The Decline of Soulcalibur
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- čas přidán 6. 09. 2024
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Soulcalibur was and still is a great 3D fighting franchise. To be 100% honest, the game has only truly fallen in sales, I would think, and popularity. Soulcalibur 1 was, and possibly still is, the bestselling game on the Dreamcast, so to become so stiff and unrecognizable by people is saddening at best.
I've gone over these games, 2 of which I'm very familiar with, and been honest with myself. I don't think 4 or 5 contributed meaningfully enough to the franchise, and indeed failed to grasp a foothold in esports early like other fighting game franchises have, thus killing their long term support potential. Hopefully this is rectified by Soulcalibur 6, which looks and feels amazing.
These videos were fire dude, can't wait to see more 🤙
Same
2Spooky did not expect to see you here :)
Ok?
what do you mean "were fire"
He's an edgelord but is he *AN EDGE MASTER?!*
Hahaha
This comment hits different in 2024
I think that SCIV wasn’t bad, but then again I was a kid and I was just happy the Jedi were in soulcalibur
As a Tira main...you're absolutely right and I deserved that callout. She's just Harley Quinn with a hula hoop but I love her anyway.
the best part about tira is that her weapon style and personality are actually well designed in conjunction you know? Her moods turn with the wheel. I just wanted to make fun lol
Very true! Great video yet again.
She wasn't so much this in SC3. She just seemed like a weird emo girl then. Now shes more explicitly Harley Quinn.
In regards to Soul Calibur "becoming an anime"...
Remember Cervantes? The undead pirate that teleports?
Remember Ivy? Cervantes' daughter who wields a sword that can turn into a whip in an instant?
Lizardman? A lizard...thats in the shape of a man?
Aastaroth? A literal Golem?
Yoshimitsu? The dual katana wielding samurai with a clockwork operated arm that can use his katana to fly?
Taki? A ninja jumping skyhigh and launching people sky high with attacks that were telegraphed with an hand gesture?
Soul Charge?
The whole game about soul edge, the manifestation of evil, fighting against soul caliber, the representation of everything good?
Even in Soul Calibur 2 there was A LOT of high fantasy elements present in the game that wouldn't be out of place in an anime. I think this is just a classic example of "I was a kid so I didn't examine the game so harshly, thus I loved the game and STILL love it, but new games I have to judge as an adult, which means I am more harsh about it".
Gameplay, sure. Plot, sure. But don't tell me that Soul Calibur is getting "too much like an anime" it's ALWAYS been like an anime
I've gotten this comment so many times, and I'm thinking I just don't know how to express what it is. Maybe you're right. Still, Raphael to vampire and ZWEI the literal stand user are dumb as fuck.
@@KBash like I said, we were much younger when sc2 came out so we didn't judge it as harshly
@KBash You're on the right track. Those weapon demos and proximity to reality were what transfixed me with 2, my start. It showed the weapon disciplines of the world and took them seriously. Yes, it was always a hightened world with undead and big swords, but it wasn't so much that it detracted from its dedication to weapons martial arts. The further they got away from that and pushed for more and more fantastical stuff, the less special it got.
@@Jza_Dragon Couldn't have said that better myself. All that crazy stuff aside, Soul Calibur seemed very mature early on and took itself seriously. That kind of gave it this "realistic" illusion. The new focus on competitive multiplayer and general presentation strays away from that and gives the tone an exaggerated action anime vibe.
I'd say: all the stuff above except Yoshimitsu and Taki (not even really with Taki) are fantasy tropes - not anime tropes. Could they be in an anime? Sure. But they're not anime - they're fantasy that could be *in* an anime.
This is the 'squares are rectangles but rectangles are not always squares' thing.
"Can't make a franchise that sells characters to people and then remove those characters" Tell that to Harada
LOL
Got eeeeeem
When he's on record of saying he'd never do that. He has now earned the nickname Hypocrite Harada.
@@edmundblackadder2741 now his servers are ass
didnt he wear t shirt called dont ask me for sht...
Raphael's character got ROBED in the later entries in the series. He started a cool collected yet smug nobleman and devolved into an obnoxious, flamboyant, dumb vampire archetype. I know that he hit Soul Edge in the eye and got transformed into a vampi- I MEAN MALFESTED, yeah malfested, but they completely rewrote his character. Listen to his voice lines in two and then five and tell me that they are the same character, evil or not. It's depressing seeing that six decided to double down on his new personality and not change it (I think he still uses the same voice line from five). Rest in peace old Raphael, you sacrificed your character to free Siegfried from Nightmare and died a true American hero.
Also, take off those damn glasses.
Dude those GLASSES
baguette hero please
SwankyTown Raphael is French.
you guys do realise raph was already a vampire in soul calibur 2 right
Everything you said was my exact sentiments as I watched him in the Amy reveal trailer. The character decline, ze goggles... just wtf.
As a filthy weeb, I can assure you that Soul Caliber has always been anime as fuck. It's just that anime itself has changed over the years as well.
Hmm, now that's a good point. Like astroboy and fist of the north star is a far cry from typical shonens.
I think the series went too far with the anime look in SCIV to SCVI. The series just seemed to go over the top with the fantasy and cartoonishness. Then you started getting characters that feel like they're all straight out of Naruto (Like Zwei, Leixia, Natsu, Xiba, Pyrrha, Goh, Azwel) that act like stereotypical Shounen anime characters, and thats not Soul Calibur for me.
I agree, Soul Calibur has always been anime because it was made by a Japanese gaming company. So why is Soul Calibur 3 guilty of that?
The biggest mistake they made was Soul Calibur 3 not being available on anything else than PS2. Ever. While SC2 did great on Xbox and Gamecube too. They just cut off two third of their market. It's one of the dumbest mistakes I ever saw in video game publishing. They should have at least released it later as a HD edition as they did with SC2.
As it is, most people miss a big chunk of the story because it wasn't available. And it's still not available.
I want to play it, but I don't have room to buy a PS2 just for this game. There's others I'd play too but still, my room is limited for consoles. I already have an Xbox, PS3 and PS4.
I seriously couldn't care less about e-sports or anything online.
Another mistake was the factor of not releasing the game on arcades first. If they had done this like the previous entries they could have fixed the bugs and made it a better competitive game. It not being on the other consoles like you said cut their audience, and the hardcore audience didn't pick up the game because of the balance/glitches, so they lost on both fronts.
They could have fixed the bugs in a HD release. Maybe if Soul Calibur 6 does well it might still happen but I'm not holding my breath for it.
Releasing it on PSN and Xbox store with the bugs removed would make for a great game. Little effort on their part for big pay off.
honestly, the reboot they are doing now flushes 3-5 down the toilet. because everywhere you read everyone is going "SCII was awsome..and then went to a console i dont have" i am so glad 6 looks like it -feels- like 2, and is also coming to pc. day 1 purchase for me probably.
Pretty much what it was like for me. I did like Soul Calibur 4 reasonably well but it did miss some fun of SC2. The tower was no fun either unlike the weapon master mode where you had more freedom to skip something you couldn't beat and try again later.
SCV is where the character creation truly came into it's own. It was lackluster in IV.
Can't compare it with III which supposedly was pretty good at that since its never been available on any console I owned.
They rushed SCV, so I imagine IV sold well enough for that but then they shot themselves in the foot by rushing V and replacing most of the cast. And toss in some mimics and putting two characters twice on the roster. Or three if Raphael is the new nightmare.
I just hope that we will see more historic new weapon styles added in time and less gimmicks.
I mean, there's not even a longsword and shield, in a knightly style. The most basic of fighting styles.
Spear and shield would also be great, and I'd like to see some dual swords that do not involve a stupid pistol sword. Like maybe twin scimitars and a middle eastern character. They don't have that yet.
I forgot about that. Putting it solely on PlayStation was a bad move
A better balanced SC3 with the bugs fixed would have been the best game in the series. It already is from a casual/single player perspective. Hope they remaster it someday with the bugs fixed at the very least.
tentative agree
Yep
I'm glad someone else noticed the artstyle shift from 2 to 3, everyone else seems to be oblivious to it but one of the most obvious examples is Cervantes. He went from a decently-fit looking older man in 2 to a roided-out linebacker who got rejected as a Pirates of the Caribbean villain for not being realistic enough
I just don't really like how the series went from somewhat moderate realism, to just more cartoony in SC3, to just flat out goofy high-fantasy anime in SC4 to SC6, and the dialogue to me just, got way more hammier and awkward with it.
The characters just don't sound like real people anymore, but talk like obvious anime archetypes now. Talim isn't a confident, teenage warrior with a merciful attitude anymore, but just generic cute innocent 15 year old loli who talks like shes 5 (then Lexia was this in SC5), or Groh being cliche lone-wolf Cloud Strife character. I wish Soul Calibur kept up with the times.
@@GeteMachine All the characters have become flanderized, maybe the problem is that is IS keeping up with the times
I hope SC6 makes the series popular again...
Ghoul 17 Hmm, nah that isn't gonna happen, or...well, MAYBE it will, but the chances of that happening is too low. The only people showing enthusiasm for the game are the fans.
Root Felix Björn ı saw so many people that never played this game say they will get it because of Geralt,CAS,story mode and all of that single player stuff so there is hope i think
@@rootfelixfake6716That is untrue, however.
Irrespective of the above fact, casual reinvigoration and generally positive feedback will probably give SC a short but guaranteed popularity burst - enough to put on it on eSports events for a while and keep the series breathing. But what decides its future (barring unexpectedly high sales numbers) is if SC6 can persist.
When I say that, I mean that SC as franchise has its survival hinging on whether casual/online play numbers will be relatively consistent and satisfactory in terms of; i.e the game has to not be dead within 6 months or so. Just as important is that Soul Calibur remains on the eSports scene beyond its immediate release window. It doesn't have to top the biggest games, but it DOES need a decent amount of players, engagement and finally a place on the bigger eSports events' line-ups.
These requirements are vital for the Soul Calibur series' well-being. Otherwise, we are at best looking at another development limbo/cooperate unwillingness, or, at worst, the death of the franchise.
I think it will :)
The beta was quite fun, online seems much better than SCV, and we get our characters back that got removed (MINUS CASSY!!!!!! UGGHHHHHHHHHHH) Hoping the DLC includes CASSY!
I miss when the intros used most, if not all the roster. SCIV only used a few and V only used Siegfried and Nightmare
SCII intro will always hold a very special place in my heart
@@thomasnorrell9438
Xianguha: "Forget it!"
Yun-Seong: *"SEYAHHH"*
Same, the intros started getting less interesting beginning with 4 (didn't help the character movements were so stiff).
Decadent Gamer I did like the ability to see your custom character in 4’s intro.
The movement feels really stiff in all games after SC3. Until SC6 that is. It feels so good to play and so fast. I love it
Yeah that was actually pretty cool (seeing the character in the intro) but then again, we were able to see our created characters in SC3's chronicle of the sword's cutscenes so there's that as well.
I didn't play the beta of SC6 but if the movement is as fluid like the older games, that's good to hear.
Your contempt for anime fans is greater than your love for soul calibur based on this video
He's right tho
@SpiteHook ....do you even english?
Anime is crap and their fans are weirdos.
@@mercster no it's not and yes we are
based weeb hater
I've sunk hundreds upin hundreds of hours into 3 and I have never experience a single one of those bugs you showed... Except the one that corrupted your chronicles of the sword progress
The game killing bug in SC3 was guard canceling recovering animations, it basically killed competitive. it made DI useless and you could recover sooner on throw break animations as well
Same here. I've been playing SCIII since the day it launched and still play it to this day and I have NEVER seen anything gamebreaking. Sure, an odd collision or something has happened a few times but it wasn't "A buggy mess" like he's making it out to be. Instead, what it reminds me of is when people go into an emulator with cheat engine and just start knocking around random bullshit until something breaks and then act like it's what the game is at it's core.
Me too. And me neither. Sc3 was my jam. I never saw a glitch happen. Except a story mode corruption.
Same here, the save data corruption was really common because of how easily unintentional it was to do.
"Guys I used to mash at this game and never found any of those glitches that competitive players say... they are lying!!! this game masterpiece!!!!!!!!!"
I literally acted like 5 didn’t exist because they took Talim out
As a casual fighting game fan, I have fond memories of all the single player content from 2 and 3.
That amount and quality of content in a fighting game didn't show up again until Mortal Kombat 9, and I think part of the success MK had (despite being a quality, easy-to-approach game) is that Soul Calibur abandoned great SP content for mediocre MP online gimmicks, leaving a massive hole in the market for casual fans.
A hole MK just had to walk into to fill.
I honestly felt like SC and MK both dropped the ball in the 7th generation, but that's me.
Soul Calibur 3 was my favourite and stands as my personal best fighting game of all time, it's a shame you didnt talk about its one great feature ... it's custom soul movesets, your create a characters could have a choice of 7-8 complete new movesets with different weapons (switching that moveset) so they truley felt like a unique new fighter, my ninja with Kunai allowed me to go against large slow characters with nimble moves, when I went against the opposite I chose Blade and shuriken, gave me ranged options with great attack potential.
Nothing has ever come close to the attention to detail the CAS in SC3 did, to make nearly 10+ custom movesets only for custom characters was unreal and I wish they brought it back.
I played SC3 for a long time, in my opinion it was the best.I had a lot of fun with this game, my custom character was a samurai with his own style, not a copy of Mitsurugi as in other games.
It also had the best single player modes in the series by far. I absolutely loved Chronicles of the Sword, it was the perfect mode for your created characters. Libra of Souls pales in comparison and the story mode is just terrible.
@@BerryNiceToMeetYou I prefered CoTS easily better than SCVI's storytelling. SCVI comparitively just feels too cartoony and goofy to me compared to how seriously the story took itself in SC2, and SC3. I honestly don't know what happened other than this new director that just cant write a good, 15th century, pseudo-historical/supernatural story without making it into a cringey, edgy anime feel. Much like SCV and still carried over to SCVI.
KBash's complaint about the characters becoming "anime" isn't intended to berate anime. The complaint is directed at the transition in costume design from exaggerated historical inspirations to dramatized fantasy design.
Yea, there's some fighting games I love that are *very* anime, but my love for Soul Calibur is different.
@BadTimes McGee GeT oVeR iT
When all they did was just point out a fact. lmfaoooooo
I love SoulCalibur III I still play it to this day
Siegfried after being corrupted by Soul Edge:
I am fused with this beast for eternity, a mere shell of what I once was. I am deformed, broken, bleeding from every pore that is not filled with ancient pus. I am no longer man, but an abomination.
Raphael after being corrupted by Soul Edge:
*HAHA JOHNATHAN YOU ARE BANGING MY DAUGHTER*
SC 6 Beta was slick. No meter for edge guarding, more defensive mechanics, 8-way run, and the meter is mostly for comeback mechanics outside of ringouts. I'm hyped.
How do you think the specials are going to go over? I think they are a little OP as they stand
i dont think they will change the specials,as they were one of the best counter options in the game,but, it was very risk because you could get hit before the animation start and lose the entire bar for nothing
@Roshea not for me
The specials do something to the meta of the game to shake it up just like when Tekken 7 introduced specials too (although I think Tekken did it better.) Ideally, what happens is when someone has a special, the other person has to change their play style to accommodate the possibility that you'll be throwing something out that's that high damaging and quick. And it's not not too OP, not for everyone. You can bait and block them, I haven't tried parrying it, and can reversal edge it and make them waste their meter and eat an attack. It's going to be hard to say how effective this really is because we just haven't had enough time to really play with it and flesh it out.
You are right, they seem to be op. "Are you playing a bad gmae? Here, take this special meter, press one button and win". They also take a lot of time, they look cool at first but it simply is boring to watch, always there same animation over and over again. I would gladly see additional "classic" mode in sc6, just regular, clean Soul Calibur in full hd and 60fps without "supers".
I mean.. If Anime style sells their game, then it wasn't wrong to use that.
But what isn't alright is to make the game backbones like sc5
“I would’ve loved to beat the whole thing if I have no responsibilities again”
You and me both man, those were the daysXD
chingaso316LOST thats how i feel about sc2
yeah... harley quinn is so anime... great unbiased video you got there.
You must be ecstatic seeing Grøh and the addition of 2B. Aesthetics in a game are second to gameplay no need to bring your personal dislike of anime into the "decline" of a series, anime tropes are extremely common in fighting game genres from the east and pretty much always have been.
Real talk; III was the last time I really loved a SC game. I really hated the direction IV and V took the series, but I've been enjoying what little I've played of VI so far.
If there's one thing I like about III the most; at least when it came to CaS, it was the extra unique weapon styles designed for the system. It really sucked that they ditched that part of CaS, instead heavily relying on the old unlockable style system. You just never got a weapon style like shuriken, wave blades, or the lance ever again. While some were a little derivative, they honestly felt pretty different from their original idea (chain sickle and sword & shield being two of which felt pretty different from Ivy and Sophitia/Cassandra).
Also surprised that you think III was when the series became 'anime'. The original game literally had a Berserk reference in Siegfried, titty ninjas, unlockable bikini outfits, and an anime opening theme; the awesome-and-cheesy the Edge of Soul you hear Maximillian Dood use all the time. If anything; characters like Zwei, Groh, Amy, and Viola were pretty much them just removing any shred of doubt of SC being anime as all get out. I do also think this is the first time I've seen someone complain about Zwei and Viola, considering how popular they are, despite of how shite most of the cast is in V.
100% agreed
Pocky Styx yup soul cal 2 and 3 were pretty much solid. 4 and 5 were meh...
Not me. I've never liked ZWEI and Viola. SC has no business having Final Fantasy rejects and frikken' Stand users whose name is an acronym for no reason.
I love sc 3 and i honestly like sc 5 but i think the star wars characters ruined sc 4
SC III to me is in the top two fighting games of all times
Plays Japanese games then complains about anime and weebs..... ok
He's a weeb in denial
Japan isn't just anime you ignorant walnut
I fucking hate bad writing, and anime's guilty
I think you forgot the part where Japan makes other games
like bloodborne
and castlevania before it got stupid
and anything else not expressly designed as anime
@@milesedgeworth132 You not at all understanding what he means. Hundreds of anime come out each season. And 90% of them are are hot fucking garbage becuase they are badly written. And most of the popular ones are hot fucking garbage. Like seriously, compare the rate hollwood releases movies to the rate the anime industry churns out heaping piles of shit.
Someone can totally enjoy a japanese made video game becuase you don't always have to come for writing in things like fighters or action games. I hate anime for the most part but like Yakuza, Soul Cal, Tekken, etc. But it doesn't mean I have to like the stupid pandering shit anime usually supplements. I can't blame him disliking the design SC took. I don't really like it either. I preferred the sort of realism they had before stupid shit like bootleg Harley Quinn.
Potential unpopular opinion incoming: I feel that "Soul Calibur 3" is a bit underrated. Yeah, it was not viable for competitive gaming, but the scene was still VERY niche back in 2005, at least in Western countries. Still a few years away from being developed enough to be a relevant issue for the game to be truly... Well... Relevant. Plus, the sheer insane amount of single player content alone makes it worthy of praise, IMO. Even if "Chronicles of the Sword" is actually pretty damn boring. I respect the idea, but the strategy part was lackluster on its execution, and those damn looooooong loading times killed any good will I could otherwise have.
Also, I'm pretty fond of the character designs in 3, to be honest. Yes, the first "Soul Calibur" is still king of the franchise in that regard, and yes, there are a few designs that were quite "WTF", Raphael being one of them, and Tira and Sophitia were the first step towards the ridiculousness of SC4, but for the most part I really liked them. There were even a few alternate costumes that I liked a lot better than the regular ones, like Siegfried, Cassandra, Cervantes and even Raphael (well... except for the mask).
I also loved the stages. They went back to the grandiosity and epic scale of the first SC, which was toned down a bit too much in SC2 IMO. And I think it was far more successful than SC4 in this regard. Not to mention the music, which is just as good as the first two entries, and has a few of the best tracks in the series, like "Fearless Eyes", "Ephemeral Dream" and "Radiant Souls", which is still to this day the best track for the character creator.
And yes, I ADORED character creation, but that's hardly surprising. And as "Xenosaga" fan since long before being a "Xeno" fan became cool, having KOS-MOS as a kind-of-guest character absolutely blew my mind. lol I definitely filled all the characters slots... on TWO memory cards!
Yeah man, SC3 is a real gem in the franchise. I hope I didn't indicate that it was awful, just that it didn't measure up competitively on console, so it was pretty damned amazing otherwise.
You, buddy, have good taste👍
That’s why I always say that both SC2 and 3 are my favorite SCs to date
The sad part about SCIII is that it was the last game that kept the original feel of SC and it was the first game in which Bamco decided to change the distribution process so instead of having several iterations of arcade versions it went straight into consoles which proved to be catastrophic in the end. Since then project soul wasn't even given enough time and funds to finish SCIV and SCV properly. I agree that SCIII was a great game (just not competetively) and it was the last SC to have, well... A soul
Nystagmus Horizontalis I would like to see 3 on current-gen systems again, an “HD Online” version of the Arcade Edition similar to 2
It became anime when the main narrative character was Guts from Berserk.
Don't forget his edgy, demon-possessed self who also wields a massive sword bigger than himself.
@@sumding8387 *Don't forget his Berserk armor self
But yeah also the part where the sword got bigger but I don't think it was bigger tha Siegfried's until 4.
So since the Begining????. Siegrfied exist sibce Soul Edge.
@@kactuskloromorfo that might be the joke
I think it got fucking crazy when a magical floating man started shooting guns and purple orbs and sh*t. Algol wouldve stuck out like a sore thumb in the original games. I guess that's what I'm trying to get at - the aesthetic got more ridiculous over time. Denying that is to accuse the self of what others accuse me of - selective memory.
I still don't understand the complaint about making Raphael a vampire. This is like the third video I've heard it in, too. The roster already includes a golem with a giant axe, a zombie pirate, a demon man possessed by an evil sword, Lizardman, and whatever the hell's going on with Voldo. What exactly makes a vampire so egregious?
Year late, but... the problem was it robbed him of what made him fun to watch in SC2.
He completely degenerated from a haughty aristocrat you wanted to punch really hard to a satellite for Amy. You can even see it in the loss of his light-footed stance from 2 and 3; the man *oozed* class and fought like he was dancing with his opponents. 4 and on turned him into a flat-footed goon with only flashes of the old him.
One thing I always felt Soul Calibur had over other fighting games is longevity. Being able to create truly custom characters was my favorite aspect of the series, ever since Soul Calibur 3. Additionally, despite Soul Calibur 3 having many issues, it was my favorite game in the series. The mode Chronicles of the Sword was the most unique thing I have ever seen in a fighting game, and it was amazing. I hope they have something like it in the future of the game series, assuming there is one.
2 was just so freaking sexy. I would list it extremely highly for a best singleplayer in a fighting game. Lots of load times and the rando dungeon thing was annoying but overall, scII was just so freaking fuuuuun. I recently got some of the older ones in order to prep for the new game....regret.
Just get an emulator and play them that way. lol
3 has way better singleplayer than 2. Tekken 4 and 5 beats 2 outright as well. And MK has always been on top of singleplayer. Its like 2 is the only one you've played or your favorite. Becuase thats crazy bias. Weapon Master really isn't that good.
Damion Dixon I agree
Can't argue you with there. SC2 & SC3 are neck and neck as my most favorites but I can see SC2 beating it since at the most, it was more competitive-viable. I just like that both games had lots of content to keep you busy.
I mean... I won't disagree that SC3 had eve more content than SC2 which was great for us casual players.
I really liked Soul Calibur 3's Created character Fighting Styles and Chronicles of the Sword was by far my favorite thing about soul calibur yet
Also fighting edge master is significantly harder than dark souls 2 and 3 can confirm
I don't remember Edge Master being in SC3. Don't you mean Olcadan? Otherwise I completely agree with you.
That last part was in response to what he was saying about soul calibur 5
That fight was really rough
you know what i loved in soul calibur 3? how create a soul gave you a class based system where you get usable weapons for that class and you could go in the game shopping to buy new weapons for that styles,it was absolutely cool (altough i think the class think was only in the strategy mode and in the others you just put any of the exclusive weapons on the char) it was very cool making my own unique character,i love the kunai and shuriken from the ninja and the chakrans from the dancer. i would love to see this system gets back in sc vi with new unique cac styles.
Soul calibur 3 was god tier
I would say Soulcalibur III is one of the worst in the series there's a reason it never got ported to any other console or has gotten a HD re-release.
Both of you are clowns
Imagine not liking SC3....lmao
@@Langas_LVDC never played it soo that’s tuff ig
I liked Soul Calibur 3.
Chronicles of the Sword mode was my jam!!!!
Same. Sunk so many hours into that...until I hit the memory bug that self-destructed its memory on the memory card
@@jamiedanielvincent6940 If you play it on the PCSX2 emulator, that memory card bug is a thing of the past.
@@maximumkorb I don't have any emulators
I can't wait for SC 7 featuring Fortnite. Anyway, here's hoping 6 breathes life back into the series.
Zhigwich there won’t be a 7 If this one doesn’t do well. It’s a miracle they did a 6th
I just hope we get new characters as dlc. There's only 2 brand new characters at launch. :/
well its basically the most loved one (SCII) with high graphics, create a soul, and some minor additions. yeah it will do well.
LOL
@@earlyman7439 got my fingers crossed for DAmPieRre
I think the main reason why SC6 has declined over the years is because ever since SC3 they seem to have taken things out inorder to add more things; instead of actually just adding things without feeling the need to take out or change up already existing things that fans loved. E.g. SC4 alot of fans say had some good solid fighting gameplay, but that seemed to come at the cost of lack of other features in the game and the character creation was just bare-bones, horrible compared to the previous.
SC5 improves greatly on the character creation, has some decent features, but they kinda screwed with the main story and did somekind of TLJ thing on the main characters, by replacing them with rip-off offspring versions of themselves. There are definitely two different teams that work at Bandai Namco, one for the Tekken series and the other which seem to either be under-manned or just limited in resources for the Soul Calibur series; because the Tekken games have just never had any issues and each one has improved over the last in pretty much every area. Like they even improved the cool mini game "Tekken Force" from when it was introduced in Tekken 3, right through to 7.
SC6 declined because Bandai doesn't give a f about anything but Tekken
@@o_oro-q1k Yep i agree
This guy really likes his absolutes doesn't he? Everything is either god damn tragedy or a beautiful experience. No real in between. Maybe this is a bad first video of his to watch, but man it is hard to take people like this seriously.
Old-ass comment, but what do you disagree with exactly?
SC3 initiated the series' downfall with its broken gameplay mechanics, and arguably its more 'anime' art and character direction (and being a PS2 exclusive probably didn't help the series' popularity). SC4 did little to maintain the series' momentum with its slow gameplay and lack of any meaningful single-player content (of which the series was practically known for up until that point). SC5 tried to pull a 'Tekken 3' with its fresh new batch of characters, but failed to reinvigorate the franchise when those new characters generally wound up being despised and the game's single-player modes were even less than SC4 -- aka, nothing at all aside from an unfinished Story Mode in which half the game's characters never even show up in it.
I agree. This video feels like CZcams wanted to shit on me in my suggestions today.
You lost me when you started complaining about Zasalamel and realism when you already got a Knight possessed by an evil living sword, a man lizard, a ghost pirate, a living samurai automaton, a golem created by cultist sorcerers, a scantily clad dominatrix with a magical whip sword, and the main antagonist was being of fire, who were all around in the previous 2 installments, and you’re gonna complain about the introduction of a scythe wielding time wizard?
The thing about Raphael's shift from an arrogant but still somehow charming outcast of a nobleman into a flamboyant, pseudo-vampire is that it actually kinda makes sense. During his fight at Ostrheinsburg Castle with Siegfried/Nightmare, a fragment of Soul Edge became embedded in his body, corrupting his soul much like Cervantes had become an undead revenant-type character due to the fragments of Soul Edge that became lodged in HIS body when he fought with Sophitia. While I agree the execution of this transition from human to what would become known as the Malfested in SC5 could've been handled better and changed Raphael's character for the better, I still think the concept itself is a good idea, and SC5 proved that it CAN work as evidenced by Pyrha's mental anguish and her struggle to resist fully succumbing to Soul Edge's influence. Of course, therein lies the explanation why Omega Pyrha worked and Raphael didn't: Namco had kind of dug their own grave with the change to Raphael's character in SC3, and didn't really have an easy out that could undo the damage for future installments, so rather than try to yada-yada Raphael back to being the way he was, they probably decided it was just easier to double down and make him as over-the-top as possible, whereas Pyrha had an entire other sequel between her introduction to the series in the sorta shared character endings for Sophitia and Tira in SC3 as the new host for Soul Edge that we finally see her become in SC5. There was significant time for the devs to take the lore they'd built up over the years about Soul Edge and how it affects people and actually make Pyrha's transition work in a way that Raphael's didn't because, at the time, the power Soul Edge has over people was never really consistent. Cervantes became an undead, Siegfried would become possessed while he slept (plus that right arm that never gets explained EVER), Sophitia could sense when the sword was close... You could say that Raphael becoming something similar to a vampire was a failed attempt to make it seem like Soul Edge has a different effect on every human who encounters it, similar to its ability to shapeshift in order to suit the fighting style of its wielder. Obviously, this didn't pan out like they'd hoped and Raphael was just the unfortunate guinea pig in a failed experiment And I'll say it again--The concept wasn't the issue so much as the way it was handled. I personally like what his change meant for his moveset, as it became noticeably harder to score easy ring-outs which I always found kinda cheap in SC2, and being able to drain health from his opponents to replenish his own was a useful trick against harder enemies that made every point of health important. The damage done to his personality and actual character is unfortunate, because that's the kind of change you never really recover from in these types of games
3:40 really? that was a thing? i sunk hours into sc3 and i never saw anything like that even once.
Soul Calibur was kind of dying for me already after SC3. The change in directors, the writing not being that good since SC2 (it being the worst in SC5), the aesthetic and characterizations feeling like it was going towards a generic Shounen anime route (Started in SC3 and at its most overbearing in SCV and SC6) and away from moderate realism like Tekken after SC2. The new characters getting more and more anime-ish and given more magical powers turned me off over the years, and SCV trying to take mechanics from Street Fighter. Then SCVI's dub's voice acting sounding stiff and dialogue sounding awkward and I feel like CaC became way too goofy over the years as it became the main gimmick for the IP.
Soul Calibur was never a bad IP from gaming, but its management just didn't know what to do with it, and something about Soul Calibur just feels dated in so many areas, from its character models still looking like bleached out blow-up dolls (from SC4 onward) with intro animations that seemed unchanged since the first game. Soul Calibur 6 should have been a bigger step up but it rarely seems to improve anything significant. It instead makes trivial changes in areas that add nothing but make it feel dated.
typical American sentiment, soulcaliburs 1, 2, and 3 are the only good ones, everything else doesn't exist, and even then soulcilubur was never going to reach the mainstream appeal you and every e sports and realism obsessed American's want to, the real problem with other soulcalibur games and every newer fighting game in general is the fact that they completely remove all the singleplayer content that there was.
While there does seem to be something lost with the more recent installments of Soulcalibur (especially the character changes in SC5) I still find myself loving these games and feeling hopeful for their future. I'm really looking forward to your SC6 review. These games have grown a lot and so have you. Difference is you've only improved.
Dude bless up
Soul Calibur VI is my favorite fighting game of ALL TIME. I love the gameplay, graphics and everything else.
yea its nice and slow and you have to actually calculate your moves
I really loved Viola tbh. I know many hated fighting her, but she was really one of the most creative fighting designs they've ever done. Her combos and set ups were so much fun to develop and explore. I would love to see them bring her back, but tone down her combo capabilities so they're not so freaking long. The amount of meter she could build with a single combo was pretty ridiculous. Combined with her absolutely amazing critical edge, her tools were just so vast.
I agree
The best/worst thing about modern gaming is how meticulous everyone has gotten about everything.
soz
Consumers are developing standards. How awful.
From playing it, I personally feel like SCVI is pretty good, but honestly, give us Yun Seong. He's a fan favorite style, and I have a personal reason since he was always my brother's main in SCII. How am I supposed to get nostalgic about Soulcalibur without the runback of our two favorite characters in the newest game?
Jokes aside, SCVI isn't bad game, but I don't think it's a good representation of what Soulcalibur was, it's very much, run up, block, string a long combo, block, block, roshambo, block.
You smeering Golden Sun in the dirty is basically my favourite meme from you.Thanks! -Some Golden Sun Fan- :D I like how bold you are in these videos, you are like a rare pasta sauce that I was looking for at a non-grocery store/
Thank you haha
You make a good Spaghet. :D
I think you're wrong about the "becoming too much like an anime" bit. I mean, Mitsurugi's entire motivation throughout the franchise has simply been the pursuit of strength and strong opponents. That's anime as fuck. The mystical side has always been pretty anime, especially with the series namesake soul swords.
But I agree on the gameplay being below par. Reversal edge I think is a good system, but it needs to not have that whole 'rock paper scissors' aspect to it. It makes gameplay cheap because once you initiate it it becomes a guessing game, instead of strategizing or being genuinely capable as a player, it allows some wiggle room for total guess work. I don't think that's good for the game in the long run.
And can we talk about how barebones the multiplayer is? Even SCV had a tournament mode, as well as room browsing and stuff of that nature. SCVI strips all of that away but doesn't even bother to replace it.
Story mode was SHIT.
Character creator is stripped down and the color palette is harder to use compared to SCV and even IV and III, a lot of armor and gear options need to be added because there really isn't a lot you can do at the moment.
Don't get me started on the inclusion of Tira as DLC.
Don't get me started on how blatantly retarded 2B's moveset is.
I hope the game improves and if another game is released, I reeeaaaally hope it doesn't suck this bad. Laziness on the part of the devs needs to stop.
you touch the beta? Because I got my Siegfried hands back and it feels good
I didn't expect Siegfried to be so aggressive in 6! He's great
SpiritsRiseR2 He is so godly check me out when the game comes out I’m looking for Siegfried players to tech with..
Yea, even without a moves list I was bodying people with Maxi just by playing him as if it was SCII. I'm optimistic so far
SpiritsRiseR2 I mained Sieg and it was awesome. It too my a few matches to get used to him but he was fun to play overall
People don't understand that fighting games shouldn't be about combos. Combos are easily the easiest thing in fighting games and even easier in Soul Calibur compared to other games. Playing neutral is hard because that's actual a time when your opponent can actually play the game instead of wait for his turn. Soul Calibur had this down pretty well. From a design perspective it seems like that's what they were trying to do more reads for less damage and more pokes. But over the past few games they've been focusing on getting people to make combo videos for this game that shouldn't have combos.
Agreed.
Yes! You are absolutely correct!
SC6 barely has combos.
You get maybe a couple hits of actual combo and they’re extremely simple.
@@RESNone208 SC6 barely has combos? I don't think so, the promotional videos show stylish combos that are around 6-8 hits along with ground bounces and wall crush mechanics, it's never good enough, is it?
Don’t get me wrong man, that’s not a dig on Soulcalibur at all. It doesn’t have the long combo strings, dial-a-combos, etc. of other games, and generally just isn’t as combo-focused and it works really well. I think it’s still more balanced around reads, pokes, and landing good hits especially with the scaling. Testing combos in practice extra hits frequently resulted in minimal damage increase, or oddly even less damage due to scaling.
It’s just more focused around landing a couple solid hits, with 3-hit combos often being A) the most you can get off of a given launch and B) some of the most powerful combos.
It’s not like Tekken for example where you can combo into a launch, hit them 5 times and corkscrew, pick them up and carry them to the wall with a few more hits, then sneak a few more wall hits in.
It doesn’t have a huge variety of strings and a float mechanic to facilitate that, and that’s just fine. It works fantastic the way it is as a less combo-focused game.
It’s not “not enough” it’s just how it plays, especially at a high level. Watch a few pro Soulcalibur matches, they almost exclusively do 4 hits or less of true combo and that’s it.
Gameplay wise
Patroklos = Cassandra if she was pure gorilla
Pyrrha = Sophitia
Xiba = Seung Mina (heavily focused on neutral and footsies over how aggressive Kilik is)
Natsu = As much like Taki as Sakura is like Ryu and this is parroted constantly. Shoulda used Lexia as your example
Also Kilik is my husbando and I fucking love Xiba, don't speak for us bitch
yes bro it's anime, always been.
I needed this video, the seething hate I have for 5 is rearing it's ugly head. 6 seems playable but it's still not 2, nothing will ever be 2, and I've given up hope I will ever get anything close to 2 in terms of presentation, gameplay, story, voice acting, and music. I really wish they would have made a choice between super moves and counter rps mode attack because having both is sort of much, but Hilde isn't in it so I guess I can't complain too much.
I still genuinely will defend SoulCal 3 and die on the hill that it is the best SoulCal game. The only bad thing it genuinely did was be exclusive to the damn PS2, alienating like, around 2/3 of the previous game's fanbase!
I absolutely LOVED the campaign mode on that game. It was far more memorable than the dungeoneering in 2, which, I'd say that I have more memories tied to the official strategy guide we had, that I used to binge through the routes to take and such as a kid, to beat said dungeons.
*
(2 was awesome, don't get me wrong, but aside from console exclusivity, 3 felt like an improvement in almost every area on an already phenomenal gameplay loop from 2)
Hope u guys got to play the beta last weekend. I am impressed cant wait for SC6
Both SC videos are excellently crafted. They include your opinions and are hilarious at times, but they are also extremely informative. Even for a lifelong SC player like myself, you brought forward tons of things I didn't know. Thanks! 🙏 Subbed.
I will never forgive SCV's existence on characterization alone. Took one of my favorite characters, STRIPPED away they character and changed the playstyle so it's not fun to play.
Who was that?
@@KasumiRINA xianghua. I hated the idea of them replacing her with a one note thirsty piece of paper and calling it her daughter.
You have no idea how many countless hours I poured into learning Raphael in SC2. I was never going to be good enough for a major tournament, but I was one of the best in my local tournaments. Then SC3 happened and I quit. Raphael used to be about dancing around the edge of your opponent's range, jumping in for a few quick strikes and then twirling out of reach and resetting your position. He was about baiting your opponent into a trap, parrying and countering. He's a fucking FENCER. I don't even understand what they did to him in SC3, he was utterly unplayable. I've heard that Amy has most of his old kit, but looking at the games now I don't think that kind of methodical, clever style of combat can even exist anymore.
Would love to see your thoughts about SC6 now. I have yet to play it. Thank you for spouting the truth about these unfortunate odd additions to a once great series.
ok, I need to say this.
Kbash, you put an ad in the middle of a joke, the Yoda shooting one. It has undercut the joke every time ive watched this lmfao
I had absolutely no idea that SCIII had so many bugs- heck when I figured out there was a Soulcalibur III I went ballistic. I enjoyed the hell out of that game. Realizing how many bugs it has kinda makes me wanna revisit it even more. I skipped IV cuz I didnt have a PS3 or 360 at the time but I got a taste of it on the PSP with Broken Destiny so I felt like I didn't have to revisit it. Armor break was stupid and so was that instant kill. Played SCV and well...we dont have to go there.
I want VI to be seriously good all around. Like I and II.
I too had a ton of fun with IV’s character creation. But, overall the series continued to go down hill since III.
III Is still the best of the series.
As for Raphael. Him being a vampire actually made him more interesting . Then just a swordsmen. Amy added more to his story . Raphael was just Nobel man..... ZweI and viola was great compared to the rest of characters. I wish we knew more about Zwei and where he comes from.
Idk why this video is so disliked, what you said was totally fair
I swear those critical finishes in SC4 were just to put on the commercials and back of the box. I don't think I ever saw those ever used in game other than Tower of Souls where you needed to use it to get an extra item....
Lol I assume u didn't play any good players
Is...is that a fellow Yunseong Fan I see? I THOUGHT I WAS THE ONLY ONE!!!!!
Yun Seong < Hwang
BATTLE 1 FIGHT
"A little bit anime."
...yeah, that's pretty much my feeling. There's always been fantastical parts to the Soul series, but as it went on the fantastical started to eclipse everything else, and it lost the semi-historical feeling of the first few games.
I hoped that 6 would be more of a return to the original style, but the Final Fantasy character and the Gilgamesh ripoff kinda dashed my hopes there.
SC5 is the first time I've called a game a "contraction pack". It recycled the same graphics engine from SC4 but with worse character models, it has LESS characters/movesets than SC4, it introduced a bunch of new characters but gave them NO ENDINGS OR STORY so no one knows who the fuck Xiba and Natsu are, the Story Mode focused on the worst protagonist of all time (Patrokalos is a complete monster who is never redeemed), and the character creation is the worst in the series.
No seriously, there are less items as well as less spaces to PUT items! Nearly every piece of clothing is counted as "underwear" of which there is only one piece. Not top and bottom underwear, just underwear. So you can't wear the Ring Pants with a t-shirt because pants and shirts are both underwear.
The pinnacle of this was the Ripped Fishnets. The game has Fishnets in it as a Sock item. But one of the DLC items was Ripped Fishnets. Literally the same item but with holes in it. Guess what it was counted as?
Underwear.
Fishnets are socks. Ripped Fishnets are Underwear.
I have zero hope for SC6. They're actually recycling the SC4 character models again except once again we have less characters and apparently all the custom character parts are taken from SC5...and a friend of mine has informed me that one of the DLC part packs was a DLC part pack in SC5 and SC4 as well, causing us to buy the same custom parts THREE TIMES. Despite this fact I am still buying it because custom Lizardmen.
Oh and isn't it DELIGHTFUL that Tira is DLC...but she was in the Open Beta? *sigh*
OH! A few more stupid SC3 things. SC3 has the smallest movelist of the series (SC2 has the largest). Also they accidentally removed the ability to make black people in Create A Soul. Seriously. The DEMO of SC3 let you make black people, but the full game did not because they gave it a larger color pallet and somehow the larger pallet had less colors. Interestingly, Phantasy Star Universe had this same problem with the color pink. This is why RGB Sliders are superior to Color Pallets.
As a sidenote, Lizardman was illegal in SC1 and 2 so that's a lot of why I liked SC3 as a Lizardman fan. That and I LOVED the more anime style of SC3. It has my absolute favorite look of the series. OH! But you forgot to mention that SC3 has a bug that can corrupt its save data and sometimes even your entire memory card. For some reason a LOT of games that year had massive save bugs.
What a mess.
The art direction of Soulcalibur 4 will always be my favorite out of the games Soulcalibur VI is alright though.
Soul Calibur 4 did have some cool art and character designs. Soundtrack won't half bad either. The only thing bad about it really was lack of content and slower gameplay.
The designs were alright. The series had already 'jumped the shark' after SC3 with its overly-fantastical and cartoony character and environmental designs. This never really bothered me much though, as the game's still looked so damn good. SCIV in particular had incredible lighting and smooth models which really set the game apart visually from say, Tekken 6, which barely looked better than its PS2 predecessors. SC5 also looked amazing. SC6 though, looks about the same... though the lighting actually seems worse. Not a good thing when you consider that it's running on a console 10x more powerful than PS360.
I agree with almost everything except for your comments on the movement system and Step~G.
SCII's insanely quick AND safe movement (on top of no penalties for turtling) led to a very stark difference between most of the cast in terms of balance. It certainly didn't let many shine, lol. You either played the reservedly safe characters or died in the competitive scene. Any character that dared to try a move without fuck huge range (even horizontals missed because the sidestep speed was so goddamn fast) or anything BUT excellent frames would be punished hardcore.
I'll agree that SCIII and SCIV neutered the movement too much but SCV had it right. Movement is a solid option in it. Quickstepping lets you avoid their verticals consistently (AS IT SHOULD) where horizontals punished them accordingly (INSTEAD OF BLOODY WHIFFING). They struck a good balance of it being an option and not a wholesomely dominating mechanic like SCII's.
Loved this re-cap! It was honest, and well done. This series is my only fighting game series, been competitive in it for years, and you hit all the highlights and flaws with each iteration so far. I will say that 6 feels fantastically back to form, but they did keep those combos.
My absolute least favorite thing in SCV was the fact that Patroklos' storyline was about finding his own fighting style rather than being a pale imitation, then made his alpha form a near carbon copy of Setsuka. At least his normal form had a fighting style that was completely new to the series. But calling that new fighting style a pale imitation and replacing it with,,, a pale imitation will ALWAYS be a slap in the face.
Soul Calibur 4 was my favorite. It’s whatever though.
I hadn't thought about it, but you're probably right about IV. I own both it and III and I pulled out my PS2 and III rather than just IV, with my PS3 already being out. I'd probably play III to play, and IV to create characters (due to the better graphics and larger number of parts) though I seem to remember them dumbing down the options since they gave the gear stats.
I liked Hilde though. Couldn't play her for shit, but her design was cool.
I felt the gameplay of Soul Calibur IV was one of the only few things wrong with it. The music, and overall "feel" of the game was great to me. :>
TIRA IS AWESOME GTFO
I will. I'm sorry.
Tira is an interesting character, but I personally find her look in SC5 and SC6 quite bad.
You're vids are some good shit, my man. I appreciate that even as a player who mostly plays for the competitive aspect, you still know the value of the casual audience. Keep up the good work dude.
Dude, hammer meets nail in this series. Great work.
Me: "I love the semi-historical and grounded characters!"
Yet also me: maining Nightmare and Ivy since SC2...
What's with lengthy combos being a problem, I for one enjoyed pulling off combos in both soul caliber 3 through 5, just loved how combos transition to each other, as well as pulling off the harder ones that did 3/4th of the person's health, as it was a usually situational; seeing the opponent being combo-d looked like seeing a guilty gear tournament, especially in SCV.
The glitches issue, I completely agree they are a problem (not that I played much of soul caliber 1 & 2), but didn't really like how combos were in those 2 game's as it was mostly 1, 2's or 1, 2, 3's here and there , with the aerial combos being the same (if you play fighting game's competitively you would know what I mean by 1, 2's, just throwing that out there).
The issues with 4....I completely agree as well, 4 wasn't really that great , or atleast I disliked the way they went forward with 4, making it more competitive or at least should have added more content to the game.
SCV...I see why people hated 5 , for how they removed a couple of the favorite character's , and adding substitute characters for the OG character's in the game. Though I main Zwei on this version I don't see the problem with him, though viola is cancer. You forgot to mention that they removed guard impact from meters in SCV, so yes it was a problem in the beginning though later on they heard our pleas, and decided on removing it.
Another nit pick is why are you so adamant on the newer versions of soul caliber going with the 'anime' troupe?. The game was very much an anime from the beginning. If your open minded about it you can see a lot of the 'anime' of the older versions as well. Not to mention this game is on a 'FANTASY' medieval setting, not a 'REALISTIC' medieval setting. Your going to see the 'anime' gameplay of the game.
And another thing that is completely off target here is when have game's started becoming more 'anime' or at least in action game's , just because the animation's of said character is 'UNREALISTIC' doesn't mean it can't be done in a 'FANTASY' setting. Then said group's of people start calling it anime. Its FUCKING FANTASY for crying out loud, what do you think is going to happen. If I can throw lightning at you in a game , is that anime . no its just fantasy. Nothing more.
Though everything else in the video I enjoy, I liked. Sorry for the rant just I suddenly felt like my favorite series of game's was being thrashed around.
also I got SUCH a burst of nostalgia at 4:22 when Cassandra's outfit was the 2P recoloring with the pink hair! i always chose that same exact outfit everytime.
I liked Soulcalibur 4 and 5. Fight me.
I think the biggest problem with SoulCalibur is that it didn’t get enough exposure. It’s a great series with, but Bandai namco just refuse to promote it.
...It hit it's sales goal. Then it was at EVO that first year & on sale during said EVO. It sold well, player-base boosted the playerbase significantly. Unfortunately there was nothing to keep the players playing as SCVI has a plethora of issues. Even since then it's been on sale like clockwork and people don't stick around.
This comment is entirely because I want you to get more exposure. You're a solid content creator my guy!
Angol Fear did actually show up in a manga as some sort of cameo.
What manga you ask?
Sgt frog
Played the beta, I from what I played, I feel like Soul Calibur can make a fantastic return. When the full release comea out, I'm definitely maining Siegfried,NightMare and Astaroth.
Oh, and I've never played beyond 3, so it was interesting seeing 4 and 5. They honestly don't look that bad, but I haven't played them so maybe my opinion is up to change :v
catch me online when it's out
if you'd played the whole thing in Chronicles of the Sword, it gets pretty difficult towards the end. At least that's what I remember.
I disagree with so much of what you said.
I love the marraige of Anime and Soul Calibur. I hope they have many long and happy years together.
Guard impact was tied to the meter in SCV bcus they added just guarding (which I'm p sure they removed), which didn't cost meter.
Also yeah
Ezio feels so fucking good in SCV.
Miss him.
They should bring him back for funsies.
"I enjoyed the additions in SCV generally but they were still unnessessy." Pretty much sums up everyones hatred for SCV. Crying because it isn't SC2.
After playing the Network beta of Soul Calibur 6 along with some friends of mine I'll say this, the matchmaking is terrible and it was very annoying to fumble around and try to figure out what did what. On the bright side the game plays well although the new character is an auto combler but Gelaert( damn it I misspelled his name) seemed pretty fun and to quote a friend of mine if you played Witcher 3 you'll know how to play him and finally the beta that gave you a good amount of characters to practice with. Truthfully things are looking up and I am happy to see the old cast again after being replaced by a bunch of newcomers from five. The legend will never die.
The beta was awesome, yeah - felt shockingly intuitive. Hoping for the best
Beta Network Test . Keywords NETWORK TEST
If you put you search settings to any you would get good matches
MrDarkSol Matchmaking was only difficult if you had high matchmaking standards, I was able to find games consistently withing 2 minutes of each other. Also I played against several asian players with low connection, and experienced no lag. Soul Caliber VI looks like its going to be a great game. I honestly can't wait.
Yeah no the matchmaking was fine, legit all you had to do was to put your conection requirement to any and you would get matches just fine
Something I never seem mentioned about SC3 is that the Create-A-Soul characters have several classes with original move sets from the main cast for you to pick which are completely absent from the following games.
I can’t wait for SoulCalibur VI I jumped and bought the Collectors Edition, because the series is on a threadbare budget and if this is the last game I want something to remember the series by. I’m planning on playing Sophie, Gerald of the River and possibly seigfried
Dawg The Patroklos bit had me weak af lmao
So what I learned from this is you hate anime lol. On a serious note though very good video I dont comment too often but this was so quality(*of such good quality* if you dont get my slang) that I thought I just had to say something, there maybe quite a few people who can make a video entertaining but I can not think of many who actual knows what they are on about talking about the mechanics of a game like a gamer should do. If the rest of your videos are like this or will be so in the future I will 100% continue to tune in for each one cant wait to see what you have to say about my golden sun lol.
As for this Soul Calibur vid itself most of what you said about each game was a problem in some way but I am not sure if those things necessarily equated to the fall of the game. SCV was probably my favourite it was not complex but was far from too simple while to me SC2 is a bit too simple for my tastes these times. I think SC4 was the only one where combo length was probably *problematic* but with all the other broken bs in that game with moves sending you flying like superman out of the ring in the middle of the stage to juggle carrying someone from one side to the other there is far worse things to worry about in that game. SCV was not over the top in anyway and really hit SC with some much needed flavour the only thing arguably wrong with it was the meter cost GI's thing is initially I agreed with it fully understanding why they did it literally plenty of times people just GI each other over and over like its a mini game but they might as well of changed it completely so you could have small follow ups from it rather then just super follow ups like a proper counter seeing as it cost meter and still needed to be timed.
The other thing despite the way worst look of each character that replaced the originals almost all of them played much better then any of the characters from the previous games only one I can think of that did not maybe even seemed incomplete infact in ways was Ivy.
The only other thing I would like to say about SCV is Z.W.E.I is the greatest jojo character of all time so anyone who dont like him can die. As for SC6 I like most of what I have heard and seen with a few things that concern me mostly just the control scheme like one button supers but that aside so far it looks great the characters look like they possibly play better then they ever have and mechanic wise seemed to have made all the right calls.
That was really informative. You tackled every issue you had with each game. Now I'm looking forward to your review before I pick up the game. Instant sub here.
I respect your opinion for IV. As someone who actually really enjoys IV, I will admit it doesn't play both sides. It definitely is trying to be more of a competitive game with it's lengthy combo system and movement could have been better. Hell the movement actually got fixed in Broken Destiny. Too bad it didn't have online. However, I don't see have extended combos for what is a fighting game franchise is problem. To me, I like the fact that all characters get more things to play with with each entry, except V because it's an unfinished mess of a SoulCalibur game. I'm a person that enjoys a learning experience from a fighting game. Given me more combat options with characters in a fighting game while giving ways to switch things up gives me a sense of freedom. SoulCalibur is a fighting game first, not a puzzle game. II may be easy for people to grasp, but fighting games aren't supposed to be easy and people should except that.
I read this over thinking why I even think like I do about that game, because I invested a lot of myself to it. I still think that Soulcalibur's uniqueness comes from its simplicity, elsewise I'd play Tekken.
I didn't push the idea that 8wayrun being hella punishable is something these three games did, and I hate it. Still, fighting games are complicated, of course. I've played a lot in my time, but I've never had a playgroup because friends refuse to pick them up, and I wonder if there's a better way than hard dumbing-down, and I think of Soulcalibur 2 for its complexities under the simplicities.
KBash You make very good points. I'm not discrediting you on any of this. After all this is all from personal experience. To tell you the truth, IV was my starting point. After playing it, I fell in love with the franchise. So much so, I went back to the beginning of the series. Now I own the entire franchise including the spin-off on Wii. I love this series and I thank IV for that. II is a fantastic entry and I completely agree with you. It's hard to have a fighting game that's easy to jump into unless it's something like Smash. The interface clear, the combat was fluent, and the cast was great even without guests. I am sorry to hear that you didn't have that friend dynamic. It is tough to get people into this genre in general. I just want to keep that fun I have in a learning experience without have to limit the game. That's all fighting games have been doing nowadays and it worries me. I only hope that VI does a good job for and so far it's hitting the right notes. I appreciate the clarity and there's some enjoyment to come for you in the future installment. Best of luck on that.
I love Soulcalibur 3's singleplayer and Soulcalibur 5's new mechanics. Legendary Souls mode was super fun but literally nobody used the rival system in SC5
Edge Master is fucking bullshit holy fuck it's like man Alpha Patroklos sorta sucks when you use him in story mode then you get destroyed by him whst even
It's funny you mention that - I deleted my "rival" from like 6 years ago as I recorded footage. Can't even remember what it was there for. Don't even know who the dude was.
also ye the just frames
The only bad Soulcalibur was 5
Arturo Gabriel the only good part about that game was character creation
@@TREVORVADER agree, what are some creations you guys made
Matthew Lugo I’ve lost track. Off the top of my head, I made Captain America, Kratos, All the costumes for Dante fron DMC, all the characters and costumes from Soul Blade, a lot of Tekken Characters and a bunch of characters from other foghters as well as countless original characters
@TREVORVADER You are right sir
I'm not even sure I can agree about the character creation. They did do some things right, for example, the applying "stickers" or whatever they were called to clothing and armor was pretty cool, and was executed fairly well, but an example of something not so great is the altering of the voices. It sounded like they made it significantly worse than 4, at least in my opinion. I was baffled as to why they didn't just bring over the voice system from 4 if the new one was just going to be a worse version of it.
But yeah, thanks to character creation, I continued to play it for a few months whenever I would have friends over, since otherwise it probably would've been shelved after a couple weeks tops.
Soul Calibur V: Reducing character to functions before it was a thing.