Introducing CK3 - Military
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- čas přidán 20. 08. 2020
- For the last set of four videos we are joined by Pixelated Apollo. This video will be focused on military and how to make a strong army! Check out Pixelated Apollo's channel here: / pixelatedapollo1
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Mercenaries, for or against?
Against
For
for
against i feel like they're just so overprised and when you're at war and you call them in their org is at zero so the enemy can just charge at them and kill them within secs
thats my exp wiht mercenaries in ck2 and i dont feel like nothing much has changed with them in ck3
For. Thank you so much for removing the upkeep cost. It made me avoid using them for so long as hence just feel that it wasn't a useful mechanic
"I do recommend getting a character that is fairly healthy and has high martial skill"
- But what if I don't want that character to survive the battle 🙈
Expert schemer plot right here
Then you put them on a boat for 1 coin and send them to explore the high seas
@The505Guys "Would you like to go?!" *Eyes Glow*
Hey, what is this? CK2?
Yes this is an excellent position for my useless son, go get them boi.
So,
A bigger army would almost always beat a smaller army, given that the terrain was not mountains or hills, this will now change.
Embarking units to the sea was a pain in the ass, this will now change.
We can now choose spawn points for our troops.
We can choose which kind of units we want to have as in regiments.
Many good, positive changes. You go Paradox!
Yeah, looks great. I'm curious how impactful troop quality will be.
@@nurilnuril4372 Have you seen the dev stream? There were instances where a significantly smaller army almost routed the whole opposing army because of their quality and terrain. The dev's enemies had a really strong general and they were just getting decimated by him even when El Cid is their general.
So Generals, Troop Quality, Knights, and Terrain are incredibly precious.
just set a rallpy point and embarking was piss easy
the spawn one and boats is the thing that does it for me. the hassles i used to have managing that stuff and the amount of tiny troops getting picked off by walking into enemy armies also gone!! paradox you earned my pre-order already!!
@@zeppkfw I haven't got around to watching those yet because they're 40 or so minutes each and haven't found the time. You've peaked my interest though as I didn't expect to find out those kind of things. I'll check them out.
Haha.... I hope there is a confirm embark prompt. That could be an expensive mis-click.
I didn't think about that, but yes. Please Paradox - QoL.
Or maybe the embarking is paid only when it is finished or at least locked in movement.
@@TheRevanM Exactly.
I don't understand why they did not keep the ships of CKII, that new mechanic looks a bit stupid considering that it would have been better if they added naval combat for the new CK, this game realy feels like an extension of CKII more than a brand new game.
@@RayanBacha95 If it was an extension of CKII, it would have ships lol.
The hype train is going fast
and time so slow
All aboard!!
@@crazydinosaur8945 I'LL LITERALLY CRYOSLEEP MYSELF JUST TO PASS TIME
PTSD flashbacks to imperator Rome
Choo choo!
I would have liked to see a battle between a big low quality army and a small high quality elite stack... see how impactful that really is.
It's so awesome that Paradox invited several creators and not just one, thank you for that!
@Renan_PS he talks to fast..
Renan_PS I really think he talks a little bit too fast, but I like the guy...
Yeah, woulda been way cooler if Apollo weren't one of them
@@andyw.1164 Why is that?
@@igorsiliano3655 because I hate him
I was not expecting to hear Pixelated Apollo lol. Nice.
I kind of wish they had kept the feature where when you first call your levies that they're in a bunch of separate locations based on where they come from. The reason I like that a lot is because it gives a disadvantage to having a very large realm and it allows for strategic moves where you destroy a larger and more powerful enemy army by army. I hope someone makes a mod to return that feature, honestly.
I also kind of wish they'd gone a middle road with the naval travel. Now you just pay gold. I do agree that getting rid of micro-managing your ships is a good idea. But I wish that every province you had on a coast with the correct buildings (like docks) would essentially give you a certain amount of "free ships" so you basically don't have to pay for that amount of men embarking. For example if you are embarking 2000 men and this would normally cost 20 gold then if you had 10 ships it would suddenly only cost 10 gold. Mostly because it gives an advantage to having a large coast and lots of docks and stuff. It gives a naval civilization a different "feel" than a more land-based power.
Ehhhhh, that feature was a pain. I could go with adding time penalties if your levies are coming from many holdings, or if the holdings are geographically dispersed. That would incentivize use of multiple rally points, resulting in multiple smaller armies. Micro-managing all of the levies called up for each holding was more tedious than anything. Done right, the rally points will be more interesting and less frustrating.
I like the ship idea.
@@bumptiousbuffoon7824 To each his own, personally I prefer the system as it was in Crusader Kings II. Maybe with some adjustments.
Totally agree, and in a roleplay way it did wonders for civil war where ally and enemy holdings where mixed so you could have a dozen of lesser battles between neighbours fighting for the crown or the revolution (at least it did wonders for my AARs).
@@ignaciotaborda6538 Yeah, I agree. That's one aspect I hadn't thought of mentioning. But good point.
Paradox years ago: Makes a joke in a game about soldiers magically turning into boats
Paradox Now: Makes a game where soldiers magically turn into boats
whats so great about these short toutorials is, that on release i dont have to learn all this but can head right into playing!
“Your courtierres" ohh lala! :P
TL:DW if there's actually new stuff:
Sub-commanders now acts as knights and basically act as "champion" unit
Retinues now act as Man-at-Arms regiment and doesn't seems to be as restricted as retinues used to?
Levies are now just levies and doesn't have other troop types in them.
Armies are categorized in quality, I doubt it affects gameplay and is just a representation of how much of your army is man-at-arms
Mercenaries acts the same except you hire them for 3 years at a time
Rally points works like hoi4 unit spawn? doesn't seems clear, you could also interpret it that everything needs a rally point
You now pay to transport armies with ships, 100 men = 1 gold, instead of having to raise fleets
Thanks for that
Cant wait to see those retinues in byzantine empire
@@Matt-iy2hk you needed a TL:DW for a 4:44 minute video??
Not sure I'm a fan of removing naval levies. It just doesn't make much sense that some finnic tribe can embark a thousand men with just as much ease as a norseman so long as they have 10 gold. In Ck2, boats provided another way to balance culture, technology, and religion to provide some bonuses to certain countries. Venice was able to be venice because nobody could ship massive armies onto it until the 1000s. Now that advantage is removed. Here's hoping a naval rework comes ASAP, hopefully as a free patch and not a DLC.
this man is spitting the truth
uh, are you sure? I remember easily invading venice as fucking mongols because no naval battling exists
So good to hear PA!
I as kinda surprised in the start
Glad you fixed fleets and army quality, can't wait to try it out
These tutorial series have been SO good. Great idea, PDX!
I can already see how there will be a Meta unit / unit composition that will absolutely destroy every enemy army.
Doubtful, because unit types also have terrain synergies, and AI is much smarter about exploiting terrain in CK3. For instance, look at the wars in the wednesday streams and you can see that the AI retreats to defensible terrain when it feels at a disadvantage.
@@thesecondislander Does not matter, it still is a game made by humans based on a set amount of variables and conditions. There will always be a best/most cost-effective composition.
@@mikedobbelaere2552 Well hopefully there will be at least a couple of different very viable compositions that change throughout both time periods and diffrent cultures
There will always be a more cost-effective combination, but careful balancing can ensure that that cost-effectiveness is small enough not to “absolutely destroy” everything in its path.
Here, I thought I clicked the wrong video and then realized it's Apollo actually talking in Paradox channel
Ay, That's Apollo speaking!
OMG I thought I clicked on the wrong video when I heard Pixelated Apollo lmao, great collaboration BTW
Pixelated Apollo?! Man, I subscribed to him when he had less than 10 k subscribers and look at him now. I'm proud.
What a pleasant surprise to hear Apollo here!
Me: clicks on randomly and hears Apollo
Also me: a surprise to be sure, but a welcome one
General Kenobi?
So every time I go out raiding as a viking I need to pay to get my longships out? Is this a 1 time cost or does it effect taxes?
It'll probably work differently for raider cultures.
@@remembernavarro5344 Correct I imagine a Viking dlc willl be the first to drop
They might still keep the cost to reflect the economic cost of raising, and to direct you to attack more profitable targets.
@@Arrwmkr Imo i don't think so. Paradox already has a date of 800's to reflect the viking age.
@@Arrwmkr Vikings are already in the 867 start and I'm guessing that Erik the Heathen will return in the 1066 start. Pagan religions are already playable.
One more thing.. on the showcase there was one costal battle where the loosing army retreated to the ocean.. I can’t imagine that happen in any Medieval case.. it was hard durning Dunkierk in 1940 and I expected that even arrange before would be almost not possible to achieve during Middle Ages Iberian wars. Attacking from the water is different topic but no army would decide to take big battle directly from the see.. rather Viking rides needs to be carefully assessed too..
I mean opposed landings were pretty rare in the medieval period. Retreating unto boats would be risky and lead to huge losses but definitely possible
It would have been nice to show us the splitting of armies. It's in the game but we have no idea how it works yet.
didnt expect apollo, lol. Shout out to rome 2
I hope they add naval combat even if its apart of a dlc.
Naval combat in that time was highly unlikely and standing navies to begin with barely existed
@@tobiasL1991 Yup what he said. Navies were mainly used for transports and were requisitioned form the merchant marine most of the time. Yes naval battle sdid happen yet they were few and far between.
If they want to add naval combat, they shouln't remove boats in first place.
@@tobiasL1991 that is 100percent not true. Multiple nations had standing navies or raised navies for combat and some of the most famous naval battles occured during the middle ages. There were many naval battles between the byzantines and their arabic neighbors for example. There wouldn't be many standing navies in western Europe for sure during the early bookmarks as the west took a long time to recover from the migration period but during the middle ages those nations often pressed merchant ships into military service. The middle ages covers a large span of time and so does this game.
@@DarthMuffin677 I agree, the navy was still a pivotal role in trade across the Mediterranean and thats how countries like venice and genoa pressed their influence. Naval battles were also important, an example of this is during the siege of constantinople where greek fire was used against arab ships, one way to introduce greek fire could be through artifacts.
i think it is worth mentioning the upgrades.
example: certain buildings can drastically increase damage of men at arms
0:00 the three genders
3 titles :)
@@crazydinosaur8945 genders*
@@Alex-yz6uq gender titles*
@@kingjamestres f
Pixelated Apollo is the head of his clan, and his clan name is Knights of Apollo, so :)
Pixelated Apollo, instant like!
Ck2 is one of my favourite games ever made. Can't wait to see how the 3rd one plays! I hope combat is more involved and transparent now.
Yes! No more screwing around with fleet capacities.
*Happy Viking Raider Sounds*
Agree, just that some factions that historically maybe didnt have the posibility to move huge ammount of troops over seas can now do that. In ck2 the struggle is real sometimes
I cant wait to see this in game!!!!
so will sieges/forts in counties be similar to ck2 where you can just walk through the enemies country, or will it be like eu4 where you have to siege then move on into deeper enemy territory?
I believe your troops run out of supplies and take attrition the further you move from your borders without sieging first
@@andyw.1164 exactly, kind of acts like a soft zoc
@@alvinj2635 Yeah! I like how the mechanic seems to work a lot
I didn't expect Apollo to be here!
If I'm playing a nation with a capable navy, such as Venice, is there going to be a special mechanic where I can lease my ships for other countries to use (akin to the condottieri system in EU4)?
If you paid for DLC.
@@user-ns5di9on9n you must pay for another DLC if you want to sell ships to norse religions
New NaVaL DLC. InTrOdUcInG ShIp CoMbAt
@@lastword8783 For the low price of 40 USD you to can choose what wood your ship is made of
I think some nations have specific cultural innovations for ships. For example i know Viking nations have access to longships.
Oh man this is getting my hyped up
you sound like the TV play-by-play commentator for the houston astros
Oh dayum I did not expect Apollo to narrate this
How naval battle works? Or do we have to buy a dlc for that?
The CK series has never featured naval battles. A blend of CK's character depth and EU's economic/resource/trade/naval depth would be fantastic.
The hype is soooo strong. I need this game.
Sooop good! I cannot wait to play this !!!
Got mod is gonna be so fucking sick
Embarking troops to sea was a pain but you had a big advantage when you could sea travel before anyone else, I wonder if you still need to build a dock or research shipwrighting in order to embark
i hope the rally mechanic gets worked further. Specially to allow ambushes and all that type of stuff. Specially once you start dealing or setting revolts in your Realm.
Also would make it very fun once we get the Game of Thrones mod and do a Roose Bolton and betray the Starks.
Apollo moving up in the world
I was wondering when Apollo would do one of these
Remember this easter egg in eu4 about transport ships and civ, and how a soldier can't transform into a boat
Well...
You didn't specifically welcome crazed kings and mad queens, we feel offended! ;)
Calm down Roy
@@Beowolf5388 well you told me to clam down, that's reason enough to purge France. To war!!
The soundtrack in the background was so good it distracted me
I remember one time where paradox made fun of how troops don't magically turned into boats as they did in civ5... and now here we are.
Question:
The bug/glitch of negative personal combat is solves on CK3 ?
I mean, a -30 PC beats a skilled kight with 40 PC ???
That wasn't a bug or a glitch. There is a base 3% chance to lose personal combat in CKII and characters can do subterfuge before the duel to give themselves an advantage.
So hyped for this game.
A sad fact: One Proud Bavarian was the only one that actually is a CK CZcamsr that had videos on this series. The others are actually Total War CZcamsrs!... :(
No, Apollo does ck2 videos
Well what better way to bring them into a new genre/game
CK3 has the potential to have a huge reach and it seems to have lost virtually nothing on the complexity aspect either.
Okee battles are more simpler but CK2 battles were a overly complex mess anyway.
Well, with that countryball flag you will forgive me for thinking your'e biased towards him :)
@@ananonynoussauce7616 My profile picture is older than OPB's channel's first video. Don't talk about something that you don't know.
@@tobiasL1991 Very True.
I CANT WAIT!!!! Do you guys know if we are going to be able to change family names like in CK2?
These videos are so very much well done and I love to see PDX utilizing their creators to showcase their work!
All around a big fan, cheers!
Pixelated Apollo!!!!
In the Characters video they showed a viking who went on raids. How do fleets work with viking raiding, are you still paying the 1 gold per 100 men, won't that negate the very reason to go raiding?
Pixelated Apollo is the epitamy of hotboy summer
Is there a way to find out What kind of men at arms other nations have? I’m thinking in terms of getting troops that counter my enemy’s
I think they work very much the same as retinues in CK2, there will be archers, spearman, heavy and light cavalry and infantry. With special retinues based on the culture of the holder.
We can hardly stand the wait
Please CK don't be late
Cant wait cant wait cant wait
How's the boat system going to work with Pagans/Vikings? No point raiding if you're spending it on the boats to go raiding.
It will cost money to embark. But it was not free in CK2 either. I guess if you are poor at raiding or you fail the raid you will lose money instead of gaining. It depends on how much money you can grab i guess in a single raid.
I knew I recognised the voice. I used to watch Apollo alot, now not so much though.
I woke up, clicked this video and Apollo’s voice sacred me.😂I was not expecting that.
So man at arms regiment are similar to the retinues in ck2 ?
Finally pixelated Apollo
Army automatically embark in navies is probably the feature I like the most.
By the way, most of the features are extraordinary. Too bad the battle system have not center/flanks or sub-commanders anymore.
I thought the vassals' levies could be commanded by the vassal or one of his commanders.
That army quality thing is going to be a huge change in AI interactions. Yes my plotting vassals might have 12k troops and that last war might have wiped out my levies but my 5k mixed defence and skirmish retinues that are still intact will cut through their 12k levies (8k of which are light infantry) like a buzz saw through a sponge cake, and what do you know the plotting vassals have sent me an ultimatum.
Paying for sea transport is good. The constant & rapid amphibious movements of large armies of powers with suitable coastlines in CK2 was a bit ridiculous. The Byzantines were especially favored by that mechanic, they had a long coastline and by gathering all their coastal levies at sea had a large army that could quickly move to any front.
Random question did they say anything about the DLCs from CK2 will they return? Or be will they be present in CK2? What's going to happen?
Early on as leader of Munster, I have very few troops to raise, and too little gold to hire mercenaries. How do I raise more troops?
Will there be a mechanic if you do multiple quick trips in boats ? Say I disembark troops in the wrong place and I re-embarck them almost immediately, would I pay full price again for boats ? Do they charge more if they have to do naval invasion landings ? If not, they need better unions haha
This is exiting
No holy order explanation?
Im not sure i like the idea of paying navel transport. Does navel force is completely gone then? Or are they only for navel battle? I hope that is the case.
Could we pay with prestige to embark if we are in the tribal system like you know vikings
What about Viking raids, does the [1 gold for every 100 solders every time they embark] still apply??
Someone else mentioned that Vikings have the "Longboats" Innovation which gives them -50% embark cost, +25% naval movement speed, river travel and the ability to raid overseas.
So if i undrrstand this correctly, because it is an Innovation even orher cultures could get it during a game when they interact enough with vikings. (Already hoping for a "The Republic" like DLC to select Venice and go raid the Vikings)
Wahoo APOLLO!!!!
What about holy orders and is there any fleet combat?
This is all great still trying to figure out how to build my gold.
So I'm wondering if fleets will fight each other
They will not. Naval battles are not in the game. This was covered in a dev diary though I don't remember which one.
Time to send the Arrow Fodder. Go forth Levies!
Would there be any chance that crusader kings 3 will come to next gen consoles in the future?
That music tho
Paradox assembling all the gamer now huh, next invite Alex the Rambler and Invicta
Is that Pixelated Apollo I’m hearing?
Great video, i like this Apollo he speaks a bit slower and explains it in a way that i find easier than the other videos.
Too slow for me, had to crank up the speed :D
1:13 Paradox , can you do polish subtitles in game?
how do I increase the num of knights?
Does anyone now how to unraise armies because I can’t go to war any more
4:00 for every 100 guys embarked, you pay 1g. But is it for each complete group of 100 guys or do you pay 2g for 101 guys, for example?
I read about the Cathar religion after watching your intrigue streams. Pretty interesting religion.
"Interesting" more like an abomination, thankfully it was rightfully purged
What's the equivalent of knights in tribal and clan factions?
Champions or something like that most likely
Curiosity: Are Knights a thing with all Cultures, even Vikings, where i'd think that Knights would be kinda a major Culture Clash...?
As a vassal to a king or higher can you become a knight yourself?
Lowest rank is count
@@alexmag342 That's not the question.
I would like to see ship wars like eu4 . I know cannon ships are not invested but they can embark ship and fight u know like in warbands dlc viking conquest . That would be nice if u understand what im sayin tho
I can't wait for this game, but why is it so dark and muted?
Let's see, set in the lights ages? No that's not it...what was it again? The bright ages, still sounds wrong...mmm. Actually I love the look and feel of this game.
@@Arrwmkr Well, it isn't set in the Dark Ages either, at least not the majority of time.
What is popularly known as the "Dark Ages" are the Early Middle Ages, and that is only a portion of the time frame in the game.
Not to mention that most historians dislike the term "Dark Age".
@@Comintern1919 Ok smarty pants I'm a historian too and I also dislike the Dark Ages classification becase it is misleading...it was a joke about your colour complaint ok? Sheesh now back in your box! :)
@@Arrwmkr My god, calm down, why be so aggressive? I didn't insult or belittle you, talk about overreacting.
Also, I didn't make the comment, I am a different person so it's not "my" color complaint.
@@Arrwmkr looks boring and desaturized, the middle ages were very colorful and bright, hope some modder fixes the shitty edgy shader