pretty easy to dodge only things that are more difficult is that ranged light barrage and the rotted version that implements a Scarlet rot splash on the butt slam
The imps in the dungeons also share some of the same animations from the thrall hood wearing enemies in DS3. Could make an interesting video comparing them 🙂
Yeah, I immediately recognized that godly dump-truck the moment I've fought my first Erdtree Avatar. Like I would ever forget that ass-slam from the Undead Asylum!
@@yuriusutr7284 demons souls, ds1, ds2 (as pate), ds3, bloodborne, elden ring, and something that is not actualy patches but a reference in armored core
@@tedkaczynskigaming2653 In the second game is more like a reference. The name is Pate, the guy who gives you the white soapstone and I know it's not the same man but it has it's resemblances
I wouldn't be too surprised if the Stray Demon's power walk re-appears as an animation for heavy bipedal legs in Armored Core 6. That's not a complaint, by the way. Heh.
I actually love that FromSoft recycles assets from past games. It give them more time to work on other aspects of the game. I do wish they fleshed out their NPC dialogue systems though. A soulsborne game with more social interactivity would be really cool.
@@elvingearmasterirma7241 I think it could enhance it. I'm not suggesting that they make more NPCs to interact with, but rather make the interactions deeper and more interesting so that it hits harder when the character dies or you have to return to fighting and journeying alone.
Agreed on the first part. However i like the dialogue system as it is. It gives a more realistic feeling since if a random stranger just came up on you while you were like shoping or someting, whould you just talk with them for the next 15 minutes where you tell about your backstory, what your gonna do today, etc?
Is it just me, or does anyone else think the Erdtree Avatars are kinda cute? I mean, they look so goofy that it’s kinda hard to take them seriously. Also Miyazaki pls give us Avatar armor in DLC. I want to cosplay as a literal 🌳
It was fairly obvious they reused the stray demon for it's moves and part of it's design. I'm curious if these were a part of the minor erdtrees, like they came from the top while the worm snake things came from the roots?
Speaking of the worm Snake. That too is technicly a reused asset. In DS3 there was suposed to be a Huge puss of man Serpent where Iudex is. However nothing but Mentions of it exist in the code. They probably had the idle animation done and then decided to add it in Elden Ring. Same with Red Wolf of Radagon. That Was also in DS3. He was suposed to apear in Abyss Watchers boss fight. A Cutscene and model are the only things remaining tho you can find him in game. Hes the Old wolf of farron that gives you the covenant now so he wasent entirely scraped.
FromSoftware: *uses same animations because they have a similar enemy and this saves them more time in development and more focusing on other elements of the game* Some random Metacritic user: ThE GaMe iS BaD beCAuSE it rE-UsES THe SAmE AnIMaTiOns
These animations follow similar patterns, but they are different. It's most noticable at 1:48 Watch how Avatar lifts his arms first, then pulls up the heavy staff, where as Stray demon easily lifts the whole staff one-handed.
Yea most of the attack animations seem a little different. Seems like they tried to improve them a little and make them more weighty/fit the model better
Admittedly, on my first playthrough last year, I didn't realize the avatars were stray demon reskinned. It didn't dawn on me until the second one I found in Liurnia
This is the one kind of developer I don't mind reskinning or reusing assets they worked hard for, and paid for. Just do them sparingly, and do your best to keep actions fresh. Nobody cares about a reskinned encounter like they do with a totally NEW experience
Yeah i like it. Reskins dont bother me. Lack of Variety does. One reason i wasent a huge fan of GOD OF WAR was because the enemy variety was just so bland... and bosses were 60% trolls. Now Games Like Nioh 2 or Monster Hunter re use assets or enemies from the previous game and add on to them stuff and then put them in the game adding way more variety and Spice to the game with more time to add on to other aspects of the game. Im allready getting tired of Sons of the Forest due to that game having little enemy variety. But if they decided to add in enemies from The Forest in it then id probably be playing it still lol.
Honestly, I would have loved if they had recycled more enemies from previous games to spice things even further. The giant warriors from ds1 and ds2, the ghost from New Londo and the Undead Crypt, the drakes from drake valley, the katana skeletons from demon's souls and maybe some weird things from bloodborne (I haven't played it, but from what I've seen, it has a lot of cool creatures)
@@warcoder Agreed, they already opened that can of worms. Why not take it even further and shove in tons of enemies from previous games? Elden Ring was such a huge game, seems like there would have been more than enough room to fit in more reskinned enemies. But instead we mainly got imps (ds3 thralls).
I don’t think the point of the avatars are being a cheap reskin but rather a homage to us fans. Elden ring has a big problem with recycling which even includes the boss itself but reusing that moveset looks way more intentional than just not having the time to make it from scratch
@@draw2death421 *Santa Monica studio reskinned which is a bad thing "HOW DARE YOU DEVS I AM NOT BUYING HEAR MY CRY" *from software studio reskinned which is a bad thing "AHHHHHHHHHHHHHHHHH BEST GAME EVEEEEEEEEEEER"
At first I struggled very hard with the trees, in my first run. Then in my second run I started to notice that I know those moves from somewhere whilst the tree fight my mimic tear, suddenly I realised that the moves were equallly to the ones of the asylum/stray/fire sage demon, so I let the tree kill my tear and proceeded to test my theory and it worked, after that they didn't stand a chance
and yet, even when I'm pretty used to fight the Stray Demon and when Elden Ring has way better rolling and stuff for the player... I can't figure out how to fight easily the Erdtree Avatar and is TO THIS DAY (one year later) the enemy that induces more fear on me and is arguably among the non-main-bosses the dude that has killed me the most on Elden Ring...
What you got to be joking, all you have to do is stand directly in front of it and doge roll, with rot one, stand directly in front of it and doge left
I’m impressed with how well the animation in DS1 held up. Like, the Erdtree Avatar is using the exact same animations from a game that is 12 years old and an entire console generation apart.
If From was going to reuse assets for Elden Ring, then I wish they'd gone all-in with it and made some Erdtree Avatars based on Taurus and Capra demons. Maybe Centipede Demon too.
i dont care if miyazaki keeps reusing enemies. we've always fought common enemies throughout the souls titles, bloodborne and elden ring. as long as he and his team keep making fantastic games with epic environmental story telling and deep and twisty lore I'll love his content forever
I love big 'ol pumpking bottom! His moveset is exactly what soulslike is supposed to be! He could maybe have some more animations, given how many times we encounter him in Elden Ring, but I would love another Fromsoft soulslike where this is the main speed and impact of attacks.
Obviously reused assets but if the theory about the fire ending being canonically the cause of Dark Souls is anything to go by it could explain their resemblance in universe.
Interesting to note they only have 4 fingers, denoting a lack of sentience. A lot of importance is placed on the number of fingers a creature has in this game. Beastmen and Ancient Dragons having 5 is said to be indicative of their intelligence. As mere guardians i suppose there was no need for them to have higher level thinking.
Also, if you compare the intro cinematic for vicar Amelia in Bloodborne, vs, Maliketh the black blade, you will also notice alot of reused animations there
Its more different than these two guys but I think Vanguard of Demon Souls really inaugurated the shape and some attacks of stray Demon and erdtree avatar
According to all known laws of aviation, there is no way a Stray demon should be able to fly. Its wings are too small to get its fat body off the ground. The Stray demon, of course, flies anyway because demons don't care what humans think is impossible.
I understand why people dislike how much of their enemy skeletons and animations FS reuses between games. But at the same time, it must save a fair amount of dev time. And its not something new players would notice. So in my opinion, its not a major issue.
then why calling it "the greatest games ever" when they have their flaws as the other companies ? why calling it "new ips and sequels" when they are reskinning , redoing , reusing ,recycling and copying things from unrelated series and put it shamelessly in the game when they should not because it is a "new ip" so it shouldn't use something already used (in case of being the supposed "new ip") or doing the same thing again and transforming it to the next part while being ripped directly without a single change to justify the sequel being a sequel (because he does things differently and new which doesn't exist in from shitware games except for ds2) ? praising them for what exactly ? for doing the same bad thing trillion time but beating the shit out of other companies when doing the same wrong act they did like them and didn't get touched because they have big community ?
@@kaiserdetectivegolden2735 1: Have you ever heard of paragraphs, my gamer? 2: Fromsoftware can reuse as many npc skeletons and player animations as they want if they still pump out great games. I for one have never thought of Elden Ring as "the greatest game ever" or anything close, though I know some do. That being said, Fromsoftware have found a niche they can do well. No game is perfect, but Fromsoft are able to pull off the 3rd person action rpg really well. Maybe their games arent visually groundbreaking in the graphics department, and maybe they reuse some surface level stuff to make the production faster. But they continue to make FUN games that lots of people enjoy, without comprimising on their vision of what their games should be. And by the way, the only things being "ripped directly" are things like player animations, of which only some are completely identical. Theres no need to reinvent a perfectly good wheel that doesnt need changing. When that time can be better spent doing something else.
Honestly, I'd make a joke about how Fromsoft just reuses assets from older games and calls it "content" for $60 or more, but I unironically I'm fine with that only with them. There's something about building up from the older games and (hopefully) using the best parts from them in the more recent releases. Like From is continuously learning and building from the past. Sometimes they do it right and players enjoy it while recognizing them, and other times they don't and it's a miss. All part of the deal, I guess. ^^
yeah. there's also the imps that have most moveset borrowed from DS3 thralls, fire prelates use Smough's moveset, the crabs are pretty much straight up copied from DS3, I think the basic foot soldiers use attacks from Sekiro's base enemies... I'm sure there's more
@@Feuerex The beast skeletons in Farum Azula are the basic hollow soldiers of Ds3. This is extremely noticeable on the greataxe and halberd wielding ones which are straight up copies, save for one attack. The wolves are copied from Ds3 too, but they lack the pack behaviour that made them so good in that game.
haven't played elden ring yet, but i'm guessing your first fight with it involves you running away the first time, coming back by jumping on its head, and later in the game you get to fight it's beefier cousin, right?
Long stretch, but seeing this makes me thing that; in the dark souls world eventually all was consumed by chaos, until that very chaos became the so powerful it started to affect other worlds, and became their order. That the golden order stems from the bed of chaos, the birthplace of demons.
@@confucius9445 Miyazaki should've never added those darn tree stumps to Bloodborne, then we wouldn't be here. Developers try to save time, and gamers try to make multiverse lore out of it.
I like to believe that all if the soulsbourne game are connected and elden ring us like the precursor to demons souks,darksouks and bloodborne. It's amazing seeing all the items,animations and creatures that show up throughout alll the games in the series compiled into 1 game like this knowing what they will oneday become
It wouldve been fine as a single enemy imo as a cute reference, but having an enemy from a previous game be directly copy pasted into your new one is……… hmmm.
Makes sense now as I always felt a flow when fighting them compared to the awkward, delayed, input reading, rhythm breaking, boss designs of Elden Ring. Tree Avatars felt the most fair to fight and most reasonable to lose to
They thankfully nerfed a lot of the blatant input reading, it's actually possible to heal while fighting the Godskins now. But yeah they better dial back the delayed attacks for the dlc, it's an unbearably unfun mechanic that only works when it's used sparingly
@jeff jefferson yeah it's impressive when it catches you off guard. Not so obvious that you know if you throw anything the boss is going to dodge like 3 times
@Віталій Козловський clearly you don't. Or you watch countless people talk about the problems with them and say to yourself "I'm better" And pretend nothing is wrong. There's so many arguments on why Margit/Morgott holding his staff up indefinitely to hit you is stupid. Why a boss combo having a chance to do a quick and punishing follow up is unfun or discourages played attack. Or why the rhythm break of bosses makes them feel weird. All of that because Fromsoft want to break away from their turn based system they had before. It's fine and we all adapt to it obviously, but that doesn't mean it's not a clear staple of the game and special exception like the tree avatar don't stick out
@@Moon_Sushie your little rant proves that you don't know what the fuck you are talking about. Attacks with long windups are punish windows or opportunities for repositioning. ER bosses don't "have a chance" to extend their combos. Thay react to players positioning. Example: Margit's daggers designed to punish player, if he tries to attack him after certain attacks. It's not "random". With this in mind, you can manipulate boss' combos and create multiple openings for you to attack. When you actually learn every follow up and every combo string, you can reach a flow state that Imho is far superior to basic dodge-roll of previous souls games. I myself enjoy fighting Morgott more than even Gael.
More proof and evidence Elden Rings is Demon Souls 5 with jumping and open world. And it's NOT a bad thing. But From seems like running out of ideas... They are recycling assets with different skins :/ I hope From gets creatively refreshed after Armored Core and taking a break from Demon Souls rebranded with new names.
I don't mind asset re-use, but this was just blatant and it took me out of the game. Still a good game, but this bit just screams "CRUUUUUUNCH TIIIIIIIME!" to me.
Havent they reused the crystal lizards for 4 games now? Demon Souls, DS1, DS2, DS3 and lets be honest Those little piles with legs in Bloodborne are just reskin Crystal lizards aswell. Did those take you out of the game too?
@@draw2death421 did you just compare a collectible that runs away from you to a boss that was already overused and reskinned in the very game it was introduced?
@@draw2death421 Yes, but they weren't huge bossed I had to fight again and again and again. Also, sorry, but Miyazaki-sempai won't notice you for defending corners cut due to crunch.
I never realized how thoroughly upside-down the Erdtree Avatar is. It's all roots at the top and leaves at the bottom.
Was about to comment this, how it 's a hollow stump up top and a skirt of branches and leaves, like it's upside-down XD
In my head it was always a tree which was peeled like a banana (but being hollow at the same time) 🍌
It's like it was formed at the top of the tree and then pulled itself off of it
DAMM. I never noticed that😅
Probably because we were all too busy getting our face bashed in
I remember seeing that running animation from the avatar for the first time and my brain immediately recognised the movements.
I remember seeing that big fat a... Stick and I remembered my childhood
Basically the same, but with different skin
not to mention that it still has the belly jiggle, despite not having a belly
It was really cute for me. "Oh, look there! It's our old friend! Hello there, friend!" **eats a faceful of laser**
@@VileLasagna wholesome nonconsensual facial rearrangement via holy tree death laser
I remember the moment I first glimpsed an Avatar while approaching my first minor Erdtree and thinking "we meet again, old friend"
Ah sh*t here we go again.jpg
@@mark0183 the demons were nice bosses .
It’s funny how a moveset of 10 years ago can still kill u in new game with better dodge
pretty easy to dodge only things that are more difficult is that ranged light barrage and the rotted version that implements a Scarlet rot splash on the butt slam
And the added delay to roll catch those who spam roll
@@CK1000997 One frame of delay lmao.
Increased damage numbers, less endlag, and a high damaging aoe with tracking projectiles will do that to you
@@facundovera3227 I was talking about the vertical attack at 1:47. You can see that the attack is 7ish frames slower in the video.
Well them, the next should be Omenkiller and Capra Demon.
Or the Dungeon Imps and DS3 Thiefs
@@draw2death421 they've been done I'm pretty sure
The imps in the dungeons also share some of the same animations from the thrall hood wearing enemies in DS3. Could make an interesting video comparing them 🙂
Lets see Paul Allen’s video
they don't just share the same
they are the same
Yeah, I immediately recognized that godly dump-truck the moment I've fought my first Erdtree Avatar. Like I would ever forget that ass-slam from the Undead Asylum!
Ahh, Seems Familiar......
In short, visions of just getting started
Gesture: Nod in thought
That guy transcended 6 games and keeps beeing the same
6? I know ds1 ds3 and elden but 6?
@@yuriusutr7284 demons souls, ds1, ds2 (as pate), ds3, bloodborne, elden ring, and something that is not actualy patches but a reference in armored core
@@donjandel Which enemy was it in dark souls 2? I finished it again a month ago and dont remember encountering our old friend
@@tedkaczynskigaming2653 In the second game is more like a reference. The name is Pate, the guy who gives you the white soapstone and I know it's not the same man but it has it's resemblances
@@donjandel i see, thanks
Vanguard into Asylym/Stray into Avatar is like a pokemon evolution in a way
The problem is that only the skin evolves
@@donjandel Avatar have more attacks and more powerfull magics than Asylum...
@@kissadev. still they don't make the great difference
Dabrad* Vanguard is a reused asset from an older game called Enchanted Arms, the only difference is that Dabrad was pink.
Turns out the Greater Will had a few Leaf Stones
I wouldn't be too surprised if the Stray Demon's power walk re-appears as an animation for heavy bipedal legs in Armored Core 6.
That's not a complaint, by the way.
Heh.
Heh.
@@maximedaunis8292 "heh"
Heh.
.heH
Heh.
I actually love that FromSoft recycles assets from past games. It give them more time to work on other aspects of the game. I do wish they fleshed out their NPC dialogue systems though. A soulsborne game with more social interactivity would be really cool.
While it would be... I think itd also take away the isolated melancholic feel their games have? Maybe?
@@elvingearmasterirma7241 agreed!!!!
@@elvingearmasterirma7241 I think it could enhance it. I'm not suggesting that they make more NPCs to interact with, but rather make the interactions deeper and more interesting so that it hits harder when the character dies or you have to return to fighting and journeying alone.
Agreed on the first part. However i like the dialogue system as it is. It gives a more realistic feeling since if a random stranger just came up on you while you were like shoping or someting, whould you just talk with them for the next 15 minutes where you tell about your backstory, what your gonna do today, etc?
What other aspects? What's in Elden ring is an improvement over Sekiro (which has all unique assets)
Is it just me, or does anyone else think the Erdtree Avatars are kinda cute? I mean, they look so goofy that it’s kinda hard to take them seriously.
Also Miyazaki pls give us Avatar armor in DLC. I want to cosplay as a literal 🌳
Tbh? I agree. Tree armor whould be kinda cool. Better have good Holy resistance tho.
closest we got is the mushroom armor or the Tree sentienal/Crucible Knight Siluria sets.
You know, I never noticed their moveset was literally Stray Demon until seeing them walk
It was fairly obvious they reused the stray demon for it's moves and part of it's design. I'm curious if these were a part of the minor erdtrees, like they came from the top while the worm snake things came from the roots?
Speaking of the worm Snake. That too is technicly a reused asset. In DS3 there was suposed to be a Huge puss of man Serpent where Iudex is. However nothing but Mentions of it exist in the code. They probably had the idle animation done and then decided to add it in Elden Ring.
Same with Red Wolf of Radagon. That Was also in DS3. He was suposed to apear in Abyss Watchers boss fight. A Cutscene and model are the only things remaining tho you can find him in game. Hes the Old wolf of farron that gives you the covenant now so he wasent entirely scraped.
It's cool to see them use stuff they wanted to use in another game but couldn't do to time.
@@draw2death421 actually you face off against the giant wolf in ashes of ariandal and it is pretty identical to red wolf of Radagon minus the magic
FromSoftware: *uses same animations because they have a similar enemy and this saves them more time in development and more focusing on other elements of the game*
Some random Metacritic user: ThE GaMe iS BaD beCAuSE it rE-UsES THe SAmE AnIMaTiOns
The erdtree avatar has a great design.
the only reskin that irks me are the imps, they used the most annoying enemy in any fromsoft game and brought them into elden ring ;-;
Everywhere I go I see his face
The stray demon is itself the heir of the gray demon from demons souls.
These animations follow similar patterns, but they are different. It's most noticable at 1:48 Watch how Avatar lifts his arms first, then pulls up the heavy staff, where as Stray demon easily lifts the whole staff one-handed.
I see a lot of tiny improvements. Likely the same animations, touched up.
Yea most of the attack animations seem a little different. Seems like they tried to improve them a little and make them more weighty/fit the model better
Admittedly, on my first playthrough last year, I didn't realize the avatars were stray demon reskinned. It didn't dawn on me until the second one I found in Liurnia
This is the one kind of developer I don't mind reskinning or reusing assets they worked hard for, and paid for. Just do them sparingly, and do your best to keep actions fresh. Nobody cares about a reskinned encounter like they do with a totally NEW experience
Yeah i like it. Reskins dont bother me. Lack of Variety does.
One reason i wasent a huge fan of GOD OF WAR was because the enemy variety was just so bland... and bosses were 60% trolls.
Now Games Like Nioh 2 or Monster Hunter re use assets or enemies from the previous game and add on to them stuff and then put them in the game adding way more variety and Spice to the game with more time to add on to other aspects of the game.
Im allready getting tired of Sons of the Forest due to that game having little enemy variety. But if they decided to add in enemies from The Forest in it then id probably be playing it still lol.
Honestly, I would have loved if they had recycled more enemies from previous games to spice things even further. The giant warriors from ds1 and ds2, the ghost from New Londo and the Undead Crypt, the drakes from drake valley, the katana skeletons from demon's souls and maybe some weird things from bloodborne (I haven't played it, but from what I've seen, it has a lot of cool creatures)
@@warcoder Agreed, they already opened that can of worms. Why not take it even further and shove in tons of enemies from previous games? Elden Ring was such a huge game, seems like there would have been more than enough room to fit in more reskinned enemies. But instead we mainly got imps (ds3 thralls).
I don’t think the point of the avatars are being a cheap reskin but rather a homage to us fans. Elden ring has a big problem with recycling which even includes the boss itself but reusing that moveset looks way more intentional than just not having the time to make it from scratch
@@draw2death421 *Santa Monica studio reskinned which is a bad thing
"HOW DARE YOU DEVS I AM NOT BUYING HEAR MY CRY"
*from software studio reskinned which is a bad thing
"AHHHHHHHHHHHHHHHHH BEST GAME EVEEEEEEEEEEER"
Basically the same, but with different skin
I can't believe it is real BonfireVN.
As soon as i saw the avatars build i immediately thought, another damn stray demon!!
Man, that explains why I had such an easy time with the avatars. All my training from DS1, has been stored unconsciously.
From Vanguard to Erdtree Avatar....the thicc demon bloodline really goes way back
Same move set sure, but at least the avatars got that crazy ahhhh projectile slam
The stray of all time!
At first I struggled very hard with the trees, in my first run. Then in my second run I started to notice that I know those moves from somewhere whilst the tree fight my mimic tear, suddenly I realised that the moves were equallly to the ones of the asylum/stray/fire sage demon, so I let the tree kill my tear and proceeded to test my theory and it worked, after that they didn't stand a chance
From Software has mastered the art of Recycling
Oh that's why they looked familiar...
and yet, even when I'm pretty used to fight the Stray Demon and when Elden Ring has way better rolling and stuff for the player... I can't figure out how to fight easily the Erdtree Avatar and is TO THIS DAY (one year later) the enemy that induces more fear on me and is arguably among the non-main-bosses the dude that has killed me the most on Elden Ring...
Once I learned the roiling magma spell, they became much easier. Flame weapons also deal more damage, if you rely on melee
What you got to be joking, all you have to do is stand directly in front of it and doge roll, with rot one, stand directly in front of it and doge left
on my first play through of Elden ring my friend told me "Watch out for the BBW it large and stiff and it will kill you"
The resemblance is uncanny
I’m impressed with how well the animation in DS1 held up. Like, the Erdtree Avatar is using the exact same animations from a game that is 12 years old and an entire console generation apart.
Godfrey's moveset is literally Astaroth from Soul Caliber.
If From was going to reuse assets for Elden Ring, then I wish they'd gone all-in with it and made some Erdtree Avatars based on Taurus and Capra demons. Maybe Centipede Demon too.
Considering we have DLC on the way, we might get some cool reuse of older assets alongside new ones.
Ain't broke, don't fix it
i dont care if miyazaki keeps reusing enemies. we've always fought common enemies throughout the souls titles, bloodborne and elden ring. as long as he and his team keep making fantastic games with epic environmental story telling and deep and twisty lore I'll love his content forever
I love big 'ol pumpking bottom! His moveset is exactly what soulslike is supposed to be! He could maybe have some more animations, given how many times we encounter him in Elden Ring, but I would love another Fromsoft soulslike where this is the main speed and impact of attacks.
Obviously reused assets but if the theory about the fire ending being canonically the cause of Dark Souls is anything to go by it could explain their resemblance in universe.
Interesting to note they only have 4 fingers, denoting a lack of sentience.
A lot of importance is placed on the number of fingers a creature has in this game. Beastmen and Ancient Dragons having 5 is said to be indicative of their intelligence.
As mere guardians i suppose there was no need for them to have higher level thinking.
Nice vid, detailed to the T.
Can you do everybody's favorite enemy, the goddman rats? 😆
It's the other way round lore wise if they're connected; the chaos flame animated roots and rock into flesh and bone.
Gotta love that reused geometry.
Rip the jiggle physics 😔
You should've made a comparison to the stray demons moveset from dark souls 3 to these
Elden ring was my first souls like game so i have no idea how much is reused animations
Really makes you wonder/not wonder why it took them so long/not so long to make Elden Ring.
Mostly making the open world, mimic tears and horse to work properly. That and waiting on George to write the darn story.
Because there's like 150 bosses and remaking asylum demon moveset doesn't make it not take forever.
@@gunzkiller101 GRRM ended long ago
it is unrelated
they are just freaking lazy since "open" world thing wasn't new for them and did it more than once
i think reusing assets is good and somewhat adorable
now to the ER small gargoyles and D3 thralls
I can’t tell if I love or hate that they reused bosses like this guy and Smough.
Definitely same aI skeleton etc with many shared animations. The attacks are updated though
The omens with big curved sword are kinda similar to the DS3 ringed city enemies with hollow heads
Also, if you compare the intro cinematic for vicar Amelia in Bloodborne, vs, Maliketh the black blade, you will also notice alot of reused animations there
the erdtree avatars remind me of a heavyset woman with a big ahh dress on
A Mod who change the model of the Avatar to the one of the Stray Demon.
If the erdtree avatar wasn't weak to fire I don't know what I would do.
strike damage
Whats next? Capra demon and omenkiler?
It's called reskin and reused assets.... however this works because it's nostalgic...... Still -C boss wise.
I love the fact that is so similar but not just copy and pasted
they are...
@@kaiserdetectivegolden2735 look super closely at some details like hand positioning or the angle of the feet while running
Lazy miyazaki
Its more different than these two guys but I think Vanguard of Demon Souls really inaugurated the shape and some attacks of stray Demon and erdtree avatar
Fat big Boss with slow swings and who loves to do butt slams.
Guess who im descriping.
@@draw2death421 the same design you fought from 2009 reused multiple time (meant MILLION FUCKING TIME) for the fourth time
Elden Ring speedrinning making a shit first impressions with imps and those guys.
According to all known laws of aviation, there is no way a Stray demon should be able to fly. Its wings are too small to get its fat body off the ground. The Stray demon, of course, flies anyway because demons don't care what humans think is impossible.
Hello, old foe.
I'm wondering how many of those there is cause i'm pretty sure the Magma Wyrms and Lawrence have more than few things in common
I understand why people dislike how much of their enemy skeletons and animations FS reuses between games. But at the same time, it must save a fair amount of dev time. And its not something new players would notice. So in my opinion, its not a major issue.
then why calling it "the greatest games ever" when they have their flaws as the other companies ?
why calling it "new ips and sequels" when they are reskinning , redoing , reusing ,recycling and copying things from unrelated series and put it shamelessly in the game when they should not because it is a "new ip" so it shouldn't use something already used (in case of being the supposed "new ip") or doing the same thing again and transforming it to the next part while being ripped directly without a single change to justify the sequel being a sequel (because he does things differently and new which doesn't exist in from shitware games except for ds2) ?
praising them for what exactly ?
for doing the same bad thing trillion time but beating the shit out of other companies when doing the same wrong act they did like them and didn't get touched because they have big community ?
@@kaiserdetectivegolden2735
1: Have you ever heard of paragraphs, my gamer?
2: Fromsoftware can reuse as many npc skeletons and player animations as they want if they still pump out great games. I for one have never thought of Elden Ring as "the greatest game ever" or anything close, though I know some do.
That being said, Fromsoftware have found a niche they can do well. No game is perfect, but Fromsoft are able to pull off the 3rd person action rpg really well. Maybe their games arent visually groundbreaking in the graphics department, and maybe they reuse some surface level stuff to make the production faster. But they continue to make FUN games that lots of people enjoy, without comprimising on their vision of what their games should be.
And by the way, the only things being "ripped directly" are things like player animations, of which only some are completely identical. Theres no need to reinvent a perfectly good wheel that doesnt need changing. When that time can be better spent doing something else.
Honestly, I'd make a joke about how Fromsoft just reuses assets from older games and calls it "content" for $60 or more, but I unironically I'm fine with that only with them.
There's something about building up from the older games and (hopefully) using the best parts from them in the more recent releases. Like From is continuously learning and building from the past. Sometimes they do it right and players enjoy it while recognizing them, and other times they don't and it's a miss. All part of the deal, I guess. ^^
🤡🤓
hello bonfire
well actually its the heir of the vanguard 🤓☝
Its not the only one. Arent the omenkillers jist reskinned and resized versions of the capra demon?
yeah. there's also the imps that have most moveset borrowed from DS3 thralls, fire prelates use Smough's moveset, the crabs are pretty much straight up copied from DS3, I think the basic foot soldiers use attacks from Sekiro's base enemies... I'm sure there's more
@@Feuerex The beast skeletons in Farum Azula are the basic hollow soldiers of Ds3.
This is extremely noticeable on the greataxe and halberd wielding ones which are straight up copies, save for one attack.
The wolves are copied from Ds3 too, but they lack the pack behaviour that made them so good in that game.
What about ornstein
Elden Reuse-assets
haven't played elden ring yet, but i'm guessing your first fight with it involves you running away the first time, coming back by jumping on its head, and later in the game you get to fight it's beefier cousin, right?
nah
it is just a random boss you can skip
🤓
shame it lost its jiggly physics
Long stretch, but seeing this makes me thing that; in the dark souls world eventually all was consumed by chaos, until that very chaos became the so powerful it started to affect other worlds, and became their order. That the golden order stems from the bed of chaos, the birthplace of demons.
Wow that's really ignorant of lore lol
@@confucius9445 Miyazaki should've never added those darn tree stumps to Bloodborne, then we wouldn't be here. Developers try to save time, and gamers try to make multiverse lore out of it.
I like to believe that all if the soulsbourne game are connected and elden ring us like the precursor to demons souks,darksouks and bloodborne.
It's amazing seeing all the items,animations and creatures that show up throughout alll the games in the series compiled into 1 game like this knowing what they will oneday become
It wouldve been fine as a single enemy imo as a cute reference, but having an enemy from a previous game be directly copy pasted into your new one is……… hmmm.
It’s what?
Makes sense now as I always felt a flow when fighting them compared to the awkward, delayed, input reading, rhythm breaking, boss designs of Elden Ring. Tree Avatars felt the most fair to fight and most reasonable to lose to
They thankfully nerfed a lot of the blatant input reading, it's actually possible to heal while fighting the Godskins now. But yeah they better dial back the delayed attacks for the dlc, it's an unbearably unfun mechanic that only works when it's used sparingly
Yup, you don't understand how ER bosses work?
@jeff jefferson yeah it's impressive when it catches you off guard. Not so obvious that you know if you throw anything the boss is going to dodge like 3 times
@Віталій Козловський clearly you don't. Or you watch countless people talk about the problems with them and say to yourself
"I'm better"
And pretend nothing is wrong.
There's so many arguments on why Margit/Morgott holding his staff up indefinitely to hit you is stupid. Why a boss combo having a chance to do a quick and punishing follow up is unfun or discourages played attack. Or why the rhythm break of bosses makes them feel weird. All of that because Fromsoft want to break away from their turn based system they had before. It's fine and we all adapt to it obviously, but that doesn't mean it's not a clear staple of the game and special exception like the tree avatar don't stick out
@@Moon_Sushie your little rant proves that you don't know what the fuck you are talking about.
Attacks with long windups are punish windows or opportunities for repositioning. ER bosses don't "have a chance" to extend their combos. Thay react to players positioning.
Example: Margit's daggers designed to punish player, if he tries to attack him after certain attacks. It's not "random".
With this in mind, you can manipulate boss' combos and create multiple openings for you to attack. When you actually learn every follow up and every combo string, you can reach a flow state that Imho is far superior to basic dodge-roll of previous souls games. I myself enjoy fighting Morgott more than even Gael.
Damn, now I want a refund.
The reuse of the death animation to me is the worst offender, since it's torso is breifly dragged back by a head that doesn't exist.
It has a large wooden cape of sorts protruding from around where the neck would be, so it makes perfect sense for the torso to lean back a little.
Song?
The intro song when your ready to play after you create your character
@@justanormaldayandlife4308 thanks fam
@@abyssalrayz9499 welcome
More proof and evidence Elden Rings is Demon Souls 5 with jumping and open world. And it's NOT a bad thing. But From seems like running out of ideas... They are recycling assets with different skins :/ I hope From gets creatively refreshed after Armored Core and taking a break from Demon Souls rebranded with new names.
I don't mind asset re-use, but this was just blatant and it took me out of the game. Still a good game, but this bit just screams "CRUUUUUUNCH TIIIIIIIME!" to me.
Havent they reused the crystal lizards for 4 games now? Demon Souls, DS1, DS2, DS3 and lets be honest Those little piles with legs in Bloodborne are just reskin Crystal lizards aswell. Did those take you out of the game too?
@@draw2death421 did you just compare a collectible that runs away from you to a boss that was already overused and reskinned in the very game it was introduced?
@@vazazell5967 yes?
@@draw2death421 Yes, but they weren't huge bossed I had to fight again and again and again.
Also, sorry, but Miyazaki-sempai won't notice you for defending corners cut due to crunch.
@@ahorseofcourse7283 not like i had a change. Hes too focused on feet to notice me lol.
One of my main complaints is why I couldn't stand the Elden Ring. It's a pity that Miyazaki succumbed to trends and went crazy.