SF3 Bread and Butter Combo Guide and General Notes - Ken

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  • čas přidán 17. 07. 2018
  • I'm not a Ken main. All of my knowledge of Ken is from observing people playing him. Because of that, there are minor details I might have gotten wrong. If you're a competent SF3 Ken player, feel free to offer corrections or lend some advice of your own in a comment below the video.
    Also, for the first 6~ clips I recorded I realized I accidentally recorded with a purple Ken instead of red, so instead of deleting them I just used purple ken the whole video.
    shoryuken.com | / srklive
  • Hry

Komentáře • 148

  • @SimonM_1
    @SimonM_1 Před 6 lety +79

    I think Ken's pose right at the end wraps up the video perfectly. ✌️

  • @joeschmoe4376
    @joeschmoe4376 Před 6 lety +129

    The trick for dash DP is to not hit directly forward for the first dash input. 236, 6 and 36, 6 are also valid dash inputs. Using these for your dash allow you to negative edge the forward motion in your DP, which you can't do with a regular 6, 6 dash.

    • @dkblade27
      @dkblade27 Před 6 lety +2

      Don't understand the number reference. But I need to know how to do dash dp. I heard there are many shortcuts.

    • @Fly_Ry
      @Fly_Ry Před 6 lety +18

      The numbers are just a quicker version of directional notation; looking at a standard keyboard numpad, each number matches a specific directional input: 6 = towards, 4 = back,
      1 = downback, etc. Therefore, 236 + punch is the same as a quartercircle forward + punch, or a hadouken input, for example. I find it a bit difficult to read personally, because I don't make a habit of referencing my keyboard when thinking about directional inputs, but it's certainly quicker to type.

    • @ajeyasengar5498
      @ajeyasengar5498 Před 4 lety +2

      @@dkblade27 he means that you can either do a quater circle into forward for dash or plink it to down-forward and then forward to daah. So you are already doing the input for a DP. You just need to enter a punch after that and you get your dash DP
      I am sorry I am an year late for this 😞😞😞😞

    • @ajeyasengar87
      @ajeyasengar87 Před 4 lety

      @@ajeyasengar5498 i mean do down - forward together nit plink... Sorry☹️☹️

    • @xyz39808
      @xyz39808 Před 3 lety

      I never knew the lever could NE. neat

  • @ShadyHitchhiker
    @ShadyHitchhiker Před 6 lety +145

    Baf's 3S tutorials are as dense as Christmas fruitcake, but even tastier!

  • @geminixp5258
    @geminixp5258 Před 4 měsíci +2

    2024 and one of the best tutorials i've seen! im a rookie player preparing for a local legacy games tournament, thank you

  • @karajanisolde
    @karajanisolde Před 4 lety +4

    Merci beaucoup, cette émission nous enseigne très efficacement les co
    nduits fondamentaux de Ken!

  • @Toomnyusernae
    @Toomnyusernae Před 6 lety +35

    Dang this has everything. Like, everything I can conceivably know and more. I almost think I'll watch it again to make a map for ease of reference. The kara dp juggle list is good as well. Maybe, in the future you can consider who things won't work on as well. Regardless, it will always be legwork for the player. I have never been able to perform the double dp but maybe I had the wrong test subject. Can't believe you added the combo video material stuff at the end. A shame you didn't mention the throws? Also bonus points for demonstrating air ex tatsu. I look forward to the next character you break down in this manner.

  • @micahemerson388
    @micahemerson388 Před 2 lety +7

    Man. I have a LOT to learn about this game.

  • @osvgp6214
    @osvgp6214 Před 6 lety +3

    Thanks for putting in all this much work in, hope to see more in due time😃👍amazing stuff here you guys

  • @Matt-ww9wv
    @Matt-ww9wv Před 5 lety +24

    You absolutely can raw hit confirm off ken's low forward. It's more strict but the key is two things.
    1) always do two quarter circle forwards immediately after hitting low forward
    2) listen for the hit confirm and then hit any kick button

    • @ildaphonse
      @ildaphonse Před 3 lety

      how do i "listen" to the hit confirm? i guess the instant i hear the hit sound i press low foward?

    • @ajeyasengar87
      @ajeyasengar87 Před 3 lety +2

      @@ildaphonse it is not a hit confirm...... It is a situational way to get damage. If you want to absolutely confirm it, it is 13f cancel, which is 216 ms.

    • @MCTAP
      @MCTAP Před 3 lety +2

      Yeah I'm able to hit it consistently, but you basically have to buffer the fuck out of it right when you hit the low forward lmao

    • @harryvpn1462
      @harryvpn1462 Před 2 lety +2

      Theres no fuckign way you can raw hitconfirm out of 2mk, all you said here is how you raw hitconfirm into a special general, actual shit that works is like 2mk L fireball hitconfirm into super input, its p easy but has the annoying range problem

  • @mrbaaman
    @mrbaaman Před 6 lety +19

    thanks baf, really enjoing 3S

  • @SpitefulAZ
    @SpitefulAZ Před 4 lety +8

    damn, I wish I had a video like this back in 2005 to 2009.

  • @OmnipotentPeaceMan
    @OmnipotentPeaceMan Před 4 lety +1

    wow this improved my Street fighter game like x3 thanks man, I am liking getting back into fighting games again.

  • @joeschmoe4376
    @joeschmoe4376 Před 6 lety +8

    Also, a cool OS in 3s is to tap a direction right as an ambiguous crossup hits. You'll parry the attack if it hits on one side and block if it hits on the other. I'm unsure of how long this crossup protection lasts, there're definitely still mixups involved in getting out of his post SA3 setup

    • @Bafael
      @Bafael Před 6 lety +8

      Yeah, the problem is if you parry away from the incoming ken, and tap it early before Ken crosses up, it won't turn into a parry after he crosses up. Which means the parry window is unusually small in this setup if ken does cross up, maybe only 1-2 frames. You can OS parry the other direction (towards ken) which will block a crossup and easily parry a non crossup, but most kens will go for the crossup, so you're still forced to block an air normal, then they'll mix you up with either air normal or empty jump throw/low. It's certainly not a get-out-of-jail-free card anyway, although you can use good defense to usually escape.

    • @joeschmoe4376
      @joeschmoe4376 Před 6 lety +3

      Bafael Oh wow, I didn't realize it crossed up that late. That explains why I don't see it talked about often compared to doing it vs Alex's stomps I guess

  • @hyliandoctor
    @hyliandoctor Před 5 lety +22

    Missing something.
    Jumping HK, crouching MK + MP Shoryuken. Universal combo into super on first hit of Shoryu, if I remember correctly, and it's EVO Moment 37.

    • @cat-qw9ji
      @cat-qw9ji Před rokem +1

      It is I know it’s been 3 years so you probably already know that

  • @returningwhisper
    @returningwhisper Před 6 lety +1

    Amazing work. Thank you!

  • @Stiryboys1331
    @Stiryboys1331 Před 4 lety

    Great video bro ! Thanks for the great tips !

  • @invincibleloonie
    @invincibleloonie Před 6 lety +41

    Man shippu is almost the epitome of privilege. They probably justified it being the option for everything by saying ‘oh, it doesn’t do that much damage’

  • @keylimecookies
    @keylimecookies Před 4 lety +1

    Stand heavy kick is probably kens best Kara for throws not great range but its better than standard throw and can be pretty useful after blocks

  • @Jay-ct6wu
    @Jay-ct6wu Před 4 lety

    Quick tip to confirm SA3, you may not be able to link the full combo off light DP, but you CAN link it from medium DP. You can also confirm it off the first grounded hit of a hurricane kick, but this is almost pointless and difficult to do anyway. Not worth the risk unless you like showing off.

    • @limmynade
      @limmynade Před 2 lety

      if you have problems linking it from medium dp, you could do it with heavy dp as well

  • @TheSupascoot
    @TheSupascoot Před 6 lety

    first (Really though this is crazy in depth and must have taken a ton of time to make, good job baf)

  • @PinkalPeaches
    @PinkalPeaches Před 6 lety +21

    20:00 The smart stuff. Option selecting with meter gain.

  • @davisbreci5332
    @davisbreci5332 Před 4 lety

    Incredible video

  • @alberto1690
    @alberto1690 Před 6 lety +2

    thank you, I learned a lot

  • @youngmidoriya4013
    @youngmidoriya4013 Před 4 lety

    Thank you! Really great Tutorial!

  • @GhibliNova
    @GhibliNova Před 6 lety +1

    Yes. More. Please.

  • @romacalor
    @romacalor Před 2 lety +10

    Seeing evo moment 37 was enough to get me into third strike and enough to make me a ken main

  • @Ferrari_Sanchez.
    @Ferrari_Sanchez. Před 5 lety +45

    We never had tutorials back in the 90s it was all school of hard knocks .

    • @CalliePossum
      @CalliePossum Před 3 lety +8

      Eh yeah, but this works just as well without the skin loss.

    • @lewissteward65
      @lewissteward65 Před 3 lety +15

      Bruh they literally had VHS that does exactly what this video is doing

    • @CalliePossum
      @CalliePossum Před 3 lety +2

      +@@lewissteward65
      Also a valid point.

  • @mangosteen7690
    @mangosteen7690 Před 2 lety +3

    New player and I'm on like day 4 of watching this video and I'm around like 6 min. Just trying to practice all the content in here so I can consistently do everything

  • @kentang1528
    @kentang1528 Před 3 lety +2

    Very good tutorials on Ken , Ryu and Alex. Kudos from Singapore here.... can you also do a Yun and Yang tutorial? Ibuki and Makoto if possible...i am subscribing to your channel bro as there is not much information on setups and strategies and mindgame mixups videos of 3rd strike.

    • @ajeyasengar87
      @ajeyasengar87 Před 3 lety +3

      Search Bafael on CZcams and subscribe to him. (He is the same guy and has more tutorials there.)

  • @felipo_galaxy1853
    @felipo_galaxy1853 Před 5 lety +5

    Mp Hp is all i need
    (I really suck)

  • @gingeral253
    @gingeral253 Před 7 dny

    Btw, light dp into medium dp works on Ryu in the corner I think. I’ve been hitting them but they aren’t mentioned anywhere.

  • @yarksnaw
    @yarksnaw Před 6 lety +1

    excellent

  • @dkblade27
    @dkblade27 Před 6 lety +2

    9:16 didn't know that worked on Ibuki DOH

  • @ziggyberts
    @ziggyberts Před 3 lety +6

    Glad i found this video, been playing third strike on fightcade2 and i'm horribly lost in this game, i don't remember anything lmaoo

  • @professorpick
    @professorpick Před rokem

    are there anytime stamps? i want to see kens combos from aerials

  • @yorkie4295
    @yorkie4295 Před 11 měsíci

    towards forward is a funny combination of words

  • @gabriellogan8710
    @gabriellogan8710 Před 4 lety +1

    Bro, how u do the hadoken + special? E try so much, bit never work, have way to do this?

    • @IAmWhiskey
      @IAmWhiskey Před 4 lety +8

      if you're talking about doing a hadoken into a special like shippujinraikyaku, you shoot an hadoken and do the hadoken motion right afterwards. It counts as the two hadoken motions and you'll do a special right after doing the hadoken

  • @hollywoodee9117
    @hollywoodee9117 Před 6 lety +4

    You didn't mention Ken being able to cancel back throw into super. It's not very useful, but I feel like it's worth bringing up

    • @ShoryukenTube
      @ShoryukenTube  Před 6 lety +1

      I don't even know what you're talking about. There's no juggle there or anything, is there?

    • @hollywoodee9117
      @hollywoodee9117 Před 6 lety +4

      You can juggle any of his supers when back throwing an opponent into a corner. For whatever reason, while Ken is getting up after tossing the opponent you can input a super and have come out. It will only juggle in the corner, and SA3 (the only super most will use) doesn't add much damage, so it's mostly a style tool.
      I don't know enough about the game to know it's cancel window, but if you try back throwing the training dummy into the corner and mashing super each time, you'll probably get it to come out.

    • @dkblade27
      @dkblade27 Před 6 lety

      That's only to style and serves no purpose otherwise.

    • @Majkels
      @Majkels Před 2 lety

      holy fuck it works lol

  • @genericbonk
    @genericbonk Před 3 lety

    what's the name of the tool that you are using in the video to add more informations about the moves like frames and such?

    • @Reshi9984
      @Reshi9984 Před 2 lety +1

      Its the training mode tools in 30 year anniversary

  • @NRVNQSRR
    @NRVNQSRR Před 5 lety +1

    Sa1 can be linked from Hp, medium dp

  • @theedwardian
    @theedwardian Před rokem

    Ryu's EX hadouken knocks down opponents to the maximum distance, Ken's doesn't knock down as far - nor does it travel as fast. But I suppose that it's lack of plus frames are its most important difference.

  • @fuckin_uuuh9944
    @fuckin_uuuh9944 Před rokem

    isnt double light dp into shippu his max damage? for the super knockdown and corner carry it seems pretty worth to me at least sometimes.

    • @realchezboi
      @realchezboi Před rokem +1

      i’m pretty sure they drop out of the super, might still have some corner carry but i don’t think it’s max damage

    • @fuckin_uuuh9944
      @fuckin_uuuh9944 Před rokem

      @@realchezboi they do drop out, but it still does more than mp dp into super. And you still get decent oki after too.

  • @classicmail8239
    @classicmail8239 Před 4 lety +1

    I hit confirm c.mk x super.
    People say you can do it because you can.

  • @svovy5358
    @svovy5358 Před 4 lety

    i couldnt help but notice you didnt mention standing jab?

    • @Bafael
      @Bafael Před 4 lety

      Many standing jabs are duckable in sf3. There's not much it does that other light normals don't. The only scenarios I see Ken players use it is the cr. LK st. LP xx Light DP confirm, where it's used for its marginally lower pushback and ease of buffering. And Ken players only use that combo on particular wide, tall characters who can't duck it.

  • @DSkehan2004
    @DSkehan2004 Před 5 měsíci

    How do you do Standing strong move

  • @truelifedood300
    @truelifedood300 Před 5 lety +1

    How in the heck do you get the jab shoryuken so fast to come out after strong + fierce?

    • @Oscargoo
      @Oscargoo Před 5 lety

      I don't think there's any particular trick to that one besides just being fast with your inputs

    • @truelifedood300
      @truelifedood300 Před 5 lety +2

      @@Oscargoo i figured it out. Just had to get the timing down

  • @pootnannies
    @pootnannies Před 6 lety +1

    nice tutorial

  • @1MCElias
    @1MCElias Před 3 lety +1

    👍🏻

  • @ajeyasengar87
    @ajeyasengar87 Před 4 lety

    So you can't Double DP on
    1)Twins
    2)Remy
    3)Oro
    4)Dudley* (can't be double DPed at all)
    5)Ibuki
    6)Hugo
    While you are in mid screen

  • @Gu5A2
    @Gu5A2 Před 4 lety

    Can I have one on Sean pleaaaaase

  • @adriangoodman8901
    @adriangoodman8901 Před 2 lety

    What is stand forward? Low far?

    • @apebrainalexmain8731
      @apebrainalexmain8731 Před 2 lety +4

      Mad late but
      Jab = LP
      Strong = MP
      Fierce = HP
      Short = LK
      Foward = MK
      Roundhouse = HK

  • @punchabunchabuttons
    @punchabunchabuttons Před rokem

    what does "Minus 4 on block and minus 4 on hit" mean?

    • @jitsekuilman2492
      @jitsekuilman2492 Před 7 měsíci

      It means the opponent can act 4 frames before you can do anything. By contrast, Ken's crouching MP is +3 on block, so he can perform an action 3 frames before the opponent gets out of blockstun. This is called frame advantage and it's usually different on block versus on hit (and in this game, you can be more advantageous if you hit a crouching opponent).

  • @DarkSolodus
    @DarkSolodus Před 6 lety +5

    Could you do a video on Remy?

    • @DarkSolodus
      @DarkSolodus Před 6 lety

      ClackMan Pretty much. If it's not Chun Li, Yun, Ken, Urien, or Makoto, then good luck looking for good tutorials.

    • @Bafael
      @Bafael Před 6 lety +2

      the most famous and prolific SF3 tutorials have been for Q, twelve, oro, and ibuki. There wasn't any kind of dedicated tutorial for a twin or a shoto for years and years.

  • @dakotaquick6668
    @dakotaquick6668 Před 5 lety +1

    Towards roundhouse is -3 on fucking hit

  • @atma6049
    @atma6049 Před 5 lety

    how minus on block is Ken after TC?

    • @ShoryukenTube
      @ShoryukenTube  Před 5 lety +1

      -2 I believe. But you CAN red parry the second hit to make him unsafe, or just parry both hits.

    • @atma6049
      @atma6049 Před 5 lety

      thanks for the info!!

  • @ajeyasengar5498
    @ajeyasengar5498 Před 4 lety +1

    What is a cara?

    • @jitsekuilman2492
      @jitsekuilman2492 Před 7 měsíci

      A kara cancel (meaning "empty cancel" in Japanese) is when you cancel the first animation frame of a move into a different move. If your character has a normal attack that moves them forward a lot in the first frame, this is very useful because you can use that forward movement to increase the range of a different attack.
      A good example is Chun-Li's throw. If you stand some distance from your opponent and press LP+LK, she just does the grab animation in place. But if you hit MK and one frame later you hit LP+LK (it really has to be immediately after the MK), she takes a noticeable step forward.

  • @BlackDragon-tf6rv
    @BlackDragon-tf6rv Před 2 lety

    What is a dp cara ?

    • @SUPERTURBOTV
      @SUPERTURBOTV Před 2 lety

      you increase range by pianoing mk+lp shoryu you can also use hk. Typically whatever move lunges you forward a little. Just check his input when hes going over it.

  • @robotnick1234
    @robotnick1234 Před 6 lety

    14:55

  • @MrKennyWilliams
    @MrKennyWilliams Před 5 lety +4

    Long story short.
    USE
    SA3!

  • @dismyshitv9059
    @dismyshitv9059 Před 5 lety

    Thank u based baf

  • @BigGameOrenthalJames
    @BigGameOrenthalJames Před 6 lety

    Can anyone consistently Kara shoryuken on a pad?

    • @Bafael
      @Bafael Před 6 lety +1

      I did it to make this video.

    • @BigGameOrenthalJames
      @BigGameOrenthalJames Před 6 lety

      Bafael do you use c.medium or c.heavy?

    • @Bafael
      @Bafael Před 6 lety

      BigGameOrenthalJames I'm more consistent w/ crouch roundhouse because it's on a shoulder for me, but it takes a little longer to whiff so cr. MK would be more ideal

    • @BigGameOrenthalJames
      @BigGameOrenthalJames Před 6 lety

      Bafael thanks for the info

  • @solomon_express
    @solomon_express Před 6 lety

    Makoto next!!!!

  • @israelventura3938
    @israelventura3938 Před 6 lety

    Urien Next!!!

  • @niggaassproductions9073
    @niggaassproductions9073 Před 3 lety +1

    22:09 lmao

  • @DiscoCokkroach
    @DiscoCokkroach Před 3 lety +1

    Ken "I Have The Best Super In The Game" Masters. I knew SAIII was good, but not THAT good.

  • @classicmail8239
    @classicmail8239 Před 4 lety +1

    When did we start calling footsies, shimmy?

  • @evilagram
    @evilagram Před 6 lety +3

    Your framedata is slightly wrong. SA1 is 1f startup, SA2 and SA3 are 2f startup.

    • @Bafael
      @Bafael Před 6 lety +20

      In SF3, 1f startup means "hits on 2nd frame" while 2f startup means "hits on 3rd frame". From SF4 frame data onwards, 2f startup means "hits on 2nd frame." This is a quality-of-life nomenclature change so you can easily see an attack is +4, and know you can link a 4f move from it, while in old-style frame data you could only link 3f normals from +4 moves. I'm using the modern way since it's more intuitive, convenient, and generally understood. However, you are right in that SA2 is actually 3f startup (hits on 3rd frame), same as his SA3. Oops.

  • @wildwest1832
    @wildwest1832 Před 2 lety

    tatsu is minus on hit? lol why even have it

  • @taylorbee4010
    @taylorbee4010 Před 5 lety +1

    Cmk shippu
    YOU'RE WELCOME
    *closes video*

  • @katandmart
    @katandmart Před 2 lety

    This..

  • @LiangHuBBB
    @LiangHuBBB Před 4 lety

    my main

  • @NastyKugogo
    @NastyKugogo Před 4 lety

    Is it a emulator??

  • @nofx7058
    @nofx7058 Před 2 lety

    wtf is low forward? down forward??

    • @pastorofmuppets9346
      @pastorofmuppets9346 Před rokem

      Cr.mk

    • @realchezboi
      @realchezboi Před rokem +2

      Light Punch - Jab
      Medium Punch - Strong
      Hard Punch - Fierce
      Light Kick - Short
      Medium Kick - Forward
      Heavy Kick - Roundhouse
      So low forward is crouching medium kick

  • @freebando
    @freebando Před 5 lety +2

    Uses pad but can't dash and dp smh

  • @fabioutrilla7109
    @fabioutrilla7109 Před 6 lety

    Could you do Ibuki?

  • @jrfproductions7226
    @jrfproductions7226 Před 6 lety

    How do you piano stuff on pad?

    • @drezzylol
      @drezzylol Před 6 lety +4

      I slide my thumb from LP to MP and i hit RB either inbetween them, or after them. I guess it's the same with legs but trigger might be in the way.

  • @worshipdemons
    @worshipdemons Před 3 lety

    broken

  • @pikadedinossauro4102
    @pikadedinossauro4102 Před 2 lety

    titer

  • @PoeCompany
    @PoeCompany Před 7 měsíci

    Is this channel dead?

  • @danobra
    @danobra Před 5 lety +1

    Wait... So you're negative ON HIT? And people say this game is perfect.

  • @blvk3
    @blvk3 Před 6 lety +3

    Love what you doing. But I personally wouldn't pick ken to start with. When you try to teach people, it is generally to teach them one of the best character to start with, because they will have less incentive to try out other characters, which is essentially the rest of the game, and you are basically ruining the game for them.
    I know it's after the ryu video, but I would leave him till much later.

    • @Bafael
      @Bafael Před 6 lety +14

      I started with Ken, and I main oro and have played this game for 12 years. People will start with who they're interested in. And Ken is interesting for a lot of new players.

    • @blvk3
      @blvk3 Před 6 lety +2

      Bafael I have played the game since 99, I have taught so many players and 80% of the players asked me who the best characters are when they started. Most of the time I taught them, and they stick with that character afterwards, namely a character called KEN. Some did try others but back to ken, because of the ease to use. I asked them the reasons of not trying other characters, they told me because of effort putting into others are not giving them wins like ken did for the same amount of time put in. After awhile, I stop teaching and telling ppl about the top 3. Instead teach Alex and Ryu, which make people appreciate the game more, and discover their character at their own pace.
      These are just my experience and how new ppl resist to changes that impact the win/lose rate. Not saying it will apply to everyone, but to most of the people, according to my own experience. and if u said u are the 20%, good for you, but not everyone is the same. Bear in mind, the 80% is a lot of a lot of people, and they will kill the FGC when you don't teach them properly.
      Just saying.

    • @goricexi7118
      @goricexi7118 Před 5 lety +2

      If the game was more balanced, people would be willing to branch out.

    • @davisbreci5332
      @davisbreci5332 Před 4 lety

      @@Bafael i have played the game for 3 whole days

  • @llllShifTllll
    @llllShifTllll Před 3 lety

    The video would be much better and short if you tell me what i can do instead of what i can and can't do.

    • @MatF1
      @MatF1 Před 3 lety +5

      That´s the point of the video