Playing as a mage in Morrowind vs Oblivion vs Skyrim
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- čas přidán 29. 08. 2024
- Playing as a mage in a different elder scrolls games be like...
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Magic in Oblivion: "I got a sword in my left hand, a shield in my right hand, and I cast fireballs with my middle hand!"
*middle finger
_😳_
That's how I do the arena. Summon shit, shield, repeat.
"... And I cast fireballs with my BALLS!"
That was so obvious, how did u miss that joke? 😭
@@caninelupus8369 i must spread arcane knowledge
Custom spell
magicka and int enchance on touch then magicka and stamina steal and a lil bit of lifesteal and lastly magic weakness 100% then spam it to delete any entities with mana
You can use this to turn people into comatosed mana batteries if you remove the lifesteal thatll eventually kill them upon stacking the weakness
Or you could cast an op regen spell on them while drinking their stamina,healtha and mana
Then used the infinite mana to just spam cast your mana bar deleting spells on the survivors
For Morrowind, you enchant a ring or amulet with any elemental projectile on cast and you effectively have made a semi-auto death dealer. Why cast spells when you can cast gun?
"ey homie Ner' I foun that Dagoth-Bitch, he hidin up in Red Mountain. We rollin'?"
"Bet, lemme grab my Shuzis"
in order to make it you need a grand soul gem, for efficient use and high damage. Also you need a lot of money. So it's not that simple unless you know where to go straight away after the start. I know what to do, that's why i never do it, because it's 1-2 hours of time and i'm too lazy to do it. But mid game, after level 10-15 it's ez, yeah.
@@bertranwalker6524 You can just go to balmora, do a few mages guild's quests and you get an opportunity to steal their enchanter's stash, then go to caldera and enchant with those soul gems. Don't need a grand soul gem. you can carry dozens of common rings enchanted with common soul gems for the same cost and not much more weight.
Well yeah, you could do that... OR you could get a bunch of Fortify X on Self, Light on Target spells, cast them at the floor to make yourself permanently ludicrously powerful... then just craft an Absorb Health 100 points for 50ft on Target spell and spam it basically for free the rest of the game.
Like everyone knows about the alchemy stuff, but it feels like only the Xbox original crew remember the target glitch.
@@bertranwalker6524 Amulet or ring that stacks +100 enchanting for 1 second. You will no longer need gold for anything once you hit like +400 enchanting
magic in morrowind was a pathway to many abilities some would deem unnatural.
Is it possible to learn this power?
@@alexandresilva2665 not from a warrior
@@alexandresilva2665 Not in Skyrim
"It's upsetting to see, that the council (Bethesda) doesn't seem to fully appreciate Morrowind's talents. Don't you wonder, why, they won't make you remastered?...."
@@alexandresilva2665
Use Alchemy in Morrowind find all fortify effects ingredients, get intelligence in the thousands to millions but be careful about this you can easily break the game. Your speed should not be greater 5000 you will lose control the movement you take a step. Strength can be as high as possible without crashing except for the fight with Dagoth Ur. These effects depend on the strength of the potions could last months to years in game time be careful.
You will know when you achieve CHIM.
For me I made custom spells and nuke everything that moved. Fast travel is getting high in fortify speed potions that you made yourself and turn yourself into jet.
Magic in Morrowind was so overpowered. Gave you many pathways to accomplish your goals. Alchemy was pretty broken but so was enchants. All of the schools were genuinely useful even for a non magically inclined character. Had a lot of other useful effects that disappeared in later games as well. Miss custom spells as well. My personal favorite is disintegrate weapon and armor spells. Useful even for a melee character and cheap to put on a ring or amulet. Especially effective if you speced into unarmed and unarmored. Cast the spell and watch them lose their weapons and armor putting them on your level where you have the advantage now. Instead of you fighting a master swordsman with heavy armor or a heavily armored orc with a massive hammer unarmed you are fighting a swordsman with no sword and an orc with no hammer. And they are fighting a master in the martial arts who will eat through their stamina and their health in no time. Throw on some equipment with sanctuary and they might as well be fighting the wind.
Beautiful
This combined with chameleon and other OP spells allows you to basically steal any armor/weapon from any NPC without killing them. I would drink a bunch of loaded luck potions and fortify intelligence (to fuel my extremely expensive weapon/armor eating spells) and then after it was disintegrated, I would Calm Humanoid and pick pocket the armor/weapon and then repair it.
Hey, no need to break a perfectly good equipment. You can enchant an item with targeted damage strength, immobilise your enemy with it, and then pound away with spells or a bow ;D
@@Owieczkin Breaking perfectly good equipment is just more opportunities to level my armorer skill. Repair hammers are everywhere in some cases even free. Hell there are some free in fighters guild supply chests so worst case I can make a few trips to those if I really want to use something I broke. Is a good habit to carry a couple repair hammers around if I depend on weapons and armor anyway so might as well level the skill before I actually need to use it and get the most out of the hammers.
Yup. Magic has been continually reigned in since Morrowind. I wouldn't say gutted, but the spellbook has shrunk massively. Yet we still have Turn Undead 🙃
Morrowind = Magic is powerful but takes time and effort to master and craft own spells.
Oblivion = Magic is less powerful but is still strong with effort.
Skyrim = Blacksmith with enchanting potion made a fork do 1000% more damage than the strongest fire spell...
Sadly yes. Vanilla Skyrim has one of the worst scaling magic. You basically just buy a new spell book in use that spell instead of the one before
@@OlafJorigson the worst part is fact that at some point if you still level up even best destruction spells will have to be spammed at enemy. But for example illusion let's you deal with most enemies faster as they kill themselves.
@@Michalinus Yes, Destruction magic becomes pretty useless in late game. Only way to be useful is to have -100% cost and even then you are only spamming. I am missing these master level instant kill spells from before.
@@Michalinus And then you look at Conjuration's bound weapon spells, specifically bound bow, and realize why everyone eventually gravitates to some kind of sneak archer in Skyrim.
Fortunately, there *are* (or were, no idea if they're still maintained) rebalance mods like Perkus Maximus that actually made magic scale, like, at all. Hell, PerMa made the enchantments cause you to deal more damage, rather than reducing the cost.
@@Michalinus illusion becomes useless without mods when enemies levels scale to high
I remember making a 1pt of damage fireball in morrowind that had 7 different summons attached to it. So it would just lob 2 bonewalkers, a bonelord, 3 skeletons and a scamp (the scamp is there for extra spice) at an enemy surrounding them.
Nobody seemed to care much that i summoned half a dozen undead to deal with a single rat even though necromancy is highly illegal.
Summoning is not equal to necromancy. Until you summoning living corpses and not making them you'll be fine.
Ahh but *you* didn't summon those daedra. The fireball did!
Which conveniently expired before anyone could question it about whose orders it followed.
I TOLLLD you, it's NOT necromancy! It's a /fire/ spell with side affects
@@stupidlizard4764 I mean, Necromancy is raising the dead in front of you to do your bidding. Summoning is bringing the already raised dead or dead like creature from another plain of existence and binding them to you will to do you bidding. So as far as TES lore goes your not completely wrong. It's like using a PNG off the web VS making one your self. In this case making is illegal, and using is fine.
As a 3.5e DnD warlock who never once combined effects....I can vouch.
You perfectly captured Oblivion's janky and unintentionally hilarous ragdoll physics 👌
They had to refine the ragdoll for Skyrim since they made it a major gameplay feature.
Skyrim was actually built on the same engine as Oblivion.
@@MegaGaming11 Pfft, it's the same engine as Morrowind as well.
@@Lernos1 LMAO
it's intentional
Alchemy in Oblivion is just making sandwiches and salads to level up.
if you are on master level you can making 1 ingredient potions -------- and the effect of poisons is insane ---- some of them deal 600+ damage
My favorite potion was called "molten cheese"
@@baronbrummbar8691 I also remembered leveled Dark Brotherhood weapons and leveled scorned sanctuary weapons and armor.
Too bad if you had get the said weapon and armor too early, you will not get the most out of them.
@@killertruth186 yeah that was so bs ....... that is why i most of the time used a mod that made it so you would always get the best of the leveled items
Don't forget making whole wheels of cheese
I like how in morrowind, you can memorize potion recipes. Even without the alchemy skill the potion will alwayys have those effects. I had the 400 page game guide as a kid, and I would always writing down potion recipes in the note section, for future playthroughs. it really felt like you were learning for real.
This should have stayed a mechanic in all games. It just makes too much sense.
Writing down potions recipes for morrowind is the equivalent of writing down San Andreas cheat codes lmao
@@andreivoicu7162doesn't it is the same for skyrim? Even better, because you can't learn the effects before you ether eat of try them in a potion
@@Ladas552 w-what?
@@Ladas552 -"skyrim es my first game bro"
Magic in Morrowind is so much fun, even if it was OP. I still miss Mysticism.
Absorb Health on target. FTW
I played Skyrim for years and only bought Oblivion last month, then Morrowind about two weeks ago. I can understand why they streamlined and removed Mysticism after Morrowind.
For example, mark-and-recall and the Interventions are massive timesavers for a game with no map menu based fast travel... but would be almost completely pointless in Oblivion and Skyrim. (The key word being _almost_ )
I love Skyrim's (and to some extent, Oblivion's) sense of instant gratification/convenience, but taking that convenience away forces you to actually familiarize yourself with the environment, which is way more immersive.
Not saying it was a good thing that they removed an entire school of magic and shuffled the relevant spells into other schools! Just saying I understand why they did that from a design perspective.
I loved levitate in morrowind. So many places you could get to. The secrets and hidden stashes that the devs put in was ludicrous.
Magic is also super broken in Daggerfall, with fortify destruction stacking, you can make a nuke that only costs 5 magicka
The fact that it was OP and you could do what you wanted is what made it fun
Alchemy was the ultimate power in Morrowind and Skyrim.
Spell forge was the ultimate power in Oblivion for me though. I remember casting 3 different fortify speed 100 pts consecutively on my black horse then water walking on touch and riding it down the niben.
Also efficient weakness stacking spells were a must so that you could kill in just one damage spell cast not whittle them down with 17 casts.
... Huh. Enchanting was MVP in Oblivion, so far as I knew. Just make a ton of perma-enchanted objects, then duplicate the spell effects onto the player. Huge amounts of permanent enhancement. Horse? Who bothered with the horses? Just stack Fortify Athletics or Speed items... or better yet, Fortify Acrobatics. Permanent ludicrous speed with no casting required.
an extra tip for spellmaking in oblivion. stick that weakness spell on an aoe frost spell. it'll get cast as a slow moving cloud of death. in testing i managed a spell that could wipe a whole street of 10k health enemies. i tried setting health higher and higher to test back to back casts but after 3 they died no matter how high i set it, i dont know whether the 1 million i gave up at was above some limit in the game.
How did you level your restoration skill to be able to do that???
@@araija8781 i was just testing so i used the console to spawn targets and set their health. my own destruction skill was just 100.
@@araija8781 just make a custom spell with on touch at first row then last on self,any spell aslong as its restoration,like heal
That last scene was from hardcore Henry, a first person action movie that was pretty well done
Had a lot of holy shit moments
Nice to see I wasn’t the only one who recognized it
I got so sick watching that movie with the shaky camera.
@@Sgt_Bacon189 funny. The same happened to me with yer mam
I couldnt get very far into it cause of that obnoxious shaky cam
One of my favorite movies
Morrowind and Oblivion: you need effort in magic to advance in the guild.
Skyrim: You become master of the school in an hour.
Sorry but you can become Archmage in Oblivion without casting a single spell. Hell I did it while my highest magic skill was Apprentice Destruction
Yeah, isn't it weird how all the guilds in Skyrim follow the same story beat-for-beat. And they're all some epic struggle for the fate of the guild itself.
Meanwhile, Morrowind guild quests are mostly petty fetch quests. But I think that's fine because not everything needs to be some big bad struggle over (werewolves/mysterious artifiacts/the Night Mother).
Plus, you actually have to, you know, _use and refine your skills_ to advance in Morrowind guilds. That's why the Skyrim guild quests and storylines feel so underwhelming.
@@patnewbie2177 Hell, in Morrowind you got awesome shit just by advancing through quests.
Skyrim: "Oh, you got through a dungeon of draugr? Here, have this staff that creates magic light."
Morrowind: "Oh, you got rid of that spy? Here's this awesome daedric dagger."
Also in Morrowind:
"Friend, you were nice to me so how'd you like to know where the Staff of Magnus is? No catch!"
@@LordMortanius I did the Staff of Magnus quest earlier lol.
@@gargoyles9999 People seem to forget that fact.
Literally me a minute ago, doing some industrial-scale potion brewing in Morrowind
Creating nuke fireball magic in Morrowind was amazing. Radius at max, damage at max, nuke entire cities.
I remember getting Flax Seeds, and Bog Beacon Asco Caps. And making so many restore Magicka potions that I never had to worry about Magicka with my Atronach Breton character. Alchemy in Oblivion is OP, but not as OP than Morrowind.
If youre keen on a new playthrough I cannot recommend the hardcore mod enough. as fun as it is to break the vanilla game I loved playing with that mod because it rebalances everything. an atronach breton (with dragonskin!) is just ridiculous in vanilla mw
And it's still the most OP skill in Skyrim. Damn, how didn't the realise that alchemy was way too op even by the fifth game in the series?
And Morrowind is almost as OP as Skyrim. Especially when paired with enchanting, thousands of % increases wiith millions of hp and magicka to gain.
Why bother with that? Do the Netch Leather + Ash Yams loop enough times and you have more mana than you'll ever need, and never have to bother restoring it again.
The main thing is probably that potions no longer stack so well because of the limit of potions you can drink at once
And that there are far fewer spell effects to replicate with alchemy
i miss how broken Oblivion's touch spells were
I miss how quick they were, too. Way easier to grind magic skills using touch spells.
i must spread arcane knowledge
Custom spell
magicka and int enchance on touch then magicka and stamina steal and a lil bit of lifesteal and lastly magic weakness 100% then spam it to delete any entities with mana
You can use this to turn people into comatosed mana batteries if you remove the lifesteal thatll eventually kill them upon stacking the weakness
Or you could cast an op regen spell on them while drinking their stamina,healtha and mana
Then used the infinite mana to just spam cast your mana bar deleting spells on the survivors
Im spamming my spell but its just top good to not share
Tho if youre fighting a monster best not use this cuz im betting they dint ahve any mana to steal therefor not being able to turn them into batteries
So just..make a sniper fireball with max dmg on all ele,it always kill the bosses in one shot lmao-
conjure dager a& despell is a way more op and litle known combo --- about 3x quicker then touch --
The amount of effort you put into this and in such good quality as well, you deserve the Ring of Azura!
The one that instantly kills the wearer unless they happen to be the Nerevarine?
@@ZebulizationThat's Moon-and-Star, the Ring of Azura is the completely useless garbage ring you get for finishing the main quest when you kill dagoth ur
In Morrowind with alchemy and enchantments you can literally do a end run around the entire game and just power yourself up to a degree that you can use Sunder and Keening without hurting yourself. You can just march up to red mountain grab what you need, swat away Big Daddy Dagoth Ur, and do what you need to without running around with this whole 'prophecy' business.
But this is highly canon!
I remember getting alchemy to 100 in oblivion, going to skingrad, harvesting 53 grapes from their Vinyard, making fortify endurance potions from all of those grapes since you only need 1 ingredient to make a potion at lvl 100, and then selling all those potions for big money.
Just duplicate grand soul gems for money. No need to spend all that time leveling anything. You can dupe and be rich in like 10mins
alchemy for poisons is really op .... 600+ damage or 200+ damge with just one ingredient
@@CookiePieMonster Cheating for money isn’t as fun though
Adventurer who has delved through the realms of Oblivion and plundered its untold treasures finds that bootleg wine making is the best way to make money. Bravo.
@@CookiePieMonsterat that point theirs a glitch where you can paralyze a specific npc and loot his body for unlimited money. It all comes down to if you want to use cheats and glitches or not
I've always wanted to meme Hardcore Henry, but you've nailed it dude!
On higher difficulty Skyrim, it's dual casting and stunlocking a dragon for the entire minute it takes to kill them, casting at max speed.
At no mana cost. After all, everyone got 100% mana cost reduction for any school they care about.
yeah in oblivion you can make spell combos that do basicly infinite damage
I loved making a nuke spell in Morrowind then wiping out everyone in Ald’ruhn with a single press of a button.
This guy is a mixture of nostalgia and top-tier memeage.
Not only do I feel old, but I can laugh about it at least. You should definitely be way bigger than you are; subscribed!
hands down morrowind magic is really overpowered
In morrowind u can actualy FINISH the game as an enchanter/alchemist main
Early levels are tough but once u get a base and some money and lots of ingerdiants and lesser gems ur set... U rly have fun crafting ur enchants and scrolls and potions.. To prepare for anything
In oblivion I went hard illusion on my first playthrough. Really fun! Until all the enemies scaled past me and I had no recourse on enemies that resisted but running past!
Sleep is for the weak in Oblivion. ;)
Ah yes. The level scaling in oblivion. The worst thing
Illusion is actually great. Just control everyone else and stay out of the way! I did a “max difficulty slider” run - essentially enemies do 6x the damage and you do 1/6th. Eldamil took care of Mankar Cameron for me - I just kept him healthy and buffed.
Also, don’t select the skills you actually want to use as major skills. You can beat the game at level 1 quite easily.
if you make lvl 25 spells at spellmaking altars you can literally affect anyone in the game
Alchemy in unpatched Morrowind is the best. Make fortify intelligence potion, drink potion and get better at making potions, make stronger fortify intelligence potion, drink potion… repeat until your cranium is the size of a silt strider. Then you can make potions that are worth piles of gold and turn you into a god (no Heart of Lorkhan needed)
My favorite magic moment was in Oblivion. I don't know if this was a glitch or a mechanic, but a custom spell that includes Fortifies Magicka (or Fortify Intelligence for Bretons and High Elves) and costs less than half of the boost (Example Fortify Magicka 100 and Fortify Intelligence 100 on a Breton - then add whatever other effects you want as long as the cost is 149 or lower) could be spam cast repeatedly. (Though if you stopped you'd end up below zero MP and would have to wait extra long to recover)
Anyway I ended up hitting a Flame Atronach in just the right place while happening to be at high elevation and BOOM - the poor thing went skyward and went sailing over the horizon like Team Rocket.
Second favorite moment was when I figured out how to abuse the Magic system enough to do 1000 damage in a single hit - which 'kills' Mehrunes Dagon. (He has 1000 HP and regenerates at 1000 HP per second so it *has* to be 1000+ damage in a single hit) Obviously he's essential so Martin still has to die. But the thing is his model is also scaled so instead of ragdolling he sort of melts for a few seconds until the engine decides he's alive again.
In Skyrim I always go for the Chaos enchantment and the Silent Moons enchantment. The Chaos enchantment is already OP enough on a weapon refined with a legendary smithing skill and bow/onehanded/twohanded weapons skill. But with the Silent Moons enchantment, it gets broken at night. I usually couple it with a crossbow refined through legendary smithing skill and bow skill, together with legendary sneak and heavy armor (I want my protection). Playing with that is like turning on tgm.
Laughs in restoration loop.
Meanwhile Morrowind fighter: I have trained my body and mind to the point that I can go toe to toe with a GOD using nothing but pointy or aggressively dull steel... eventually.
Killing Adamus Phillida in the Dark Brotherhood quest: 0:26
Oblivion magic and enchanting was insanely over powered even on the highest difficulty. Because there's spells that make enemies weak to magic... And it stacks, so you can cast multiple times... But wait it gets worse. The stacking is exponential, so 1st cast: 100% weakness
2nd cast: 200%
3rd cast: 400%
4th cast: 800%
Morrowind chad wizard of the old who values preparation over raw power, VS brainlet skyrim mage who does the exact same shit a archer with no drawbacks or stat requirement whatsoever. I always felt strange when starting the game and realizing that everyone knows spark and healing, when the concept of learning magic wighout being attuned to it first as a proper race have some lore issues.
I mean, in skyrim at least, ghe reason everyone has starter magic is becuase you are no normal dude. You are a legendary dragonborn after all.
(I mean, not that anyone cares in game pretty much)
And then there's flame and healing tomes in the world, which makes even less sense!
It's Flames and Healing. And even then, everyone should know first aid and have a lighter for campfires handy.
Morrowind Player: "I do Alchemy because I can"
Oblivion Player: "I do Alchemy because I have to"
Skyrim Player: "Alchemy? What's that?"
The key to making armor so overpowered you never have to actually attack anything to win a fight.
Restoration Loop? Whats that?
Snowberries & Blue Butterfly Wings? Never heard of them
What? You are not going anywhere in Skyrim unless you can do Alchemy. All other skills are sort of irrelevant (except for Enchanting, maybe) if one is good enough in Alchemy.
Do people really not care for Alchemy, in Skyrim?
@@lordtomlluckrahthegreat9014 If you're playing vanilla, the Fortify Restoration loop is just insane. You can create some disgustingly overpowered potions, then refine and enchant with them your weapons to basically get something that can one-shot anyone and utterly destroy their soul. Because there's no kill like overkill.
If you're playing with mods, chances are you've got the Unofficial Patch installed that unfortunately "fixes" alchemy to be far less OP.
Last time I played Oblivion I did it with no weapons or destruction magic. One of my best experiences with an ES game. Craft a spell that does AoE fury and invisibility on self, grab some summon spells, and pick up a staff of paralysis just to be safe.
yeah Illusion spells were insanely overpowered in oblivion, destruction magic was really disappointing though
@@F1rstNameLastName what?custom spells dude,magic weakness is a must to all custom spells,you can turn people into mana batteries then spam your op mana eating spells without potions
And pure destruction magic,youve got maximizing all 3 elemental dmg in one small fireball for one shotting bosses
One thing I liked about Destruction magic in Skyrim is the the fact that Shock Magic drains Magicka and that Frost Magic drains Stamina/Causes Slowdown. Really great way to destinguish the three and give them some identity. It also plays against you and forces you to respect the spells when they’re used against you.
Man. That is my all time favourite Tom & Jerry scene EVER. My god is it perfect for Morrowind lmao. Dude, your videos are legendary.
Man those Morrowind sounds brought back some serious nostalgia
No one talks about how OP Oblivion’s combination of Sigil stones, alchemy (especially invisibility and chameleon), the Spellforge, absorb health, reflect attack, featherweight enchantments, and most of all the duplication glitch were. There’s plenty of exploits in Skyrim but nothing comparable to being able to double tap a couple scrolls in your inventory and drop an item to duplicate it
I loved oblivion spellcrafting, my mostly used combination was lightning destruction and alteration unlocking spells. Though i also mixed paralyze with damaging spells and stuff like that.
those are pretty weak ......... damage fatige is a totaly op effect .... and casting a couple weakness to magic& element spells before casting the destruction spell can make them redicoulusly strong
I forgot how much meme potential Hardcore Henry has. Fantastic film btw, shot entirely from a first person perspective.
I remember how area of effect didn't really affect cost much in Morrowind, and there wasn't really any rate of fire control for enchanted items, so I could pretty much wipe out of town in a minute with the right enchanted ring.
It took me 50 levels to be a master mage, and man is that learning curve rough for a reason
This is crazy good editing and so accurate hahaha holy shit, good work Doofz
theorycrafting in Morrowind makes you jump out of bed in the morning
daggerfall magic
is a magic system the dungeon itself can cast in order to vibe check potential blitzers of a dungeon that were not equipped to handle it so that the dungeon cannot be cheesed
if you sleep alot in a dungeon, it indicates you are spam healing timeskips and it would take you an in-game year to clear it
so the game decides
fuck your save
and creates for your character a disease your character can only know about or resist by having the resistance stat prior to entering the dungeon, or by you clearing it in a reasonable time with as few Rest-heals as possible (think of it as a golf penalty. clear the map in as few holes/rests as possible)
you cannot escape or timeskip past this disease when it has grabbed a hold of your save.
“you feel somewhat bad” will just spontaneously happen at a set in-game time regardless if you had cheats take you out of the dungeon, slept somewhere else in godmode, and saved. no matter where you are, as soon as you undo godmode, you feel somewhat bad a bunch of times and instagib.
the dungeon just puts instant death on you that you cant cheat-to-avoid as a consequence for spam rest-heal blitzing a dungeon as an underequiped or unskilled adventurer and its hilarious when the game is designed to incur softlock as a penalty for playing it wrong. peak DND dungeonmaster experience.
no other game really did that. with the nonsensical dungeons and how the world itself felt like some DM was running it. the dm cant wait to make up a reason to oregon trail your ass when you get sassy with its rules. it is tired of explaining to you how you died. you just are.
“god its gonna take you so long to clear this that the heat death of the universe already happened. ur guy died of boredom i guess. old age maybe. or syphilis from touching a wraith. new game. and stop time travelling so much in the next one. you are spending more nights in this shithole than a 5 star hotel. why do you do this to yourself? im taking control away from you. an NPC can use your statsheet better. your guy is now apart of the dungeon. its basically your home now. you went insane and became one of the hostile tomb raiders and drauger that never left. haunt this grave, it has an open spot for you”
im going to gitmo
and making people play daggerfall and their introduction to the game is a save file that has hit this point and imminent softlock death occurs within 46 minutes of the start clock, with no previous loads or saves outside of the dungeon to fall back on. attempting rest triggers instagib. all they can do now is try to finish the dungeon without healing in that timeframe. again.. its a save file that was too far under equipped for the dungeon. the vampire player swings mean punches, but has little to no actual gear worth a salt or any potions or spells. leaving the dungeon into sunlight kills the player because they are a vampire in this save. daylight is up during this 46 minute deathclock as well.
46 minute in-game time hits? [you feel somewhat bad] x20
in under a second.
this is just vanilla daggerfall. it will just do that.
Damn someone finally makes a meme with hardcore henry
That was hilarious :D
Thanks for the laugh :D
Morrowind magic system: Can become literally god
Skyrim magic system: womp womp
I love shock touch in oblivion. It seems to make the ragdoll 50% better than any other spells.
Morrowind: "My potions are too strong for you, traveller."
For anyone wondering, the last scene is from "Hardcore Henry", a movie that entirely takes place in first person.
It's good, you should watch it.
Skyrim battlemage is OP.
Ebony flesh gives 300 armour, dual cast it for more.
Bound weapon with perks is about 25% stronger than Daedric swords.
You’re beginning to be one of my favorite CZcamsrs!
Y'know from a balancing standpoint I can see why they went with the cake mix approach to magic
I still can't believe they bother with sheepish notions such as "balance" in a world that throws character-meeting-untimely-demise-in-vain-lust-for-power in your face all the time.
Mage is pretty much the only way to play Oblivion at max difficulty, and you need to chain together spells or else it takes 20 minutes to defeat a zombie
Oblivion gates get way less tedious when you are invisible mage running at mach 5
@@sanghelian jumping from tower to tower like a cliffracing muffin
Enchant a dagger with fire dmg/drain health 1 sec and magic weakness 3 seconds then spam that,watch it die in 2-3 swings,souls tho 💀
I fucking love how that's the only scene remembered form Hardcore Henry
Had no idea Tom was so Wizard
Tom is a Khajiit of many skills.
@@maiqtheliar789 are you sure?
I persoanlly hate playing mages (give me a big sword and some cool heavy armor and let me hit things) but this is so accurate
Skyrim's magic is abusing smithing improvements
Skyrim: Become master illusionist and then cast Harmony every 50 seconds for the rest of your life.
Least Unhinged Khajit “Alchemist”:
Being a Skyrim mage is powerful but pointless when a high archery and stealth skill breaks the game, lol.
LMAO these are getting too good
So, this was rather stupid of me, but when I did my first enchantment in Oblivion, my 10 year old brain thought it was a smart idea to enchant a Shield with a Fire enchantment. No, not a Fire Resistant enchant, a normal, damage dealing Fire enchantment.
It took me thirty minutes of auto-reload of the autosave that happened a second before until I was able to remove the shield. Never trusted enchanting until i was 13
I remember in Oblivion you can enchant gear to get you 100% Chameleon, which makes you unstoppable because for some reason the NPCs won't attack you if they can't see you, even if they clearly know you're there.
100% chameleon means they knever know where you are --- also by ingame lore it shouldn´t be possible --- remember the invisable town ... they all have a 97% chameleon effect --- the game developers forgot to put in a maximum for that effect
Love to see the Hardcore Henry rep
I appreciate the hardcore henry scene
NPC: " Those are college of Winterhold robes; aren't the- "
Dragonborn: *fires a Fireball at the NPC* Destruction Increased to 99
For those wondering, the Skyrim clip is from Hardcore Henry, cool movie
He has become Jiub, the destroyer of cliffracers
meanwhile in daggerfall your just running around with spell absorbtion nuking everyone point blank
The look on Tom's face is an accurate depiction of me when I'm making a spell/potion in Morrowind.
I had the most fun with magic in Morrowind. It could be OP but it was also the most flexible when it came to making spells and enchanting. In Skyrim you can't even make your own spells. Sure, the Master level spells were kinda cool but you're strictly limited as to how strong your spells can be.
OMG XD im glad you put in the cliff racer somewhere XD
I'm glad that Hardcore Henry got some attention with this video
Quality meme, this. The Oblivion segment was especially relatable
The oblivion one made me nearly spit out my drink lmao
Heavy armor all enchanted with "reduce magicka used when casting destruction spells"
"Try telling me again that mages can wear heavy armor, I dare you"
that sound when you make a potion
Oblivion should be: cast 8 spells to prepare, then 1 super spell, then another 8, then "a few minutes later", and you stand there like a god.
Did not expect the hardcore Henry
The oblivion music with handsome squid ears fit so damn well 🤣🤣
Love the hardcore henry moment, but fuck cliff racers, no amount of potion use truly rid of them
"All you got to do, is break in there, kill him, open up his ribcage, take out his beating heart, and fucking eat it!" - Skyrim Bandit, on how to deal with a briarheart.
(Was seriously not expecting Hardcore Henry of all things though.)
The Vampiric Ring changed my life
I expected this to be another "morrowind was better" meme but MY MAN found a perfect spongebob meme for oblivion mages guild negative stamina exploit spells! Spongebob even used touch spell because ofcourse you need to optimize your gamebreaking bs build.
I've never played Morrowind but based on this video I presume magic was overpowered but took a while to get it that powerful.
If I remember correctly, a pure mage build in Morrowind is basically intrinsically tied together with alchemy and potions. You cannot hope to do anything as a Mage properly if you don’t understand the potion system.
However, if you put in a little time to understand what you’re doing; You become stupidly broken OP very fast.
It's so sad that they dropped spellcrafting from Skyrim. Creating your own spells was so fun; I'd love to see a more modern system for spell creation.
Skyrim mage: You can one-shot Alduin, First born of the Time Dragon God.
100 mysticism and 100 points spell absorption was an automatic win in oblivion. By means of spell-altar one can make custom spells having the telekinesis effect in destruction oriented spells. But with 100 spells absorption you absorb the base cost of the telekinesis spell (which is 4 times higher than the cost to cast it). As long as you had telekinesis in your spells you NEVER run out of magicka. Add some weakness to magic+element and everything just died. The only problem was liches and Valkynaz with the mundane-ring, they can reflect your spells back.
In Morrowind, you can make mini nukes.
In Oblivion, you can tickle people with spells that fire from your ⚾⚾'s
In Skyrim you can be Lord Raiden from MK.
I missed in oblivion how you could create your own spells :0 Skyrim lacks this, and so I am simply a dark elf sneak conjurer
i must spread arcane knowledge
Custom spell
magicka and int enchance on touch then magicka and stamina steal and a lil bit of lifesteal and lastly magic weakness 100% then spam it to delete any entities with mana
You can use this to turn people into comatosed mana batteries if you remove the lifesteal thatll eventually kill them upon stacking the weakness
Or you could cast an op regen spell on them while drinking their stamina,healtha and mana
Then used the infinite mana to just spam cast your mana bar deleting spells on the survivors
And be a vampire just cuz..
Alchemy was crazy OP in Morrowind. Craft a fortify intelligence potion. Drink. Repeat several times. The amount of the increase and the duration is based off of your intelligence at the time you craft the potion so eventually you end up with a potion that increases your intelligence by thousands that lasts for months and is worth thousands of gold.
Oblivion: Player.setav Magicka 9000000
Create spell: "End of world" and just max out the damage and range of all debilitating effects.
So far my most-used spell in Oblivion has been a cheap ass "Drain Life 100 pts for 1 second" spellcrafted spell.
It literally just instakills half the enemies in the game, as most don't even *have* 100 HP to begin with. Very much gets around Oblivion's anemic magic damage and makes my full-mage build decently viable ;)
Skyrim: See I don’t have any weapons on me. (Sneaks past security. Then later starts dual welding bound Swords and then also using Zombies to fight for you.) You fool! Bound Weapons are OP!
I have yet to find a reason to use any magic BUT fire in Skyrim. Between flames and the basic healing spell you get on start you really don't need much else. All the cooler spells tend to suck. I was stoked when I learned about that one spell vampire gives you that absorbs hp but NOPE, it scales with destruction without actually leveling it. Thanks Bethesda.
Now I desperately WANT to see the original from this Skyrim reel 🤣🤣🤣