Extra Turns Should NOT Be Allowed! Timewinder Zarimi Combo!
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- čas přidán 30. 03. 2024
- The goal of this Wild Hearthstone Dragon Priest OTK combo deck is to use Timewinder Zarimi combined with Future Emissary! We do this by playing 5 Dragons throughout the game. Then, we play Timewinder Zarimi, Divine Spirit, and Topsy Turv for the OTK! Super fun meme deck! Good luck!
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Deck Code:
AAEBAZ/HAgKH9wPpqAYO0QruEdHBAsvmAtD+Api2A62KBMisBLLBBIaDBZ6iBuqoBuuoBtzzBgAA
#Hearthstone #MarkMcKz - Hry
Because Time Warp was a fair and balanced card! Let’s make another extra turn card! Remember to subscribe to the channel and like the video! Thanks so much for watching!
Gotta love that blizzard logic “let’s nerf Time warp cause it’s problematic” Also Blizzard “ Lets bring back the original version of it back this time with a minion 🤡”
i dont think time warp is fair when the mage can cast it 1000 times in the same game. I mean i see the problem in priest with that card. But time warp is not fair because its also harder to counter. Because it exist not so much cards to "conter a spell from the hand" as a "conter a minion from the hand".
In short i personly think time warp is much more unfair and sh..t as the priest card. What not mean the priest card is not also op.
(ok to be fair. maybe you say that ironic XD Maybe XD)
@@Sorra1-Modsboth op and idiotic design, one is in wild and the other and standard too
It’s like the person who designed the card was still living in the era of original Hearthstone. “Let’s make a card that gives an extra turn, BUT you have to play FIVE dragons first! Very difficult to pull off!”
Exactly lol
Summon* 5 dragons
Mage spam coins is the same, just that mage dont have once pr game, they have infinite turn
Extra turn idea was great back in Ungoro, when Exodia mage was considered hard and fun deck. But now I would soon rather play against braindead aggro deck than watch my opponent take away my turn and then killing me instantly
Reckon they'll try to pull a Time Warp and change it to 8 dragons? And maybe played not summoned?
Back then not only it was harder but there was also no way of copying it.
Well it’s balanced cuz it’s attached to priest lol. Atleast in standard
I think the extra turn would feel a bit less bad if it was activated your NEXT turn. That way it gives the opponent at least one more turn to build up some defense.
Just made this deck and won vs two Quest Time Warp mages in a row. You dont realise how satisfying it is to give them a taste of their own medicine!! Thanks Mark 😂😅
yeah it is 5 mana charge, give charge to other minions, refresh your mana and gain one and you only have to play 5 dragons. Fair and balanced.
And the minions on board get wind fury 💀
And don't forget draw a card. 😂
Finally, someone playing Zarimi right and NOT using Clay Matriarch, so you can always draw Zarimi off Scale Replica. I don't get WHY these people would rather draw Clay instead of having three chances to draw time warp, but thats just how it be.
Turns out silencing all enemy minions for one mana is pretty good too
There’s so many things to do with extra turns. Now time to do the combo with Mimron’s Head lol
The "extra turn" mechanic should have been exclusive to Dungeon Run adventures.
“Extra turn” came out before dungeon run
@@crunchytoast6007 The point is that it should never be on a PvP mode.
Extra turns are just absurd, the only way I see it being fair is if it costs 8-10 mana, with no reasonable way to discount it. Being able to develop a board and then swing on your opponent with it is just dumb and uninteractive. I agree, it should be a PVE mechanic so there isn't a real person sitting there for 1-2 minutes watching themselves die.
00:30 Mage
06:22 Warrior
09:50 Rogue
12:58 Druid
Mage: Time-warp is a dangerous card that require you to give up your turn one, one card in your opening hand, and play some perhaps sub-optimal spell generating cards.
Priest: Lol play five minions. Also have a dragon
Extra turn is so broken, but i always play theotar and dirty rat and all will be fine
why is everyone so heated about zarimi when open the waygate has been in the game since ungoro 😭😭😭😭
waygate is a less worse otk then zarimi since doubling of health on minions is a priest thing
Because waygate is actually hard to pull off now. You just play this guy on turn 7 straight up and he has charge give your board windfury refresh your mana and gain one…
Well played
THANK YOU!
Seems like the “once per game” text in the card is an “anti-mark non-sense” mechanism.
They remember the infinite timewarp mage deck and decided not to have that happen again.
Unfortunately this does nothing to stop OTK decks.
love your videos
What happens when you pair Zarimi with Temporus on the same turn? Are they using a dumb system of tracking bonus turns and give you 3 turns before giving your opponent 2? Does play order matter?
I would like to know that too!
At least they made it so you couldn't find a way to have infinite turns with this dragon. Shame they haven't done that to Open the Waygate yet. It's not fun facing mages who get to play infinite turns because of Grand Magister Rommath + Potion of Illusion. I just auto-concede if they play the quest at all, honestly.
You don't even need multiple zarimi as this deck shows... So it's really an inconsequential restriction
can you make a mage spell only wild deck?
I was thinking about this card, but this is the best use of it. Sadly.
Here so early the video was on private when I tried to access it at first.
OMG WIld Dragon priest is celebrating right now
ur wife is celebrating my dong
I’m so glad that blizzard learned their lesson from how problematic gaining an extra turn was with mage and decided to give it to priest…
It being "once per game" proved to be the real problem.
Who could have thought? :P
at least its only once per game
this is relieving
It's incredibly easy to kill with an extra turn so once per game doesn't really matter lol
Me reading the title after playing with myself for 15 turns in a row today with mage and my opponent was just wattching me.
What did you just say?😂
Gotta admit it feels GOOD to use extra turn against Timewarp trash abusers with infinite iceblocks and aliby, not even iceblocks save them vs Zarimi
Better just ban both from wild. Timewarp been SSS tier since Vargoth was released
How long has timewarp broke wild, at least since Vargoth was released... timewarp has been free legends card back
Why they gave priest the same idk, would be no difference if extra turn got changed to destroy the enemy hero
when will this guy do standard decks?
Why would you want that? His whole thing is unconventional and not very practical decks.
Well he does, but there’s only so many standard otks and wild is better for combo decks for obvious reasons
"extra turns should not allowed". Thats i sayed the first day this sh..t quest mage exist. This card is so much more crap because by mage 1 extra turn mean win the game because you have infinity turns. Mage quest will be much more better when you only can activate its effect 1 time. not more.
Priest dragon. Ok it exist more powerfull cards as him to be fair. But yea he is strong but "ok" but extremly near in the "to powerfull".
But like i ssay more crap is the mage quest card because mage have infinity turns not only one.
11:32 It was lethal.
1. 30-9=21
2. 21-9=12
3. 7*2=14
14 >12
This deck is meta, it'll be nerfed soon
Yeah I feel like if they want to give you an extra turn then they definitely should make the conditions to meet it harder than playing five fucking dragons... really? As if that's so hard to do... stupid af.