Great tutorial, all was fine until I added that haze volume where the fall and water contacts. My gradient texture did not do well with spherical, even tried to use math node to tweak it. Anyway thanks for this!
Nice thank you. Is it possible to controle the speed of the water on the upper part of the water fall , because it should be slower than the fall going down. ??
Awesome tutorial, you really know your stuff in the Shader! How can I turn the black of the waterfall (from the noise node) to blue so that my waterfall is blue and white?
Один из самых лучших уроков! Спасибо! Водопад казался мне сложным в исполнении. Ты гении!
I've been watch Loads of water based tutorials and this one did exactly what I needed - THANKS!!!
That's so cool! Thanks for sharing. I really like the shader setup too. Seems useful to make gobo's or even snow / ice
you achieved a new subscriber.. Thanks man for this
very well explained. thank you!
Awesome 👍 Just what i was searching for . well explained . Thank You .
Thanks!
Great tutorial, all was fine until I added that haze volume where the fall and water contacts. My gradient texture did not do well with spherical, even tried to use math node to tweak it. Anyway thanks for this!
Amazing!!!!
Good tutorial bro😮😮😮
VERY NICE. does it loop? have loop animation thanks!
Subbed
Great tutorial! Can you let us know where you got the rocks?
Nice thank you. Is it possible to controle the speed of the water on the upper part of the water fall , because it should be slower than the fall going down. ??
thanks
Thank you very much for sharing gemme tips
- many thx!! :^]
Awesome tutorial, you really know your stuff in the Shader! How can I turn the black of the waterfall (from the noise node) to blue so that my waterfall is blue and white?
I know this is very late after the fact, but you are gonna change the color in the principled BSDF shader to blue.
How did you work with terrain? Could you please make a countinue of this tutorial?
Will you also show how to make body of it instead of just water
Too hot to handle
Hello, no animation is occurring on my end. Not sure where I went wrong.
When I type #frame/800 in the value node it put it at 0.00 instead of 0.025 and Manually I can't do under 0.100
after I connect it and press space the texture doesn't move by itself
17:39 my square texture is so dark...why is that so...?
Change the setting of shader base color to volume!
Result not exist
🤌