LSDJ Tutorial - Noise Channel Percussion

Sdílet
Vložit
  • čas přidán 29. 08. 2016
  • In this video I give an overview of the Game Boy noise channel and it's use in LSDJ and show how to create basic percussion sounds.
    Debut album, The Robots Will Kill Us All, on Bandcamp: boymeetsrobot.bandcamp.com/
  • Hudba

Komentáře • 35

  • @MegaJotie
    @MegaJotie Před 7 lety +14

    Whoah dude. The second digit calculations on the shape, that's an incredible explanation, thank you!

    • @boymeetsbot
      @boymeetsbot  Před 7 lety +4

      Thanks! I spent a long time trying to figure out exactly what that parameter does until I found this site which explains some of the technical details:belogic.com/gba/channel4.shtml

  • @jhubertful
    @jhubertful Před 7 lety +4

    ah it's nice to find a tut from someone who actually speaks sound design lol. very informative explanation of the two noise forms.
    just fyi you can get a much fatter kick from the noise channel. i have mine start at F9, and then in the table i've got F8, C7, C6, B4, A2, 91, 71, 61 (a tick each). the second digit modulation was trial and error (i guess a little bit of short noise toward the end prob adds some bass tonality. but the idea with the first digit was to get more of a curve to the pitch drop. sounds more like a real acoustic kick and less cartoony to me than anything i've made with the pulse.

    • @boymeetsbot
      @boymeetsbot  Před 7 lety +2

      Glad you like! I'll have to check out your noise kick instrument. What do you set the shape to in the instrument parameters?
      Whenever I get around to doing some walkthrough videos of tracks from my album I'll show you what I use for kick on the WAV channel.

  • @s0nlxaftrsh0ck
    @s0nlxaftrsh0ck Před 6 lety +5

    This was amazing, I had no idea about those calculations and that the tables kinda stacks or adds to the noise channel like that. That's amazing.

  • @ProducerSnafu
    @ProducerSnafu Před 7 lety +3

    i really appreciate this video, i now understand how to utilize the noise channel to it's fullest potential.

  • @Harry-mx4dh
    @Harry-mx4dh Před 7 lety +3

    Great tutorial. Amazed when I saw it was so recent. Looks like I picked a good time to learn.

  • @GKHaller
    @GKHaller Před 7 lety +3

    dude, you are the freaking Bob Ross of LSD J. please do more of these tutorials you make happy little notes from Pure Noise

    • @boymeetsbot
      @boymeetsbot  Před 7 lety +1

      :D Haha, thanks! I'm thinking about doing walkthroughs of the LSDJ files for my album (boymeetsrobot.bandcamp.com), so check back soon.

  • @pentakosmos
    @pentakosmos Před 7 lety +1

    Great video. Thank you for sharing!

  • @nickdrexler-art
    @nickdrexler-art Před 7 lety +3

    Super handy! Now I finally understand how to sweep the full range of noise! As for hats though, instead of your shape of EB at C7 I use a shape of FF at note C3. Both sound the same at first, but it's easier to vary the volume as all you have to do is pitch up the octave, no envelope command necessary.

    • @boymeetsbot
      @boymeetsbot  Před 7 lety +1

      Glad to be helpful! I sometimes use lower octaves for louder hihats, but I'll have to try your suggestion for higher octaves on quieter notes.

  • @arthurcordeiro5285
    @arthurcordeiro5285 Před 3 lety

    Thank you so much! Incredible explanation.

  • @BookooZenny
    @BookooZenny Před 6 lety

    Damn, I'm glad I found this! Super informative.

  • @TheWaveFiles
    @TheWaveFiles Před 7 lety +2

    The best tutorial i've seen on the subject.The one i was looking for in fact : )
    Thanks for sharing your knowledge man.

    • @boymeetsbot
      @boymeetsbot  Před 7 lety +1

      :D Thanks! Kinda wish I could send this back in time to myself a year ago. Would have saved a lot of trouble.

  • @mikamulperi
    @mikamulperi Před 10 dny

    Good explanation ! Thx

  • @LowellLoveMusic
    @LowellLoveMusic Před 3 lety

    Thank you!

  • @bluesight_
    @bluesight_ Před 7 lety +3

    Very well explained! I'd love to see a wav channel guide as in-depth as this...

    • @boymeetsbot
      @boymeetsbot  Před 7 lety +4

      Thanks! Pain Perdu has a pretty good WAV chan explainer: czcams.com/video/VNBhmLMI750/video.html

    • @PaulAup62
      @PaulAup62 Před 7 lety +2

      oh man thanks for the shoutout!
      I'm nowhere near as knowledgeable with the technical intricacies though and I realize that I say some incorrect stuff at times too. Hopefully it helps people out though!

    • @Gegueure
      @Gegueure Před 7 lety

      It helps ME out! ;) Cheers.

  • @PaulAup62
    @PaulAup62 Před 7 lety +3

    Genius

  • @monodeer
    @monodeer Před 5 lety +2

    Great video! Thanks for sharing.

    • @monodeer
      @monodeer Před 5 lety

      note to self: 10:45 lo-hi sweep | ride: 14:18 | crash/snare16:28

    • @boymeetsbot
      @boymeetsbot  Před 5 lety

      Thanks! :D

  • @madcat8369
    @madcat8369 Před 7 lety +2

    The noise is the best channel :p (for me :p)

  • @PaulAup62
    @PaulAup62 Před 7 lety +3

    Do you know how the Transpose Column in a table affect noise shapes? That's usually what I use for snare evolution. Your method is way more gradual, I wonder if I can have the same effect with the TSP.

    • @boymeetsbot
      @boymeetsbot  Před 7 lety +2

      Transpose has the same effect, except it's not additive, so you can't use the H command to just keep sweeping up or down. Also, TSP treats the shape parameter as a 2-digit number while S command changes each digit separately (i.e. TSP FF = S0F).

    • @PaulAup62
      @PaulAup62 Před 7 lety +1

      Thanks man that's eye-opening. I always thought TSP FF would be equivalent to SFF :p
      Time to make an excel sheet!

    • @boymeetsbot
      @boymeetsbot  Před 7 lety +1

      +Paul Aupetitgendre Yeah, I used to think the same thing, and I couldn't understand why TSP 0F didn't seem to do anything.

  • @nickdrexler-art
    @nickdrexler-art Před 7 lety

    Just watched this again. where did you learn the divisor code business and how to do an even noise sweep? I wish that was in the manual. I have been bumbling my way through the shape function forever.

    • @boymeetsbot
      @boymeetsbot  Před 7 lety +2

      Yeah, the manual is not too helpful for this. I figured out the approximate pitches of the short noise mode by ear and realized that you could repeat the first four (D, F, Ab, C) in different octaves to get the smoothest possible sweep. When I was doing research for this video to figure out what exactly is going on in the hardware, I came across this site, which gives a pretty clear explanation: belogic.com/gba/channel4.shtml

  • @fnfgrogumedicalnickelback2586

    Aka Static

  • @MrGenarogutierrez77
    @MrGenarogutierrez77 Před 2 lety

    👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽🤝🤝