How to Easily Make Rocky Surfaces in Blender 2.83

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  • čas přidán 23. 07. 2024
  • Welcome back everyone! In this video we're going to breakdown a simple way to make a realistic rocky surface. This is a super simple method and once you know know the basic steps you can easily make realistic rocky assets and environments in minutes!
    Super trustworthy links:
    www.blendswap.com/blend/20195
    www.3dassets.one/
    hdrihaven.com/hdris/
    quixel.com/bridge
    If you would like to use Quixel Megascans with blender, here is a super helpful tutorial from QUixel themselves, • Megascans & Blender Fu...
    Special thanks to all the content creators who made these assets and tools available for free!
    Have a question or tutorial request? Leave a comment below.
    See you next episode!
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Komentáře • 283

  • @reneceros
    @reneceros Před rokem +33

    If your brushes behave like Pimples its because of a setting in 3.5 - in the active Tool Settings go to Texture and Check Vector Displacement

  • @JohnSmith-rn3vl
    @JohnSmith-rn3vl Před 3 lety +7

    Once or twice a year I see a superb tutorial like this that shows you a super fast way to generate really interesting 3d content. EXCELLENT !

  • @tylermullervy9662
    @tylermullervy9662 Před 3 lety +24

    Fantastic tutorial, i still haven't worked out how to delete the starting cube but you can't go wrong with that buttery smooth voice.

  • @josesunj
    @josesunj Před 3 lety

    See this is what love about video like this....The guy is not only teaching us about making rocks but the little add-ons of information is where he really helped me.

  • @RodrigoM
    @RodrigoM Před 3 lety +5

    This was a GREAT tutorial. Thank you for taking the time to put it together and for explaining things so well. Subscribed.

  •  Před 2 lety

    I'd like to thank you for putting this up and REALLY explain things step by step. I've been doing other tutorials from other channels and i have to stop and search "why my blender doesn't behave the way this guys does?" only to find out A LOT OF THINGS he doesn't explain.
    I've found everything I needed here, with you explaining very politely and slowly.
    Thank you for that.
    And that soothing voice is something else. LOL

  • @10-Years-At-Least
    @10-Years-At-Least Před 3 lety +12

    This is low-key one of the best blender tutorials I've seen in the past 3 years

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt Před rokem +3

    Awesome tutorial man ! Painting rock texture onto a flat surface blew my mind completely. Back in my day raytracing a teapot took a few days :D

  • @GrandeGio95
    @GrandeGio95 Před 3 lety +1

    My favorite tutorial on the platform so far, thanks !

  • @tofu593
    @tofu593 Před 3 lety +5

    Dude this tutorial is amazing I have been trying to start using blender and I wanted to make a cave scene and I just happened to see this and I was so confused when I saw you only have 1.8k subs you deserve way more.

    • @JustTheBasics
      @JustTheBasics  Před 3 lety +2

      Hey thanks so much for the comment! It's always super cool to hear about someone like yourself who is just starting out in Blender! I hope the tutorial might have helped you with your cave scene. I know I've struggled to make them in the past, you'll have to send us a render once you've completed it! Thanks again for the support :)

  • @heddywood
    @heddywood Před 4 lety +171

    for anyone going loopy because settings don't have a displacement option, switch to cycles

    • @kingyerghin7025
      @kingyerghin7025 Před 3 lety +2

      tyyyyyyyyyyyyyyyyyyyyy

    • @montainproductions2871
      @montainproductions2871 Před 3 lety

      What if cycles don't appear when I try to do this? I only have blend mode, shadow mode, refraction depth, and pass index. I don't have a cycle or displacement.

    • @heddywood
      @heddywood Před 3 lety

      @@montainproductions2871 I'm guessing you got to switch from eevee to cycles which can be done in the upper right hand menu. Its either under the first or second tab at the top once you access it

    • @zenthous9568
      @zenthous9568 Před 3 lety +1

      @Giovanni Wyatt shut up

    • @cgi2271
      @cgi2271 Před 3 lety

      @@zenthous9568 lmao what

  • @lauraganis
    @lauraganis Před 3 lety +4

    Loved the tutorial, thanks! The node wrangler shortcut control+shift+T automatically brings in the maps you select (diffuse, roughness, normal, displacement etc) in a principled set up, correctly set to non-colour data.. real time saver

    • @JustTheBasics
      @JustTheBasics  Před 3 lety +2

      You're welcome :) Thanks so much for the tip! I didn't realize that the node wrangler could do that. Though that's super helpful and will be a massive time saver. Thanks for sharing.

  • @dirkeisner4551
    @dirkeisner4551 Před 3 lety +4

    Simply BRILLIANT, Thank you this is one of the best tutorials ever. Thank YOU Thank YOU

    • @JustTheBasics
      @JustTheBasics  Před 3 lety

      Thank you so much! That's super kind of you to say. I'm so glad you enjoyed it!

  • @waynedow9227
    @waynedow9227 Před rokem

    Nice job, very easy to follow. Thanks for your efforts!

  • @radwanskizz9777
    @radwanskizz9777 Před 3 lety

    absolutely amazing video mate came just in time

  • @jonathansgarden9128
    @jonathansgarden9128 Před 4 lety +4

    I knew about 90% of this but the 10% I learned is super helpful, so thank you!

  • @TheAbsolutecad
    @TheAbsolutecad Před rokem

    Just what I needed.
    Perfect.
    Thank you very much, Sir

  • @nescave1049
    @nescave1049 Před 3 lety +10

    my favorite type of tutorial on YT:
    "We are going to learn how to X. First we need to download this pack of y, then use my custom pre prepared texture of z and obviously for the last touch you must buy this awesome set of w stuff"
    magnificent

  • @_Kimmy
    @_Kimmy Před 3 lety +2

    Wow, this is exactly what I was trying to sort out on my own last night, you saved me hours of time. Great video!

    • @JustTheBasics
      @JustTheBasics  Před 3 lety

      That's so awesome to hear! I know that feeling very well, it's so nice this was able to help you a little :)

  • @PaulElderDesign
    @PaulElderDesign Před 2 lety

    Best rock creation tutorial ever. I was able to create a rock texture for my clients game in minutes. Subscribed!!! 😎

  • @baf_mcnab3065
    @baf_mcnab3065 Před 3 lety +1

    Thanks for a great tutorial. I am coming from Blender 2.79 ( I know) and my version of blender now is newer than the one you are using, or so it seems. Hence a few things are different, e.g. when I go to apply the modifier it distorts the mesh even if I click on 'simple' before previewing it, so I just added four loop cuts close to the edges to restrict the distortion. Also I still use right click to select stuff, so I can't right click in sculpt mode to change the brush size but no matter. What I did realise from watching this video is that I can apply a high res rock texture to a plain and then sculpt that plane to match the texture. ( It's for a rocky outcrop that a lighthouse sits on) Was even thinking I might be better off downloading Bryce to make and bake a .obj so many thanks again for this tutorial.

  • @shahrozatiq5312
    @shahrozatiq5312 Před 2 lety

    Thank you for your this amazing tutorial. That was really helpful

  • @robertcarton6253
    @robertcarton6253 Před 3 lety

    Great tutorial keep up the good work!

  • @ThreeDCreate
    @ThreeDCreate Před 3 lety

    This is an outstanding tutorial thanks for sharing really helpful and well described!!!

  • @faili4402
    @faili4402 Před 3 lety +1

    Love your video dude, nice explain and easy to follow

    • @JustTheBasics
      @JustTheBasics  Před 3 lety

      Thanks so much! I really appreciate that, I'll try and keep it up. Thanks for the comments!

  • @aLoudSi1ence
    @aLoudSi1ence Před 3 lety +9

    Awesome and really awesome! I downloaded Blender for the first time and have no knowledge of anything. I mean complete novice. I just followed your tutorial and had instant gratification. Although I had to stop when you change material to icelandic because somehow Bridge stopped working. Still a great tutorial and learned many things. Thank you very much for that. Hope you will make more. I am basically interested to merge 3d into 2d environment for photo manipulation aka matte painting.

    • @JustTheBasics
      @JustTheBasics  Před 3 lety +1

      Wow, that's so cool to hear! You're most welcome. I'm so glad you found the tutorial helpful, it's really encouraging to hear experiences like yours. You often don't really know whether people will find a tutorial helpful or not so I really appreciate the feedback! Sorry about Bridge, unfortunately programs don't always seem to work the way you want. Hopefully with future updates that won't be a problem. That's a great suggestion on Matte Painting as well. I'll start working on a tutorial for it!

  • @KK-sf5em
    @KK-sf5em Před 2 lety

    This Video Never Gets Old... Thx 🖤🤍

  • @denniss.3907
    @denniss.3907 Před rokem

    great tutorial. thank you!

  • @dmauleon
    @dmauleon Před 2 lety

    Awesome tutorial!!! Thank you so much!!!

  • @tildo2001
    @tildo2001 Před 3 lety +2

    so useful, thank you so much dude

  • @yogeshtank3603
    @yogeshtank3603 Před 3 lety +4

    amazing. You gave premium knowledge.

  • @RmboITA
    @RmboITA Před 2 lety

    Great video mate! Cheers for the valuable information :)

  • @LeeParks
    @LeeParks Před 3 lety +2

    Excellent tutorial. Thank you

  • @senadgalijasevic8568
    @senadgalijasevic8568 Před 2 lety

    This is good video! Subscribed. Thanks so much.

  • @ShadowninjadoesMC
    @ShadowninjadoesMC Před 3 lety +1

    Super helpful video!!

  • @elixorvideos
    @elixorvideos Před rokem

    9:26 "I'm not really sure what that does but it seems to make it better" that quote sums up my entire experience 3D modelling haha

  • @rowanw5912
    @rowanw5912 Před 3 lety +1

    Great method, an addon I seriously recommend is Lilly Surface Scraper, it lets you automatically import textures and HDRIs from a link in like two clicks, saves many minutes of importing image textures by hand.

    • @JustTheBasics
      @JustTheBasics  Před 3 lety +1

      Thank's so much for recommending this. I had a try of it and it's amazing, a huge time saver! I'll definitely be using this in future tutorials. Thanks again for telling me about it!

  • @shivendrasinghpawar6282

    very helpful, thanks 👍👍

  • @2002budokan
    @2002budokan Před 2 lety

    This video contains tons of knowledge.

  • @feffe789
    @feffe789 Před 3 lety +1

    Amazing video! Thank you so much!!!

  • @VictorBosich
    @VictorBosich Před rokem

    Awesome!

  • @garybrashier3796
    @garybrashier3796 Před 3 lety

    thank you!

  • @maxmaseko
    @maxmaseko Před 3 lety +1

    Love you for this my brother thank you very very much!

  • @nome.archvis
    @nome.archvis Před 3 lety

    Great, great work ! Subbed !

  • @rumanarupa1510
    @rumanarupa1510 Před 3 lety +1

    Thanks man... You deserve more than 1k...

    • @JustTheBasics
      @JustTheBasics  Před 3 lety

      Thank you! I appreciate that! I'm honestly just super appreciative to have even hit 1k, but thanks for your support!

  • @cheterete5043
    @cheterete5043 Před 2 lety

    AMAZING!

  • @peterh8253
    @peterh8253 Před 3 lety +1

    Great tutorial that as a beginner/intermediate Blenderer I had no problems following. I applied the same technique to the default cube, but also added a mix shader and a diffuse shader with a bit of brown colouring and got a very pleasing (to me) result. I'm now going to experiment with connecting a colour ramp to the diffuse shader and see how that turns out.

  • @transpirio_art
    @transpirio_art Před 3 lety +1

    Thnks you.Thats really cool stuff.

  • @onechance1073
    @onechance1073 Před 2 lety

    Very nice 👍👍👍

  • @robestey5628
    @robestey5628 Před 3 lety

    Very cool. Thank you.

  • @graphixworld7190
    @graphixworld7190 Před 3 lety +1

    thanks...very helpful....

  • @aymandihaz7503
    @aymandihaz7503 Před 3 lety +1

    thank you very helpful

  • @81Fredrick
    @81Fredrick Před 3 lety +1

    amazing just amazing

  • @carlosjurado7314
    @carlosjurado7314 Před 3 lety

    Great tutorial¡¡¡

  • @NOISCALE
    @NOISCALE Před 3 lety

    Thank You !!

  • @NatesPlayzGamez
    @NatesPlayzGamez Před 2 lety +1

    fantastic , thanks so much buddy :)

  • @mujelsh9347
    @mujelsh9347 Před 3 lety +1

    Thank you man

  • @fireballsensei9287
    @fireballsensei9287 Před 3 lety +6

    Love the vid. If I could offer a single tidbit of advice though, I’d recommend Ctrl-Shift-T with the principle node selected. That way, you can easily set up your materials as Node Wrangler automatically assigns the texture maps to their proper sockets. It’s been a real timesaver for me lately.

    • @JustTheBasics
      @JustTheBasics  Před 3 lety +1

      Thanks so much for the advice! This is so helpful. I've had a few recommendations now to make better use of the node wrangler, so I'm definitely going to have to make better use of those features. Thanks for taking the time to leave a comment!

    • @fireballsensei9287
      @fireballsensei9287 Před 3 lety +1

      My pleasure. Thank you for taking the advice graciously. Not many people do that.

    • @JustTheBasics
      @JustTheBasics  Před 3 lety +1

      You're most welcome, I need all the advice I can get. You don't get very far if you don't take any advice on board, so I appreciate it 😁

  • @st.avilla8258
    @st.avilla8258 Před 3 lety

    I finally found the way that i was looking for

  • @Dylxazn
    @Dylxazn Před 2 lety

    why it look so DAMN GOOD

  • @fabriciomachado1394
    @fabriciomachado1394 Před 2 lety

    Coollllllllllllll, man!

  • @truongvinhnguyenduongrevie9085

    a perfect circle

  • @1020justukas
    @1020justukas Před 3 lety +1

    thank you very much

  • @charango96
    @charango96 Před 4 lety +61

    Not trying to be mean, but what's the point of using sculpting brushes to create detail if after that you're gonna use material based displacements?

    • @JustTheBasics
      @JustTheBasics  Před 3 lety +45

      No all good! That's a super fair question. I think the comment from Riley answers it really well.
      For me personally, 95% of the time I will just use displacement maps, but that can be pretty heavy on your gpu, especially if you're using micro-displacement. Sculpting seems to help create a more detailed realistic look while being somewhat less taxing on the graphics card, and also gives room for more realistic variation and randomness than a seamless texture can provide.
      Ultimately it's probably best to experiment and see what works best with your scene and set up. For this tutorial I just wanted to show the variety of options you can use to create rocky outcrops and surfaces. Thanks for the comment!

    • @PrefoX
      @PrefoX Před 3 lety +3

      @@JustTheBasics how did you unwrap that bow rock, I cannot see any seam or triplanar.

    • @LennyHirsch
      @LennyHirsch Před 3 lety +4

      @Riley Smith Scultping doesn't make it more physically accurate; using only the displacement map ensures that the geometry matches the texture. If you sculpt the surface, the texture no longer matches the geometry underneath. So it's less physically accurate, but there is more detail.
      Edit: I should add that sculpting can definitely add realistic detail to the mesh, but you have to take care to match the added detail of the sculpting with the texture if you want realism

    • @GifCoDigital
      @GifCoDigital Před 3 lety

      @Riley Smith displacement is in no way cheap. You are confusing normal maps and possibly height maps meant for bump mapping. Displacement can turn a plain into a mountain range and is incredibly taxing on your GPU. Using a sculpt brush as well as displacement is just a weird workflow and not great to teach a begginer/intermediate like this tut is geard towards.

  • @JOMVIKINGER
    @JOMVIKINGER Před 4 lety +13

    great job man, you should make more terrain videos for blender 2.8. i'm struggling with realistic terrain.

    • @JustTheBasics
      @JustTheBasics  Před 4 lety +1

      Thank you! Ah yeah that can be a challenge, I've struggled with it a lot too. That's a great suggestion though. I'll start putting together some tutorials on it.

    • @ololo9283
      @ololo9283 Před 3 lety

      @@JustTheBasics terrain tutorials would be amazing! I've found that making small areas of terrain isn't too challenging, but trying to make a vast expanse (say for a large nature scene) is where it starts to get trickier, especially without creating a very high poly count. Any tips and tricks there would be super appreciated! Just subbed btw :)

    • @Frigus3D-Art
      @Frigus3D-Art Před 3 lety +2

      @@ololo9283 watch tutorials about terrains in game engines. You can find many tricks to keep performance up.
      #) One of the biggest mistakes most people make ist just use a way too high poly count on distant objects. When you model a high detail rock and scatter them around you want to ensure that that model is only used when it is very close to the camera. For everything further away you go with low poly versions. Around 20 verts for a 5cm rock 30m away is most of the time more than enough.
      #) for close range scatter assets to the ground to break up tiling and make it beliveable is the best way to go. For far range this produces way too much polys. Instead bake the scattered objects into a texture. When you bake your scatter objects also bake opacity so you can overlay your ground textures and change the tiling without affecting the ground. (When you overlay it most of the time hight blending produces the best results)To prevent far tiling you can also multiply a noise over the opacity. (Still take height into account)
      #)Another trick to keep performance up is texel density. Stuff that is far away doesn't need a 4k tiling texture. Depending on the size of the object you can come away with very low resolutions.
      #)Don't copy and place meshes around. Instead create "instances" of it. (Has it's own hotkey)
      #) Transparency creates overdraw and is really expensive. Don't use simple planes for foliage and branches on trees. Instead cut the plane to roughly fit the outer shape of your foliage. This reduces the overdraw big time .
      #) Use fogcards is cheaper then real non-uniform volumetrics. Use a uniform volumetric and enhance it with fogcards give you the best of both worlds.
      #) Turn down your lightpass settings. By default they are way over the top.
      #) use dynamic displacement and only use displacement on objects that really benefit from it.
      #) for far trees create billboard (crossplane) versions of your trees
      #) subD modifier are very costly, ask yourself if it's really necessary on your objects.
      #) get rid of everything that is not visible in your final scene. If a big obstacle occludes a part of the background why not get rid of everything behind it? Clever placing of foreground objects and sculpting of the terrain can be used to reduce details in the background.
      #) DoF is a greate way to hide the low detail of the distant models.

    • @ololo9283
      @ololo9283 Před 3 lety

      @@Frigus3D-Art thanks, these are really helpful tips!!!

  • @psalm1319
    @psalm1319 Před 3 lety

    Thanks alot

  • @vagodinfir1636
    @vagodinfir1636 Před 3 lety +1

    Here before yu reach 10k !

    • @JustTheBasics
      @JustTheBasics  Před 3 lety +1

      Thanks for the support! Hopefully one day we might make it there :)

  • @ryanpb44
    @ryanpb44 Před 3 lety

    Hey great video! How do you apply the texture to other projects tho? Im happy with the outcome of what I have but I have no idea how to get it off the plane and onto a cube...

  • @georgeradu5775
    @georgeradu5775 Před 3 lety +1

    Thank you so much for this! Also, i want to make your work easily, to add multiple textures without add them individually, just click on the PBSDF and press CTRL+Shift+T

    • @JustTheBasics
      @JustTheBasics  Před 3 lety +1

      You're very welcome! Thanks for the advice, that's a super helpful add-on. Really appreciate it :)

  • @eddy853
    @eddy853 Před 3 lety +4

    Does it not work for blender 2.91?? I tried importing the brushes and for some reason the little thumbnail of how each one looked didn’t show up and when I clicked it it was all just pixelated, did this happen to anyone else??

  • @SimFiftyFifty
    @SimFiftyFifty Před 2 lety

    Hello mate, really nice tutorial, though i noticed that the chunks of rocks with the most height gets meshed in a messy way, instead of quads there are some big lozenges that are ugly and still appear after shading smooth, did you notice and would you have an idea how to fix it ?
    I tried increasing the subdivisions of the plane but it does not change anything i think its either from the brush or from the sculpt settings.

  • @un_geologoviajero1019
    @un_geologoviajero1019 Před 3 lety +2

    Hello, great tutorial!. I have a question: May I combine different textures in the same model. For example, using 3 different types of rock textures in the same model.
    Thanks

    • @JustTheBasics
      @JustTheBasics  Před 3 lety +2

      Hey! Thank you :) Yes you can. I'll try and do a tutorial on this as it may be easier to explain there. Essentially inside the material options in Blender, you have the ability to assign multiple textures. There is a small (+) symbol in the top right of the material properties. This allows you to add multiple new materials. You can then select your object and press TAB to enter Edit Mode and select the face/s you wish to assign a new material. Go back to the material properties panel and with the new material selected, press "Assign" underneath it to assign that material to the selected faces. There are also ways to blend textures together but they are slightly more complicated as far as I'm aware. But if none of that made sense, I'll try and put it in a tutorial. Hope that helps somewhat!

  • @motivationalshortfilms9577

    Thank you....

  • @nurlanakybaev1034
    @nurlanakybaev1034 Před 2 lety +2

    9:06 If you can't find 'displacement and bump' parameter, be sure you've got switched to cycles

  • @Mediakellari
    @Mediakellari Před 2 lety

    How do you scale and rotate the brush like that while clicking and dragging with mouse? I can`t find that kind of stroke method, or options for anchored brush.

  • @ZAPcon
    @ZAPcon Před 3 lety +3

    Thanks for this video! I have one small question that I can't seem to find the answer to... when I append my brushes they are imported properly, but they don't have a thumbnail preview - they are just gray squares... Any idea on what's causing this? Thanks!

    • @Cyrus1932
      @Cyrus1932 Před 2 lety

      I have the same issue, did you or anyone else find a solution?

  • @muireachgriogalach483
    @muireachgriogalach483 Před 3 lety

    Thanks this tutorial is rocks also lul

  • @sreerambiju5537
    @sreerambiju5537 Před 4 lety +2

    Can we do the same for another shape like a displaced cube or something?
    Good tutorial BTW. Your channel is underrated and you're pretty good at making realistic stuff. Next can you probably make some realistic terrain like a forest floor or something like that. Thanks you!

    • @JustTheBasics
      @JustTheBasics  Před 3 lety +1

      Yes you can! This should work with any shape pretty well.
      Just make sure your geometry is relatively even (If it's not you can add in some loop cuts where you need more faces or use the "Remesh" modifier to give it new geometry) and make sure to apply all transforms before sculpting (Ctrl + A > Apply all transforms) That will just make sure it sculpts properly. If none of the above makes sense, don't worry, I'll try to make a video explaining it properly.
      Thanks for the kind comment though! I really appreciate that. Yeah of course, I'm on it. I'll see if I can do something along those lines for the next tutorial!

    • @sreerambiju5537
      @sreerambiju5537 Před 3 lety +1

      Thanks and You're Welcome!

  • @Amogh_07
    @Amogh_07 Před 4 měsíci

    I'm trying this in evee

  • @Murat-oj3hn
    @Murat-oj3hn Před 2 lety

    hi bro, wish you could show me how you made that cinematic image at the end.

  • @NilesBlackX
    @NilesBlackX Před 3 lety +2

    This guy only has a thousand subs? What?

  • @guy3854
    @guy3854 Před 2 lety

    Does it matter how I install the rock texture? For example, will downloading it as a JPG be different to downloading it as a PNG?

  • @mabosamra
    @mabosamra Před 3 lety +1

    coooooooooooooool

  • @Wzxxx
    @Wzxxx Před 3 lety +1

    Why did You sculpt rock details at the beginning if there is a normal and displacement texture included in a texture pack? If I understand correctly the sculpted details does not follow displaced and normal details at the end?

  • @fatoeki
    @fatoeki Před 3 lety

    Hi! The only problem I have with more detailed formations, is a lot of uv edges visible in the materials. I'd rather use procedural materials without the textures, but making procedural realistic rock materials is pretty hard. Any suggestions?

    • @Glados44
      @Glados44 Před 2 lety +1

      You have a lot of tutorials with procedural materials. I think its the best way but i find it difficult to export into unity projects cause i don´t know well the steps.

  • @thegoodmind1991
    @thegoodmind1991 Před rokem

    Hello, Great Tuto but How Export texture project in Element 3D (Hight Quality )

  • @leemour4763
    @leemour4763 Před 2 lety

    Thanks but what should I do if preview of brushes is not downloaded?

  • @davids9027
    @davids9027 Před 3 lety +3

    I have downloaded the sculpting files, appended them into a practice session of Blender 2.83. I can access the sculpting brushes but all of the icons are blank. Icons for pre-existing brushes show correctly. Working 'blind' makes choosing rock brushes difficult. Does anyone have suggestions how I can get the rock brush icons to display? btw, the tutorial is great!

  • @dorkrecon1861
    @dorkrecon1861 Před 3 lety +1

    Hey there love the content. However, I was curious if you had a video on how to make the stone archway/portal you showed in the first couple seconds of the video? I have checked all over your channel and the internet in hopes of finding a how to video for that or something similar, but no luck. Thanks for your time and keep up the good work.

    • @JustTheBasics
      @JustTheBasics  Před 3 lety

      Hey! Thank you so much for your comment! I don't have a tutorial for that yet, but I'm working on one at the moment. It's a really simple method, I just made a basic archway shape from a cube then used the rock brushes to give it a rocky look, but stay tuned for the tutorial, hopefully you'll find it helpful!

    • @dorkrecon1861
      @dorkrecon1861 Před 3 lety

      @@JustTheBasics Thank you. I am still figuring things out so Ill stay tuned and try my own methods until then. Ill be checking back regularly.

  • @gambikules
    @gambikules Před 3 lety

    Why i dont have the same interface ? My brushes preview just grey square

  • @adrielorlandojohan1198
    @adrielorlandojohan1198 Před 2 lety +1

    Could someone pls answer why is there no file called "brushes" when I want to append it?

  • @TheValinov
    @TheValinov Před 2 lety

    did you use cycles or eevee for the rendering?

  • @IanLetarte
    @IanLetarte Před rokem

    3:52 brushes don't appear? Adjust filter settings on the top right of the file browser.

  • @espressochicken3368
    @espressochicken3368 Před 2 lety

    @05:10. After i clicked the 'Layout' panel, all the sculpting are not there and it changes back into a flat plane. What am I missing? Blender 2.93.8

  • @greco931
    @greco931 Před 3 lety

    I used "append" to import the brush files, when I go in Sculp and try to add it to the surface, nothing happen, it just move the surface normally..

  • @hampe2424
    @hampe2424 Před 3 lety +1

    I used the landscape tool that is in blender and imported 2k rock textures but the material is blocky and not detailed at all, what should I do?

    • @JustTheBasics
      @JustTheBasics  Před 3 lety

      It depends on how well made the material is. Sometime using a higher resolution version of the texture can help, 4k if it's available. Or if you are using displacement mapping, it could be that the landscape needs more geometry. You can check by going to the shader editer and seeing if there is a displacement node in there. Otherwise you can try a different material and see if it has the same issues. Let me know if you need more help :)

  • @ALIENxTRIGER.
    @ALIENxTRIGER. Před rokem

    how did u import quixel texture

  • @VeratyrFLESHNMETTLE
    @VeratyrFLESHNMETTLE Před 3 lety +1

    hey is it okay to use the blendswap brushes for my own projects? (like short films or posters, not sold) or do I need to credit them or something?

    • @JustTheBasics
      @JustTheBasics  Před 3 lety

      Yeah absolutely! The creator of this rock pack (User - rubberduck) generously made it available under a CC-0 license, so it's in the public domain. That means you are free to use it in any of your projects, even commercial ones, no credit required. (Although I'm sure no one will mind if you credit them) Hope that is helpful!

    • @VeratyrFLESHNMETTLE
      @VeratyrFLESHNMETTLE Před 3 lety

      @@JustTheBasics thank you!

  • @joeyn3590
    @joeyn3590 Před 2 lety

    Is there a way to bake this and take it into unity?

  • @ExLibrisBookCollector
    @ExLibrisBookCollector Před 3 lety +1

    Great tutorial, so I subscribed to your channel. I have one request though for future tutorials; I am an old man and cannot read along with you when you have Blender open. Please can you zoom in a bit more?

    • @JustTheBasics
      @JustTheBasics  Před 3 lety +1

      Thank you so much! That's not a problem, I'll make sure to start zooming in more to help the tutorials to be easier to follow along. Thanks again for your comment :)