Blueprint VS C++ in Unreal Engine 5, Which One Should You Choose ?!
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- čas přidán 21. 08. 2024
- One of the key decisions you should make , when you want to start a project in unreal ,Is choosing between C++ and blueprints for your game logic .
I am assuming that you are a hobbyist , a beginner or an intermediate level user in unreal engine and you want to decide whether to go with blueprint or C++ for your projects in the engine .
This video will help you to have a general understanding about them and make better decisions when faced with the question.
Who's here after the Unity price changes lmao
haha, my views are rising since 😉
Yessir screw that price change 😂
Not me I have no idea how to code yet
@@Lackingworth do you know how to code now
@@ori867 nope
I am a software engineer with about 20 years experience. Game programming hobbyist since I was a teen in the 90s. Blueprints are nice due to how quick I can get things done in the evenings after work. Considering I have to do everything like modeling and art myself, that's a blessing. I'd love to be a developer on an actual team again, but it's almost impossible to find one that takes what they're doing seriously. I say this next comment meaning no offence, as I used to be like this myself at one point in time, but most are scatter-brained dreamers with over the top ideas, and no real planning or understanding of the work and time involved to even accomplish a fraction of those goals.
hey man , yes I totally get you , perfectionism is one of the most common reasons stopping people from moving forward . accepting your limitations and knowing your resources accurately is absolutely necessary . otherwise you will try lifting a 200 kg weight while your best record has been 30 kg and of course, bad things happens when you try to do that . hahaha 😉
Same.
Where are u from
@@xamxd07 Iran
@@UnrealART im from Pakistan, love from here
Whether you use BP or C++, my biggest issue with all if it, is the lack of documentation on the built-in methods/components.
I've seen many projects where devs were recreating the wheel, when there was a solution for what they were looking for.
Even I have fallen victim and I've used UE since UDK.
yeah that`s true , let`s just hope that the situation will be better over time
@UCnzgRZYpm2C-AqU%F0%9F%A4%96PdEFOi4Q Machine learning powered search functionality would help with this! Or even better, code building/optimization/debugging abilities.
I think its important to mention that you can't use blueprints outside of Unreal, you can with C++.
yeah that`s true . the issue here is which one we should used with Unreal
This is completely false. After a year or two working in blueprints, its incredibly easy to learn any other programming language including C++
@@jayg.2066 lol
As a solo gamedev with no coding experience, blueprints are a blessing.
It's impressive what complex code I can implement to make my game look and feel good.
But even proficient developers in blueprints can create sub-par games with clunky mechanics, seen it too much already.
You just have to be willing to make the best of what you got and try to find better solutions if you're not happy with what you're making.
Eventually I will switch some of the logic to C where its crucial to gameplay, especially when multiplayer becomes more important.
yeah that`s true . in most cases blueprint can do the job but sometimes you need c++ as well.
Actually, blueprints are a total pain (see my rant above). They're more difficult to write and understand than C++ (yes really), and you can't seem to debug them (blueprint debugging is broken - the breakpoints don't work - clever eh?). And they're slow. And ugly. Did you notice in the video the vile plates of spaghetti he showed. I currently have an animation blueprint that isn't working properly and I've spent days trying to find out why but to no avail. One day I am going to put in an effort to do animation totally in C++ - and forget blueprints.
@@mrcxx8694animation and behavior trees definitely seems better with blueprints and its more coherent. Performance wise idk
@@mrcxx8694 say i want to make a slice of a simple 3d action game starting with a small cutscene then simple combat w an enemy AI that you attack once and defeat it. Would that really be easier to do and keep track of more than blueprints? Im curiosu
I never understood why Unreal didn't or couldn't make a compiler for blue prints to compile down to the same code as it would with C++. Much like how the compiler takes your ascii characters and crunches them into machine code, why couldn't a compiler do the same for blueprints that doesnt' result in a speed loss?
it`s a good question but I think it`s very technical and I am not sure about the answer .
It’s the same reason that some other languages are still slower than C after compilation. Blueprint isn’t just easier because it’s visual. For example, blueprint spares you from things like pointers or inlines, but without that kind of control you’re not going to achieve the efficiency of a code compiled with C.
Technically everything needs to eventually be compiled to machine code to run, so the language isn’t really the problem, but rather what low level things can you take advantage of with that language to increase efficiency. The more things, the harder the language, but the greater the potential “speed” of the compiler code.
Other things are compiled during runtime, so execution time is traded for real-time flexibility
Code compiled from* C
Compiled* code
Short anwser: Use both.
👍👍
So it doesn't matter what you pick for the start of the project if you plan to use both?
It doesn't make a significant difference because you can always use both .
Thanks, informational and helpful advice for the first time user.
Glad it was helpful!
Even if you use BP, devs still need a programmer who can optimize code to it's fastest iteration.
I've cleaned up some spaghetti code in my time.
yeah if optimization has a critical role in the project , that is important but when it`s a small and simple project you don`t need to worry about that much
I like c++ but it doesn’t work for me like there’s always something I did wrong smh 😢
Yeah, That's exactly why I do everything with blueprints!
Seems like all the information out there is solely focused on blueprints. I want to learn the c+! Side because i feel more comfortible with code. But finding info is ... not easy for me to find.
yeah that`s true . however , there are some channels on youtube covering C++ . you can watch their videos for starters . then purchase packages from udemy or other platforms .
bp for simple projects and c++ for complex projects
yep that`s correct 🥂
If you have no experience with programming, how do compare c++ and BP.
I have talked to a lot of programmers and got their opinion . In addition , I was able to get a good understanding about the subject by doing some basic research .
true of true
tbh I started learning c++ like a year ago so i have some basic knowledge but blueprints looks easier to do, also is it possible to use c++ and blueprints in the same project or no, just getting into unreal engine so this video helped a lot thanks.
you are welcome , glad you liked the video , yes it`s possible to use them both in a project !
Excuse me may I ask you. I'm beginner to develop game using Unreal. I would like to know the speed of Coding vs Blueprint. How much faster is Coding than Blueprint? Should I start learning C++ to code the game or start with Blueprint instead of coding? Thank you.
definitely Blueprint , it`s much easier to learn and work with , so you will be faster . C++ is not a good choice for beginners at all
@@UnrealART I disagree. The mantra that C++ is not a good choice for beginners is false. Just learn the language, it's not that difficult (there are great courses on Udemy - I even created one myself). After all, even the most expert programmer was a total beginner once.
Blueprints? I'm currently tearing my hair out over an animation blueprint that's not working properly. Can't debug it. Why? The blueprint debugger sucks. I mean, it doesn't even work properly - the breakpoints don't work! How crap is that? Oh, and code is actually easier to write, understand and debug than stupid boxes wired together with spaghetti. Just look at the blueprint horrors in the video to see what I mean.
Of course, you don't have to be a C++ expert to get things done in Unreal Engine.
The blueprint debugger functions perfectly for me (3 Weeks in). Maybe you suck (no front)
@@mrcxx8694when debating which language to learn c++ is definitely an answer but when asked whether to learn any language or use node based stuff that godot or ue has idk if id say c++ nearly as confidently
a real easy understandable explanation thnk you kind sir
Glad it helped
I want to tell one thing ..Unreal C++ isn't scary when compared to normal C++. Unreal C++ is pretty much high level. I have 4 years of expirence in Unreal C++..Blueprints are so much powerfull there are so many games which are made just using Blueprints. Try to use both
yes I agree. thanks for the advice 🥂🙏
Please do a speed test between bp and c++ how much difference do you think both have is it alot?
well I am not good enough in c++ to that but trust me, if you are a beginner just go with blueprint.
can i use them tougher ?
and if I'm planning to make a big game lets say like ARK survival evolved i can make it with bp or need c++ and c++ its much faster for like this type of games or same
thnx if u reply or u dont :) @@UnrealART
@@mrhsn961 So the blueprints are actually C++ code in the background. Blueprints are converted into C++ anyway when you run/publish your game.
you're already wrong to want to give an opinion without knowing how to program in c++
I am not a programmer but I have done my research about the topic
Don't know using c++ version locked me out of every blueprint from the template and everything was locked so I gave up with it, and used blueprints instead because no other choice.
👍👍
Ong, bro I just wasted the last two days of my life being locked out because of this stupidity. You have to delete the template stuff and create new stuff so I’m starting to think a blank slate is better.
I'm an indie game developer and I use Blueprints.
yes blueprint is powerful and sufficient for indie game developers
@@UnrealART yes
I'm just sad that UE 5 doesn't have the option to nativize script.
yes I get it
I wouldn’t go as far as to say blueprints is “self explanatory “
yeah maybe you are right. What I was trying to say is that it's easier to understand compared C++
bro from that accent your definitely persian
Are bro ! 🥂
Learning Cpp after I've done blueprint, is that a good idea?. And would It be easier for me to be expert C++
If you have enough time to spend on learning it, why not . It can even help you understand blueprints better
I remember that using blueprint in my project make my game so slow in a specific point, my project run at like 15 and the fps decrease automatically with the passage of time idk why, my computer is high end just to know. so? do u think using c++ will fix my problem? i will be glad to hear an answer, thanks for everything.
thank you for the comment . the reason for the fps drop is not necessarily about your code . maybe there are other reasons like heavy models or something like this that are causing the problem . I am not an expert in C++ but I have made some project using blueprint and didn`t have any problems.
Hello, nice video! Are you Iranian by the way? I recognize an accent I've heard some time ago.
thanks mate . yes I am ! good guess !
that's awesome! could you please create a tutorial for Interactive archviz project? like how create a menu or TAB to choose a material or changing objects, I saw your tutorials that you teach how can we change material and object switching by blue prints, but I want to know how can create a menu with this options, thank you for helpful channel
thanks man, yes I am thinking about making a series about archviz in ue5 and cover almost everything about the subject 👋🥂
mmnon babat tozihat khobt
naghabele 🥂🙏
very helpful
Glad it helped
Can't you compile blueprints to native CPP for most stuff?
Maybe , I have to look into it and see how it turns out .
This is no decision at all I feel like. You can mix and match
If you know them both yes. If you have limited time and energy to learn one of them, you have to choose!
@@UnrealART makes total sense!
use VS, then let AI code review it and make it faster , thats how you do it
فقط ۹ ثانیه طول کشید تا بفهمم هموطنیم 😁
سلام هموطن
Mersi alireza , that was hepful
you are very welcome
blueprint or c++.. lets put it this way.. if unreal engine shut down in 5 years...
if you learned blueprint then your left with nothing..
Interesting, that's another way to look at it
Then we go to godot and learn its language (which is easier than c++), I mean, we can learn stuff.
چرا فارسی نمیگیری
مخاطب فارسی خیلی کمه بازدید نمیگیره ویدیو ها
The music is distracting and unnecessary
yeah I have adjusted it in my new videos. thanks for the feedback
@@UnrealART np
لهجه ایرانی وری یونیک
🥂🥂
داش شما ایرانی هستی ؟
آره داداش
unreal is not real. it philosophically cannot exist.
everything is a lie. we live in a simulation
داداش احیانا تو ایرانی نیستی😂?
لهجه فارسی با اسم علیرضا . خودت چی حدس میزنی ؟ 😂😂😂😂
Is it possible create AA or AAA game using BP 80%?
yes absolutely .
No, it not.