Would love for them to try out a build or something in the future when we get the drive system completed. Heck, maybe even a dream match between some pros since ikemen go supports online play. SF3 Chunli ftw.
@@ViolinKenJust go send it to them! They'll see it and be intrigued like we all were! This was fun and awesome to see and ofc we got to see more of this because at first I thought this was an official mode!!
Quality animation never deteriorates , if it was fluid in the 90s it will still look good, infact a lot of techniques and artistry of older animation is being forgotten or replaced with less time intensive methods
@@finnmarr-heenan2397 agreed. I found a video on sf6's animation specifically a couple weeks ago, if u type in sf6 animation why it sucks you'll find it it was a nice watch
I’m amazed that it doesn’t look like literal doo-doo. I’m pretty sure if more people learned the secrets on how to capture 3D animations from fighting games and port them to Mugen, we’d have limitless opportunities for new characters!
@@jngo172 I mean if I were to hazard a guess I'd assume all these frames are all 2D sprites just of the 3D rendered image. Not to dissimilar to things like Clayfighter, Killer Instinct or Mortal Kombat. If I had to assume what the creator did was they took recordings SF6 Ryu cleaned up each individual frame for the most fluid animation possible that's no small feat. King of Fighters 13 also did a similar thing I think and that took their team several man hours to complete.
@@jngo172 I know the skinny on Violin Ken & Mr. I’s process; they use ReShade to add filters to SF5/6 (it is very possible to do this with 4 but they have no real plans to redo the SF4 roster), adding in outlines (Comic), brighter colors (Technicolor2), and the ability to change the background color to a solid color (Chroma Key). Then, using cheat engine tables, they adjust the training stage of the game to become a blank green canvas where the characters can be recorded using AnimGet, frame by frame. Some objects in-game are also rendered invisible with similar hacks, for even cleaner recording. I haven’t been able to find the exact cheat engine tables for any of the games to allow for this ripping, but I hope to do so.
MUGEN content creation certainly has come a long way. I didn't know it was possible to import 3D character models and cinematic supers into the engine.
Ryu (3rd strike): Who are you? Ryu (SF6): I am your weaker (nerfed) self. Ryu (3rd strike): that's dum! i never stopped practicing/fighting. Ryu (SF6): I know right! My SF5 self was more weaker 😅.
@@321Tdog I don't even know what to say to that. It deeply saddens me that people think it should only take a short period of time to make a whole video game. Can you explain why you think this way?
wow! what a exquisite work done here. the character is full HD and the moveset looks fluid as the ryu from original sf6. i think that the mechanic of drive impact will make the character broken, because nobody from mugen has drive impact that actually is a unbloockable movement. drive rush can be in mugen because is combo extender and gives speed to the character. congrats to that hard and beautiful work here. sorry for my bad english 😅
Thank you! Yeah, drive impact and rush will probably be quite broken once we implement it for our SF6 characters. Either way, it will be fun to see how these mechanics fair against SF4's focus attacks and SFV's v-system.
wow, it just keeps getting more better and better, I'd love to see the drive rush combos being recreated in here, seriously every effort is always worth it, shin shoryu critical art is looking clean enough, keep it up man
I find it genuinely impressive how the animations for this character have been so consistent, for so long, that you can make a video like this and it still makes sense visually
Really impressive work with the 2D Ryu sprite. Minimal differences between him and the real thing. To have it clash with SF6 is amazing work. That parry is unfair 😂
Okay, this was awesome but I will need the run back once Ryu is complete. His SF 6 version was at a disadvantage without his drive bar and without access to at least drive parry. Would be nice if its implemented below like the Super Bar area to maintain retaining the guard meter.
Great to see SF6 fighters getting into the Mugen scene and I expect nothing less for Ryu to be the first one I've seen so far but it seems others are there too since i see JP vs Seth in the end of video suggestions
It’s awesome-looking, but I would like an optional toggle for cinematic supers so that the cinematic zooms don’t happen and the super plays out as if on a normal character.
You must defeat my parry to stand a chance. ~ Ryu Part of me wishes you said that but this was amazing nonetheless! Looking forward to your next video!
This looks weirdly good. The kind of weird perfect for when you should go to sleep but you don't want to, which is the state I'm in now. Also, this kind of makes me want a "Who Frame Roger Rabbit" fighting game. I guess it could really be a game with characters from any live action movies with animated characters ... like Space Jam. Edit: I know SF6 Ryu isn't live action.
Calling it SF6 Ryu without having the drive system is just a sprite swap with a Hashogeki thrown in. Meanwhile, the full 3S toolkit was available for SF3 Ryu. I personally like both iterations, but they both need to have their full toolkits
To be fair, SF6 Ryu is an early work in progress, so there's a reason why he doesn't have any of his game's mechanics yet. Still, I do agree that him not having those mechanics kind of work against the concept of this video.
Drive system mechanics are a wip. It's complex to replicate this accurately, but it will get done. SF6 Ryu has accurate hitboxes, frame data, and damage values so he's actually more than a just sprite swap even in this early wip stage.
Felicidades es un gran trabajo el que estas haciendo. te gusta tekken ? podrias hacer stage de tekken tag (arcade) que giren en tekken , hubo un proyecto de un youtuber que estaba haciendo ello, pero luego su canal cerró
This looks insane. It's giving old Mortal Kombat vibes, like Ryu is being mocapped into MUGEN. lol 2:22 Is that a Drive Parry? If you could somehow give him Drive Rush and Drive Impact, that would be crazy!
I would like to see the process of how you clean up the sprites from 3D images, and i wonder too if the sprites are indexed, this is like some sort of sorcery to me that it looks that clean
This is seriously impressive! If I might ask, how did you go about transferring the 3D animations into 2D Sprites, aswell as make it look so fluent? I had an idea for possibly attempting a Tekken 2 Demake!
Wait till these catches Maximilian dood or Justin Wong's eyes. These are damn potential stuffs and beautiful to watch
Would love for them to try out a build or something in the future when we get the drive system completed.
Heck, maybe even a dream match between some pros since ikemen go supports online play. SF3 Chunli ftw.
@@ViolinKenJust go send it to them! They'll see it and be intrigued like we all were! This was fun and awesome to see and ofc we got to see more of this because at first I thought this was an official mode!!
@@ViolinKenyeah bro this Lisbon’s the sickest things I’ve ever seen plus online too man crazy
I didn't realize this was mugen i thought it was just an animation 💀 super impressive
Third strike animations are still fabulous today.
Quality animation never deteriorates , if it was fluid in the 90s it will still look good, infact a lot of techniques and artistry of older animation is being forgotten or replaced with less time intensive methods
That's 2d for ya. I like 3d for its dynamic but 2d for its look
@@finnmarr-heenan2397 agreed. I found a video on sf6's animation specifically a couple weeks ago, if u type in sf6 animation why it sucks you'll find it it was a nice watch
Someone really went through the effort of capturing all of SF6 Ryu's animations to put him into mugen!? That's crazy!! I love it.
I’m amazed that it doesn’t look like literal doo-doo. I’m pretty sure if more people learned the secrets on how to capture 3D animations from fighting games and port them to Mugen, we’d have limitless opportunities for new characters!
@@jngo172 I mean if I were to hazard a guess I'd assume all these frames are all 2D sprites just of the 3D rendered image. Not to dissimilar to things like Clayfighter, Killer Instinct or Mortal Kombat. If I had to assume what the creator did was they took recordings SF6 Ryu cleaned up each individual frame for the most fluid animation possible that's no small feat.
King of Fighters 13 also did a similar thing I think and that took their team several man hours to complete.
@@jngo172
I know the skinny on Violin Ken & Mr. I’s process; they use ReShade to add filters to SF5/6 (it is very possible to do this with 4 but they have no real plans to redo the SF4 roster), adding in outlines (Comic), brighter colors (Technicolor2), and the ability to change the background color to a solid color (Chroma Key). Then, using cheat engine tables, they adjust the training stage of the game to become a blank green canvas where the characters can be recorded using AnimGet, frame by frame. Some objects in-game are also rendered invisible with similar hacks, for even cleaner recording. I haven’t been able to find the exact cheat engine tables for any of the games to allow for this ripping, but I hope to do so.
1:26 I’M IMPRESSED 🔥🔥🔥
Thank you!
Recreating cinematic supers is a lot of work, but worth it.
@@ViolinKenYes, definitely, definitely worth it!
Bro perfected that animation 🍳
SF6 takes places years after Third Strike, this is Ryu in his mid 30’s fighting his future self.
I thought he was in his 50s 😂so how old was he in alpha 3 16
@@moneyworld7517Ryu was 23 in SF and Alpha 1/2. He is 33-34 in Third Strike and around 43-44 in VI.
It's not complete without the drive rush combos
Drive system mechanics are still a wip. Replicating this system accurately is quite complex, but it will get done.
@@ViolinKenit’s still good though. Good job.
Drive rush is terrible.
Dr kill the neutral game
@@rafinhag9949it’s not THAT hard to play around.
素人でも分かる……
3Dと2Dをこんなに違和感なく
融合させるなんて……
なんて凄い技術力
MUGEN content creation certainly has come a long way. I didn't know it was possible to import 3D character models and cinematic supers into the engine.
I believe he captured every frame of Ryu’s model and turned them into sprites
Ryu (3rdStrike): “Who are you?!”
Ryu (SF6): “I’m you, plus three.”
gigabrain joke
except 6 is right after 3 in the timeline XD
Ryu (3rd strike): Who are you?
Ryu (SF6): I am your weaker (nerfed) self.
Ryu (3rd strike): that's dum! i never stopped practicing/fighting.
Ryu (SF6): I know right! My SF5 self was more weaker 😅.
Ryu 3: Who are you?
Ryu 6: You, but older.
Ryu 3: Me, but slower.
@@zaselimgamingvideos6881sounds similar to Chun Li as well 😅
This really demonstrates how well Third Strike's animations have aged, and how well they've tried to imitate it in 3D
You’re absolutely insane for this, fantastic work man
I love how canonically these games are side by side
We got SF6 Ryu in Mugen before GTA6
Yeah I'm sure the development time on 1 character is equivalent to a whole game. Sure buddy
@@blackghostcat glad you learned something today
@@321Tdog I don't even know what to say to that. It deeply saddens me that people think it should only take a short period of time to make a whole video game.
Can you explain why you think this way?
@@blackghostcat yeah, gimme a sec
@@blackghostcat Yes, but GTA V was almost 11 years ago and it will be a dozens years old when GTA 6 releases.
This is the most beautiful mugen creation I have ever seen. PLEASE let us know when there is a full release
I really loved how sf6 Ryu played like a typical sf6 Ryu mad man with all the jumping 😂
wow! what a exquisite work done here.
the character is full HD and the moveset looks fluid as the ryu from original sf6.
i think that the mechanic of drive impact will make the character broken, because nobody from mugen has drive impact that actually is a unbloockable movement.
drive rush can be in mugen because is combo extender and gives speed to the character.
congrats to that hard and beautiful work here.
sorry for my bad english 😅
Thank you!
Yeah, drive impact and rush will probably be quite broken once we implement it for our SF6 characters.
Either way, it will be fun to see how these mechanics fair against SF4's focus attacks and SFV's v-system.
wow, it just keeps getting more better and better, I'd love to see the drive rush combos being recreated in here, seriously every effort is always worth it, shin shoryu critical art is looking clean enough, keep it up man
What a nice reminder to start adding SFVI to my mugen. Thanks.
this is stunning, I had no idea something like this was even possible in mugen, great work
This is fucking amazing. This is some space age wizardry right here. I can’t believe mugen is capable of this.
THIS IS MUGEN?!
@@LloydTheZephyrianI think it'd be crazy if it wasn't mugen lol
Having the old sprites as costumes would be great. Good work, this looked awesome!
I find it genuinely impressive how the animations for this character have been so consistent, for so long, that you can make a video like this and it still makes sense visually
There is something very strangely nice about the sprite character fighting the fully 3D character.
Man, this was incredible, I love the mugen engine, thank you for this epic crossover!
OUTSTANDING!🔥🔥🔥 The creativity of seeing 3rd Strike Ryu fight SF6 Ryu is so cool!
Awesome combining 2D with. 3D graphics are insane!!
Two coolest designs of ryu. I love 3rd strike, easily my favorite sf by far
This was EPIC! The Gaming Community has awesome people. Nice video Violin Ken. 💯
Really impressive work with the 2D Ryu sprite. Minimal differences between him and the real thing. To have it clash with SF6 is amazing work.
That parry is unfair 😂
This is absolutely awesome
That's craazyy. Nice work.
This is really good!! Subscribed
Amazing work! 🔥
Thanks for making video like that ❤
The movement speed differences between the two is insane to me
Your stages are incredible 👏🏻👏🏻👏🏻👏🏻
fantastic work man !
This is absolutely amazing. Just wow.
Truly the work of a madman. I love it.😘👌
This makes me appreciate Street Fighter 6 SO much more now but good job.
This is incredible!🔥🔥🔥
I know that SF6 Ryu is a WIP, but I like to think at the end he's like, "I'm just getting warmed up!" - great work, until the next video! 👍
Okay, this was awesome but I will need the run back once Ryu is complete. His SF 6 version was at a disadvantage without his drive bar and without access to at least drive parry. Would be nice if its implemented below like the Super Bar area to maintain retaining the guard meter.
For sure. Drive system is in the works. Stay tuned.
@@ViolinKen Will be. I'll be pissed if YT doesn't send me the notification on release.
Great to see SF6 fighters getting into the Mugen scene and I expect nothing less for Ryu to be the first one I've seen so far but it seems others are there too since i see JP vs Seth in the end of video suggestions
I like how you made the background go black when he does his supers like the mobile versions of sf4
It’s awesome-looking, but I would like an optional toggle for cinematic supers so that the cinematic zooms don’t happen and the super plays out as if on a normal character.
Sick magen video, best clash of styles ever
This was good. Nice picks
For an engine as old as MUGEN, this is some very impressive sprite work!
Now that was something to see. Alpha 3 vs 3rd Strike next please
This is proof that we can do events in SF6 where we get 2D characters! That would be wild if there was a SF4 vs SF3 event inside of SF6.
sick edit brooo ❤
This is crazy good!
This Should Actually Happen. And Make The Background Stages Half 3D And Half 2D
I was thinking the same thing!!! At first, I thought this was an official mode!!
if this really happened sf6 ryu would dogwalk sf3 ryu unfortunately
Great work!!
Wow how did they make this, this is dope as hell
That win quote tho. HE'S LITERALLY YOU. 😂
Is this Mugen ? 😳
Broh if it's a Mugen your skills is kind awesome , the layout it's quite 🤩 .
✌🏾
You must defeat my parry to stand a chance. ~ Ryu
Part of me wishes you said that but this was amazing nonetheless! Looking forward to your next video!
This BEAUTIFUL!!
This sort of work is why I love MUGEN so much
Your videos are amazing!!!!
This is mind blowing.
This is legit cool AF aesthetically. Kinda reminds me of streets of rage 4 with the unlockable sprite versions of the characters
Parabéns mano! Vc é uma lenda, tá show esse ryu
Ryu: Who are you?
Ryu: I'm you, but -stronger- -smarter- -better- older.
This looks weirdly good. The kind of weird perfect for when you should go to sleep but you don't want to, which is the state I'm in now. Also, this kind of makes me want a "Who Frame Roger Rabbit" fighting game. I guess it could really be a game with characters from any live action movies with animated characters ... like Space Jam.
Edit: I know SF6 Ryu isn't live action.
This must have taken A LOT of work holy damn
I've never been a SF player but for some reason this looks so iconic to me
Parabéns pelo mod, ficou bem feito.
Calling it SF6 Ryu without having the drive system is just a sprite swap with a Hashogeki thrown in. Meanwhile, the full 3S toolkit was available for SF3 Ryu. I personally like both iterations, but they both need to have their full toolkits
To be fair, SF6 Ryu is an early work in progress, so there's a reason why he doesn't have any of his game's mechanics yet. Still, I do agree that him not having those mechanics kind of work against the concept of this video.
@@CrimsonMoonM - Imagine how it would be if the drive system could be applied to other fighters in a mugen. That'd be nuts, lol
Drive system mechanics are a wip. It's complex to replicate this accurately, but it will get done.
SF6 Ryu has accurate hitboxes, frame data, and damage values so he's actually more than a just sprite swap even in this early wip stage.
@@ViolinKen - Yeah, it looks really good so far! Especially that CA with the perspective shifts
Beautiful
Felicidades es un gran trabajo el que estas haciendo.
te gusta tekken ? podrias hacer stage de tekken tag (arcade) que giren en tekken , hubo un proyecto de un youtuber que estaba haciendo ello, pero luego su canal cerró
Very cool!
Unexpected fight. Kudos.
that parry has to win
This ryu is perfect 👏🏻 fantastic work ..... Congratulations 👏🏻👏🏻👏🏻👏🏻
Impressive work indeed, I wish to see where this leads.
impressive! is this mugen? wao SF6 ryu looks impressive, the ultimate moves looks exactly like the original sf6 game
This is excellent
Nice bro!! 4Ever 3Rd streeT
geezus this is dope as shit. Good job yo
This looks insane. It's giving old Mortal Kombat vibes, like Ryu is being mocapped into MUGEN. lol
2:22 Is that a Drive Parry? If you could somehow give him Drive Rush and Drive Impact, that would be crazy!
This is like a fever dream
What is happening here?! This is amazing 🤩
Everyone rooting for 2D !💪
Hell yes!!!! Nothing beats 3rd Strike Ryu!!
This was crazy bro, I can't imagine how long this took for you to edit
Its not a edit, its a actual mugen fight
Amazing sprite work. SF6 characters need the drive system to work though
this shit looks BEAUTIFUL.
Can you make Akuma from SFV?
I'd do it but don't have the patience to learn how to.
Please try to have him done by next month, thanks.
This is amazing. Should've been a mode too.
Amazing
Shinkushoryuken looks legit!
Hermoso trabajo
I would like to see the process of how you clean up the sprites from 3D images, and i wonder too if the sprites are indexed, this is like some sort of sorcery to me that it looks that clean
Sprites do have a palette index.
You can read my ripping method here:
mugenguild.com/forum/topics/street-fighter-v-rippingreshade-189306.0.html
@@ViolinKen Thank you man thats amazing stuff right there
SF6 really did a good job keeping to how Ryu moves and acts (excluding clothes)
Yo, these SF6 Sprites Remind me of SF4 CE on Mobile
What a Flashback
This looks somehow looks better than the real street fightet 6. Capcom needs to lose the full 3d aesthetic and do something more in line with this.
This is seriously impressive! If I might ask, how did you go about transferring the 3D animations into 2D Sprites, aswell as make it look so fluent? I had an idea for possibly attempting a Tekken 2 Demake!
Sick!