Risk of Rain 2s Hidden Mechanic
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- čas přidán 30. 08. 2022
- Caps video: • What are Proc Coeffici...
Website: www.riskofresources.com/proc
discord: / discord
Thank you guys so much for watching, i hope you found this video interesting, a lot went into making this video, and im pretty happy with the end result; i do feel as though i rushed through some things, so if you did get confused please say something so i can avoid it in future, and hopefully clear it up.
(also i know I said it wasnt about charts, then proceeded to throw numbers at you for 8 minutes, sorry lol)
Music
• Cult of the Lamb [Offi... Cult of the Lamb [Official] - Start a Cult
• Chrono Trigger Soundtr... Chrono Trigger Soundtrack - Corridors of Time [HQ]
• Chrono Trigger - Schal... Chrono Trigger - Schala's Theme - Hry
The website is currently bugged, there's no way to access procs from the home page. you can still access the proc section, but you have to use the link in the description; hopefully this will be fixed soon
Filthy grandpa forgetting how things work.
this grandpa has dementia he forgot crit works diffrently on gunny wunny
what a rotten thing to say...
gunny wunny
Gunny wunny
The gussy wussy
@@spooxd7655 no. Bad.
Should have mentioned the hidden passive of the clover. Each next clover after the second increases the chance for the game too crash.
LOL
KEKW
XD
I made a missile build with 6 clovers... it was fun to see my game become a screenshot
They really did implement it in the most shitty, unoptimized design possible
"Just redo every calculation again if they have it!" Comp sci professors would give you an F for that implementation.
Small clarification: Proc coefficient can go above 1.0, but there aren'tmany sources with that high of a coefficient. For example, Railgunner's special has a 3.0 proc coefficient. This means chance based items like ATG Missle and Ukelele have triple the chance of being activated, and debuffed affected by the coefficient like bleed have triple the duration.
Certain enemy attacks go above 1.0 as well
No wonder all hell breaks loose every time I fire it when looping.
@@marquess2004 it's also helped by the insane damage, making proc chains not only more likely, but stronger
doesn't only cryocharge and supercharge have above 1.0? 1.5 and 3.0 respectively. Surprising diablo strike isn't higher now that I think about it
@@RycoonGalloy i think the cryo one is only 1.0
The most important thing above all these numbers is attack speed
5%/8% is small BUT if you throw out 200 attacks in 5 seconds (=/- proc chains) your gonna get something to happen
Speed. Speed is war
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^THISSSSSSSSSS
Bro is the Reverse Flash. Instilling violence against the local
"Very rare artifact! An ancient ukulele, from the legendary artist born on Mars. It was said that he was a son of a god, gifted with the power of lighting himself. People say that he was the most humble man... and that his music was simply... electric." - Ukulele item log, Risk of Rain 1
This is some grade A content right here. Really glad to see there are more resources being made for players that go beyond the wikipedia. Hope to see more from the site in the future!
I say this is why mods are essential to playing Risk of Rain optimally. The BetterHUD mod alone shows proc co-efficients in game, which help a ton.
*cries in console
I still dont understand how this isnt just an option in the base game
@@gataylor6982 because it’s made for players who actually care about the information. Don’t forget about the players who just play the game for fun
@@orlandoservin5492 ur forgetting that games have options
@@fugololyeah, and it should be an option, not a mod
The Huntress' Flurry works very funny around damage procs.
Items that scale off its base damage calculate that damage off ALL 3 (or 6) arrows, then multiplies this total damage by the combined 2.1x (or 4.2x) proc coefficient.
A normal Flurry gives 6.2x damage to item procs, but a crits add a whopping 25.2x scale to item procs.
I noticed this around the Shuriken. I don't know if *just* the Shuriken behaves this way, but it sure adds a lot of early-game damage as a Huntress.
A lot of the ways that proc coefficient affects dont make sense in the live game, but they used to make sense. Right now, procs like ATGs which do total damage would be automatically balanced for all attacks, only attacks with lower proc coefficients have lower proc chance for these items, meaning these attacks are simply automatically worse. But once upon a time, these total damage procs used to deal base damage instead, meaning that fast attacks were always better with proc items. Proc coefficient was the mechanic in place to counteract this, it was MEANT to balance the strength of damage-agnostic procs (all of them at the time) between attacks with different hit rates. But now that so many procs are based on total damage, it's pointless and kind of harmful. Hopoo really should give a pass through all the effects, and change damage based procs to not be influenced by proc coefficient. Especiallg with procs that double dip into proc coefficient, like bleed, which are exponentially affected by nonzero proc coefficients.
Great video!
Note: Rail Gunner's Supercharged Railgun has proc coefficient 3 1:07
This is actually really cool. Your uploads never disappoint!
Great video. Love how you break down the mechanic so that it makes sense!
Everything is a 50/50. Either it happens or it doesnt.
good video made better by cult of lamb music
another small thing
Behemoths explosion range is also affected by proc coefficients
so Huntress Arrow Rain makes many small explosions
but Railgunners special makes a big boom
Math make numbers.
Numbers smash, make BIG numbers.
BIG numbers good.
Math good.
As someone with 3 hours in the game I understood none of this. Maybe I should come back later lol
This vid is amazing! cleared up so many confusing things nobody really covered before.
Loved the video! I can tell a lot of effort went into it, keep up the great work
when I started playing this game in 2021 I thought the ukulele was a cosmetic item
Cult of the lamb music, excellent choice my friend!
and then the Crono Trigger music right after
Love your stuff so much man!! Keep up the good work!
i van really tell that hours of effort was put into this video and i love it. (also the cult of the lamb music mixes amazingly with the video)
great video, lots of info packed in and its perfect since ive been getting back into the game. subbed for great info and chrono music :)
I'm glad someone went and decided to go in detail in procs. Sadly I already knew of these. But it's good to get a reminder
So glad I found this channel. Most efficient and informative gaming content
I thought i left open cult of the lamb but then just realised it was your video lol. Nice vid, there is s mod that gives items better descriptions and it shows weapon proc coefficient aswell which changed so much for my gameplay and runs
I knew some info on procs already but the info u gave is really helpful and really simple for my smoll brain to understand appreciate it 👍
chain up
Very informative video and hopefully it becomes a staple for those learning the game! 200 hours in the game and I know how proc chains actually work
Awesome video man, thanks for making it. Definitely cleared up quite a bit of confusion on my part around proc co-efficients and the like.
Been watcNice tutorialng your vids for a good few weeks now, learning new sNice tutorialt each day. my worksoftow has improved so much since watcNice tutorialng
shout out from brazil, great content helped me a lot
Had to leave a like for the excellent music selection
Fantastic information with chrono trigger music. I could not be happier
This is a beautiful summary. Thank you for your service.
amazing video thank you i needed this
2 videos in a week? Let's go.
amazing work yet again
Great vid as awlays my guy, puts my transitions to shame pepeW
I knew about the proc coefficient affecting proc chances, didn't know it modified durations and other things tho. Great vid, thanks for the info.
Fun fact: proc chains on console risk of rain 2 are more busted because of a double dip bug, what i mean is every single damage increase via items gets reapply through the proc chains....
tyvm, when i get fed up of playing I watch a few vids on how the game works and then I've got my attention back.
THE CULT OF THE LAMB TUNES GOT ME BOPPIN
For a second I thought I was playing too much cult of the lamb
Loving the Cult of the Lamb music lol, what a good game
W backround music choice, cult of the lamb is a blast. If you ever decide to branch out to other video game content, cult of the lamb would be an amazing start.
Ok, I've barely started a video.
Cult of the Lamb music. A pog from me.
Ahhh I loved this, but I couldn't help but be surprised when the video ended. I felt like you were going to reach another conclusion. Still REALLY good video tho, I didnt realize 90% of this stuff.
I can't begin to state how helpful this was for me
the "and his music was electric", is a reference to the componist of risk of rain's soundtracks. It had the same item description in the first game, if I'm not mistaken.
This was very interesting, thank you
I remember in early access when Runald's/Kjaros were proc chain items. It was so easy to get crazy busted proc chains going back then.
I haven't played risk of rain in ages but goddamn this video is amazing
Literally the day I discover you, you upload. what the fuck
love you gramps never change
I like your funny words, magic man
Great video!
This video is a great way to explain why you should get 1 Ukulele with most characters.
I must be a dingus because I don't understand what this video has to do with buying 1 vs buying multiple. I always thought the reason not to buy more was simply that buying more only increases the number of nearby enemies hit, and clumps of enemies only get so big before you'd just be one-shotting everything anyway even if you had 0 ukes.
Great explanation!
Keep in mind items with low proc coefficients is mainly because they hit multiple times. A ukulele with 0.2 would be multiplied by however many enemies you hit, though the damage of the chains would be pretty poor on this item, like a 60% damage atg.
Thought I knew everything, didn’t know duration was effected by proc!
Also I think Diablo strike and other mega attacks should be above 1 proc like rail gunner but I think they aren’t because either dlc or the other devs (not hopoo) decided that
love that we can learn combinatorics just to get an advantage in this game
Thanks for this
Cult of the lamb music is a nice touch)
Great explanation
Thank you for the information, good grandpa salesman, I’ll make sure to use it well !
Ok but that guy you showed when you were talking about graphs, he taught me everything I know about math (and math antics)
incomprehensible have a nice day
i like to see comunities trying to escape the shackles of fandom predatory wiki practices
Cult of the lamb sound track is so good man
The only this that I didn’t already know was the specific number for each items proc chance
Subbed for great RoR2 content
the cult of the lamb music is so wavy
OMG THE CULT OF THE LAMB MUSIC IS TOO GOOD
Off to go fishing with my grandson 😅😅
Very helpful video. Thank you!!
Did you use Cult of the Lamb for some of the music? I like it quite a lot!
Same here. Instantly recognized it😄
Keep up the good work son
Kudos on the Zeal theme. Also, just a reminder that Better UI shows proc coefficients in game.
wait is the base damage of tri tip daggers bleed multiplied by proc coefficient? that doesnt seem right wouldn it be multiplied by the value of the base damage of each survivor?
Both. It deals 240% of the base damage multiplied by proc coef per stack
Pretty cool video ngl
I always had the impression that you were a younger man. It's really cool to see a grandfather on the internet who plays video games. My grandfather is deceased, but I didn't know him well so it's ok.
Cult of the lamb released some days ago and its music already became a cult
That cult of the lamb music though
One thing you should add about luck is that the higher the probability of something happening is, the less impact it will have. A 50% proc chance is hit a lot harder then a 75% proc chance.
Incorrect, the farther away something is from 50% the less it will be affected by Clover
At 50% your chance with a reroll jumps to 75%, a 25%p increase. At 0% and 100% respectively, you will stay at where you were at, giving you 0%p more chance, at 10% and 90% you jump to 19% and 99% respectively, giving you a 9%p increase in oroc chance
goated video
6:49 yes, it literally always does, literally. It's not a gamble, a clover is a won run, you don't not take one if you have the chance to take one.
Except that's wrong. If you don't have multiple chance-based items (like he said in the video) why bother wasting 5 greens that will probably help you more immediately?
Great video
wow, very good content :)
that hog is going crazy on that spaghetti
Cult of the Lamb music is just so damn good
Question; how does the proc uniqueness rule apply to proc tress (as you called them)?
Say you have three proc items, A, B, and C. You use an ability and it procs A. A then procs both B *and* C. In a sense, you now have two different chains going: AB and AC. Can the AB chain now proc C, or is it now forbidden because C already procced in the tree?
On a similar token, how does the uniqueness rule apply when a single ability procs two items at the same time? Say you have proc items A and B. You use an ability and it procs both A *and* B. Can A now proc B, or is it forbidden because it was already procced by the initial ability?
Thanks for the great video, if only the chrono trigger music wasn't distracting me half way through
What should i focus on high hit/s builds? i always thought you should go something like bleed on the void character because he attacks very fast, but his proc coeficient is very low, so it seens bad to me now that you explained it
GREAT VID 👍🏼👍🏼👍🏼👍🏼
nice bgm
The thing that I didn't know it was the order could be "remixed" and, by consequence, the more procs you have, the better.
3:45 one exception, polylute can proc itself
Intro music is from cult of the lamb.