Nuke Compositing 4 Beginners #6 | blur, defocus, ZDefocus & fog | with

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  • čas přidán 12. 09. 2024

Komentáře • 39

  • @lamlo
    @lamlo Před 5 měsíci +2

    As someone who just installed Nuke a few days ago, this series has been amazing! Thank you so much!

    • @HugosDesk
      @HugosDesk  Před 5 měsíci +1

      Glad you are enjoying it. Be sure to check my VOD live streams! I also stream every week on Thursdays. Thanks so much for your kind words

  • @SundayLunch
    @SundayLunch Před 7 měsíci +1

    Great collection, very intuitive, and also loving the 9-inch nails T-shirt.

    • @HugosDesk
      @HugosDesk  Před 7 měsíci

      Thanks so much for watching. More dropping soon. And yes I love NIN, bought it at a live concert here in London. It was amazing!

  • @sthJuniorPK
    @sthJuniorPK Před 2 lety +2

    Thank you! I always fight with the Z-depth's lack of AA not matching my render edges. It never occurred to me to create my own depth pass! Doi!! I'm glad there are smarter people than me out there.

    • @HugosDesk
      @HugosDesk  Před 2 lety +1

      Thanks so much for watching. You should check out my stream tomorrow. I show how to use the edge extension node to circumvent the edge problems on a normal Z pass.

  • @glmstudiogh
    @glmstudiogh Před 2 lety +3

    😍🥰 Thank you for the streams. It was awesome. can't wait till the next one

    • @HugosDesk
      @HugosDesk  Před 2 lety +1

      Thanks so much for saying that. The next monthly stream is next week on the 29th, my friend.

    • @glmstudiogh
      @glmstudiogh Před 2 lety +1

      @@HugosDesk reminder on.

    • @glmstudiogh
      @glmstudiogh Před 2 lety +1

      and now, I always go along with the intro, you should see me sitting back and saying" what do you want, WHAT DO YOU Want?, hahaha

    • @HugosDesk
      @HugosDesk  Před 2 lety +1

      Classic! 😂

  • @Therealworld7326
    @Therealworld7326 Před 2 lety +1

    Your way of teaching is awesome

    • @HugosDesk
      @HugosDesk  Před 2 lety

      Thanks so much for saying that. Glad you like it

  • @BlauwFilms
    @BlauwFilms Před 2 lety +1

    Great video! I'm working on a tutorial about camera Bokeh so this is actually a very useful brush up on the cg side of it!

    • @HugosDesk
      @HugosDesk  Před 2 lety +1

      Can’t wait to watch that! Make sure to share it with me! Thanks for watching

    • @BlauwFilms
      @BlauwFilms Před 2 lety +1

      @@HugosDesk Will do!!

  • @Filmsflexony
    @Filmsflexony Před 2 lety +1

    Great content, always well done!

  • @viper-fx
    @viper-fx Před 2 lety +1

    Great explanation. very usefull. Thank you.

  • @lazyartist5163
    @lazyartist5163 Před 2 lety

    You are a great teacher, but is it possible to learn more in detail about how to create that your own custom depth pass what u showed us in the end? And thank u for sharing ur knowledge!

  • @Jaredvic
    @Jaredvic Před 2 lety +1

    opticalzdeofcus on nukepedia seems to match pgbokeh and its aperture, focal length etc settings

    • @HugosDesk
      @HugosDesk  Před 2 lety

      THanks so much for the suggestion. I was trying to make this video with only the 'vanilla' version of Nuke but I will check it out for sure. Thanks

  • @peterpro9284
    @peterpro9284 Před 2 lety +1

    great stuff

  • @risecreation230
    @risecreation230 Před měsícem

    I don't feel like it's beginners course I feel like it's advance if it's beginner how much advance can go

  • @IreneShisia
    @IreneShisia Před 2 lety +1

    cool!

  • @Kryptonian0024
    @Kryptonian0024 Před 2 lety +1

    ❤️❤️

  • @akashm3143
    @akashm3143 Před 2 lety +1

    can you elaborate what is zdepth pass and how is it created.. is it done by cg artists or in nuke ?
    i am asking about the red channel image..

    • @HugosDesk
      @HugosDesk  Před 2 lety +1

      It’s created by CG, having said that, Nuke can also create ZDepth passes if you have geometry and a camera in nuke using the scanline render but it’s normally coming from CG

  • @akshaybasarge
    @akshaybasarge Před 2 lety +1

    great

  • @jkartz92
    @jkartz92 Před rokem +1

    Is the motion blur rendered from 3D itself?

    • @HugosDesk
      @HugosDesk  Před rokem +1

      Yes, in this project yes. Whenever we can we render MB in 3D. It always give you better results.

    • @jkartz92
      @jkartz92 Před rokem

      @@HugosDesk But it holds the control of customization right and with the cost of more render times right?

  • @jkartz92
    @jkartz92 Před rokem

    Despite the renderer and software, the depth pass is always non-antialised? I thought it's only the case with blender and thta's why people use Mist pass!

  • @moifat8113
    @moifat8113 Před 2 lety

    Thank you!, I will just ask you , image (filter type) require an alpha channel

  • @moifat8113
    @moifat8113 Před 2 lety

    plz i don't understand what maximum do , can you explain me that more