on the opposing team into taking cover or backing off, which I think really fits the flavor of the Splatling archetype.
    …I’m no expert though. Maybe these are bad ideas. But I suppose we wouldn’t know if they were until we tried.

  • @iamspotpanda
    @iamspotpanda Před 2 lety +5

    As someone who has played the Heavy Splatling since its release in Splatoon 1, and still frequently uses the Remix (and sometimes Deco)...
    I love playing this thing. It's so much more fun to me then chargers.
    ...But literally anytime I see a Splat Charger or E-Liter on the other team... I just let out a long *siiiiiiigh* and accept that this match isnt gonna be fun.
    This match up is so hilariously one-sided that, if I want so play Heavy, I have to just switch lobbies over and over again until I get one without a long range Charger.
    And if I do have to fight one, my literal only option is to either try and spam Booyah Bomb at them or hide behind Splash Wall.
    I just desperately want S3 to make the Heavy Splatling vs. Splat Charger/E-Liter matchup... yknow, fair?

  • @Raminator243
    @Raminator243 Před 2 lety +9

    When I first joined a Splatoon team, I ended up switching off the heavy splatling because our charger player was just a much better backline

  • @alphab93
    @alphab93 Před 2 lety +6

    Hydra and Heavy are my two favorite weapons and it's really sad that neither have been too viable in Splatoons history.
    I really like the idea of the Hydra charge hold, it's so frustrating to have to give up your entire charge just to move slightly out of the way.

  • @tabitha3284
    @tabitha3284 Před 2 lety +9

    This just reminded me of how much I miss old ballpoint, even if it was a little overtuned. I want my long-range death ray back nintendo pls!

  • @Bluelight132
    @Bluelight132 Před 2 lety +3

    My main gripe with the heavy and hydra is that their kits don't really help them a lot either. Both weapons don't get a lot out of their subs compared to other weapons and half the kits get very little out of their special. Ray is fine, Booyah is ok, Armor is a good special but the Hydra doesn't really get to play off of its own armor since it has to drop its charge to use it and by the time it activates, it's already almost gone. Splashdown is splashdown and Bubbles are incredibly underwhelming when they can't be instapopped. With having to use 3+ mains of run speed to not be a statue, its almost like playing a heavy or hydra is using a main weapon without any subs, specials or gear

  • @christinedelire3974
    @christinedelire3974 Před 2 lety +7

    I personally hope that Nintendo will give strong changes because the fact that now chargers won't have a laser anymore removes the only advantage of splatlings over chargers (in theory) and that's really not good.

  • @Lucyfers
    @Lucyfers Před 2 lety +14

    I just want splatlings to be less reliant on run speed up. I'm not a fan of having to use over half my build on one ability just to make a weapon decent. Plus it makes splatlings feel AWFUL to play in modes without abilities (like singleplayer or salmon run)

    • @keengoon116
      @keengoon116 Před 2 lety +4

      Agreed. I wish they made the base run speed a lot higher, then they could reduce the effect of run speed on it by a lot to compensate so it won't be broken. I want to be able to use other gear on it

    • @JakoBpyroTech
      @JakoBpyroTech Před 2 lety +4

      No main weapon should require stacking a gear perk to be good or even usable.

  • @jive238
    @jive238 Před 2 lety +3

    I play splatlings exclusively since Splatoon first released on Wii u, won't say I'm the best player but I've reached and remained in the highest letter rank in each game on the back of just this class of weapon. What I would truly love to happen for the heavy and hydra is:
    Heavy- if I have to charge like a charger can I have the range of a charger, sick of being in the range of squelchers and rapid blasters.
    Hydra- uncontested rate of fire at max charge. You don't have to increase the damage just ensure that whatever yahoo with a shooter that wants to challenge me head on at full charge isn't rewarded for it. It happens more than I think it has any right to, after charging for so long I cross streams with someone and I'm the one who loses the exchange.
    General adjustments to the whole class I would like:
    Shooting from different elevations is a pain, can't hit anyone on a ledge and trying to hit someone under a ledge has me shoot the floor instead.
    The accuracy turns to crap at the end of the stream which effectively reduces the actual range of the weapon, though ballpoint seems to be pretty accurate even to the end though.

  • @trollosgaming7724
    @trollosgaming7724 Před 2 lety +2

    Please make more videos like this! I love this type of videos, 10 minutes long explaining the balance of some weapon classes in a game. Buckets next?

  • @sewoh100
    @sewoh100 Před 2 lety +3

    All the splatlings need a charge hold mechanic to take advantage of the new movement mechanics in splatoon 3

  • @jesuschristislord6790
    @jesuschristislord6790 Před 2 lety +2

    One thing I love about Splatoon is all the weapons get played. And there are a ton of them. Sure, most people closely follow meta and some things get played less. But I always enjoy seeing people giving different weapons a go, even if it costs you -25 in a match. Sometimes its good to remember its just a game and get some variety in there with different weapons and im glad i see it fairly often in splatoon

  • @cosmo2590
    @cosmo2590 Před 2 lety +2

    one thing i think nintendo could is increasing the scaling for ink res for splatlings, like they did with run speed up, to free up some gear slots, even if we will probably just slap more rsu into it lmao. with heavy especially, it really needs something to stand out within splatlings too, it cant run as well as ballpoint and it cant swim as much as nautilus, as even if it lacks a charge hold, the charge speed and having only one fire mode make partial charges more usable. i have said it before and i will say it again: give heavy better sinergy with squid roll and squid surge than the other splatlings, that will at least give it a niche between splatlings.

  • @Microtardz
    @Microtardz Před rokem +2

    Gotta say, I'm really liking the Hydra in 3. I can't speak for its pro viability, but I think its kit & less tentamissile spam has helped it out immensely. Still probably loses to E-Liter & possibly even Tri-stringer on some maps. But a lot of fun none-the-less.

  • @milesbrewis2375
    @milesbrewis2375 Před 2 lety +6

    Maining custom hydra sometimes makes me want to just give in and start using shooters again

  • @plasmerus262
    @plasmerus262 Před 2 lety +4

    In the first teaser for Splatoon 3, we see that the hydra splatling barrels are shorter, perhaps it will have more mobility this time.

  • @superpancake4872
    @superpancake4872 Před 2 lety +3

    Maybe chargers could get an ‘ink leak’ while you charge/while holding a full charge ink splatters out and paints your feet.

  • @aronspiker72
    @aronspiker72 Před 2 lety +7

    Ballpoint was my favorite weapon in all of Splatoon, I just enjoyed the game in a way that no other weapon has given me. Then they toned down all of the weapon but most importantly kinda neutered its shot velocity and lowered its range so that it's honestly not that much more notable than Heavy in terms of range, also I just hate using ink storm so I stuck to vanilla which suffered even more from the nerfs due to being a more aggressive kit. I mainly use Splatling in Rainmaker because they are able to apply continuous pressure to the RM shield without having much downtime and BP is even better in that regard since it can recharge mid-volley and also can charge up when out of ink in a weird way. This was also why I used the base kit as inkjet is my favorite special for rainmaker and I like using toxic mist to trap the rainmaker user and get an easy splat on them. So you can see why I'm pretty upset at the state of Ballpoint as it was over nerfed in ways that affect my playstyle with the weapon specifically and I need to try the weapon in Splatoon 3 to finally get closure on it. Until then when I do play S2 I mainly use slosher as that is a weapon that can do no wrong for me.

    • @d5dizzler962
      @d5dizzler962 Před rokem

      Fellow Ballpoint Main here!
      So how do feel about ballpoint getting fizzy bomb for its sub splatoon 3? Especially considering there’s only gonna be 1 kit per weapon until updates.

    • @aronspiker72
      @aronspiker72 Před rokem +1

      @@d5dizzler962 well Splatlings generally prefer deployable subs over bombs to begin with, but Fizzy is still very good at what it does and can apply pressure regardless of the situation, but generally it seems a tad redundant.

    • @d5dizzler962
      @d5dizzler962 Před rokem

      @@aronspiker72 Yeah I’m hoping we get beacons again but not ink storm for a kit. Maybe tacticooler but that might be too good.

  • @MegaGameXtreme
    @MegaGameXtreme Před 2 lety +5

    This video perfectly captures my gripes with splatlings. I really like a lot of your ideas for changing the weapons! Especially for hydra, it would add a really cool lair of depth to the weapon that I think it would be better off having.

  • @TransDrummer1312
    @TransDrummer1312 Před rokem +2

    I’m so happy the Heavy Splatling is actually good again in Splatoon 3

  • @walkerpierce5446
    @walkerpierce5446 Před 11 měsíci +5

    Now here's the biggest question, If Splat 3's map design was fixed, would Splatlings fall back into mediocrity?

  • @CobiaCrossink
    @CobiaCrossink Před 2 lety +2

    Although I have not used it much, the Heavy Splatling is a lot of fun to use. I have always been intimidated by the usage of the e-Liter or the Hydra by me or my opponent.
    Also, Sir Chara: within the descriptions, could you start listing the titles of the music you put in your videos? The music you select always seems to go along with the mood of the video.

  • @celerystick865
    @celerystick865 Před 9 měsíci +2

    Coming back to this video after the rise of ballpoint really is something

  • @brain_cell
    @brain_cell Před 2 lety +1

    I also came up with an idea for hydra
    What if, instead of a charge hold, you can increase the hydra's run speed by holding the trigger while firing
    But with a tradeoff of the charge depleting faster and a drastically reduced firing range

  • @djangorainbow
    @djangorainbow Před 2 lety +1

    the taco bell sound effect on ur subscribe pop up gets me every time

  • @rayd7519
    @rayd7519 Před 2 lety

    That thumbnail looks hella good. Love the video as always

  • @shiina4826
    @shiina4826 Před 2 lety +4

    kinda wish splatlings got the nautilus initial shot velocity just to a lesser degree, even if they do it something like only when its not fully charged just for fights and defending itself at close range but idk how thatd be balance wise, but i think itd just make the weapon more appealing with the possibility of lasering people at close range

  • @MurraytheCat
    @MurraytheCat Před měsícem +1

    This is why we need a return to form with the original heavy’s kit: a splash wall to protect is from other weapons while also making it a decent cqc weapon

  • @purepwnage909
    @purepwnage909 Před 2 lety +1

    Hey Chara love your videos, you're really one of the few Splatoon 2 content creators to actually go in depth on Splatoon 2's meta.
    I'm curious if you're ever going to make a video on methods to find a comfortable sensitivity to use and what posture do you play in. I have 100 hours in the game from playing on and off and I can't find a comfortable sensitivity. Sometimes low sens feels good, sometimes high sens feels good. I just keep on switching sens, despite using the same weapon.
    I feel like a vid covering this topic would be great coming from you, since you have good gameplay of using multiple different weapons and because you're a pro player.

  • @jaiveonwatts2195
    @jaiveonwatts2195 Před 2 lety +3

    I had the inverse idea that you have for Hydra. My idea would be that while firing, you could swim and store the firing that would decay over time.

  • @Fanican
    @Fanican Před 10 měsíci +5

    Heavy Edit jumpscare

  • @ChickenNoodlers
    @ChickenNoodlers Před rokem +6

    meanwhile splatoon 3 has heavy, bp, and naut being top tiers

  • @shiny2575
    @shiny2575 Před 2 lety +3

    I think for the hydra it would be better to have a single and short dodge with little end lag, possibly at the cost of a small fraction of charge maybe?

  • @star-spangledfemboy8114
    @star-spangledfemboy8114 Před rokem +1

    As a hydra main that's actually mostly satisfied with the custom hydra splatling, I was very interested in your take on it's strengths, flaws, and what could be done to improve it. I like the idea of a weak charge hold! Another idea might be to scrap the increased damage at full charge in favor of high damage all the time in order to make partial charges more viable?

  • @gabrielgonzalez7790
    @gabrielgonzalez7790 Před rokem

    Love the Mario VS Donkey Kong music in the background. Those games are so underrated

  • @ChrisGorski
    @ChrisGorski Před 2 lety +1

    Hydra and Jet have been favorites of mine since the first game. If I play hydra, I completely avoid chargers. I just disengage them if they have any grasp of the weapon at all. I recall a lobby where there were two torpedo users. Each match was them just tossing torpedo after torpedo at me. I could hardly ever get a full charge off. Incredibly annoying and effective. I had to switch weapons to jet with the toxic mist

  • @xioronh
    @xioronh Před rokem +1

    Honestly i am a ballpoint main in Splat 2 and am looking forward to using it once again in Splat 3, hopefully with some interesting kits like maybe having line sensor + crab tank or maybe a wild aggressive kit like curling bomb + wave breaker? either way i'm still excited to see where they take my baby ballpoint ^^

  • @jaredparks4713
    @jaredparks4713 Před 2 lety +2

    Heavy Splatling being shut down by Charger, where have I heard (something like) that before?

  • @Mr._Kagle
    @Mr._Kagle Před 9 měsíci +3

    Fast forward to Splatoon 3, and splatlings are arguably the best weapon class in the game. One year after the game's release, we've seen naut, two heavy kits, two ballpoint kits, and the new heavy edit all get a ton of use in high level play (heck, v-ballpoint had an entire meta centered around it at one point). Even the worst weapons in the class at least have some good niche uses. Talk about a huge glow up from the mediocre state they were in during Splatoon 2.

  • @cornbonzo7027
    @cornbonzo7027 Před rokem +2

    I spent 95% of the splatoon 3 demo using the hydra splatling. I’d never used the hydra splatling in splatoon 2, I never made it past level 25 before getting bored. But my games with the hydra were the best games I’ve ever played in splatoon. It was rare that I died more than 3 times, and I had #1 super jump location at least 2/3rds of the time. I don’t know the degree to which the mixed bag of un accounted for player skill or people coming out of the woodwork to try the new game affected the skill of my opponents, but I’m super excited that you can get 3 weapons straight away with splatoon 2 save data, because I’m definitely a hydra main now.
    Afterwards I returned to splatoon 2 to keep playing, going back to the heavy which I’ve basically always mained and noticed a big jump in fun compared to the past, I was just better at knowing when to retreat and to check for flankers. The booyah bomb is an effective smokescreen to use on a charger’s position to give you time to close the distance and take them out, figured that out in 3 with the new hydra, and I’ve switched to the heavy remix because of that.
    In both games I find myself mostly concerned with what the other team’s anchor was doing, because they were always my biggest threat. Any close range weapons I could usually retreat away or kill before they entered my range. Although splattershot pros and 96 gals have got me a number of times, and I’ve become more weary of them. Honestly wail 5.1 wasn’t a threat, I could usually evade it while still firing. Got killed by it maybe only 5 times

    • @secretly8072
      @secretly8072 Před rokem +1

      i spent 100% of the time with the basic splatling 💀

    • @cornbonzo7027
      @cornbonzo7027 Před rokem +1

      @@secretly8072 I don’t remember dying from a heavy splatling. In fact I saw more hydras than heavies. been appreciating the heavy more since going back to 2 though. Turfing and charge time is nice

  • @chaooverlordgamanoshi
    @chaooverlordgamanoshi Před 2 lety +2

    I think I know what to do with those. Do you remember when Chargers has you to store its charge for a short time? What if the Splatlings except the Mini splatling has the same actions as the nautilis?

  • @cubikx8575
    @cubikx8575 Před rokem +1

    I had a good 3 year period where I effectively stopped playing splatoon w altogether.
    But I remember loving the splatling, specifically the heavy. A new feature or gimmick would be so nice!

  • @peppermintzi
    @peppermintzi Před 2 lety +1

    really love the thumbnail on this one, shoutout to the editor.

  • @thesalamanderking3475
    @thesalamanderking3475 Před 2 lety +3

    I always imagined Heavy, Jet, and Charger as a sort of triangle of anchor weapons. They all have similar kits and ranges, but offer different variations in that playstyle. Charger was the best at killing, had the longest range, but was bad at painting. Heavy had the lowest range but the best paint and mobility (with run speed). Jet is the worst at killing, but can be more agro and poke much better and has paint and range in between Charger and Heavy. Basically it’s the killer vs the painter vs the trickster. Nintendo kind of goofed this as balance patches continued, mostly due to giving chargers so many paint buffs that Heavy hardly paints any better than it.
    Because of that, I think the best way to buff heavy is to either decrease Charger paint considerably, buff heavy’s paint, or both. A run speed buff wouldn’t hurt either.

  • @solar_kirby221
    @solar_kirby221 Před 2 lety

    Bit of a weird/unique change I thought of is maybe having different strafe/walk speed depending on what level of the charge Hydra and heavy are at. Not sure which speed should be at what level but just as an example maybe having a high mobility at the 2nd circle of the charge then it reverts back to normal when firing. Maybe even firing should have a different walk speed instead of the charge but I think something along those lines could make them more distinct and maybe help them out with mobility

  • @cirme9460
    @cirme9460 Před rokem +1

    If the Global Testfire for Splat3 showed me anything
    Hydra Splatling was a BEAST, its new kit with the Booyah Bomb just works perfectly with the idea of a tank

  • @nathanblackburn1193
    @nathanblackburn1193 Před 2 lety +1

    This is totally unrelated but I had a thought when playing clam blitz on Kelp Dome that the clam blitz version of Kelp Dome was better than the regular turf war version so I wondered which stages would be better if the turf war version was the same or similar to a ranked mode version?

  • @Tempest193
    @Tempest193 Před 2 lety +1

    Great to see splatlings get some love, really appreciate it.

  • @jacobdoan3356
    @jacobdoan3356 Před rokem +3

    Well this aged kinda poorly with Ballpoint being top 2 for the best weapon, again

  • @boop53
    @boop53 Před rokem

    splatlings are my fave class to play!
    zinc mini splatling and hero splatling replica were my mains for some point

  • @OttoBittoSplatoon
    @OttoBittoSplatoon Před 2 lety

    Thank you for giving my favourite weapon class some love

  • @JamUsagi
    @JamUsagi Před rokem

    A potential buff for splatlings: One main of Intensify Action gives half a circle of charge whenever you press ZR out of a Squid Roll or Squid Surge, with a very large drop-off of effectiveness for more than one main.
    Since you won’t be touching the ground immediately, the charge can’t really be abused for faster full-charges, but this gives splatlings (especially Hydra) the chance to fight back once repositioned. It’s only a small burst if it isn’t further charged, but it’s better than needing to charge from empty.

  • @Wario_B
    @Wario_B Před 2 lety +1

    I remember when I still played splatoon 2 somewhat, my buddy would use the hydra and would shoot at people(and kill em most of the time) and then I’d sneak over with my roller and flatten anyone that he missed
    Good times…

  • @sabbatage1870
    @sabbatage1870 Před 2 lety +1

    What if they gave heavy a weaker version (but stronger than hydra's) charge hold where you can only hold it for 1.5 seconds and it takes half of your charge from it?

  • @thunderstar7682
    @thunderstar7682 Před 2 lety +2

    I feel like splatoon 3 is going to be way more attack focused due the new specials and jump dodge
    So either splatlings get reworked or they stay at the bottom is how I feel about their future

  • @cadenkat
    @cadenkat Před 2 lety +1

    If every splatling was like ballpoint and naut then i think they could be much better. You can charge back up while having some charge and you can hold charges in the ink (times should depend on splatling (mini shouldn’t get this) so for example hydra stays in ink for less time while heavy stays in longer). If all the splatlings had naut mechanics (ballpoint included minis excluded) I think they would be more enjoyable to play and better in the meta.

  • @GamesAndAnimes
    @GamesAndAnimes Před 2 lety +2

    I love Splatlings. If I struggle with Charger in the actual rotation, I switch to Slatlings. Most of the time, if the rotation prefers rushdown strategies.

  • @beez1717
    @beez1717 Před rokem

    Splatlings need the ability to hold a charge so you get the ability to pop out of the ink and be immediately firing. It would have the opposite effect of the chargers in that it would allow you to get closer instead of stay away and get your shot off. As for what you recommend? I would make it cut your charge in half but keep it there. It would force you to either use the charge right away when you pop out or suffer having to charge up fully.

  • @wellberightback4861
    @wellberightback4861 Před 2 lety

    What if?
    For the splattling:The more you charge a shot the more accurate the shot becomes and the jump spread follows but is still changed.
    For the hydra : the same thing but you could maybe recharge at a slower pace and the accuracy would drop more and more the longer you’re shooting

  • @Saltience
    @Saltience Před rokem

    I think a nice way to buff splatlings as a whole is to increase shot velocity and make it so the first few shots from a splatling are perfectly accurate, allowing it to beam down a long ranged opponent not paying attention.

  • @mtatters3603
    @mtatters3603 Před 2 lety +1

    Back line Splatling should get an extra charge time that would increase their range for a second

  • @dynoscord1443
    @dynoscord1443 Před 2 lety +3

    Lmao, looks like there's a common theme among TF2 and Splatoon 2: No one wants to main the heavy

  • @Moi_Ari
    @Moi_Ari Před 2 lety

    Mario v donkey Kong 2 music? that nostalgia caught me off guard.

  • @likability6288
    @likability6288 Před 2 lety +1

    I guess you could say, “The heavy is dead.”

  • @SJrad
    @SJrad Před rokem

    For hydra, another buff to add onto your idea is better ink consumption like instead of 35%, make it 30% or even 25%
    Another direction to take the hydra is the firing time be shortened but charge up time be reduced as well. like idk, half as long duration but 105 (1.75 seconds) frames of charge up time. (75 for first ring, 35 more for full charge)

  • @budderguy2128
    @budderguy2128 Před 2 lety

    I feel like the heavy and hydra splatling should have a special ability dedicated to them, like being able to launch a splat bomb with the range of the splatting if you get a max charge, sacrificing the whole charge in the process. Maybe to balance that, a bomb launch could disable your weapon temporarily, preventing a long range bomb / charge shot combo. It would give it another use without changing the main weapon much.

  • @pixelhavoc4950
    @pixelhavoc4950 Před rokem

    As someone who's basically a splash wall main I love playing with the Heavy Splatling Deco. Genuinely really fun

  • @ActualKuma
    @ActualKuma Před 2 lety

    Another buff to heavy and/or Hydra that would be interesting is just for those weapons, increase ink recovery rate when not in your own ink.

  • @RF-Ataraxia
    @RF-Ataraxia Před 2 lety +2

    Oh man, keeping the charge with al Splatlings would be awesome, they would finally be actually fun to play

    • @LDAR
      @LDAR Před rokem

      Don't take nautilus away from me...

    • @RF-Ataraxia
      @RF-Ataraxia Před rokem

      @@LDAR Oops! All Nautilus

  • @thepotato1178
    @thepotato1178 Před rokem +1

    i enjoyed splatlings in splat 3 but now in sizzle season im dying

  • @Lbuvyxtd
    @Lbuvyxtd Před 2 lety +2

    I am going to eat a raw tomato like an apple.

  • @thealeks1
    @thealeks1 Před 2 lety

    He needs to be on the Nintendo team
    For ballpoint, there could be a way to “toggle” long/short range. Something like like holding the fire button to activate long range and not for short range, though this would remove the ability to recharge while shooting.

  • @Devilcakes
    @Devilcakes Před rokem

    Seeing as I mostly played Splatling for Splat 3's testfire... the horizontality of the new stages really make them shine. The only counter I can see was Alfonsino, for it's unique Verticality and cuts. Also I *think* outside of the specials, the Hydra Splatling remained the same. But I can argue that the 1/3 of the stages in Splat 3 benefit the reach of it.

  • @Vulcanfaux
    @Vulcanfaux Před 2 lety

    I love my ball point. Hope I can unlock it fairly quick in 3.