I built a short 5 meter piece, once with a 1 degree gradient and once with a 0.5 degree gradient. This can compensate for a lot. Then I built a 20 meter track that I can lower. If you install two tracks of this type, you can build a track crossing.
we need a plane of some kind to use as a crop duster. love that they added the train mod but i fell like the crop duster would fit more in the "farming simulator" aspect
On the 100m I overlap them, they will appear slightly higher but using your mouse you can slide them forward or backward and the will snap into place. I like the incline and decline tracks which allows you to create hills and if you go high enough you can make a nice overpass and create another line going under the bridge. Thanks for the tip on the F5 key because getting the wellcars on the tracks was a nightmare, but the Titan containers will fit nicely in them. 2 20ft containers will go into 1 wellcar and you can place 40ft containers on top of a 45ft container and use the tension belts to strap them down. I put five small tractors on the flatbed trailer and strapped them down.
@@TheFarmSimGuy I didn’t realize how much easier it would make it to get locos and train cars back on track. J-weezy did a great job with this mod and you have done a great job showcasing it!
Fantastic video as always, the tips and help on this mod is very informative. Definetly makes playing with this mod easier. I hope in general we see more added to this mod or see other modders create mods to support this mod. Very exciting to see what develops further with this amazing mod :)
THX FSG this makes it a lot easier to handle! 👍 And a bonus tip for me is how to keep it in level! I have been fighting with levelling and your tip with keeping the mousebotton down ALL the time just make my day! 😀👍👍👍
I watched your other train review video as well. Wanted to compliment how awesome and innovative the developer of this mod is to get it working the way it is. Really great demonstration of utilizing existing functions in the game to create something I would have never thought possible otherwise. That being said, the fact that it has to be a set elevation for the entirety of the track makes it pretty hard to use on maps that do have elevation changes. I don't see myself using it unless it was able to conform to changes in elevation (obviously there has to be a realistic limit to the rate of elevation change on a track). Not known if that would ever be possible in the current game engine, but maybe something that can be looked at in FS25 EDIT: This mod would really shine on large maps like aussie no man's, though I don't know how regular the elevation is on that map or if it's mostly the same overall.
It has incline and decline section of track of various grades. You can then landscape to suit after placing. It is a bit more finicky though to get right.
This looks cool for survival style maps where you are going to build out your own map in the end...but looks like a pain to use on regular maps. I will stick with AutoDrive and trucks, otherwise.
Maybe the creator will implement the use of IC (Interactive controls) so switches and gates can be auto-triggered or at least triggered with a key as you get close to them.
Wonder if there is a disadvantage to just dropping in the shorter rerailer track on occasion, clearly not anywhere you'd want cross traffic (collisions and all) but right after a bend could be useful if anything slipped Well done FSG, sae another comment about the end of train light, hadnt tried it but would be cool to see.
Workin on flat terrains 1 thing. I been trying to get tracks set up on Elk River and its been anything but fun. The mod seems mostly ok with flat maps, providing you invest the time to micro manage the track instalation. But when ya try to start working with diffrent elevations of tracks... Things seem to go squirly fast. Issue im having is despite the terrain being lvl, when using the elevation tracks trains still will step up/down and its been causing alota issues. Going to keep trying. But atm it just seems keeping the tracks 1 consistant elevation is realy the only option.
Hello The Farm Sim Guy I went into game and I pressed F5 and I did not get the lines or walls how do I set that up so I can place train on tracks like you did ?
Hi, Farmer Sim Guy There is problem with the "lumberjack mod " please hear me out. My pc do not exsep lumberjack, it was working for a few minutes and then the software disable the mod. Can you ask Giant sotfware for a BIG CRANE to put the locomotives and carriages or bogies train wagons what you want to call it on the Tracks or railway lines. That will be more realistic because of the Mods is not always working on all computers please my man. From Great Farmer. Cornelius.
This is absolutely unreal,I got the mod in my mod folder but it won’t load up the map,it just stays at 85% any ideas? Cannot wait to figure it out and get in to this
Think FS are clutching at straws now….they’ve lost touch recently. The latest DLC was rubbish. I just hope this is not setting a precedent to what FS25 will become otherwise, I’m out. 😔
Bit of a arse move to tell a content creator what he should or should not spend his time on 🙃If you not into trains for FS22, just skip past the video.
@@TheFarmSimGuy I just find it odd that a person would go to the trouble to add a comment on a video they are not interesting in, and at the same time tell the creator what they should be focusing on making.
The electric train sets from my younger days had a re-railer section of track. Made life much easier. Thanks FSG.
I built a short 5 meter piece, once with a 1 degree gradient and once with a 0.5 degree gradient. This can compensate for a lot. Then I built a 20 meter track that I can lower. If you install two tracks of this type, you can build a track crossing.
we need a plane of some kind to use as a crop duster. love that they added the train mod but i fell like the crop duster would fit more in the "farming simulator" aspect
There is one by Monaco Modding.
On the 100m I overlap them, they will appear slightly higher but using your mouse you can slide them forward or backward and the will snap into place. I like the incline and decline tracks which allows you to create hills and if you go high enough you can make a nice overpass and create another line going under the bridge. Thanks for the tip on the F5 key because getting the wellcars on the tracks was a nightmare, but the Titan containers will fit nicely in them. 2 20ft containers will go into 1 wellcar and you can place 40ft containers on top of a 45ft container and use the tension belts to strap them down. I put five small tractors on the flatbed trailer and strapped them down.
Thanks for talking about this. I honestly skipped over it in my initial play of the train packs. It's nice that it works.
Ha you skipped over it, I totally missed it, like didn’t even know it was a thing
@@TheFarmSimGuy I didn’t realize how much easier it would make it to get locos and train cars back on track. J-weezy did a great job with this mod and you have done a great job showcasing it!
@@WithTheStovers I appreciate it my friend, enjoyed your night time "midnight run" cinematic too, very creative!
Fantastic video as always, the tips and help on this mod is very informative. Definetly makes playing with this mod easier. I hope in general we see more added to this mod or see other modders create mods to support this mod. Very exciting to see what develops further with this amazing mod :)
Thanks Kiram, I know you've been playing with it a lot too. it's awesome isn't it
THX FSG this makes it a lot easier to handle! 👍
And a bonus tip for me is how to keep it in level!
I have been fighting with levelling and your tip with keeping the mousebotton down ALL the time just make my day! 😀👍👍👍
Great stuff Bossen! Have fun
I have another question: will it be possible to connect to the maps excisting railroad so I can use the loadingstations?
I watched your other train review video as well. Wanted to compliment how awesome and innovative the developer of this mod is to get it working the way it is. Really great demonstration of utilizing existing functions in the game to create something I would have never thought possible otherwise.
That being said, the fact that it has to be a set elevation for the entirety of the track makes it pretty hard to use on maps that do have elevation changes. I don't see myself using it unless it was able to conform to changes in elevation (obviously there has to be a realistic limit to the rate of elevation change on a track). Not known if that would ever be possible in the current game engine, but maybe something that can be looked at in FS25
EDIT: This mod would really shine on large maps like aussie no man's, though I don't know how regular the elevation is on that map or if it's mostly the same overall.
It has incline and decline section of track of various grades. You can then landscape to suit after placing. It is a bit more finicky though to get right.
There is also railroads in the Fences tab for long distance rails 😉
This looks cool for survival style maps where you are going to build out your own map in the end...but looks like a pain to use on regular maps. I will stick with AutoDrive and trucks, otherwise.
Maybe the creator will implement the use of IC (Interactive controls) so switches and gates can be auto-triggered or at least triggered with a key as you get close to them.
Wonder if there is a disadvantage to just dropping in the shorter rerailer track on occasion, clearly not anywhere you'd want cross traffic (collisions and all) but right after a bend could be useful if anything slipped
Well done FSG, sae another comment about the end of train light, hadnt tried it but would be cool to see.
Absolutely fantastic FSG, thank you.
You are welcome Doc
Practice makes perfect,good stuff.
Workin on flat terrains 1 thing. I been trying to get tracks set up on Elk River and its been anything but fun. The mod seems mostly ok with flat maps, providing you invest the time to micro manage the track instalation. But when ya try to start working with diffrent elevations of tracks... Things seem to go squirly fast. Issue im having is despite the terrain being lvl, when using the elevation tracks trains still will step up/down and its been causing alota issues. Going to keep trying. But atm it just seems keeping the tracks 1 consistant elevation is realy the only option.
So FSG turns to TSG from now on... 😉
Thanks a lot for the video! 😊👍🏻
The FarmSim Guy, then The RaceSim Guy now the TrainSim Guy.... what's next
@@TheFarmSimGuy Well, "Flight sim guy" would be FSG again... 😉
I use the Precision Hands Mod, worked just as easy.
Good call
@@TheFarmSimGuy Was really surprised you haven't been using it. Its my "goto" tool for loading bales by hand.
Can u try work out how that red signal attaches to end coaches please
why doesn't the wireframe appear after pressing the f5 button?
You need to have turned the console on in the game.xml
Hello The Farm Sim Guy I went into game and I pressed F5 and I did not get the lines or walls how do I set that up so I can place train on tracks like you did ?
The walls are there they are just invisible, you need to turn on developer tools if you went to see the red lines, but you don’t have too
@@TheFarmSimGuy I cannot seem to turn anything on where do you turn developer tools on at ????
@@tommycarl2353 I think F12 is the default key
Hi, Farmer Sim Guy There is problem with the "lumberjack mod " please hear me out.
My pc do not exsep lumberjack, it was working for a few minutes and then the software disable the mod. Can you ask Giant sotfware for a BIG CRANE to put the locomotives and carriages or bogies train wagons what you want to call it on the Tracks or railway lines. That will be more realistic because of the Mods is not always working on all computers please my man.
From Great Farmer.
Cornelius.
how to you lift the trains? i have Easy development controls and i cant lift them.
Use lumberjack and adjust the weight limit
@@TheFarmSimGuy what is lumberjack?
need some advice i have lumberjack installed but object is too heavy i tried easy dev but thats the same so i cant pick up the locomotives any ideas ?
Go into lumberjack settings (use ESC key) and change the maximum Luberjeck can lift to Infinity and you should be good
@@TheFarmSimGuy excellent thank You it was set to 1 tonne :) much appreciated
could the models of the base game trains not be used? Are they not available?
No reason why they couldn't
I managed to get the crane to pick up the locomotives
Edit xml 😂 mass
This is absolutely unreal,I got the mod in my mod folder but it won’t load up the map,it just stays at 85% any ideas? Cannot wait to figure it out and get in to this
Have you tied a different map?
@@TheFarmSimGuy it’s funny I tried today and it booted right up no problem🤷♂️
how do I drop a train to specific location like you did in the video?
I used Lumberjack as it has superstrength built into it
@@TheFarmSimGuy thank you :)
this will be a short video...21 minutes later.
😂😂😂 Yeah that one kinda got away from me
Think FS are clutching at straws now….they’ve lost touch recently. The latest DLC was rubbish. I just hope this is not setting a precedent to what FS25 will become otherwise, I’m out. 😔
What I think they need is better terrain physics and should focus on improving the logging aspect. Not grabbing for any cash they see.
C’mon, give us the massive derailment. I’m begging you.
😂😂😂😂
name mod please
Link in the description
Can i git it on ps4
No just pc
please use your time to make gameplay series,,like we dont need prewiews maps and other stuff
You are a entitled jerk.
It's OK you don't need to decide what I put on my channel. I'll do that!
Bit of a arse move to tell a content creator what he should or should not spend his time on 🙃If you not into trains for FS22, just skip past the video.
@@farmerrabbit Strange one eh, probably shouts at the TV if it's not showing him what he wants rather than changing the channel 🤣
@@TheFarmSimGuy I just find it odd that a person would go to the trouble to add a comment on a video they are not interesting in, and at the same time tell the creator what they should be focusing on making.