Blueprint VS C++ in Unreal Engine 5, Which One Should You Choose ?!

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  • čas přidán 21. 08. 2024
  • One of the key decisions you should make , when you want to start a project in unreal ,Is choosing between C++ and blueprints for your game logic .
    I am assuming that you are a hobbyist , a beginner or an intermediate level user in unreal engine and you want to decide whether to go with blueprint or C++ for your projects in the engine .
    This video will help you to have a general understanding about them and make better decisions when faced with the question.

Komentáře • 121

  • @inxendere
    @inxendere Před 11 měsíci +66

    Who's here after the Unity price changes lmao

    • @UnrealART
      @UnrealART  Před 11 měsíci +8

      haha, my views are rising since 😉

    • @foofofdeath
      @foofofdeath Před 6 měsíci +3

      Yessir screw that price change 😂

    • @Lackingworth
      @Lackingworth Před 2 měsíci

      Not me I have no idea how to code yet

    • @ori867
      @ori867 Před 10 dny

      ​@@Lackingworth do you know how to code now

    • @Lackingworth
      @Lackingworth Před 9 dny

      @@ori867 nope

  • @groovelife415
    @groovelife415 Před rokem +54

    I am a software engineer with about 20 years experience. Game programming hobbyist since I was a teen in the 90s. Blueprints are nice due to how quick I can get things done in the evenings after work. Considering I have to do everything like modeling and art myself, that's a blessing. I'd love to be a developer on an actual team again, but it's almost impossible to find one that takes what they're doing seriously. I say this next comment meaning no offence, as I used to be like this myself at one point in time, but most are scatter-brained dreamers with over the top ideas, and no real planning or understanding of the work and time involved to even accomplish a fraction of those goals.

    • @UnrealART
      @UnrealART  Před rokem +5

      hey man , yes I totally get you , perfectionism is one of the most common reasons stopping people from moving forward . accepting your limitations and knowing your resources accurately is absolutely necessary . otherwise you will try lifting a 200 kg weight while your best record has been 30 kg and of course, bad things happens when you try to do that . hahaha 😉

    • @Kinos141
      @Kinos141 Před rokem

      Same.

    • @xamxd07
      @xamxd07 Před rokem

      Where are u from

    • @UnrealART
      @UnrealART  Před rokem +1

      @@xamxd07 Iran

    • @xamxd07
      @xamxd07 Před rokem

      @@UnrealART im from Pakistan, love from here

  • @Kinos141
    @Kinos141 Před rokem +35

    Whether you use BP or C++, my biggest issue with all if it, is the lack of documentation on the built-in methods/components.
    I've seen many projects where devs were recreating the wheel, when there was a solution for what they were looking for.
    Even I have fallen victim and I've used UE since UDK.

    • @UnrealART
      @UnrealART  Před rokem +5

      yeah that`s true , let`s just hope that the situation will be better over time

    • @Neuromindart
      @Neuromindart Před rokem

      @UCnzgRZYpm2C-AqU%F0%9F%A4%96PdEFOi4Q Machine learning powered search functionality would help with this! Or even better, code building/optimization/debugging abilities.

  • @zolaire
    @zolaire Před 11 měsíci +18

    I think its important to mention that you can't use blueprints outside of Unreal, you can with C++.

    • @UnrealART
      @UnrealART  Před 11 měsíci +8

      yeah that`s true . the issue here is which one we should used with Unreal

    • @jayg.2066
      @jayg.2066 Před 5 měsíci +1

      This is completely false. After a year or two working in blueprints, its incredibly easy to learn any other programming language including C++

    • @This_Guy-
      @This_Guy- Před 3 měsíci

      @@jayg.2066 lol

  • @BR1.618
    @BR1.618 Před rokem +6

    As a solo gamedev with no coding experience, blueprints are a blessing.
    It's impressive what complex code I can implement to make my game look and feel good.
    But even proficient developers in blueprints can create sub-par games with clunky mechanics, seen it too much already.
    You just have to be willing to make the best of what you got and try to find better solutions if you're not happy with what you're making.
    Eventually I will switch some of the logic to C where its crucial to gameplay, especially when multiplayer becomes more important.

    • @UnrealART
      @UnrealART  Před rokem

      yeah that`s true . in most cases blueprint can do the job but sometimes you need c++ as well.

    • @mrcxx8694
      @mrcxx8694 Před rokem +1

      Actually, blueprints are a total pain (see my rant above). They're more difficult to write and understand than C++ (yes really), and you can't seem to debug them (blueprint debugging is broken - the breakpoints don't work - clever eh?). And they're slow. And ugly. Did you notice in the video the vile plates of spaghetti he showed. I currently have an animation blueprint that isn't working properly and I've spent days trying to find out why but to no avail. One day I am going to put in an effort to do animation totally in C++ - and forget blueprints.

    • @repingers9777
      @repingers9777 Před 8 měsíci

      ​@@mrcxx8694animation and behavior trees definitely seems better with blueprints and its more coherent. Performance wise idk

    • @repingers9777
      @repingers9777 Před 8 měsíci

      ​@@mrcxx8694 say i want to make a slice of a simple 3d action game starting with a small cutscene then simple combat w an enemy AI that you attack once and defeat it. Would that really be easier to do and keep track of more than blueprints? Im curiosu

  • @stevenpike7857
    @stevenpike7857 Před 11 měsíci +7

    I never understood why Unreal didn't or couldn't make a compiler for blue prints to compile down to the same code as it would with C++. Much like how the compiler takes your ascii characters and crunches them into machine code, why couldn't a compiler do the same for blueprints that doesnt' result in a speed loss?

    • @UnrealART
      @UnrealART  Před 10 měsíci +2

      it`s a good question but I think it`s very technical and I am not sure about the answer .

    • @codyhubert6178
      @codyhubert6178 Před 8 měsíci

      It’s the same reason that some other languages are still slower than C after compilation. Blueprint isn’t just easier because it’s visual. For example, blueprint spares you from things like pointers or inlines, but without that kind of control you’re not going to achieve the efficiency of a code compiled with C.
      Technically everything needs to eventually be compiled to machine code to run, so the language isn’t really the problem, but rather what low level things can you take advantage of with that language to increase efficiency. The more things, the harder the language, but the greater the potential “speed” of the compiler code.
      Other things are compiled during runtime, so execution time is traded for real-time flexibility

    • @codyhubert6178
      @codyhubert6178 Před 8 měsíci

      Code compiled from* C
      Compiled* code

  • @aeliusdawn
    @aeliusdawn Před rokem +4

    Short anwser: Use both.

    • @UnrealART
      @UnrealART  Před rokem

      👍👍

    • @elliottharrison
      @elliottharrison Před 10 měsíci

      So it doesn't matter what you pick for the start of the project if you plan to use both?

    • @UnrealART
      @UnrealART  Před 10 měsíci

      It doesn't make a significant difference because you can always use both .

  • @AcrioAlarius
    @AcrioAlarius Před 11 měsíci +1

    Thanks, informational and helpful advice for the first time user.

  • @Kinos141
    @Kinos141 Před rokem +3

    Even if you use BP, devs still need a programmer who can optimize code to it's fastest iteration.
    I've cleaned up some spaghetti code in my time.

    • @UnrealART
      @UnrealART  Před rokem

      yeah if optimization has a critical role in the project , that is important but when it`s a small and simple project you don`t need to worry about that much

  • @richoffks
    @richoffks Před 10 dny +1

    I like c++ but it doesn’t work for me like there’s always something I did wrong smh 😢

    • @UnrealART
      @UnrealART  Před 7 dny

      Yeah, That's exactly why I do everything with blueprints!

  • @F0r3v3rT0m0rr0w
    @F0r3v3rT0m0rr0w Před 10 měsíci +2

    Seems like all the information out there is solely focused on blueprints. I want to learn the c+! Side because i feel more comfortible with code. But finding info is ... not easy for me to find.

    • @UnrealART
      @UnrealART  Před 10 měsíci

      yeah that`s true . however , there are some channels on youtube covering C++ . you can watch their videos for starters . then purchase packages from udemy or other platforms .

  • @HYperminiYT
    @HYperminiYT Před rokem +1

    bp for simple projects and c++ for complex projects

  • @user-pc9cq8pp7z
    @user-pc9cq8pp7z Před 10 měsíci +1

    If you have no experience with programming, how do compare c++ and BP.

    • @UnrealART
      @UnrealART  Před 10 měsíci

      I have talked to a lot of programmers and got their opinion . In addition , I was able to get a good understanding about the subject by doing some basic research .

    • @MarcosAlmeida-pn6sp
      @MarcosAlmeida-pn6sp Před 8 měsíci

      true of true

  • @DarkerBladeX0
    @DarkerBladeX0 Před rokem +3

    tbh I started learning c++ like a year ago so i have some basic knowledge but blueprints looks easier to do, also is it possible to use c++ and blueprints in the same project or no, just getting into unreal engine so this video helped a lot thanks.

    • @UnrealART
      @UnrealART  Před rokem +4

      you are welcome , glad you liked the video , yes it`s possible to use them both in a project !

  • @jrxsabre6419
    @jrxsabre6419 Před rokem +3

    Excuse me may I ask you. I'm beginner to develop game using Unreal. I would like to know the speed of Coding vs Blueprint. How much faster is Coding than Blueprint? Should I start learning C++ to code the game or start with Blueprint instead of coding? Thank you.

    • @UnrealART
      @UnrealART  Před rokem +2

      definitely Blueprint , it`s much easier to learn and work with , so you will be faster . C++ is not a good choice for beginners at all

    • @mrcxx8694
      @mrcxx8694 Před rokem +2

      @@UnrealART I disagree. The mantra that C++ is not a good choice for beginners is false. Just learn the language, it's not that difficult (there are great courses on Udemy - I even created one myself). After all, even the most expert programmer was a total beginner once.
      Blueprints? I'm currently tearing my hair out over an animation blueprint that's not working properly. Can't debug it. Why? The blueprint debugger sucks. I mean, it doesn't even work properly - the breakpoints don't work! How crap is that? Oh, and code is actually easier to write, understand and debug than stupid boxes wired together with spaghetti. Just look at the blueprint horrors in the video to see what I mean.
      Of course, you don't have to be a C++ expert to get things done in Unreal Engine.

    • @DevilFruitJourney
      @DevilFruitJourney Před 6 měsíci

      The blueprint debugger functions perfectly for me (3 Weeks in). Maybe you suck (no front)

    • @StikZ
      @StikZ Před 2 měsíci

      @@mrcxx8694when debating which language to learn c++ is definitely an answer but when asked whether to learn any language or use node based stuff that godot or ue has idk if id say c++ nearly as confidently

  • @illie0709
    @illie0709 Před 5 měsíci +1

    a real easy understandable explanation thnk you kind sir

  • @Rakhu-e2f
    @Rakhu-e2f Před 9 měsíci +1

    I want to tell one thing ..Unreal C++ isn't scary when compared to normal C++. Unreal C++ is pretty much high level. I have 4 years of expirence in Unreal C++..Blueprints are so much powerfull there are so many games which are made just using Blueprints. Try to use both

    • @UnrealART
      @UnrealART  Před 9 měsíci

      yes I agree. thanks for the advice 🥂🙏

  • @Need2pee
    @Need2pee Před rokem +3

    Please do a speed test between bp and c++ how much difference do you think both have is it alot?

    • @UnrealART
      @UnrealART  Před rokem +1

      well I am not good enough in c++ to that but trust me, if you are a beginner just go with blueprint.

    • @mrhsn961
      @mrhsn961 Před 6 měsíci

      can i use them tougher ?
      and if I'm planning to make a big game lets say like ARK survival evolved i can make it with bp or need c++ and c++ its much faster for like this type of games or same
      thnx if u reply or u dont :) @@UnrealART

    • @maroela2
      @maroela2 Před 4 měsíci

      @@mrhsn961 So the blueprints are actually C++ code in the background. Blueprints are converted into C++ anyway when you run/publish your game.

  • @MarcosAlmeida-pn6sp
    @MarcosAlmeida-pn6sp Před 8 měsíci +1

    you're already wrong to want to give an opinion without knowing how to program in c++

    • @UnrealART
      @UnrealART  Před 8 měsíci

      I am not a programmer but I have done my research about the topic

  • @VerzatileDev
    @VerzatileDev Před 6 měsíci

    Don't know using c++ version locked me out of every blueprint from the template and everything was locked so I gave up with it, and used blueprints instead because no other choice.

    • @UnrealART
      @UnrealART  Před 6 měsíci

      👍👍

    • @richoffks
      @richoffks Před 10 dny +1

      Ong, bro I just wasted the last two days of my life being locked out because of this stupidity. You have to delete the template stuff and create new stuff so I’m starting to think a blank slate is better.

  • @blasterxt9
    @blasterxt9 Před 9 měsíci

    I'm an indie game developer and I use Blueprints.

    • @UnrealART
      @UnrealART  Před 9 měsíci +1

      yes blueprint is powerful and sufficient for indie game developers

    • @blasterxt9
      @blasterxt9 Před 9 měsíci

      @@UnrealART yes

  • @The-Random-Hamlet
    @The-Random-Hamlet Před 5 měsíci

    I'm just sad that UE 5 doesn't have the option to nativize script.

  • @Rehd66
    @Rehd66 Před 7 měsíci

    I wouldn’t go as far as to say blueprints is “self explanatory “

    • @UnrealART
      @UnrealART  Před 7 měsíci

      yeah maybe you are right. What I was trying to say is that it's easier to understand compared C++

  • @Funny-_-bunny
    @Funny-_-bunny Před 28 dny

    bro from that accent your definitely persian

  • @AnhHoang-wr8fu
    @AnhHoang-wr8fu Před 2 měsíci

    Learning Cpp after I've done blueprint, is that a good idea?. And would It be easier for me to be expert C++

    • @UnrealART
      @UnrealART  Před 2 měsíci

      If you have enough time to spend on learning it, why not . It can even help you understand blueprints better

  • @MonderMurshed
    @MonderMurshed Před rokem

    I remember that using blueprint in my project make my game so slow in a specific point, my project run at like 15 and the fps decrease automatically with the passage of time idk why, my computer is high end just to know. so? do u think using c++ will fix my problem? i will be glad to hear an answer, thanks for everything.

    • @UnrealART
      @UnrealART  Před rokem +2

      thank you for the comment . the reason for the fps drop is not necessarily about your code . maybe there are other reasons like heavy models or something like this that are causing the problem . I am not an expert in C++ but I have made some project using blueprint and didn`t have any problems.

  • @Kronostats-ft6kf
    @Kronostats-ft6kf Před rokem

    Hello, nice video! Are you Iranian by the way? I recognize an accent I've heard some time ago.

    • @UnrealART
      @UnrealART  Před rokem

      thanks mate . yes I am ! good guess !

  • @tbmdesignstudio
    @tbmdesignstudio Před rokem +1

    that's awesome! could you please create a tutorial for Interactive archviz project? like how create a menu or TAB to choose a material or changing objects, I saw your tutorials that you teach how can we change material and object switching by blue prints, but I want to know how can create a menu with this options, thank you for helpful channel

    • @UnrealART
      @UnrealART  Před rokem +1

      thanks man, yes I am thinking about making a series about archviz in ue5 and cover almost everything about the subject 👋🥂

  • @Utopia2023Game2
    @Utopia2023Game2 Před 4 měsíci

    mmnon babat tozihat khobt

  • @amernarooi8156
    @amernarooi8156 Před rokem

    very helpful

  • @jrhager84
    @jrhager84 Před 10 měsíci

    Can't you compile blueprints to native CPP for most stuff?

    • @UnrealART
      @UnrealART  Před 10 měsíci

      Maybe , I have to look into it and see how it turns out .

  • @nubunto
    @nubunto Před 2 měsíci

    This is no decision at all I feel like. You can mix and match

    • @UnrealART
      @UnrealART  Před 2 měsíci +1

      If you know them both yes. If you have limited time and energy to learn one of them, you have to choose!

    • @nubunto
      @nubunto Před 2 měsíci

      @@UnrealART makes total sense!

  • @peter486
    @peter486 Před rokem

    use VS, then let AI code review it and make it faster , thats how you do it

  • @sadrajs
    @sadrajs Před 2 měsíci

    فقط ۹ ثانیه طول کشید تا بفهمم هموطنیم 😁

  • @AMiN-xl8in
    @AMiN-xl8in Před rokem

    Mersi alireza , that was hepful

  • @Osiris261
    @Osiris261 Před 3 měsíci

    blueprint or c++.. lets put it this way.. if unreal engine shut down in 5 years...
    if you learned blueprint then your left with nothing..

    • @UnrealART
      @UnrealART  Před 3 měsíci

      Interesting, that's another way to look at it

    • @alxdrksoul
      @alxdrksoul Před 25 dny

      Then we go to godot and learn its language (which is easier than c++), I mean, we can learn stuff.

  • @Mafhiuffgu
    @Mafhiuffgu Před 7 měsíci

    چرا فارسی نمیگیری

    • @UnrealART
      @UnrealART  Před 7 měsíci

      مخاطب فارسی خیلی کمه بازدید نمیگیره ویدیو ها

  • @-RiSK-AK
    @-RiSK-AK Před 3 měsíci

    The music is distracting and unnecessary

    • @UnrealART
      @UnrealART  Před 3 měsíci

      yeah I have adjusted it in my new videos. thanks for the feedback

    • @-RiSK-AK
      @-RiSK-AK Před 3 měsíci

      @@UnrealART np

  • @HamidHP-cb5gm
    @HamidHP-cb5gm Před 2 měsíci

    لهجه ایرانی وری یونیک

  • @xosense5997
    @xosense5997 Před rokem

    داش شما ایرانی هستی ؟

  • @coughman9833
    @coughman9833 Před 5 měsíci

    unreal is not real. it philosophically cannot exist.

    • @UnrealART
      @UnrealART  Před 5 měsíci +1

      everything is a lie. we live in a simulation

  • @Ramtin2311
    @Ramtin2311 Před 4 měsíci

    داداش احیانا تو ایرانی نیستی😂?

    • @UnrealART
      @UnrealART  Před 4 měsíci

      لهجه فارسی با اسم علیرضا . خودت چی حدس میزنی ؟ 😂😂😂😂

  • @HammerAxe001
    @HammerAxe001 Před rokem

    Is it possible create AA or AAA game using BP 80%?