Automate your Harvest with Autodrive and Courseplay - FS22 Tutorial

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  • čas přidán 5. 08. 2023
  • This is a more advanced look at automating your gameplay in FS22 with Courseplay and Autodrive.
    If you haven't already check out my beginner guide to Autodrive here: • The Definitive Beginne...
    And my beginners guide to Courseplay here: • The Ultimate Coursepla...
    Autodrive can be downloaded here: github.com/Stephan-S/FS22_Aut...
    The latest version of Courseplay can be downloaded here: github.com/Courseplay/Coursep...
    If you've not downloaded from GitHub before check out my guide here
    • Github Guide - Downloa...
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    FS22 Tutorial - Automate your Harvest with Autodrive and Courseplay
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    #fs22 #thefarmsimguy #fs22
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Komentáře • 184

  • @0XZenerX0
    @0XZenerX0 Před 6 měsíci +32

    Whoever modded this deserves an award, and he shoud be integrated on the team to include a version of this in the next game but straight in vainilla.

    • @kirill747
      @kirill747 Před měsícem

      yea maybe you should pay for it

    • @gercobosch2870
      @gercobosch2870 Před 2 dny

      ​@@kirill747I sometimes do, if I can find the creators and have a link. Plus that shouldnt change the fact that the creators of these mods should be hired to help make these mods in Base game or at least help giants out with their AI worker which the community has been asking for for years.😊

    • @kirill747
      @kirill747 Před dnem

      @@gercobosch2870 good for you. from some weird bussiness standpoint giants do not want newcomers modders with their new brilliant ideas. they continue to create these monotonic empty games where the modders give them actual life - for free, and giants is doing pretty fine. a good and greedy market strategy!

  • @robb5828
    @robb5828 Před 8 měsíci +27

    Shout out to all the modders out there and especially to those involved into autodrive and courseplay,they did a tremendous job.First time trying to use these because they come out as a little dounting to me at first,but i'll give them a go.Amazing

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 8 měsíci +2

      Well said, and don’t be daunted, start with some simple stuff and build from there, check out my beginners AD guide too czcams.com/video/9bjeQa3FIM8/video.htmlsi=zcv28YQQ0HYJhMv4 👍

  • @Farmer-Mike
    @Farmer-Mike Před 10 měsíci +12

    I know all this and use it all the time, but I had to see this because you do it so good FSG 😊

  • @ndtschau
    @ndtschau Před 9 měsíci +11

    I still can remember times without CP or AD.
    These mods were the greatest inventions for FS ever!!!😃
    Thanks a lot for the video! 😊👍🏻

  • @K.M.Farmer
    @K.M.Farmer Před 10 měsíci +5

    No other farm sim content provider explains things the way you do. Like leaving the edit mode active and the huds visible so you can see what’s taking place. Your tutorials make is very easy to use the mod you are showing.
    I have always had the auto drive menu on the combine set on unload combine to communicate with the grain cart. I always experienced issues. I going to try the Drive menu on the combine instead. Like I’ve said before I always learn something. Thanks FSG.

  • @Kiramgaming
    @Kiramgaming Před 10 měsíci +5

    I always enjoy an FSG tutorial on autodrive and courseplay. You always do outstanding work. Can't wait for the next one.

  • @davidvanmol5199
    @davidvanmol5199 Před 10 měsíci +2

    I use both all the time but everytime you do a tutorial a learn something new. Thank you.

  • @SuperDriver379
    @SuperDriver379 Před 3 měsíci +2

    I stumbled across this game on console, because as an actual farmer I’d never had a reason to build a real computer for any serious gaming, but because of these two mods fitting precisely the way I wish I could play the game. I just might buy a second copy of this on steam and put a tower together.

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 3 měsíci

      Haha, love it, once this game grabs a hold it doesn't let go easily

  • @0XZenerX0
    @0XZenerX0 Před 6 měsíci +1

    I love this, this is what i always wanted for this game, im just not really into mods but this is a work of art and im trying it for sure

  • @docholliday1811
    @docholliday1811 Před 10 měsíci +7

    Thank you, thank you for this video. I really needed to this to make things easier. You are awesome and so is your channel.

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 10 měsíci +1

      Thanks for the kind words Doc 👍

    • @SuperBossen
      @SuperBossen Před 9 měsíci

      Excellent tutorial as usual FSG!
      👍👍👍
      I wonder if it is nessesary to use the tractor?
      Couldn,t the truck do it as well?

  • @DancerOfClouds
    @DancerOfClouds Před 10 měsíci +3

    FSG, I am sure it was you that demo’ed using Course Play to run the Auger Wagon and auto detect the location of the trucks. I used to use Autodrive like this. The only short coming using CoursePlay to control the AugerWagon, is that there is no PreCall for the Combine. The advantage is that I can park the trucks anywhere in the field if I choose (or not). Great video and you make excellent tutorials and I might have to give Autodrive another try.

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 10 měsíci

      Yeah I’ve tried the courseplay alternative and it does have its pluses, but on the whole I think I still prefer Autodrive for the auger wagon. I think it’s a little less taxing on your processor and frame rate too

  • @tractorfixrable
    @tractorfixrable Před 6 měsíci +1

    Thank you for sharing. What I do is have the truck and grain cart in opposite directions. This way you can have several trucks lined up ready to load. When a truck is loaded the next one moves up and the grain cart can also move before it hits the trigger

  • @newt4730
    @newt4730 Před 6 měsíci +1

    Great Video, really well explained and precise. thank you.

  • @tgunnsgaming
    @tgunnsgaming Před 10 měsíci +2

    Thanks for the demo, I've always wanted to try it.

  • @nmkranz
    @nmkranz Před 3 měsíci +1

    Thank you so much for the clear and concise explanation!

  • @richardhall938
    @richardhall938 Před 9 měsíci +1

    Thank you very much for detailed guide i always wondered how to do this

  • @BendaCatClaas
    @BendaCatClaas Před 22 dny +1

    Terrific explanation - FTA

  • @Stmilkman35
    @Stmilkman35 Před 9 měsíci +1

    Thanks for the tutorial. I would love to see something similar but incorporate the road markings from the map and sell off at a sale point on the map.

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 9 měsíci +2

      I can do a video on that in the future 👍

  • @MrPupsi
    @MrPupsi Před 18 dny +1

    I changed my unloading approach for a while now. I simply use 1 course/waiting point and let autodrive do the driving. But when he comes to his waiting point, he switches to Courseplay and i let handle courseplay the unloading (in case u use a simple trailer). When hes full he switches back to Autodrive, he unloads and then all starts over.
    If i want to use an Auger wagon, its even simpler. I let the Autodrive handle the driving again and only use 1 course. He waits there and than i start an courseplay auger wagon on my field. Courseplay will handle all itself. Unloading the combine and then loading everything to the nearest waiting trailer from the auger wagon. No need for a lot of extra Autodrive courses and way too many extra field points :D

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 18 dny +1

      Interesting might have to try that out, so you have it switch over to courseplay from Autodrive when it arrives at the field?

    • @MrPupsi
      @MrPupsi Před 18 dny

      @@TheFarmSimGuy yea, if I want to unload the combine with the same tractor and no auger wagon. Just make sure to at least choose the correct field in courseplay once so he knows where to look for a combine.
      It's pretty simple. All in all I have the impression that the CP combine communicates better with a CP unloader. AD makes stupid maneuvers sometimes, like driving in front of the combine or waiting in stupid places. Pathfinding is also weird sometimes.

  • @TheeDakotaGamer
    @TheeDakotaGamer Před 9 měsíci +1

    I didn't know the multi hopper dumping/unloading was working proper now. I have avoided using them for forever because it used to be so bad. Good to see.

  • @davidnemeth6481
    @davidnemeth6481 Před 8 měsíci +1

    If you right click instead of left click you can create biderictional lines. This is especially handy if you have a very narrow area, for example between fields. Although I recommend having silo loading or unloading single directional becasue your AI just could come to the waypoint from the other side.

  • @bigefarming5598
    @bigefarming5598 Před 4 měsíci +1

    Great video sir!

  • @oilguygamer1744
    @oilguygamer1744 Před 10 měsíci +1

    Great tutorial, thanks.

  • @michaelbest37
    @michaelbest37 Před 10 měsíci +4

    These need to come to consoles( I know they won’t) but it’s wishful thinking. Would make things easier and nicer for players who play solo or don’t have many to play with.

  • @andrewexton8931
    @andrewexton8931 Před 9 měsíci +1

    love the explanation of the interaction between the two mods, easy to follow. excellent tutorial. got to ask though, where can one find the map?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 9 měsíci +2

      Thank you very much, the map is called Chilliwack and it's available here chumpy-farmer.itch.io/chilliwack-4x-map 👍

  • @TheStevenWhiting
    @TheStevenWhiting Před 10 měsíci

    If I remember right I used both in the previous version for bailing. Would set it at a slow speed going up and down auto bailing.

  • @corpnut2906
    @corpnut2906 Před 10 měsíci +1

    TY FSG need to use this on the new map Palouse WA I am good with CP now to get good with AD. cheers mate

  • @chrisranes7964
    @chrisranes7964 Před 9 měsíci +1

    Great refresher video, thank you! One question, you mentioned you try to never cross course paths unless it's absolutely necessary. What is you are playing a map with an AutoDrive Guy course loaded. Should I go ahead and create an AD course for the truck, and run it directly to the silo unload point, even though it may cross the course created by AutoDrive Guy? Or should I create a course from the field to the road, and then connect it up to AutoDrive Guy's course? That part I'm not 100% clear on. Thank you!

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 9 měsíci

      I would create a path that comes off the Autodrive course and when you come back, rejoin the loaded course, it should keep things neater and cause you less issues in the future 👍

  • @peterclarke3300
    @peterclarke3300 Před 10 měsíci +1

    Great tutorial FSG and very well explained and great content as always a quick question, I haven’t seen this but I might be missing something but is the a setting in course play to switch off collisions off, I think there’s one on auto drive but not course play it’s just something I read somewhere and always forget to ask and keep up with the great content 👏👏👍👍⭐️⭐️⭐️⭐️⭐️

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 10 měsíci +1

      Thanks Peter, I don’t believe there is a setting for collision avoidance in Courseplay, but I could be wrong

    • @peterclarke3300
      @peterclarke3300 Před 10 měsíci

      @@TheFarmSimGuy i didn’t think there was it was something somebody said on 💩book 👏👏👍👍

  • @vortex_g1460
    @vortex_g1460 Před 8 měsíci

    I think Auger wagons should have a special mode where you can have 3 Waypoints. Pre-unload, unloading and waiting. The issue is when you have multiple auger wagons they can jam up on the "auger wait" waypoint. Because as 1 wagon is sitting waiting for a call a full one will come in and try to go to the same waypoint so that it can unlaod. I can't tell you how many times I've had a jam on his waypoint.
    The point of having 3 would be so the full augers will have an open waypoint, can get to unloading sooner and not get jammed with the wagons waiting for the call.

  • @willeengdahl2137
    @willeengdahl2137 Před 10 měsíci +1

    Fantastic👍💥💥

  • @R8shabt
    @R8shabt Před 8 měsíci

    I hope you might know the answer to my questien.
    When the Field is finshed and the combine has completed the Couseplay course.
    The Autodrive Trailer wont move and will just stand still and "wait for call"
    so i have to press continue for it move on. Should't it see that the field is done and move to next point?

  • @cbrown596
    @cbrown596 Před 8 měsíci +1

    Can a this be utilized with two trucks by placing them in two separate 'Truck Wait' points and having them one in front of the other? I would assume the Auger would empty into which ever truck it encounters on its path to 'Auger Wait' correct?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 8 měsíci

      Correct, I would still use 1 wait point and just let the trucks queue. Another thing if you want to load 2 trucks is have the auger wagon run in the opposite direction to the trucks so it always unloads into the first truck 👍

  • @bbigcnote
    @bbigcnote Před 5 měsíci +1

    First thanks for these videos i have been really enjoying and learning fr9m your videos. But I have Question. If you wanted to run two grain carts can you put them on the same auger unload loop?. I am going to run to combines and want 2 carts to chase them.

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 5 měsíci +1

      Hi, yes you sure can, the second auger wagon will just queue behind the first one. it sometimes can cause the odd collision though, so you could try setting up two separate wait points and attribute one to each combine (I tend to do this) it means that you'll have one cart dedicated to one combine, but they still both funnel into the same unload point. (actually I could do a vid on this, if that would help?)

  • @roblox06550
    @roblox06550 Před 5 měsíci +1

    Fairly new to farm sim been playing for about a month now. Started on emlcreek and have been wanting a map with some bigger fields but still in a realistic size where 2-3 combines would be a goal. Any suggestions on a map like that? Also what map is this that FSG is doing this tutorial on?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 5 měsíci +1

      This is Chillywack BC by Chumpy Farmer, if you want to run 3x combines you definitely want to be looking at 4x maps

  • @peterredecop9504
    @peterredecop9504 Před 10 měsíci +1

    Hi thanks for the video. I was wondering can you use Courseplay on the auger instead of autodrive?

  • @Otto-uq2sm
    @Otto-uq2sm Před 9 měsíci +1

    thanks for this FSG was a great help getting things setup, would you be able to do something similar with forage harvesters?

  • @oldcornerSE
    @oldcornerSE Před 5 měsíci +1

    Did not read all the previous comments but didn´t the "restrict to field" option for the tractor create the problem where the combiner would have to reverse back into the field before unloading?
    Great video btw!

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 5 měsíci

      No the combine does that automatically if it’s at the edge of a field, or in the middle of a row with no space to allow a tractor alongside

    • @oldcornerSE
      @oldcornerSE Před 5 měsíci

      @@TheFarmSimGuy ok thanks

  • @farmerjimmy7453
    @farmerjimmy7453 Před 9 měsíci +1

    Fantastic video can i do the auger unload with courseplay also ? If so which is better Ad or cp for this job and reasons why

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 9 měsíci +1

      You can use Courseplay too, but the two main reasons I prefer Autodrive are that the tractor doesn't trail the combine when it's waiting to fill so can end up on the other side of the field leading to a longer wait to unload. and secondly it's more intensive on the computer, AD seems to use less computer power to do the same job.

    • @farmerjimmy7453
      @farmerjimmy7453 Před 9 měsíci

      @@TheFarmSimGuy 👍

  • @Druac
    @Druac Před 6 měsíci +1

    Thanks for all the great videos FSG! I can’t imagine playing this game without these two mods…I like to run large equipment on large maps and lots of it at the same time…and I like to do it solo. There are times I have 5 or 6 courses running with different contract jobs while still working my own fields and animals at the same time. These mods have spoiled me…can’t stand standard sized maps or vanilla play…4x maps only…and 90% mods…base game is boring.

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 6 měsíci +1

      My pleasure bud, similar to me, Keep an eye out for Green Mountain coming from FSG Modding coming soon 👍

    • @kickballmusic
      @kickballmusic Před 5 měsíci

      Meanwhile us Xbox players, doing it all ourselves lol

  • @fotisim
    @fotisim Před 8 měsíci

    Thanks!

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 8 měsíci

      You are a legend thanks so much for the support, I really appreciate it

  • @MarkLynskey
    @MarkLynskey Před 9 měsíci +1

    Will this method work for doing silage with the Hawe chaser unit or the Beet overloader?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 9 měsíci

      Yes it should work, I do a lot of silage work with courseplay and AD

  • @mlx39996
    @mlx39996 Před 9 měsíci +1

    29:20 what if the front hopper fills up before the auger wagon is emptied? then everything gets stuck, doesn’t it?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 9 měsíci

      Potentially yea but I don’t see it happening that often (in fact I can’t ever remember a time when it has) as always with AD it’s not completely possible to cover all eventualities but you may need to babysit or check it every now and again

  • @LostinGaming0
    @LostinGaming0 Před 5 měsíci +1

    Hey Man! Do you use any texture mod to replace the texture of wheat for example? It looks really different than for me on PC.

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 5 měsíci +1

      I think the map had some custom textures on it (Chilliwack by Chumpy Farmer)

    • @LostinGaming0
      @LostinGaming0 Před 5 měsíci

      @@TheFarmSimGuy Alright thanks! I will check the map. 😊

    • @LostinGaming0
      @LostinGaming0 Před 5 měsíci +1

      @@TheFarmSimGuy How do you drive and turn so smooth though? :P Are these maybe autodrive options too? Or maybe vehicle control addon?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 5 měsíci

      @@LostinGaming0 Autodrive or I use a wheel if I'm actually driving

    • @LostinGaming0
      @LostinGaming0 Před 5 měsíci

      @@TheFarmSimGuy oh alright :P thanks

  • @hettro-cv6082
    @hettro-cv6082 Před 20 dny +1

    Good video! When would make an auto drive around the whole field and why?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 20 dny +1

      It helps the tractor find the route out of the field quicker, very helpful for large fields when the wait point can be a long way away

    • @hettro-cv6082
      @hettro-cv6082 Před 20 dny

      @@TheFarmSimGuy Thanks very much! Love your videos!

  • @Micawood100
    @Micawood100 Před 3 měsíci

    so, just wondering, is there any particular reason to not set pre-call as low as possible? so loader can just always be waiting? or does it negatively effect performance or possibly get in the way or something?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 3 měsíci

      Potentially you could end up with a few trailers fighting over the same combine, but no, there's no real reason for how low you go

  • @Zombie_King93
    @Zombie_King93 Před 7 měsíci +1

    Does this principle still apply the same way if i run one grain cart to two combines?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 7 měsíci

      Yes it should, you can have issues with it randoml deciding which combine to go to which means you can sometimes have a full combine sitting and waiting for a while. I tend to go with two carts and two combines for ease

  • @user-bx6il3hw8h
    @user-bx6il3hw8h Před 9 měsíci +1

    Will AD & CP work like this while running 2 single hopper trailers in a train?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 9 měsíci

      I've not tested it, but in porinciple the answer is yes, it should treat them no more differently than it would a dual hopper trailer, as long as your stop point is far enough past the first trailer

  • @Bnagel2808
    @Bnagel2808 Před 10 měsíci +1

    What do I do if my wagon stops before the semi because it thinks it will crash ? Even though when making course it does not .

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 10 měsíci +1

      Sounds like you have your course a little too close to the semi, move your nodes a little further away and it should then work 👍

  • @adamwoods8202
    @adamwoods8202 Před 8 měsíci +1

    Hey mate, Ive set my farm and equipment up like this and sometimes i get the error "XXX Equipment (Usually Auger) cannot calculate a path" when its in the middle or outer edge of a field... Any ideas how to fix this? I have googled and nothin really explains it... TIA!

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 8 měsíci +1

      If it's a big field you sometimes need to run a two way loop around the outside of the field and change the exit point in the settings, to nearest point. It's basically too far from the course to be able to work out a route.

    • @adamwoods8202
      @adamwoods8202 Před 8 měsíci

      Thank you Sir! Much appreciated!

  • @RareThunder-gu2vd
    @RareThunder-gu2vd Před 6 měsíci

    does auto drive work well with modded tractors/ trucks and trailers or no just curious bcuz i was thinkin of starting up a new save w/ auto drive and cp and some other mods

  • @cookiedust8066
    @cookiedust8066 Před 9 měsíci

    Thanks for the tutorial!
    However, in my case the auger did not drive to "auger wait" but instead didn't move anywhere and the hud said "waiting for call"
    The truck didn't drive off once it was full either, i have to manually tell it to drive to the unload point, otherwise it will just sit at "truck wait" with 100% full load.

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 9 měsíci

      Have you selected the right mode?

    • @cookiedust8066
      @cookiedust8066 Před 9 měsíci

      @@TheFarmSimGuy hello good sir,
      Yes i've selected the right mode, and thank you for replying.
      I've since discovered, that if i put "unload fill level" down to 60% in AD settings, the truck will drive automatically when it's 80-90% full. But isn't it supposed to drive off once it hits 60% in this case?
      That's why i'm a bit confused :D

  • @sullivanjones6409
    @sullivanjones6409 Před 4 měsíci

    Hey mate I’ve just jumped over to PC from ps5 on farm sim and just wanting to know which map this is?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 4 měsíci +1

      Hi, this is Chilliwack, BC by Chumpy Farmer

  • @Jayhawk226
    @Jayhawk226 Před 9 měsíci +1

    Just making sure, the player can drive the combine and still use this setup?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 9 měsíci

      100% yes just make sure you’ve selected the auger wait stop in AD and it’ll all run 👍

  • @Adriano-yk8mp
    @Adriano-yk8mp Před 2 dny +1

    this only work with an auger? Tried making a trailer do the same thing and didn't work

  • @mrdriver511
    @mrdriver511 Před 10 měsíci +1

    Great video
    I just tried this and i had issues with the tractor unloading the combine, the tractor didn’t unload the combine on the go and switched the tractor to Courseplay and had less issues only downside courseplay doesn’t followthe combine

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 10 měsíci +1

      Yeah it’s personal preference, I find the courseplay in to not be as efficient on the whole plus I’m a creature of habit and have used Autodrive for so long it’s my default

    • @mrdriver511
      @mrdriver511 Před 10 měsíci

      @@TheFarmSimGuy yea i would prefer using AD when using multiple combine’s so i can assign auger wagons for each combine

  • @siegerinducer8390
    @siegerinducer8390 Před 4 měsíci +1

    is there a version of this that works with forage harvesters?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 4 měsíci

      The same principles work for Forage harvesters, I’ve done a vid on it

  • @Jason-et5wv
    @Jason-et5wv Před 7 měsíci

    Any idea why my auger wagon drives past my semi trailer and only fills the last hopper?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 7 měsíci

      Have you tried a different trailer or auger wagon? it's possible it could be the mod

    • @Jason-et5wv
      @Jason-et5wv Před 7 měsíci

      @@TheFarmSimGuy never thought of the auger wagon, ill try that. Thanks!

  • @Miketeg83
    @Miketeg83 Před 6 měsíci

    Thanks for the videos. I'm struggling to have AD emptying when I'm driving the combine. AD found me and drive, but then stop, reverse, re-go forward, stop..think for 30-45 seconds, restart....etc.
    I can take as long as 3 minutes for AD to find my combine and the worst...sometimes it will find it, then I start dumping, and around the 50% mark of my combine unload, AD will reverse and stop...for no reason...
    That's so annoying 🤣

  • @R8shabt
    @R8shabt Před 4 měsíci

    U prob not answering this video anymorem but maybe some1 does.
    When i use the Grain Cart to unload the combine, sometimes it does this wierd thing were it goes under the combine to unload, but as soon as the combine starts unloading the Cart drives off. Any advise here would be great Thank You

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 4 měsíci

      Hmmm, is the cart empty? you can set the combine to stop while unloading in courseplay, try that? And are you just using one cart and combine ?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 4 měsíci

      It could also be that the cart is too close to the combine so can't unload, you can adjust the distance from the combine that the cart sits, in the Autodrive menus

    • @R8shabt
      @R8shabt Před 4 měsíci

      @@TheFarmSimGuy for your first answer.
      Yes I am only using 1 combine and 1 cart. And I have set it to stand still while unloading. Yesterday I used it with no problem on a 25 HA field where it didn’t have any problems for 2 hours. Then I move to a new field same combine same settings, but now it has problems. I could try the distance to combine

  • @emil8186
    @emil8186 Před 8 měsíci +1

    I dont understand where I’m going to putt the zip file for auto drive ?
    I can’t get auto drive in the game. I don’t understand what I do wrong ?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 8 měsíci +1

      In the same place as all your mods, just treat it the same as any other mod

    • @emil8186
      @emil8186 Před 8 měsíci +1

      Thanks for replying so fast 👍
      I only have downloaded mods directly from the in game mods store. Autodrive is the first mode from gitthube for me. I found Corse play in the internal mods store
      Thanks for the help 😅

  • @ich_lad_gleich_holz2313
    @ich_lad_gleich_holz2313 Před 9 měsíci

    If my truck has dumped the goods he is not driving back to the "wait" position. Any ideas why?

    • @patches8291
      @patches8291 Před 9 měsíci

      Same thing keeps happening to me at the silo

    • @ich_lad_gleich_holz2313
      @ich_lad_gleich_holz2313 Před 9 měsíci

      @@patches8291 i was using a modded truck, with the base game trucks it was working for me

    • @patches8291
      @patches8291 Před 9 měsíci

      @@ich_lad_gleich_holz2313 I’m using a modded truck as well…I’ll try base, thanks bud

  • @user-xr7gy6to5s
    @user-xr7gy6to5s Před měsícem +1

    What if u have more then one truck it says it can’t reach truck wait when I try then kicks off

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před měsícem

      Sometimes AD can lose the course if it's a long way off, if it's a huge field I recomend running a 2x way course around the outside of the field to help AD find the course

    • @user-xr7gy6to5s
      @user-xr7gy6to5s Před měsícem

      @@TheFarmSimGuy so just run one course all the way around the field

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před měsícem

      @@user-xr7gy6to5s Yeah and set your field exit in the settings to "nearest point"

  • @hiltonnewman9495
    @hiltonnewman9495 Před 4 měsíci

    do you know how you can delete ither 1 node or multiple at once? e.g a full turn?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 4 měsíci

      Alt and left mouse button removes a node, there isn’t a group delete function, you have to do them one by one

    • @hiltonnewman9495
      @hiltonnewman9495 Před 4 měsíci

      ah thanks a lot... are you able to get the tractor to unload from the combine if you are driving it without course play on?@@TheFarmSimGuy

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 4 měsíci +1

      @@hiltonnewman9495 Yes, exactly the same process as if couseplay was running the combine, just set the wait point on Autodrive in the combine, and every time you open the auger pipe the tractor will come and find you.

    • @hiltonnewman9495
      @hiltonnewman9495 Před 4 měsíci

      @TheFarmSimGuy thanks your the best FSG

  • @aljassani470
    @aljassani470 Před 10 měsíci

    How can i install auto drive mode in my fs22 that i downloaded from steam ? Please

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 10 měsíci +1

      Just google Autodrive FS22 and download from GutHub and drop it into your mods folder and make sure you activate it in game

    • @aljassani470
      @aljassani470 Před 9 měsíci

      @@TheFarmSimGuy thank you so much. It's working now

  • @intox69
    @intox69 Před 8 měsíci

    Why is Autodrive not available in the game mod section like courseplay is?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 8 měsíci

      The developer has just chosen not to submit it to Modhub I think

  • @alessandrodems1841
    @alessandrodems1841 Před 8 měsíci

    Very well explained except for one thing... How to delete courses when you realize you have done a mistake XD (except deleting the waypoints one by one). I searched on the internet but I couldn't find anything. If someone knows how to do it I would be so grateful

  • @ToddWilnechenko
    @ToddWilnechenko Před 5 měsíci +1

    What map is this? I like the look of it?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 5 měsíci

      This is Chilliwack, BC by Chumpy Farmer

    • @ToddWilnechenko
      @ToddWilnechenko Před 5 měsíci

      @@TheFarmSimGuy I like even more now. I have family there. 😀. Thank you.

  • @WiizPT
    @WiizPT Před měsícem +1

    It works to unload onto a bunker silo ??

  • @NiCk-zd2fs
    @NiCk-zd2fs Před 5 měsíci

    My problem was the ad driver doesnt move out of the way for the cp driver…

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 5 měsíci

      If you give it some time the AD driver should recalculate his course. (alternatively you can check that "Avoid Collisions' is turned on in the settings

    • @NiCk-zd2fs
      @NiCk-zd2fs Před 5 měsíci

      @@TheFarmSimGuy ohh okay thank you

  • @exhaust_momyrow2702
    @exhaust_momyrow2702 Před 24 dny

    Is there any way to do this on console ?

  • @mistergamerguy
    @mistergamerguy Před 7 měsíci

    I would think AD would conflict with courseplay.... its why I haven't messed with auto drive

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 7 měsíci +1

      No they tend to work very well together

  • @jordansmith8761
    @jordansmith8761 Před 15 dny

    Anybody know what map this is? Thanks in advance :)

  • @RS-cw3oy
    @RS-cw3oy Před 4 měsíci +1

    Why haven't they incorporated this into the base game yet?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 4 měsíci

      It's too processor intensive for older cosoles

  • @3verland
    @3verland Před 8 měsíci

    I wish the authors of CP would go back to allowing vehicles routes to be created, and unloader vehicles to work with combines. One thing that is a fact, in 17 and 19 when CP was used to unload vehicles, a tractor or truck responded much faster than what AD does now. Half the time AD acts like its confused, and has a hard time getting lined up on the right track to unload. Then by the time it figures it out, it makes a made dash for the combine only to have to stop because the combine has reached the end of the field. It doesn't matter if I have my combine set to call at 50, 60% ect, most of the time my tractor / trailer spends all the time running after the combine, never catching it, and most of the time don't unload until the combine is full, and has come to a stop. I can't seem to get AD authors to do anything about this, its been like this since the launch of 22.

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 8 měsíci

      CP has now got the unload feature again since the last big update 👍

    • @3verland
      @3verland Před 8 měsíci

      I have not used that feature in so long, I don't think I even remember how, and chance you could do a short tutorial? In 19 you were actually creating an unload point to a parked trailer or truck, I don't believe CP unloading a combine works the same as it did in 17 and 19@@TheFarmSimGuy

  • @mylesstopmotionsandcats2482
    @mylesstopmotionsandcats2482 Před 8 měsíci

    The only thing about auto drive I can’t find out is how to install the edge water Saskatchewan course

  • @fmo94jos8v3
    @fmo94jos8v3 Před 6 měsíci +1

    My problem with Course Play and AutoDrive is they don't work. Course Play AI is just as stupid (even stupider) than the regular AI. Instead of stopping and turning around, the AI decides to go in reverse and jackknife the trailer. Both course play and auto drive break immersion. The in game AI at least does not break immersion, as you drive onto the field then hire the worker without waypoints all over the field. The problem with courseplay and autodrive is they rely on waypoints, and the only way to debug the course is to keep waypoints visible which breaks immersion. This game is so broken I am pissed I paid over $100 for the base game and season 2 DLC pass. I am at the point I might just give up, and either go back to PureFarming where the AI is bad but at least works. The modders seem to be non-existant when it comes to AI not one of them has made a mod to fix the AI. This is why relying on modders to finish the game is a terrible idea, because in this case they did not finish the game - it's still broken beyond playability.

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 6 měsíci +1

      It's all in the setup, they both work exceptionally well if setup properly, every time Course play has messed up for me is because I set it up badly not because courseplay did something wrong.

    • @Oldironfarming
      @Oldironfarming Před 5 měsíci

      I do agree I have to fix augur wagons almost 4-10 times in a feild bout that’s about it

  • @misaman524
    @misaman524 Před 9 měsíci

    Problem with this setup is if you want to use several tractors&auger wagons/trucks/tractor&trailer combinations which is for big fields neccessary Especially diferent types like Bergmann & Demco they have different auger pipes and you can clearly see that Demco after filling that truck will not unload because its pipe will be way too forward above the cabin of that truck. So with both types unloading on this course you have to babysit that. If you making tutorials for 70k people who might see it please do it right. Only way how you can "automate" with AD is to have courses with trucks/tractors&trailers one way and auger wagons opposite direction that will not cause problems when you fill up truck/trailer and using several different types of augers.... Strange that I have not seen any comment who knows it....

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 9 měsíci +4

      Because the majority of the time if you are thinking of automating you are likely using the same auger wagons rather than a variety of different ones to avoid that exact issue. If you have made yourself the spokesperson on behalf of 70k people you might want to ask yourself why you are the only one that’s raised this. If you’d framed your question in a more inquisitive manner rather than suggesting it’s not right I might be more inclined to respond politely. Try being better

  • @macrolog
    @macrolog Před 8 měsíci

    that's for lazy people where's the fun.

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 8 měsíci +2

      That’s what people who don’t know how to work it always say

  • @stopthemadness398
    @stopthemadness398 Před 5 měsíci

    again to much information

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 5 měsíci +1

      Not really, this is how you set up the mods to work together

  • @SirAser.F__k.you.Google
    @SirAser.F__k.you.Google Před 2 měsíci

    One question.
    When the auger filled up the trailer ..why did the auger not drive back into wait-position, to serve the harvester when full(instead of just waiting for the trailers return)?
    Let's say the trailer have a long run to droppoint and therefor the auger will just wait for a long time for the truck, ending up stopping the harvest, because the harvester is full and then stops ..because the auger will not leave it's droppoint, before it fully emptied into the trailer??
    Can this be solved? ..or do I need top run double augers, to get around this? ..and how do you do that ..make either two trucks, or two augers, to work seemingly together without getting in each others way??

    • @TheFarmSimGuy
      @TheFarmSimGuy  Před 2 měsíci

      Because the auger wasn’t empty. You could stack the trucks to avoid that issue, but it’s not one I’ve ever really had an issue with