How to Rig a Universal Joint with Blender

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  • čas přidán 11. 09. 2024
  • Link to tutorial files: goo.gl/X1ai8d
    Link to joints inspiration: goo.gl/cro8Wx

Komentáře • 28

  • @SardiPax
    @SardiPax Před 9 lety +16

    Thanks for the tut BR. I thought I'd see how easy it would be to replicate this using Blender Physics and it was pretty straight forward. Thanks again.

    • @rudypost271
      @rudypost271 Před 6 lety

      thx as well < 4||005900||136688|| II emptY`s more

  • @rlocatellidigital2796
    @rlocatellidigital2796 Před 9 lety

    Smart method, so simple!
    There are "specialized" softwares that works with this kind of mechanical movements, like Catia, but they are VERY expensive. Blender, in the right hands, does the same, for free!!
    Thank you for sharing this knowledge!

  • @NathanSalapat
    @NathanSalapat Před 9 lety +3

    Great job, thanks for sharing how to do this.

  • @MACHIN3
    @MACHIN3 Před 2 lety

    Very nice.

  • @jtbeav
    @jtbeav Před 8 lety

    THANK YOU SO MUCH FOR MAKING THIS VIDEO! This has helped me sooo much in my engineering.

  • @raptorswire7212
    @raptorswire7212 Před 5 lety

    hey this is really cool and actually very easy to setup!

  • @shintashi
    @shintashi Před 8 lety +3

    looks great but both of your linked files in the zip are already done. One is shiny, the other is mat grey, both are already rigged.

  • @ChihuaVid
    @ChihuaVid Před 7 lety +2

    thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you,

  • @qnaman
    @qnaman Před 9 lety

    With bones you can control it with any direction.

  • @kosirmilan
    @kosirmilan Před 4 lety

    Bravo! ... and thank you!

  • @crnknstn
    @crnknstn Před 3 lety

    i love you

  • @jakhan3067
    @jakhan3067 Před 8 lety +2

    BRILLIANT!
    BTW:: HOW DID YOU DRAW JOINTS...
    SPRINGFIELD,VA

  • @user-tu2nz9dg8k
    @user-tu2nz9dg8k Před 3 lety

    Очень круто! Все получилось Спасибо!!!

  • @xavierloux
    @xavierloux Před 5 lety

    Thanks !

  • @jasonllapp
    @jasonllapp Před 8 lety

    Very nice work :) Thanks so much!

  • @guritche
    @guritche Před 8 lety +1

    Fantastic

  • @SmokeFlame1
    @SmokeFlame1 Před 8 lety

    Marvelous.

  • @sergiocastellani9823
    @sergiocastellani9823 Před 9 lety

    Great and wonderful. i will use it for engineering projects soon i think. are u available also for personal supprot/explanations? thanks a lot in advance. Sergio

  • @Manitari_Nova
    @Manitari_Nova Před rokem +1

    The Algorythm brought me here

  • @ferenckarvak
    @ferenckarvak Před 8 lety

    Please tell me, how i can simualte permament magnets with Blender. That will be verry important to explain magnet motor ideas. Thanks.

  • @mobi1337
    @mobi1337 Před 4 lety

    SHOOOOOW!!!

  • @pencilgun4934
    @pencilgun4934 Před 7 lety

    Really great do you know if this rig imports into Unreal 4? Thank you.

  • @ohyeah3750
    @ohyeah3750 Před 6 lety +1

    I was wondering how you could rig a u-joint with a "food" blender. Now i know. You can't. LOL

  • @0zyris
    @0zyris Před 2 lety

    One axis, two axes...

  • @BuzzKirill3D
    @BuzzKirill3D Před 7 lety +1

    ...but why?

  • @AhmedAbdulSalam5
    @AhmedAbdulSalam5 Před 8 lety

    Pls! i need help!!!
    note - u had INPUT and OUTPUT.. but i made both as inputs named as
    SHAFTLeft and SHAFTRight..
    cauz i needed to make two-way rotations..
    Just donno.. for some reason.. when i try to drag the any of the AIMS of
    those tracks for the CROSS u made there which are attached to Input..
    it rotates uncontrolled.. [try to drag the aim] thats the only problem..
    and also..
    i wish u would reply me with how to rotate them using those TRACKS
    instead of using that CROSS.
    download link of my file
    wikisend - [wikisend.com/download/487848/Tracker_Joints_MeshRaft.blend]
    Dropbox - [www.dropbox.com/s/p6mghgaua07nfjz/Tracker_Joints_MeshRaft.blend?dl=0 ]
    [alternative for Wikisend]
    Thanks.