Darrin is like the Bob Ross of 3D modeling. ... very soothing voice and a joy to watch. In the back of my mind, I'm just waiting for him to say something like " ... and right here we'll just put another vertices ... its a happy little vertices"
FYI: Solution for body disappearing when connecting hands. The reason behind this is because the body is already properly "mirrored" having both left and right sides. However, the hand itself is only on one side of the body. Selecting the body last ensures that everything joined "hand and body" will take on the characteristics of the "body". (1) Before connecting the hand to the arm, switch to "object" mode. (2) Right click on "hand" first (3) Hold Shift, and right click on body (4) Make sure you see that both the hand and body are highlighted (5) Press Ctrl + J (6) You should see a mirror "hand" immediately appear on the other side of the model;
You're welcome. Glad I could help. I had difficulty figuring out that part of the tutorial myself and had to read through the comment section and rewind the video, and also probably take a look at other youtube video to see what the reasons were. Instead of figuring out a solution and keeping that knowledge for my own personal gain, I figured others might be able to use my findings so they're not stuck and confused like I also was. I'm also glad I posted the above instructions because I personally forgot how to get the hands not to disappear all this time. : )
Great tutorial as always! If anyone happens to have an issue with a dark seam or shadow around the edge after joining the hand to the wrist, try pressing ctrl-n to recalculate the normals and A key, W key then 'Remove Doubles' as this worked for me!
I had this problem on Blender 2.8 and the solution was a little different. What worked for me was selecting the whole hand (leaving the body deselected), then going Mesh (top menu bar) -> Normals -> Flip, then trying to merge the points again!
In blender 2.8 you can also go to overlays (the button is next to the wireframe button in the right hand corner) -> click face orientation. If your mesh turns red the normals are facing the wrong way and you can press shift + N to recalculate them. This fixed my problem with the wonky wrist
Hey darrin just wanted to say thanks for your videos. They are very clear and informative and now i f ound a great new hobby that ive always thought would be too technical for me! Its people like you that progress the human race!
Your tutorials have helped me out immensely. I have attempted to model characters about a dozen times and so far have scrapped every attempt. Thank you.
First and foremost I would like to say thank you to you sir, Mr. Darrin Lile for putting up this tutorial part by part. You have no idea how your videos had helped beginners like me on starting Blender. But for those who are following this video above, you might get into problems like setting the Origin to 3D Cursor at 6:25. Well apparently my model become crazy and after duplicating the finger (Shift+D), the entire model including the body was duplicated as well. Mind you I already in object mode at this time. I was surprised, tried many ways and found the trick. I had to do the old way of selecting all the finger faces in edit mode and duplicate them one by one in order to complete all the fingers. Yup it took some time but this might help anyone out there. Cheers
I looked through the comments and some people are just so negative and rude. I've been following your videos and working on my character for a couple days now but I think your tutorials are spot on. I don't understand how people can be so ungrateful towards someone who is trying to help them! Thank you for taking the time out of your day to produce these videos!
thank you so much for these tutorials!! it's hard to find good blender tutorials, but your channel has tutorials that are easy and have a great result^^
Quick Tip: Double tap G to edge slide without opening the menu. Also a quick nitpick. The thumb's joints are different than other finger. It has a joint at it's base and a single join dividing it. It looks and operates significantly different than the other finger so you should probably just make the thumb separately.
Previously I tried to create the hand and fingers by extruding out from the wrist. This method is much better, and the final results are too. I've learned more from these series than others I have found. Thank you for sharing!
Make sure to select the Cylinder while in "object mode". If you don't then the cylinder won't show up in your scene and that will cause all sorts of problems when trying to duplicate fingers, and merging the hand to the body. That caused me quite a bit of stress and time so I hope others don't make that same mistake.
I learned this part of this modeling, really helpful, although I watched many artists make characters but its really hard to follow the way they do, old but gold, thanks a lot ^^
Hi Darrin, great series, especially for beginners, lots of new tricks. I also really appreciate the pacing. Some videos I've watched fly so fast, you can't even tell what the tutor is clicking
Thank you so much for your tutorials! I have been away from Blender for a while out of frustration, but am ready for another try. Your presentation is well-paced for a 2nd time around beginner like me and your explanations are clear. I am feeling more optimistic now!
Hi Darrin! Thank you for this wonderful series! Your didactic is very good and your English is paused and well pronounced, including the metric of the phrases. This is great for the ones that don't have English as their native language, which is 94,7% of the planet. When you made the hand, you did not mind with the triangles. And, for me, a newbie, this architecture is ok. After all, the quads dictatorship ended? It's ok animate with some triangles?
Awesome amount of detail and explanation put into this video. I’m going to have to go back to #1 because I don’t have the skills yet to do this from memory!
With this tutorial I made a character that looks like an actual boy. I didn't have the reference pictures but just followed steps done in this video. Now I have a foot and handless quiet realistic looking shape of a boy. Amazing Tutorial! Onward with some hands!
For those that messed up the mirroring when joining the body and the hand and can't go back. Go to object mode, press Shift + C (will reset view and move cursor to 0x, 0y, 0z), Add>Mesh>Plane, when the plane is selected, R, Y, 90, Enter. This will rotate the plane and make it vertical. Now you can use this plane as a mirror. This works better than just using the Z axis
Also if there's a crease in the middle that means that the Subdivision Surface modifier is applied before the Mirror modifier, just reorder them with the up/down buttons.
For anyone wondering how to keep quads while creating less vertices to connect to the wrist, I merged three vertices along the extruded edge together at center, then selected the middle edge between the created triangles and "dissolve edge." This prevents triangles from forming.
Thank you for sharing, its realy helpful. This also made me realise ... The unwritten rule with 2D animation for your character to have a max of four fingers no longer apply in 3D, since Toystory character have five fingers.
An enjoyable tutorial series overall and I learned a lot. 2 slight criticisms however, in part 5 when you connect the hand to the wrist you have 10 verts on the hand loop and 8 on wrist loop and don't explain which ones you merged and just timelapse to where the hand is attached. I had to guess at where to merge verts and am not sure if right. Other was in part 10, I could see a big video screen and only a tiny corner showing the tutorial. This aside I had to work a few things out for myself which is probably a good thing, a good job overall though Darrin and thanks for your time and effort to put it out.
Wow, ive seen tons of tutorials on making hands and faces and stuff and most of them are taking this shape and move some vertex untill it looks right but this is not only my style of modeling but its also the first ive seen with fingernails
@6:57 how does he select the entire finger without selecting the other fingers? EDIT: I figured it out. You should really specify exactly what keys you're pressing in a tutorial. For those lost just like me, there's two ways to duplicate an object. Shift + D or Alt + D. If you press shift +D, then all the duplicates are linked to the original finger when you try to highlight one finger. If you press Alt + D, the duplicates aren't linked to the original. Alt + D allows each finger to be independent of each other.
@@Fuzzimations ... I don’t have blender installed anymore. The computer had issues, If I remember correct, I think (but not sure), can you right click on it? Again, haven’t worked with blender in such a long time. Wanted to download it again, but my windows 8 isn’t compatible with it,
Very nice series of videos, and well done. I think, for being a beginner myself, you missed a few steps with the finger, or maybe I couldn't tell all of your commands because you have that turned off. My finger is not going as well as yours at any rate. I want to finish the finger and create a hand as you are doing, but there is little about hands on YT. Thanks for doing this.
Wow, much better than starting at the wrist. (what I did before I saw this.) The fingers were always distorted and kind of lopsided when I got to that part. Great video. :)
A great tutorial, I have also like the 4 first parts, have learned a lot from them, and I look forward to continue following this series of tutorials :) But I will admit, that I found it somewhat difficult to keep up, when you went into timelapse, and it took me several tries watching that part, to figure out which points on the hand you merged, and I would have preferred if you had recorded it in normal speed. but other than that did I enjoy this tutorial very much :)
If anyone is having a problem when connecting the hand to the wrist where the vertices merges through the body you need to go back and un join them , select the body and click apply on the mirror effect. Now join the hand and body and the vertices will merge properly.
Hy Darrin. I am curious: is there a shortcut when you toggle between grab and scale without press the button in the bottom header?... or you edit the video?
hello, I have a problem... My character body doesn't have the same default gray color as the hand..... both are gray but the hand seems to be lighter than the body, and when I join them the colors collapse and the model's arm looks horrible... can anyone help me please!?
In Edit Mode, select the whole hand then on the Shading\UVs tab > Shading > Normals: > Click on Flip Direction. Same happened to me. Apparently the mesh was inside out and can be fixed with this.
Raj Patel Microsoft Technician Hi, thank you for being a part of Windows 10. Did you try unplugging the mouse from the USB port and rebooting? Reply Did this resolve your issue? Yes No 1 person was helped by this reply
Man, I am just loving this series! The hand has been the most fun part to make so far. I was wondering though, when I'm zooming in the rest of the body often gets in my way while I'm working on the hand. Is there a way to make the body see through while the fingers stay full?
Wild Gadget Hi, select the hand and press the division key on the number pad to isolate it. Or you can also press shift + h to hide the unselected items. Press alt + h to bring them back. Hope that helps. Thanks for watching!
I have a few questions/ concerns for you, 1) when you were connecting the palm to the wrist, I noticed that you used last instead of merge ... why is that? 2) when you was doing the legs, I thought it would do one side instead of both (comment)... overall i luv the patience & demonstration, your art has inspired me to push me up to do more thank you a bunch
I really appreciate your tutorials, they are really helping me alot. But this particular video had me stumped for longer than I would like to admit. The timelapse on the hand had me lost
Isn't it more convenient to use "bridge edge loops" instead "merge vertices"?. I think that it's faster. But in general a very useful tutorial! Thanks!
I am absolute beginner of the blender. I was following you in this series from your very first video. In this video, When i merged the hand with the body as you did, then the mirror modifier from the body has vanished so that half of the body is gone! I just again add the mirror modifier but it is not that perfect as it was... what to do now!???
If one half of the body get's disconnected, you can usually turn off clipping, move the inner edge loop out, turn clipping back on, then drag the edge loop back in to re-merge the center. (make sure you only drag on the appropriate axis)
Found The Solution to the mirror problem. Before you Join The Hand And Body. Go In the top right corner and where it says all scenes, look for the cylinder and ctrl+shift click it first and then click "Plane" and then you can join
very informative video. i made a character model, everything looks fine except there are many overlapping faces on top of each other. Does anybody knows how to fix this? Deleting duplicates didn't helped.
Hey Darrin, thanks for the great series! I got a short question about edge selection. When i want to select a circle, i have to select every single edge. When you select for example the fingers to extend them, you select the entire "edge-circle" at once. Any idea what i have to click to do the same? ;)
I spent several hours over a couple of days on this part. The nail extruding was easy and came out great. I wish you had shown the whole process of merging the vertices on the hand, even if you time lapsed it. With CZcams, I can slow it down to .25 speed. I find modeling is the hardest thing to follow on CZcams tutorials. On to the mouth...
no matter if there are some triangles in the hand? I know they are bad especially for animation. However, great vids, i'm learning a lot from them ;) Thanks :D
So when attaching the hand to the body.. half my body went missing! When adding mirror again, it is upside down.. I tried to Shift + s > Cursor to Center; Set Origin > Origin to 3DCursor" via Ctrl Alt SHIFT C ...But the mirror is on the other side of the grid when x is marked, and other places if I mark z or y ... :(
Ginger-snap If I remember it correctly, its Very Important to attach the hand to the body, and not the other way around!! Also, cause of these things, never Save on one file only! Create a .1 then a .2 then a .3 for each new day you work on the project, or for each new big thing you do... then, if something is ruined for good, you dont have to go to far back in the process! If thats not the solution, Im not sure.. so long since I did it, but might be smart to not have a mirror mod. on the hand, if you got it on the body!
my problem is i have the whole model done but the mirror ended up sideways -_- i do have about 3 or 4 saves thankfully! i saved right before i started the second finger so the mirror is still intact, abit nervous to continue all of the work on the hand again if im gonna mess it up though :) thanks for responding! theres nothing anywhere on how to fix it :(
Ginger-snap Hm... its so hard when I dont have my hands on it! There might be thing you have to do with the origin or the pivot point etc and then adj. the mirror mod. Id do a new save where you are at, and just experiment a lot with those things! I could spend 1-3 hours on things like this and all of a sudden find the solution! One of the negative and positive things about teaching it to yourself.. it takes longer, but once figured out, you have learned more..
pros. i love doing finger nails now. when i moved the fingers after duplicating them the finger nails messed up. i tried duplicating just the finger nails and doing some re attachment surgery and it failed. so i now am doing ever finger nail but i am actually enjoying it.
Just a heads-up for my fellow newbies - If you are having trouble doing the combination "extrude+scale" thing at 2:50, make sure you have your pivot point set to bounding box otherwise it will not work like Mr. Lile shows. Thanks to MemberSolid at blenderartists.org. Check out the thread at blenderartists.org/t/extruding-faces-in-z-y-x-axis-at-the-same-time/657795/6. Also, thank you, Mr. Lile, for a great series! You have resuscitated my Blender journey. lol
Ok, I pulled it to the side now, to get it really close, then it worked! .. I seam to find the answers right after I post a Q.. after trying for ages to figure it out!:)
your videos are so useful! i have a problem though, when i combine the palm with he arm. i merge the vertices but i get some distortions that i don t know how to fix like some shades
Someone asked for help about this elsewhere and we found that it was because they had proportional editing mode enabled (o-key stuff). (And then I decided to start watching the series.)
I have a problem maybe you can help me. I'm building the Dragonzords Fighting Mode with blender. I got the upper body done without too much trouble. But when I tried to combine knee pads to my character it reacted with the mirror application. Its a problem because I have to do the legs next and they have to look completely different. Please help me!
Hi Darrin. Fantastic tutorial, but I cannot help but notice that the verts/tris count is super high. what can be done about that - say - to optimize using a character you created to be acceptable to use within a gaming engine? The more verts/tris there are, the more processing would be required and it will cause lag if you have too many of those.
I know this video is old, but why is it ok to have those tris on the hand? It's an honest question, because I though it was like a "sin" to have ANY visible tris. Does this mean it's ok sometimes? How to know when it's ok?
Sometimes it's unavoidable but you're right, you do want to try to keep tris and ngons to a minimum. What I've always been taught though is if you HAVE to use them, make sure they appear in places that are both not visible to the viewer, and not going to be deformed by animation. With that said, I know there are ways to redirect polys to reduce the number of them, but i am not very good at knowing exactly how it works.
Hey, your method for making the hands didn't really work out for me. Maybe it was the amount of vertices in the fingers, since I was making something a bit more detailed, but what worked for me was creating a cylinder, scaling and adjusting, then merging it with the body and fingers, followed by touching it up. When I did it your way, this pinching thing in the middle of the hand kept occurring, no matter what I did.
Even in 2020 I'm finding this tutorial very useful for learning how to model. Thanks so much!
Same!!!!
there should be a contest on who could learn the most out of out dated tutorials
@@epiccreator6986 *me learning about that one guy's day at the zoo*
Im from 2021 .😹
Darrin is like the Bob Ross of 3D modeling. ... very soothing voice and a joy to watch. In the back of my mind, I'm just waiting for him to say something like " ... and right here we'll just put another vertices ... its a happy little vertices"
FYI: Solution for body disappearing when connecting hands. The reason behind this is because the body is already properly "mirrored" having both left and right sides. However, the hand itself is only on one side of the body. Selecting the body last ensures that everything joined "hand and body" will take on the characteristics of the "body".
(1) Before connecting the hand to the arm, switch to "object" mode.
(2) Right click on "hand" first
(3) Hold Shift, and right click on body
(4) Make sure you see that both the hand and body are highlighted
(5) Press Ctrl + J
(6) You should see a mirror "hand" immediately appear on the other side of the model;
Very useful, thank you !
You're welcome. Glad I could help. I had difficulty figuring out that part of the tutorial myself and had to read through the comment section and rewind the video, and also probably take a look at other youtube video to see what the reasons were. Instead of figuring out a solution and keeping that knowledge for my own personal gain, I figured others might be able to use my findings so they're not stuck and confused like I also was. I'm also glad I posted the above instructions because I personally forgot how to get the hands not to disappear all this time.
: )
Thanks! I got frustrated and went to a previously saved file. Now I have to build the hand all over again. Lesson learned.
strawberryyogurt0 half of my
body disappeared
Thank you!
Great tutorial as always! If anyone happens to have an issue with a dark seam or shadow around the edge after joining the hand to the wrist, try pressing ctrl-n to recalculate the normals and A key, W key then 'Remove Doubles' as this worked for me!
Thank you good sir!
I had this problem on Blender 2.8 and the solution was a little different. What worked for me was selecting the whole hand (leaving the body deselected), then going Mesh (top menu bar) -> Normals -> Flip, then trying to merge the points again!
In blender 2.8 you can also go to overlays (the button is next to the wireframe button in the right hand corner) -> click face orientation. If your mesh turns red the normals are facing the wrong way and you can press shift + N to recalculate them. This fixed my problem with the wonky wrist
@@captkuso thx babe
@@captkuso legend, thanks a lot
Hey darrin just wanted to say thanks for your videos. They are very clear and informative and now i f ound a great new hobby that ive always thought would be too technical for me!
Its people like you that progress the human race!
Your tutorials have helped me out immensely. I have attempted to model characters about a dozen times and so far have scrapped every attempt. Thank you.
First and foremost I would like to say thank you to you sir, Mr. Darrin Lile for putting up this tutorial part by part. You have no idea how your videos had helped beginners like me on starting Blender.
But for those who are following this video above, you might get into problems like setting the Origin to 3D Cursor at 6:25. Well apparently my model become crazy and after duplicating the finger (Shift+D), the entire model including the body was duplicated as well. Mind you I already in object mode at this time.
I was surprised, tried many ways and found the trick. I had to do the old way of selecting all the finger faces in edit mode and duplicate them one by one in order to complete all the fingers. Yup it took some time but this might help anyone out there. Cheers
I looked through the comments and some people are just so negative and rude. I've been following your videos and working on my character for a couple days now but I think your tutorials are spot on. I don't understand how people can be so ungrateful towards someone who is trying to help them! Thank you for taking the time out of your day to produce these videos!
thank you so much for these tutorials!! it's hard to find good blender tutorials, but your channel has tutorials that are easy and have a great result^^
Quick Tip: Double tap G to edge slide without opening the menu.
Also a quick nitpick. The thumb's joints are different than other finger. It has a joint at it's base and a single join dividing it. It looks and operates significantly different than the other finger so you should probably just make the thumb separately.
Previously I tried to create the hand and fingers by extruding out from the wrist. This method is much better, and the final results are too. I've learned more from these series than others I have found. Thank you for sharing!
For anyone finding this in the future and get those weird shadows when connecting the hand to the arm, ctrl shift n to fix.
thank you!
wow, i can't believe the subdivision surface modifier so quickly turns that cylinder into a straight up finger. it looks perfect.
Make sure to select the Cylinder while in "object mode". If you don't then the cylinder won't show up in your scene and that will cause all sorts of problems when trying to duplicate fingers, and merging the hand to the body. That caused me quite a bit of stress and time so I hope others don't make that same mistake.
I wish I read this comment before.
i don.t know but when i do it in object mode does not appreat but when i do it in edit mode it appear and this cause me problems plz help
johnfowles thank you!
thanks!
Great little tutorial series. Always good to see how others approach modeling. I'll give you another "hand" for all the hard work.
I learned this part of this modeling, really helpful, although I watched many artists make characters but its really hard to follow the way they do, old but gold, thanks a lot ^^
I've been struggling to learn blender, your tutorial is the best I've come across on CZcams. Thank you..
Hi Darrin, great series, especially for beginners, lots of new tricks. I also really appreciate the pacing. Some videos I've watched fly so fast, you can't even tell what the tutor is clicking
i am making my first model and i was like trying different things for like past 4 hours and now i feel like a fool
this is such a great work
I never could figure out how to model fingernails and was glad to see this video.The method works fine.Thanks for posting.Good tutorials.
Thank you so much for your tutorials! I have been away from Blender for a while out of frustration, but am ready for another try. Your presentation is well-paced for a 2nd time around beginner like me and your explanations are clear. I am feeling more optimistic now!
Hi Darrin! Thank you for this wonderful series! Your didactic is very good and your English is paused and well pronounced, including the metric of the phrases. This is great for the ones that don't have English as their native language, which is 94,7% of the planet.
When you made the hand, you did not mind with the triangles. And, for me, a newbie, this architecture is ok. After all, the quads dictatorship ended? It's ok animate with some triangles?
rlocatellidigital Hi, Thanks! Yes, a few triangles are fine as long as they are not at the joints where the mesh is going to bend.
Best hand construction to date...a litte detailed but will fit any arm
Awesome amount of detail and explanation put into this video. I’m going to have to go back to #1 because I don’t have the skills yet to do this from memory!
With this tutorial I made a character that looks like an actual boy. I didn't have the reference pictures but just followed steps done in this video. Now I have a foot and handless quiet realistic looking shape of a boy. Amazing Tutorial! Onward with some hands!
Man! This was by far the hardest one yet! I barely hung on haha! My hands may be a little messed up, but I'm just glad to be done with that!
not a big deal but you should have rotated the thumb so the nail points out.... not up. just a note.
Yes. I saw that too
Great video there Darrin! I've modeled hands before, but I wanted to find a new direction for hand modeling and this was it. Great job!
This method of modelling a fingernail is brilliant!
You are a good teacher Darrin thanks for explain it in a easy way.
This tutorial is great as well as you Mr, Lile
For those that messed up the mirroring when joining the body and the hand and can't go back. Go to object mode, press Shift + C (will reset view and move cursor to 0x, 0y, 0z), Add>Mesh>Plane, when the plane is selected, R, Y, 90, Enter. This will rotate the plane and make it vertical. Now you can use this plane as a mirror. This works better than just using the Z axis
Also if there's a crease in the middle that means that the Subdivision Surface modifier is applied before the Mirror modifier, just reorder them with the up/down buttons.
For anyone wondering how to keep quads while creating less vertices to connect to the wrist, I merged three vertices along the extruded edge together at center, then selected the middle edge between the created triangles and "dissolve edge." This prevents triangles from forming.
The greatest thing I found in CZcams recently! Thank you!
Thank you for sharing, its realy helpful. This also made me realise ... The unwritten rule with 2D animation for your character to have a max of four fingers no longer apply in 3D, since Toystory character have five fingers.
Many thanks for this series. I'm a beginner and these videos are great.
Really useful tip on doing fingers and nails! Thanks a lot, Darrin;)
Also wasn't sure if you knew but you can select both move and scaleon the little manipulator widget, it can save a bit of time.
An enjoyable tutorial series overall and I learned a lot. 2 slight criticisms however, in part 5 when you connect the hand to the wrist you have 10 verts on the hand loop and 8 on wrist loop and don't explain which ones you merged and just timelapse to where the hand is attached. I had to guess at where to merge verts and am not sure if right. Other was in part 10, I could see a big video screen and only a tiny corner showing the tutorial. This aside I had to work a few things out for myself which is probably a good thing, a good job overall though Darrin and thanks for your time and effort to put it out.
Agreed. This is a great tutorial overall, but it's hard to follow at this point.
Wow, ive seen tons of tutorials on making hands and faces and stuff and most of them are taking this shape and move some vertex untill it looks right but this is not only my style of modeling but its also the first ive seen with fingernails
Thanks alot for these videos. Really made it easy for me as a first timer!
You are a great teacher, I am learning loads! Thank you!
@6:57 how does he select the entire finger without selecting the other fingers?
EDIT: I figured it out. You should really specify exactly what keys you're pressing in a tutorial. For those lost just like me, there's two ways to duplicate an object.
Shift + D or Alt + D.
If you press shift +D, then all the duplicates are linked to the original finger when you try to highlight one finger. If you press Alt + D, the duplicates aren't linked to the original. Alt + D allows each finger to be independent of each other.
This was extremely helpful! Thank you for your comment!
How did he selected the fingers thou?
@@Fuzzimations ... I don’t have blender installed anymore. The computer had issues, If I remember correct, I think (but not sure), can you right click on it? Again, haven’t worked with blender in such a long time. Wanted to download it again, but my windows 8 isn’t compatible with it,
@@strawberryyogurt0 i just noticed my program didnt separated the fingers as a separated object..
Thank you 😍🙏❌♥️♥️
Magical. Been scared about merging separate objects with multires but I'm peaceful now.
I did found a pretty fast way to combine the hand to the wrist, Select both edges of the wrist and hand and press CTRL E then Bridge Edge Loops.
Very nice series of videos, and well done. I think, for being a beginner myself, you missed a few steps with the finger, or maybe I couldn't tell all of your commands because you have that turned off. My finger is not going as well as yours at any rate. I want to finish the finger and create a hand as you are doing, but there is little about hands on YT.
Thanks for doing this.
Wow, much better than starting at the wrist. (what I did before I saw this.) The fingers were always distorted and kind of lopsided when I got to that part. Great video. :)
A great tutorial, I have also like the 4 first parts, have learned a lot from them, and I look forward to continue following this series of tutorials :)
But I will admit, that I found it somewhat difficult to keep up, when you went into timelapse, and it took me several tries watching that part, to figure out which points on the hand you merged, and I would have preferred if you had recorded it in normal speed. but other than that did I enjoy this tutorial very much :)
Double jointed thumb, bro
the finger thing blew my mind!
If anyone is having a problem when connecting the hand to the wrist where the vertices merges through the body you need to go back and un join them , select the body and click apply on the mirror effect. Now join the hand and body and the vertices will merge properly.
Another great video. Thanks for this series.
Awesome tutorial
very good tutorial thanks
it is well explain and the talk and voice are very understandable ( for french)
Ah, finally I found a pro who desn't make a tragedy about triangles!
What a great video! I have to admit at around minute 10 I thought my headphones had stopped working hahaha.
How you do the nail is like fucking magic. Genius! thank you!
How much of a problem is it that you are creating triangles there? Could you not combine the to make a quad?
My thought exactly!
Hy Darrin. I am curious: is there a shortcut when you toggle between grab and scale without press the button in the bottom header?... or you edit the video?
Good video, everything is explained properly !!
Amazing Tutorials! Thank you.
hello, I have a problem...
My character body doesn't have the same default gray color as the hand.....
both are gray but the hand seems to be lighter than the body, and when I join them the colors collapse and the model's arm looks horrible...
can anyone help me please!?
In Edit Mode, select the whole hand then on the Shading\UVs tab > Shading > Normals: > Click on Flip Direction.
Same happened to me. Apparently the mesh was inside out and can be fixed with this.
Right click on the weird looking planes, then press "w" and its should pull up a menu drop. From the menu clip Flip the normals.
Raj Patel Microsoft Technician
Hi, thank you for being a part of Windows 10. Did you try unplugging the mouse from the USB port and rebooting?
Reply
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Thank you. you make my day much better.
@@ikeclancy3603 Thankyouthankyouthankyouthankyou
You could say that this video was pretty handy.
Man, I am just loving this series! The hand has been the most fun part to make so far. I was wondering though, when I'm zooming in the rest of the body often gets in my way while I'm working on the hand. Is there a way to make the body see through while the fingers stay full?
Wild Gadget Hi, select the hand and press the division key on the number pad to isolate it. Or you can also press shift + h to hide the unselected items. Press alt + h to bring them back. Hope that helps. Thanks for watching!
Worked like a charm, thanks so much!
switching between 3d cursor and individual origins helps with scalling
I have a few questions/ concerns for you, 1) when you were connecting the palm to the wrist, I noticed that you used last instead of merge ... why is that? 2) when you was doing the legs, I thought it would do one side instead of both (comment)... overall i luv the patience & demonstration, your art has inspired me to push me up to do more thank you a bunch
unbelivible. I can't thing that it is easy and very interesting
This one took me the whole noon... Hands are extremely hard.
Thank you, it helped me a lot!
i have the hand joined with the arm, and the sub is at 3, yet I still see the smooth blocky look
+Jacob Fausett In the Tools tab, click the Smooth button under Shading.
I really appreciate your tutorials, they are really helping me alot. But this particular video had me stumped for longer than I would like to admit. The timelapse on the hand had me lost
Really Wonderfull tutorial. Txs alot
Isn't it more convenient to use "bridge edge loops" instead "merge vertices"?. I think that it's faster. But in general a very useful tutorial! Thanks!
I am absolute beginner of the blender. I was following you in this series from your very first video. In this video, When i merged the hand with the body as you did, then the mirror modifier from the body has vanished so that half of the body is gone!
I just again add the mirror modifier but it is not that perfect as it was...
what to do now!???
If one half of the body get's disconnected, you can usually turn off clipping, move the inner edge loop out, turn clipping back on, then drag the edge loop back in to re-merge the center. (make sure you only drag on the appropriate axis)
wow wow wow superb....
😍
Found The Solution to the mirror problem. Before you Join The Hand And Body. Go In the top right corner and where it says all scenes, look for the cylinder and ctrl+shift click it first and then click "Plane" and then you can join
very informative video. i made a character model, everything looks fine except there are many overlapping faces on top of each other. Does anybody knows how to fix this? Deleting duplicates didn't helped.
thanks this is really helpfull for me !
You sir deserve a like
Teacher I like your model of cartoon and yours tutorial
Hey Darrin, thanks for the great series! I got a short question about edge selection. When i want to select a circle, i have to select every single edge. When you select for example the fingers to extend them, you select the entire "edge-circle" at once. Any idea what i have to click to do the same? ;)
Hi ,you should be able to press alt and select an edge and it will select the entire edge loop.
I spent several hours over a couple of days on this part. The nail extruding was easy and came out great. I wish you had shown the whole process of merging the vertices on the hand, even if you time lapsed it. With CZcams, I can slow it down to .25 speed. I find modeling is the hardest thing to follow on CZcams tutorials. On to the mouth...
Thank you
Amazing Video!
no matter if there are some triangles in the hand? I know they are bad especially for animation. However, great vids, i'm learning a lot from them ;)
Thanks :D
So when attaching the hand to the body.. half my body went missing! When adding mirror again, it is upside down..
I tried to Shift + s > Cursor to Center; Set Origin > Origin to 3DCursor" via Ctrl Alt SHIFT C ...But the mirror is on the other side of the grid when x is marked, and other places if I mark z or y ... :(
Well, I gave up.. I had to re-do half the hand, saved right after I had done all the fingers! Thank god, I save relativ often!:)
+Thomandy hey im having the same problem you did, did you ever figure out what to do to fix it?
Ginger-snap If I remember it correctly, its Very Important to attach the hand to the body, and not the other way around!! Also, cause of these things, never Save on one file only! Create a .1 then a .2 then a .3 for each new day you work on the project, or for each new big thing you do... then, if something is ruined for good, you dont have to go to far back in the process!
If thats not the solution, Im not sure.. so long since I did it, but might be smart to not have a mirror mod. on the hand, if you got it on the body!
my problem is i have the whole model done but the mirror ended up sideways -_- i do have about 3 or 4 saves thankfully! i saved right before i started the second finger so the mirror is still intact, abit nervous to continue all of the work on the hand again if im gonna mess it up though :) thanks for responding! theres nothing anywhere on how to fix it :(
Ginger-snap Hm... its so hard when I dont have my hands on it! There might be thing you have to do with the origin or the pivot point etc and then adj. the mirror mod. Id do a new save where you are at, and just experiment a lot with those things! I could spend 1-3 hours on things like this and all of a sudden find the solution! One of the negative and positive things about teaching it to yourself.. it takes longer, but once figured out, you have learned more..
Any tips for someone who just CANT do a hand properly? :)
+zerosonico i cant make the hand proportion to the body and its always in a bad shape...
I guess we are all making monsters here.
lol ur nose, you made a mini-voldemort XD
man that looks pretty good, this yourre first model?
They could wear Disney gloves.
pros. i love doing finger nails now. when i moved the fingers after duplicating them the finger nails messed up. i tried duplicating just the finger nails and doing some re attachment surgery and it failed. so i now am doing ever finger nail but i am actually enjoying it.
Thanks!
Just a heads-up for my fellow newbies - If you are having trouble doing the combination "extrude+scale" thing at 2:50, make sure you have your pivot point set to bounding box otherwise it will not work like Mr. Lile shows. Thanks to MemberSolid at blenderartists.org. Check out the thread at blenderartists.org/t/extruding-faces-in-z-y-x-axis-at-the-same-time/657795/6. Also, thank you, Mr. Lile, for a great series! You have resuscitated my Blender journey. lol
Thank you! I was just following the video and got stuck here. Your comment got me unstuck. : )
02:55 ..im not sure how you merged the sides.. whenever I try the normal way, the sylinder bends strangly at the tip
Ok, I pulled it to the side now, to get it really close, then it worked! .. I seam to find the answers right after I post a Q.. after trying for ages to figure it out!:)
your videos are so useful! i have a problem though, when i combine the palm with he arm. i merge the vertices but i get some distortions that i don t know how to fix like some shades
6:36
After duplicating the finger when I try rotating one finger they all rotate. How do I rotate the one finger without rotating all of them?
Someone asked for help about this elsewhere and we found that it was because they had proportional editing mode enabled (o-key stuff). (And then I decided to start watching the series.)
I have a problem maybe you can help me. I'm building the Dragonzords Fighting Mode with blender. I got the upper body done without too much trouble. But when I tried to combine knee pads to my character it reacted with the mirror application. Its a problem because I have to do the legs next and they have to look completely different. Please help me!
Hi Darrin. Fantastic tutorial, but I cannot help but notice that the verts/tris count is super high. what can be done about that - say - to optimize using a character you created to be acceptable to use within a gaming engine? The more verts/tris there are, the more processing would be required and it will cause lag if you have too many of those.
I know this video is old, but why is it ok to have those tris on the hand? It's an honest question, because I though it was like a "sin" to have ANY visible tris. Does this mean it's ok sometimes? How to know when it's ok?
Is it really ideal to make a triangle on it though? Doesn't that affect it much when you go to animate, and rig it?
Sometimes it's unavoidable but you're right, you do want to try to keep tris and ngons to a minimum. What I've always been taught though is if you HAVE to use them, make sure they appear in places that are both not visible to the viewer, and not going to be deformed by animation. With that said, I know there are ways to redirect polys to reduce the number of them, but i am not very good at knowing exactly how it works.
3:55 For some reason the tip of the fingers always turn out flat for me while everything else curves?
When you say flat, do you mean it has a sharp turn from the cylinder cap to the sides around it? How is your cylinder capped?
I couldn't find set origin in the tools panel. I think it has moved in newer updates.
Shift + Ctrl + Alt + C is where I found it!
THANK YOU
Hey, your method for making the hands didn't really work out for me. Maybe it was the amount of vertices in the fingers, since I was making something a bit more detailed, but what worked for me was creating a cylinder, scaling and adjusting, then merging it with the body and fingers, followed by touching it up. When I did it your way, this pinching thing in the middle of the hand kept occurring, no matter what I did.