By buffing those monuments that now use Diesel fuel instead of lowgrade, they only made running oil regularly more attractive (for hqm/sulfur in quarry), besides as a result both oil and those quarries will be more contested to create pvp
(FINAL TLDR AT THE END.) Hey couple of big things you missed, garage doors shotgun traps etc... now don't require comps to repair so no more gears yay! Projectile Invalid Will show when you died first vs projectile invalid; also there were a bunch of QoL for AI ill copy some of the stuff down below if you want to read. "The bushes that spawn with junkpiles now block AI line of sight. This should make the Scientists easier to spot when they're shooting at you because they will no longer stand in the middle of a bush. "I've also made the junkpile Scientists more defensive in nature, and they won't engage from as far as they used to. Lastly, I've tweaked the AI data for the junkpile cover positions so they're fully in cover, which has the knock-on effect of reducing return fire." TLDR: Scientists from junkpiles can't shoot you through bushes now since their line of sight is blocked and they are more defensive (less attack range). Animal AI was also improved. "Animals will no longer roam directly to ocean-side locations, to help keep them away from beaches. Polar bears will now only roam to arctic and tundra areas, and they will also now return to these areas if they need to leave briefly for any other reason." TLDR: Animals will stay off beaches and polar bears will remain in tundra and artic areas and will go back if they are chased out (after they kill you or stop following you). Next, "I've added a menu option for eating world foods, such as berries, corn, mushrooms, etc, directly from the ground. Look directly at the food and hold E then select "Eat". You still receive seeds and other items as usual." TLDR: New eat function to eat plants from the ground (mushrooms etc...) by leaving E pressed. And finally some more stuff. which i wont TLDR but read if you wish. NETTING FIXED Netting now allows you to walk above without getting stuck. You can also climb up and slide down without bouncing off the wall frames. TURRET AUTH EASIER Turret UI used to close after you authorized each player. The UI now stays open after each player you click, until you press "Esc". WALL PLACEMENT IMPROVEMENT Building jump ups used to be difficult when you had to look down precisely to get it to snap to the correct place. It now will correctly try to attach to the top of walls. LOCKER FILL IMPROVEMENTS Filling lockers was difficult with the amount of left click dragging required. You should now be able to mindlessly right click armor and have it go into all the correct slots. SAM SITE PASS-THROUGH It used to be devastating if enemies shot out your SAM sites & were able to shoot off a MLRS strike before you had a chance to react. You can now pass power through the sam site & link it to a smart alarm to detect it being destroyed "Animals will no longer roam directly to ocean-side locations, to help keep them away from beaches. Polar bears will now only roam to arctic and tundra areas, and they will also now return to these areas if they need to leave briefly for any other reason." TLDR: garage doors shotgun traps etc... now don't require comps to repair, sam sites can now be connected to alarms, locker improvements, Wall placement snaping is now better, better turret auth UI, Netting (item) was improved, New eat function for plants by leaving e pressed, Scientists from junkpiles can't shoot you through bushes now since their line of sight is blocked and they are more defensive (less attack range).Animals will stay off beaches and polar bears will remain in tundra and artic areas and will go back if they are chased out (after they kill you or stop following you).Projectile Invalid will show when you died first vs projectile invalid
You forgot to mention the scientist junk pile changes. They used to be right next to each other just a few meters of distance, giving us no room to avoid them. Before when I run pass one of them the other one was in the other side of the road hiding on bushes killing me in the act 😂😂 it was bull$hit
Looks like with cargo/underwater/oil changes they want people to pull back from the coasts a bit
Looks like you saw that in a video and try to make it look like you find it out
That's a shame because the coast is some of the most fun I've had
By buffing those monuments that now use Diesel fuel instead of lowgrade, they only made running oil regularly more attractive (for hqm/sulfur in quarry), besides as a result both oil and those quarries will be more contested to create pvp
(FINAL TLDR AT THE END.)
Hey couple of big things you missed, garage doors shotgun traps etc... now don't require comps to repair so no more gears yay! Projectile Invalid
Will show when you died first vs projectile invalid; also there were a bunch of QoL for AI ill copy some of the stuff down below if you want to read.
"The bushes that spawn with junkpiles now block AI line of sight. This should make the Scientists easier to spot when they're shooting at you because they will no longer stand in the middle of a bush.
"I've also made the junkpile Scientists more defensive in nature, and they won't engage from as far as they used to.
Lastly, I've tweaked the AI data for the junkpile cover positions so they're fully in cover, which has the knock-on effect of reducing return fire."
TLDR: Scientists from junkpiles can't shoot you through bushes now since their line of sight is blocked and they are more defensive (less attack range).
Animal AI was also improved.
"Animals will no longer roam directly to ocean-side locations, to help keep them away from beaches.
Polar bears will now only roam to arctic and tundra areas, and they will also now return to these areas if they need to leave briefly for any other reason."
TLDR: Animals will stay off beaches and polar bears will remain in tundra and artic areas and will go back if they are chased out (after they kill you or stop following you).
Next,
"I've added a menu option for eating world foods, such as berries, corn, mushrooms, etc, directly from the ground. Look directly at the food and hold E then select "Eat".
You still receive seeds and other items as usual."
TLDR: New eat function to eat plants from the ground (mushrooms etc...) by leaving E pressed.
And finally some more stuff. which i wont TLDR but read if you wish.
NETTING FIXED
Netting now allows you to walk above without getting stuck. You can also climb up and slide down without bouncing off the wall frames.
TURRET AUTH EASIER
Turret UI used to close after you authorized each player. The UI now stays open after each player you click, until you press "Esc".
WALL PLACEMENT IMPROVEMENT
Building jump ups used to be difficult when you had to look down precisely to get it to snap to the correct place. It now will correctly try to attach to the top of walls.
LOCKER FILL IMPROVEMENTS
Filling lockers was difficult with the amount of left click dragging required. You should now be able to mindlessly right click armor and have it go into all the correct slots.
SAM SITE PASS-THROUGH
It used to be devastating if enemies shot out your SAM sites & were able to shoot off a MLRS strike before you had a chance to react.
You can now pass power through the sam site & link it to a smart alarm to detect it being destroyed
"Animals will no longer roam directly to ocean-side locations, to help keep them away from beaches.
Polar bears will now only roam to arctic and tundra areas, and they will also now return to these areas if they need to leave briefly for any other reason."
TLDR: garage doors shotgun traps etc... now don't require comps to repair, sam sites can now be connected to alarms, locker improvements, Wall placement snaping is now better, better turret auth UI, Netting (item) was improved, New eat function for plants by leaving e pressed, Scientists from junkpiles can't shoot you through bushes now since their line of sight is blocked and they are more defensive (less attack range).Animals will stay off beaches and polar bears will remain in tundra and artic areas and will go back if they are chased out (after they kill you or stop following you).Projectile Invalid will show when you died first vs projectile invalid
thanks for the update news
I never set foot on oil rig but I do rely on offlining the people that do for loot so this hurts
The wall changes is unreal for online raiding
Great vid!❤
I've wanted to come back to rust since I last played in 2020 and I see there are several updates and changes. Any tips for a returning player?
very good vid bro
aye fellow Vexento enjoyer.
You forgot to mention the scientist junk pile changes. They used to be right next to each other just a few meters of distance, giving us no room to avoid them. Before when I run pass one of them the other one was in the other side of the road hiding on bushes killing me in the act 😂😂 it was bull$hit
Revert cubemap lighting looks so bad
I love you so much
Solid video!
i keep spawning under the map maybe a new bug ?
Description shows wrong update name
Awwww, you didn't cover how instruments now play higher notes, making Midi files sound infinitely better!
te iubesc dogo
mum can we have shadowfrax
We have shadowfrax at home
you are the shadowfrax at home
This Looks Promising But The Pvp Update Made Me Stop Playing ):
Man another bad update
Cope
Cope
Great vid!❤