![Darrin Lile](/img/default-banner.jpg)
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Darrin Lile
United States
Registrace 8. 01. 2010
Hi, I’m Darrin Lile. I received Bachelor’s and Master’s degrees in Film and Media studies from the University of Kansas, taught 3D animation and game design at the Art Institute of Wisconsin, was a technical reviewer of Blender books for Packt Publishing, and I currently teach 3D Modeling and Animation at the Milwaukee Institute of Art and Design. But I also create Blender tutorials and videos and other fun stuff. So check 'em out!
Blender Vintage Car Creation - Conforming the Front Panels
Check out the full course at: www.udemy.com/course/blender-3_0-vintage-car-creation/?referralCode=7BA4F38F359CDCDD5433
And get my FREE ebook "The Blender 3 Quick Start Guide" at www.darrinlile.com/
This 23-page PDF that will introduce you to Blender's fundamental tools, concepts, and shortcut keys so that you can begin creating with Blender today!
Welcome to "Blender 3.0 Vintage Car Creation." In this course we will create a 1952 Nash-Healey Roadster. This is a rare gem of a car; only about 500 were ever made. But we’re going to create one using Blender 3.0, from the first polygon to the final rendered animation. If you've ever wanted to create realistic, detailed models of complex objects, then this course is for you. Not only will you learn modeling tools and techniques, but you will also learn how to use reference images, stay organized, and manage a large project in Blender.
We will begin with the body of the car, creating the underlying shape. And then, using Blender’s Shrink Wrap modifier, we will mold each panel to that shape, so we get a precise fit between each of the pieces. Next we will work on modeling the various external parts of the car. We will create the chrome details using Blender’s Subdivision Surface modifier. And we will create the tire treads and spoked hubcaps using the Array Modifier. We will then model the various pieces of the car’s interior, keeping an eye on our reference images to bring the details to life.
When the modeling is complete, we will create materials and textures for the car, using Blender’s Node Editor. And finally, we will light and render the scene using the Cycles render engine. We’ll also have some fun animating the camera around the car and create a short video using Blender’s Video Sequence Editor.
Learn fundamental Blender tools and techniques while creating this rare classic car, with "Blender 3.0 Vintage Car Creation."
And get my FREE ebook "The Blender 3 Quick Start Guide" at www.darrinlile.com/
This 23-page PDF that will introduce you to Blender's fundamental tools, concepts, and shortcut keys so that you can begin creating with Blender today!
Welcome to "Blender 3.0 Vintage Car Creation." In this course we will create a 1952 Nash-Healey Roadster. This is a rare gem of a car; only about 500 were ever made. But we’re going to create one using Blender 3.0, from the first polygon to the final rendered animation. If you've ever wanted to create realistic, detailed models of complex objects, then this course is for you. Not only will you learn modeling tools and techniques, but you will also learn how to use reference images, stay organized, and manage a large project in Blender.
We will begin with the body of the car, creating the underlying shape. And then, using Blender’s Shrink Wrap modifier, we will mold each panel to that shape, so we get a precise fit between each of the pieces. Next we will work on modeling the various external parts of the car. We will create the chrome details using Blender’s Subdivision Surface modifier. And we will create the tire treads and spoked hubcaps using the Array Modifier. We will then model the various pieces of the car’s interior, keeping an eye on our reference images to bring the details to life.
When the modeling is complete, we will create materials and textures for the car, using Blender’s Node Editor. And finally, we will light and render the scene using the Cycles render engine. We’ll also have some fun animating the camera around the car and create a short video using Blender’s Video Sequence Editor.
Learn fundamental Blender tools and techniques while creating this rare classic car, with "Blender 3.0 Vintage Car Creation."
zhlédnutí: 1 818
Video
Blender Vintage Car Creation - 018 Creating the Exterior Panels
zhlédnutí 1KPřed rokem
Check out the full course at: www.udemy.com/course/blender-3_0-vintage-car-creation/?referralCode=7BA4F38F359CDCDD5433 And get my FREE ebook "The Blender 3 Quick Start Guide" at www.darrinlile.com/ This 23-page PDF that will introduce you to Blender's fundamental tools, concepts, and shortcut keys so that you can begin creating with Blender today! Welcome to "Blender 3.0 Vintage Car Creation." ...
Blender Vintage Car Creation - 017 Finishing the Back
zhlédnutí 852Před rokem
Check out the full course at: www.udemy.com/course/blender-3_0-vintage-car-creation/?referralCode=7BA4F38F359CDCDD5433 And get my FREE ebook "The Blender 3 Quick Start Guide" at www.darrinlile.com/ This 23-page PDF that will introduce you to Blender's fundamental tools, concepts, and shortcut keys so that you can begin creating with Blender today! Welcome to "Blender 3.0 Vintage Car Creation." ...
Blender Vintage Car Creation - 016 Working on the Rear Fender
zhlédnutí 806Před rokem
Check out the full course at: www.udemy.com/course/blender-3_0-vintage-car-creation/?referralCode=7BA4F38F359CDCDD5433 And get my FREE ebook "The Blender 3 Quick Start Guide" at www.darrinlile.com/ This 23-page PDF that will introduce you to Blender's fundamental tools, concepts, and shortcut keys so that you can begin creating with Blender today! Welcome to "Blender 3.0 Vintage Car Creation." ...
Blender Vintage Car Creation - 015 Starting the Rear Fender
zhlédnutí 884Před rokem
Check out the full course at: www.udemy.com/course/blender-3_0-vintage-car-creation/?referralCode=7BA4F38F359CDCDD5433 And get my FREE ebook "The Blender 3 Quick Start Guide" at www.darrinlile.com/ This 23-page PDF that will introduce you to Blender's fundamental tools, concepts, and shortcut keys so that you can begin creating with Blender today! Welcome to "Blender 3.0 Vintage Car Creation." ...
Blender Vehicle Creation and Animation - Promo video
zhlédnutí 1,2KPřed rokem
Get my new Blender course now! CZcams Membership: czcams.com/channels/yu4kn_ROhA34jug2g_AwJA.htmljoin Udemy: www.udemy.com/course/create-and-animate-a-vehicle-in-blender-substance-painter/?referralCode=2706304AAE89A2C57D58 Skillshare: www.skillshare.com/en/classes/Create-and-Animate-a-Vehicle-with-Blender-and-Substance-Painter/579662767/projects CG Circuit: www.cgcircuit.com/tutorial/create-and...
Blender Vintage Car Creation - 014 Beginning the Back of the Car
zhlédnutí 971Před rokem
Check out the full course at: www.udemy.com/course/blender-3_0-vintage-car-creation/?referralCode=7BA4F38F359CDCDD5433 And get my FREE ebook "The Blender 3 Quick Start Guide" at www.darrinlile.com/ This 23-page PDF that will introduce you to Blender's fundamental tools, concepts, and shortcut keys so that you can begin creating with Blender today! Welcome to "Blender 3.0 Vintage Car Creation." ...
Blender Vintage Car Creation - 013 Extending the Hood to the Cab
zhlédnutí 851Před rokem
Check out the full course at: www.udemy.com/course/blender-3_0-vintage-car-creation/?referralCode=7BA4F38F359CDCDD5433 And get my FREE ebook "The Blender 3 Quick Start Guide" at www.darrinlile.com/ This 23-page PDF that will introduce you to Blender's fundamental tools, concepts, and shortcut keys so that you can begin creating with Blender today! Welcome to "Blender 3.0 Vintage Car Creation." ...
Blender Vintage Car Creation - 012 Connecting the Fender and Hood
zhlédnutí 1,1KPřed rokem
Check out the full course at: www.udemy.com/course/blender-3_0-vintage-car-creation/?referralCode=7BA4F38F359CDCDD5433 And get my FREE ebook "The Blender 3 Quick Start Guide" at www.darrinlile.com/ This 23-page PDF that will introduce you to Blender's fundamental tools, concepts, and shortcut keys so that you can begin creating with Blender today! Welcome to "Blender 3.0 Vintage Car Creation." ...
Blender Vintage Car Creation - 011 Continuing with the Side
zhlédnutí 1,2KPřed rokem
Check out the full course at: www.udemy.com/course/blender-3_0-vintage-car-creation/?referralCode=7BA4F38F359CDCDD5433 And get my FREE ebook "The Blender 3 Quick Start Guide" at www.darrinlile.com/ This 23-page PDF that will introduce you to Blender's fundamental tools, concepts, and shortcut keys so that you can begin creating with Blender today! Welcome to "Blender 3.0 Vintage Car Creation." ...
48 Hour Film Project 2023 - "Nice Workin' With Ya"
zhlédnutí 631Před rokem
Family and friends participated in the Milwaukee 48 Hour Film Project in 2023. We had a great time. The required elements were... Genre: Spy/Espionage Line of Dialogue: "Contrary to popular belief, I'm a nice person." Prop: Skillet Character: Warren Matson, new employee Music was licensed from Artlist.io
48 Hour Film Project 2022 - "Up the Stairs"
zhlédnutí 605Před rokem
This was our family's entry for the Milwaukee 48 Hour Film Project 2022. The required elements were... Genre: Horror Line of Dialogue: "I'm afraid that science proves you wrong." Character: Dr. Portia Greenbelt Prop: Blue tape We won best Visual Effects for this year. :)
48 Hour Film Project 2021 - "Time Stream"
zhlédnutí 563Před rokem
This was our family's entry for the Milwaukee 48 Hour Film Project 2021. The required elements were... Genre: Sci-fi/Social Commentary Line of Dialogue: "How was I supposed to know." Character: Amy Turscott Prop: Wallet We won best Directing, Editing, and Visual Effects this year. :)
48 Hour Film Project 2020 - "Hansel and Gretel: Where Are They Now"
zhlédnutí 407Před rokem
This was our family's entry in the "Stuck At Home 48 Hour Film Project" in 2020 Team name: Hollywood Bay Productions City: Milwaukee Required element: A prequel or sequel to a fairly tale
Blender Vintage Car Creation - 010 Beginning the Side of the Car
zhlédnutí 1,2KPřed rokem
Blender Vintage Car Creation - 010 Beginning the Side of the Car
Blender Vintage Car Creation - 009 Continuing the Fender
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Blender Vintage Car Creation - 009 Continuing the Fender
Blender Vintage Car Creation - 008 Beginning the Front Fender
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Blender Vintage Car Creation - 008 Beginning the Front Fender
Blender Vintage Car Creation - 007 Using the Shrinkwrap Modifier
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Blender Vintage Car Creation - 007 Using the Shrinkwrap Modifier
Blender Vintage Car Creation - 006 Extruding the Hood Vent
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Blender Vintage Car Creation - 006 Extruding the Hood Vent
Blender Vintage Car Creation - 005 Modeling the Hood
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Blender Vintage Car Creation - 005 Modeling the Hood
Blender Vintage Car Creation - 004 Beginning the Modeling
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Blender Vintage Car Creation - 004 Beginning the Modeling
Blender Vintage Car Creation - 003 Setting up Reference Images in Blender
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Blender Vintage Car Creation - 003 Setting up Reference Images in Blender
Blender Vintage Car Creation - 002 Preparing Reference Images
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Blender Vintage Car Creation - 002 Preparing Reference Images
Blender Vintage Car Creation - 001 Course Overview
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Blender Vintage Car Creation - 001 Course Overview
Blender Game Character Time Lapse (3 of 3)
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Blender Game Character Time Lapse (3 of 3)
Blender Game Character Time Lapse (2 of 3)
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Blender Game Character Time Lapse (2 of 3)
Blender Game Character Time Lapse (1 of 3)
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Blender Game Character Time Lapse (1 of 3)
Blender Game Vehicle Time Lapse (5 of 5)
zhlédnutí 1,3KPřed rokem
Blender Game Vehicle Time Lapse (5 of 5)
9:47 🎉❤
can you please include this course in your linkedin tutorials?
Tanks master Darrin
Thank you so much for taking the time to explain the underlying concepts, so that I (will) have some understanding of why I'm doing the various procedures, as well as how to do them. I really like how you tell me exactly what you're doing in terms of which blender button you're clicking too, and that you don't skip any steps because they're "obvious." I'm still finding my way around the UI and at the moment it can feel like a maze with useful tools hidden amongst cryptic boxes and submenus. It's really easy to overlook even a really clearly labeled tool simply because of the firehose of information all coming my way at once.
I suspect I'll keep coming back to this video for years and years to come. 2024 this time. And a reminder to myself the orientation of the heel axis should be facing X to the left and Z to the bottom. Video for me to remember how to do it because I will certainly forget. czcams.com/video/Kc9s6tE-8_Q/video.html
Amogus
That obviously amogus
LETHAL COMPAN-
Why did I immediately think of the main character in bio shock 2
I thought it was big daddy from bioshock
my ultrakill brainrotted ass thought that was the guttertank
How cow I never knew this could be so easy! Thanks for opening my mind.
👍
I started modeling with this series YEARS ago and STILLB come here any time I need to rig up a foot and apply the same thing to hands. If you are having issues with the knee bending all funky and the shin rotating in a weird way, select the shin bone with the IK constraint and look under the bone tab ( green bone tab in properties window) and there is a section called 'Inverse Kinematics'. It has options to lock IK axis'. You'll want to lock 2 of the axis', in my case the Y and Z axis but depending on how your bones are facing you may need to lock 2 different axis'.
i love that you chose an 80s box of froot loops as your texture this is what im learning blender for lol
thanks darrin:]
When I first tried Blender, I gave up due to it being too overwhelming. These were the first videos I ended up watching and soon I found myself doing several models. I ended up switching to working on a 2D game so now I'm a tad out of practice (mainly the shortcut keys) so I'm rewatching for a little refresher. Thank you so much for the wonderful videos! Just trying to figure out how to scale out the extrude at places like 10:58. Can't remember what to hold on press. Hoping I find out soon!
すごく分かりやすかったです! ありがとうございました!
agree with everyone here: very good explanation of how it works.
This has been said before and I will say it again: Thank you Darin. To what degree? Well let's just say: ~20 hrs of grueling 'This expert skipped a part, so now let's search the web for more answers that AREN'T THERE FOR ~20 GRUELING HRS'. When you want basics explained like a pro, call your man Lile. Whose last name should frankly be mistaken for Life because that's what he brings you back to.
@DarrinLile Hello Coach, Hope this message finds you well. I'm reaching out to you today because I believe your courses have the potential to attract a significant number of students and generate positive reviews. Would you be interested in proceeding further? Here are my marketing plan to promote your Udemy course to attract more students and gain many positive 5 stars reviews: 1. Offering free Coupon: Provide a taste of your course content with a free coupon to enroll 1000 students in 5 days. 2. Utilizing Social Media 3. Email Marketing Campaign 4. And possibly running ads. I am looking forward to hearing from you soon.
Thanks for the series. Where did you get the images I want to do a 75 Camero and need images like these. TIA
wow!
Is this course still suitable for the newest versions of blender & substance painter?
I've been re-working this project, but I'm stuck on the glove compartment. My dashboard mesh turns very ugly when I try using the Boolean to cut. I'm using Blender 4.0 so that could be why but I'm not sure. I really enjoy the course and I'm also slowly working on the Ambulance project too.
Nice work How do you make your suspension taller
Friendly Word of advice! You're not helping at all by giving a tutorial and listing a bunch of hot keys while doing stuff. That's nearly impossible to memorize from a video and you leave your viewers with no alternative way to do what is needed. It's best to avoid the hot key talk and do everything through the normal menus. Leave it up to the viewer to use hot keys or not. Not everyone is a hot key person
first of all this is weird to see this type of blender window layout but suddenly realise that this video is 9 years old glad to think that older version of blender is this much powerfull
Where can I download the Kellogg's Froot Loops cereal box?
I've followed along as close as I could....in 4.1.......all goes fine until suddenly some things simply don't work on my keyboard. Ctrl A does not bring up an apply scale menu for example.....just nothing. Searching the manual says apply scale is an "editing" menu.......but I don't see "editing" anywhere either so I got stuck there . Sigh.....words . Shift A does not bring up an add menu / Shift S does not give me a scale control.
brilliant explanation
this was very helpful thank you. I was always trying to UV map in the blender without exporting the uvmap layout and İ did have always problems. Probably next time I will try this. I think this solves most of the problems
This Tutorial is still relevant now (2024), However i found that to solve the Bone weighting error, Since it exists for all those years, you can scale your character to a much bigger size and rig while huge ,then after applying weights, you can now scale your character down together with the bones and problem solved. Anyway am just a beginner and came across 3D drawing and blender this year, I really don't know the right way to solve it, but that worked for me after experimenting all online solution to no success. Cheers to the Future
Even if you ‘re not making wheels, this is a great tutorial! Thanks! I keep on creating my Peugeot J7 RV!
why have you stopped creating blender videos?
well explained
This was my first ever modeling attempt and because of your teaching style, it went very well thanks darrin !
simple and precise, i had krita but now i know how to use it
Hello Darrin, would you mind creating a tutorial that focuses on box-modeling for stylized characters? Poly-modeling takes a long time for me, so I prefer box-modeling.
I can't seem to find the tutorial? Where is it. I want to make this.
This could be easier solved by adding bevel modifier with bevel weight, selecting Geometry -> Miter type outer set to Arc and then adding bevel weight to edges. No need for any additional geometry and vertex groups. Except if your intention was to tach us how to create vertex groups :)
I agree about you in some point, but the bevel weight might cause issue when you try to uv unwrap, or adding vertex color id
then why you give fucking course on udemy for buy i bought from them disgusting 😡😡 i want my money back
then why you giving in your paid udemy i buy from there disgusting 😢😢😡😡
thank you thank you thank you! This helped so much.
Thank You for the Tip
Are there non-destructive ways to do step 29:12. My tire pattern wouldn't line up 100%.
ALL my questions about modeling with make human and blender was fixed in this video! Thank's Guy!
my blender isnt unwrapping the updated mesh after scaling
Hey Darrin where is your goblin game character? I remember from waaaaaay back when. do you still have that series somewhere?